---------------------------- FINAL FANTASY VIII FAQ How To Beat Omega Weapon 4/25/2000 ---------------------------- Preparations For Battle This is no ordinary Battle, so you must plan ahead of time. Before you ring the bell. take some time to refine some items from cards, rearrange your spells and items, upgrade your weapons, and make sure everyone is healthy. Use your Card Mod ability to refine 100 Megalixirs from the Bahamut card, 100 LuvLuvGs from the Chubby Chocobo card, and 10 Holy Wars from Gilgamesh card. Move the Megalixirs and Holy Wars to the front of your item inventory, along with any Mega Phoenixes in your inventory. Use the 100 LuvLuvGs on the three characters in your main party so that each character is at full compatibility(1000)with each of the GFs he/she is equipped with. You'll need your GFs to arrive quickly in the upcoming battle. Examine your party's Junctions. Junction 100 Death spells to each party member's Stat-Def. Omega Weapon uses a Level 5 Death spell that can wipe out the entire party in a single shot, so be prepared for it. Check your party's Command Abiluties. Make sure everyone can summon GFs and draw magic. Additionally, have at least two magic users, two people who can use items, and you may want to equip the Recover and Revive abilities. Also, check your Character Abilities and remove any Bonus or Mug abilities. Replace these with abilities that increase your characters vital statistics with a focus on Speed, Strength, and Magic. You may also want to equip abilities like Auto-Potion or Auto-Haste, but stay away from equipping Auto-Reflect. Make sure Squall has his ultimate weapon, Lion Heart. This enables him to perform the Lion Heart Limit Break, which can cause close to 100,000 points of damage to Omega Weapon. if Zell and Irvine are in your party, upgrade their weapons as well because they will use them in their Limit Break. The female characters probably won't use their weapons throughout the entire battle, so upgrading isn't necessary. Check your GFs. Make sure Cerberus, Eden, and Doomtrain are all Junctioned to a character taking part in the battle. Also, Junction each GF on a different character so that you can cast all three simultaneously. Also, make sure Eden IS NOT Junctioned to Squall; he'll have other things to do besides summoning GFs. Make sure that you have a small supply of Aura spells (at least 18) in the Magic inventory of a character equipped with the Magic Command Ability. You should also have a supply of Full-Life and Curaga spells just in case you need them. THE BATTLE BEGINS Let me start off by recommending a party. I like Zell, Rinoa, and Squall for this battle. Give Zell Eden and the item Command Ability. Give Rinoa the Magic Command Ability and Doomtrain. Give Squall Cerberus and the Magic Command Ability. Granted, a lot more goes into this setup, but these are the only specifics. You don't have to set up your party in this fashion. As the battle begins, quickly summon Doomtrain, Cerberus, and Eden, however, DO NOT boost Doomtrain. Doing so will heal the Boss, but it will also weaken its defenses. This will enable you to cause double the damage using physical attacks, such as Squall's Limit Break. Cerberus will set up your spell casters with Double and Triple, which you'll use next. Eden will deal out the first dose of major damage. Attempt to boost Eden as high as possible to inflict maximum damage. After the GFs do their work, have a spell caster use Aura on each party member, or at least the two characters without Eden. Now the two characters not using Eden will be able to dominate Omega Weapon with repeated Limit Breaks. With any luck, Squall will use the Lion Heart Limit Break several times in a row. With Aura in place, have the character equipped with the Item Command Ability use Holy War on the party. This will make everyone temporarily invincible. It's important to do this after Aura is cast, because Holy War magic. Without the Aura spell, you'll need to rely more on GFs and strong magic. If you followed my suggestion, Zell will constantly summon Eden after using Holy War and Squall and Rinoa will begin using their Limit Breaks. Make sure that if you choose Rinoa, only select the Combine Limit Break. You can't afford to Everyone should keep this up until either the Holy War or Aura spell wears off. Aura will typically end before the Holy War effect. When the effect of Holy War ends, quickly recast Aura on everyone and use another Holy War. Follow the same tactis and continue recasting any time you need to.