Turn 7 -- Onward to Thurmaster



Milbourne & Thurmaster. 9th day of Hammer.

During all the searching for clues and question asking, Gnore, Ortho, and Druckner leave the room and head back downstairs to the common room to have a few pints of ale and leave the searching to the experts.

Unfortunately, all the searching by the party turns out to be in vain. Kre and Rasmussen can find no clues whatsoever that would suggest that the lady was captured by thieves, nor are they able to find any secret doors or passages of any type either. Kersath and Zir'zool are unable to turn up any type of tracks either as there are way too many footprints coming to and from the inn to be distinguishable.

The only ray of hope that you find is when Dain casts his detect magi spell. "It appears that you are correct friend Talimar, there is a faint residue of magic in the room as if some type of spell were cast here," replies Dain.

"Unfortunately that could mean anything though, the lady could have prepared a spell before she departed on a journey or it could have been cast in her defence. We have no way of knowing what the spell was," offers Brother Randor.

"I believe our best bet will be to head for Tauster at speed to see if the girl is there, or he knows of what has happened to her," offers Talimar.

"I agree with Talimar," says Beleg, "I think our best bet will be to head for Tauster and see if the girl is there. Let us gather any provisions we may need, enjoy a hot meal and be off."

At this suggestion, the young man Andren becomes quite excitable, "Oh thank you! Thank you kind sirs, I will be so grateful to you all if you can return my love to me. I have no money to offer you but I would be eternally in your debt."

"Speak nothing of debt my son, through the grace of Tyr we shall find your lost love and the Hand of Tyr shall deal out their punishment swiftly. You have my word on that," says Randor.

Andren then shows you a miniature portrait that Jelenneth gave him which reveals an attractive young woman with long black hair and green eyes. She is in her 20's, about 5'4" and of slim build. He also goes on to say that she normally wears a distinctive rich blue cloak with silver clasps at the neck (the cloak is not among the possessions in the room). She also wears a small silver signet ring that he gave her. It has a 'J' engraved on the inside of the band. These are the only items that will help to identify her or what happened to her.

The party then returns to the common room to tell the others about the missing items and you all have a delicious meal before setting out again for Tauster.

Travelling as late as possible into the night to make up for the lost time spent in Milbourne, you finally make camp on the side of the road a few hours after dark. You asked a few travellers on the road if they had seen Jelenneth or anyone fitting her description but no one had seen her. That night you sit around the campfire and discuss what happened with some of the members after leaving Garyld.

"Well I can tell ye that that town is pretty boring!" offers Kre, "I walked all over that town and didn't find one thing worth the trouble of 'acquiring'. Legally, of course." he adds with a quick look at Brother Randor.

"I'm sure ye had a better time of it than meself and Beleg here," says Gnore. "We met up with this Rastifer fella and his store, nice enough fella but horrible breath! You don' wanta be spendin' much time haggling with 'im that's for sure!" Gnore's assessment of Rastifer is met with great approval from Beleg.

"Heh, Gnore wondered if he had some ancestors from your clan friend Druckner," says Beleg and everyone laughs at the snort from Druckner.

The evening passes much this way, Dain prepares his tea for anyone interested and settles back to enjoy his pipe. Kre and Rasmussen go off a ways to practice a little knife throwing as Ortho sits off by himself cleaning his battle axe with a smile on his face. Eventually everyone heads off to sleep and takes up there watch positions when necessary. The night passes quietly (much to the chagrin of a few of the more blood-thirsty members of the group). You awake early to try and make up more of the lost time in Milbourne and Talimar feels that with a quick pace for the day you can arrive in Thurmaster shortly before dark.

The day passes quietly, again, no one has seen or heard of Jelenneth in weeks. You finally arrive at Thurmaster a few hours after dark. The village you approach is a walled village (albeit extremely rickety) of about 100 people or so. Upon approaching you see a great many abandoned buildings, now falling into ruin, lying outside the rickety wooden walls surrounding the village. There are not many people in the streets as you enter town.


Back to the Party Turns

Forward to the next turn 1