Zerg


Units

Larva:

These guys are the little men running around your Hatchery. Without these guys you can't create any of the other men. And they are very strong, and hard to kill but you can't control them the only thing you can make them do is to morph into other units you can work with.

Drone:

These are your basic units. You use them to morph into buildings and to mine minerals and gas. They can also burrow when under attack. Then they are unable to be attacked your men. One thing to remeber is that once you morph into buildings you will not get this unit back.

Overlord:

These are like moble farms and they also can transport any kind of units. They are really slow but can be a good transport. And you have to have them to build more units. If I were you I would keep them where they can't recieve a whole bunch of attacks. So keep them protected.

Zergling:

These are your basic attackers. Even though they done take a lot of attack by each he the make up for it in quanaty. Every time you build one you get two men when they hatch. Which makes for a great rush earily. They can also burrow. Have to upgrade to get that though. One good thing about Zerg's Hatchery is that all of there main army men come out of it.

Hydralisk:

These guys can attack air units as well as ground units. They have about five upgrades. When you get all of these watch out because they are good attacking units. They also can burrow. Have to build a Hydralisk den to get them.

Ultralisk:

These suckers mean buisness. They are the most powerful land units in this game. And let me tell you from experience they aren't all that easy to kill either. These guys with some zergling and some hydralisk to back them up and you have a deadly army. I would also build a lot of these guys. Always have men to back them up like hydralisks because a lot of small units attacking at once can kill these big guess quick.

Mutalisk:

These guys are your plane units attack both land and air. They are cool because they can attack more than one unit at a time. Like three at a time. So they can take out alot of things. Good when using alot of them.

Guardian Form:

The mustalisk can morph into units that cast an acid that slows down men and flying things. There armor is also stronger than mutalisk also much longer range.

Scourge:

These suckers are awesome. But need alot of them too take out bigger planes like battlecrusiers. But they can only take out. Air units no land units. And they also are good for searching out enemies base fast. There speed is great.

Queen:

They are awesome. Good for taking over a terran's base but it has to very close to death to infest it. You do this with the infestation spell. And once a base is taken over you can create suicide soliders that will blow up when attacked or told to attack something. You can use this to see enemies base It is like a tracking bug. It lets you see what ever the unit sees which is great for finding that second town. Ensnare causes the unit to totally slow down. Launch the spawn Broodlings that eat through the armor of an enemy like Tanks and Goliaths then they hatch out Broodlings. That are mean little fighters.

Defiler:

Can burrow and take awhile to get them up to attack standards. They can burrow to regain hit points after an attack or to hide from unsespecting men. These units regain power by eating another Zerg. Canibale city bingo huh. But what ever it takes right. But it is a good thing to use if your dude is low on energy. Also can cast Dark Swarm. Something like irradatation that the sceince vessels launches.

Infested Terran:

These guys take a long time to get and probably will not get them any time soon. But if you do they are so deadly with the attack power of 500 they are awesome for one attack. Back | Home 1