ATTRIBUTES PHYSICAL STRENGTH: How strong a person is. Used for hand-to-hand damage, lifting, pushing, breaking things and like actions. *Press 40 lbs. **100 lbs. ***250 lbs. ****400 lbs. *****650 lbs. Specialties: Strong Grip, Powerful, Wiry, Large DEXTERITY: The speed, quickness and agility of a person. Includes hand-eye coordination, reaction, reflexes, grace and accuracy. *Clumsy **Walk/Chew Gum ***Juggler ****Juggle 5 Knives *****While Blindfolded Specialties: Lithe, Steady, Nimble STAMINA: General health, resistance to pain, how long you can go without collapsing, how much pain you can take and resisting damage. *Sickly **Average ***Regular Exercise ****Marathon Runner *****Wolverine Specialties: Tireless, Tough, Enduring, SOCIAL CHARISMA: A person's charm, grace, influence and ability to convine others to trust them. Using subtly to get what is desired. *Avoided **Likable ***Trusted ****Draw Others In *****Lead Nations Specialties: Smooth, Eloquent, Regal, Charming MANIPULATION: Overtly trying to get what's desired, convine people to do as you say. Used to trick, fool, bluff and out-talk others. *Use Few Words **Might Believe ***Lawyer ****Politician *****Ice To Escimo Specialties: Glib, Witty, Smooth, Sophist APPEARANCE: How good a person looks. Not necessarily physical beauty, but how interesting a person looks. Used for reactions. *Hostility **Easily Ignored ***Treated Well ****Model *****Awe/Jealousy Specialties: Alluring, Imposing, Dignified, MENTAL PERCEPTION: A person's ability to notice things around them. It has many uses in understanding what's going on around you. *Obvious **No Subtlety ***Moods ****Constantly Alert *****Needle In Haystacks Specialties: Astute, Probing, Attentive INTELLIGENCE: The memory and learning ability of someone. Also their quickness of mind, judgement and flexibility. *!Q 80 **100 ***120 ****140 *****160+ Specialties: Creative, Discerning, Clear thinker, Bookworm, Brilliant WITS: How quickly and correctly someone reacts to new situations, sharpness of mind, sleverness and capacity to understand problems. *Sucker **Poker ***Rush Hour ****Stand-Up Comic *****Supercomputer Specialties: Clever, Sharp, Wily PRIMARY ABILITIES TALENTS ACTING: Can feign emotions, beliefs or frames of mind. Need not actually act on stage. Can fake anger, tears, friendliness, etc. *Feign Sickness **Wide Acting Range ***Almost Any Role ****Professional *****Academy Award Specialties: Pretend, Roleplaying, Religious Awe, Stage, Inspirational, Feigning Emotions ALERTNESS: Notice all that happens around you at all times. Shows how much attention you pay to things beyond you immediately. *Better Than Average **Watchful/Attentive ***Vigilant ****Truly Cautious *****Notice Everything In Eyesight Specialties: Traps, Bodyguarding, Ambushes, Forests, Crowds, Noises, Parnoia ATHLETICS: General athletic ability. Used for complex motor actions. *Little Leaguer **High School Jock ***College Varsity ****professional Athlete *****Olympic Gold Specialties: Swimming, Football, Mountain Climbing, Specific Sports AWARENESS: Detect unusal phenomena such as Magick, mages, and spirits in human sense range. Must be actively looking usually. *Wierd Vibes **Not All Is Explainable ***See/Understand Aura's ****Know About Other Creatures *****See Into Umbra Specialties: Aura Reading, Talismans, Spirits, Undead, Animals See pg 123 of MAGE for more info. BRAWL: How to fight unarmed. If you don't get it beyond this...lower WITS by 3. *Not Much Experience **Where To Hit ***Ranked Boxer ****Black Belt *****International Champion Specialties: Armlocks, Wrestling, Boxing, Karate, Throws, Grappling, Showing Off DODGE: The fine art of Getting The Hell Out Of The Way Before It Kills You. Covers almost all attack types. *Duck! **Cover In Gunfights ***Last Out In Dodgeball ****Lucky Shots *****Sidestep Gunshots Specialties: Leap, Sidestep, Duck, Cover, Dive EMPATHY: Understand, predict and respond to other's emotions. Can also sense lies. More susceptible to others using this on you. *Problems At Parties **Sympathetic Pains ***Amazing Insights ****No Lies Get By You *****Finish Other's Sentences. Specialties: Emotions, Truths, Spirits, Personalities, Backgrounds EXPRESSION: Ability to get a point across to others through an art form. Get better reations from those experiencing it at higher levels. *College Scholarship **Notable Tact ***Popular Success ****Passioned Responses Given *****Nationally Known/Enjoyed Specialties: Poetry, Music, Game Design, Politics, Comedy, Prose, Talk Radio INSTRUCTION: Teaching others abilities. May teach anyone any ability possessed up to your level. Roll 1/month for how much learned. *Simple Concepts **Moderately Complex ***Diff calc is interesting ****Anything to anyone *****Teach Greatness to others Specialties: Lore, Customs and Laws, University, Arts, Sciences INTIMIDATION: Can exert your will, through various means, to get what you want. Know the different means, how and when to use them. *6-Year-Olds **Some Staredowns ***Unsettling Gaze ****Drill Sergents *****Vicious Animals Run Specialties: Vieled Threats, Overt Violence, Political, Military, Social INTUITION: Get good, trustable hunches. Used for good guessing and for Storyteller to give info. See pg 124 of MAGE for more info. *Good Instincts **Follow First Answer ***Sense Trouble ****And Why *****Sometimes Scare Self With Knowledge Specialties: Nose For Trouble, Flashes Of Inspiration, Gambling, Insightful KENNING(CHANGELING ONLY): Faerie Sight. Similar to AWARENESS. Detects Glamour or anything related to the Dreaming. *See Powerful Chimera **Locate Freehold ***Find 'Sleeping' Kith ****Slight Glamour Traces *****At A Distance Specialties: Chimera, Glamour, Cantrips, Enchantments LEADERSHIP: Getting people to follow you and obey your orders. Mostly Used with Charisma. A SKILL for some groups. *Little League **Demand Silence ***Leader During Strife ****Attract Followers Without Trying *****Churchill Specialties: Commands, Orate, Compelling, Friendly, Noble, Military PRIMAL-URGE(GAROU ONLY): Natural instincts, connection to past and ability to function as a wolf. REQUIRED for all Garou. *Cub **Find North ***Average Garou ****Subtle Warnings *****Pack Leader Specialties: Forms, Directions, Hunting, Tracking, Combat STREETWISE: Can blend into local scene, learn gossip, find people and equipment and tell who see/avoid and where the power is. *Know Drug Dealers **Considered Cool ***Gang Member ****Life On The Streets *****Everything Specialties: Picking Pockets, Drugs, Fencing, Slang SUBTERFUGE: Conceal, decipher and use hidden motives. Try to find others' weaknesses, secrets and motives. Use of intrigue. *White Lies **Nightclub Pick-up ***Criminal Lawyer ****Amway Salesmen *****Perry Mason Specialties: Finding Weaknesses, Seduction, Little White Lies SKILLS ANIMAL KEN: Understand the actions and reactions of animals. Useful in training, avoiding or combating them. *Befriend Pets **Housebreak Puppy ***Train Seeing-Eye Dog ****Train Circus Animal *****Domesticate Wild Animal Specialties: Dogs, Cats, Farm Animals, Horses, Parrots, Rats CRAFTS: Building simple, functional items from wood, leather, glass, gems and other simple materials. *High School Shop **Handyman ***Pro Work ****Specialist *****Master Artisan Specialties: Leatherworking, Gem-Cutting, Pottery, Blacksmithing DO(MAGES ONLY): Akashic Brotherhood Martial Art needed to use Do moves in Combat. See Book of Shadows for more info. *Some Efficiency **One With Body ***Choose Style ****Manipulate Tremendous Forces of Movement *****Master Specialties: Punch, Kick, Throw, External, Internal DRIVE: Operating land vehicles. Does not give familiarity with all of them. Difficulty is raised or lowered based on familiarity. *Automatics **Manual/Shift ***Trucker ****Formula One Racer *****Evel Keneivil Specialties: Curves, Sudden Stops, Stick Shifts ETIQUETTE: Ability to understand and act under the social rules of a particular culture and get along with those of that culture. *When To Shut Up **What To Wear ***Which Spoon To Use ****Well Liked *****Prevent World War III Specialties: Business, High Society, Street Culture FIREARMS: Know how to work all guns up to artillery-style. Can also maintain and work limited repairs on them. *Gun Store Lessons **Firing Range Practice ***Few Gun Tricks ****Good Under Pressure *****Dirty Harry Specialties: Rifles, Handguns, Shotguns, Pistols, Sprays, Machine Guns MEDITATION: Able to enter a trance for a time to restore Willpower, make up for sleep or focus. See MAGE p 126 for more info. *Read a Book **Student ***Studied with Master ****Teacher *****Master Specialties: Tantric, Transcendental, Yogic, New Age MELEE: How to fight with a hand-held weapon. From knives and spears to Chairs and Chainsaws. *Seen Kinves Used **Fencing Course ***Street Thug ****Most Weapons *****Bruce Lee with Nunchucka Specialties: Swords, Axes, Disarms, Clubs, Rapiers, Knives, Chainsaw MUSIC: Creation and playing musyc. Know 1 instrument per dot, if desired. Each dot gained improves all instruments known, also. *Simple Chords **Garage Band Guitar ***Club Circuit ****International Tours *****Wolfgang Amadeus Mozart Specialties: Guitar, Composition, Lyrics, Tuba, Improvised Vocals, Jazz, Classical PERFORMANCE: Similar to EXPRESSION, but uses artistic actions such as singing, acting, instrument playing or dancing. *College Play **Club Circuit ***Movie Deal ****Celebrity *****Remembered For All Time Specialties: Hardcore, Villains, Guitar Soloists, While Drunk REPAIR: How to fix things and limited construction of others. A Jack-of-all-trades type ability. *Ready-Made Kits **Wire A House ***Home Mechanic ****PC's In Minutes *****Nothing Stays Broke Specialties: Wood, Computers, Electronics, Engines, Vehicles RESEARCH: Ability to find information on any topic from conventional sources(ex. Library) *Libraries **World Wide Web ***Private Libraries ****Research Fellow *****Human Database Specialties: Any Knowledge, On-line Data, Arcan Collections, Folklore, Oral Traditions SECURITY: Know security systems; how to pick locks, bypass alarms and open safes. Also know how to install/repair them. *Simple Locks **Hotwire Cars ***House Alarms ****Crack A Safe *****Fort Knox Is Easy Specialties: Electronics, Speed, Silently, Pick Locks, Vaults, Hotwire, Burglar Alarms STEALTH: Sneaking about and hiding without being seen. Used versus someone's PERCEPTION rating. *Hide In The Dark **Hide In Shadows ***Accomplished Hunter ****Walk Silently Over Dry Leaves *****Ninja Leader Specialties: Prowl, Hide, Lurk, Shadows, Crowds, Crawling SURVIVAL: How to get along in the wilderness with being hurt, sick or starved. Hunting, tracking finding shelter and staying safe. *5-Mile Hike **Familiar With Wilderness ***Brew Natural Medicines ****At Home In Wild *****Oasis In Death Valley Specialties: Tracking, Jungle, Hunting, Mountains, Arctic, Rainforest TECHNOLOGY: Similar to REPAIR. Used mainly for high-tech and uncommon technological items. A Mage skill, usually. *Household Items **Clocks/Radios ***Simple Invention ****Complex Invention *****One-Of-A-Kind Inventions Specialties: Electronics, Transports, Security Systems, Magickal Devices, Inventions KNOWLEDGES BUREAUCRACY: How to operate in bureaucracy, organization, political system, who to bribe and what to do. Organizational Ability. *Organiational Ability **Power Structures ***Stalling Tactics ****Administration Duties *****Meet With President Specialties: Intrigue, Bribery, Diplomacy, Bluffing, Red Tape, Delay, Negotiation, Bypassing The System COMPUTER: How to operate, design and understand computer systems and equipment. Also used to break into another system. *Boot Video Games **Data Processing ***Computer Engineer ****Understand All OF Word Perfect *****Understand Win 95 Specialties: Hacking, Virus Programs, Retrieving Data COSMOLOGY: Knowledge of the Umbra. Info on the creatures, culture and geography of the Umbra. *It Exists **What/Where to Avoid ***Good Navigation ****Difficult-To-Find *****Veteran Traveler Specialties: Celestines, Incarna, Near Umbra, Deep Umbra, Realms CULTURE: Know about beliefs, rituals, history, institutions and general thought of different cultures. *Some Taboos **Similar Cultures ***Several Diverse Cultures ****Fit In Any Society *****Always Fit In From Start Specialties: Religion, Taboos, Politic, Kindred, Garou ENIGMAS: Ability to solve puzzles. Can remember facts and details and put them together to answer questions and solve problems. *Jigsaw Puzzles **Logic Problems ***Detective Reasoner ****Reason From Chaos *****Mysteries Of The Universe Specialties: Riddles, Visions, Twisted Plots FINANCE: How to make money, judge what is valuable, how much things are work, how to buy and sell them. Used to ensure fair prices. *Basic Accounting **Higher Management ***International Banker ****Precise Investor *****Make Money On Anything Specialties: Accounting, Investing, Corporations, Fencing, Leveraged Buyouts INVESTIGATION: Ability to notice details, through research, interviews and looking over areas. Detective work. *Amateur **Police Officer ***Private Detective ****FBI/MI 5 *****Sherlock Holmes Specialties: Search, Tail, Detective Work, Prowl LAW: Knowledge of the Laws of an area. Good for getting out of jail and knowing rights. Necessary for Lawyers. *Police Officer **Prelaw ***Lawyer ****Judge *****Supreme Court Justice Specialties: Courts, Contracts, Litigation, Criminal LINGUISTICS: What other languages known. Fluent in 1 language per dot. Also used to identify accents, solve word puzzles, etc. Specialties: Curse Words, Technical, Diplomatic, Political LORES: This is the all the secondary ability Lores. It works as the individual Lores and must be bought seperately for each group. MEDICINE: Use of different techniques to treat hurt or sick people. All-encompassing skill, covers all forms of treatment. *Basic First Aid/CPR **Paramedic ***Doctor ****Surgeon *****Renown Specialist Specialties: Pharmacy, Emergency Care, Disease, Neurosurgery MYTHLORE: Knowledge of the myths, legends, rituals and all other things of the Fae and Dreaming. Includes Kith society. *Kith Names **Court Rules ***Ancient Knowledge ****Pre-Sundering Lore *****Secrets Of Arcadia Specialties: Kith, Oaths, Chimera, Freeholds, History, Arcadia OCCULT: Knowledge of the supernatural. Unlike LORES, this is about all things Supernatural and includes all information, true or not. *Dabbler **Few Real Ideas ***Something Is Out There ****Few Arcane Secrets *****Many Great Mysteries Specialties: Vampires, Powers, Werewolves, Witches POLITICS: Knowledge of political structure and how to be a politician. Good for dealing with Authorities. *Protester **Campaign Worker ***Campaign Manager ****Politician *****Machiavelli Specialties: City, Congressional, Nihilism, Dogma, Radical, Neighborhoods RITUALS: Know the traditions, myths and stories of the Garou. How to enact rites, read Garou Glyphs and approach elders. *Cub **Attend Moots ***Other Tribe's Moots ****BSD Moots *****All There Is To Know Specialties: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal SCIENCE: General knowledge of all the different major sciences. Mostly for useful applications. *Smoke Bombs **Major Theories ***Teach High School ****Nobel Prize Winner *****Albert Einstein Specialties: Biology, Physics, Astronomy, Relativity, Nuclear SECONDARY ABILITIES TALENTS ARTISTIC EXPRESSION: Create saleable works of art of some media, sketch reasonably accurate people/place. *Simple, amateurish work. **Wins local shows ***Showings in Minor galleries ****Widely acclaimed, Can teach. *****Major force in art world, Highly collected. Specialties: Oils, Watercolors, Miniatures, Metals, Classical, Lighting. BLATANCY(MAGE ONLY): Doing Vulgar Magick and making sleepers accept it. Uses Manipulation under right circumstances. *Pull Coins From Ears **Animals Fly? ***Cool Giant Robot ****The Woman on the Broom Didn't Fly *****Good Drugs Specialties: Gadgets, Conjuring, Tricks, Religious Miracles, Drug Trips CAROUSING: Ability to have/give a good time at a Social event. Used by Kindred to pass as human at same events(dif on type). *Nice Guy **Experienced Partier ***James Bond ****The Three Musketeers *****Bluto in "Animal House" Specialties: Sexual Innuendo, Lewd Jokes, Drinking, Exaggeration, Anecdotes, Bon Mots DIPLOMACY: Can deal with people for negotiations and disputes. Know formaland cultural rules of conduct, politeness, etc. *Schoolyard disputes **Favors for friends ***Manegement ****Union Negotiator *****International Mediator Specialties: Mediation, Negotiation, Etiquette, Industry, Personal Relationships, Tact, International Relations DREAMING: Can remember, control and gain insight into dreams. Common among Mortals and Vampires with Path of Morpheus. *Recall Every Night **Alter What Not Liked ***Alter Large Parts ****Dream Whatever Wish *****Gain Understanding Specialties: Personal Matters, Redreaming, Alterations, Interpretations FORTUNE TELLING: Ability to read fortunes(or fake it believably). May be used to make money. *1 type as a hobby **1 type, gain general info ***Few types well, detailed info ****Multiple methods *****Gypsie Specialties: Tarot, Prophecy, Romance, Palmistry HAGGLING: Can set prices in your favor or gain other concessions in a deal. Use contested Manipulation+Haggling vs Wits+Haggling *Bargain Hunter **Market Trader ***Horse Trader ****Con Artist *****Marco Polo Specialties: Art, Weapons, Automobiles, Contracts, Advanced Technology HOMILETICS: Turn any experience into persuasive homily for life-enriching lessons. Done with any audience. Need not be Religious. *Retelling **Small Sermons ***Every Week ****People Listen *****Change Lives Specialties: Proverbs, True Stories INTERROGATION: Extracting information from others by different means. *Nosy **Movie Cop ***Talk-show Host ****Investigative Journalist *****Spymaster Specialties: Good Cop/Bad Cop, Threats, Trickery, Moral Blackmail INTRIGUE: Plotting, Deal-making, Practical use of power and gleaning truth from rumors and gossip. *Wiseguy **Confidant ***PAC Lobbyist ****Vampire *****Congress Specialties: Gossiping, Feigning Ignorance, Threats LUCID DREAMING: Works as DREAMING above, but also uses Trances, Meditations and Visions. *Might Recall **Choose Own Dream ***Limited Dream Control ****Get Advice From Dreams *****Dreams More Real Specialties: Dream Control, Waking From Nightmares, Visionquesting, Dream Combat MASQUERADE(VAMP ONLY): Vampire ability to appear mortal(Breathing, heartbeat, pink skin, etc.) among mortals. *Ideal Circumstances **Casual inspection ***Normally Undetectable ****Under Stress *****Fool Hunters Specialties: Breathing, Heartbeat, While Sleeping, Sneezing, Hiccups, Skin Tone, Warm Skin MIMICRY: Possess versatile voice to imitate accents and sounds. With enough practice, anything can be imitated. *Few Accents **Fool All But Native Speaker ***Professional Impersonator ****1 Person Exactly *****Anything Specialties: Accents, Celebrities, Birds and Animals, Mechanical sounds, Vocal Impersonations PANHANDLING: Skilled beggar. Know who to ask for money and how and how to avoid police. *Good Hard-luck Story **Gain Sympathy From Most ***Hardhearted Give ****Get Taken Home *****Almost All Is Free Specialties: The Rack, Yuppies, Sob Stories, Targeting POETIC EXPRESSION: Craft words to get emotional reactions from others. Style of writing varies, but usually only 1style. *Short Story If Lucky **Published Locally ***Novels For Profit ****National Reading Tours *****Your Work Is Being Taught Specialties: Limericks, Short Fiction, Novel, Scripts, Jingles, Deathless Art, Blank Verse, Lyrics, Classical Forms, Extemporaneous PUBLIC SPEAKING: Incite feelings in an audience through a speech. They feel what you want. *Entertaining **Compelling ***Inspiring ****Popular Champion *****Churchill or Hitler Specialties: Entertaining, Moving, Demagoguery, Vote-Catching, Lies SCAN: Notice small changes and details when looking. Must specifically say this is being used for it to work. Concentration required. *Police Sirens **Detective Abilities ***Slight Motions ****Notice All *****Count Grains Of Salt On Pretzel By Taste Specialties: Keeping Watch, Quick Scan, Listening, Smelling, Assassin SCROUNGING: Can find anything you need by looking long and hard enough. Masters of Procurement. *Basic equipment **Vehicles, Forgeries ***Hitmen in an Hour ****Military Hardware *****Anything anywhere Specialties: Illegal Goods, Vehicles, Services, Art, Technical Equipment SEARCH: Can find anything in a small area when concentrating(as SCAN). Must state when using. *Lost Items **Tell-tale Signs ***Know Where to Look ****Nothing Escapes Glance *****Purloined Letter in 2 Seconds Specialties: Sounds, Woodwork, Small Objects, People, Concealed Doors SEDUCTION: Ability to lure, attract and commands the attentions of others in a sexual manner. Once seduced, they are easier to control. *Teenager **Older Woman ***Heartthrob ****Movie Star *****Vampire Specialties: Witty Conversation, Opening Line, Innuendo, Alluring Look SENSE DECEPTION: Know when not being told truth or whole truth. Regardless of means, you are rarely wrong. *Get Suckered Less **Silver Toungues Still Get You ***Only the Best Con Artists ****Security Screener *****Supernatural Specialties: Interviews, Investigative, Courtroom, Technical(Polygraph) SPIRITUAL ALERTNESS: Works sort of like AWARENESS, but the person is attuned to the Underworld and what goes on there only. *Need Not Be Touched **Multiple Wraiths ***Wraith/Spectre Touching ****If Nearby *****Spiritual Traps Specialties: STYLE: Ability to dress and look good. Not actual attractiveness or natural charm, but accenting appearance to make the best of it. *Good Taste **Socialite ***Celebrity ****Celebrity Advisor *****Supermodel Specialties: Classic, High/Street Fashion SWIMMING: Mostly for Vampires, as they cannot float(they will sink if not swimming). Otherwise, the ability to swim well. *Can Swim **Fast ***Instructor ****Swim Team *****Olympic Gold Specialties: Racing, Distance, Sea, Survival THROWING: Throwing with accuracy and for weapons. Anything that can be thrown is covered by this. *Sometimes Hit **High School Pitcher ***Accurate with Food ****Deadly *****Tom Glavine Specialties: Hunting, Moving Targets, Forests, Target VENTRILOQUISM: Throw voice to appear as if it came from elsewhere. Used for entertainment or deception. *Child's Party **Next To You ***5 yards ****30 feet *****Earshot Specialties: Distance, Clarity, Dummy, Inanimates SKILLS ACROBATICS: Trained tumbler, leaper and acrobat. Can Ignore 1 falling level/success rolled. *Grade School Gym **High School Jock ***College Team ****Stae Champion *****Olympic Gold Specialties: Sport, Martial Arts, Dance, Enhanced Jumping/Falling ANIMAL TRAINING: Train animals to do feats on command. Each Species is a Specialty. *Fetch **Local Shows ***Champion Sheep Dog ****Police Dog *****Circus/Stunt Specialties: Dog, Horse, Seal, Elephant ARCHERY: Proficient with Bows and Crossbows. Cannot use them well without this Skill. *High School Gym **Foest Hunter ***Ranger ****Usual Bull's-eye *****Robin Hood Specialties: Arched Flight, Forests, Target, Hunting, Moving Targets ARTILLERY: Operate, repair and shoot artillery weapons of all types. From Mortars to Howitzers. *Recruit **Operator ***Forward Observer ****Gun Captain *****Single Operator Specialties: Aiming, Forward Observation, Line-of-sight, Out-of-Sight, Radar, Night Fighting, Desert, Jungle BLACKSMITH: Making objects from Iron and Steel. *Horseshoe **Mid-Steel ***Industrial Standards ****Swords *****Anything Specialties: Wrought Iron, Cast Iron, Toolmaking, Blademaking, Spot-welding, Pattern-welding BLIND FIGHTING: Reduces the dif of fighting blind by 1/dot. Also may have other uses in and out of Combat. *Don't bump into things **Pinpoint sound direction ***Fight/Predict locations ****Feel Oponents *****Spatial Aware Specialties: Dodging, Punching, Indoors, Dueling, Multple Foes. BLOOD PREPARATION: Mainly possessed by Vampires. Know what gives flavors to blood and how to prepare this. *Simple Meals **Several Recipes ***Nothing Exotic ****Excellent Chef *****Can Make Masterpieces Specialties: Intoxicants, Spices, Easy-to-Prepare Meals, Kindred Poisons, Tastes BOAT HANDLING: Operating any boat in any crew position. *Weekend Sailor **Enthusiast ***Semi-skilled Pro ****Olympic *****Olympic Gold Specialties: Sail, Power, Paddle, Oar, Inflatable BODY ALTERATION: Use Flesh as the medium of your art(tattoos, piercings). *Body Piercing **Decent Tattoos ***Elaborate Body Designs ****Master *****Sistene Chapel of the Body Specialties: Designs, Colorations, Arms BODY READING: Sensing people's thought and emotions by body language and other nonverbal communication signs. *Obvious Gestures **Subtle Gestures ***Saleman's Gestures ****Politician *****Gifted Actor Specialties: Children, Women, Men BREWING/DISTILLING: Making alcohol and alcoholic beverages, the equipment used and how to maintain, operate and repair them. *Brew-kit **Home Winemaking ***Moonshiner ****Commercial Winemaker *****Chateau of repute Specialties: Wine, Beer, Spirits, Industrial Alcohol BRIBERY: Know how, when and where to grease palm and for how much. Still need to figure out who. *Bouncers Favor **Building Inspector ***Policemen ****EPA *****CEO's and Politicians Specialties: Police, Beaurocrats, Inspectores, Under-the-Table, Open "Gifts" BUJO: Mainly Gypsy. The art of a well-planned swindle. How to get people to give you money for 'Gypsy Services' like curse removal. *Subway Change **Telemarketer ***Sweet Little Old Ladies Love You ****Televangelist *****Trick Experts In Their Fields Specialties: Old Ladies, Curses, Soul-Cleaning See pg 48 of WOD: Gypsy for more info. CAMOUFLAGE: Change appearance through clothing, make-up and movement to hide. Don't look like someone else. *Boy Scout **Infantry Trooper ***Marine ****Special Forces *****Ninja Specialties: Woods, Mountains, Urban, Arctic, Open Country CARPENTRY: Ability to make objects from wood. *Handyman **Pro Handyman ***Carpenter ****Cabinetmaker *****TV Show Specialties: Construction, Furniture, Quality Items CLIMBING: Climb Mountains, walls, etc. with little fear of falling. Know how to use all equipment and techniques involved. *Need Handholds **Brick Walls ***Instructor ****Free-climbing *****Free-climb World Trade Center Specialties: Cliffs, Hiking, Ice, Building, Free-Climbing, Rappelling COOKING: Preparing meals and presenting them in a appealing manner. *Good Dinner Party **Great Dinner Party ***Chef ****Writing Books *****TV Show/Master Chef Specialties: French, Italian, Chinese, Thai, Cajun, Bread, Dessert, Pastries, Cordon Bleu DANCING: Dance socially or for entertainment. Familiar with most styles but specialize in one. *Waltz at a Wedding **Amateur Stage ***Professional Stage ****Teacher *****Barishnikov Specialties: Waltz, Polka, Two-step, Foxtrot, Jive, Disco, Latin, Show, Ballet DEBATE: Skilled in presenting a case with reason and logic. DIPLOMACY combines for a first-class negotiator. *Student **Debate Team ***Union Negotiator ****Politician *****Fundementalists Accept Evolution Specialties: Logic, Politics, Informal, Social Discourse, Morals, Lowbrow, Low Blow DEMOLITIONS: Can use, create, maintain and disarm explosives of any type desired. Can also set them for desired affects. *Guy Fawkes **Mad Bomber ***Chemist ****Terrorist *****Bye-bye Wolrd Trade Center Specialties: Dynamite, Plastique, Car Bombs, Detection, Disarmamnet DIVERSION: Getting people to focus their attention on other things. Like SLEIGHT OF HAND only on a much larger scale. *Look! Godzilla! **Unnoticed In Crowds ***3-Card Monte ****Manipulate Crowds *****They See What You Desire Specialties: 3-Card Monte, Escape, Drawing Attention Away From Others DISGUISE: Conceal appearance and look like another person with clothes and makeup. *Fool theClueless **Some People ***Most times ****Most People *****Everyone Specialties: Specific Person, Type of People, Concealing Own Identity. DRINKING: How to hold your liquor. Drinking is added to all Stamina rolls for consuming alcohol. *Wine Bottle **Bar Regular ***Frat House Champ ****Norm!!! *****Out-Drink A Fish Specialties: Drinking Games, Walking straight, Driving, Everclear ESCAPOLOGY: Ability to escape bonds and restraints of all types. *Poor Knots **Well-tied Knots ***Handcuffs ****Straitjacket *****Houdini who? Specialties: Magic Tricks, Ropes, Boxes, Locks, Underwater, Handcuffs, Showmanship FALCONRY: The ability to train, use and control hunting birds. Can be combined with the ANIMALISM Discipline. *Birds Usually Return **Small Displays ***Can Survive ****Professional *****Instructor Specialties: Display, Hunting. History, Exotic Birds(Harpy Eagle) FAST-DRAW: With 3 successes, can ready a weapon as if it had already been ready that round. *Good Reflexes **Not Perfect ***Do Wild West Shows ****Very Fast *****Greased Lightning Specialties: Pistol, Knife, Sword, Arrow, Sap, Rifle/Shotgun FAST-TALK: Convining someone of anything with expressions and quick speaking. Won't work if Wits 4+ or by situation. *Vac Salesman **Used Car Salesman ***Con Artist ****Politician *****Bill Clinton Specialties: Sell, Confuse, Set Off The Hook, Convince FIRE EATING: Doing tricks with fire and putting it out with your mouth without being burned. Negates 1 damage/success. *Still Get Burned **Don't Get Burned ***Tricks are Easy ****Really Hot Flames Used *****Breath Back Flames Specialties: Flaming Knives, Breathing It Back FIRE WALKING: Concentrate on fire and walking through it without being burned. As FIRE EATING but to the skin. *Leaps **Practiced ***Don't Fear Fire ****Acrobat in Flames *****Outdo Everyone Specialties: Leaping, Torches, Bonfires FIRST AID: Basic medical attention with Paramedic techniques at higher levels. Not as comprehensive as MEDICINE. *Mother **Boy Scout ***Safety Rep ****School Nurse *****Paramedic Specialties: CPR, Broken Bones, Artificial Respiration, Diagnosis, Terminology FISHING: Good at catching fish, using fishing equipment and judging bodies of water for a chance to catch fish. *Weekend Angler **Serious Amateur ***Competition Winner ****Professional *****Fish Leap Onto The Pier At You. Specialties: Rod & Line, Fly, Deep-Sea, Net, Sharks, Survival FORGERY: Copy documents or 2D artwork to make it seem as original to inspection. *Memos **Signatures ***Passports ****Checks *****Banknotes Specialties: Handwriting, Drawings, Paintings, Bonds, Documents FORTUNE-TELLING: The Rom art of using various means(crystal balls, trances) to learn information on others. May just be a trick. *Tarot **Crystal Ball ***Major Fortune-Telling Devices ****Most Devices *****Convince Professional Sceptics Specialties: Tarot, Crystal Balls, Trances, Scams GAMBLING: Good at games of chance. Can play and win without cheating. *Saturday Night Poker **Time in Vegas ***Known in Vegas ****Professional *****Banned from Vegas Specialties: Card Games, Dice Games, Roulette, One-Armed Bandits GAME PLAYING: As GAMBLING, but covers Strategy games, instead(Go, Chess, etc.) *Need Luck **School Team ***College Team ****National Team *****International Champion Specialties: Chess, Go, Risk, Acquire, Stalingrad, Harpoon, Challenge GUNSMITHING: Repair, maintain, build and design firearms and ammunition. *Black Powder **Cased Standard ***Magnum ****Caseless/Hollow-point *****Imagination/Physics Limit Specialties: Black Powder, Field Repair, Invention, Magnum, Supercharged Ammunition, Specialty Ammunition HEAVY WEAPONS: Ability to operate, maintain and repair heavy weapons(M60's to Dragon Anti-tank Launchers). *Basic Training **Operator ***Gunner ****Specialist *****Rambo Specialties: Desert, Jungle, Night Fighting, Friend from Foe, Loading HERBALISM: Knowledge of herbs and their uses. Can find, prepare and bland herbs for any situation. Also know their Lores *Read a Book **Student ***Local Supplier ****Wrote the Book *****Apothacary Specialties: Culinary, Medicinal, Poisonous, Narcotic/Hallucinogenic HUNTING: Finding and killing animals for food/Sport. Can predict type, number and likely locations of animals and how to kill them. *Weekender **Enthusiast ***Survivalist ****Special Forces *****Lupine Werewolf Specialties: Temperate, Forest, Jungle, Bush/Scrub, Mountian, Coast, Arctic, Desert HYPNOTISM: Used to place a subject(willing or not) into a trance to gain information or treat psychosis. See VPG p 52 for more info. *Entertain **Skilled Amateur ***Stagework ****Write Books *****Equal to DOMINATE Specialties: Interroagtion, Past-life Regression, Hypnotherapy, Behavior Modification INDOCTRINATION: Convincing others to belive that your ideas and beliefs are correct and getting them to believe in them also. *Sometimes Follow The Line **Status Quo ***Turn Friends Against Each Other ****Mold Emotion *****Hello, Big Brother Specialties: Reinforcement, Lying, Molding Emotion, Inspiring Trust JEWELER: Can produce, appraise and judge the value of saleable jewelry. *Night School Course **Hobby ***Small Business ****Career *****Cartier Specialties: Gold, Gems, Antique, Ancient, Mystical, Crystal JOURNALISM: Discovering, researching and writing news stories, familiarity with newsrooms, newspapers and TV news reporting. *Hack **Features ***Investigative ****Editor *****Pulitzer Prize Winner Specialties: Politics, Sports, Corruption, Business, Deadlines, Editing KAILINDO(GAROU ONLY): Garou Martial Art needed to use the Kailindo moves in combat *Novice **Practitioner ***Guardian ****Initiate ****Master Specialties: Throw, Kick, Punch LEATHERWORKING: Making usable items from leather for sale or personal use. *Craft Kit **Birthday Presents ***Sell Locally ****Name Brand *****National Ads Specialties: Clothing, Utensils, Horse Trappings, Special-Interest Items LIP READING: Understand speech by watching mouth movement. Not exact, but generally know what is being said. *Talk Slow **Concentrate ***Usually ****Distance *****Always Specialties: Accents, Drunks, Poor Lighting, Fast Talkers, Surreptitiously LOCKPICKING: Opening locks without the correct key or combination. Doesn't apply to all new Security Systems. *The Club **Cylinder Locks ***Advanced Security Locks ****Safes *****Fort Knox Specialties: Key-Operated Locks, Combination Locks, Mag-Card Locks, Alarm Systems MECHANIC: Can Build, repair and maintain mechanical devices with the correct tools, materials and time. *Broken Doorbells **Lawnmowers ***Cars ****Rebuild Engines *****Anything Specialties: Electrical, Cars, Domestic, Inventing MISDIRECTION: Getting someone to draw their attention away from something. Very useful for DO. *Untied Shoes **Card Tricks ***Con Man ****People Forget What You Did *****Strangers Forget You Specialties: Theft, Concealment, Leading, Confusion PARACHUTING: Can use a parachut for different types of skydives. *Weekend Jumper **Reservist ***Airborne Regular ****Special Forces *****Champion Diver Specialties: Skydiving, Mass Deployment, Escape, HALO, Display, LALO PHOTGRAPHY: Using a camera for quality, artistic pictures. Can also process photos. *Club Member **Club Prizewinner ***Semi-pro ****Professional *****One of the Best Specialties: Art, Photojournalist, Portraits, Forensic, X-Ray, Photolithography PICKPOCKET: Remove objects from another person without them knowing it, even if in a pocket. Usually distract them. *Wallets in Crowd **Inside Pocket ***Keychain from Pants ****Watch When Shaking Hands *****Anything, Anywhere Specialties: Pockets, Watches, Chains, Getaways PILOT: Use flying vehicles. Level determines what can be Piloted. Cannot use a vehicle of a higher level. *Hang Glider **Small Aircraft ***Commercial Airplane ****Helicopter *****Jet Fighters Specialties: Night Flying, Thermals, Dogfights, Long Distances, Microlights POLICE PROCEDURE: Knowledge of law enforcement techniques. What they will do, when and how. *Recruit **Patrol Officer ***Detective ****Lieutenant *****Master Criminal Specialties: APBs, Reports, Detectives, Autopsies POTTERY: Make and fire ceramic items for artistic or practical uses. *Hobby **Night School Student ***Night School Instructor ****Business *****Name Brand Specialties: Vessels, Sculptures, Models, Moldings PSYCHOANALYSIS: Diagnose and treat menatl ailments without drug use. See VPG p 55 for more info. *Shoulder to Cry On **Volunteer Counselor ***Pro Counselor ****Qualified Psychoanalyst *****Freud Specialties: Freudian, Jungian, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis, Neurosis, Research, Terminology RIDE: Can mount a rding animals and get where you want without anything unpleasant happening. Also gives knowledge of gear involved. *Ranch Vacations **Weekend Cowboy ***Pro Cowboy ****Rodeo Star *****Stunt Rider Specialties: Bareback, Horse, Mule, Camel, Tricks SCUBA: Familiar with diving, it's dangers and the equipment involved(Vampires do not need the equipment). *On Vacation **Club Member ***Instructor ****Pro Diver *****Navy SEAL Specialties: Cold Water, Reef, Deep-Sea, Recretional SINGING: Ability to sing over a wide range of notes, styles and techniques. *Family Gatherings **Garage Band ***Recording contract ****Record on Charts *****Classics Specialties: Opera, Easy Listening, Rock, Church, Musicals SKIING: Use skis for sport and transportation, understand what snow is safe to tread, usually. *Vacations **Enthusiast ***Ski Bum ****Ski Champ *****Olympic Gold Specialties: Cross-country, Downhill, Stunts, Snowboarding SLEIGHT OF HAND: Use quick motions to decieve others eyes. Perfom Magic tricks and the like. *Card Tricks **Children's Parties ***Stage Magician ****TV Magician *****Legend In Own Time Specialties: Produce Item, Conceal Item SNAKE CHARMING: Mesmerize snakes so they obey commands and do tricks. *Know What To Do **Snake's Less Aggressive ***Handle 1 Snake ****Any Number *****Cobra Tamer Specialties: Rattlers, Dismissals, Dancing SPEED READING: Can read and absorb large amounts of info in a short time. *New York Times in Hour **Novel in 2 hours ***Textbook ****Fat Textbook *****War & Peace Specialties: Technical, Fiction, Newspaper, Research, Cramming STORYTELLING: How to tell a good story to entertain. Make tales seem interesting and may be used as a profession(Bard) *Short Jokes **Punchlines ***Party Favorite ****Audience Stays All Night *****Qualified To Run VAMPIRE Specialties: Jokes, Suspence, Parties, Sagas, Classics, Poetry TALITH: Use of the Romany weapon, a 5-6' long barbed scarf. Must be skilled in Melee first. See pg. 50 of WOD: Gypsy for more info. TEMPORAL SENSE: Mainly possessed by Sidhe. Understand the odd abilities of time around the Sidhe and how to deal with them. *Keep Appointments **Time to Music ***Don't Need a Watch ****Internal Chronometer *****Time Is Your Slave Specialties: Melee, Chronos, Trod Time, Conversational Timing TIGHTROPE WALKING: Walk a tightrope or other balancing object without falling. *Slow and Shaky **Minor Distractions ***Distracted, Unbalanced ****Easy Going *****Circus Star Specialties: Somersaults, Distractions, Phone Lines TORTURE: Inflicting pain to prolong suffering for interrogation or amusement. *Can Hurt People **And Keep Them Alive ***Military Torturer ****Professional *****IRS Specialties: Exotic Methods, Prolonging Life, Pain, Flagellation TRACKING: Find, identify and follow the trails of most people and animals. *Boy Scout **Eagle Scout ***Hunter ****Indian Tracker *****Grizzly Adams Specialties: Wolf, Deer, Rock, Urban, Identification TRAPS: Setting and disarming traps based on the type of prey to be caught. *Boy Scout **Weekend Survivalist ***Outdoorsman ****Mountain Man *****Grizzly Adams Specialties: Deadfalls, Pits, Species KNOWLEDGES ACCOUNTING: Set up and Keep accounts in approved way. Also Find errors, tricks, embezzlments and interpret accounts. *Night School **Junior Clerk ***Junior Partner ****Senior Partner *****Never Error Specialties: Small Business, Taxes, Government ALCHEMY: Know the theories, works, symbols and experiments of classical and medieval alchemists. Related to Chemistry. *Dabbler **Apprentice ***Journeyman ****Alchemist *****Can Turn Lead To Gold Specialties: Transmutations, Cosmology, Lapis Philosophorum ANTHROPOLOGY: Studied societies basic rules and structures at Theoretical level. Specific knowledge of preindustrial societies. *Student **Grad Student ***Professor ****Department Head *****Expert In Field Specialties: Physical, Social, Ancient, Theoretical, Specific Cultures ARCANUM LORE: History, factions, structure, activities, members and beliefs of the Arcanum. Most Arcanum should start with 1 dot. *Basic Facts **Few Unusual Details ***Most History ****Senior Member *****Think You Know It All Specialties: History, Rites, Organization, Regulations ARCHAEOLOGY: Study remians of past, know about ancient cultures, artifacts and origins. *Undergrad **Grad Student ***Professor ****Researcher *****Doyen Specialties: Prehistoric, Europe, Classical, Theory ARCHITECTURE: Design structures for function and aesthetics. Know safest place to be for explosions and earthquakes. *Student **Office Junior ***Junior Partner ****Senior Partner *****Frank Lloyd Wright Specialties: Houses, Office Buildings, Gothic AREA KNOWLEDGE: Familiar with history, geography and structure of an area, usually a city. Does not tell of Supernaturals in area. *Read Tourist Guide **Lived There For Year ***5-10 Years ****Native Born *****Write books On Area Specialties: History, Politics, Law ART HISTORY: Studied art rather than how to make art. Can identify pieces on sight with details about it and current market price. *Amateur **Enthusaist ***Professor ****Auction House Chief *****Museum Curator Specialties: Master, Classical, Impressionists ASTROLOGY: Compile and interpret horoscopes in accurate manner given date and time of birth of someone. Need not believe. *Dabbler **Do For Friends ***Small Business ****Syndicated Column *****Kenny Kingston Specialties: Solar Horoscope, Ming Shu, Zu Wei BELIEFS: Understanding the politics, ideas and agendas of the goings-on in the Underworld. *Factions Exist **Major Factions ***Sides ****Forces *****1 Group Philosophy In Detail Specialties: Heretics, Renegades, Hierarchy BIOLOGY: Know about life, living organisms and how they work, identify plants and creatures from Fragments. Need 1 dot in SCIENCE. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Botany, Zoology, Ecology BLACK HAND LORE: Information on the Hand, the REAL Black Hand, members, techniques, rituals, laws and goals. *Secondhand Info **Member ***Enforcer ****Dominions *****Seraphim Specialties: History, Leaders, Tactics, Secrets, Members, Rites, Strategies CAMARILLA LORE: Know info about the Camarilla. Rules, princes, legends, etc. *Any Kindred Knows **Ventrue ***Nosferatu/Tremere ****Princes *****Methuselahs Specialties: History, Legeds, Princes, Secrets, Propaganda CHANTRY POLITICS: Know structure, organization, workings and factions of Chanrties. CONSTRUCT POLITICS for Technocracy. *Few Names/Places **Visited A Few ***Who's Who, What's Where ****All On Earth *****Doissetep Specialties: Factions, Vices, Alliances, Scandals CHEMISTRY: Know about substances, their interactions, preperations and hazards. Need 1 dot In SCIENCE. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Organic, Analysis, Safety CHURCH HISTORY: The happenings, events, and important people from the beginning to present of a religion. Any 1 religion. *High School **College ***Grad Student ****Professor *****Authority Specialties: Modern, Biblical, Quaran, Reformation, Pre-Christian CHURCH LORE: How the church works, who has power, where they are and how to get to them to get what you want. Any 1 religion. *Priest **Read 30 Days ***Experiences ****Little Escapes You *****Predict Trends Specialties: Opus Dei, Vatican, College of Cardinals, America CITY SECRETS: Knowledge of a city. Unlike AREA KNOWLEDGE, it tells the Supernaturals and their goings on. City Specific. *Whelp **Naive ***Ear To The Ground ****Well-informed *****Seasoned Intriguer Specialties: Prince, Primogen, Havens, Secret Powers CLAN KNOWLEDGE: Know about a specific clan, need not be your own. Know their secrets, history and goals. *Some Clan Members Know **Ancillae ***Elders ****Methuselahs *****Clan Leader Specialties: Gossip, Legends, History, Gatherings COMPUTER HACKING: Use imagination and creativity to break programming barriers. Need 2 Computer dots. See WPG for more info. *Few Tricks **Luck With Passwords ***Low Security Systems ****Banking Systems *****All Systems Specialties: Viruses, Data Retrieval, Networking, Telecommunications COVERT CULTURE: Knowledge of the Intelligence agencies around the world. Also may know secrets from these organizations. *Name All Organizations **All Paraintelligence Organizations ***All Commanders ****Some Secrets *****James Bond Specialties: FBI, Mossad, Procedures, Secrets, NIA, FBI-SAD CRIMINOLOGY: Study the nature of crime, ciminal mind, history of cases, and law enforecement. *Amateur **Enthusaist ***Detective ****Criminal Historian *****The Shadow Specialties: Serial Killings, Unsolved Crimes, Criminal Psychology CRYPTOGRAPHY: Create, interpret and break codes and ciphers. *Spy Fan **Signals Officer ***Intelligence Officer ****Cipher Specialist *****James Bond Specialties: Letter Shifts, Obscure Character Sets DENIZENS: Knowledge of the types of wraiths in the underworld. Includes Spectres, Shadows and the like. *Wraith/Spectre **Drones/Reapers ***Deathlords ****Shadow *****Lots Of Info On Most Groups Specialties: Spectres, Barghest, Ferrymen, Legions, Drones, Enfants DESTRUCTION OF SPIRITS: How to destroy a spirit and eliminate the threats that the present. Fairly simple, neh? *Know About Corpus **Maelstrom ***Exorcisms ****Darksteel *****Fetters Specialties: Weapons, Artifacts, Slaves, Enfants DREAM LORE: Study of the Dreaming, it's general landscape, structure and inhabitants. Can't be mastered due to constant changes. *Silver Path **Near Dreaming ***Laws Of The Dreaming ****Most Secrets *****Might Know Arcadia's Location Specialties: Near Dreaming, Far Dreaming, Chimerical Denizens, Legends, Arcadia ECONOMICS: Knowledge of economic systems. Can track valuables and trade across areas and understand the reasons for them. *High School **College ***Business Journalist ****Economic Consultant *****Presidential Consultant Specialties: Private Sector, Taxes, Stock Market, International ELECTRONICS: Can design, build, maintain, analyze, repair and diagnose electronic devices. *Tinkerer **Ham Radio Operator ***TV Repairman ****Computer Engineer *****Hardware Designer Specialties: Radio/TV, Control Systems, Information Systems ENGINEERING: Understand, design and Diagnose faults in mechanical systems. Need MECHANIC skill to build and fix them. *Amatuer **Student ***Junior Engineer ****Chief Engineer *****Ace Inventor Specialties: Automotive, Air, Marine, Inevtion FAERIE LORE: Know about Faeries of allkinds, their courts, Arcadia and may be able to identify Faerie Spirits. *Speculation **Some Facts ***General Knowledge ****Extensive Knowledge *****Some Secrets Specialties: Faerie Food, Enchanting Music, Sidhe, Arcadia, Arcadian Gateway, Spirit Allies FAMILIAR LORE: Know info on Spirits who bond to Mages. Need 2 dots in SPIRIT LORE, COSMOLOGY or OCCULT. *Wings, Tail, 3 Toes **Origin Theories ***Most Common Powers ****Obscure Powers/Quirks *****ID Abilities By Sight Specialties: Marauser, Nephandi, Tradition, Orphan-Drawn FORENSICS: Can recognize and interpret clues about a crime. Examine the scene for clues of criminal and victem for cause of death. *Amateur Sleuth **Detective ***Police Specialist ****FBI Specialist *****Sherlock Holmes Specialties: Scene of Crime, Pathology, Ballistics GEMATRIA: Can gain hidden meanings from names and words, usually by converting thm to a numerical system. *Basic Concepts **Some Instruction ***Comprehensive Grasp ****Things Not Written *****Master Of Hidden Lore Specialties: Texts, Names, Quaran, Bible, Rig Veda, Eastern Works GEOGRAPHY: The physical, political and spiritual boundaries of the Underworld. How recognize them and what they mean. *Avoid Some Places **Where Those Places Are ***Far Shores ****Peered Into Tempest *****Nihils Specialties: Shadowlands, Far Shores, Stygia GEOLOGY: Know about rocks, formation of landscaps, type and source of stones, likely sites for oil, gems. Need 1 SCIENCE dot. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Petrology, Prospecting, Engineering, Paleontology HEARTH WISDOM: Knowledge of the old folklores, superstitions, ancient charms and old wives' tales. Not Magick. May not Work. *Few Native Lore **See Supernatural Traces ***Few Other Cultures ****Many Cultures *****Most Cultures Specialties: Pacific Island, Outback, Vagabond Lore, African See pp 75-76 of Ascension's Right Hand for more info. HERALDRY: Can design and identify heraldic devices. Identifing them gives some knowledge of the possessor. *Amateur **Historian ***Genealogist ****Junior Herald *****King Of Arms Specialties: British, French, Japanese, Modern HISTORY: Knowledge about thepast of the world, area or place and all factors, events and people of importance. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Political, Intellectual, Social, Economic, Technological, Classical, Asia INQUISITION LORE: Know Witch-Hunters from Inquisition to Society of Leopold and activities. Members should have 1 dot. *Basic Facts **Few Facts ***Well-Grounded in Lore ****Learned Inquisitor *****Secrets of Society Of Leopold Specialties: Politics, Organization, Regulations, History KINDRED LORE: Secrets of the Kindred race as a whole(ex. the Jyhad). Lores can't be taken in Generation. Must be earned through play. *Whelp **Most Unfamiliar ***Legends ****Few Great Secrets *****Some Great Secrets Specialties: Jyhad, Book Of Nod, Inconnu, Caine LITERATURE: Knowledge of the styles and structure of literature, the differences in fiction and identification of quotes. *High School **Struggling Author ***Critic ****Recognized Author *****Celebrated Author Specialties: Poetry, Drama, Asian, Classical LUPINE LORE: Information on werewolves(mostly true). Includes their methods, structure and how to deal with them. *Speculation **Some facts ***General Knowledge ****Expansive Knowledge *****You are Garou Specialties: Tribes, Totems, Packs, Spirit Guides, Ancestors MAGE LORE: Like LUPINE LORE, but this information pertains to Mages, their predecessors and what they have become. *Speculation **Some facts ***General Knowledge ****Expansive Knowledge *****Understand The Theory of Magick Specialties: Traditions, Rotes, Wicca, Astrology, Kabbalah, Order of Hermes MALKAVIAN TIME: For Malkavians only. Allows them to plug into the Malkavian Madness Network and learn of upcoming events. Dif is always 6. Role may be made in secret by the Storyteller. Each success means how long before the event a character learns of it. MATHEMATICS: Study of numbers. Can perform complex calculations and decipher the meanings and uses of them. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Statistics, Pure Mathematics, Mechanics METALLURGY: Know the properties, behavior, uses and identifications of metals and alloys. Need 1 dot in SCIENCE. *Student **Apprentice ***Professor ****Engineer *****Chief Engineer Specialties: Iron, Copper, Steel, Conductors, Alloys METEOROLOGY: Can predict the weather with minor study of atmospheric signs. *High School **TV Weatherman ***Outdoor Enthusiast ****Professor *****God Gives You Forecasts Specialties: Local Area, Prediction, Theoretical MILITARY SCIENCE: Know all the aspects to planning military campaigns from squads to armies, tactics and logistics . *Citadel Grad **NCO ***Brigadier General ****Ceasar *****Sun Tzu Specialties: Phalanx, Siege, Sabbat, Large-scale MUMMY LORE: Studied with a Mummy. Know history, magic, beliefs cycle, allies and enemies. *Seen A Mummy **Few Relevant Facts ***Beliefs/Practices ****Great Insight *****Cycle/Nature Specialties: Magic, Individual Mummies, History, 9 Divisions Of Mummies' Souls See pg 70 of DSotBH or Mummy. NATURALIST: Know about animals, how to find them, watch them, track them, hunt them and what is in the area. *Boy Scout **Outdoorsman ***Nature Show Host ****Seasoned Fieldworker *****Assistant Jim Specialties: Jungle, Plains, Coast NUMEROLOGY: Finding the true nature of anything by reducing it to a number, or series of numbers and interpreting them. *Basic Concepts **Some Instruction ***Comprehensive Grasp ****Things Not Written *****Master Of Hidden Lore Specialties: Objects, People, Groups, Relationships, Events ORGANIZATION KNOWLEDGE: Information on any single organization. Includes history, ideals, plans and memebers. *Outsider **Initiate ***Acolyte ****Authority *****Founding Memeber Specialties: Sons of Tertullian, Arcanum, History, Member, Goals PALEOGRAPHY: Ability to read ancient texts and determine their origins. Must take each language under LINGUISTICS seperately. *Try Difficult Texts **Basic Elements ***Approximate Time/Place ****Pinpoint *****Might Know About Scribe, Also Specialties: Greek, Latin, Specific Periods of Them. See pg 58 of Halls Of The Arcanum for more information PARAPSYCHOLOGY: Study paranormal activities, from theory to application. Know methods, techniques and equipment used in studies. *Basic Concepts **Formal Instruction ***Comprehensive Grasp ****Major Contributions *****Authority Specialties: Hauntings, Psychic Powers, Ley Lines PHYSICS: Study matter's composition and behavior, Theory of Relativity, how the universe works and related data. Need 1 SCIENCE dot. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Mechanics, Applied, Nuclear, Optics POWERS: Knowledge on types of Wraith Arcanos or spectral powers. Gained seperately for Arcanos and spectral powers. 1 type per dot. Specialties: Usury, Castigate, Phantasm PSYCHOLOGY: Know ideas on emotions, personality, perception, learning, cognitive developement and the human psyche. *High School **College ***Grad Student ****Professor *****Researcher Specialties: Behaviorism, Freudian, Animals RITES: Knowldge of duties and ceremonies of a certain religion. Not necessarily memorized. Not the RITES ability from Werewolf. *Alter Server **Lay Minister ***Priest ****Bishop *****Cardinal Specialties: Exorcism, Daily Mass, Benedictions, Ordinations ROMANY LORE: Know the History, Legends and Secrets of the Rom. Primarily a Gypsy knowledge. *Few Stories **Mundane History ***Seeds Of Knowledge/Daenna ****True Bloods Powers *****Rom's Role In History Specialties: Legends, Powers, Goals, Famous People, Future, The Convergence SABBAT LORE: Information about the Sabbat that only Sabbat members should know. Rituals, tactics, history, etc. *All Sabbat Know **Priests ***Bishops ****Archbishops *****Regent Specialties: Propaganda, Local Sabbat, History, Auctoritas Ritae SACRED GEOMETRY: Finding hidden messages and knowledge from the shapes of objects. Used by pyramid builders and such. *Basic Concepts **Some Instruction ***Comprehensive Grasp ****Things Not Written *****Master Of Hidden Lore Specialties: Medeival, Asian, Modern, Gothic, Religious, Instructions SACRED SCRIPTURES: Knowledge of the scriptures of a particular religous group for history or worship. *Quotes Almost Accurate **Answer Questions From Norms ***Background Info ****Researcher *****New Meanings Specialties: Islamic, Christian, Jewish, Bhuddist SEWER LORE: Know the sewer ways of the city, who what lives there, where things take place there and how to navigate them. *Tunnel Rat **City Worker ***Nosferatu ****Older Nosferatu *****Elder Nosferatu Specialties: Havens, Food, Shortcuts, Hiding Places SPIRIT LORE: Know the spirit world denizens, structure, locations, methods of travel and Wraiths *RPG Fanatic **Hold Seances ***Extensive Library ****Author *****Spirits Ask For Advice Specialties: Benign Spirits, Astral Travel, Hauntings, Sites, High Umbra, Deep Umbra STONE LORE: Know about magical properties of rocks, how to use and activate them. *Birthstones/Crystals **Stones For Amulets ***Other Mages Inquire ****Garou/Talk to Stones *****Talk Back Specialties: Jade Carving, Metals, Planetary Influences TAXIDERMY: How to preserve all part of any creature. Helps with Ritual requirements staying fresh. *Newts Freeze Well **Cure Pelts ***Great Presents ****Museum Worker *****Look Alive Again Specialties: Tanning, Embalming, Preserving, Victims, Trophies THANATOLOGY: Studied death, near-death experiences, causes, spiritual phenomena, embalming, rituals and Wraiths. *Read A Little **Some Ideas ***Limited Supernatural Info ****Some Experiments *****Mystery Of Death Specialties: Aging, The Life Force, Near-Death Experiences THEOLOGY: Understanding of religious beliefs, practices, history and teachings. May be one or many religions. *Participant **Altar Boy ***Priest ****Professor *****Theologian Specialties: Agnosticism, Bhuddist, Christian TOXICOLOGY: Know about poisons, antidotes, effects and how to make them. Need 1 CHEMISTRY or BIOLOGY dot. *Dabbler **Mystery Reader ***Pharmacist ****Forensic Scientist *****Assassin Specialties: Venoms, Herbs, Antidotes, Undetectable Poisons UNDERWORLD LORE: Know about Shadowlands, its structure, Wraiths and their factions and other creatures. *Enoch **A Little Outside Enoch ***Few Facts ****Traveled Outside Enoch *****Visited Other Holding Specialties: Tempest, Guilds, Enoch, Doomshades UNDERWORLD MISCELLANEA: Gives Trivia-type info on several different things in the underworld. See pg 53 of TQ&TD. WOOD CRAFT: Ability to make shelter, transportation and other neccessities from wood and what wood to use. *Lean-to **Walking Sticks ***Sealants from Sap ****Blowguns And Bows *****Want A Wooden City? Specialties: Traps, Weapons, Tools, Shelters WOOD LORE: Understand ways of the woods. Combination Survival, herbalism, tracking and common sense. Talent for Lupus. *Backyards **Molds vs. Mushroom ***Edible Plants ****Find Shelter/Natural Traps *****Survive Indefinately Specialties: Orienteering, Scavenging, Hunting WYRM LORE: Knowledge about the Wyrm and it's minions, plans, goals and powers. The more known, the better chance of discovery. *Wyrm Creatures **BSD Pictograms ***Malfeas ****Labyrinth *****Wyrm Is Hunting You Specialties: Triatic Wyrm, Malfeas, BSD, Banes TEMPERS ARETE(MAGE ONLY): A rating of the mystical will of a Mage. A measure how well they can perform Magick. Roll Arete to perform any magickal feat. The amount of Arete a Mage possesses is the maximum Dots allowable in any sphere. and 1 focus becomes unnecessary, starting with the first sphere learned(Tradition Sphere). If Permanent Willpower is lower than Arete, the difference cannot be used until Willpower is Raised. After Awakening, it is hard to gain Arete. See pg 134 of MAGE for more info. BANALITY(CHNGELING ONLY): This is the extent a Kithian has been infected by the mundane world. If Banality exceeds Glamour, they begin to revert to their Mortal Seeming and forget who they really are. All things have Banality, it is difficulty to cast a cantrip or enchantment on someone or thing. Changelings may use Banality to resist cantrips or hide in their seemings, but risk being lost. See pp. 180-181 of CHANGELING for more info. CONSCIENCE(MOST VAMPIRES): This is used to measure how Vampire's really feel about what is happening around them and how they feel about their actions. While this is mostly role-played, this trait is rolled to see if any Humanity(or Path) is lost when committing an act that goes against the list of Sins. In the Sabbat, this is called CALLOUSNESS. See pg. 175 of VAMPIRE for more info. CORPUS(WRAITH ONLY): This is the Health Levels of a Wraith. Points are lost whenever the real world moves through the space a Wraith occupies or in combat. At 0 corpus, a wraith is sent into the Tempest, where they may never return. Wraith's start at 10 Corpus and regain Corpus by spending Pathos or Sleeping. See pp. 135-136 of WRAITH for more info. COURAGE(MOST VAMPIRES): The Bravery, tenacity and perseverance of a Vampire. It is used to resist Rotschreck, or Terror/Flight Frenzies. In the Sabbat, this is called MORALE. See pg. 175 of VAMPIRE for more info. GLAMOUR(CHANGELING ONLY): This is the magick and magickal energy of all Changelings. It is the power of raw, pure dreams and creativity and it is these things all at the same time. Everyone has it, but only the Fae can use it. Glamour is noticable to all Fae as a multicolored light. It is gained by creating something, inspiring someone else to create something, or spending time in a place of concentrated Glamour(Freehold). It is used to enhance cantrips or enchant mortals. See pg. 179 of CHANGELING for more info. GNOSIS(GAROU ONLY): A Garou's link to the Umbra and Gaia. The higher Gnosis, the better link. Gnosis can't be used at the same time as RAGE. Gnosis is used in Gifts, rituals and attuning fetishes. Carrying silver reduces the amount of Gnosis a Garou has access to temporarily. It is gained through Sacred Hunts at Moots, deals with spirits and meditation. Roll Wits+Enigmas(dif 8). Regain 1 per hour per success. For each extra time during the week meditating, raise difficulty by 1. See pp. 156-157 of WEREWOLF for more info. HUMANITY(MOST VAMPIRES): The remains of a Vampire's mortal nature. It tells how well they are succeeding in resisting the Beast Within. The lower the Humanity, the more control the Beast gains over the Kindred. Humanity is also how many dice can be rolled for any action taken during the day, the maximum dice rolled for virtues, how long Vampires remain in Torpor and what acts seem completely natural to them. The lower the Humanity, the more 'evil' acts a Vampire will take. NOTE: Not all Vampires have Humanity. Some totally embrace their new nature and abandon the remains of their Humanity. But, since Humanity is what Keeps the Beast at bay, they adopt a system beliefs to live by that keeps the Beast in control. These are called PATHs. The more common Paths are detailed in the VPG, PGtS, STGtS and DSotBH. All Sabbat use Paths. See pg. 176 of VAMPIRE for Humanity info. PATHOS(WRAITH ONLY): The power of a Wraith's attunement to the real world. It is fueled by their Passions. Passions are certain emotions that a Wraith is strongly drawn to. By causing someone to feel those emotions, feeling them themselves or just being around someone feeling them, a Wraith can recharge their Pathos pool. Maximum Pathos is 10. See pp. 136-137 of WRAITH for more info. PURITY(BLOOD, GYPSIES ONLY): How much of a Rom someone is. Even inactivity in the Gypsy ways will decrease this rating. It runs 1-5. For each dot possessed, a character may have 1 Blood Affinitity. The higher the Rure Blood, the more of a 'True Rom' a person is. See pg. 54 of WOD: GYPSIES for more info. RAGE(GAROU ONLY): The primal fury inherent in Garou. It is the reckless, dangerous power which created the Delerium. With it, Garou can accomplish great feats of power. Crinos is an expression of Rage. Garou use Rage to frenzy, a mad berzerker bloodlust that can overcome them in battle. By spending a point of Rage they gain 1 extra action, resist the stun of taking more wound levels than STAMINA or when dropped to incapacitated, roll Rage(dif 8) and regain 1 wound per success, regardless of type. They must also roll another die and add it to the other roll and consult the Battle Scars Table for effects. Only their DEXTERITY can be spent in Rage per turn. If Rage is ever greater than Willpower, the Garou is -1 die to all Social Rolls and more prone to Frenzy. With 0 Rage or Willpower, they immediately revert to breed form until they have at least 1 point in both. Rage can't be gained without 1 Willpower. Rage is regained by seeing the moon each night, full for Auspice moon, 1 under a new moon, 2 under waning moons, 3 for waxing or half moons and 4 for a full moon, if they are signifigantly humiliated, or great confrontations. See pp. 155-156 of WEREWOLF for more info. SELF-CONTROL(MOST VAMPIRES): The measure of a Vampire's restraint, used to resist Frenzies. For the Sabbat, this is called INSTINCTS. Characters can never roll more Self-Control dice than in their Blood-Pool. See pg. 175 of VAMPIRE for more info. WILLPOWER: The measure of the power of a persons convictions. It is their mental strengh and raw, primal desire to succeed in tasks and trials set before them. This is used to give an automatic success to any action undertaken by spending 1 Willpower. Also, by spending Willpower, Derangements can be temporarily avoided, frenzies halted, magickal botches stopped and other, instinctual, things countered. There are many other uses for Willpower based off different abilities, powers and Phenomena found in the World Of Darkness. Willpower is recovered in game play by fulfilling requirements based on the nature of the character. See pp. 176-178 of VAMPIRE for more info. ATTRIBUTES, ABILITIES AND TEMPERS COMPILATION BY TYPE, ALPHABETICAL ORDER FOR ALL WORLD OF DARKNESS GAMES