Wizards of the Coast, Inc. Revised Card List The following Card Lists are also available for Magic: The Gathering: Alpha/Beta/Unlimited, Arabian Nights/Antiquities, Legends, Chronicles/Discontinued/Promotional, Ice Age, Homelands, and Alliances. Mana Key: U - Blue, W - White, G - Green, B - Black, R - Red; Numbers indicate Colorless mana. Abomination Black Summon Abomination 3BB 2/6 At the end of combat, destroy all green and white creatures blocking or blocked by Abomination. Mark Tedin Uncommon 1 Air Elemental Blue Summon Elemental 3UU 4/4 Flying Richard Thomas Uncommon 1 Alabaster Potion White Instant XWW Give target player X life, or prevent X damage to any creature or player. Harold McNeill Common 1 Aladdin's Lamp Artifact Artifact 10 X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0. Mark Tedin Rare 1 Aladdin's Ring Artifact Artifact 8 8, TAP: Aladdin's Ring deals 4 damage to target creature or player. Dan Frazier Rare 1 Ali Baba Red Summon Ali Baba R 1/1 R: Tap target wall. Julie Baroh Uncommon 1 Amrou Kithkin White Summon Kithkin WW 1/1 No creature with power greater than 2 may be assigned to block Kithkin. Quinton Hoover Common 1 Amulet of Kroog Artifact Artifact 2 2, TAP: Prevent 1 damage to any creature or player. Margaret Organ-Kean Common 1 Angry Mob White Summon Mob 2WW 2+*/2+* Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2. Drew Tucker Uncommon 1 Animate Artifact Blue Enchant Artifact 3U Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures. Douglas Shuler Uncommon 1 Animate Dead Black Enchant Dead Creature 1B Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard. Anson Maddocks Uncommon 1 Animate Wall White Enchant Wall W Target wall can now attack. Dan Frazier Rare 1 Ankh of Mishra Artifact Artifact 2 Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player. Amy Weber Rare 1 Apprentice Wizard Blue Summon Wizard 1UU 0/1 U, TAP: Add 3 to your mana pool. Play this ability as an interrupt. Dan Frazier Common 1 Armageddon White Sorcery 3W Destroy all lands. Jesper Myrfors Rare 1 Armageddon Clock Artifact Artifact 6 During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock. Amy Weber Rare 1 Ashes to Ashes Black Sorcery 1BB Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you. Drew Tucker Uncommon 1 Ashnod's Battle Gear Artifact Artifact 2 2, TAP: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase. Mark Poole Uncommon 1 Aspect of Wolf Green Enchant Creature 1G Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness. Jeff A. Menges Rare 1 Backfire Blue Enchant Creature U Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature. Brian Snoddy Uncommon 1 Bad Moon Black Enchantment 1B All black creatures get +1/+1. Jesper Myrfors Rare 1 Balance White Sorcery 1W Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way. Mark Poole Rare 1 Ball Lightning Red Summon Ball Lightning Red 6/1 Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning. Quinton Hoover Rare 1 Battering Ram Artifact Artifact Creature 2 1/1 Banding when attacking At the end of combat, destroy all walls blocking Battering Ram. Jeff A. Menges Common 1 Benalish Hero White Summon Hero W 1/1 Banding Douglas Shuler Common 1 Bird Maiden Red Summon Bird Maiden 2R 1/2 Flying Kaja Foglio Common 1 Birds of Paradise Green Summon Mana Birds G 0/1 Flying TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt. Mark Poole Rare 1 Black Knight Black Summon Knight BB 2/2 Protection from white, first strike Jeff A. Menges Uncommon 1 Black Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Black Mana Battery. TAP: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt. Anson Maddocks Rare 1 Black Vise Artifact Artifact 1 At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four. Richard Thomas Uncommon 1 Black Ward White Enchant Creature W Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward. Dan Frazier Uncommon 1 Blessing White Enchant Creature WW W: Target creature Blessing enchants gets +1/+1 until end of turn. Julie Baroh Rare 1 Blight Black Enchant Land BB If target land becomes tapped, destroy it at end of turn. Pete Venters Uncommon 1 Blood Lust Red Instant 1R Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1. Anson Maddocks Common 1 Blue Elemental Blast Blue Interrupt U Counter target red spell or destroy target red permanent. Richard Thomas Common 1 Blue Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Blue Mana Battery. TAP: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt. Amy Weber Rare 1 Blue Ward White Enchant Creature W Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward. Dan Frazier Uncommon 1 Bog Imp Black Summon Imp 1B 1/1 Flying Ron Spencer Common 1 Bog Wraith Black Summon Wraith 3B 3/3 Swampwalk Jeff A. Menges Uncommon 1 Bottle of Suleiman Artifact Artifact 4 1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. Jesper Myrfors Rare 1 Brainwash White Enchant Creature W Target creature cannot attack unless its controller pays an additional 3. Pete Venters Common 1 Brass Man Artifact Artifact Creature 1 1/3 Brass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep. Christopher Rush Uncommon 1 Bronze Tablet Artifact Artifact 6 Comes into play tapped. 4, TAP: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante. Tom Wanerstrand Rare 1 Brothers of Fire Red Summon Brothers 1RR 2/2 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Mark Tedin Common 1 Burrowing Red Enchant Creature R Target creature gains mountainwalk. Mark Poole Uncommon 1 Carnivorous Plant Green Summon Wall 3G 4/5 Quinton Hoover Common 1 Carrion Ants black Summon Ants 2BB 0/1 1: +1/+1 until end of turn Richard Thomas Uncommon 1 Castle White Enchantment 3W Untapped creatures you control get +0/+2 when not attacking. Dameon Willich Uncommon 1 Cave People Red Summon Cave People 1RR 1/4 When attacking, Cave People gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn. Drew Tucker Uncommon 1 Celestial Prism Artifact Artifact 3 2, TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt. Amy Weber Uncommon 1 Channel Green Sorcery GG Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life. Richard Thomas Uncommon 1 Chaoslace Red Interrupt R Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Dameon Willich Rare 1 Circle of Protection: Artifacts White Enchantment 1W 2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage. Pete Venters Uncommon 1 Circle of Protection: Black White Enchantment 1W 1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Jesper Myrfors Common 1 Circle of Protection: Blue White Enchantment 1W 1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Dameon Willich Common 1 Circle of Protection: Green White Enchantment 1W 1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Sandra Everingham Common 1 Circle of Protection: Red White Enchantment 1W 1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Mark Tedin Common 1 Circle of Protection: White White Enchantment 1W 1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage. Douglas Shuler Common 1 Clay Statue Artifact Artifact Creature 4 3/1 2: Regenerate Jesper Myrfors Common 1 Clockwork Avian Artifact Artifact Creature 5 0/4 Flying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X, TAP: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep. Randy Asplund-Faith Rare 1 Clockwork Beast Artifact Artifact Creature 6 0/4 When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X, TAP: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. Drew Tucker Rare 1 Cockatrice Green Summon Cockatrice 3GG 2/4 Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice. Dan Frazier Rare 1 Colossus of Sardia Artifact Artifact Creature 9 9/9 Trample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep. Jesper Myrfors Rare 1 Conservator Artifact Artifact 4 3, TAP: Prevent up to 2 damage to you. Amy Weber Uncommon 1 Control Magic Blue Enchant Creature 2UU Gain control of target creature. Dameon Willich Uncommon 1 Conversion White Enchantment 2WW All mountains become basic plains. During your upkeep, pay WW or destroy Conversion. Jesper Myrfors Uncommon 1 Coral Helm Artifact Artifact 3 3: Discard a card at random from your hand to give target creature +2/+2 until end of turn. Amy Weber Rare 1 Cosmic Horror Black Summon Horror 3BBB 7/7 First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you. Jesper Myrfors Rare 1 Counterspell Blue Interrupt UU Counter target spell. Mark Poole Uncommon 1 Craw Wurm Green Summon Wurm 4GG 6/4 Daniel Gelon Common 1 Creature Bond Blue Enchant Creature 1U If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller. Anson Maddocks Common 1 Crimson Manticore Red Summon Manticore 2RR 2/2 Flying R, TAP: Manticore deals 1 damage to target attacking or blocking creature. Daniel Gelon Rare 1 Crumble Green Instant G Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost. Jesper Myrfors Uncommon 1 Crusade White Enchantment WW All white creatures get +1/+1. Mark Poole Rare 1 Crystal Rod Artifact Artifact 1 1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast. Amy Weber Uncommon 1 Cursed Land Black Enchant Land 2BB Cursed Land deals 1 damage to target land's controller during his or her upkeep. Jesper Myrfors Uncommon 1 Cursed Rack Artifact Artifact 4 Target opponent discards down to four cards during his or her discard phase. Richard Thomas Uncommon 1 Cyclopean Mummy Black Summon Mummy 1B 2/1 If Mummy is put into the graveyard from play, remove it from the game. Edward Beard, Jr. Common 1 Dancing Scimitar Artifact Artifact Creature 4 1/5 Flying Anson Maddocks Rare 1 Dark Ritual Black Interrupt B Add BBB to your mana pool. Sandra Everingham Common 1 Death Ward White Instant W Regenerate target creature. Mark Poole Common 1 Deathgrip Black Enchantment BB BB: Counter target green spell. Play this ability as an interrupt. Anson Maddocks Uncommon 1 Deathlace Black Interrupt B Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Sandra Everingham Rare 1 Desert Twister Green Sorcery 4GG Destroy target permanent. Susan Van Camp Uncommon 1 Detonate Red Sorcery XR Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact. Randy Asplund-Faith Uncommon 1 Diabolic Machine Artifact Artifact Creature 7 4/4 3: Regenerate Anson Maddocks Uncommon 1 Dingus Egg Artifact Artifact 4 Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller. Dan Frazier Rare 1 Disenchant White Instant 1W Destroy target enchantment or artifact. Amy Weber Common 1 Disintegrate Red Sorcery XR Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely. Anson Maddocks Common 1 Disrupting Scepter Artifact Artifact 3 3, TAP: Target player chooses and discards one card from his or her hand. Use this ability only during your turn. Dan Frazier Rare 1 Divine Transformation White Enchant Creature 2WW Target creature gets +3/+3. Ne Ne Thomas Uncommon 1 Dragon Engine Artifact Artifact Creature 3 1/3 2: +1/+0 until end of turn Anson Maddocks Rare 1 Dragon Whelp Red Summon Dragon 2RR 2/3 Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn. Amy Weber Uncommon 1 Drain Life Black Sorcery 1B Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages. Douglas Shuler Common 1 Drain Power Blue Sorcery UU Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool. Douglas Shuler Rare 1 Drudge Skeletons Black Summon Skeletons 1B 1/1 B: Regenerate Sandra Everingham Common 1 Durkwood Boars Green Summon Boars 4G 4/4 Mike Kimble Common 1 Dwarven Warriors Red Summon Dwarves 2R 1/1 TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Douglas Shuler Common 1 Earth Elemental Red Summon Elemental 3RR 4/5 Dan Frazier Uncommon 1 Earthquake Red Sorcery XR Earthquake deals X damage to each player and each creature without flying. Dan Frazier Rare 1 Ebony Horse Artifact Artifact 3 2, TAP: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn. Dameon Willich Rare 1 El-Hajjaj Black Summon El-Hajjaj 1BB 1/1 Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjaj damages. Dameon Willich Rare 1 Elder Land Wurm White Summon Wurm 4WWW 5/5 Trample Cannot attack until assigned as a blocker. Quinton Hoover Rare 1 Elven Riders Green Summon Riders 3GG 3/3 Cannot be blocked except by walls and by creatures with flying. Melissa Benson Uncommon 1 Elvish Archers Green Summon Elves 1G 2/1 First strike Anson Maddocks Rare 1 Energy Flux Blue Enchantment 2U During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying. Kaja Foglio Uncommon 1 Energy Tap Blue Sorcery U Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool. Daniel Gelon Common 1 Erg Raiders Black Summon Raiders 1B 2/3 If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side. Dameon Willich Common 1 Erosion Blue Enchant Land UUU During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life. Pete Venters Common 1 Eternal Warrior Red Enchant Creature R Attacking does not cause target creature to tap. Anson Maddocks Common 1 Evil Presence Black Enchant Land B Target land becomes a basic swamp. Sandra Everingham Uncommon 1 Eye for an Eye White Instant WW You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. Mark Poole Rare 1 Fear Black Enchant Creature BB Target creature cannot be blocked except by black creatures and artifact creatures. Mark Poole Common 1 Feedback Blue Enchant Enchantment 2U Feedback deals 1 damage to controller of target enchantment during that player's upkeep. Quinton Hoover Uncommon 1 Fellwar Stone Artifact Artifact 2 TAP: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt. Quinton Hoover Uncommon 1 Fire Elemental Red Summon Elemental 3RR 5/4 Melissa Benson Uncommon 1 Fireball Red Sorcery XR Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first. Mark Tedin Common 1 Firebreathing Red Enchant Creature R R: Target creature Firebreathing enchants gets +1/+0 until end of turn. Dan Frazier Common 1 Fissure Red Instant 3RR Bury target land or creature. Douglas Shuler Common 1 Flashfires Red Sorcery 3R Destroy all plains. Dameon Willich Uncommon 1 Flight Blue Enchant Creature U Target creature gains flying. Anson Maddocks Common 1 Flood Blue Enchantment U UU: Tap target creature without flying. Dennis Detwiller Common 1 Flying Carpet Artifact Artifact 4 2, TAP: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet. Mark Tedin Rare 1 Fog Green Instant G No creatures deal damage in combat this turn. Jesper Myrfors Common 1 Force of Nature Green Summon Force 2GGGG 8/8 Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you. Douglas Shuler Rare 1 Forest (3 versions) Land Land TAP: Add G to your mana pool. Christopher Rush Land 8 Fortified Area White Enchantment 1WW All walls you control gain banding and get +1/+0. Randy Asplund-Faith Common 1 Frozen Shade Black Summon Shade 2B 0/1 B: +1/+1 until end of turn Douglas Shuler Common 1 Fungusaur Green Summon Fungusaur 3G 2/2 At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it. Daniel Gelon Rare 1 Gaea's Liege Green Summon Gaea's Liege 3GGG */* Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Leige attacks, these are instead equal to the number of forests defending player controls. TAP: Target land becomes a basic forest until Gaea's Liege leaves play. Dameon Willich Rare 1 Gaseous Form Blue Enchant Creature 2U Target creature neither deals nor receives damage during combat. Phil Foglio Common 1 Ghost Ship Blue Summon Ship 2UU 2/4 Flying UUU: Regenerate Tom Wanerstrand Uncommon 1 Giant Growth Green Instant G Target creature gets +3/+3 until end of turn. Sandra Everingham Common 1 Giant Spider Green Summon Spider 3G 2/4 Can block creatures with flying. Sandra Everingham Common 1 Giant Strength Red Enchant Creature RR Target creature gets +2/+2. Justin Hampton Common 1 Giant Tortoise Blue Summon Tortoise 1U 1/1 Giant Tortoise gets +0/+3 while untapped. Kaja Foglio Common 1 Glasses of Urza Artifact Artifact 1 TAP: Look at target player's hand. Douglas Shuler Uncommon 1 Gloom Black Enchantment 2B White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use. Dan Frazier Uncommon 1 Goblin Balloon Brigade Red Summon Goblins R 1/1 R: Flying until end of turn Andi Rusu Uncommon 1 Goblin King Red Summon Lord 1RR 2/2 All Goblins gain mountainwalk and get +1/+1. Jesper Myrfors Rare 1 Goblin Rock Sled Red Summon Rock Sled 1R 3/1 Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn. Dennis Detwiller Common 1 Grapeshot Catapult Artifact Artifact Creature 4 2/3 TAP: Grapeshot Catapult deals 1 damage to target creature with flying. Dan Frazier Common 1 Gray Ogre Red Summon Ogre 2R 2/2 Dan Frazier Common 1 Greed Black Enchantment 3B B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life. Phil Foglio Rare 1 Green Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Green Mana Battery. TAP: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green ManaBattery, add G to your mana pool. Play this ability as an interrupt. Christopher Rush Rare 1 Green Ward White Enchant Creature W Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward. Dan Frazier Uncommon 1 Grizzly Bears Green Summon Bears 1G 2/2 Jeff A. Menges Common 1 Healing Salve White Instant W Give target player 3 life, or prevent up to 3 damage to any creature or player. Dan Frazier Common 1 Helm of Chatzuk Artifact Artifact 1 1, TAP: Target creature gains banding until end of turn. Mark Tedin Rare 1 Hill Giant Red Summon Giant 3R 3/3 Dan Frazier Common 1 Holy Armor White Enchant Creature W Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn. Melissa Benson Common 1 Holy Strength White Enchant Creature W Target creature gets +1/+2. Anson Maddocks Common 1 Howl from Beyond Black Instant XB Target creature gets +X/+0 until end of turn. Mark Poole Common 1 Howling Mine Artifact Artifact 2 Each player draws one extra card during his or her draw phase. Mark Poole Rare 1 Hurkyl's Recall Blue Instant 1U All artifacts in play owned by target player are returned to that player's hand. Ne Ne Thomas Rare 1 Hurloon Minotaur Red Summon Minotaur 1RR 2/3 Anson Maddocks Common 1 Hurr Jackal Red Summon Jackal R 1/1 TAP: Target creature cannot regenerate this turn. Drew Tucker Rare 1 Hurricane Green Sorcery XG Hurricane deals X damage to each player and each creature with flying. Dameon Willich Uncommon 1 Hypnotic Specter Black Summon Specter 1BB 2/2 Flying An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand. Douglas Shuler Uncommon 1 Immolation Red Enchant Creature R Target creature gets +2/-2. Scott Kirschner Common 1 Inferno Red Instant 5RR Inferno deals 6 damage to all players and all creatures. Randy Asplund-Faith Rare 1 Instill Energy Green Enchant Creature G Target creature can attack the turn it comes into play on your side. 0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn. Dameon Willich Uncommon 1 Iron Star Artifact Artifact 1 1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast. Dan Frazier Uncommon 1 Ironclaw Orcs Red Summon Orcs 1R 2/2 Cannot be assigned to block any creature with power greater than 1. Anson Maddocks Common 1 Ironroot Treefolk Green Summon Treefolk 4G 3/5 Jesper Myrfors Common 1 Island (3 versions) Land Land TAP: Add U to your mana pool. Mark Poole Land 8 Island Fish Jasconius Blue Summon Island Fish 4UUU 6/8 Does not untap during your untap phase. Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius. UUU: Untap Island Fish. Use this ability only during your upkeep. Jesper Myrfors Rare 1 Island Sanctuary White Enchantment 1W During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk. Mark Poole Rare 1 Ivory Cup Artifact Artifact 1 1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast. Anson Maddocks Uncommon 1 Ivory Tower Artifact Artifact 1 At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four. Margaret Organ-Kean Rare 1 Jade Monolith Artifact Artifact 4 1: Redirect to yourself all damage done to any creature. The source of the damage does not change. Anson Maddocks Rare 1 Jandor's Saddlebags Artifact Artifact 2 3, TAP: Untap target creature. Dameon Willich Rare 1 Jayemdae Tome Artifact Artifact 4 4, TAP: Draw one card. Mark Tedin Rare 1 Jump Blue Instant U Target creature gains flying until end of turn. Mark Poole Common 1 Junœn Efreet Black Summon Efreet 1BB 3/3 Flying During your upkeep, pay BB or bury Junœn Efreet. Christopher Rush Uncommon 1 Karma White Enchantment 2WW During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls. Richard Thomas Uncommon 1 Keldon Warlord Red Summon Lord 2RR */* Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2. Kev Brockschmidt Uncommon 1 Killer Bees Green Summon Bees 1GG 0/1 Flying G: +1/+1 until end of turn Phil Foglio Uncommon 1 Kismet White Enchantment 3W All of target player's creatures, lands, and artifacts come into play tapped. Kaja Foglio Uncommon 1 Kormus Bell Artifact Artifact 4 All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play. Christopher Rush Rare 1 Land Leeches Green Summon Leeches 1GG 2/2 First strike Quinton Hoover Common 1 Land Tax White Enchantment W During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards. Brian Snoddy Rare 1 Leviathan Blue Summon Leviathan 5UUUU 10/10 Trample Comes into play tapped and does not untap during your untap phase. During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack. Mark Tedin Rare 1 Ley Druid Green Summon Cleric 2G 1/1 TAP: Untap target land. Play this ability as an interrupt. Sandra Everingham Uncommon 1 Library of Leng Artifact Artifact 1 Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it. Daniel Gelon Uncommon 1 Lifeforce Green Enchantment GG GG: Counter target black spell. Play this ability as an interrupt. Dameon Willich Uncommon 1 Lifelace Green Interrupt G Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged. Amy Weber Rare 1 Lifetap Blue Enchantment UU Gain 1 life each time a forest controlled by target opponent becomes tapped. Anson Maddocks Uncommon 1 Lightning Bolt Red Instant R Lightning Bolt deals 3 damage to target creature or player. Christopher Rush Common 1 Living Artifact Green Enchant Artifact G Put a vitality counter on Living Artifact for each damage dealt to you. 0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps. Anson Maddocks Rare 1 Living Lands Green Enchantment 3G All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play. Jesper Myrfors Rare 1 Llanowar Elves Green Summon Elves G 1/1 TAP: Add G to your mana pool. Play this ability as an interrupt. Anson Maddocks Common 1 Lord of Atlantis Blue Summon Lord UU 2/2 All Merfolk gain islandwalk and get +1/+1. Melissa Benson Rare 1 Lord of the Pit Black Summon Demon 4BBB 7/7 Flying, trample During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself. Mark Tedin Rare 1 Lost Soul Black Summon Lost Soul 1BB 2/1 Swampwalk Randy Asplund-Faith Common 1 Lure Green Enchant Creature 1GG All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed. Anson Maddocks Uncommon 1 Magical Hack Blue Interrupt U Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change ÒswampwalkÓ to Òplainswalk.Ó Julie Baroh Rare 1 Magnetic Mountain Red Enchantment 1RR Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls. Susan Van Camp Rare 1 Mahamoti Djinn Blue Summon Djinn 4UU 5/6 Flying Dan Frazier Rare 1 Mana Clash Red Sorcery R You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. Mark Tedin Rare 1 Mana Flare Red Enchantment 2R Whenever a player taps a land for mana, it produces one additional mana of the same type. Christopher Rush Rare 1 Mana Short Blue Instant 2U Mana Short empties target player's mana pool and taps that player's lands. Dameon Willich Rare 1 Mana Vault Artifact Artifact 1 Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. 4:Untap Mana Vault. Use this ability only during your upkeep. TAP: Add 3 colorless mana to your mana pool. Play this ability as an interrupt. Mark Tedin Rare 1 Manabarbs Red Enchantment 3R Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller. Christopher Rush Rare 1 Marsh Gas Black Instant B All creatures get -2/-0 until end of turn. Douglas Shuler Common 1 Marsh Viper Green Summon Viper 3G 1/2 If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game. Ron Spencer Common 1 Meekstone Artifact Artifact 1 No creatures with power greater than 2 untap during their controllers' untap phase. Quinton Hoover Rare 1 Merfolk of the Pearl Trident Blue Summon Merfolk U 1/1 Jeff A. Menges Common 1 Mesa Pegasus White Summon Pegasus 1W 1/1 Flying, banding Melissa Benson Common 1 Millstone Artifact Artifact 2 2, TAP: Take the top two cards from target player's library and put them into that player's graveyard. Kaja Foglio Rare 1 Mind Bomb Blue Sorcery U Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb. Mark Tedin Uncommon 1 Mind Twist Black Sorcery XB Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded. Julie Baroh Rare 1 Mishra's Factory Land Land TAP: Add 1 colorless mana to your mana pool. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. TAP: Target Assembly Worker gets +1/+1 until end of turn. Kaja & Phil Foglio Uncommon 1 Mishra's War Machine Artifact Artifact Creature 7 5/5 Banding During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it. Amy Weber Rare 1 Mons's Goblin Raiders Red Summon Goblins R 1/1 Jeff A. Menges Common 1 Morale White Instant 1WW All attacking creatures get +1/+1 until end of turn. Mark Poole Common 1 Mountain (3 versions) Land Land TAP: Add R to your mana pool. Douglas Shuler Land 8 Murk Dwellers Black Summon Murk Dwellers 3B 2/2 When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn. Drew Tucker Common 1 Nafs Asp Green Summon Asp G 1/1 If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage. Christopher Rush Common 1 Nether Shadow Black Summon Shadow BB 1/1 At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play. Christopher Rush Rare 1 Nevinyrral's Disk Artifact Artifact 4 Comes into play tapped. 1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself. Mark Tedin Rare 1 Nightmare Black Summon Nightmare 5B */* Flying Nightmare has power and toughness each equal to the number of swamps its controller controls. Melissa Benson Rare 1 Northern Paladin White Summon Paladin 2WW 3/3 WW, TAP: Destroy target black permanent. Douglas Shuler Rare 1 Oasis Land Land TAP: Prevent 1 damage to any creature. Brian Snoddy Uncommon 1 Obsianus Golem Artifact Artifact Creature 6 4/6 Jesper Myrfors Uncommon 1 Onulet Artifact Artifact Creature 3 2/2 If Onulet is put into the graveyard from play, you gain 2 life. Anson Maddocks Rare 1 Orcish Artillery Red Summon Orcs 1RR 1/3 TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Anson Maddocks Uncommon 1 Orcish Oriflamme Red Enchantment 3R All attacking creatures you control get +1/+0. Dan Frazier Uncommon 1 Ornithopter Artifact Artifact Creature 0 0/2 Flying Amy Weber Uncommon 1 Osai Vultures White Summon Vultures 1W 1/1 Flying At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. 0: Remove two carrion counters to give Vultures +1/+1 until end of turn. Dan Frazier Uncommon 1 Paralyze Black Enchant Creature B Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play. Anson Maddocks Common 1 Pearled Unicorn White Summon Unicorn 2W 2/2 Cornelius Brudi Common 1 Personal Incarnation White Summon Avatar 3WWW 6/6 Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life. Kev Brockschmidt Rare 1 Pestilence Black Enchantment 2BB At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to all creatures and players. Jesper Myrfors Common 1 Phantasmal Forces Blue Summon Phantasm 3U 4/1 Flying During your upkeep, pay U or destroy Phantasmal Forces. Mark Poole Uncommon 1 Phantasmal Terrain Blue Enchant Land UU Target land becomes any basic land type of your choice. Dameon Willich Common 1 Phantom Monster Blue Summon Phantasm 3U 3/3 Flying Jesper Myrfors Uncommon 1 Piety White Instant 2W All blocking creatures get +0/+3 until end of turn. Mark Poole Common 1 Pikemen White Summon Pikemen 1W 1/1 Banding, first strike Dennis Detwiller Common 1 Pirate Ship Blue Summon Ship 4U 4/3 Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship. TAP: Pirate Ship deals 1 damage to target creature or player. Tom Wanerstrand Rare 1 Pit Scorpion Black Summon Scorpion 2B 1/1 If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game. Scott Kirschner Common 1 Plague Rats Black Summon Rats 2B */* Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2. Anson Maddocks Common 1 Plains (3 versions) Land Land TAP: Add W to your mana pool. Jesper Myrfors Land 8 Power Leak Blue Enchant Enchantment 1U During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak. Drew Tucker Common 1 Power Sink Blue Interrupt XU Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired. Richard Thomas Common 1 Power Surge Red Enchantment RR During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase. Douglas Shuler Rare 1 Pradesh Gypsies Green Summon Gypsies 2G 1/1 1G, TAP: Target creature gets -2/-0 until end of turn. Quinton Hoover Common 1 Primal Clay Artifact Artifact Creature 4 */* When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature. Kaja Foglio Rare 1 Prodigal Sorcerer Blue Summon Wizard 2U 1/1 TAP: Prodigal Sorcerer deals 1 damage to target creature or player. Douglas Shuler Common 1 Psionic Entity Blue Summon Entity 4U 2/2 TAP: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Justin Hampton Rare 1 Psychic Venom Blue Enchant Land 1U Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Brian Snoddy Common 1 Purelace White Interrupt W Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Sandra Everingham Rare 1 Pyrotechnics Red Sorcery 4R Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. Anson Maddocks Uncommon 1 Radjan Spirit Green Summon Spirit 3G 3/2 TAP: Target creature loses flying until end of turn. Christopher Rush Uncommon 1 Rag Man Black Summon Rag Man 2BB 2/1 BBB, TAP: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn. Daniel Gelon Rare 1 Raise Dead Black Sorcery B Take target creature from your graveyard and put it into your hand. Jeff A. Menges Common 1 Rebirth Green Sorcery 3GGG Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante. Mark Tedin Rare 1 Red Elemental Blast Red Interrupt R Counter target blue spell or destroy target blue permanent. Richard Thomas Common 1 Red Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on Red Mana Battery. TAP: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt. Mark Tedin Rare 1 Red Ward White Enchant Creature W Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward. Dan Frazier Uncommon 1 Regeneration Green Enchant Creature 1G G: Regenerate target creature Regeneration enchants. Quinton Hoover Common 1 Relic Bind Blue Enchant Artifact 2U When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player. Christopher Rush Rare 1 Reverse Damage White Instant 1WW All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally. Dameon Willich Rare 1 Righteousness White Instant W Target blocking creature gets +7/+7 until end of turn. Douglas Shuler Rare 1 Rod of Ruin Artifact Artifact 4 3, TAP: Rod of Ruin deals 1 damage to target creature or player. Christopher Rush Uncommon 1 Royal Assassin Black Summon Assassin 1BB 1/1 TAP: Destroy target tapped creature. Tom Wanerstrand Rare 1 Samite Healer White Summon Cleric 1W 1/1 TAP: Prevent 1 damage to any creature or player. Tom Wanerstrand Common 1 Sandstorm Green Instant G Sandstorm deals 1 damage to all attacking creatures. Brian Snoddy Common 1 Savannah Lions White Summon Lions W 2/1 Daniel Gelon Rare 1 Scathe Zombies Black Summon Zombies 2B 2/2 Jesper Myrfors Common 1 Scavenging Ghoul Black Summon Ghoul 3B 2/2 At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it. Jeff A. Menges Uncommon 1 Scryb Sprites Green Summon Faeries G 1/1 Flying Amy Weber Common 1 Sea Serpent Blue Summon Serpent 5U 5/5 Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent. Jeff A. Menges Common 1 Seeker White Enchant Creature 2WW Target creature cannot be blocked except by white creatures and artifact creatures. Mark Poole Common 1 Segovian Leviathan Blue Summon Leviathan 4U 3/3 Islandwalk Melissa Benson Uncommon 1 Sengir Vampire Black Summon Vampire 3BB 4/4 Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it. Anson Maddocks Uncommon 1 Serra Angel White Summon Angel 3WW 4/4 Flying Attacking does not cause Serra Angel to tap. Douglas Shuler Uncommon 1 Shanodin Dryads Green Summon Nymphs G 1/1 Forestwalk Anson Maddocks Common 1 Shapeshifter Artifact Artifact Creature 6 */(7-*) Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep. Dan Frazier Uncommon 1 Shatter Red Instant 1R Destroy target artifact. Amy Weber Common 1 Shivan Dragon Red Summon Dragon 4RR 5/5 Flying R: +1/+0 until end of turn Melissa Benson Rare 1 Simulacrum Black Instant 1B All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally. Mark Poole Uncommon 1 Sindbad Blue Summon Sindbad 1U 1/1 TAP: Draw a card. If it is not a land, discard it. Julie Baroh Uncommon 1 Siren's Call Blue Instant U All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn. Anson Maddocks Uncommon 1 Sisters of the Flame Red Summon Sisters 1RR 2/2 TAP: Add R to your mana pool. Play this ability as an interrupt. Jesper Myrfors Common 1 Sleight of Mind Blue Interrupt U Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change ÒCounters black spellsÓ to ÒCounters blue spells.Ó Sleight of Mind cannot change mana symbols. Mark Poole Rare 1 Smoke Red Enchantment RR No player may untap more than one creature during his or her untap phase. Jesper Myrfors Rare 1 Sorceress Queen Black Summon Sorceress 1BB 1/1 TAP: Target creature other than Sorceress Queen becomes 0/2 until end of turn. Kaja Foglio Rare 1 Soul Net Artifact Artifact 1 1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard. Dameon Willich Uncommon 1 Spell Blast Blue Interrupt XU Counter target spell. X is the casting cost of the target spell. Brian Snoddy Common 1 Spirit Link White Enchant Creature W Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants. Kaja Foglio Uncommon 1 Spirit Shackle Black Enchant Creature BB Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed. Edward Beard, Jr. Uncommon 1 Stasis Blue Enchantment 1U Players do not get an untap phase. Pay U during your upkeep or destroy Stasis. Fay Jones Rare 1 Steal Artifact Blue Enchant Artifact 2UU Gain control of target artifact. Amy Weber Uncommon 1 Stone Giant Red Summon Giant 2RR 3/4 TAP: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power. Dameon Willich Uncommon 1 Stone Rain Red Sorcery 2R Destroy target land. Daniel Gelon Common 1 Stream of Life Green Sorcery XG Target player gains X life. Mark Poole Common 1 Strip Mine Land Land TAP: Add 1 colorless mana to your mana pool. TAP: Sacrifice Strip Mine to destroy target land. Daniel Gelon Uncommon 1 Sunglasses of Urza Artifact Artifact 3 You may use white mana in your mana pool as either white or red mana. Dan Frazier Rare 1 Sunken City Blue Enchantment UU All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City. Jesper Myrfors Common 1 Swamp (3 versions) Land Land TAP: Add B to your mana pool. Dan Frazier Land 8 Swords to Plowshares White Instant W Remove target creature from the game. The creature's controller gains life equal to its power. Jeff A. Menges Uncommon 1 Sylvan Library Green Enchantment 1G You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life. Harold McNeill Rare 1 Tawnos's Wand Artifact Artifact 4 2, TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2. Douglas Shuler Uncommon 1 Tawnos's Weaponry Artifact Artifact 2 2, TAP: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap phase. Dan Frazier Uncommon 1 Tempest Efreet Red Summon Efreet 1RRR 3/3 TAP: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante. Ne Ne Thomas Rare 1 Terror Black Instant 1B Bury target non-black or non-artifact creature. Ron Spencer Common 1 Tetravus Artifact Artifact Creature 6 1/1 Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus. Mark Tedin Rare 1 The Brute Red Enchant Creature 1R Target creature gets +1/+0. RRR: Regenerate target creature The Brute enchants. Mark Poole Common 1 The Hive Artifact Artifact 5 5, TAP: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. Sandra Everingham Rare 1 The Rack Artifact Artifact 1 At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three. Richard Thomas Uncommon 1 Thicket Basilisk Green Summon Basilisk 3GG 2/4 At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk. Dan Frazier Uncommon 1 Thoughtlace Blue Interrupt U Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged. Mark Poole Rare 1 Throne of Bone Artifact Artifact 1 1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast. Anson Maddocks Uncommon 1 Timber Wolves Green Summon Wolves G 1/1 Banding Melissa Benson Rare 1 Time Elemental Blue Summon Elemental 2U 0/2 2UU, TAP: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller. Amy Weber Rare 1 Titania's Song Green Enchantment 3G All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn. Kerstin Kaman Rare 1 Tranquility Green Sorcery 2G Destroy all enchantments. Douglas Shuler Common 1 Triskelion Artifact Artifact Creature 6 1/1 When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player. Douglas Shuler Rare 1 Tsunami Green Sorcery 3G Destroy all islands. Richard Thomas Uncommon 1 Tundra Wolves White Summon Wolves W 1/1 First strike Quinton Hoover Common 1 Tunnel Red Instant R Bury target wall. Dan Frazier Uncommon 1 Twiddle Blue Instant U Tap or untap target land, artifact, or creature. Rob Alexander Common 1 Uncle Istvan Black Summon Uncle Istvan 1BBB 1/3 All damage done to Uncle Istvan by creatures is reduced to 0. Daniel Gelon Uncommon 1 Unholy Strength Black Enchant Creature B Target creature gets +2/+1. Douglas Shuler Common 1 Unstable Mutation Blue Enchant Creature U Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed. Douglas Shuler Common 1 Unsummon Blue Instant U Return target creature to owner's hand. Douglas Shuler Common 1 Untamed Wilds Green Sorcery 2G Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Ne Ne Thomas Uncommon 1 Urza's Avenger Artifact Artifact Creature 6 4/4 0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn. Amy Weber Rare 1 Uthden Troll Red Summon Troll 2R 2/2 R: Regenerate Douglas Shuler Uncommon 1 Vampire Bats Black Summon Bats B 0/1 Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn. Anson Maddocks Common 1 Venom Green Enchant Creature 1GG At the end of combat, destroy all non-wall creatures blocking or blocked by target creature. Tom Wanerstrand Common 1 Verduran Enchantress Green Summon Enchantress 1GG 0/2 0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast. Kev Brockschmidt Rare 1 Visions White Sorcery W Look at the top five cards of any library. You may then shuffle that library. Ne Ne Thomas Uncommon 1 Volcanic Eruption Blue Sorcery XUUU Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way. Douglas Shuler Rare 1 Wall of Air Blue Summon Wall 1UU 1/5 Flying Richard Thomas Uncommon 1 Wall of Bone Black Summon Wall 2B 1/4 B: Regenerate Anson Maddocks Uncommon 1 Wall of Brambles Green Summon Wall 2G 2/3 G: Regenerate Anson Maddocks Uncommon 1 Wall of Dust Red Summon Wall 2R 1/4 No creature blocked by Wall of Dust may attack during its controller's next turn. Richard Thomas Uncommon 1 Wall of Fire Red Summon Wall 1RR 0/5 R: +1/+0 until end of turn Richard Thomas Uncommon 1 Wall of Ice Green Summon Wall 2G 0/7 Richard Thomas Uncommon 1 Wall of Spears Artifact Artifact Creature 3 2/3 First strike, counts as a wall Sandra Everingham Common 1 Wall of Stone Red Summon Wall 1RR 0/8 Dan Frazier Uncommon 1 Wall of Swords White Summon Wall 3W 3/5 Flying Mark Tedin Uncommon 1 Wall of Water Blue Summon Wall 1UU 0/5 U: +1/+0 until end of turn Richard Thomas Uncommon 1 Wall of Wood Green Summon Wall G 0/3 Mark Tedin Common 1 Wanderlust Green Enchant Creature 2G Wanderlust deals 1 damage to target creature's controller during that player's upkeep. Cornelius Brudi Uncommon 1 War Mammoth Green Summon Mammoth 3G 3/3 Trample Jeff A. Menges Common 1 Warp Artifact Black Enchant Artifact BB Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep. Amy Weber Rare 1 Water Elemental Blue Summon Elemental 3UU 5/4 Jeff A. Menges Uncommon 1 Weakness Black Enchant Creature B Target creature gets -2/-1. Douglas Shuler Common 1 Web Green Enchant Creature G Target creature gets +0/+2 and can block creatures with flying. Rob Alexander Rare 1 Whirling Dervish Green Summon Dervish GG 1/1 Protection from black Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent. Susan Van Camp Uncommon 1 White Knight White Summon Knight WW 2/2 Protection from black, first strike Daniel Gelon Uncommon 1 White Mana Battery Artifact Artifact 4 2, TAP: Put one charge counter on White Mana Battery. TAP: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt. Anthony Waters Rare 1 White Ward White Enchant Creature W Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward. Dan Frazier Uncommon 1 Wild Growth Green Enchant Land G Wild Growth adds G to your mana pool each time target land is tapped for mana. Mark Poole Common 1 Will-O'-The-Wisp Black Summon Will-O'-The-Wisp B 0/1 Flying B: Regenerate Jesper Myrfors Rare 1 Winds of Change Red Sorcery R All players shuffle their hands into their libraries and then draw the same number of cards they originally held. Justin Hampton Rare 1 Winter Blast green Sorcery XG Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying. Kaja Foglio Uncommon 1 Winter Orb Artifact Artifact 2 No player may untap more than one land during his or her untap phase. Mark Tedin Rare 1 Wooden Sphere Artifact Artifact 1 1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast. Mark Tedin Uncommon 1 Word of Binding Black Sorcery XBB Tap X target creatures. Ron Spencer Common 1 Wrath of God White Sorcery 2WW Bury all creatures. Quinton Hoover Rare 1 Xenic Poltergeist Black Summon Poltergeist 1BB 1/1 TAP: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep. Dan Frazier Rare 1 Yotian Soldier Artifact Artifact Creature 3 1/4 Attacking does not cause Yotian Soldier to tap. Christopher Rush Common 1 Zephyr Falcon Blue Summon Falcon 1U 1/1 Flying Attacking does not cause Zephyr Falcon to tap. Heather Hudson Common 1 Zombie Master Black Summon Lord 1BB 2/3 All zombies gain swampwalk and ÒB: Regenerate.Ó Jeff A. Menges Rare 1 Copyright 1996 Wizards of the Coast, Inc. Wizards of the Coast, Magic, Magic: the Gathering, Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Ice Age, and Chronicles, Homelands, and Alliances are trademarks of Wizards of the Coast, Inc.