1500 Pt. Lizardmen Army Gecko Gods

Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Imon-Kwelweds II (Slan2) 1 4 4 3 6 4 4 3 4 8 X 415.0
Level 2 Wizard; Special Save of 4+; Swap spells with other Slann; Battle Standard; All units w/i 12" may re-roll a failed Break test; Cold-blooded (Ld tests w/ 3 dice)
  Plaque of Dominion Bound spell enables all Lizardmen to strike first in HtH for one turn; One use only. [50]
  Amulet of Xapati Spells cast at bearer or unit are dispelled on 3+; If dispelled, bearer may cast his own spell for free that has a power level <= dispelled spell and then magic phase is ended [25]
  Scarecrow Banner Causes Terror in fliers; Unit immune to Terror from fliers; +D6 combat result versus fliers [50]
Cheech-Chong (Sham) 1 6 2 3 3/4 3 1 5 1 6 6 73.0
Usage Conflict; Level 1 Wizard; Cold-blooded (Ld test on 3 dice); Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Javelin; Hits w/ thrower's S @ Range 8"; No range penalty; No -1 to-hit for moving; Poison-Tip Weapons; +1S on all hits
  Jade Amulet One use only; 2+ Special Save versus a single wound [5]
  Biting Blade -1Sv on all wounds [10]
Cold One Riders 5 6 2 3 4 2 1 4 1 6 3 175.0
Cold-blooded (Ld test on 3 dice); Save never adjusted beyond 6+; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shield; Cold One
  Cold One 1 8 3 - 4 4 1 1 2 3 X [0]
Cause Fear; Stupidity until they fight in HtH
Saurus Warriors 11 4 3 - 4 4 1 1 2 8 4 228.0
One attack is a Bite @ base S; Save never adjusted beyond 6+; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Shield; Cold-blooded (Ld tests w/ 3 dice)
  Saurus Champion 1 4 4 - 5 4 1 2 3 8 5/4 [33]
One attack is a Bite @ base S; Save never adjusted beyond 6+; Shield; Cold-blooded (Ld tests w/ 3 dice)
Stegadon 1 6 2 - 7 6 6 2 5 6 4 245.0
Cause Fear; On charge, D6 automatic S5 hits; Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Giant Bow; S5 hit @ Range 36" for D3 wounds; Fires w/ crew BS; Requires 2 crew to fire; Penetrates ranks @ -1S/rank; Armor saves allowed; Cold-blooded (Ld test on 3 dice); Shooting: 1-2=Ignore, 3-5=Stegadon, 6=Crew; HtH Combat: 1=Ignore, 2-4=Stegadon, 5-6=Crew; If crew killed, roll on Monster Reaction Table
  * Skink Crew 4 6 2 3 3/4 2 1 4 1 6 5 [0]
Usage Conflict; Save never adjusted beyond 6+; Javelin; Hits w/ thrower's S @ Range 8"; No range penalty; No -1 to-hit for moving; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shortbow; S3 hit @ Range 16"; Shield; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
Terradon 2 2 3 - 4 4 1 2 1 3 5 86.0
Fly; Must Skirmish; Save not adjustable beyond 6+; Drop rocks on charge for 1 automatic S6 hit; Cold-blooded (Ld test on 3 dice); Rocks are discarded if charged
  * Skink Crew 4 6 2 3 3/4 2 1 4 1 6 5/4 [6]
Usage Conflict; Save never adjusted beyond 6+; Spear; Shortbow; S3 hit @ Range 16"; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
Salamander 1 6 3 3 4 4 3 2 3 6 6 90.0
Spits venom w/ 24" range, using BS to-hit; If hit, models under small round template suffer S4 hit for D3 wounds w/ no save; If missed, roll Scatter & Artillery dice to determine location; Misfire means 1 skink eaten; Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Cold-blooded (Ld test on 3 dice); Stupidity if all runners are killed; Shooting: 1-4=Skink, 5-6=Salamander
  Skink Runner 4 6 2 3 3 2 1 4 1 6 6 [0]
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Spear; Two ranks attack if no movement; +1S on cavalry charge; Cold-blooded (Ld test on 3 dice)
Skink Warriors 12 6 2 3 3/4 2 1 4 1 6 6/5 129.0
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Javelin & Shield; Hits w/ thrower's S @ Range 8"; No range penalty; No -1 to-hit for moving; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
  Kroxigors 1 6 3 - 5/7 4 3 1 3 9 4 [45]
Cause Fear; Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Two-Handed Weap; Always strikes last in HtH; Cold-blooded (Ld test on 3 dice)
Skink Warriors 5 6 2 3 3/4 2 1 4 1 6 6 27.5
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Shortbow; S3 hit @ Range 16"; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
Skink Warriors 5 6 2 3 3/4 2 1 4 1 6 6 27.5
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Shortbow; S3 hit @ Range 16"; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
Total Army Cost: 1496.0 Pts.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Character (0% - 50%) n/a 521.0 229.0 34%
Regiment (25% - 100%) n/a 975.0 525.0 65%
Monster (0% - 25%) n/a 0.0 375.0 0%
Allies (0% - 25%) n/a 0.0 375.0 0%
Magic Item Summary 5 140.0 n/a 9%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.
1