NOD Structures


Construction Yard:  The Construction Yard allows a player to build
other structures, so defending it should be a top priority.  It is
obtained through a MCV (Mobile Construction Vehicle).  Without this
structure it is impossible to obtain any others.

NOD Power Plant:  Power Plants supply power to all structures in
a base.  Without enough power perimeter defenses go down and
construction slows.

Hand of NODHand of NOD:  The Hand of Nod is used to
train infantry units.  It is also a prerequisite for defenses
and the War factory.

Tiberium Refinery:  The Refinery converts the Harvesters loads of
Tiberium into credits, which are used to build everything.

Electromagnetic Pulse (EMP) Cannon: Fires an electromagnetic blast
that renders any mechanized object inoperative for a period of time.

Stealth Generator:  The Stealth Generator can cloak all units and
structures in a large area.  It remains on as long as it has power.
Units only uncloak if outside the range or firing.

Nod Radar:  The radar allows a play to have a full view of the areas
he has seen.  With out it the player cannot view the whole battle
field at once.

Advanced Power Plant:  Works the same as a Power Plant but produces
twice as much power.

Tiberium Silo:  Timberium Silos story excess Tiberium once the
refineries are full.  If there are no empty silos excess Tiberium
will be lost.

 War FactoryNod War Factory:  Used to produce all
vehicles.  Certain vehicles require other prerequisites.

Tiberium Waste Facility:  Used to turn harvested Tiberium Veins into
Chemical Missiles.  These missiles damage buildings and turn personnel
into mutants.

LaserLaser:  NOD's main defense system.  A large
powerful focused laser used to damage enemy units.

SAMSAM Site:  Surface to Air Missile site that
serves as the primary defense against enemy aircraft.

Obelisk of Light:  An extremely powerful laser capable of destroying
almost all enemy units in one hit.  Cannot attack aircraft.

NOD Tech Center:  Conducts NOD's high tech weapons research.  Required
to build many advanced structures and units.

NOD Helipad:  Allows for the construction and rearming of NOD aircraft.

Missile SiloMissile Silo:  Allows for NOD to construct and launch Chemical and
Cluster missiles.  Needed to construct Tiberium Waste Facility.

Temple of NOD:  Conducts research with mutant capabilities.  Allows NOD
to train Mutant hijackers and Cyborg Commandos.

NOD Walls:  Basic concrete walls useful for temporarily stopping enemy
ground units.

Laser Fencing:  Projects walls of laser that prevent any unit from
passing through.

NOD Automatic Gate:  Opens only for friendly units.  Prevents enemy
units and Tiberium growth from entering your base.

Pavement:  Prevents subterranean enemy units from digging up in your
base.
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