"The Horsemen will ride again, brother!" - Kronos Four Horsemen Expansion Here's the text for all cards in the Four Horsemen expansion of Highlander: The Collectible Card Game that was pulled from booster packs at the Coastal Games Pre-Release Tournament in Costa Mesa, CA. A complete list of cards and spoilers will be posted as soon as I get them. Cards that I do not have confirmed spoilers for are: * Arms and Tactics: Discard 5 to Top of Endurance If you have spoilers for this Four Horsemen card, please send the exact card text including Title, Icon/Grid, Restriction Number, Reserved / Signature, and Text, to stealthdave@sprynet.com with the subject of 4H Spoilers. Please do not send playtest spoilers!!! That list contains errors, and I want to confirm actual text. Thanks to Jonathon Halperyn for providing most of the fillers. by Stealth Dave Generic Cards * Attacks * Blocks * Edges * Events * Locations * Objects * Situation * Plots Immortal Specific Cards * Amanda * Caspian * Cassandra * Kern * Kronos * Luther * Silas * Xavier Premiums * Arms and Tactics * Crystals Block And Strike Generic x00 Block / Special Attack 0x0 If this was the last defense you played during your 000 turn, during your Attack Phase treat this as your first attack. This allows you to attack areas you just blocked. Block And Strike Generic 00x Block / Special Attack 0x0 If this was the last defense you played during your 000 turn, during your Attack Phase treat this as your first attack. This allows you to attack areas you just blocked. Block And Strike Generic 000 Block / Special Attack 0x0 If this was the last defense you played during your 00x turn, during your Attack Phase treat this as your first attack. This allows you to attack areas you just blocked. Block And Strike Generic 000 Block / Special Attack 0x0 If this was the last defense you played during your x00 turn, during your Attack Phase treat this as your first attack. This allows you to attack areas you just blocked. Overextended Attack Generic 0x0 Attack 000 You may make a 0-card Exertion to make this attack a 000 Power Blow. Your opponent's next attack during his next turn is undodgeable. Overextended Attack Generic 000 Attack 000 You may make a 0-card Exertion to make this attack a x00 Power Blow. Your opponent's next attack during his next turn is undodgeable. Overextended Attack Generic 000 Attack 000 You may make a 0-card Exertion to make this attack a 00x Power Blow. Your opponent's next attack during his next turn is undodgeable. Prime Block Generic 000 Block xxx This block will block non-Ranged Attacks that cannot 000 be blocked. Flamboyant Attack [Edge] Generic Edge Play in conjunction with an attack. If successful the attack does no damage and you may immediately remove one non-Ally Situation from play. Flamboyant Attack [Edge] Generic Edge Play in conjunction with an attack. If successful the attack does no damage and you may immediately remove one Object from play. Master's Block [Edge] Generic Edge Play any number of Basic Blocks from your hand against a single attack. These blocks form a single block. If this is the last defense you play during your turn and it was successful you may attack to any area as normal this turn. Carolyn Marsh [Event]Generic Event Discard two cards from your hand for each Ally in play. You may draw up to your Ability after doing so. For The Departed [Event]Generic Event You may discard a number of Situations from play up to the number of Situation Allies that you have in your discard pile. Lose 1 Ability. Impressive Move [Event]Generic Event Your opponent cannot draw any cards during his next turn. Master's Head Shot [Event]Generic Event You may only play this card if it is the only Special Card you have played this turn. You may play this card even if you cannot play a Special Card. Play in conjunction with an attack, the attack is considered to be a Head Shot. On Your Knees... [Event]Generic Event If your opponent's Ability is 4 or less, he is now considered to be Prone. Season Six [Event]Generic Event: Plot? Discard the top 5 cards from your Endurance. All Situation: Plot cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Six per turn. "The bad guy is a Zoroastrian demon named Ahriman." - Joe Dawson Unforseen Event [Event]Generic Event When this card is placed in your hand, immediately show it to all players then place it into your discard pile. At the beginning of their next turn, each player may name a card title and all players must discard all cards from their hand with the named title. Well Prepared Defense [Event]Generic Event Discard any number of defenses from your hand. You may place any or all of these to the top of your Endurance. You may draw a card for each defense you discarded in this manner. Submarine Base [Location]Generic Location Signature cards cannot be played. Any turn in which this card is removed from play, Signature Cards cannot be played for the remainder of that turn. The Bronze Age [Location]Generic Location Each player must discard a number of cards from his hand at the beginning of his turn equal to the number of cards discarded during his Sweep Phase. Blatant Clue [Object]Generic Object You may ignore the effects of any cards in play which prevent you from playing Situation: Plots. You may discard this card from play to search through your Endurance for one card with the same title as any Situation you have in play and place it in your hand. Rhesus Virus [Object]Generic Object Remove this card from the game after your next 3 turns, at which time all Allies, Pedestrians, Bystanders, Reporters, and Watchers are discarded from play without effect. Trench Coat [Object]Generic Object Discard this card to search through your Endurance and place any Object with Blade in the title into play or your hand. Weighted Blade [Object]Generic Object For each Weighted Blade you have in play, you must discard the top card of your Endurance for each attack you play and your opponent must discard the top 2 cards of his Endurance for each successful block he plays. Advanced Warning [Situation]Generic Situation For every defense you play during your Defense Phase, you may immediately draw a card to replace it. All Out Defense [Situation]Generic Situation During your Defense Phase, you may discard 2 defenses from your hand to avoid 1 Ranged-Attack. Balladeer [Situation]Generic Situation Discard this card from play to: Make an additional attack and ignore cards in play that prevent you from attacking, or make an attack a Power Blow as it is played. This is an Ally. "We never surrender. We conquer or die!" - Bob Reeder Close Quarters [Situation]Generic Situation No Center attacks can be played. This is a Standing Defense. Depravity [Situation]Generic Situation Players cannot play Special Cards which raise their Ability or prevent damage during their turn. If any player has raised their Ability or prevented damage during their turn their opponent may ignore the effects of this card during their next turn. Duende [Situation]Generic Situation You cannot play dodges. All of your opponents successful attacks deals 0 damage, and their card text is ignored. Place your opponent's successful attacks under this card. If this card leaves play, lose 2 Ability for each attack under this card. Monkey [Situation]Generic Situation When this card enters play, give it a proper name. Your opponent must discard a card from his hand for each Monkey in play. You may play another Monkey this turn. "You want to conquer the world with monkeys?" -Caspian Nemesis [Situation]Generic Situation You're History: You may only play this card if your opponent is Kronos. If Kronos does not play more than one attack during his Attack Phase at the end of his turn you may look at his hand and discard any 2 cards you choose. Nemesis [Situation]Generic Situation Committed: You may only play this card if your opponent is Caspian. If you play a defense against an attack played by Caspian, you may return the defense to your hand or discard it from play. "Eat him and I'll eat you"- Silas Nemesis [Situation]Generic Situation Dark Secret: You may only play this card if your opponent is Cassandra. For each attack Cassandra plays, she must place 3 defenses from her hand into her Discard Pile. You may only have one Nemesis in play. Nemesis [Situation]Generic Situation Dim Witted: You may only play this card if your opponent is Silas. For every block that Silas plays he must discard 2 attacks from his hand. You may only have one Nemesis in play. "I killed Silas! I liked Silas!"- Methos Nemesis [Situation]Generic Situation A Thousand Regrets: You may only play this card if your opponent is Methos. Methos must place a Master card from his hand in his discard pile at the beginning of his turn. If does not discard a Master Card, he may not draw any cards during his turn. Pagliaccio [Situation]Generic Situation If a card or effect forces you to discard from your Endurance, the cards discarded come from your hand instead. If you cannot discard an equal amount from your hand you must discard your entire hand. Peeping Tom [Situation]Generic Situation If your opponent looked at your hand during his last turn discard this card to look at your opponent's hand and discard 5 cards from his hand. You may discard this card the turn it comes into play. Protected Resources [Situation]Generic Situation Any card a player plays from his opponent's hand or Endurance is countered. No player may take control of any other player's cards. Safe House [Situation]Generic Situation Place all Allies in your hand under this card when it enters play. Instead of playing a Special card on your turn you may play an Ally from under this card as if from your hand. If this card leaves play, place all cards under it into play during your next turn. See No Evil [Situation]Generic Situation Discard this card from play after playing a Hidden Attack. If your opponent play an incorrect defense against a Hidden Attack he may not make an exertion for a defense that turn. The Game [Situation]Generic Situation When making an Exertion to search for an attack, any one attack you play from the Exertion may be a Power Blow without an Exertion. Discard this card if you play another The Game. The Game [Situation]Generic Situation When making an Exertion to search for a defense, any one block you play from the Exertion may be a Power Block without an Exertion. Discard this card if you play another The Game. The Vampire [Situation]Generic Situation: Plot Discard this card from play during your opponent's turn if an attack you played was successful. You may retrieve any one card from your Discard Pile for each successful attack you played that turn. War Paint [Situation]Generic Situation Discard this card from play during your opponent's turn if an attack you played was successful. Choose a card at random from your opponent's hand and remove it from the game. Weapon Master [Situation]Generic Situation If you are using a one-handed Weapon of Choice when making an Exertion for a defense, you may place any cards from the Exertion to the top of your Endurance. Yuk-Hsui Chun [Image]3 [Situation]Generic Situation During your Draw/Discard Phase you may draw up to the number of cards that your opponent has in his hand. You must then discard down to your Ability. Always Go With A Winner [Situation]Generic Situation: Plot Secret Alliance: When this card enters play search through your Endurance for any one Always Go With The Winner, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. Always Go With A Winner [Situation]Generic Situation: Plot Reunion: When this card enters play search through your Endurance for any one Always Go With The Winner, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. Always Go With A Winner [Event]Generic Event: Plot Ambush: You must have Reunion and Secret Alliance in [Image]play to play this card. Discard Reunion and Secret Alliance. Your opponent cannot play any Special Cards that would prevent damage from or avoid the next 3 attacks you play. [Image]Low Blow [Image]3 [Image]Amanda Special Attack This attack cannot be blocked, and does 0 damage. If this attack is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed. [Image]Back Away [Image]Caspian Dodge This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Caspian [Persona]Caspian Persona You may play an additional attack during your turn for each defense beyond the first that your opponent played during his last turn. If you do not play a Special Card , blocks played by your opponent during his next turn will not block multiple attacks. You may include up to 5 Master Cards. Caspian [Persona]Caspian Premium Play this card before the game begins in conjunction with the Caspian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. Combination [Event]Caspian Event [Image]You may play an additional attack this turn. Dodges will not avoid multiple attacks you play this turn. [Image]Dodge [Image]Caspian Dodge You lose your next attack this turn. Famine [Image]4 [Situation]Caspian Situation: Plot All players take 1 damage during their turn for every Famine in play. Any opponent may discard an Ally they have in play or from their hand to avoid all damage due to Famine on their turn. Flashback [Event]Caspian Event [Image]You may discard up to 5 cards from your hand and draw to replace them. [Image]Master's Attack [Image]2 [Image]Caspian Attack [Image]Master's Attack [Image]2 [Image]Caspian Attack Run Through [Event]Caspian 3 Event At the beginning of your Defense Phase you may play this [Image]card if your opponent played any attacks during his last turn. Do not play any defenses this turn. Any attacks you play this turn may be Hidden and do 1 additional damage if successful. Sadistic Pleasure [Image]3 [Situation]Caspian Situation Each of your turns that you do not play an attack you lose 1 Ability. For each point of damage that you do with attacks you may retrieve one card from your discard pile. Skinning Knife [Image]2 [Object]Caspian Object When you play a Basic Attack you may declare that the attack does no damage. If the attack is successful, there is a 2 in 6 chance your opponent is Disarmed. Trip [Event]Caspian Event [Image]Your opponent loses all Standing Defenses he has in play. Your next successful attack does 1 additional damage. [Image]Back Away [Image]Cassandra Dodge This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Cassandra [Persona]Cassandra Persona If you do not play a Special Card, you may discard up to 3 defenses from your hand. For each defense you discard in this manner to your discard pile, you may randomly choose one defense from your opponent's hand and discard it. You may include up to 5 Master Cards. Cassandra [Persona]Cassandra Premium Play this card before the game begins in conjunction with the Cassandra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. [Image]Dodge [Image]Cassandra Dodge You lose your next attack this turn. Enchanted Voice [Event]Cassandra Event [Image]You may remove a Situation from play for each Enchanted Voice in play. You may play another Enchanted Voice this turn. Enchanted Voice [Situation]Cassandra Situation Your opponent must discard a Special card each turn for each Enchanted Voice you have in play. Flashback [Event]Cassandra Event [Image]Discard up to 5 cards from your hand and draw to replace them. Illusion [Image]2 [Situation]Cassandra Situation Discard any number of Special Cards from your hand. For each Special Card placed in your discard in this manner your opponent must discard a defense from his hand. [Image]Master's Dodge [Image]3 [Image]Cassandra Dodge . Precognition [Event]Cassandra Event [Image]Look at the top 5 cards of any player's Endurance then replace them in any order you wish. You may play another Special Card this turn. Seer [Situation]Cassandra Situation At the end of your Defense Phase you may make a 3-card Exertion to look at your opponent's hand. Vindication [Image]3 [Situation]Cassandra Situation When this card enters play, choose a player. If an attack you play becomes successful against that player and it does at least 1 damage, discard this card from play to force him to discard all attacks and dodges from his hand immediately. Relentless [Event]Kern Event [Image]During your opponent's next turn, he cannot play a defense if it has the same title as a defense he already has in play. [Image]Back Away [Image]Kronos Dodge This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. [Image]Comes A Horseman [Image]2 [Image]Kronos Attack This attack cannot be dodged. If the last defense you played this turn was a successful block, this attack may be Hidden. "So, you've come to kill me."- Methos "It's what I do best!"- Kronos [Image]Dodge [Image]Kronos Dodge You lose your next attack this turn. [Image]Duck [Image]Kronos Dodge Your opponent's first attack during his next Attack Phase cannot be an upper attack. End Of Time [Image]3 [Situation]Kronos Situation You may discard this card from play to allow you to play a Special Card as normal. This card is not removed from play by First Blood. "I AM THE END OF TIME!!!" - Kronos Extra Shot [Event]Kronos Event [Image]You may play an additional attack this turn. If you play more than one attack this turn, defenses will not block or avoid multiple attacks you play this turn. Foresight [Situation]Kronos Situation Discard this card from play to retrieve a non-Master defense from your discard pile or counter any Special Card as it is played which allows your opponent to avoid an attack. Kronos [Persona]Kronos Persona At the end of your opponents Draw/Discard Phase , you may look at his hand and discard a card for each card he drew before his Draw/Discard Phase, unless you played a card which forced him to draw that card. Your opponent cannot play more attacks than you played on your previous turn. If you did not play any attacks during your turn, your opponent may still attack as normal. You may include up to 6 Master Cards. Kronos [Persona]Kronos Premium Play this card before the game begins in conjunction with the Kronos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. [Image]Master's Attack [Image]2 [Image]Kronos Special Attack Your opponent may not block this attack unless the block played comes from an Exertion. [Image]Master's Block [Image]2 [Image]Kronos Block This block will block non-Ranged Attacks that cannot be blocked. You may attack normally to any area this turn. Taunt [Event]Kronos Event [Image]Your opponent must discard two Special Cards from his hand each time that he uses his Persona Power next turn. The Apocolypse [Image]3 [Event]Kronos Event You may play an additional attack this turn. Defenses [Image]will not block or avoid multiple attacks you play this turn. If you made a successful attack last turn, this additional attack, if an upper attack, may be a Head Shot. [Image]Thrown Dagger [Image]3 [Image]Kronos Ranged Attack If successful this attack does 1 damage and you may randomly discard 6 cards from your opponent's hand at the end of his Defense Phase. "K..kronos.." - Methos Trip [Event]Kronos Event [Image]Your opponent loses all Standing Defenses he has in play. Your next successful attack does 1 additional damage. Malicious Grin [Image]3 [Event]Luther [Image]Event Target player must discard all dodges from his hand. [Image]Back Away [Image]Silas Dodge This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Child's Mind [Situation]Silas Situation If your opponent discarded cards from his hand last turn, you may discard up to an equal number of cards from your hand at the begining of your turn, and draw to replace them. "Do you think he'll let me have one, brother?" - Silas Combination [Event]Silas Event [Image]You may play an additional attack. If you play more than one attack this turn, this additional attack may be Hidden. Flashback [Situation]Silas Situation Discard this card after your opponent makes a successful attack against you or removes one of your Allies from play. Search your Endurance for any card with the same title as a card in play and place it in your hand. Master's Proficiency [Image]4 [Situation]Silas Situation You may only play this card if you are using the War Axe Weapon of Choice. If you play a block during your turn and it is successful, your opponent cannot play a block against the first attack you play. Persistence [Image]3 [Event]Silas Event If you made a successful attack against your opponent [Image]last turn, retrieve the last successful non-ranged attack you played into your hand. "I don't like killing from a distance!" - Silas Silas [Persona]Silas Persona You may play any number of Basic Blocks from your hand or from an Exertion aganist a single attack. The blocks played from a single Basic Block. Any turn in which you play more than one block against a single attack, you may make one attack you play this turn a Power Blow. You may include up to 4 Master Cards. Silas [Persona]Silas Premium Play this card before the game begins in conjunction with the Silas Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. Trip [Event]Silas Event [Image]Your opponent loses all Standing Defenses he has in play. Your next attack this turn cannot be dodged. Master Tactician [Image]3 [Situation]Xavier St. Cloud Situation At the beginning of each of your turns choose any Situation in play. This card duplicates the text, and effects of the chosen Situation as long as the chosen Situation remains in play. Arms and Tactics [Pre-Game]Arms and Tactics Pre-Game If you do not play a special card during your turn, you may remove this card from the game to make any non-special upper attack you play a headshot. Arms and Tactics [Pre-Game]Arms and Tactics Pre-Game After making an exertion, you may remove this card from the game and place all of the unused cards from that exertion into your hand. Arms and Tactics [Pre-Game]Arms and Tactics Pre-Game [Text Unknown] Crystal [Pre-Game]Crystal Pre-Game Crystals do not count toward your Pre-Game limit. During deck construction, you may substitute one non-Special attack or defense for one Basic Attack or Basic Block for each Crystal you have in play. Do not remove these attacks and defenses from the game if the Crystals leave play. You may only have one Clio in play. "It's worth any amount of lives." - Luther Crystal [Pre-Game]Crystal Pre-Game Crystals do not count toward your Pre-Game limit. You may play this Crystal if you have Clio in play. During deck construction, you may substitute one non-Special attack or defense for one Basic Attack or Basic Block for each Crystal you have in play. Do not remove these attacks and defenses from the game if the Crystals leave play. You may have only one Melpomene in play. Crystal [Pre-Game]Crystal Pre-Game Crystals do not count toward your Pre-Game limit. You may play this Crystal if you have Melpomene in play. During deck construction, you may substitute one non-Special attack or defense for one Basic Attack or Basic Block for each Crystal you have in play. Do not remove these attacks and defenses from the game if the Crystals leave play. You may have only one Erato in play. [Rules &Strategies][Find Other Players][Resourses][Highlander Links][FAQ]