Diplomacy SIG
Judge Info: Help


You can get this file by sending a message to usef@igo.org with the body of "help"

                This Diplomacy Adjudicator sponsored by David Kovar.
   Report Problems to usef-request@igo.org
                                    
  Any unmoderated games on this judge will be removed.
(I.e., if you don't have a master, the game is in jeopardy.
           if in doubt, send a list )

Greetings from the Diplomacy* Adjudicator!!                 January 20, 1993.

To communicate with the Diplomacy Adjudicator you should send it a mail
message in the following format:

    SIGNON pxxxx password
    commands

Where 'p' is the identifier of the power you have been assigned and
'xxxx' is the name of the game you are participating in.  The power
identifier is usually the first letter of the power unless there are
conflicts in which case it might be the second letter.  For example in
the Youngstown variant, India's identifier is "N" since Italy uses "I".
To enter a game that is forming, use:

    SIGNON ? password               To enter the next available game
or  SIGNON ?xxxx password [variant] Specifying the name of the game you want
or  CREATE ?xxxx password [variant] To create a new game and sign on
or  OBSERVE xxxx password           To just get the reports for a game

your password will be set to the password you specify.  Note that if you
use the third form above, other players wishing to enter that game will
have to use the second form.  Before you can sign on to a game, you must
register with the adjudicator.  See the information about the REGISTER
command near the end of this text.

Immediately after the initial signon you should specify your preference
of what powers you would like to be assigned with the command:

    SET PREFERENCE list

where the list is a sequence of the power identifier letters.  To give 
a set of powers equal weighting, enclose them in parenthesis or square
brackets.  Thus: "set preference f[ergti]a" would indicate that you 
really want France and really don't want Austria, but you don't care 
about which of the others you are assigned if you can't have France.

To take over a power that has become abandoned, you merely sign on with:

    SIGNON pxxxx password [variant]

where 'p' is the identifier of the power you are attempting to take over.


Other commands that you can put after the SIGNON command are:

    SET PASSWORD new_password     To change your password
    SET ADDRESS  [reply_address]  To change where your reports go
    SET ACCESS   same,any-site    To change what users can sign on
    SET LEVEL    novice,advanced  To restrict to a particular class
    SET VARIANT  variant          To change the variant before starting
    SET phase    parameters       To change the deadline calculation
    PHASE season year phase       To specify future orders
    CLEAR                         To clear pending orders
    RESIGN                        To withdraw from the game
    SIGNOFF                       To indicate the end of useful text
    LIST                          To get a status of the game
    BROADCAST [options]           To send rest of mail as press message.
    PRESS [options]               Ditto.  Use "get press" for options.
    TERMINATE                     To declare the game over
    RESUME                        To restart a completed or terminated game
    WHOIS user                    To list information about a player
or  diplomacy orders.

The following commands can be sent to the adjudicator with or without a
signon command:

    VERSION [level]   To see the current version and enhancements since level.
    REGISTER ... END  To register yourself (see below).
    IAMALSO address   To register a new email address (see below).
    LIST [game]       To get the status of the specified game or all games.
    HELP              To get this text (no other commands will be processed).
    GET  file         To get a particular file.  The available files are:
    MAP game       To get a postscript map of the game status.

      info:     This text.
      index:    An alphabetical summary of all commands.
    % syntax:   Syntax for submitting orders.
    % deadline: Policies on deadline computations and how to set them.
    % rules:    House rules for the standard variant of Diplomacy.
    % press:    Information on sending broadcast/press messages.
      info.xxx: Additional information for nonstandard variant xxx.
      map:      The province abbreviations and connections (cryptic).
      map.xxx:  The same for nonstandard variant xxx.
      master:   Information for people who are games masters/moderators.
      flist:    A list of all files available with sizes.

The files marked with % above are "must" reading before you can really
get started (the percent is a marker refering you to this footnote, don't
include it in the GET command).  In addition to the standard variant, 
supported nonstandard variants are:

    Youngstown:  A fairly common variant including Asia.
    Loeb9:       Danny Loeb's 9 player variant including Spain and Norway.
    Pure:        Each power starts with one army on a map of seven provinces.
    Chaos:       A 34 player variant in which each player gets one center.
    Britain:     England starts with six armies.
    1898:        Each player starts with only one of his home centers.
    Crowded:     Eleven players occupy all 35 centers at game start.
    Machiavelli: Uses money to support units and/or bribe others' units.
    Fleet_Rome:  Italy starts with a fleet rather than an army in Rome.
    Gunboat:     The identities of the other players are kept secret.

Be sure to read the info file for these variants before signing on.  The
Machiavelli variant is more complex than standard Diplomacy and has its
own rules file "rules.machiavelli" which you must read before playing as 
well.  There are PostScript maps available for some of the variants:

    map.ps:         The standard variant and many others.
    youngstown.ps:  Youngstown variant.
    loeb9.ps:       Loeb9 variant.
    machiavelli.ps  Machiavelli variant.

These files are fairly large.  They are also available via anonymous ftp
to ftp.u.washington.edu under the names 'public/misc/xxxx.ps'.  It is 
preferred that you get them via anonymous ftp if you can.

To sign on to a nonstandard variant before it starts or to take over a
power in a nonstandard variant you must specify the variant name on the
signon command.  This is to ensure that you know what you're getting
yourself into.  If anyone would like to see the judge support other
variants, please send your suggestions to the judge-request address as
listed below.

When involved in a game of Diplomacy it is best if all the players in the
game are unique.  Puppet powers tend to spoil the game for the other
players.  Some games are designated as "all players from different
sites" or "all players from the same site" to keep the balance from
becoming too badly tipped if contact between two players is too easy or
too hard.  It is important for the judge to know who you are in order
to determine if you are right for a particular game.  Please fill out
the following registration form by replacing the example text after the
colons with proper information and return it to the judge.  Name, phone
and site are required.  You should also list at least one email address
that won't change.

-------  Cut here  -------
REGISTER
Name:      Aretha Holly
Phone:     (505) 555-5555
Site:      University of Hodunk
Address:   1515 St. Claws Lane, Kris Mass
Country:   USA
Email:     user@host.domain.edu, user@host.bitnet, host2!host1!user
Level:     Novice, Intermediate or Expert
Birthdate: Dec 25, 1907
Sex:       Female
END
-------

You can query the database of people by sending a "whois user" request
to the judge or you can get the entire database with "get whois".  You
may update this information at any time by sending in a new registration 
form.  Note that you can use the information returned by the whois
command as a template by throwing a REGISTER line in front, an END line
on the end, changing the other information and sending it back to the
judge.  Please try to spell your site name the same way other players
may have spelled it.  Feel free to add additional information by making
up your own keywords, but keep it under half a page.

The judge recognizes you by the return address in electronic mail that
you send in.  If you use multiple accounts, you can tell the judge that
another return address should be considered the same person by sending
an "IamAlso address" command from the new account, where "address" is
one of the electronic mail addresses that you listed on your Email line
when you last registered.

Signing onto another player's power without his permission is a serious
offense.  Punishable by being staked out in the hot sun with red ants
placed in your ears and nostrils.  Although Diplomacy is based on treachery
and lying, this falls under the category of "spoofing the games master"
which is not allowed.  If another player accidently sends you his password, 
you are required by honor to report this to the player and not take
advantage of it.  By signing onto the other player's power, the judge
will send you a copy of his submitted orders, but the other player will
get a copy of this message and an alarm message will also be sent to
the judge's administrator.

Thank you for your cooperation.

Orders and other commands for the automated server should be sent to
"judge@devel.igo.org".  Question, comments and suggestions intended 
for a human should be sent to "judge-request@devel.igo.org".

-----

* Diplomacy is a trademark of the Avalon Hill Game Company, Baltimore,
  Maryland, all rights reserved.  Used with permission

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