Free Downloads from CNET Download.com GAME INFO : ALLIED UNITS 
GAME INFO              Allied Forces                Allied Units                 Allied Structures          Soviet Union               Soviet Units              Soviet Structures      System Requirements  In-Game Scenes        

TACTICS & STRATEGY Allied Tips                 Soviet Tips              Submit Strategy        

DOWNLOAD CORNER   File Archive               Game Patches           Song Download Area    MODs                           Tools

ABOUT                      Credits                        Contacting Webmaster  

 

 



 

 

 

 

 

 

                               
                                   

Explains everything you need to know about Allied's units.

 

  Aegis Cruiser
Naval ship that is the mobile version of the Patriot Missile. Can prevent against aircraft and missile attacks, especially from Dreadnoughts, Aircraft Carriers and V3 Rockets.

        

Aircraft Carrier
A powerful, slow moving naval unit that uses 3 airplanes to attack. Planes fly out of the aircraft carrier and will automatically reload and continue attacking target until destroyed. Destroyed planes are replaced for free.

  Chrono Legionnaire
This is the cream of Allied units. Fires a chronobeam that chronoshifts enemies out of time. Enemies caught by the beam are paralyzed until he stops firing or finishes the chronoshifting process. Travels around the map by chronojumping. After chronojumping, it takes a while to recover depending on the distance. He is at the most vunerable at this time. Tip: Try cheering ( Press "C" ) and see this guy dance... Thanx Jeremy.
  Chrono Miner
Collects ore and returns them to refineries in exchage for credits. Travels normally when leaving refineries but it chronoshifts itself back to the refinery when full (within a certain radius from the refinery ). It can also be manually commanded to chronoshift itself back to refineries.
  Destroyer
Effective against Soviet's subs. Releases an airplane that shoots missiles. Be careful not to lose it, or the Destroyer goes down with it too!

                

Dolphin
Dolphins are the only effective units against the terrible Soviet Giant Squids. Invisible to the enemy unless an enemy unit is close by. Fires sonic waves during attack.

                

Engineer
Unarmed but dangerous. An engineer can take over enemy buildings by entering them. Repairs owned structures as well as bridges.

               

GI
Simple ground units that are better than Soviet's Conscripts. The ability to deploy to set up machine guns that offer increased range and higher damage.

               

Grizzly Battle Tank
Standard, medium armored ground battle tank.
 

Harrier
Fast aircraft that shoots missiles on ground and water units.

 

Infantry Fighting Vehicle (IFV)
The IFV noramilly acts as a mobile Patriot Missile, but can it's weapon type as the infantry it carries changes. A list of combinations are listed below.


Chrono Legionnaire + IFV = Chrono IFV [ A fast moving non-chronojumping version of the Chrono Legionnaire ]

Conscript + IFV = GI IFV [ A GI in a truck.]

Crazy Ivan + IFV = Nuclear Truck [This can be used as an extremely fast nuke truck.  All you do is fire at something with this and a small nuclear explosion occurs.]

Cuban Terrorist + IFV = Nuclear Truck except it's radiation stays for a longer time and is more powerful.  Still not as powerful as the Nuclear Truck however.

Desolator + IFV = Nuclear Truck

Engineer + IFV = Repair IFV [ Repairs vehicles that are damaged. Can be set to automatically fix vehicles if in Guard mode. ]

GI + IFV = GI IFV

Sniper + IFV = Sniper IFV [This tank is long-ranged and is great for taking out Yuris.]

Tanya + IFV= Sniper IFV only shorter ranged.

Yuri + IFV = Mind Control Vehicle This variation uses Yuri's psychic wave attack, but unlike Yuri, the IFV can send the mid control waves without stopping.

                  Landing Craft
This naval transport can carry men or tanks, and are especially useful in beach rushes.
  Mobile Construction Vehicle ( MCV )
The undeployed mobile version of the Construction Yard. Essential for building structures.
  Mirage Tank
Camoflauges itself as a tree or rock at random once deployed.  Fires secretly from camouflaged state.

                

Night Hawk Transport
The Night Hawk Transport is invisible to the enemy's radar. Used to transport infantry, especially useful in Engineer rushes.

                 Prism Tank
Uses a focused, far-ranged prism light beam like Prism Tower to attack. The light beam can reflect and hit enemy units nearby the main target.
  Rocketeer
Uses a jet pack and hovers above the ground. Acts like flying infantries. Extremely useful against Kirov Airships (darn they suck, don't they...)
  S.E.A.L.
The Navy S.E.A.L is effective against naval units. Can swim as well.
 

Spy
Camoflauges himself as one of the enemy's units. His job is to infiltrate the enemy base. Does different things depending on the type of structure he infiltrates. The only thing that sniff out spies are attack dogs, so keep an eye on them. The advantages a spy gives after infiltrating a certain enemy structure are as listed below:

Enemy Barracks - Player's infantry are all created as veterans.            Enemy War Factory - Player's vehicles are all created as veterans.
Enemy Refinery - Player acquires all the money in that refinery.
Enemy Power Plant - Shuts down power for approx 1 min 10 sec.
Enemy Tech Center -  Ability to create secret units. See Allied Tips
Enemy Radar - Resets enemy's shroud.

 

WEBMASTERS : Please don't steal images or information without permission!

1