This building allows you to see into places that you have or have not
explored.
1. Scanner Sweep-This lets you see into place you haven't explore. It will
let you see all units, cloaked, hide, or not in this area, and all buildings.
2. Nuclear Silo(add on to the Command Center)
This is one of the most powerful weapons of the game. Here at this building
you can build and house one nuclear warhead. To launch it you have to have
a ghost, to guide it to the target you wish to blow up.
This building is totally neccasary for expanding your army and any other
units. You have to have them to build more units. For every building you
build you get ten slots, to make new units before you have to build another
one, after it fulls up.
This building is use for making gas into useable resources, that the terran units can use it to do things with. Put them on the open gas mines. It will make a green box around where to put it. If you click to build it.
This is where you make your main army men. The standard attackers. You can
build marines, firebats, and ghosts.
This building is for making upgrades for your Marine forces.
Upgrades:
A. Research U-238 Shells. This increases the marines range.
B. Research StimPack. This causes your marines to use a steroid, making
the move faster, shoot faster. But also cause them to lose 10 hit points
for every time you use it.
This is where you upgrade you Infantry's weapons and armor.
Upgrades:
A. Upgrade Imfantry Weapons. Upgrade is for marines, firebats, and ghosts.
B. Upgrade Infantry Armor. Upgrade is for marines, firebats, and ghosts, as
well.
This is where you can build some more powerful land units. Also so has a
building add on. And without it cann't build Siege tanks.
1. Machine Shop(Add on to the Factory)
Here you can upgrade, the vultures, spider mines as well as there speed.
The Siege tanks, siege mode. Which is deadly.
Vulture:
A. Ion Thrusters. This causes the Vulture to speed up tremendously, which
makes them great for sneaking in and laying mines.
B. Spider mines. These little mines. Are a great early warning system as well
as the first line of defense. You can lay them down and in seconds they will
consel themselves and wait for unsuspecting victims to come by then,,, boom.
Each vulture has three of these mines to lay. And once uses his up. He can
get no more.
Tank:
A. This is one of the most importanat upgrades of the terrans army. This
allows your tanks to go into Siege mode, which has a range, farther than
any other unit on the game. But when in this mode they cann't move. Until
you tell them to come out of this mode. It is great for defense and offense.
Here you can upgrade, the Planes and the goliaths, vultures, and siege tanks armor, and weapons. You must have this building before you can build goliaths. Upgrades: A. Upgrade Vehicle Weapons. For Vulture, Siege tank, and Goliath. B. Upgrade Vehicle Planting(armor). For Vulture, Siege tank, and Goliath. C. Upgrade Ship Weapons. For Wraiths and Battlecruisers. D. Upgrade Ship Planting(armor). For Wraiths and Battlecruisers dropships, and science vessels.
This is where you build all of your air units. The Wraiths, battlecrusiers,
dropships, and science vessels.
1. Control Tower(Add on to Starport)
Here you can upgrade ships speed and get cloak for the wariths.
Upgrades:
A. Apollo Reactor. This helps the Wraiths stay cloaked for longer periods of
time.
B. Cloaking Fields. This upgrade is for Wraiths only. It makes it where you can get
them cloak. And it causes them to go invisible, only thing that can see them
is towers, observers, overlord, and science vessels.
This building is primary for getting ghost, and Battlecruisers! But that is only
with add-ons.
Upgrades:
A. Defensive Matriz. Research of this technology makes it possible for the
Science vessel to deploy a defensive feild for units. Makes them more powerful
and able to take more damage.
B. EMP Shockwave. Scienve vessel also deploy this missle, which causes
enemy units, and your units if not careful how you use it. It causes shields
and other and special electronics to be disabled.
C. Irradiat. This is also for the science vessel it makes a field of radiation
good for takeing out massive groups of closely bunched enemy men. If they stay
close together it will cause damage to all who touch it.
D. Titan Reactor. It causes increased energy output for the science vessel.
This building allows you to upgrade the Yamoto cannon and Colossus Reactor.
It also allows you to have Battlecrusiers.
Upgrades:
A. Yamato Gun: Small nuclear explosion into a cohesive beam of energy, the Yamato Gun
allows you to go through any defenses.
B. Colossus Reactor. Increased energy output of this reactor better meet\s the massive energy requirements of the yamato
Cannon.
This building allows you to Get GHOSTS, these units are great for nukes and
lock down.
Upgrades:
A. Lockdown. This upgrade allows the ghosts to use there gun to shoot a missle
that temperarily disables mechanizes units.
B. Ocular Implants. This increases the sight of the ghosts.
C. Personal Cloaking. This allows the ghost to use cloak to get in to those tight
spots so he can get off that nuke, in just the right spot.
D. Moebius Reactor. Allows you to use the lockdown and the cloak longer.
Missle turrets are good for detecting and shooting down incoming of aircrafts
they can see all cloaked units and planes.
These are the best defensive things the Terrans have in my opinon. They allow you
to protect your army men and attack at the same time. Causes some great defense
and protection of your base. Best use when put closer together so that
they can protect each other.