After investigating the entrance to the mines, the party backtracks
out of the mine to discuss their strategy. Ortho pulls out the map
from Ol' Grizzler and the party gathers around to look at it.
Randor looks at the map for a second. After thinking for a
moment, he says, "I suggest that we start by going here, to the
'Queen of Souls', then heading over here, to the 'Grand Cascade'.
That looks like it should take us to the lower level. When we
get down there, I only suggest taking it one room at a time.
What are some other ideas?" He then steps back from the map so
that someone else can get a close look at it.
After listening to Brother Randor's suggestion, Gnore nods in
agreement, "The path is sound and as good as any place to start."
The dwarf then reaches behind him and draws his bastard sword.
"I'll take the fore of the main group."
Looking at the map, Ortho shakes his head, "Ah like not the idee
of leaving so much on this map unexplored before going even deeper.
Ah'm fer explorin' everythin' we can find on this level, then go
below. Ah'm a big believer in leavin' no unknowns behin' us."
Having spoken his mind, Ortho now clams up to hear what the others
have to say. The stout dwarf is shaking with anticipation to get
underground.
"Sounds like a plan to me," begins Dain. "Jumping too far ahead
can leave too many clues, not to mention valuables, undiscovered."
The others look at the mage curiously as he has begun to develop a
higher form of greed never shown before, perhaps a trait rubbing
off from his new friends Ras and Kre.
Talimar nods in agreement with Ortho as they pour over Ol'Grizzler's
map, "That sounds like the way to go Randor. But as Ortho and Dain
have said, we should check each cavern as we go. We don't want to
miss any clues and it is never a good idea to leave live enemies
behind us." Having spoken, Talimar eyes the entrance of the mines
with a little apprehension, nervous about venturing underground
with the weight of all the earth and stone overhead.
Garth speaks up, "You know, this entrance looks pretty abandoned.
If there is someone using this complex, there must be another way
in. Wouldn't want to be surprised from behind."
"You have an excellent point there, friend Garth," replies Talimar.
"I like Randor's plan," responds Ras, "but I have a problem. I
don't like leaving horses unattended outside the mine, even if
they don't get stolen they might starve or dehydrate. I don't
like abusing my animals. We could be in that COLD," Ras shivers
as he says the word, "cave for weeks. I say we have Ortho and
maybe myself or one of us lighter ones take the horses back to
the nearest town and get them boarded and leave some of our less
valuable stuff there and then we can come right back possibly
flying back or riding a single horse back that we can leave at
the other mine." After saying his peace, Ras moves over to his
pack and begins dividing up the valuables to make sure no one is
unnecessarily encumbered.
Gnore smiles as he listens to Ras' concern, "Ras, you are a kind
one but horses aren't born captive. They can take care of
themselves. We'll tether them near some grass and leave water
for them but I don't think we should wait in front of the cave
with the group split for the horses sake. If anything, how about
we ride to the mines in operation we saw a way back and leave our
mounts there. Then we could walk back as a group." Gnore is as
anxious as Ortho at exploring the caves.
"I agree with Gnore," begins Dain again, "half the group could
take the horses back to the mine to be returned to town and the
other half of us could explored one or two of the upper level
rooms being very careful. If we designated three of so rooms
near the opening of the mine, we could explore them and the rest
of the party could meet us there when they return. If we finish
exploring before they get back, we can wait for them outside."
"Ok, leaving the horses where they can easily get water and food
is fine, if they get stolen I guess we will live with it," replies
Ras. He then turns to address Talimar, "Whatever you decide is
fine with me." He then moves to continue his work with the loot.
Druckner eyes all the supplies and says, "Does anybody have a
shovel? I'm going to hide what supplies we don't bring with us."
He then turns to survey the area for a good hiding place.
"Hey, that is a great idea, why don't we bury the stuff we don't
want to bring in, here is a shovel, I think we should just bury
our saddle bags, no need to bring in all that gold into the mines."
Ras tosses a shovel to Druckner and picks up another one to help
with the digging.
Gnore watches as the digging starts and decides to help. He
looks for a shovel and seeing none, takes the one from Ras to
help Druckner out; his powerful arms able to dig much better than
Ras.
Not wanting to join in the physical labour as well as getting
covered in mud, Talimar moves a safe distance away and strings
his bow, standing guard and keeping an eye out for watchers.
After the group finishes burying and hiding their loot behind a
boulder off the entrance to the mines, Talimar pulls everyone
together.
"Now that the loot is taken care of, we just have to deal with
the horses. We'll leave them here to graze, as Gnore said, they'll
be fine. I also like Garth's idea of watching the entrance for a
while. Therefore, I suggest we camp a ways from here and set up
watches to scout the entrance to the mine and see if anyone or
anything comes out of the entrance tonight. Then tomorrow we
will go down. How's that sound?"
Although Gnore, Ortho and the other dwarves are quit anxious to
be below ground again, they see the wisdom in the action and
decide to wait the night out. As the sun disappears behind the
horizon, the group moves a few hundred yards or so away from the
entrance and sets up camp. A fire is foregone to keep the camp
hidden and everyone settles down with little conversation. A double
watch is set up for the evening, the first for the immediate
vacinity of the camp and the second on the entrance to the mines.
The evening passes rather quietly with neither station seeing
anything or any threat to the party arising. Few members of the
company get much sleep as everyone is anxious about what the dawn
may bring for the group. As the dawn greets them everyone is up
and making their preparations for the spelunking expedition. Ras
puts on his warm boots and gloves, hat and begins filling his
backpack with extra blankets, a couple of torches and other items
for the journey down. He is dressed a bit over the top for the
cold anticipated in the caves, a point that is made to him by Ortho.
"I can't help it," replies Ras. "Can't stand the cold any more.
I'm tired of it and I want to be warm!" is all the response he
gives.
"Suit yerself," answers Ortho as he gets his gear together as well.
He and Gnore divide up the gear from the pack mule so that they have
everything ready that they may need in the caves. After seeing
that everyone is prepared and the horses are taken care of,
Talimar signals Kersath and the party heads down to the entrance
to the mines. Once again, they pass the boarded up entrance and
head into the heart of the caves. Kersath and Kre lead the way,
trying to stay to the shadows and checking for traps and secret
passages as they move. Talimar and Gnore follow, with Druckner,
Dain, and Garth after them. Ortho, Brother Randor and Ras guard
the rear.
The companions move quietly down the manmade passage for a
hundred and fifty feet or so before the passage widens. The
cavern is pitch dark of course, the only light coming from the
lantern held by Dain. The ceiling in the caves ranges in height
from ten to thirty feet with apparently no rhyme or reason to the
change. Intent on their plan to investigate all the caverns in
the mines, the group steps forward into the central part of the
complex. The passage breaks off to the left and heads back to
the areas marked the Dream Cave and the Queen of Souls Pillar on
Grizzler's map. It also continues forward to the other areas of
the mines. Tensions are as tout as the string on Druckner's
crossbow among all the companions as they anxiously walk through
the passageways, weapons at the ready.
Just as the group is about to turn left and head into the Dream
Cave, Kersath and Kre step out of the shadows and quietly stop everyone.
Speaking in a whisper, Kersath draws the group together.
"We must stop here. Apparently there is some type of magical
dweomer up ahead, perhaps offering some type of warning to approach.
I was just barely able to detect its presence. Can one of you mages
or priests take care of it? We need to get rid of it before
continuing on."