Zerg
Units
Larva:
These guys are the little men running around your
Hatchery. Without these guys you can't create any of the
other men. And they are very strong, and hard to kill but
you can't control them the only thing you can make them do
is to morph into other units you can work with.
Drone:
These are your basic units. You use them to morph
into buildings and to mine minerals and gas. They can also
burrow when under attack. Then they are unable to be
attacked your men. One thing to remeber is that
once you morph into buildings you will not get this
unit back.
Overlord:
These are like moble farms and they also can
transport any kind of units. They are really slow but
can be a good transport. And you have to have them to
build more units. If I were you I would keep them where
they can't recieve a whole bunch of attacks. So keep
them protected.
Zergling:
These are your basic attackers. Even though
they done take a lot of attack by each he the make up
for it in quanaty. Every time you build one you get
two men when they hatch. Which makes for a great
rush earily. They can also burrow. Have to upgrade to
get that though. One good thing about Zerg's Hatchery
is that all of there main army men come out of it.
Hydralisk:
These guys can attack air units as well as
ground units. They have about five upgrades. When you
get all of these watch out because they are good attacking
units. They also can burrow. Have to build a Hydralisk
den to get them.
Ultralisk:
These suckers mean buisness. They are the most
powerful land units in this game. And let me tell you from
experience they aren't all that easy to kill either. These
guys with some zergling and some hydralisk to back them up
and you have a deadly army. I would also build a lot of these
guys. Always have men to back them up like hydralisks because
a lot of small units attacking at once can kill these big guess
quick.
Mutalisk:
These guys are your plane units attack both land
and air. They are cool because they can attack more than one
unit at a time. Like three at a time. So they can take out alot
of things. Good when using alot of them.
Guardian Form:
The mustalisk can morph into units that cast
an acid that slows down men and flying things. There armor
is also stronger than mutalisk also much longer range.
Scourge:
These suckers are awesome. But need alot of them
too take out bigger planes like battlecrusiers. But they
can only take out. Air units no land units. And they also
are good for searching out enemies base fast. There speed
is great.
Queen:
They are awesome. Good for taking over a terran's base
but it has to very close to death to infest it. You do this
with the infestation spell. And once a base is taken over you
can create suicide soliders that will blow up when attacked or
told to attack something. You can use this to see enemies base
It is like a tracking bug. It lets you see what ever the unit sees
which is great for finding that second town.
Ensnare causes the unit to totally slow down.
Launch the spawn Broodlings that eat through the armor of an enemy like
Tanks and Goliaths then they hatch out Broodlings. That are mean little
fighters.
Defiler:
Can burrow and take awhile to get them up to attack
standards. They can burrow to regain hit points after an attack or
to hide from unsespecting men. These units regain power by eating another Zerg.
Canibale city bingo huh. But what ever it takes right. But it is a good
thing to use if your dude is low on energy. Also can cast Dark Swarm. Something
like irradatation that the sceince vessels launches.
Infested Terran:
These guys take a long time to get and probably
will not get them any time soon. But if you do they are so deadly with
the attack power of 500 they are awesome for one attack.
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