From: Jeff Barnes Here's an update, with a few cards added. GENERICS Asgard SITUATION: Watcher Field Agents While Asgard is in play, either player may look at his opponent's hand at any time. Bait and Switch EDGE Play at the beginning of your Defense Phase. If your opponent played a card which restricts you to playing a new defense from an Exertion, you may now play a proper defense from your hand. Brawler EDGE Play in conjunction with a Dirty Trick. If this attack is successful, it also does 1 point of damage. You may only play one Brawler per turn. "Don't ever speak to me. Don't ever speak to me again. Do you understand?" - Kurgan Breakout EVENT Play only if Mental Ward is in play. Remove Mental Ward from play. Each player may search their discard pile and put any one Object of their choice into play. Conjure EVENT Play this card to look through your Endurance for any Object. Put that Oject directly into play. Reshuffle your Endurance. Cover SITUATION You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Right Attacks and you may not play Left Attacks. This is a Standing Defense. Cover SITUATION You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Left Attacks and you may not play Right Attacks. This is a Standing Defense. Desecration EVENT Play only if Spiritual Center is in play. Remove Spiritual Center from play and each player loses 2 Ability. Destruction EVENT: PLOT Tonight You Sleep In Hell! To play this card, you must have Duel and Defeat in play. Discard all 3 cards. For your opponents' next 5 turns, they may not play Holy Ground. Detective Walter Bedsoe EDGE [Rough paraphrase: play in conjunction with a Police that removes a Situation. All other Situations with that title are removed from play. Does not effect Situation: Plots.] Discipline EDGE Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of all Special cards your opponent has in play which prevent you from playing any attacks. Discipline EDGE 3 If your opponent played an Event last turn that prevents you from playing a Special Card or any cards, you may play this card. For the remainder of your turn, you may ignore the effect of that Event. Do As I Say Woman! SITUATION Discard this card to counter any Event your opponent plays that removes any of your cards from the game. "How revolting!" - Ramirez Head Hunter EVENT: PLOT Arrest: To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent is now considered Disarmed and may not roll to regain his weapon for the next 5 turns. Laundry Room LOCATION While in the Laundry Room, if any player makes an unsuccessful attack, that player cannot play a Block from his hand during his next turn. Lean and Mean EDGE For each Lean and Mean card you have in your deck, your minimum deck size is reduced by one. You may play Lean and Mean during your turn to draw 1 card. Lt. John Stenn SITUATION [Rough paraphrase: discard from play to counter an Event. If you discard it in this manner, lose 1 Ability.] Master's Sanctuary SITUATION 2 Ignore the effects of any Location you have in play. Any Locations your opponent has in play still affect you. "We must fight until only one remains." - Ramirez Memories EDGE Play this card before you make an Exertion. You may take one Edge card from that Exertion and put it in your hand. You may play only one Memories per turn. Memories EDGE Play this card before you make an Exertion. You may take one Special card from that Exertion and put it in your hand. You may play only one Memories per turn. Mental Ward LOCATION While in the Mental Ward, no Objects may be put into play. Nemesis SITUATION Grounded! You may play this card if your opponents are Corda and Reno. When this card is played, Corda and Reno must remove all of their Objects from play. Corda and Reno cannot play Objects while this card is in play. You may only have one Nemesis in play. Nemesis SITUATION Fit Of Depression: You may play this card if your opponent is Iman Fasil. While this card is in play, if Iman Fasil blocks an attack, he cannot attack that turn. You may only have one Nemesis in play. Nemesis SITUATION Disillusioned: You may play this card if your opponent is Kane. While this card is in play, Kane can no longer use his power. At the beginning of his turn, he must discard the top 2 cards of his Endurance. You may only have one Nemesis in play. Nemesis SITUATION Surrender: [Rough paraphrase: Play only if are facing Kim. Kim can't play attacks as blocks.] Precinct EDGE 3 Play this card in conjunction with a Police that removes a Situation. You may remove an additional Situation for each Precinct you play in conjunction with the Police. If Police is countered, so is Precinct. Riposte (ML) Riposte (MR) Riposte (LL) Riposte (LC) Riposte (LR) Security Guard SITUATION 3 Play on any Situation in play. If your opponent removes the Situation from play, discard one Security Guard assigned to that Situation instead. If the Situation leaves play, so do all Security Guards assigned to it. Security Guard SITUATION 3 Play on any Object in play. If your opponent removes the Object from play, discard one Security Guard assigned to that Situation instead. If the Object leaves play, so do all Security Guards assigned to it. Sheathe Weapon EDGE 5 Play in conjunction with Discard Weapon. Discard Weapon remains in play as an Object. You are still considered Disarmed, but you may remove Discard Weapon from play at any time to regain your weapon. Slash ATTACK 2 Upper row Slash (Lower) Slash (Left) Slash (Right) Snake Bar EVENT 4 If your opponent attacked you and you did not play a dodge this turn, your opponent's first defense played next turn may not be a dodge. Spiritual Center LOCATION While in the Spiritual Center, no Events that do damage may be played. Steamed EVENT Play only if Laundry Room is in play. Remove Laundry Room from play and all Basic Attacks you play this turn may be Hidden. Trench Coat OBJECT While this card is in play, all Pedestrians, Bystanders, and Reporters are discarded and no Pedestrians, Bystanders, or Reporters can be played. CLAN MACLEOD Clan Priest EVENT S4 You may play this card if you are using a MacLeod Persona and if your opponent played any Events during his last turn that may do damage to you. All damage is prevented and you gain Ability equal to the damage. This will not raise your Ability above your maximum. MacLeod Bagpipes OBJECT S6 You may play this card if you are using a MacLeod Persona. While this card is in play, each player using a Macleod Persona may make an additional attack during their turn. Remembrance SITUATION S6 [Rough paraphrase: Discard an ally to reduce an exertion you make this turn to zero.] CONNOR MACLEOD Solitude SITUATION R6 While this card is in play, at the beginning of your turn you may draw 1 card for every Situation: Ally you have in play. "When you need me, you only have to call my name. I'll always find you." - Ramirez Spirit of the Stag SITUATION [Rough paraphrase: You may draw a 3 cards when making an exertion] CORDA AND RENO Corda and Reno PERSONA You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play. You may have up to 4 Master cards. Back Away DODGE Casual Killer SITUATION R4 Discard this card to counter any Police, Bystander, Pedestrian, or Reporter as it is played. Death From Above EDGE R6 You may only play this card if you have Flying Machine in play. Your next attack this turn may be Hidden. Flying Machine OBJECT:Hoverboard R2 While this card is in play, you may make an Exertion to do 1 point of damage to your opponent. Your opponent may make an Exertion to prevent this damage. If Hoverboard leaves play, you lose 1 Ability. You may only have one Flying Machine in play. Flying Machine OBJECT:Wings R2 While this card is in play, your opponent must make an Exertion to play a non-Ranged Attack during his turn. If Wings leaves play, you lose 1 Ability. You may only have one Flying Machine in play. Grapple SITUATION R2 While this card is in play, each player must make an Exertion to play any attacks during their turn. You lose 1 Ability if Grapple leaves play. Maniacal Laugh EVENT R6 [Rough paraphrase: Your opponent has to attack.] Maniacal Laugh EVENT R6 Your laugh unsettles your opponent. Your opponent may not attack next turn unless that attack comes from an Exertion. "Hee-hee!" - Corda Power Blow EVENT The Equalizer OBJECT R2 Discard this card immediately after playing a Basic Attack to make the Basic Attack a Ranged Attack. This Special Attack does 2 damage. You may only have 1 The Equalizer in play. IMAN FASIL Iman Fasil PERSONA If you successfully block an attack, your next attack that turn may be Hidden. You may use up to 5 Master cards. Back Away DODGE Backflip DODGE R4 Your next attack this turn may not be blocked. Continuity SITUATION You are using your opponent's force against him. Your next 3 defenses may block Power Blows without an Exertion. Discard after the third defense is played. This is a Standing Defense. Duck DODGE (upper 2 rows) Your next attack this turn cannot be an Upper attack. Your next attack this turn may be Hidden. Fleche EDGE Play this card in conjunction with a dodge. If the dodge was the last defense you played this turn, you may attack normally this turn. Left Side Step DODGE Master's Disarm EVENT R2 Play in place of a non-Ranged Attack. You have a 2 in 6 chance of Disarming your opponent. You may play any number of Disarm cards in cinjunction with Master's Disarm. Each Disarm increases your chance by a further 1 in 6. Master's Lunge Master's Lunge SPECIAL ATTACK R2 This attack cannot be dodged. This attack cannot be a Power Blow. This attack does 3 damage. Power Blow EVENT Right Side Step DODGE Stalk SPECIAL ATTACK R2 This attack cannot be dodged. If there is a Location in play, then Stalk may not be blocked or dodged. This attack may not be a Power Blow. This attack does 2 damage. KANE Kane PERSONA [The real persona has Kim's text on the back. Following is the correct text.] At the beginning of your turn, you may look at the top card of your opponent's Endurance. You may use that card this turn if you discard the top card of your Endurance. You may use up to 5 Master cards. Back Away DODGE Divination EVENT Play before making an Exertion. You may take one card from that Exertion and put it into your hand. Ephemeral Wound EVENT An illusionary wound confuses your opponent. Play this card during your Defense Phase to avoid all damage from an attack. Your next attack may be Hidden. Fury EVENT R2 During your Attack Phase, you may play up to 10 basic attacks from your hand. Dodges will not avoid consective attacks from Fury. You lose 1 Ability. "Four hundred years is a long time to hate." - Kane Open Mind EVENT R2 You know how your opponent thinks. Your opponent must discard all Persona- specific cards from his hand. Power Blow EVENT Shapeshift EVENT [Rough paraphrase: Exchange control of a Situation you control with one that your opponent controls.] Taunt EVENT [Rough paraphrase: Opponent must discard a defense for each defense he plays.] Teleport SITUATION [Rough paraphrase: Discard to counter a Location.] Trip EVENT KASTAGIR Blood Brothers EDGE R2 Play in conjunction with Boom Boom to do an additional point of Ability Loss. You may play only one Blood Brothers per turn. "The time has almost caught us, my friend." - Kastagir Master's Guard BLOCK (lower 2 rows) R3 You may still attack normally to any areas you block with this defense. You may keep this card up and use it again until you play a new defense. This is a Standing Defense. KHAN Armorer EDGE R2 Play in conjunction with an Object. You may play another Object this turn. "Highlander, I am your shadow!" - Khan Forged Armor OBJECT R2 While this card is in play, for each Armor you have in play you may prevent 1 damage from Events. You may only have 1 Forged Armor in play. Plunder SITUATION [Rough paraphrase: all your basic attacks do an additional point of damage for each 2 Objects you have in play.] THE KURGAN Master of the Hunt SITUATION: Plot R2 You know all your opponent's tricks. While this card is in play, you may play an additional attack for every Persona-specific card your opponent played during his last turn. Master's Head Shot SPECIAL ATTACK (upper row) R3 If you do not play a Special card this turn, this attack is considered a Head Shot. You may play this card even if the last defense you played this turn was Back Away. This is a Power Blow. "Now you die!" - Kurgan Skull Helmet OBJECT S2 You may only play this card if you are the Kurgan. While this card is in play, your opponent must discard an attack for each attack he plays. "Mother of God!" - Connor Macleod NAKANO Weapon's Training SITUATION R4 Your training of others has improved your fighting prowess. While this card is in play, you may play an additional Basic Attack each turn for each Master card in play. "Fight with your spirit and the sword will follow." - Nakano You've Already Lost EDGE R2 Play in conjunction with a Master's Disarm. If the next attack you play is an upper attack, it is considered a Head Shot. "Nothing is what it seems, Highlander." - Nakano YUNG DOL KIM Yung Dol Kim PERSONA [The real persona has Kane's text on the back. Following is the correct text.] You may play attacks as blocks. While you have an Extra Weapon in play, you may discard the top two cards from your Endurance play an additional attack or block a Power Blow each turn. You may have up to five Master cards. Back Away DODGE Continuity SITUATION Cutting Room Floor EVENT [Rough paraphrase: Play in conjunction with a basic attack. If this attack is sucessful, your opponent must discard his hand.] Frenzy SITUATION R4 [Rough paraphrase: You may play an additional attack for each Frenzy you have in play.] Master's Attack SPECIAL ATTACK (all grids) R4 This attack does 2 damage. This attack may not be a Power Blow. Power Blow EVENT Run Away SITUATION R3 Those who fight an run away live to fight another day. You run away from your opponent's attack. Discard this card during your turn to prevent all damage done to you from one card. Trip EVENT Compiled by Jeff Barnes Contributions from Adam Crites and Charles Lehrman Last Updated: 5/17/1998