Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
Imon-Kwelweds II (Slan2) |
1 |
4 |
4 |
3 |
6 |
4 |
4 |
3 |
4 |
8 |
X |
415.0 |
Level 2 Wizard; Special Save of 4+; Swap spells with other Slann; Battle Standard; All units w/i 12" may re-roll a failed Break test; Cold-blooded (Ld tests w/ 3 dice)
|
Plaque of Dominion |
Bound spell enables all Lizardmen to strike first in HtH for one turn; One use only. |
[50] |
Amulet of Xapati |
Spells cast at bearer or unit are dispelled on 3+; If dispelled, bearer may cast his own spell for free that has a power level <= dispelled spell and then magic phase is ended |
[25] |
Scarecrow Banner |
Causes Terror in fliers; Unit immune to Terror from fliers; +D6 combat result versus fliers |
[50] |
Cheech-Chong (Sham) |
1 |
6 |
2 |
3 |
3/4 |
3 |
1 |
5 |
1 |
6 |
6 |
73.0 |
Usage Conflict; Level 1 Wizard; Cold-blooded (Ld test on 3 dice); Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Javelin; Hits w/ thrower's S @ Range 8"; No range penalty; No -1 to-hit for moving; Poison-Tip Weapons; +1S on all hits
|
Jade Amulet |
One use only; 2+ Special Save versus a single wound |
[5] |
Biting Blade |
-1Sv on all wounds |
[10] |
Cold One Riders |
5 |
6 |
2 |
3 |
4 |
2 |
1 |
4 |
1 |
6 |
3 |
175.0 |
Cold-blooded (Ld test on 3 dice); Save never adjusted beyond 6+; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shield; Cold One
|
Cold One |
1 |
8 |
3 |
- |
4 |
4 |
1 |
1 |
2 |
3 |
X |
[0] |
Cause Fear; Stupidity until they fight in HtH
|
Saurus Warriors |
11 |
4 |
3 |
- |
4 |
4 |
1 |
1 |
2 |
8 |
4 |
228.0 |
One attack is a Bite @ base S; Save never adjusted beyond 6+; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Shield; Cold-blooded (Ld tests w/ 3 dice)
|
Saurus Champion |
1 |
4 |
4 |
- |
5 |
4 |
1 |
2 |
3 |
8 |
5/4 |
[33] |
One attack is a Bite @ base S; Save never adjusted beyond 6+; Shield; Cold-blooded (Ld tests w/ 3 dice)
|
Stegadon |
1 |
6 |
2 |
- |
7 |
6 |
6 |
2 |
5 |
6 |
4 |
245.0 |
Cause Fear; On charge, D6 automatic S5 hits; Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Giant Bow; S5 hit @ Range 36" for D3 wounds; Fires w/ crew BS; Requires 2 crew to fire; Penetrates ranks @ -1S/rank; Armor saves allowed; Cold-blooded (Ld test on 3 dice); Shooting: 1-2=Ignore, 3-5=Stegadon, 6=Crew; HtH Combat: 1=Ignore, 2-4=Stegadon, 5-6=Crew; If crew killed, roll on Monster Reaction Table
|
* Skink Crew |
4 |
6 |
2 |
3 |
3/4 |
2 |
1 |
4 |
1 |
6 |
5 |
[0] |
Usage Conflict; Save never adjusted beyond 6+; Javelin; Hits w/ thrower's S @ Range 8"; No range penalty; No -1 to-hit for moving; Spear; Two ranks attack if no movement; +1S on cavalry charge; Shortbow; S3 hit @ Range 16"; Shield; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
|
Terradon |
2 |
2 |
3 |
- |
4 |
4 |
1 |
2 |
1 |
3 |
5 |
86.0 |
Fly; Must Skirmish; Save not adjustable beyond 6+; Drop rocks on charge for 1 automatic S6 hit; Cold-blooded (Ld test on 3 dice); Rocks are discarded if charged
|
* Skink Crew |
4 |
6 |
2 |
3 |
3/4 |
2 |
1 |
4 |
1 |
6 |
5/4 |
[6] |
Usage Conflict; Save never adjusted beyond 6+; Spear; Shortbow; S3 hit @ Range 16"; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
|
Salamander |
1 |
6 |
3 |
3 |
4 |
4 |
3 |
2 |
3 |
6 |
6 |
90.0 |
Spits venom w/ 24" range, using BS to-hit; If hit, models under small round template suffer S4 hit for D3 wounds w/ no save; If missed, roll Scatter & Artillery dice to determine location; Misfire means 1 skink eaten; Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Cold-blooded (Ld test on 3 dice); Stupidity if all runners are killed; Shooting: 1-4=Skink, 5-6=Salamander
|
Skink Runner |
4 |
6 |
2 |
3 |
3 |
2 |
1 |
4 |
1 |
6 |
6 |
[0] |
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Spear; Two ranks attack if no movement; +1S on cavalry charge; Cold-blooded (Ld test on 3 dice)
|
Skink Warriors |
12 |
6 |
2 |
3 |
3/4 |
2 |
1 |
4 |
1 |
6 |
6/5 |
129.0 |
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Javelin & Shield; Hits w/ thrower's S @ Range 8"; No range penalty; No -1 to-hit for moving; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
|
Kroxigors |
1 |
6 |
3 |
- |
5/7 |
4 |
3 |
1 |
3 |
9 |
4 |
[45] |
Cause Fear; Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Two-Handed Weap; Always strikes last in HtH; Cold-blooded (Ld test on 3 dice)
|
Skink Warriors |
5 |
6 |
2 |
3 |
3/4 |
2 |
1 |
4 |
1 |
6 |
6 |
27.5 |
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Shortbow; S3 hit @ Range 16"; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
|
Skink Warriors |
5 |
6 |
2 |
3 |
3/4 |
2 |
1 |
4 |
1 |
6 |
6 |
27.5 |
Move over water w/o penalty; Soft cover in water feature; Save never adjusted beyond 6+; Shortbow; S3 hit @ Range 16"; Poison-Tip Weapons; +1S on all hits; Cold-blooded (Ld test on 3 dice)
|