-------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.1.2 --------------------------------------------------------------------------------- The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General - Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced. - Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel. - Players can no longer fail with skinningg at maximum skill. - Spellcloth: Creating spellcloth will oncce again only summon one Angered Nether-wraith. - Some new cooking recipes are available ffrom Kylene in Shattrath City. - A recipe for a superior resilience gem hhas been added and is rumored to be held by the residents of Halaa. - Procs: Most procs are set to trigger onlly from spells that cost mana, but inadvertently disallowed spells that cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger. - Players will no longer slow down to walkking speed when closely following another player. Druids - Druids in Swift Flight form can no longeer loot herb nodes. - Force of Nature: This spell will no longger causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on. - Tree of Life: The bonus-healing aura froom this talent will reactivate when a Banish effect wears off a Druid in Tree Form. Hunters - Fixed bug with Misdirection where sometiimes only two attacks were redirected instead of three. - Entrapment: This talent will no longer ccauses Hunter to stand up or stop eating and drinking when it procs. - Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking. - Poison Spit: These abilities will now apppear in the correct order in the pet training menu. - Scatter Shot: This ability will now triggger Thrill of the Hunt. - Thunderstomp: These abilities will now aappear in the correct order in the pet training menu. Mages - Molten Armor: This buff can now proc wheen the Mage is sitting. Paladins - Corrected the amount of damage done by SSeal of Vengeance on a target affected by Judgement of Crusader. - Improved Concentration Aura: This abilitty now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions. - Judgement of Blood: Effects that increasse your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell. - Seal of Blood: Effects that increase youur damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs. Priests - Feedback: This buff can now proc when thhe Priest is sitting. - Shadowfiend: This creature will now reseet to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned. - Surge of Light: The buff from Surge of LLight will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs. - Touch of Weakness: This spell can now trrigger Surge of Light when it does critical strikes. Rogues - Sword Specialization: The change to Sworrd Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Shaman - Focused Mind: This ability has been channged to reduce the duration of silence and interrupt effects, rather than increase resistance to them. - Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6. - Lightning Shield: Procs from this buff wwill no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed. Warriors - Overpower dims on the action bar when thhe player is affected by disarm spells. - Sword Specialization: The change to Sworrd Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack. Items - PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects that cause loss of control of your character. - Many raid items have had their art improoved. - Clefthoof Mace: This item's name is now spelled correctly. - Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended. - Ebon Mask: This item now has sound when moved in a player's inventory. - Eye of Magtheridon: This trinket will noow trigger when a Judgement of Vengeance is resisted. - Relentless Earthstorm Diamond: The bonuss damage to critical strikes from this metagem now applies to all types of damage, not just physical. - Skyguard Rations: The stamina and spiritt buff from this food has been decreased, as well as its duration. - Talisman of the Breaker: The reduction iin duration of silence and interrupt effects from this item will no longer stack with other such reductions. - Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip. - Voidheart Raiment Set: The two-piece sett bonus will now trigger from Death Coil. - Voidstar Talisman: This item will now giive the correct amount of resistance to Warloock pets. Quests - Vim'gol the Vile now has a 30 second resspawn cooldown. - A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed. - Casting bar text was added when gatherinng a Corrupted Flower during the quest, "Botanical Legwork". - A distance-related issue was resolved whhen attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast. - A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved. - Sky Sergeant Vanderlip at the Skyguard OOutpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank. - All classes will now properly get creditt for siphoning the crystal in the quest "Bloodgem Crystals". - Players will no longer fail to summon Innsidion and Obsidia if the dragons are in combat when a player summons them. Dungeons and Raids - Auchindoun: Sethekk Halls Time-Lost Controllers no longer remove buffs from players who are charmed. Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned. Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge. Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced. Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving. - Auchindoun: Shadow Labyrinth The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death. - Black Temple It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter. Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama. The Illidan Stormrage fight encounter has received additional tuning and improvements. - Caverns of Time: Mount Hyjal The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before. - Karazhan The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door. The damage dealt by Netherspite's Nether Breath has been reduced. Fixed a bug that caused the Karazhan chess event’s movement spell cooldowns to not display correctly. - Tempest Keep When Kael'thas Sunstrider is engaged in combat, the doors leading into his room will now properly close. - Tempest Keep: Mechanar Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode. Interface - Fixed an issue with some AddOns where drropdown menus go away after showing the world map. - Fixed some Lua errors on /castsequence mmacros with conditionals. World Environment - Chief Overseer Mudlump, Dragonmaw Pitfigghter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable. - Darbel Montrose: This creature now alwayys drops at least a good quality item. - Lost Torranche: This creature is now skiinnable. - Rallying Cry of the Dragonslayer: This bbuff will no longer give excessive critical strike rating to low-level characters. - The Twilight Ridge: Burning Legion creattures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples. Bug Fixes - Fixed a memory leak that may occur when a player alt-tabs out of the game, engages a screensaver, or locks their machine. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.1.1 (20007-06-05) --------------------------------------------------------------------------------- The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ Bugs - Players will now be able to properly desstroy the infernals in the quest,"The Fel and the Furious". - Gladiator's Plate Legguards: Fixed a grraphical display error. - Fixed a bug that caused some systems to see terrain holes appear in the distance. - Stackable items retrieved from mail willl no longer automatically stack in your inventory. This has been disabled pending a future patch fix. - Players will no longer see the flickerinng terrain issues that were introduced with 2.1.0 when the LOD system is enabled. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.1.0b (20007-05-30) --------------------------------------------------------------------------------- Bugs - Fixed a bug causing graphical corruption and client crashes. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.1.0 (20007-05-22) --------------------------------------------------------------------------------- The Black Temple The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple. When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power. His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule. Druid Epic Flight Form Introduced The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form. Ethereum Prison Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness. Skettis The Skyguard, Sha’tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle. Nether Drake The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake. Ogri’la The ogre plateau of enlightenment opens to those who prove their worth in Blade’s Edge Mountains. Level 70 players will be able to help the ogres of Ogri’la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri’la faction, 5-person bosses, and rare and epic items, Ogri’la is a place we’re hoping all will aspire to enter. The Ruins of Lordaeron Arena For those combatants engaging in the Steamwheedle Cartel’s gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena. General - The Black Temple is now available for pllay and Illidan awaits. Are you prepared? - The Consortium and Protectorate need youur help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum. - Skettis is now available. Players will need a flying mount to reach this new area. - Nether Drakes are now in the game and caan be gained by continuing the Netherwing faction and quest line. - Ogri'la is now available. Level 70 playyers can find this new quest line in Blade's Edge Mountains. - Glancing Blows have significantly less oof a chance to occur during a player’s melee attacks when targets are near the player’s level. - Magtheridon and Kael'thas now drop itemss that may be turned in for rewards. - Spell Haste: The amount of spell haste rrating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time. - Chance to break crowd control from damagge: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. - Screenshots captured using the Print Scrreen key are now saved in JPG format. - Inspect distance has been increased to 330 yards (from 10 yards). - The amount of parry rating needed to gett 1% parry has been reduced by 25%. - Many set bonuses did not work properly wwhen combined with an item or enchantment that had the exact same effect at the exact same magnitude. That issue has been corrected on all set bonuses. - Taunts: The taunt system has been adjustted so that Warrior Taunt, Druid Growl, and Paladin Righteous Defense will now grant the player the correct amount of threat even when the creature or its target is crowd controlled. - Dodge Rating: Low level players now calcculate dodge from dodge rating at the same rate as level 34 players. - The negative effect of the orc racial abbility Blood Fury no longer stacks with other effects that reduce healing (Mortal Strike, Wounding Poison, etc.) - Characters can now speak with Orphan Mattron Mercy in Shattrath City during Children’s Week to mentor a draenei (Alliance) or blood elf (Horde) orphan. Shattrath orphans have a whole new line of sight- seeing requests across both Outland and Azeroth and three new pets to offer to their mentors. PvP - Arenas The Ruins of Lordaeron Arena is now available for play. The Shadow Sight buff now allows players to see other stealthed players at a greater range. - Battlegrounds The new battleground matchmaking system is now implemented and active. This system allows the battleground to select teams of similar equipment quality and organizational level to battle each other. For now, the system will be very forgiving about creating matchups in order to keep queue times low. However, the parameters will be adjusted as necessary when more organized teams become active in the battlegrounds. Druids - The Druid Epic Flight Form is now availaable through a series of quests. - Barkskin now reduces all damage taken, wwith its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip. - Bear Form and Dire Bear Form: The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms. - Bestial Wrath: The immunity granted by tthtis ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted. - Celestial Focus: The delay on the stun eeffect for Starfire has been reduced. - Cyclone: This ability will no longer worrk on hunters with The Beast Within active or hunter pets with Bestial Wrath active. - Feral Charge now suppresses all Slowing effects while charging the target. - Fixed a data error that caused Swiftmendd to generate more threat than intended. - Force of Nature: These pets will now comme into the game with full health, including that gained from a percentage of their master's stamina. - Force of Nature: The Treants summoned byy this spell will now correctly attack your target even if it is neutral or non-aggressive. - Gift of the Wild, ranks 1 and 2, are noww available on trainers. - Gift of the Wild: Rank 3 of this abilityy now has the same range as ranks 1 and 2. - Improved Leader of the Pack: This abilitty will no longer generate threat. - Lacerate: The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands. - Lifebloom: Each additional application oof this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell. - Mangle(Bear): Damage increased by 15%, bbut bonus threat reduced so that overall threat generation will be unchanged. - Nature's Grace: This talent is now trigggered by Swiftmend and Lifebloom, and is triggered by and affects Cyclone. - Nature's Grasp: The mana cost has been rremoved from all ranks as intended. - Omen of Clarity: This spell is no longerr castable in Tree of Life Form or Moonkin Form. - Prowlwill now be broken correctly by dammage shields such as Oil of Immolation. - Rake: The tooltip has been adjusted to iindicate the initial damage done is bleed damage. In addition, Rake can now always be re-applied, even when Mangle is active. - Shapeshifting will no longer remove the Rotting Putrescence creature debuff. - Subtlety (Restoration Talent) now appliees to all spells, not just healing spells. - Swiftmend: This ability will now be corrrectly penalized for casting low rank Rejuvenations and Regrowths just as other healing spells are penalized. - Swiftmend: The button for this ability will now be greyed out when your current target does not have Rejuvenation or Regrowth. - Teleport: Moonglade: This spell is no loonger castable in Tree of Life Form. - Tree of Life Form: The tooltip has been corrected to indicate Nature's Swiftness and Rebirth are castable in this form. Hunters - A new Avoidance ability can now be taughht to hunter pets. This effect reduces the damage they take from area of effect spells and abilities. - A new Cobra Reflexes ability can now be taught to hunter pets. This effect increases attack speed but reduces damage. - Arcane Shot: Casting lower ranks of Arcaane Shot than your maximum rank will now reduce the bonus you receive from attack power. - Aspect of the Cheetah/Pack: Wand damage will again correctly daze players with this effect active. - Clever Traps now affects Snake Trap. - Entrapment (Survival): Effect duration rreduced to 4 seconds and is now subject to diminishing returns in PvP. - Entrapment: The tooltip has been correctted to indicate it works on Snake Trap. - Expose Weakness: The chance for this tallent to trigger has increased to 33/66/100% chance at 1/2/3 talent points. - Ferocious Inspiration: This ability willl now trigger Kill Command correctly. - Flare cooldown increased to 20 seconds, and duration reduced to 20 seconds. - Frenzy: This talent can now trigger fromm Kill Command. - Frost Trap: This trap no longer breaks sstealth from its slowing effect. - Go for the Throat no longer causes addittional threat. - Hunter's Mark: This ability now becomes stronger each time the target is struck by a ranged attack. - Improved Hunter's Mark: Adjusted the toooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the Hunter's Mark. - Kill Command has been removed from the gglobal cooldown. The shout animation has been removed. - Kill Command: This ability will now stilll work even when your pet is out of your line of sight. - Readiness: Now resets the cooldown on Miisdirection. - Revive Pet: The tooltip has been adjusteed to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina. - Scatter Shot: This ability will now triggger Kill Command when it critically strikes. - Scorpid Poison: Ranks of this ability noow appear in correct order in the pet training window. - Survival Instincts now also increase atttack power by 2/4%. - The quest creature, Death Ravager, is noo longer able to be tamed. - The Razorfang Ravager can now be tamed. - Hunter Mend Pet/Improved Mend Pet Changees: Replaced the current Mend Pet channel spell with an instant cast heal over time. No combat reset, resets global cooldown The mana cost has been reduced and the heal value increased. Duration on Heal Over Time increased to 15 seconds in 3 second increments. Changed the graphic to better represent the Heal Over Time effect on the pet. The Mend Pet heal over time buff is now able to be dispelled. Bonus healing gear will no longer effect Mend Pet. Added a 10% and 20% reduction to the mana cost of Mend Pet in Improved Mend Pet talent (Beast Mastery). Mages - Added a new rank of Ice Barrier to mage trainers. - Arcane Brilliance, rank 1, is now availaable from trainers. - Arcane Brilliance: Rank 2 of this abilitty now has the same range as rank 1. - Arcane Missiles: Rank 3-11 will now conssistently pulse 5 shots of arcane damage. - Arcane Missiles: This spell is now affeccted by Spell Haste. - Arctic Winds (Frost Talent) now also inccreases all Frost damage caused by 1-5%. - Cold Snap: The tooltip has been adjustedd to indicate it only resets cooldowns caused by Frost spells. e.g.: Cold Snap will not reset the cooldown caused by Dragon's Breath. - Conjure Mana Emerald: This spell now triiggers a global cooldown as intended. - Counterspell duration reduced to 8 seconnds, and the cooldown reduced to 24 seconds. - Fixed some data errors that caused Arcanne Blast, Ice Lance and Molten Armor to generate more threat than intended. - Frostbite effect is now subject to diminnishing returns in PvP. - Frostbolt: Damage on rank 12 has been inncreased slightly to ensure it did more damage than rank 11 at all levels. - Hypothermia: If this debuff would prevennt you from casting a spell on a given target, the button for that ability is now grayed out. - Ice Armor: Rank 5 will now still triggerr when all damage received is prevented by a damage shield, such as Mana Shield. - Ice Block: This ability no longer makes mages immune to Weakened Soul from Power Word: Shield. However, using this ability now causes Hypothermia, making the mage unable to cast Ice Block again for 30 sec. - Improved Fire Ward: This talent will noww work correctly with rank 6 of Fire Ward. - Invisibility: Clarified the tooltip on tthis ability to indicate any action breaks the invisibility affect. - Molten Armor: This ability will no longeer be triggered erroneously by some non-melee attacks, such as Feral Faerie Fire. It will also no longer break crowd controlling affects such as Polymorph. - Spell Steal: Stolen buffs that affect sppecific spells from the original target's class will no longer have any effect for the mage. - The Arcane Blast debuff can no longer bee dispelled. - Water Elemental: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. Paladins - Ardent Defender (Protection Talent) now reduces damage taken by 6-30% when below 35% health. - Avenger's Shield no longer has a minimumm range. It may be used on any target within 30 yards. - Avenger's Shield: The damage portion of this ability will now be applied even if the victim is immune to snare. - Blessing of Light: Paladins can now castt this as intended when they have Greater Blessing of Light on themselves. - Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized. - Divine Shield: This ability no longer reemoves or prevents the Weakened Soul debuff. - Eye for an Eye: Some spells did not triggger Eye for an Eye correctly. That has been fixed. - Fixed some data errors that caused Seal of Command and Seal of Blood to generate more threat than intended. - Forbearance: It is no longer possible too use a macro to gain the benefit of Avenging Wrath and Divine Shield at the same time. - Forbearance: If this debuff would prevennt you from casting a spell on a given target, the button for that ability is now grayed out. - Greater Blessing of Kings: The cost for this blessing is now twice the cost of Blessing of Kings, instead of a fixed cost of 150. - Greater Blessing of Sanctuary 2: The rannge on this spell was incorrectly set to 30 yards. It has been changed to 40 yards. - Greater Blessing of Wisdom 3: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards. - Hammer of Wrath: Rank 4, damage increaseed. - Illumination: This talent now only givess 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of Holy Shock. - Improved Concentration Aura (Protection Talent) no longer increases resistance to Interrupt/Silence mechanics, but instead reduces the duration of Interrupt/Silence mechanics by 10/20/30%. - Improved Sanctity Aura now increases alll damage caused by affected targets by 1/2% and no longer increases healing done to affected targets. - Improved Seal of Righteousness: The perrcentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage. - New Protection Talent added: Improved Hooly Shield, 2 ranks: Increases damage caused by Holy Shield by 10/20% and increases the number of charges of Holy Shield by 2/4. - One-Handed Weapon Specialization (Protecction): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped. - Seal of Blood: This seal will no longer cause additional chances for weapon procs to trigger. - Seal of Righteousness: This seal will noo longer cause additional chances for weapon procs to trigger. - Seal of the Crusader: The rank 7 tooltipp has been fixed to read the same as other ranks of this spell. - Spiritual Attunement: First-aid generateed healing will no longer trigger this ability. However, Lifebloom, Earth Shield, and Improved Leader of the Pack will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. - Spiritual Attunement: Mana is no longer healed if the paladin is at full health. - Stoicism (Protection) should now properlly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to Blessing of Might and Blessing of Wisdom. - Vengeance (Retribution Talent) now increeases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times. - Vindicator Aesom at Blood Watch will noww correctly train a full range of paladin spells. Priests - Binding Heal: The mana cost has been redduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case. - Blackout: The delay on the stun effect hhas been reduced. - Circle of Healing (Holy) effect increaseed. - Empowered Healing and Holy Concentrationn now affect Binding Heal. - Focused Power (Discipline) now also incrreases the chance to hit with Mass Dispel, reduces the cast time of Mass Dispel but no longer increases the damage against feared targets. - Holy Fire: The rank 9 tooltip has been ccorrected to indicate it does Holy damage. - Holy Nova: Rank 2 will no longer receivee double the intended increase in range from Holy Reach. - Mass Dispel mana cost reduced. - Mind control no longer has a 100 yard raange limitation in instances. - Pain Suppression now reduces damage takeen by 65% and increases resistance to Dispel mechanics by 65% for the duration. - Power Infusion: This ability is now unusseable on Rogues or Warriors. - Power Word: Shield: The Weakened Soul efffect will no longer sometimes be re-applied while zoning with this buff on. - Prayer of Fortitude: The range on rank 33 has been changed to match all other ranks of this spell. - Prayer of Fortitude, ranks 1 and 2, are now available on trainers. - Prayer of Mending: This spell is now afffected by Silent Resolve, Amplify Magic, and Dampen Magic. - Prayer of Shadow Protection, rank 1, is now available on trainers. - Reflective Shield: When this effect is ttriggered, the priest will no longer be forced to stand up. - Shadowfiend: This pet will now come intoo the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. - Shadowfiend: The Shadowfiend will now coorrectly attack your target even if it is neutral or non-aggressive. - Shadowfiend: Increased the Shadowfiend'ss chance to hit higher level enemies. - Shadowguard: The rank 7 tooltip is now cconsistent with all other ranks of Shadowguard. - Shadow Weaving (Shadow): Effect reduced by 1% per rank and Mana Burn will now correctly trigger this talent. - Shadow Word: Death: Cooldown increased tto 12 sec and will now properly damage the casting Priest when it is reflected. - Silent Resolve: Some priest spells were unaffected by this talent. They should now all be affected. - Spirit of Redemption and Spiritual Guidaance now work while the priest is in Shadowform. - Spirit Tap: This ability will no longer be triggered by killing some creature-cast totems. - Spiritual Guidance: This talent now workks while the Priest is in Shadowform. - Surge of Light: Smite spells triggered bby this talent will no longer sometimes critically strike. In addition, the free Smite granted will not consume the effect of Inner Focus. Holy Nova heals can now trigger Surge of Light as well. - Touch of Weakness: This spell can now acctivate Surge of Light. - Vampiric Touch: This spell now consumes the Inner Focus buff. - Weakened Soul: If this debuff would prevvent you from casting a spell on a given target, the button for that ability is now grayed out. Rogues - Added a new double-attack animation for Mutilate. - Added a visual, sound, and combat log meessage when the Cheat Death talent saves the rogue from death. - Blade Twisting: The delay on the daze efffect has been reduced. - Cloak of Shadows: The tooltip has been aadjusted to indicate this ability removes hostile effects, rather than dispels them. Cloak of Shadows does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the Weakened Soul debuff. - Deadly Throw: This ability will now damaage hunters and their pets when they are affected by The Beast Within or Bestial Wrath. Those targets will still be immune to the movement impairing portion of Deadly Throw. - Fixed a data error that caused Ghostly SStrike and Riposte to generate more threat than intended. - Fixed a bug where the Silence effect on Garrote was getting resisted too often. - Gouge: This ability will no longer triggger poisons (and thus break itself). - Insignia of the Alliance/Horde and Medalllion of the Alliance/Horde now remove Fear, Stun and Polymorph effects and no longer remove Charm effects. - Improved Sap (Subtlety) renamed Dirty Trricks: Increases the range of your Sap and Blind abilities by 2/4 yards and reduces the energy cost of your Sap and Blind abilities by 25/50%. - Increased the frequency and amount of Bllinding Powder found in pickpocketed junk boxes. - Mutilate: This ability will now always cconsume the Cold Blood buff when it strikes an opponent. - Poisons: The difficulty of dispelling thhese is now based off the level of the player, not the level of the weapon the poison is applied to. - Reduced the reagents required to create most poisons. - Remorseless Attacks(Assassination): Hemoorrhage added to the buff tooltip. This ability will no longer trigger from killing totems. - Rogue poisons no longer have charges. - Sap no longer removes you from stealth wwhen used. - Shadowstep (Subtlety): The cooldown has been reduced to 15 seconds. - Stealthwill now be broken correctly by ddamage shield such as Oil of Immolation. - Surprise Attacks (Combat): This talent nnow correctly prevents Envenom from being dodged. - Sword Specialization: This ability now ggrants extra yellow attacks instead of extra white attacks. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt. Shaman - Earth Elemental Totem: This pet will noww come into the game with full health, including that gained from a percentage of its master's stamina. - Earth Shield: Adjusted the tooltip to inndicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects. - Earth Shock: Rank 8 is now properly conssidered an Interrupt effect for talents and abilities that affect interrupts. - Elemental Focus: This talent now reducess the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by Lightning Overload. - Eye of the Storm (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells. - Fire Elemental Totem: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina. - Flametongue Weapon: This effect will no longer trigger while you are disarmed. - Frostbrand Weapon: Rank 6 now properly rreceives increased effect from spell damage bonuses. - Healing Focus: The tooltip has been adjuusted to indicate it only works with Shaman spells. e.g.: Does not work with Gift of the Naaru. - Healing Way: This talent now correctly mmodifies the healing done after all bonus effects have been applied. - Heroism: Training cost increased to matcch the cost of Bloodlust. - Lightning Shield: Ranks 8 and 9 of this spell now trigger correctly while mounted. - Magma Totem: This totem will now correcttly do damage on its 10th tick, right before despawning. - Mana Spring Totem: Duration increased too 2 minutes. - Mana Tide Totem: This totem will no longger sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5. - Healing Stream Totem: Duration increasedd to 2 minutes. - Mental Quickness: This talent now correcctly reduces the cost of Purge, Flame Shock, Frost Shock, Earth Shock, Bloodlust, Heroism, Lightning Shield, Cure Poison, and Cure Disease. - Nature's Guardian (Restoration): Some sppells and abilities did not trigger this talent. That has been fixed. - Restorative Totems (Restoration): This ttalent no longer gives a bonus to a variety of jewelcrafting items. - Trainer Animations: All new Shaman abiliities will now correctly play the training animation when learned. - Water Shield: When a Shaman with this sppell active is afflicted with Cyclone, the charge burned will now grant mana. - Windfury Weapon: Mixing two different raanks of Windfury Weapon while dual-wielding will no longer increase the number of Windfury Weapon procs. - Windfury Weapon: A bug with this spell wwas making off-hand procs receive less bonus damage than intended. It is now fixed. Warlocks - Aftermath: The delay on the daze effect has been reduced. - Amplify Curse: This ability is now consuumed correctly by a Curse of Doom casting. - Conflagrate: The button for this abilityy will now be greyed out when your current target does not have Immolate. - Create Healthstone: These abilities willl now be sorted in rank order in your spellbook. - Create Spellstone: These abilities will now be sorted in rank order in your spellbook. - Curse of the Elements and Curse of Shadoow now have a duration of 2 minutes when used on PvP targets. - Curse of Tongues now has a 12 second durration when used on PvP targets. - Dark Pact: This ability is now unuseablee while the mana and health of a pet are being adjusted by pet scaling. - Death Coil is now is now subject to dimiinishing returns in the Horror category. Currently, only Death Coil is in this category. - Demonic Knowledge: This ability will noww work with enslaved demons. - Enslave Demon: The health bar and mana bbar for enslaved demons will no longer appear to go down when they become enslaved. - Felguard: This pet will periodically cheeck to see if you know the talent which allows you to summon it, and die if you do not know the talent. - Fixed some data errors that caused Soul Leech and Conflagrate to generate more threat than intended. - Improved Drain Soul: This talent will noo longer trigger when a creature other than the one you are draining dies. - Insignia of the Alliance/Horde and Medalllion of the Alliance/Horde now remove Fear, Stun and Slowing effects and no longer remove Charm and Polymorph effects. - New art added for Ritual of Souls channeeling focus and Soulwell created by the spell. - Ritual of Souls no longer consumes a Souul Shard when cast in arenas. - Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel. - Shadowfury now properly benefits from thhe Intensity talent. - Soulstones: Soulstones can no longer bee used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid. - Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds. - Soulwell now plays a sound and visual efffect when you create a Healthstone through using it. - Soul Link: Adjusted tooltip to explain tthat the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons. - Unholy Power: The tooltip has been correected to indicate it works with the Imp's Firebolt. Warriors - Bloodrage: It is no longer possible to ggain extra rage from this ability by using tradeskills to keep you in combat. - Charge, Intercept and Intervene now supppress all Slowing effects while charging the target. - Charge: This ability will now properly ccause the warrior to go into combat with its target. - Commanding Shout: This ability now increeases your max health, but keeps your percentage health constant. - Death Wish and Enrage effects no longer stack. - Execute: When used with Sweeping Strikess, ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded. - Flurry: Ranks 1-4 will no longer triggerr from ranged critical strikes. - Flurry, Fury Talent, now increases attacck speed by 5/10/15/20/25%, reduced from 10/15/20/25/30. - Heroic Strike: The rank 10 tooltip now iincludes specific values for the bonus damage against dazed targets. - Improved Hamstring: The delay on the immmobilize effect has been reduced. - Improved Revenge: Reduced the delay on tthe stun landing from a successful Revenge. - Insignia of the Alliance/Horde and Medalllion of the Alliance/Horde now removes Immobilizing, Stun and Polymorph effects and no longer remove Slowing effects. - Shield Slam: Rank 3 of this ability no llonger gets its cost reduced twice by the Focused Rage talent (Protection). - Spell Reflection no longer has a global cooldown. - Sweeping Strikes: This ability will no llonger be modified erroneously on additional targets by percent modifiers to your damage. - Sword Specialization: This ability now ggrants extra yellow attacks instead of extra white attacks. It also grants rage based on the speed of your weapon. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt. - Victory Rush: The tooltip has been adjussted to calculate the damage it deals correctly, 45% of Attack Power, not 35%. Pets - Abilities and items that are triggered wwhen you kill a target are also now triggered when your pet kills a target. - Fixed the amount of happiness lost when you dismiss a Nether Ray pet. - Voidwalkers will stop while they are connsuming shadows. - Warlock and Hunter pets will now be autoomatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters. - Warlock and Hunter pets will now be autoomatically dismissed when you untalent. Items - The majority of level 70 epic items havee been upgraded to reflect their intended power. - Armor: All Burning Crusade items that sppent part of their budget on increased armor have been re-evaluated. Some gained additional armor, while others gained other additional bonuses. - Common unique items will not drop for yoou if you already have them in your inventory. - Items which start quests you've already completed will show the correct feedback if you try to use them. - Heroic difficulty instances end bosses wwill now always drop an epic item, in addition all bosses in Heroic difficulty instances will have a chance to drop an epic gem! - Additional darkmoon cards can now be fouund on high level outland creatures. They can be turned in to the darkmoon faire to make powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies and Blessings cards. - Serpent-Coil Braid: The bonus spell damaage from this trinket is now removed if the trinket is unequipped. - Argussian Compass: A bug where this trinnket sometimes caused all the damage from an attack to be absorbed has been fixed. - Health Regeneration: This effect on randdom property items has been renamed to Health per 5 sec. - Khorium Lockboxes will now drop occasionnally off creatures over level 65. - Devilsaur Tooth: This item has been reveerted to pre-Burning Crusade design, granting an automatic critical strike to your pet's next attack. - Nethershard, Ceremonial Kris, Illidari-BBane Mageblade, Summoner's Blade, Thunderlord Scalpel, Vibro Dagger, Vibro Sword, and Revered Mother's Crysknife: These weapons can now only be used in the main hand. - The Serpentshrine Shuriken can now be soold to vendors. - Xavian Stiletto can now be sold to vendoors. - Wand of Biting Cold can now be sold to vvendors. - Bloodseeker now can now be sold to vendoors. - The Ironscale War Cloak can now be disennchanted. - Boots of the Infernal Coven can now be ddisenchanted. - Crown of Endless Knowledge can now be diisenchanted. - Valanos' Longbow can now be disenchantedd. - Ravager's Cuffs can now be disenchanted.. - Deep Core Lantern can now be disenchanteed. - The Devilshark Cape can now be disenchannted. - Demon Hide Spaulders can now be disenchaanted. - Gladiator's Heavy Crossbow can no longerr be disenchanted. - Tranquilien Reputation Items: Some of thhe items on this vendor were disenchantable. They no longer are disenchantable. - Gladiator's Endgame can no longer be dissenchanted. - Corrected a typo in the tooltip of The HHammer of Destiny's proc. - Corrected a typo in the tooltip of Anestthetic Poison in regards to the number of charge applied. - Malefic Raiment: Corrected a tooltip callculation error. - Bangle of Endless Blessings: Fixed toolttip error on Meditation effect. - Cataclysm Harness: Fixed a tooltip errorr on Invigorated effect. - Updated the tooltip for Vengeance of thee Illdari to clarify that it increases spell damage. - Blade of Eternal Darkness: The tooltip hhas been adjusted to indicate it only works with direct damage spells. - Wushoolay's Charm of Nature: The tooltipp has been corrected to indicate it grants spell haste. - Corrected a naming inconsistency with Wiindchanneller's items. - Figurine of the Colossus corrected a typpo in the tooltip of the buff provided by this item. - Marsh Lichen: This food is now considereed a fungus. - Stromgarde Muenster is now correctly connsidered cheese for the purposes of feeding pets. - Edible Fern now triggers a global cooldoown on use. - Rumsey Rum, Rumsey Rum Light, Rumsey Rumm Dark, Rumsey Rum Black Label, Halaani Whiskey, Gordok Green Grog, Raptor Punch, Stormstout, Trogg Ale, and Thunderbrew Lager: The stat bonuses from these drinks no longer stacks with stamina bonuses from other foods. - Felguard Annihilators will now drop the proper loot in Heroic difficulty. - Khorium Lockboxes will now contain loot of the appropriate level. - Aeonus will now properly drop a Primal NNether in Heroic Difficulty. - Coilfang Collaborators will now drop thee proper loot in Heroic Difficulty. - Demon Hunter Supplicants now drop the prroper loot. - Auchenai Death-Speakers and Doomsayers wwill now drop the appropriate loot. - Netherstrike armor has had it's socket bbonuses changed. - PvP Set Bonuses: Set bonuses of 35 resillience rating will now stack correctly if received from two different sets. - Alliance Shaman PvP Sets: These sets noww have set bonuses as intended. - General’s Dreadweave Boots: Now availaable for purchase from the PvP vendor as intended. - Assassination Set: The haste bonus from this set will no longer be triggered if your attack does not land on the target. - Avatar Regalia Set: Tooltips corrected oon the Shadow Word: Pain set bonus to indicate the triggered bonus works on the next spell cast only. The bonus also now correctly affects healing spells. - Black Dragonscale Set: The hit rating boonus from this set now stacks properly with hit rating bonuses from other effects. - Black Dragon Mail Set: The hit rating annd critical strike rating set bonuses from this set will now stack correctly with other sources of those ratings. - Cataclysm Harness Set: The cast time redduction to Lesser Healing Wave will now be displayed correctly as 1.5 sec in the Invigorated tooltip. - Cenarion Raiment Set: The spell criticall strike rating set bonus will now stack properly with other effects that give spell critical strike rating. - Defiler's Purpose Set: The critical striike rating rom this set bonus will now be applied properly. - Defiler's Resolution Set: The critical sstrike rating from this set will now stack correctly with other bonuses to critical strike rating. - Devilsaur Armor Set: The hit rating bonuus from this set now stacks properly with hit rating bonuses from other effects. - Devilsaur Set: The hit rating set bonus will now stack correctly with hit rating bonuses from other items. - Earthfury Set: The set bonus that increaases totem radius now works on Wrath of Air Totem. - Ebon Netherscale Set: The hit rating bonnus from this set will now stack correctly with other hit rating bonuses. - Frostfire Set: The 4 piece set bonus noww works correctly with rank 4 Mage Armor. - Frozen Shadoweave Set: The set bonus froom these items will no longer have its tooltip modified by the Vampiric Embrace talent and can no longer cause a critical strike heal. - Hallowed Raiment Set: The Binding Heal sset bonus on this set has been changed to 30% chance to resist losing casting time off Binding Heal when taking damage. - Imbued Netherweave Set: The critical strrike rating set bonus now stacks correctly with other effects that grant critical strike rating. - Incanter's Set: Corrected precision erroor in display of cast time reduction in Flamestrike. The actual value is unchanged; it was displaying a rounded-off value before. - Justicar Armor Set: The bonus to Seal off Vengeance now functions correctly. - Malefic Raiment Set: The set bonus grantting heals from periodic spells can longer get critical strikes. - Netherblade Set: The set bonus giving a chance to gain combo points on finishers now works correctly with Slice and Dice and Deadly Throw. - Overlord's Resolution Set: The dodge ratting bonus from this set now stacks correctly with all other dodge rating effects. - Voidheart Set: This set bonus will now ttrigger correctly from all shadow and fire spells. - Warbringer Armor Set: The Revenge set boonus will no longer apply an excessive bonus to Heroic Strike. - Wyrmhide Set: Adjusted the tooltip on Mooonfire cost reduction to indicate it is a reduces by a percentage of the base cost, not the talented cost. - Nordrassil Regalia: The Regrowth set bonnus will now correctly be consumed by the first casting of Regrowth. - Clefthoof Hide Leggings: There were two items with this name. The world drop item has been renamed as Elekk Hide Leggings. - Fathom-Brooch of the Tidewalker: Healingg spells and spells which are not critical strikes can now trigger this trinket. - Heavenly Inspiration no longer shares a cooldown with other trinkets which temporarily increase spell damage. - The Talon of Al'ar: This trinket now appplies correctly to Scatter Shot and Silencing Shot. - Energized Wristwraps: This item was incoorrectly set to superior quality. It has been changed to good quality with the stat bonuses unchanged. - Murloc Eggs: These pet-summoning items aare now set to superior quality. - Swift Flying Mounts: All the swift flyinng mounts will now display as epic items, rather than superior-quality items. - The Twin-Bladed Ripper icon has been chaanged. - The Netherwhelp's Collar now has it's owwn unique icon. - The Lightsworn Hammer icon has been channged to a mace icon. - Replaced the placeholder art for Zeth'goor Shield and Dragonscale Shield with permanent art. - Staff of Prehistoria: A placeholder iconn will no longer become visible when creating this staff. - Corrected the stats of Girdle of the Enddless Pit. - Corrected the stats of Supple Leather Booots. - Scroll of Strength V will now give the pproper stat increase. - Corrected many issues with helmets displlaying and not displaying hair correctly. - The Stealther's Helmet of Second Sight wwill now properly hide facial hair. - Warmaul Helmet: This helmet no longer diisplays facial hair clipping through the helm. - The Citrine Pendant of Golden Healing shhould now properly work on players of all levels. - Removed the level requirement on Battle Scarred Leggings. - The Consortium Combatant's Robes level rrequirement has been removed. - The Spellfire and Shadoweave tunics havee been changed to robes. - Robes of Insight will again correctly haave its effect consumed by casting Blink. - Masquerade Gown will now be triggered coorrectly by any spell, not just critical strikes. - Adamantite Weight Stones now work on staaves and fist weapons. - Fel Weightstone now works on fist weaponns. - Spymaster's Crossbow can now be used by non-hunters. - The Azerothian Longbow will now properlyy display it's firing animation. - Halaa Ammo has been reduced in damage annd soulbound, but you can carry any number of them. - Draenic Light Crossbow now correctly usees arrows and has had it's firing animation corrected. - Lead Slug Shotgun: Correct sounds and annimations are now attached. - Longbeard Rifle now has a gun animation and sound. - Dragonbreath Musket, PC-54 Shotgun, Sporrting Rifle, and Tauren Runed Musket all now have a gun sound and animation instead of crossbow. - The Night Blade: The chance for the effeect on this item to trigger has been reduced. - The Flarethorn will now display properlyy when sheathed. - Aldor Guardian Rifle will now work correectly. - Mag'hari Light Recurve will now work corrrectly. - Ragehammer again grants increased damagee instead of attack power. - Searing Needle: The damage effect from tthis item is fixed and now works correctly. - Atiesh, Greatstaff of the Guardian: The party aura from these items will now be reapplied correctly when a player logs into the game while already mounted. - Hammer of Destiny: The mana restoring efffect from this item will now display in the combat log. - Earthwarden: Damage when not shapeshifteed reduced on this weapon; this was intended to be reduced like other feral weapons, but was overlooked. - The Silver Star: This low-level quest reeward has been fixed to match the new system for thrown weapons. For technical reasons, all old Silver Stars are now listed as Broken and cannot be used. New ones gained will work correctly. - Grunt's Waterskin: This item now has thee same effect as Footman's Waterskin. - The Decapitator should no longer give ann immune message when used on certain creature types. - The Discombobulator Ray no longer works on flying targets. - Goblin Rocket Launcher: When this item sstuns a warrior opponent, it can now trigger Second Wind. - Cosmic Infuser: This item now works withh Gift of the Naaru and Holy Nova. It does not work with affects which cause a target to heal themselves, Earth Shield, Lifebloom, Prayer of Mending, etc., or which are caused by draining life or vampirism. Health potions and other consumables will no longer trigger it either. - Mana Thistle: Picking this herb will no longer case abilities such as Lightning Shield to trigger and burn changes. - Nightmare Vine: The poison from picking this herb is now considered Nature damage instead of Physical damage. - Pendant of the Violet Eye will no longerr trigger from spells with no mana cost. It will also no longer get double procs from some Paladin spells. - Pendant of Golden Healing: This item no longer gains benefit from bonus healing effects. - Bangle of Endless Blessings will no longger proc off of tradeskills. - Bogslayer Bracers now make the proper soound when moved in your inventory. - Reduced the Silence and Interrupt reducttion provided by Talisman of the Breaker. - Band of the Eternal Champion: This item is no longer triggered from being hit by ranged attacks. - Band of the Eternal Defender: The effectt from this item now only affects the wearer, instead of the whole party. - Eye of Gruul has been redesigned to givee a chance of healing discount each time a heal is cast. - Oculus of the Hidden Eye: The tooltip foor this item now specifies the user must kill a creature to gain its benefit. - Lesser Rune of Warding: This effect willl now continue to work correctly after the target dies and resurrects. - Greater Rune of Warding: This effect willl now continue to work correctly after the target dies and resurrects. - Mark of Conquest: The mana energizing efffect from this item now correctly occurs on dealing ranged damage instead of taking it. - Glyph of Renewal: The mana regeneration from this enchantment will now stack correctly with all other mana regeneration effects. - Libram of Eternal Rest was causing Judgeement of the Crusader not to refresh on each hit. That has been fixed. - Auslese's Light Channeler: Avenger's Shiield will now consume the effect from this item. - Hazza'rah's Charm of Healing now providees haste rating as intended, instead of a fixed reduced cast time. - Aegis of Preservation: This item will noow correctly heal the user; it was showing up in the log, but not increasing actual health. - Mystical Skyfire Diamond: The triggeringg rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting Corruption with maximum ranks in Improved Corruption will no longer consume the Focus buff from this gem. - Lifegiving Gem: This item will now only increase maximum and current health of the user by 1500. It will not also heal the user for 1500. - Enraged Fel Sparks now properly drop Mottes of Fire instead of Motes of Shadow. - Primal Nethers may now be purchased fromm G'eras for Badges of Justice. - Oracle Belt of Timeless Mystery: The On Use effect changed to On Equip as intended. - Abyssal Cloth Slippers: There were two iitems with this name. The ones from the Burning Crusade have been renamed Abyssal Cloth Footwraps. - Updated the General's Leather Boots to pproperly reflect the Alliance counterpart. - Area 52 Defender's Pants: Arcane resistaance on this item was unintended and has been removed. - Brood Mother Leggings: Now has a spell pprice and can be worn by non-hunters. - Razaani-Buster Leggings: This item can nnow be sold to a vendor. - Mok'Nathal Hero's Pantaloons now has a ssell price and can be worn by non-hunters. - Enchant Boots - Vitality: The health reggeneration from this enchantment will now work in combat. - Enchant Weapon- Spellsurge: The mana gaiined from this enchantment will now show up in the combat log. - Malorne Raiment and Malorne Regalia: Theese sets no longer erroneously apply a reduction in cost to some Druid spells. - Cyclone Regalia: The chance for a mana ccost reduction to occur has been reduced. - Warrior Tier 4 Tanking Set: The Blade Tuurning Bonus now prevents the correct amount of damage, 200. - Priest Tier 5 Shadow Set: The Sadist bufff will no longer be consumed when casting a spell which does neither damage nor healing. - Priest Tier 4 Shadow Set: Mind Flay willl now benefit correctly from the 4 piece bonus. - Shaman Tier 5 Spell Damage Set: The 4 piiece bonus will no longer be triggered by Shocks and Chain Lightning. Professions - Alchemy The chance of a discovery occurring while making potions has been substantially increased. Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as Arcane Intellect. Elixirs now stack to 20. Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition. Flask of Petrification can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends. Cooldown time on Earthstorm and Skyfire Diamond transmutes has been reduced to 1 day. Invulnerability potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune. The major protection potions made by Alchemy now require more Mana Thistle and vials, but create 5 potions instead of just one. Fel Strength elixirs now work correctly with elixir mastery. Elemental Absorption potions now have a 2 minute duration rather than the 60 min duration they used to have. Alchemy transmute of Heart of Fire to Elemental Fire changed to 15 minute cooldown. Reagent costs and potency of all flasks has been reduced. The cost of Imbued Vials has been reduced. The chance to find a Fel Lotus while picking an herb has been increased. Juju Chill and Juju Ember are now considered Guardian Elixirs and do not stack with other resistance buffs. Juju Flurry is now considered a Battle Elixir and has been converted from haste to haste rating. Ground Scorpok Assay, Juju Might, Juju Power, Lung Juice Cocktail, and R.O.I.D.S are now considered Battle Elixirs. Crystal Force, Crystal Ward,Gizzard Gum, Infallible Mind, Juju Escape, Juju Guile, Sheen of Zanza and Swiftness of Zanza are all now considered Guardian Elixirs. Sheen of Zanza is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25. Elixir of Fortitude now correctly displays its name in its buff tooltip. The Alchemist's Stone bonus now works on potions that restore both health and mana. Super Mana Potions now require 2 Dreaming Glory instead of 2 Netherbloom to create. Super Healing Potions now require 2 Netherbloom instead of 2 Dreaming Glory to create. Reduced the number of Stonescale Oil required to make Greater Stoneshield Potions. Reduced the reagents required to make Ironshield Potions. New cauldron recipes can now be discovered when making most major protection potions. Cauldrons can provide an entire raid with a major protection potion. - Enchanting Enchant Bracer-Spellpower had its primal costs reduced slightly. Enchanting recipes that increase spell damage now also increase healing as well. The Major Defense Bracer enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers. - Engineering 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs. A recipe for Frost Grenades and the Icy Blasting Primers needed to make them are now on engineering trainers. Engineering recipes can now be placed in engineering bags, as can engineer made fireworks. Many engineering recipes will now give skillups for longer than the previously did. An engineering recipe to make Fused Wiring can be found in both Everlook and Shattrath. Engineering Skill required to make the Felsteel Stabilizer, Hardened Adamantite Tube and Khorium Power Core have been reduced slightly. Adamantite Shells now require less adamantite and do slightly more damage. The recipe for Elemental Blasting Powder now gives 4 powder when creating it, though it now requires an additional mote of earth. Engineers now make 3 Smoke Flares instead of just one when they create them. Also Smoke Flares now have a buy/sell price. Seaforium now opens locked chests as well as locked doors. The Consortium Vendor Karaaz now sells the engineering recipe for an Elemental Seaforium Charge if you are revered with them. The Poultryizer has a smaller chance of getting malfunction effects and is now a superior quality item. The Nigh Invulnerability Belt now has a smaller chance of failure. Healing Potion Injectors and Mana Potion Injectors created by engineers now have new icons and the engineering requirement to use them has been reduced. Goblin Rocket Launcher now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec. Gnomish Flame Turret now creates 3 turrets instead of 1. Thorium Tube requirement changed to Fel Iron Casing. - Fishing The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.-->You now catch fish faster. The fishing timer can no longer run through its duration without a fish biting. Fishing has been removed from Arathi Basin and Alterac Valley. Fixed a bug where you could catch 2 fish at once in some zones. You can now fish in Underbog. - Jewelcrafting The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create. A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found. A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them. Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor. Thorium Setting only requires 1 thorium bar now. Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them Mithril filigree has a slightly reduced range that it gives skillups. A number of jewelcrafting gems now give skill increases for slightly longer than they used to. Pendant of Blasting and Necklace of Battle will now grant their click effects to players correctly, previously they only worked on characters higher than level 47. Jewelcrafting Onslaught ring thorium cost reduced The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...) Prospecting now always yields at least 1 gem. Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting. The recipe for Figurine - Golden Hare no longer requires a Cut Citrine. It now requires copper bars. Several new recipes that use Jaggal and Shadow Pearls have been added to jewelcrafting trainers. Increased the chance to find blue gems when prospecting. Removed the 1 hour cooldown when cutting diamonds. Reduced the matching requirements for some diamonds. - Leatherworking Knothide Armor kits now require less leather to make and give skill increases for longer. Leatherworking made Primalstrike set now has an attack power set bonus rather than a strength set bonus. Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley. Leatherworker made Drums of Restoration had their health/mana effects reduced slightly. Nethercobra Leg Armor and Nethercleft Leg Armor have been slightly improved. Heavy Clefthoof Boots, Heavy Clefthoof Leggings, and Heavy Clefthoof Vest have had their armor increased at the expense of some stamina and defense rating. Changed the socket bonuses on the Windhawk set to something more appropriate. - Herbalism The Dreaming Glory buff now correctly works in combat. Netherbloom no longer causes negative effects, although the positive effects happen less frequently. Additionally, the effects will not replace one another. Nightmare Vine has a reduced chance to poison the herbalist. Nightmare Seed found with herbalism now requires level 60 to use. Underbog Colossus have an increased number of herbs on them when harvested by an herbalist. - Additional Profession Changes You can now unspecialize in tailoring and alchemy, and then select a new specialization. This is a repeatable choice, but costs gold each time. Skinning higher level creatures will give more leather; you will no longer get a single leather scrap. Reduced the time required to skin. Gathering skills no longer fail when you have reached the maximum skill possible. The Stoneforged Claymore model has been updated. Fel Iron Bars now have an icon unique from Felsteel Bars. Felsteel Bars are now good quality (green items). The Tailoring recipe Ebon Shadowbag no longer drops from Spirit Walkers. Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour. Added Warped Flesh to high level warpstalkers. Alliance Cooks can now purchase the Mok'Nathal Shortrib and Crunchy Serpent recipes at Toshley's Station. Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously. Golden Spellthread and Runic Spellthread have been slightly improved. Enchant Weapon- Major Spellpower enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however. Imbued Netherweave Tunic and Robe recipes are vendor purchased so are now white instead of blue. The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures. Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well. Materials required to make the Blacksmithing Adamantite plate armor have been reduced. Motes of Shadow now primarily drop from void creatures and have been removed from nearly all demons. Void Crystals maximum stack size increased to 20 from 10. Quest - You can now interact with wanted posterss while mounted. - Grishnath Orbs can no longer be interactted with unless the character is on the quest, Exorcising the Trees. - The Ammen Vale quest, Rescue the Survivoors! is now properly flagged as draenei-only. Non-draenei who have this quest in their log should abandon it. - Fixed a grammatical error in the quest, The Ring of Mmmrrrggglll. - The quest, Defiling Uther's Tomb no longger has a time limit attached to it. - The level for the Hellfire Peninsula queest, Natural Remedies has been dropped from 64 to 63. - The Shadowy Disguise for the quest, Who Are They? can no longer be gained while shapeshifted. - Adjusted a few Restless Bones piles in tthe Bone Wastes so that they were not under the ground. - Fixed an issue with the quest, Sabotage the Warp-Gate!, which would sometimes fail the escort as it began. - The Blade's Edge Mountains quest, On Spiirit's Wings is no longer shareable. - Fixed some typos in the quest, Reunion. - Completing the Horde quest, Reunion, willl now auto-launch the next quest in the series, On Spirit's Wings. - Directions to the Bloodmaul Camp are noww included in the quest, The Smallest Creatures. - The Horde version of the quest, Gorgrom the Dragon-Eater is no longer shareable. - Completing the Horde version of the quesst Gorgrom the Dragon-Eater will now auto-launch the quest, Prisoner of the Bladespire. - Directions to Gruul's Lair are now incluuded in the quest, Prisoner of the Bladespire. - The Scrap Reaver X6000 from the quest, YYou, Robot, no longer has its Repair ability. - Matron Varah of Mok'Nathal Village no loonger offers the quest, Understanding the Mok'Nathal. Now, only Leoroxx has that distinction, as was intended. - Minimap arrow for the quest, Report to tthe Allerian Post fixed. - Whispers of the Raven God: Understandingg Ravenspeech will now hit players at range. - Bash'ir Landing and Razaan's Landing in Blade's Edge Mountains have been significantly expanded to support questing. - Skettis in Terokkar Forest has had some adjustments to support questing. - Millhouse Manastorm will now only award players credit for completing the Trial of the Naaru: Tenacity upon the death of Harbinger Skyriss and only ONCE. Players will no longer receive credit through a gossip option on Millhouse. - Goliathon, involved in the Natural Remeddies quest, is now level 63. Goliathon Shardlings are now level 60-61. - Uvuros in Shadowmoon Valley has had its powers and abilities reduced. - The Brain Damage buff given from Ethereuum Essences now lasts 60 seconds. - Ethereum Relay corpses will now be viewaable and lootable without having to be under the influence of Brain Damage. - The quests Trouble at Auchindoun, The Coodex of Blood, Into the Heart of the Labyrinth, Find Spy To'gun, and The Soul Devices, have had their minimum level reduced to 68. - The drop rate for Rotten Arakkoa Eggs ussed in the quest Of Thistleheads and Eggs... has been increased. - The Cipher of Damnation - Borak's Chargee, has had its recommended players increased to 4. - Ruul the Darkener has had his hit pointss and abilities slightly adjusted to make him not as punishing. - The questline, Zuluhed the Whacked now rrequires that players kill Zuluhed as part of the completion criteria. - The Charred Bone Fragment for the quest Digging Up the Past is now on a quicker respawn timer. - Sunfury Disguise pieces are now flagged as multi-drop. - The Enraged Wraiths that spawn during thhe Eversong quest Powering Our Defenses have been scaled back in difficulty. - Fengus' Ferocity,Mol'dar's Moxie,Rallyinng Cry of the Dragonslayer, Slip'kik's Savvy and Spirit of Zandalar these buffs will no longer work on targets over level 63. - Of Thistleheads and Eggs: The Rotting Puutresence debuff gained during this quest is now correctly considered a stun, and effects which remove stuns will remove it. - Shizz Work: The Stanky debuff will no loonger cause some procs to trigger. - Void Crystals maximum stack size has beeen increased to 20 from 10. - Zephyrium Capacitorium: This interactablle object now makes a player immune to all attacks and spells while it is operating on them. - Reduced the number of Black Dragonscaless required for the warlock mount quest. Reputation - Players will experience diminished gainss in reputation from killing outdoor mobs while in raids larger than five players. - Scout's Arrow reputation requirement forr Cenarion Expedition has been moved to friendly. - Warden's Arrow minimum level has been chhanged to 68. - Coilfang Armaments will now drop from heeroic difficulty Slave Pens. - New title of Justicaris now available foor Alliance players exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions. - New title of Conqueror is now available for Horde players exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions. - An option is available at Exalted with tthe Violet Eye to turn in faction ring along with gold for a different exalted-level faction ring. Dungeons and Raids - Sounds and voice-overs have been added tto all Outland dungeons and raid zones. - All 25 man raid bosses who drop set tokeens will now drop an additional token. - Lightsworn Vindicators outside the Blackk Temple will no longer attack players who are Hostile with the Aldor. - Creatures will no longer Cleave targets that aren't in front of them. - Silence spell duration has been changed from 6 to 5 seconds. - Polymorph spell duration has been changeed from 20 seconds to 8 seconds. - Hooked Net spell duration changed from 110 to 6 seconds. - Electrified Net spell duration changed ffrom 10 to 6 seconds. - Net spell duration changed from 10 to 6 seconds. - Creatures will no longer perform Sweepinng Strikes. - Creature versions of Hamstring now deal 20% of the creature's normal melee damage, and is no longer tied to the creature's normal swings. - Creature versions of Wing Clip now deal 20% of the creature's normal melee damage. - Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet. - There is now a control panel to control the waterfall that blocks the entrance to Coilfang Raid to allow people stuck on the other side of the waterfall to leave. - Mortog Steamhead standing outside of thee Coilfang dungeons will repair armor and weapons as well as sell various items to those exalted with the Cenarion Expedition. - Mortog will now trade players Cenarion hhealing and mana salves for Coilfang Armaments. These potions only work inside the Coilfang dungeon and raid zones. - Most dungeon boss creatures will no longger slow their movement speed when they are wounded. - Arcanist Xorith of the Scryers and Haldoor the Compulsive of the Aldor will sell specialized flasks only usable in raid zones to players who are exalted with Cenarion Expedition: the Sha'tar and the Scryers or the Aldor (respectively). The flasks will only be purchasable with tokens obtained from creatures in Tempest Keep: The Eye, The Serpentshrine, and The Black Temple. - The Domination spell can no longer choosse pets as valid targets. - Gruul is now more likely to use his Hurttful Strike and Ground Slam abilities on players instead of Cave-In. - Hellfire Citadel:Ramparts Bonechewer Destroyers now has a 2 second melee round time and will no longer Knock Away and wipe the target's threat on Heroic. Bonechewer Evokers now attack slower. Bleeding Hollow Scryer's Fear extended the repeat cooldown so the ability will happen less frequently. Bonechewer Raveners on Heroic, damage has been reduced and will now attack slower. The Liquid Fire damage radius graphic has been slightly altered to align more properly with damage; and damage has been significantly reduced in Heroic difficulty. Omor the Unscarred's Treacherous Bane ability on Heroic will now have the correct damage listed on the tooltip. The damage has also been reduced in Heroic. Changed the graphic to be more noticeable. Added a 2 second cast time to Omor the Unscarred's Treacherous Aura and Treacherous Bane abilities. Vazruden's Revenge damage has been raised on Heroic difficulty. Nazan now emotes before landing. Nazan now has a slight delay before fireballing after breathing fire while landed. Vazruden's Warn Horn is now present in Hellfire Ramparts. It can be used to call Vazruden back if he leaves the instance between wipes. - Hellfire Citadel: Blood Furnace Shadowmoon Adepts on Heroic now double attack instead of triple attack on occasion. Laughing Skull Legionnaire no longer uses the Sweeping Strikes ability. Shadowmoon Technician's Silence spell is used less frequently. Laughing Skull Warden will stay engaged with his main target on Heroic difficulty. The Maker's Exploding Beaker damage and knockback radii have changed for consistency to both be 8 yards. The Maker's Exploding Beaker damage has been increased on Heroic difficulty. Shadowmoon Technician's Throw Dynamite ability damage has been increased. Nascent Fel Orc will Dual Wield properly now. Keli'dan the Breaker's Shadow Bolt Volley has had both its damage and range increased Shadowmoon Channeler's Mark of Shadow will have a longer delay before being cast at the start of the fight and now does more damage. Felguard Annihilators and Felguard Brutes will now do less damage. - Hellfire Citadel: Magtheridon's Lair Hellfire Warders have been significantly reduced in difficulty. Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt. The melee damage of Burning Abyssals has been significantly reduced. - Hellfire Citadel: Shattered Halls The Resist Shadow buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon. Shattered Hand Reavers will do less damage in Heroic difficulty. The Uppercut used by the Shattered Hand Reaver now has a smaller combat range. Rabid Warhounds on Heroic will now do less damage. Shattered Hand Houndmaster's Impaling bolt damage and movement impairing effects have been increased. Warbringer O'mrogg now applies a smaller amount of threat to the target of his Beatdown ability and will now correctly disable his Burning Maul ability after a wipe. Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance. Warchief Kargath Bladefist can now travel slightly farther during Blade Dance. - Coilfang: The Slave Pens Coilfang Defenders are only found in pairs while in Heroic difficulty. Wastewalker Slaves will now be more difficult in Heroic difficulty. Coilfang Defenders in Heroic difficulty no longer dual wield with their shields. Rokmar the Crackler will now only apply Grievous Wound to his current target. The maximum range of Quagmirran's Poison Bolt Volley has been increased and the spell now ignores line of sight. The damage over time component also is now fully affected by a player's nature resistance. Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty. The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull. Naturalist Bite is now level 70 in Heroic difficulty Slave Pens. - Coilfang: The Underbog Underbat in Heroic difficulty damage has been reduced. Underbog Lurker in Heroic difficulty damage has been reduced. Wild Growth on the Underbog Lurkers has been fixed. Underbog Lurkers will now have a slight delay before using the Coral Cut ability on a target. Murkblood Oracles and Murkblood Healers now have more mana. The Murkblood Spearmen's Throw ability does more damage in Heroic difficulty. Lykul Wasp and Lykul Stinger melee damage has been reduced. Underbog Lords have had their damage reduced. The Black Stalker's Spore Strider Summon should happen at more regular intervals and be less random. - Coilfang: Steamvaults Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana. Coilfang Engineer damage has been increased in Heroic difficulty. Coilfang Engineer Throw Bomb ability damage has been increased and will throw more frequently. Steam Surger damage damage has been significantly reduced. Tidal Surger damage has been slightly reduced in Heroic difficulty. The Bog Overlord's Trample has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty. Coilfang Siren's Fear now has a 1 second cast time and no longer removes all threat from feared players. - Coilfang: Serpentshrine Cavern The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes. Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.) Slightly reduced the number of creatures from the cavern entrance. Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull. Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question. Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health. The Mark of Hydross and Mark of Corruption debuffs can now affect the increases of the nature or frost damage taken up to 500%. Refreshing Mist now correctly restores health. Fixed an exploit related to Leotheras' Consuming Madness spell. Lady Vashj can no longer use the ability Persuasion. Toxic Spores no longer deal damage upon impact. Tidewalker Lurkers no longer call for help from other nearby creatures. Greyheart Technicians are now much easier to kill, and deal less damage. Coilfang Priestesses may now be polymorphed. Coilfang Priestess' Holy Fire spell now deals Holy damage, and the damage dealt by the spell has been lowered. Morogrim Tidewalker's Earthquake no longer obeys line of sight restrictions Creatures in the Serpentshrine now have a chance to drop Coilfang Armaments. Hydross the Unstable's Vile Sludge spell will no longer hit pets. Hydross the Unstable's melee damage has been reduced. The spawns of Hydross have fewer hit points. The Coilfang Frenzy now does increased melee damage, but Scalding Water damage has been decreased. Leotheras the Blind's Chaos Blast radius has been significantly reduced, which will allow additional melee to damage Leotheras while he is in metamorphosis form. Leotheras the Blind will now also spend less time whirlwinding before shifting into his metamorphosis form. Leotheras the Blind's hit points have been reduced. Inner Demons are now slightly easier to kill and deal less damage. Serpentshrine Lurkers are now banishable and fearable, and no longer create mushrooms so quickly. Morogrim Tidewalker has been moved to a more central location in his room. Hydross the Unstable's hit points have been slightly reduced. Colossus Ragers have had their health reduced significantly. - Auchindoun: Mana-Tombs Ethereal Sorcerer's in Heroic difficulty will summon Arcane Fiends less frequently. The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty. Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana. Nexus-Prince Shaffar's will now summon Ethereal Beacon at a more regular interval. - Auchindoun: Auchenai Crypts Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty. Avatar of the Martyred's Mortal Strike damage has been reduced. Shirrak the Dead Watcher's Fiery Blast damage has been reduced on Heroic difficulty. Raging Souls will now correctly despawn after casting their Rage spell on Heroic difficulty. - Auchindoun: Sethekk Halls Sethekk Guard's damage has been greatly reduced. Sethekk Ravenguard's damage has been reduced on Heroic difficulty. Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility. Sethekk Oracle's Arcane Lightning damage reduced and it will be cast less frequently. Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana. Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have mor mana. Added a 1 second cast time to the Spell Reflection ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts. The Arcane Destruction buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance. Sethekk Talon Lords now wield a scimitar and shield instead of a polearm. Time-Lost Shadowmage will now be able to cast Curse of the Dark Talon spell more than once. Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the Arcane Explosion, and reduced the frequency on his Polymorph. Talon King Ikiss is more obvious when he is about to cast Arcane Explosion. - Auchindoun: Shadow Labyrinth The Shadow Defense spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance. Fel Overseer's Mortal Strike in Heroic difficulty now deals less damage. Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty. Cabal Cultist's damage has been reduced in Heroic difficulty changed. The damage dealt by Murmur's Thundering Storm is now increased properly by Resonance. Reduced the number of creatures in Shadow Labyrinth. - Caverns of Time: Escape from Durnholde The Durnholde Mage's Polymorph spell will be cast less frequently. Infinite Slayer's Mortal Strike damage has been reduced. Lieutenant Drake's melee speed has been slowed slightly and damage reduced. Captain Skarloc's Consecration ability and melee damage has been increased on Heroic difficulty.He will now take damage properly when he dispels Unstable Affliction. Infinite Defiler's Curse of Infinity on Heroic difficulty has been renamed to Bane of Infinity, since the effect is not removable as a curse. - The Human Illusion spell will now interaact correctly with Shadowform and Druid shapeshifts. - Caverns of Time: Opening of the Dark Porrtal Temporus' Spell Reflection ability on Heroic difficulty now has a duration of 6 instead of 8 seconds. Temporus may no longer be disarmed. Chrono Lord Deja's Time Lapse may no longer be reflected. - Karazhan Prince Malchezaar's door will now close when his encounter begins. Prince Malchezaar's aggro range has been reduced. Romulo's Daring spell now increases haste and damage by 35% instead of 50%. Romulo's Poisoned Thrust will now be used less frequently. Backward Lunge damage has been decreased. The Deadly Swathe now operates based on the new creature cleave rule when engaging Romulo. Fixed an issue where if Romulo or Julianne were killed in the final phase and the raid then died, the dead actor would not despawn, forcing players to soft reset the instance to fix things. Blinding Passion will now only hit players. Immunity effects such as Ice Block will no longer remove the secondary effects of being Little Red Riding Hood. Fixed a bug that was causing Maiden of Virtue's Repentance to hit her current target. Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly. Terestian Illhoof will no longer sacrifice his primary target. Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek. Terestian Illhoof's Imps have had their hitpoints reduced slightly. Spectral Guest melee damage per second has been slightly reduced. Shade of Aran's conjured elementals now despawn when he is defeated. Nether Protection will no longer cause Flame Wreath to detonate. Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring. Roar is now susceptible to Horror effects. The Rolling Pin of the Ghostly Baker will now only deal damage to one target. Shade of Aran's conjured elementals now have significantly less health. Shade of Aran's Blizzard should now be more visible and its duration has been reduced. Shade of Aran's Flame Wreath should completely ignore pets, summons, guardians and mind-controlled NPCs. Shade of Aran's Door should no longer lock if he dies while drinking. Shade of Aran's respawn region should properly shut down if he dies while drinking. Shade of Aran will no longer cast Dragon's Breath. Netherspite's room now has a door that locks when the encounter begins. Netherspite's Nether Burn and Nether Breath will now ignore line of sight. Netherspite will no longer cast Nether Burn while crazed. The arcane creatures that spawn in the Menagerie will now respawn less frequently. Phantom Valets and Ghostly Stewards are now larger to make them stand out a bit more from the other residents of the tower. Skeletal Ushers can now be affected by Shackle Undead. Syphoners and Mana Feeders have been substantially reduced in hit points, and the Syphoner's melee damage has also been reduced. Karazhan Tomes Redemption of the Fallen will now correctly summon a lvl 70 creature. Wrath of the Titans will no longer gain the full effect from +dmg gear Torment of the Worgen will now deal additional shadow damage when it procs (previously it did not work and did not log) Legacy of the Mountain King remains unchanged. Dark Screechers should no longer chain-cast Sonic Burst. Negatron's Earthquake will now play correctly. - Tempest Keep The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change. Creatures in Tempest Keep: The Eye, The Arcatraz, The Mechanar, The Botanica all have a chance at dropping health and mana potions that will only function inside the Tempest Keep raid and dungeon instances. The damage dealt by Novice Astromancers and Apprentice Star Scryers has been greatly reduced. Crystalcore Sentinels no longer Trample. The range of Crimson Hand Battle Mage's Frost Bolt Volley has been increased. Astromancers and Astromancer Lords no longer use the Blast Wave ability, and the range of their Fireball Volley spells has been increased. The damage over time and radius of the Star Scryer's Starfall spell has been reduced. Arcane Resistance will prove much more effective against High Astromancer Solarian's spells. High Astromancer Solarian now summons fewer Solarian agents, and the Solarium Agents now deal less damage. The Al'ar encounter has been significantly reworked. Her movement around the room will now be more predictable, Al'ar's hit points have been reduced, and killing the Embers of Al'ar will now be both much more possible and more rewarding to the raid. High Astromancer Solarian's hit points have been greatly reduced. Reduced the radius of Fragmentation Bombs in Tempest Keep to better match their visual. - Tempest Keep: The Botanica Bloodwarder Protector's Crystal Strike may now be dodged and parried. Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the Arcane Blast ability on Heroic difficulty. The duration of Vial of Poison has been reduced significantly. Greater Frayer's do more damage in Heroic difficulty. Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty. Thorngrin the Tender's damage has been reduced in Heroic difficulty. Mutate Fleshlasher's damage has bene reduced in Heroic difficulty. The Sunseeker Gene-Splicer's Death & Decay will occur less frequently and the damage has been reduced on Heroic difficulty. Mutate Fear-Shrieker and Mutate Horror hit points are reduced Warp Splinter's Arcane Volley damage has been reduced on Heroic. The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed. - Tempest Keep: The Mechanar Bloodwarder Physicians now have more mana. Nethermancer Sepethrea will no longer break nearby players' stealth when engaged. - Tempest Keep: The Arcatraz Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty. There are less Arcatraz Sentinel corpses in the dungeon. Zereketh the Unbound's Seed of Corruption will not knock players back as far. Zereketh's melee damage has been reduced on Heroic difficulty. Zereketh's Shadow Nova and the Death Watcher's Death Blast damage has been reduced.. The Arcatraz Sentinel's Energy Discharge damage has been reduced. Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty. Eredar Deathbringer's Diminish Soul damage has been reduced. Eredar Soul-Eater's Soul Chill damage has been significantly reduced. Skulking Witch's Chastise ability damage has been reduced on Heroic difficulty. The Unbound Devastator will no longer be able to use the Devastate and Deafening Roar abilities at the same time. A small shared cooldown has been added to both abilities. Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty. Unchained Doombringer's War Stomp now deals less damage. Harbinger Skyriss's Mind Rend will be used less frequently and the damage has been reduced. Harbinger Skyriss's Domination duration has been changed to 6 seconds. Harbinger Skyriss's Mana Burn drain has been reduced on Heroic. Akkiris Lightning-Waker's Lightning Discharge damage has been reduced on Heroic. There are fewer Protean Nightmares roaming the halls. User Interface - Players will now be able to access the LLooking For Group Channel by joining the Looking For Group/Looking for More tool. - Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options. - Spells that have reagent costs will showw the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar. - Holding down the shift key while mousingg over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works). - The network performance meter now shows framerate and how much memory AddOns are using. - You can socket items while in flight. - When consuming reagents or using items oon the action bar, smaller stacks will be used before larger stacks. - Players who feign death no longer appearr dead to party and raid members and friendly spells will not be interrupted. - Sending item links with invalid enchantmments will disconnect you. - Equippable items displayed as quest rewaards will always show you the tooltip of the item you are currently wearing in that slot. - The area of interest while on a flight ppath is farther along the path instead of in front of you. - Your current target will now display alll of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others. - Raid Windows now remember their positionn in the gamefield between sessions. - A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default. - Profession UI now has a search field. Teext that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type Peace into the search field to see all of your recipes that use Peacebloom, or type in 20-30 to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession. - Profession UI now has a checkbox that alllows you to search by only items that you have the materials to make. - Active corpses or objects (ones with looot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it. - While flying or swimming the 'X' key willl now make you move down. - Hunter Pets now display their spell damaage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using. - Hunters now have a UI option Auto Attackk/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes. - Party members will no longer see a hunteer who is feigning death as actually dead. - Shamans are now a darker blue in the raiid UI so they have a more distinct color. - Items that have additional armor on themm higher than standard for an item of that quality and level will have the armor value displayed in green. - Gems are now searchable in the Auction HHouse under the heading of Gem with the gems then broken up by color so you can search for all gems of a specific color. - When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quantity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price. - The 'Status Bar Text' option in the inteerface options UI will now display numeric values for all party members health/mana bars in addition to your own. - Raid and Battleground chat options have been added to the chat button that is attached to the chat log. - New Tips of the day have been added. - You can now link recipes into chat. If yyou have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat. - Raid assistants can now start a ready chheck. - You can now display the amount of healinng you do to a target in the gamefield. This option can be turned on with the Healing option in the floating combat text section of interface options. - The Auction House now has a reset buttonn that will reset all fields you have entered to allow you to quickly try a different search. - Movement now interrupts the usage of thee Evergrove Wand. - Casting beneficial spells while using thhe Overseer Disguise will now drop the disguise. - The Overseer Disguise now has a 1 secondd casting time, and can no longer be activated while in combat. - The Triangulation Device from the Trianggulation Point quests in Netherstorm will no longer allow the character to see Ethereum Relays. - The directional indicators on the minimaap for the towns have been added in Outlands. - Searches in the auction house for Frenchh, German, and Spanish now do character swapping for some accented characters to yield better results. - There is now a Rotate Minimap feature. - You can now enable target of target in rraid windows - New interface option: Open Loot Window aat Mouse - New interface option: Disable Lua Errorss - You now see the season stats instead of weekly stats for arena teams when you inspect another player - Guild names now appear in player tooltipps - Stackable items retrieved from mail willl automatically stack in your inventory - You are now able to right click a playerr name to report them to GMs. - User Interface Scripting Macro Features: New conditional [flyable] which is true if you're in a location where you could use a flying mount You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target. Added macro option support for /dismount Macros containing conditionals will automatically update their visual feedback as appropriate during play. #show and #showtooltip can be given conditionals and will update dynamically #show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot Added bag and slot number support to: /castsequence, /cast, /castrandom, /use, /userandom, /equip, /equipslot New slash command /cancelform The /equip command can take item identifiers specified as item: : e.g. /equip [modifier:alt] item:25640 You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help, nodead] [target=player] Flash of Light For additional notes on Lua and XML changes please visit the UI & Macros Forum- http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114 World Environment - Two new graveyards have been added to Bllade's Edge Mountains. - Wandering NPCs will turn to face you morre quickly when you interact with them. - The Fel Cannons in Outland should no lonnger be falling thru the terrain. - Obsidian Elementals are now correctly immmune to bleed effects. - The casting of the Sun Shield spell usedd by Firewing Warlocks will now show up in the combat log. - Void Baron Galaxis will no longer despawwn 10 seconds after death. - Uvuros now moves considerably faster thaan before. - Arch Mage Xintor now has pickpocket loott. - Auchenai Crypts: Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc. - Boulderfist Warrior: Mages can now Blinkk when stunned by this creature. In addition, its Shoulder Charge ability now has a minimum range. - Dark Worg: This creature no longer dropss cash. - Dragonhawks: Some of these creatures werre unskinnable. Almost all are now skinnable. Exception: Feral Dragonhawk Hatchlings. - Dust Howler: This creature's Howling Dusst ability is now correctly removed by Cloak of Shadows. - Earthcaller Ryga, Eclipsion Cavalier,Ecllipsion Soldier,Vyral the Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok Darkeye, Hand of Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har Grunt all now have pickpocket loot. - Fel Cannons: These creatures now drop looot. - Krellack can now be skinned. - Lady Shav'rar: Druid shapeshifting now bbreaks the creature's freeze affect. - Mana Wraith: This creature is no longer immune to the hunter pet ability Warp. - Mennu: The boss's healing ward totem willl no longer trigger kill procs when killed. - Mosh'ogg Witch Doctor: The Ward of Laze totems summoned by this creature can no longer be destroyed by area attacks. - Motes of Mana: Several water-themed creaatures were dropping Motes of Mana; they now drop Motes of Water. - Murkblood Scavengers: The cash dropped bby these creatures has been drastically reduced. - Rockflayers: All creatures of this type now have pickpocket loot. - Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63. - Skettis Arakkoa: These creatures will noow drop Arakkoa Feathers as intended. - Unbound Devastator: The disarm from thiss creature now fails against disarm-immune targets. - Throne Hound: This creature now has elitte-quality loot. - Throne of Kil'jaedan: Elite creatures inn this area now drop elite-quality loot. - Veil Lithic Arakoa: These creatures willl now drop Arakkoa Feathers as intended. - Area 52: Added a guard near an exploitabble dead zone in town. - A new flightmaster has been added to Forrest Song in Ashenvale. - New flight points have been added: --Felwood, Emerald Sanctuary (Both) --Ashenvale, Forest Song (Alliance) - New flight paths added: --Stormwind <-> Thorium Point --Grom'gol Base Camp <-> Flame Crest --Ratchet <-> Gadgetzan, Astranaar, Brackenwall Village --Brackenwall Village <-> Ratchet, Camp Taurajo, Freewind Post --Thunderbluff <-> Zoram'gar Outpost --Evergrove <-> Toshley's Station --Honor Hold <-> Shattrath - Many flight paths have been adjusted to be shorter, faster flights. - Several flight paths which clipped thru objects have been adjusted. - An Inn and mailbox have been added to Evvergrove in Blades Edge Mountains. - A Forge and Anvil has been added to Cosmmowrench in Netherstorm. - Improved combat movement for flying creaatures. - Apothecary Azethen, Ryathen the Somber, Arcanist Calesthris Dawnstar, Magister Duskwither, Tethik, Darnassian Protector, and Groggeroc no longer get loot sparkles when killed. - Antilus the Soarer: This creature can noow be skinned. Mac - Added 'maxfps' game variable, when set tto a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit. Bug Fixes - Nazan in the Hellfire Ramparts is no lonnger affected by Disarm. - Tainted Cores in Serpentshrine Cavern arre now unique. - Fixed several combat log issues where ceertain types of damage were not being reported. - Many quests were incorrectly shareable eeven when items were necessary for accepting the quest. These quests are no longer shareable. - Fixed an error where the G15 Keyboard LCCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft. - Fixed some sound errors in which some soounds were either repeating or were not playing properly. - Fixed many locations in which players haad been getting stuck. - Fixed an issue in which gnomes were unabble to surface properly after being underwater. - Fixed various graphical errors. - Coral Sharks will no longer attack playeers standing at the edge of the docks high above the water on Theramore Isle. - The bleed effect from the druid ability Pounce will now properly apply to targets who are immune to stun. - The Exodar Peacekeeper guards will now ggive the correct directions to the auction house. - Fixed an error where tauren males and gnnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water. - Fixed an error where some characters apppeared to be drinking while standing up. - The target Spell Cooldown Timer has beenn improved. - Using Tome of Conjure Water IX on anotheer Mage will no longer teach that Mage Conjure Water (Rank 9). - The quest item Felsworn Gas Mask is no llonger sellable. - Thorngrin the Tenderwill no longer Sacriifice totems and pets. - The game will now end properly in the Eyye of the Storm Battleground if you cap the flag and it puts you over 2000 resources. - Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse. - Stoneclaw Totem,rank 3, will now pulse ccorrectly. - General Vorpal in the Shadow Labyrinth wwill no longer evade when standing on a particular spot. - The Dragon, Vhel'Khur, will no longer evvade when pulled in Shadowmoon Valley. - Players will no longer crash out of the game when resizing the game window with the Auction House menu open. - Shattrath City Peacekeepers will now atttack players who attack others from a distance. - The Burnoose of Shifting Ages can now bee disenchanted. - Adjusted many quest rewards for better cconsistency. - Zoning into an expansion dungeon and chaanging the difficulty at the same time will no longer cause players to disconnect. - If a player is casting a spell when the debuff Shadow of Death fades from them, they will no longer die when the spell completes. - Fixed many interface graphical errors. - Force-quitting or crashing out of the WooW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels. - Player pets can no longer attack PvP plaayers while not being flagged for PvP. - In battlegrounds, pets with a damage oveer time spell will no longer continue to attack the caster after Resurrection. - There is now a message telling players tthat the replacement for their final Violet Signets will cost 100 gold. - Fixed an issue where quest items were reemaining in a player's inventory even after abandoning the quest. - Fixed several raid UI errors. - In the Black Morass, gnomes are now ablee to run through the water like other races. - Male gnome /cheer animation is no longerr incomplete. - Numerous performance optimizations have been made across all platforms. - Performance improvements for systems witthout vertex shaders enabled. - Proper recognition of SSE support for Peentium III has been implemented resulting in improved performance on this platform. - The Warrior ability Spell Reflection cann no longer be used if a shield is unequipped. - Players will no longer be able to use Chharge types of abilities to port the user up to flying-mounted characters. - Players can no longer be feared when usiing the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.12 (20007-04-06) --------------------------------------------------------------------------------- Mac - Improved memory usage and stability undeer Mac OS X 10.4.9 using multi-threaded OpenGL Bug Fixes - Attempting to turn in a guild charter wiith a signature from a player that formed his own guild will no longer result in an inappropriate error message. - Using the customer support "Auto-Unstuckk" will now trigger the one-hour cooldown on the player's hearthstone. - Arenas Players will no longer be able to see their opponents in the Combat Log of an Arena match-up before the game starts. - Battlegrounds Eye of the Storm: Players should no longer be able to exit the bubble before the match starts. - Mechanar The gate at the top of the elevator in Mechanar will now remain open while attempting the gauntlet and after Pathaleon the Calculator is killed. - Caverns of Time: Old Hillsbrad The Escape from Durnholde event will no longer break during the church part of the encounter. - Various localization fixes have been appplied. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.10 (20007-03-06) --------------------------------------------------------------------------------- General - Some logic was fixed in the "Natural Remmedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. - Goliathon and his shardlings can no longger be pulled to nearby areas that have guards. - More fixes implemented in the "It's a Feel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking. - The Orb of the Blackwhelp and Hallowed WWands can no longer be used in combat, and the transformation will be canceled if the player receives damage. - The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds. - Battle of the Crimson Watch Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed. PvP - Arenas The cost of the "Gladiator's Slicer" has been increased to 2625 arena points. The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points. The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points. The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points. The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points. The cost of the "Gladiator's Shanker" has been increased to 2625 arena points. The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only. The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9. The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points. The cost of the "Touch of Defeat" has been decreased to 1000 arena points. The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points. The cost of the "Idol of Tenacity" has been decreased to 1000 arena points. The cost of the "Libram of Justice" has been decreased to 1000 arena points. The cost of the "totem of the Third Wind" has been decreased to 1000 arena points. Druids - When the duration of "Cyclone" ends, areea buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed. - "Bear Form" now grants 25% increased staamina instead of 25% increased health. - "Dire Bear Form" now grants 25% increaseed stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%. - The multiplier on base weapon damage forr "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. - "Savage Fury" no longer affects "Mangle (Bear)". - "Savage Fury" no longer applies to "Maull" or "Swipe". - The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. - "Improved Leader of the Pack" can no lonnger get critical heals. - The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form). - The rage normalization equation has beenn adjusted to grant more rage. Paladins - The slowing affect from "Avenger's Shielld" is now considered a snare, so snare removal and immunity affects will now work on it. Priests - The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals. - "Silent Resolve" no longer reduces threaat generated by Shadow spells. - Mass Dispel will now target immunity efffects first. - Prayer of Mending now has a 10 second coooldown. - Circle of Healing mana cost reduced by 225%. - The effectiveness of "Fade:Rank 7" has bbeen increased by approximately 25%. - The damage absorption of "Power Word: Shhield" added by the caster's bonus healing has been increased to 20%. Shaman - The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit. - The shaman will no longer generate addittional threat when "Unleashed Rage" triggers. - The free Lightning spell cast from "Lighhtning Overload" will now cause reduced threat. - "Stoneclaw Totem" now has a 50% chance tto stun attackers for 3 sec. when struck. - The bonus of the "Wrath of Air" totem noow applies to healing spells as well. Warlock - "Demonic Tactics" now grants increased ccritical strike chance to you and your demon pet, instead of increased damage. Warriors - The rage normalization equation has beenn adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation. - All warriors had their critical strike cchance adjusted upward slightly (about 1%). - "Thunder Clap" is now useable in Defensiive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. - The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. - "Unbridled Wrath" has been modified so tthat rather than a fixed chance to grant rage, it has an increased chance when using slower weapons. - Increased the health bonus from "Commandding Shout" by 50%. - "Improved Battle Shout" talent renamed tto "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout". Items - The threat generated from the spell effeect on "Thunderfury" has been substantially reduced. - The bonus to "Swipe" from the "Idol of BBrutality" has been reduced from 50 to 10. - "Alchemist's Stone" will no longer increease healing and mana gained from items which are not potions. - The cost of sockets in high end items haas been adjusted slightly, the result is that most high end epic items should see an increase in stats. - Corrected many items that had incorrect stat values assigned to them. - The rewards from the "Fel Embers" quest are now superior items as intended. - Reduced the damage dealt by "The Lightniing Capacitor". - Corrected the level requirement of the ""Fist of Reckoning". - "Necklace of Trophies" has been correcteed to increase Hit Rating instead of Hit Avoidance. - "Burnoose of Shifting Ages" can now be ddisenchanted. - "Nethershrike" now has the proper sell vvalue and can be disenchanted. - Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards. - The "Marksman's Bow" now has the proper damage range. - "Hourglass of the Unraveller" will now pproperly increase ranged attack power. - Corrected the socket bonus for "Soul-Colllar of the Incarnate". - Corrected a typo in the set bonus of "Waarbringer Armor". - "Ruby Slippers" now properly have a castt time. - Corrected the min use level of "Terokk'ss Shadowstaff". - "Warpscale Leggings" have had their Critt Rating updated to the intended Dodge Rating. - "Warmaul Slayer's Band" no longer has crritical strike rating. However, its agility and attack power have been increased. - "Ancient Draenei War Talisman" now sharees a cooldown with all trinkets that temporarily increase damage done. - "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done. - "Aldor Guardian Rifle" now has a range ccorrectly set on it. - The effect on "Void Star Talisman" was iincorrectly set to On Use. It is now set to On Equip. - The critical strike rating on "Cilice off Suffering" has been changed to spell critical strike rating. - The cooldown for "Glimmering Mithril Inssignia" has been increased from 10 minutes to 20 minutes. - The slowing affect from the "Mug 'O Hurtt" is now considered a snare, so snare removal and immunity affects will now work on it. - The "Mark of Conquest" trinket now correectly triggers the mana regen effect. Raids and Dungeons - Creatures in Tempest Keep:Botanica, Temppest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. - Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush. - Hellfire Citadel:Shattered Halls Removed a problematic chest. The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone. Shattered Hand Gladiators will no longer break players' stealth when engaged in combat. - Serpentshrine Cavern Boss creatures have received additional tuning and polish. - Tempest Keep:Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage. The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced. - Auchindoun Shadow Cabal Zealots are now more threatening while under the effect of Shape of the Beast. - Tempest Keep: Botanica Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently. Mutate Fleshlashers now deal less melee damage. Mutate Horrors and Fear-Shriekers now have less health. Sunseeker Researchers will now cast shocks less frequently. Sunseeker Chemists are now Paladin type instead of Warrior type. The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them. High Botanist Freywinn will now plant seedlings at a slightly reduced rate. - Tempest Keep Mechanar Gatewatcher Iron-Hand now wields a Jackhammer. Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack. Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. - Caverns of Time Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. - Karazhan Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected. The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath. Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage. The cooldown of Bellowing Roar has been adjusted to be a more consistent value. Bug Fixes - Fixed the credits to display properly. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.8 (20007-02-15) --------------------------------------------------------------------------------- Bug Fixes - Fixed several display issues with the arrena battle final scoreboard. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.7 (20007-02-13) --------------------------------------------------------------------------------- General - The amount of haste granted by a point oof haste rating has been increased by about 50%. - 20 slot bags are now bind on equip. - Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder". - The Crust Bruster has had a loot icon annd sound change. - Players can no longer send gift wrapped packages via COD. - When sharing a quest, the order logic haas changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full. PvP - Battlegrounds - If Primalist Thurloga is attacked and puulled off her pathing on the way to summon Lokholar the Ice Lord, she will now properly path back to the summoning ring to complete the event. - PVP flags and graveyard nodes can no lonnger be captured through collision. Raids and Dungeons - Players are no longer able to accept thee quest "The Opening of the Dark Portal" while the Black Morass encounter is engaged. - In the Black Morass, Chrono Lord Deja wiill now properly spawn during a Heroic Mode attempt. - After completing the Black Morass encounnter, all the additional mobs in the zone will no longer all aggro. - Durnholde Lookouts will now properly desspawn after all 5 of the Baracks in Caverns of Time: Escape from Durnholde are burned down. - The items required to complete the Karazzhan key quest can now only be looted by the first group in the instance to reach them. - Berthold the Doorman will now have a gosssip option to teleport players to the Shade of Aran's room. This gossip option only becomes available when players have defeated the Shade of Aran. - The aggro range for players when under tthe effect of "Incite Chaos" while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted. - Many creatures within Coilfang Resevoir have been slightly retuned. - Many creatures within the Mana Tombs havve been slightly retuned. Mac - Stability improvements in Multi-Threadedd OpenGL support on future OS X releases. Bug Fixes - The talent "Combat Potency" no longer caauses rogues to have a chance to gain energy when other players hit them with off-hand attacks. - Players with multiple chat windows will no longer have fixed channels (ie. general, trade) added back to the main chat window every time they log on. - Attempting to prospect less than 5 piecees of ore will no longer cause a game crash. (Spanish Only) - The Fel Reaver for "It's A Fel Reaver, BBut With Heart" quest will now respawn properly if you wipe on the quest. - Fixed the local defense channel so that it will properly change based on the player's zone. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.6 (20007-01-23) --------------------------------------------------------------------------------- Hunters - "Silencing Shot" now does only 50% of weeapon damage instead of 75%. - The base damage for "Arcane Shot" has beeen reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. - The bonus damage for "Barrage" is now 4//8/12% for ranks 1/2/3. - The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3. Mages - Each rank of "Improved Fireball" now redduces your spell damage coefficient by 2%. - Each rank of "Improved Frostbolt" now reeduces your spell damage coefficient by 2%. - "Counterspell" no longer triggers the gllobal cooldown. - "Mana Shield" now absorbs magical damagee as well as physical damage. Priests - The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest. Bug Fixes - The "Frozen Shadoweave Boots" will now pproperly increase shadow damage. - Players will no longer lose control of ttheir character if they try to talk to an NPC while mobs are aggro on them. - The /equip command will now work on piecces of gear that are not in your primary bag. - Fixed an issue that was causing some plaayers to disconnect in Hellfire Citadel:Blood Furnace. - The "Corruptor" 4 piece set bonus will nnow be properly applied. - The Legion Fel Cannons at Forge Camp Angger in Blades Edge will now properly spawn above ground. - The Arena queue tooltip will now show thhe arena that the player is queued for. - Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped. - Fixed an error that was causing players to disconnect forming a party with other members in the same area. - Pet icons will now properly update in thhe Stables window. - Improved the robustness of the pet actioon bar display. It is now less likely to be accidentally blocked by addons. - Players will no longer hear the gong souund repeated after initially joining a queue for the battlegrounds. - Having a group invite declined while queeued via "Looking for More" will no longer remove you from the queue. - Nethershards will no longer cost honor tto purchase but will cost gold instead. - Players will no longer be given access tto both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.5 (20007-01-15) --------------------------------------------------------------------------------- - Increased the maximum number of realms tthat can be listed in the Realm List. - Created an option to disable UI Acceleraation for users of select video cards experiencing graphical corruption of the User Interface. To use this option, enter the following line to the Config.wtf file, located in the WTF subfolder of the game: Set UIFaster “x” Where x equals: 0 – This turns off all UI acceleration 1 – For Internal Use Only - DO NOT USE! 2 – Enables partial UI acceleration only. 3 – Enables all UI acceleration. Example: Set UIFaster “2” Note: For users experiencing graphical corruption of the User Interface, it is recommended to try option 2 in order to correct the problem. If this does not solve the issue, then use option 0 to disable all UI Acceleration. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.4 (20007-01-12) --------------------------------------------------------------------------------- - Fixed a bug where flags in Arathi Basin could be captured at extremely long distances. - Fixed a bug where players who had set duungeons to Heroic difficulty level previous to patch 2.0.3 could no longer enter instances. - Fixed a bug that was causing multiple LUUA errors in the German and French battlegrounds. - Fixed a bug that was causing the promotiion of raid members to yield incorrect results. - Fixed a bug where NPC faction changes weere not properly affecting quest- giver exclamation marks. - Fixed a bug where changing party optionss would briefly cause erroneous information to be displayed in the party options menu. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.3 (20007-01-09) --------------------------------------------------------------------------------- The Burning Crusade - Several years have passed since the Burnning Legion's defeat at the Battle of Mount Hyjal - and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade? General - A stirring of events has begun throughouut Azeroth and rumor points to the Dark Portal as its source. - Mazk Snipeshot in Booty Bay now sells buullets. - The Auction House now sorts by buyout prrice first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list. - Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.) - Collector Edition pets are now blue itemms and a confirmation dialogue will appear to prevent accidental deletion. - Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.). - The title "Scarab Lord" can now be choseen in game for select players. PvP - Players can use the /teamquit or /teamdiisband command in order to leave an Arena team. - A new bracket has been added to Alterac Valley for level 61-70. - Added a sorting function so that the batttleground and scoreboard can be sorted by any of the categories. - Healthstones and summoned warlock pets wwill no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena. - The last pet a player had summoned will be resummoned outside the Arena upon leaving. Druids - Due to various talent changes, all Druidds will have all their talent points refunded. - "Feline Swiftness" has been renamed "Ferral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms. - "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus. - "Insect Swarm" has had its damage on alll ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased. - "Nurturing Instinct" now grants its beneefit at all times, but the bonus has been reduced to 25/50% of Strength. - "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting "Wrath" by 25/50/70%. - "Blood Frenzy" benefits have merged withh "Primal Fury". - "Improved Leader of the Pack" has been rreduced to 2 ranks for 2/4% total health healed. - "Pounce" no longer requires the druid too be behind the target. - "Barkskin" is now usable while stunned. - Druids now need substantially less agiliity per dodge. - "Dire Bear Form" armor bonus increased tto 450% and health bonus changed to a 25% percent health increase instead of a flat increase. - The Health bonus of "Bear Form" has channged to a 25% percent health increase instead of a flat increase. - "Swipe" has had its threat bonus multipllier removed. - "Maul" has had its threat bonus multipliier changed to a flat value similar in threat per time to "Heroic Strike". - "Regrowth" has had its mana cost reducedd by approximately 18%. - "Tree of Life" healing bonus now increasses the healing received by your party members instead of the healing dealt by your party members. - The "Tranquility" base amount healed perr second has increased by approximately 273%. The radius of effect has increased from 20 yards to 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds. - "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury". - "Enrage" will now show up in the combat log and in floating combat text. - "Lifebloom" will now correctly consume cclearcasting. - "Predatory Instincts" has had its tooltiip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent. - If a spell is resisted, it will no longeer break stealth. - "Tree of Life's" bonus healing aura willl now reactivate correctly when "Banish" wears off. - Shapeshifted druids will now be able to speak to npcs while shapeshifted. Hunters - "Multi-Shot" has had its mana cost adjussted back to a value closer to its pre-2.0.1 version. - If your pet has been recently revived byy using "Call Pet", it will no longer reset back to full health. - If a Hunter "Wyvern Stings" an enemy alrready asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly. Mages - "Frost Nova" (Water Elemental Spell) hass been renamed to "Freeze". - "Ice Lance" is now correctly affected byy "Elemental Precision". - "Ice Armor"is now correctly affected by "Elemental Precision". - "Frost Armor" is now correctly affected by "Elemental Precision". - Mages will no longer see line of sight eerrors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting. - "Blazing Speed" no longer PROCs while thhe caster is mounted. Paladins - "Blessing of Might" now also increases rranged attack power. - "Improved Righteous Fury" now also reducces all damage taken while active by 2/4/6%. - "Improved Divine Shield" (Protection Tallent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%. - "Improved Resistance Auras" has been rennamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras. - We have fixed a bug where the damage bonnus from "Holy Guidance" was being added to physical attacks. - "Divine Illumination's" duration has beeen increased to 15 sec, from 10 sec. - There will no longer be a slight delay oon receiving the buff from "Light's Grace" when it occurs. Priests - "Mass Dispel" will no longer cause steallthed Rogues and prowling Druids to lose stealth. - "Surge of Light" (Holy Talent) can no loonger be triggered by using items. Rogues - Due to various talent changes, Rogues wiill have all talent points refunded. - "Evasion" (Rank 2) now reduces the chancce that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50. - The "Cloak of Shadows" cooldown has beenn reduced to 1 min, from 2 min. Now a trainable ability at level 66. - "Shadowstep" (New Subtlety Talent) attemmpts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed. - "Premeditation" (Subtlety Talent) has haad its range increased to 30 yards. - "Preparation" now only resets the cooldoown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities. - "Wound Poison" now causes damage and redduces all healing by 10%, stacks up to 5 times. - The Cooldown for "Blind" has been reduceed to 3 min, from 5 min. - There is no longer a random chance the eeffect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged. - Each rank of "Weapon Expertise"now proviides 5 weapon skill. - "Surprise Attacks" now increases the dammage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%. - Resisted spells will no longer break "Sttealth"/"Vanish". - Combo points added to a target should noot be reset until you add a combo point to a different target. Shaman - "Earth Shock" no longer causes increasedd threat. - "Frost Shock" now causes increased threaat. - The training cost for "Strength of Earthh Totem (Rank 5)" is now correct. - "Nature's Guardian" will now work properrly even when you don't have an enemy targeted. Warlocks - Melee damage of "Felguard" has been reduuced. - The damage increase component of "Soul LLink" has been improved. The damage mitigation component has been reduced. - The cooldown of "Shadowfury" has been reeduced to 20 sec, from 1 min. - The mana cost of "Soul Fire" has been reeduced by approximately 45%. - The feedback from dispelling "Unstable AAffliction" is now affected by "Shadow Mastery". - Pets will again have their mana reset too full in addition to their health when first summoned. - "Demonic Resilience" will now properly rreduce pet damage taken. - Fire objects in the game world (bonfiress, braziers) will no longer trigger "Nether Protection". - When a Warlock is under the effects of ""Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast. Warriors - "Weapon Mastery" Rank 2 of this talent nnow grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted. - "Slam's" swing time is no longer slowed by damage taken. - "Rampage's" rage cost has been reduced tto 20. - The daze portion of "Piercing Howl" willl now still land even if the target is already snared. - The bonus threat of "Devastate" on all rranks has been increased. Bonus threat will no longer decrease as ranks increase. Items - The energy gained from "Thistle Tea" noww decreases with levels past 40. - "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost. - "Idol of Brutality" now increases "Maul"" and "Swipe" damage instead of reducing rage cost. - "Idol of Health" now provides bonus healling on "Healing Touch" instead of reducing its cast time. - The rage gained from "Gri'lek's Charm off Might" now decreases with levels past 60. - The energy gained from "Renataki's Charmm of Trickery" now decreases with levels past 60. - "Renataki's Charm of Beasts" no longer rresets the cooldown on Arcane Shot. - "Wushoolay's Charm of Nature" now providdes haste rating instead of reducing "Healing Touch" cast time. - "Wushoolay's Charm of Spirits" now increeases "Lightning Shield" damage by a flat amount instead of a percentage. - "Hazza'rah's Charm of Destruction" now iincreases spell crit rating instead of spell crit percent. - "Hazza'rah's Charm of Magic" now increasses Arcane spell damage instead of providing a spell crit bonus. - "Tidal Charm" Now has a chance of failurre against targets over level 60. - "The Black Book" now provides a flat amoount of spell power, attack power, and armor to your pet, instead of by a percentage. - "Rune of Metamorphosis" now reduces manaa cost of shapeshiting by a flat amount, instead of by a percentage. - "Lifegiving Gem" now provides 1500 healiing and bonus max health instead of a percentage of your max health. - "Venomous Totem" now increases damage deealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance. - "Natural Alignment Crystal" now increasees Nature spell damage by a flat amount instead of by a percentage. - "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance. - "Devilsaur Tooth" now grants your pet crrit rating instead of a guaranteed crit. - "Wail of the Banshee" now has a chance oof failure against targets over level 60. - The threat reduction from Fetish of the Sand Reaver now decreases with levels past 60. - The threat reduction from "Eye of Diminuution" now decreases with levels past 60. - "Stygian Buckler" now has a chance of faailure against targets over level 60. - "Horned Viking Helmet" now has a chance of failure against targets over level 60. - "Gnomish Mind Control Cap" now has a greeater chance of failure against targets over level 60. - "Goblin Rocket Helmet" now has a chance of failure against targets over level 60. - "Clutch of Foresight" now has a chance oof failure against targets over level 60. - "Flash Bomb" now has a chance of failuree against targets over level 60. - The "Green Dragon Mail" Set +15% mana reegenerationhas been replaced with 20 mana per 5 sec. - The "Vestments of Transcendence" Set +155% mana regeneration has been replaced with 20 mana per 5 sec. - The "Stormrage Raiment Set" +15% mana reegeneration has been replaced with 20 mana per 5 sec. - The Thunderclap set bonus for "Conquerorr's Battlegear" is no longer cumulative with the "Thunderclap" talent. - The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent. - The Paladin abilities Flash of Light andd Holy Light will again correctly use charges from the "Zandalarian Hero Charim". - The Paladin abilities Flash of Light andd Holy Light will again correctly activate charges from the "Talisman of Ascendence". - Collector's Edition pets are now be bluee items. Professions - Enchantments - The Crusader Enchantment now decreases iin potency for wielders above level 60. - The Icy Chill Enchantment now decreases in potency for wielders above level 60. - The Lifestealing Enchantment now decreasses in potency for wielders above level 60. - Blacksmithing/Leatherworking specializattion has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker. - Silver/Golden/Mystic/Runic Spellthread hhave been increased in power. User Interface - The Auction House will now sort items fiirst by buyout price then by current price. - Added a new option to the Looking for Grroup and Looking for More panel to choose Heroic Mode Dungeons. - Players will now be able to pull out a ppet window to see all the pets in the raid. - Added Ranged and Spell stats as a displaay option for the G15 keyboard. - Updated the Sound Options menu to includde a checkbox for Hardware Acceleration and a slider for Sound Channels. PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW". Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card. Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape. Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH". - Updated the Sound Options menu to includde a checkbox for Hardware Sound. - API Changes NEW: Dismount() NEW: equippable = IsEquippableItem(item) NEW: link = GetInboxItemLink(index) NEW: button = GetMouseButtonClicked() -- Returns the name of the button that triggered a mouse down/up/click/doubleclick event. NEW: hasMacro = CursorHasMacro() NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo() - Macro Features NEW: /dismount /castsequence will equip items if they need to be equipped, and use them otherwise. The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback. A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia]Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain - Key Bindings Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X Key bindings that directly cast spells or use items now respect the self-cast modifier. - Frame Methods UPDATED: protected, explicit = Frame:IsProtected() -- New 'explicit' return value - Tooltip Methods NEW: isUnit = Tooltip:IsUnit("unit") NEW: name = Tooltip:GetUnit() NEW: name, link = Tooltip:GetItem() NEW: name, rank = Tooltip:GetSpell() Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell - Cooldown Indicators There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"/> should be replaced by <Cooldown inherits="CooldownFrameTemplate"/> - Secure Templates Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame. Added support for state header resizing and re-parenting on state changes. - Saved Variables Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load. - Bug Fixes Unit frames will respond to modified clicks by default. Action buttons no longer use shift-click to pick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier. MovePad will work again. Fixed taint issues with the unit menus (dueling, dismissing pets, etc.) Fixed taint issues with CloseLoot() Fixed taint issues with PickupContainerItem() Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are no longer secure unit buttons) Fixed /reply in macros Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit. The macro "button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro. /click now works with secure action buttons Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name. Mac - The "Enable sound in background" option is now implemented, default on Mac is "on" as before. - Fixed an issue with SetBindingItem, SetBBindingSpell, SetBindingMacro LUA functions. - Addressed a graphics issue where changinng the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled. - Addressed a graphics issue affecting NVIIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot. - Music looping is now fixed. Bug Fixes - Characters on your friends list that aree deleted will now properly be removed from the friends list. - Players will now be put back into the crross-realm battleground raid group after relogging from a force quit. - You will now be able to remove players ffrom other realms from your ignore list after leaving the battleground. - Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard. - When you craft an item with a random prooperty, it will now display it has random properties in the crafting UI. - Characters will no longer be rooted in pplace until logout when being force-quit during the opening cinematic. - Pet statistics will now appear in green when being buffed by an outside source. - You should now get the mail indicator whhen your inventory is too full after leaving a battleground. - Spell penetration should now properly uppdate on the character sheet. - Certain throwing weapons will no longer be consumed when used as a throwing weapon. - Certain throwing weapons have had a damaage range added to their tooltip. - Reduced the cost of some battleground reewards. - The druid Restoration Talent "Tree of Liife" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell. - "Moonkin Form" and "Tree of Life" form nnow have a casting animation for "Warstomp". - The druid talent skill "Tree of Life" noow has a swimming animation. - Adjusted the tooltip for Barkskin to refflect the proper functionality. - "Insect Swarm" Rank 6 will now benefit ffrom the clearcasting effect from "Omen of Clarity". - The hunter spell "Volley" has had its toooltip updated to reflect that it is channeled. - The hunter spell "Flare" will now properrly reveal Mages that used "Invisibility". - The tooltip for the crit bonus granted tto feral druid from the talent "Predatory Instincts" will now reflect the proper amount. - The hunter Marksmanship ability "Silenciing Shot" is now triggering the "Auto-Shot" ability after using the ability. - "Misdirection" will now redirect the thrreat from "Distracting Shot". - "Serpent Sting's" initial, non-threateniing application no longer consumes a charge of Misdirection. - "Disengage" now reduces threat on the miisdirected target and also consumes one charge of "Misdirection". - Hunter Survival talent "Wyvern Sting" att Rank 4 will now cause the correct amount of damage as indicated in the tooltip. - The hunter Survival Talent "Readiness" wwill now finish the cooldown of the ability "Wyvern Sting". - Mages using "Molten Armor" on themselvess and being hit while casting "Arcane Missiles" or "Blizzard" will no longer cancel the spells. - The mage spell "Ice Armor" will now be aaffected by the talent "Frost Warding". - "Spellsteal" and "Detect Magic" now beneefit from the mage talent Arcane Focus. - The mage spell "Arcane Blast" will now rreceive the mana reduction benefits from "Clearcasting". - The mage spell "Fire Ward" rank 6 will nnow properly overwrite previous ranks of "Fire Ward". - "Ice block" will now make a mage immune to "Avenger's shield". - "Blazing Speed" will now remove movementt impairing effects when it procs. - Casting "Ice Lance" will no longer consuume the mage's talent "Presence of Mind" buff. - "Arcane Missiles" will no longer continuue to channel after the target is dead. - "Ice Lance", "Frost Armor", and "Ice Armmor" will now receive the benefits from the mage talent Elemental Precision. - The mage Fire talent "Critical Mass" willl now properly update on the character sheet UI. - The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness". - "Benediction" will now decrease the manaa cost of "Seal of Blood". - "Shadow Word Death" will no longer do daamage to the casting priest when resisted. - "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" to 3.5 seconds. - The priest Discipline talent "Reflectivee Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage. - "Prayer of Mending" no longer procs the heal when all damage is absorbed. - Priests backlash effect of "Shadow Word:: Death" will now properly be applied and can no longer be resisted. - The visual effect of "Shadowform" will nno longer persist if disabled while mounted. - Updated the tooltip on "Cloak of Shadowss" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows." - The rogue Assassination Talent "Quick Reecovery" will no longer refunding energy back to the Rogue if a finishing move is partially blocked. - A "Vanished" rogue will no longer be takken out of their "vanished state" when they resist a spell. - The rogue Assasination talent "Find Weakkness" will now work properly with the finishing move "Deadly Throw". - Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat. - The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used. - "Mind-Numbing Poison" will no longer staack with both "Curse of Tongues" and "Slow". - The shaman talent "Totemic Mastery" willl now increase "Wrath of Air Totem's" radius. - The shaman talents "Elemental Mastery",""Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form. - The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health. - The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks. - The shaman talent "Mental Quickness" willl now properly reduce the casting cost of "Bloodlust" and "Heroism". - The damage dealt from "Greater Fire Elemmental" and "Greater Earth Elemental" is now displayed in the combat log. - The shaman Restoration talent "Totemic FFocus" will now be applied to "Earth Elemental Totem" and "Fire Elemental Totem". - The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking. - "Unstable Affliction" is now improved byy the talent "Shadow Mastery". - Pyroclasm will now properly function witth all ranks of "Soul Fire" and "Hellfire" rank 4. - The warlock Demonology talent "Fel Intelllect" (all ranks) will now properly affect Felhunter intellect. - Crit chance of the spell "Incinerate" iss now being affected by the 2nd rank of the Warlock Destruction talent "Devastation". - Warlock pet "Felguard" will now use the appropriate sounds. - Using a grimoire to teach your demon pett a spell while it is under the effects of "Banish" will no longer consume the grimoire, but the pet is immune and will not learn the spell. - Warriors with full "Weapon Mastery" taleent will now be shown to have immunity towards disarm. - The "Shield Bash" rank 4 daze effect willl now properly slow the target and has had its tooltip updated. - Warriors will no longer being re-enteredd into a combat state if the character switches stances after killing a mob. - "Second Wind" will no longer improperly proc off of a mob's daze. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 2.0.1 (20006-12-05) --------------------------------------------------------------------------------- Looking for Group Interface Tool A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview. http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html General - All players will have their talent pointss reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes. - All pets will now receive a percentage off their master's armor, spell damage, spell resistances, attack power, and stamina. - Low-level spells cast by high-level playeers will receive smaller bonuses from +healing and +spell damage. - HoTs, DoTs, and channeled spells have beeen re-balanced to receive a more appropriate (higher) percentage of +spell damage and +healing. - HoTs from different sources will now stacck (i.e. multiple druids can cast the Rejuvenation spell on 1 target). - New item property "Resilience" has been iintroduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you. - Weapon Skill now does the following: - Weapon skill will no longer reduce the percentage damage lost due to glancing. - The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level. - When casting a buff on a low level targett, the appropriate rank of the buff will automatically be applied. - In PvP, Crowd Control effects will last nno longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist. - Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap. - Several improvements have been made to thhe Macintosh client, including support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher. PvP - Honor System Revamp - Current honor totals have been reset. - Players may display their highest lifetime rank title (accessible from character sheet). - Honor points earned each day may now be spent as a form of currency. - Check the PvP tab of your character sheet to see your honor information. - PvP rewards are no longer unique. - Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards. - Two New Arenas are now available in threee different modes. - 2v2, 3v3, and 5v5 matches - Players may queue up at Goblin NPC's in Stormwind, Ironforge, - Orgrimmar, Undercity, and Gadgetzan Druids - The talent "Swiftmend" will now include bbonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation". - "Feline Swiftness" has been renamed "Feraal Swiftness". Dodge % increase now also applies to Bear and Dire Bear Forms. - "Improved Moonfire" has been reduced to 22 ranks, for a 5/10% bonus. - "Insect Swarm" has had damage on all rankks increased. Mana cost of ranks 1,3 increased. Mana cost of ranks 4,5,6 decreased. - "Nurturing Instinct" now grants the beneffit at all times, but the bonus has been reduced to 25/50% of Strength. - "Omen of Clarity's" duration has been inccreased to 30 min. - "Improved Starfire" has been renamed to ""Celestial Focus". It now also increases the chance to resist pushback when casting Wrath by 25/50/70%. - "Blood Frenzy's" benefits have now mergedd with "Primal Fury". - "Improved Leader of the Pack" has been reeduced to 2 ranks for 2/4% total health healed. - "Pounce" no longer requires the druid to be behind the target. - "Barkskin" is now usable while stunned. Hunters - Traps can be set while in combat, but reqquire a 2 second arming time. - "Auto shot" will be automatically enabledd if the Hunter steps out of melee range while in combat with target. - 1 Agility will now grant 1 Ranged Attack Power. - "Auto shot" is now reset when casting Aimmed Shot. - "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%. - Freezing Traps will now cancel combat wheen cast. Mages - "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze". Shaman - Shaman with the appropriate talent spec aare now able to dual-wield. - Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons. - Rockbiter's weapon functionality has beenn changed. It is now a damage proc instead of a flat attack power bonus. - Windfury Weapon and Rockbiter Weapon enchhantments will only benefit the weapon with the enchantment on it. Warlocks - The range of "Drain Life" and "Drain Manaa" spells have been increased. Warriors - Rage generation from dealing damage has bbeen normalized. - All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed). Items - The "Far Sight" effect has changed so thaat the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye." - Spells can now require either a totem iteem or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkle's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well. - Items that give bonuses, such as criticall strike percentage, have been modified to adhere to a combat rating system. - All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system. - Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired. - The tool tip for the Great Staff of the GGuardian now shows the proper increase of 28 to the party spell critical rating. - Items that are useable from player inventtory with a cooldown will now update the cooldown in real-time. - Players will no longer be able to sell thhe "Blue Skeletal Horse" to vendors. - The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge". - The "Skull of Impending Doom" has been chhanged and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds. - The Backfire effect on the "Net-O-Matic" will no longer break on damage. Professions - All of the profession-made items that havve been created up to now have been given proper stats based on the current expansion item level progression table. - Most of the items made by Tailoring/Leathherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level. - New Max times required. - Level 31+ Green Items at least 8 sec - Level 31+ Blue Items at least 15 sec - Level 31+ Purple Items at least 25 sec - Skill level now determines what items youu can disenchant. - Skill 1= Level 1-20 - Skill 25= Level 20-25 - Skill 50= Level 25-30 - Skill 75= Level 30-35 - Skill 100= Level 35-40 - Skill 125= Level 40-45 - Skill 150= Level 45-50 - Skill 175= Level 50-55 - Skill 200= Level 55-60 - Skill 225= Level 60-65 - Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears. User Interface - Meeting Stone gossip options have been reemoved from Innkeepers in preparation for the new LFG system. - LFG/LFM UI - Tips have been added to Loading Screen tips and new player tips - Meeting Stones now function similar to a Warlock Summon spell. - Players select party member to be summoned and right click the stone. A second party member then clicks the portal to summon. - Enchanting UI has been vastly improved. - Raid UI now supports frame for Main Tank.. - Spell Alert (Enemy Cast bar) - Defaults to off - Enabled through Interface Options - Displays targeted enemy's cast bar when they are casting. - May also be displayed with "V" key functionality. - Auto-loot may be enabled with just one cllick in the Interface Options. - Character sheet UI now displays more preccise melee, ranged, and spell stats. - Players can now cast item targetable spellls on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars. - Semi-charged items can no longer be placeed in the Auction House. - A knowledge base has been added to the inn-game UI. - Searchable database of FAQ's and common support issues. - Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession. - The Hunter ability, "Mend Pet," will now turn red when a pet is out of range. - Players will now be able to disable abiliity messages in the floating combat text. - Players will now be able to scroll down ttheir ignore list if it extends beyond one page. - The tooltips for the Show Dispellable Debbuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups. - Significant changes have been made to Useer Interface customization. - For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1. Bugs - The Rend Blackhand arena event in Upper BBlackrock Spire will now properly reset after a wipe. - Players will no longer resurrect with loww mana and health if they died and released on a Zeppelin or Ship. - Fixed an issue where effects with 100% chhance to be applied were being resisted. - Fixed an issue where high level players wwere not being properly credited the right amount of faction reputation. - Party members will now be properly creditted for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare. - Slowing abilities and spells will no longger decrease the speed of a player when traveling by Gryphon. - Fixed an issue where players were re-tainning talent based abilities even after re-training. - Fixed an issue where the Warlock spell "SShadowburn" was improperly consuming two Soul Shards. - Fixed an issue where players were unable to click on anything if they had any add-ons installed. - Fixed an issue where players were able too use "Mana Burn" on mobs and players without mana. - Fixed an issue where spells that proc whiile a player was standing would not proc if they were sitting or lying down. - Fixed many interface overlapping graphic issues. - Fixed an issue where Seal of Justice (Rannk 2) will now refresh with melee strikes. - Blood Elf mobs in Azshara will now have tthe correct model. - Fixed an issue where a spell with two proocs would be reflected and one of the procs would still hit the player that reflected the spell. - Fixed an issue that was putting Hunters bback into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus. - Fixed an issue where players were being aawarded the wrong item when double looting a corpse under the master loot option. - Fixed an issue where players interrupted while casting would have a longer cast time than normal. - Fixed an issue where players could not seee enchants when inspecting another player. - Fixed an issue where extra attacks from ""Windfury Weapon" would not proc "Flurry" when they crit. - Fixed an issue where players that were kiilled in freezing traps would be stuck there until releasing. - Fixed an issue where Warlocks were able tto despawn a pet to gain a free "Soul Shard"in the Battlegrounds. - Warrior "Shield Slam" and "Shield Bash" wwill no longer trigger a proc from an equipped weapon. - Fixed an issue where players were able too consume a Mana Emerald at full mana. - The totem, "Wrath of Air," will no longerr be useable in "Ghost Wolf" form. - Fixed an issue where Warrior "Battle Shouut" was causing too much threat. - Fixed an issue where computers with ATi vvideo cards were sometimes having problems when displaying a certain texture. - Fixed an issue where the Warlock spell "DDeath Coil" gained double the benefit from the talent "Shadow Mastery". - Player pets will no longer attack CC'ed ttargets while in Passive mode. - "Prayer of Spirit" will no longer cast onn the user if there is no other target selected. - "Lightning Shield" will now have the apprropriate cool-down time between uses. - Fixed an issue where materials were beingg consumed if a player logged out before an enchantment had finished being applied. - The Hunter, "Auto Shot," ability will no longer activate on resurrection. - Fixed a bug where "Inner Focus" was not bbeing consumed when using "Mind Soothe." - Fixed a bug where Rogues were able to usee the ability "Ghostly Strike" when not facing their target. - Warlock pet dismiss sounds will now play properly. - Fixed an issue where Fist weapons were shheathing improperly. - Bags will no longer overlap the Bank UI wwhen the game window is resized. - Players will no longer be able to whisperr to enemy players in Battlegrounds. - The Skeletal Gryphon ride for the Easternn Plaguelands PvP event will now fly at its correct speed. - Players will no longer be able to jump onnto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players. - Shapeshifting will now break "Nogginfoggeer Elixir" effect. - You will no longer die when Feign Death iis finished channeling. - "Scatter Shot" will now properly do damagge even if the target is immune to the confuse effect. - "Aspect of the Cheetah" will now properlyy trigger with absorbed damage. - Casting a lower rank polymorph on a targeet that is already under the effect of a higher rank will cause an error message and not consume mana. - The talent, "Master of Elements," will noow properly proc off of totems. - Players will no longer be attacked by samme faction guards when using mind control on an enemy player to attack. - "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party. - The talent, "Improved Chain Heal," will nnow properly add to the base healing done. - "Healing Wave" Ranks 11 and 12 will now bbenefit from the Shaman talent, "Healing Way." - "Improved Curse of Agony" will now properrly increase the base and spell power. - Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path. - Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match. - Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena. - Casting "Dark Pact" after exiting combat will no longer put you back in combat. - The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating. - Several Chest spawns in Dustwallow Marsh will now properly spawn above ground. - Items that can give +Stamina/Intellect frrom random suffixes will now properly apply while dead. - "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets. - Fixed a bug where you can end up with oveerlapping bags after resizing the window. - Various graphical errors will be noticeabble while viewing maps. Mac - Added support for Multi-Threaded OpenGL oon Intel Macs running OS X 10.4.8 or higher. Depending on hardware, scene and graphicalsettings, this can raise frame rates up to a factor of 2X. - Improved video hardware detection and deffault settings, especially with Intel video. - Vertex Animation Shaders have been disablled for systems with Intel video. - Improved iTunes key-binding feature for ssmoothness and track name display. - Fixed a bug where Tutorial Tips would nott be marked as viewed correctly on PowerPC Macs. - Fixed a rare crash bug in the audio code.. - Improved support for Weather Shaders. - Added support for changing the mouse senssitivity in WoW. Previously, the Mac version ignored the value from the slider in the Interface Options dialog. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.12.2 (20006-10-12) --------------------------------------------------------------------------------- Bugs - Fixed an issue where players were unablee to resurrect at a Spirit Healer. (Spanish Only) - Fixed several issues with in-game slash commands. (Spanish Only) --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.12.1 (20006-09-26) --------------------------------------------------------------------------------- World PvP - Players will no longer lose the Silithuss or Eastern Plaguelands PvP buffs after dying in the zone. - Players will now port to the Crown Guardd Tower graveyard if they die in Fungal Vale while their faction controls the tower. - Players will no longer be interrupted whhile sitting down in Eastern Plaguelands when contested towers change ownership. - Players will no longer be interrupted whhile sitting down in Silithus when a side collects 200 Silithyst and wins the event. - In the Silithus World PVP event, the dusst cloud graphic that appears on a flag carrier will now properly trail behind the character while running. - Players will no longer receive honor if a tower in Eastern Plaguelands is captured while they are stealthed. - Lordaeron's Blessing buff from Eastern PPlaguelands is no longer dispellable. - Players on Windows machines will now heaar the victory music when their faction fully captures a tower in the Eastern Plaguelands. Warlocks - Players that log out of the game and bacck while having a pet summoned will now be properly credited a Soul Shard. - Warlock pet sounds have now been added iin all languages. Warriors - Canceling Bloodrage while in PvP or duelling will no longer remove you from combat. Items - Most enchantments on items are no longerr counted against the maximum limit of effects a player can have on them, so it should be much harder for a player to exceed their max limit on effects and have one be removed involuntarily. - Fixed a graphical error with the Dreadnaaught Helmet. - Fixed an issue in which the "Blessing off the Claw"from the 6 piece Dreamwalker set was causing players to stand up after trying to eat or drink. - Fixed an issue where multiple armor set bonuses were not applying correctly when switching out pieces. - Fixed an issue where the four-piece Plaggueheart set was not properly applying to corruption. - The Blade of Eternal Darkness will now oonly proc when damage is done. - Fixed a graphical error with the Dreadmiist mask in which it would float above the Tauren Females' head. - Fixed a graphical error in which enchanttment glows were not updating if the same item with a different enchant or no enchant was equipped. User Interface - UI windows will now be positioned correcctly if the right action bar is activated. - When going from Windowed mode to Full-Sccreen mode, player names will no longer be replaced with "..." - The Quest Tracker will now properly dispplay purchased quest items. - The Battle Map in Outdoor PvP and in thee Battlegrounds will no longer get stuck when dragging with the cursor in windowed mode. - The Battle Map in Alterac Valley will noo longer switch off whenever a graveyard,tower or mine changes ownership. Bugs - Players will now be able to complete thee quest,"Target: Hive'Ashi Sandstalkers". - Fixed an issue where players could be affflicted by "Withering Touch" more than once at a time. - The Plaguewood teleporter will now telepport players to the correct location within Naxxramas. - Fixed an issue where players were gettinng the message "Invalid" when trying to select flight paths. - Fixed an issue where if the disenchant wwindow was forced closed, a player would lose both their reagent and the item they were disenchanting. - Fixed an issue where players could crashh while fighting Anub'Rekhan. - Fixed an issue in which players trying tto disenchant an item with a full inventory and then casting a spell afterward would lose the reagent and the item. - Fixed an issue where weapon procs will nnow work with instant abilities. - Pet buffs will now apply and remove propperly. - The Priest talent Spirit Tap will no lonnger sometimes proc off of totems. Mac - Players will no longer hear any sound whhen they have "Enable all Sound" turned off. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.12.0 (20006-08-22) --------------------------------------------------------------------------------- Drums of War Cross-Realm Battlegrounds - For the first time in the history of Worrld of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers! World PvP - The stage is set for intense, objective--based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Head out for Silithus and Eastern Plaguelands to engage the enemy on the field! General - Threat Reduction Effects This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7*0.8). They are now all multiplicative. This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously. - Haste and Slow effects Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects. The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time. 30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish. - The deserter debuff will now continue too expire even while you are offline. - Honorable Kills now diminish at a rate 110% per kill rather than 25% per kill. - Temporary item buffs (e.g. poisons, sharrpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion. Druids - Barkskin: The tooltip has been changed tto 25% due to the haste effect change. - Cat Form: This form now has an innate thhreat reduction component. - Ferocious Bite: Book of Ferocious Bite ((Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power. - Furor: This talent now works correctly wwith Cat Form again. - Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form. - Rip: Lesser potency Rips will no longer overwrite greater potency ones. - Fixed a bug where the incorrect sound waas being played by the Claw attack. Hunters - Spirit Bond: This ability will now be coorrectly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally. - Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target. - Growl now correctly initiates combat wheen used by a pet in passive mode. - The Ferocity talent now correctly appliees to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp. - If a hunter has tamed one of the followiing creature types, they will no longer potentially change colors if resummoned: Son of Hakkar - Red Frenzied Bloodseeker Bat - Brown Deep Stinger - Red Dark Screecher - Gray Cave Creeper - Brown Bloodaxe Worg - Black Scarshield Worg -Brown Mages - Arcane Missiles: It is no longer possiblle to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead. - Arcane Power: It is no longer possible tto gain the benefit of this spell and Power Infusion at the same time by careful timing. - Frost Armor Chilled effect: Due to the hhaste effect change, the tooltip has been changed to 25%. - Ice Armor Chilled effect: Due to the hasste effect change, the tooltip has been changed to 25%. - Ignite: The effect of this talent will nnow still be placed on the victim if the caster is killed before their spell reaches the target. - Impact: The effect of this talent will nnow still be placed on the victim if the caster is killed before their spell reaches the target. - Frostbite: The effect of this talent willl now still be placed on the victim if the caster is killed before their spell reaches the target. - Polymorph: This spell will now be removeed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring. - Evocation will no longer be usable whilee silenced. - Reduced the number of messages that appeear in the combat log when using Combustion. - Winter's Chill: The effect of this talennt will now still be placed on the victim if the caster is killed before their spell reaches the target. Paladins - Divine Shield: Due to the haste effect cchange, the tooltip has been changed to 100%. Priests - Mind Control: Due to the haste effect chhange, the tooltip has been changed to 25%. - Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear. - Spirit of Redemption: Fixed an issue preeventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out. Rogues - Due to significant talent changes, Roguees will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced. - Vanish now removes effects that allow thhe caster to always remain aware of their target (currently Hunter's Mark and Mind Vision). - Pickpocket can now be used on targets thhat are in combat, as long as the rogue remains stealthed. - All manner of rogue reagents can be founnd in locked junkboxes (obtained from pickpocketing). - Fixed a bug where the Slice and Dice abiility wasn't playing an animation. - Lethargy Root has been removed from poisson vendors and is now a gray item. - Reduced the number of messages in the coombat log when using the Vanish ability. - Fixed a bug that made Combo Points disapppear from your target when using Vanish. - Eviscerate: Manual of Eviscerate (Rank 99) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power. - Garrote: The damage from this ability haas been increased. In addition, Garrote now increases in potency with greater attack power. - Relentless Strikes: This ability will noo longer trigger when your finishing move does not hit your target. - Rupture: Rupture now increases in potenccy with greater attack power. - Sap: Enemy rogues will now always lose sstealth when you Sap them. Shaman - Reincarnation should now display the coooldown timer when used. - Chain Heal - After the initial target iss healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals. - Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell. Warlocks - Cripple (Doomguard): Due to haste effectt change, the tooltip has been changed to 45%. - Curse of Tongues: This spell will no lonnger debuff the target if they are immune to the spellcast slowing effect - Enslave Demon: Due to haste effect changge, the tooltip has been changed to 40%. - Health Funnel: This spell will now work correctly on low-level enslaved demons. - Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. - Siphon Life will now properly gain a bennefit from Shadow Mastery. - A soul shard will be refunded to the casster any time a summoned pet despawns rather than dies. - Aftermath: The effect of this talent willl now still be placed on the victim if the caster is killed before their spell reaches the target. - Improved Shadowbolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target. - Life Tap: This spell now benefits from eeffects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect. Warriors - Bloodthirst: This ability will now correectly benefit from attack power bonuses versus specific creature types. - Flurry: The text on the tooltip has beenn corrected to indicate it triggers on all types of attacks. - Shield Slam: This ability will sometimess no longer remove more than one beneficial effect from the target. - Thunderclap: This ability was left at 100% despite the haste effect changes. This means its potency has been reduced slightly. Items - +30 Spell Damage Enchantment: Fixed a buug with this enchantment which was preventing it from benefiting healing spells. - Blade of Eternal Darkness: The triggeredd effect from this weapon will no longer occur when the spell being cast has its effect broken by causing damage. - Blazefury Medallion: The triggered effecct from this item will no longer break Gouge. - Bonescythe Armor: The Eviscerate bonus wwill no longer trigger when your Eviscerate does not hit your target. - Darkmoon Card- Twisting Nether: The diallog for this resurrection will now always reappear after the Spirit of Redemption effect has completed. - Earthfury Set: The mana refund effect caan now only occur once per Healing Wave spell cast. - Earthshatter Set: The Lightning Shield bbonus will now be removed if you lose the set bonus. - Eye of the Dead: Holy Shock now interactts properly with this item. - Ranged Elemental Damage: Our ranged combbat system does not allow a ranged weapon to do a mix of Elemental (Fire, Frost, Arcane, etc.) and Physical damage. Many ranged weapons existed which were listed as doing Elemental damage and did not function properly (the damage was dealt, but was treated as Physical). All of those weapons have been changed to deliver the Elemental damage as a chance on hit effect. Hurricane was previously changed this way in 1.11. The following ranged weapons are also fixed in 1.12: Bow of Searing Arrows, Dwarven Hand Cannon, Heartseeking Crossbow, Dark Iron Rifle, Galgann's Fireblaster, Quillshooter, Shell Launcher Shotgun, Venomstrike, and Verdant Keeper's Aim. - Talisman of Ascendance: This item will nno longer trigger from physical damage effects. In addition, if either of the buffs from the item are canceled, they will both be canceled. - Talisman of Ascendance: Holy Shock healss will now trigger the effect from this trinket. - Zandalarian Hero Charm: Item tooltip corrrected to match the effect tooltip. - The Items that summon mounts have been cchanged in their color/quality. Items that summon normal mounts are now blue (superior)items and items that summon swift mounts are now purple (epic) items. - Fixed a bug that allowed you to use itemms which restored health or mana while you were already full health or mana. - Fixed a bug with the Jom Gabbar trinket which was causing it to trigger a category cooldown for a duration longer than intended. - Wrath of Cenarius: This item will now trrigger from Arcane Missiles. - Clarified the tooltips for the Stormshrooud armor and Kalimdor's Revenge to explain that they deal Nature damage. - Fixed a bug that caused the Blooddrencheed Mask to hide a character's hair. - Warbear leather now stacks to 20. - Thunderfury, Blessed Blade of the Windseeeker may now be equipped in either hand. - Argent Shoulders no longer require a rigghteous orb to make. - The cooldown timer on transforming Anathhema and Benediction may no longer be circumvented by zoning or logging out. Professions - Engineering: The damage from sapper charrges can now be resisted. The overall DPS of the charges should not be significantly altered from what it currently is. - Engineering: Explosive sheep do fire dammage instead of physical damage. - Goblin Land Mines and Compact Harvest Reeapers will no longer lock out using other engineering devices until the land mine/reaper dies. Harvest Reaper was given a 10 min self cooldown to prevent too many reapers from being summoned at once. Raids and Dungeons - Uldaman Reduced the number of Shadowforge Ambushers that attack after looting the quest chest. Shadowforge Ambushers are no longer elite. The respawn of the Stone Stewards has been changed to 2 hours (from 30 minutes). - Zul'Farrak The respawn of the 2 Troll/1 Basilisk patrollers should now be 2 hours. Reduced the damage dealt by the Sul'lithuz Abomination and Sul'lithuz Sandcrawler. Zul'Farrak Dead Heroes are no longer elites. Theka the Martyr will now only remain immune to physical damage for 30 seconds before reverting to normal. Antu'sul's Sul'lithuz Broodlings now only hatch 4 at a time and are significantly weaker. Witch Doctor Zum'rah will no longer call as many Zul'Farrak Zombies to his aid when aggroed. Weegli Blastfuse now has slightly more hit points. Antu'sul's Warden no longer attempts to knock adventurers into Antu'sul's lair. Sandfury Cretins who engage the party during the pyramid event are no longer able to cast shadow bolt. - Maraudon Noxxious Scions will no longer spawn when you cleanse Celebrian Vines. - Ahn'Qiraj Lieutenant General Andronov's Aura of Command should no longer generate threat. This will hopefully prevent him from pulling aggro on the entire wave, leading to his untimely death. Hive'Zara Hatchlings can now swim. Egg Explosion will no longer burn charges from spells such as Lightning Shield. It should no longer be possible for Emperor Vek'lor and Vek'nilash to Unbalancing Strike or Arcane Burst immediately after a teleport. User Interface - V key functionality has been improved inn several ways. V key now shows summoned monsters (such as the gargoyles in Stratholme.) V key now shows both monsters and player enemies. V now shows enemies only (no longer shows friendly targets.) Shift-V now shows friendly targets only, not enemies (with a new bindable hotkey.) Control-V shows both friendly targets and enemy targets (with a new bindable hotkey.) - New floating combat text has been added to the game with a number of options. You can see when you take damage, when you are healed and how much, when you acquire and lose auras and much more. You can turn on the new options in the newly revised options screen. - There is now an option to turn on the diisplay of your own name above your head. You can find the option in the interface options screen. - The Need Before Greed and Group Loot couuntdown timers will now have a 3 minute countdown when there is a bind on acquire item on the corpse. This should allow a bit more time in making a decision to roll for an item. - Automatic Quest Tracking has been added to the game and is turned on by default. Any time you advance a quest by advancing one of the requirements, the quest information will appear on your screen for 5 minutes before fading. You can turn this option off from the options screen. - The options screen has be redone and exppanded due to space required for additional options. Also the location of various options has been changed in the options screen. They should make more sense now, though they will not be in quite the place you remember them being. - There is now a confirmation dialogue wheen you attempt to disband your guild. - When you destroy a superior quality (bluue) or better item, you will get a dialogue that has you confirm deletion of that item. - Raid Pullout frames are now created on ddemand and will not take up any memory if you are not using them. - The player inspect range has been increaased to 10 yards. - New API Functions Add-ons can send hidden chat messages to players in the party, raid or guild, using SendAddonMessage("prefix", "message", "PARTY"|"RAID" |"GUILD"|"BATTLEGROUND"). When players receive these messages, a new event "CHAT_MSG_ADDON" is sent, with arg1-arg3 being the parameters to SendAddonMessage(), and arg4 being the name of the player that sent it. The combined length of "prefix" and "message" must be less than or equal to 254 bytes. Added UnitPlayerOrPetInParty() and UnitPlayerOrPetInRaid(). Bug Fixes - Fixed a bug that caused some non-combat pets to be referred to as Minions instead of Pets. Mini Diablo however has escaped this fate and will continue to be referred to as a Minion. - Fixed a bug that was causing Ice Block tto trigger a 5 minute cooldown on the Gnomish Cloaking Device. - Summon Dreadsteed no longer briefly putss you into combat. - Chain-targeted abilities cast by creaturres no longer hit stealthed or invisible players. - Will of the Forsaken is no longer gray oon the action bar while you are charmed. - Fixed a bug where large amounts of damagge could go negative. - Non-combat pets are no longer affected bby environmental damage. - The dressing room window will remain opeen and functional while zoning. - Fixed a bug allowing linked combat groupps to be split when pathing fails. - Soul Link will persist across instance bboundaries. - Item bonuses, buffs, and enchants will nno longer be lost when swapping an equipped item with another equipped item. - Stats will no longer fluctuate when puttting points into stat improving talents. - Devouring Plague will continue to heal tthe caster after the target is Mind Controlled. - Using /assist on a Mind Controlled targeet works properly now. - Recasting Feed Pet while using Feed Pet will reset the duration of the cast. - Activating passive pet abilities while ttargeting an opposite faction player will no longer aggro neutral town guards. - If a Hunter is unflagged for PvP, an eneemy faction rogue won't be able to disarm his trap. - Fixed a bug causing the floating combat text from a killing blow to be delayed until another unit is attacked. - Text with a scroll bar should no longer get clipped while in windowed mode. - Heals from spells such as Frenzied Regenneration will no longer close the loot window. - Casting a spell while a loot window conttaining a disenchantment is open will autoloot the item. - Pet spells can now be toggled in the pett spell book. - Grand Widow Faerlina's Rain of Fire no llonger damages players outside the area of effect. - Players can no longer drop from combat bby repeatedly placing their pet into passive mode. World Environment - Cities Neutral guards are now able to see through the rogue Vanish ability. - Silithus Tortured Druids and Sentinels will now call only one Hive'Ashi drone on death. Mac - Added support for controlling iTunes froom within World of Warcraft. You can bind a set of keys for play/pause, next track, back track and volume up and down. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.11.2 (20006-07-11) --------------------------------------------------------------------------------- General - Fixed an issue where players were still bbeing disconnected in 1.11.0 when trying to log back in within 20 seconds of a client crash. - Fixed an issue where it was possible to pplace special bags inside one another. - Applied a fix where players reported thatt they are sometimes unable to resurrect at their corpse. - Fixed a graphical error where when viewinng a character from a second computer, a player who had his weapons sheathed did not appear to have any weapons on his side or back. - Fixed an issue where a player received a fatigue bar after a disconnection occurred during a flight path over deep water. - The Looking For Group channel is now defaaulted off. Players will need to join the channel to access it. (/join LFG) - Fixed an issue where temporary weapon enhhancements such as poisons would not persist after zoning or logging. Druids - The tool tip for the talent Omen of Clariity now reflects its new duration of 10 minutes. - Fixed an issue where players with the Heaart of the Wild talent were losing health each time they shifted to Bear Form or Dire Bear Form. - Fixed an issue where players with the Furror talent were not staying in combat mode when shifting to bear form and were losing the extra rage generated. Hunters - Players are no longer able to animate emootes while using Feign Death. Paladins - Seal of Righteousness will now benefit prroperly from wizard oil and other effects which give bonus damage against specific creature types. - Fixed a bug where sometimes casting a speell immediately after a swing would prevent Seal of Command from triggering. Priests - Fixed an error where Priests in Spirit off Redemption form did not benefit from plus to healing items. - Touch of Weakness will now work again wheen you have Power Word:Shield active on yourself. Warriors - Fixed an issue where the Improved Charge talent was incorrectly increasing the amount of rage generated by Charge. Items - Fixed an issue where the Undead female's ears clipped through the item "Polar Helmet." - Fixed several graphical anomalies with a female Troll wearing Dreadnaught armor. - Fixed an issue where the trinket "Spectraal Essence" was not working inside of the castle in Caer Darrow. This was preventing players from seeing Magistrate Marduke and starting the quests he gives. Professions -Fixed an error that if you try to create aa Soul Shard bag while you have one equipped the materials used for the creation of the bag are consumed and the bag is placed in the inventory queue. Raids and Dungeons - Fixed an error where Necro Knight Guardiaans in Naxxramas were sometimes causing players to crash when they cast their Blink ability. Battlegrounds - Fixed an area within Warsong Gulch where a person could get stuck and was no longer targetable. - Fixed an issue where sometimes a queued pplayer can't enter a new battleground. User Interface - Using /chatwho for the Looking for Group channel should no longer disconnect players from the server. - Fixed an issue where the Guild Recruitmennt channel option could not be enabled. - Fixed an issue where the use of "Show Tarrget of Target" feature on a friendly target overlapped the fifth buff, making it difficult to see. - Fixed an error where player colored debufff icons were not displaying their correct color. - Fixed an error where negative effects werre not causing party player portraits to pulse the effect color as indicated in the 1.11.0 patch notes. Mac - Fixed a bug in 3D sound positioning that would occur in various situations, such as leveling up or standing above a body of water. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.11.1 (20006-06-28) --------------------------------------------------------------------------------- General - Fixed a soft lock that some players were experiencing within the game or while logging in. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.11.0 (20006-06-20) --------------------------------------------------------------------------------- Shadow of the Necropolis Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King's servants prepare their assault. The Scourge marches again... Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge. General - The cost to unlearn talents will now decaay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold. - Logging back in after a disconnect from tthe server has been greatly improved, and players should now rarely receive the message "A character with that name already exists." - Fear: The calculations to determine if Feear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not. - Periodic Healing: Spells which do periodiic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for. - Reflection: Effects which cause reflectioon will no longer reflect triggered effects separately from their base effects (e.g. Impact, Improved Shadow Bolt, Aftermath, etc.) - Spell and Item Auras with Charges: These auras will now correctly remember their number of charges when you enter or leave an instance, change continents, or log out. - All controlled units will now be titled bbased on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies. - Beneficial spells and abilities that targget multiple units will no longer consume resources (i.e. mana, rage etc...) if they fail to affect anyone. - Chain targeted spells and abilities (e.g.. Multi-shot, Cleave, Chain Lightning) will no longer land if target cannot be seen by the caster due to stealth or invisibility. - Character model transparency has been moddified to fix an issue where PC's would appear to have a large hole in their model (be on the lookout!). - Optimization code known as "M2Faster" is now enabled by default. M2Faster can improve performance in crowded scenes when "Vertex Animation Shaders" is turned on. This function can be turned off by setting M2Faster to "0" in the config.wtf. Reduces the unique number of vertex shader permutations that we will choose to use in rendering Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware. PVP - In an effort to keep their armies better outfitted the Horde and Alliance have both taken it upon themselves to update their available rewards. An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10. The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation. New rank 14 weapons have been added! In order to give casters the same diversity of selection that melee currently enjoy we have added new caster items that are available to be purchased by Grand Marshals and High Warlords. Battlegrounds - Alterac Valley Most of the NPC guard units have been removed. Players now drop more quest items. Creatures that remain in Alterac Valley have had their hit points reduced. The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff. Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage. - This buff scales from 10% at the Seasonedd unit level, 20% at the Veteran unit level, and 30% at the Champion unit level. - Warsong Gulch - Epic leggings have been aadded to the Warsong Outrider and Silverwing Sentinel supply officers for all armor types. These items require Exalted status with their respective reputations. Druids - Innervate: This spell is now a base abiliity for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead. - Nature's Grace: You will no longer consumme this effect when casting a spell which was made instant by Nature's Swiftness. - Swiftmend: This new talent has been addedd to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal. - Enrage: Tooltip edited to clarify functioonality. Hunters - Counterattack (Survival Talent) - All rannks of this talent will now share the same cooldown. - Scorpid Poison: Duration slightly lengtheened. - Changed the way hunter pet family armor bbonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent). - Improved Scorpid Sting: The aura from thiis Sting will now be removed (as intended) when a different Sting aura is placed on the victim. Mages - Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. - New ability added - Winter's Chill. - Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used. - Evocation - Is now available to all magess (via trainer), starting at level 20. - Conjure Food now has a new rank (Rank 7) available in Stratholme. - Frost Ward now has a new rank (Rank 5) avvailable as item loot in dungeons. - Mana Shield - Damage taken will now be abbsorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield. - Dampen Magic - Damage and healing reductiion increased on ranks 3 through 5. - Amplify Magic - Damage and healing bonus increased on ranks 2 through 4. - Counterspell - Fixed a bug that made Counnterspell unresistable. - Improved Scorch - Duration of Fire Vulnerrability increased to 30 seconds. - Blast Wave: The bonus this spell receivess from effects that increase spell damage has been increased. - Cold Snap: This talent will now always cllear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward. - Cone of Cold: The bonus this spell receivves from effects that increase spell damage has been increased. - Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks. - Frost Ward: The amount of damage absorbedd by this ward was increased substantially on all ranks. - Arcane Power: This ability will no longerr stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence. - Added a new level 60 quest available fromm Archmage Xylem in Azshara for mages. - Fire Ruby now has a sell value and can bee disenchanted. Paladins - Benediction: This talent will no longer iincorrectly provide a double discount to Seal of Justice. - Blessing of Light: It is no longer possibble for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed. - Divine Favor: It is no longer possible too cast this immediately after a healing spell and "retroactively" make it a critical hit. - Illumination: When several critical effecct healing spells are cast very quickly, you will now receive the correct mana refund for each one. - Judgement of Command: Now consumes a charrge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage. - Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm. - Seal of Command: Clarified tooltip. - Vengeance: Seal of Command critical hits can now trigger this ability. - Vindication: This effect will no longer bbe absorbed by Grounding Totem. Priests - Lightwell - Casting time reduced. Lightweell object increased in size to make it easier to click; relative click radius decreased slightly. - Mind Control: If you cast Power Word: Shiield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself. - Spirit of Redemption: This spell has a nuumber of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption. - Vampiric Embrace: This ability will no loonger heal for damage caused when the target had no life remaining. - Shadowguard: This Troll Priest racial speell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range on Shadowguard has been extended to hit anyone within vision range. Rogues - Detect Traps is now a passive skill. - Pick Pocket: This ability will no longer trigger effects on your target. - Slice and Dice: This ability will no longger play its sound effect twice. - Vanish: Canceling your Stealth aura whilee Vanish is running will now cause Vanish to be canceled as well. - Hemorrhage: Your damage over time effectss will no longer consume charges of Hemorrhage. Warlocks - Shadow Ward now has a new rank (Rank 4) aavailable as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks. - Soul Link: If your pet is banished, Soul Link will stop functioning until Banish wears off. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter. - Curse of Agony: The damage from this spelll will now continue even if the caster dies or leaves the area. - Emberstorm: This talent will now correctlly increase the damage the Warlock takes from Hellfire. - Hellfire: Aftermath can now be triggered by this spell. - Improved Shadow Bolt: Periodic damage speells and non-damaging spells will no longer consume charges of Shadow Vulnerability. - Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death. Shaman - Due to significant talent changes, Shamann will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. - Anticipation : Now increases chance to doodge by 1-5%. - Following durations have been increased -- Disease Cleansing Totem, Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem, Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem, Windwall Totem. - The following mana costs have been reduceed - Searing Totem, Mana Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand, Flametongue and Windfury. - Two-Handed Axes/Maces (Enhancement Talentt) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later. - Flame Shock - Damage over time portion off all ranks slightly increased. Mana cost of ranks 3 through 5 decreased. - Improved Reincarnation (Restoration Talennt) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly. - Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem. - Fire Nova Totem: This totem now receives increased healing from effects that increase the Shaman's spell damage. - Grounding Totem: This totem will no longeer reflect the Mage talent Combustion back onto the Mage. - Healing Stream Totem: This totem now receeives increased healing from effects that increase the Shaman's healing. - Lightning Bolt: Mana cost reduced approxiimately 17%. - Lightning Shield: Some battleground powerr-up effects were consuming charges of Lightning Shield. They no longer cause charges to be consumed. The range on Lightning Shield has been extended to hit anyone within vision range. - Magma Totem: This totem now receives incrreased damage from effects that increase the Shaman's spell damage. - Searing Totem: This totem now receives inncreased damage from effects that increase the Shaman's spell damage. - Elemental Mastery: If you have this effecct and Clearcasting at the same time, the Clearcasting effect will be consumed first. Warriors - Improved Bloodrage talent changed to geneerate additional rage when the ability is used. - Improved Revenge ranks evened out, resultting in an additional 5% for the final rank. Chance to stun at each rank changed to 15/30/45%. - Bloodrage - Fixed a bug that caused Blooddrage to cost twice the intended health. - Flurry: The tooltip for this talent has bbeen adjusted to indicate it only works on normal melee swings. - Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously. - Sweeping Strikes: This spell has a numberr of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target. Items - Key rings have been added to the game. Level 1-39 = 4 slots Level 40-49 = 8 slots Level 50-60 = 12 slots - Permanent Dungeon Keys Key to Searing Gorge Workshop Key The Scarlet Key Shadowforge Key Key to the City Skeleton Key Prison Cell Key Crescent Key - Stack sizes have been updated: Stacks of 20 Leather (Light, Medium, etc.) Cured Hides (Light, Medium, etc.) Shards (Small Brilliant, etc.) Enchanting Dusts (Strange, Illusion, etc.) Flash Powder Rogue Poisons (Instant, Crippling, etc.) Rogue Poison Reagents (Essence of Pain, Deathweed, etc.) Stacks of 10 Hides (Light, Medium, etc.) - We have re-evaluated the mechanics of connsumable items in the game and concluded that these should work in a more intuitive manner. As such, most items that can not be equipped with right click abilities have been streamlined into one of three categories. Using an item of a particular category will trigger a shared cooldown among all other items in the same category. The categories break down as follows with category cooldowns as listed. Potions 2 minutes: This includes items such as Health Potion, Mana Potion, Invisibility Potion and Mighty Rage Potion. Aggressive 1 minute: This includes items such as explosives, Really Sticky Glue and Discombobulator Ray. Non-Aggresive 2 minutes: This includes items such as Healthstone, Night Dragon's Breath, Whipper Root Tuber and Target Dummy. - Many items that can be equipped have had their cooldown category removed and will be controlled exclusively by the item's self cooldown. For example, the Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman of Arathor. - We have re-evaluated the class specific qquest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality. - Updated the set bonus tool tip for The Ellements and The Five Thunders set to better explain it's function - Antenna of Invigoration's damage type hass been changed to Nature, it was never intended to do physical damage. It will also now properly display it's firing animation. - Slave Master Blackheart will now drop looot appropriate of a rare NPC. - The binding on Amulet of the Redeemed andd Shroud of Arcane Mastery have both now been changed to the intended Bind of Acquire. - The Gnomish Mind Control Cap may now onlyy be used on targets that are not in combat. - Deathdealer's Spaulders were unintentionaally given higher stats than they should have had for an item of their level, this has been corrected. - Uther's Strength is now properly flagged as Bind of Equip. - The Tome of Divine Right has it's mana reegen function changed to the intended On Equip instead of On Use. - Perdiot Circles have been properly renameed to Peridot Circles - Low level boars/wolves drop boar meat andd wolf meat much more frequently now to facilitate cooking - A number of items have had their stackingg limits increased including leather, enchanting dust/shards and rogue poisons/reagents among others. - Ashwood seeds can now be placed in herb bbags. - All food/drink can be eaten while silenceed. Previously some food/ drink could not be consumed when under the effect of a silence. - The Mantle of the Timbermaw will now makee the correct inventory sounds. - The Spirit of Zandalar will no longer perrsist through death. - Ancient Hakkari Manslayer: This item willl no longer trigger erroneously on the strike which kills the target. - Badge of the Swarmguard: The Insight of tthe Quiraji aura no longer displays any duration. It is removed when The Badge of the Swarmguard aura is removed. - Black Grasp of the Destroyer: Losing targgeting on your enemy will no longer prevent you from gaining the mana when this item triggers its effect. - Blade of Eternal Darkness: This item can now correctly trigger its effect from any harmful spell. - Bloodfang Set Bonus: The damage effect frrom the 8-piece bonus on this set will no longer trigger on (and break) Gouge. - Bonfires: This stationary fires will no llonger create two messages in the combat log each time they deal damage. - Clutch of Foresight: This item now functiions when the user is silenced. - Darkmoon Fair Card Twisting Nether: If yoou are Soulstoned, Soulstone will now always take priority over Twisting Nether's effect. - Earthfury Set: When Healing Wave chains tto additional targets from this set bonus, it will no longer pick uninjured targets. - Darkmoon Fair Card Blue Dragon: This itemm will no longer trigger from using any ability which does not cost mana. - Enigma Set: The Enigma's Answer effect wiill no longer trigger from items. - Health Regen Every 5 Seconds: Items with this bonus have been fixed so that the health regeneration occurs during combat again. - Holy Mightstone: The spell damage bonus ffrom this item will no longer increase the melee damage done against undead. The attack power bonus will still function as intended. - Hurricane: This weapon was not dealing thhe listed frost damage. That listed frost damage has been replaced with a chance to trigger a damaging frost effect. - Implements of Unspoken Names: This set boonus had an error that made it not properly affect base damage from pets. That error has been corrected. - Primal Hakkari Tokens: These items from ZZul'Gurub now identify which classes can use them in their item descriptions. - Rejuvenation Potions: Any type of potion or consumable that grants mana and healing will no longer be consumable unless either your health or your mana are below maximum. - Robes of Insight: This item's effect willl no longer lose charges when casting spells that have no mana cost. - Rune of the Dawn: This trinket will no loonger have any effect on melee damage done to undead. - Scarab Brooch: Holy Nova and healing fromm Holy Shock will now properly trigger this item's ability. - Shadowstrike: The cooldown on transforminng this item is now always 60 seconds. - Stormshroud Set: The Lightning effect froom this set will no longer break your Gouge. - Temporary Spell Damage Auras: (eg. Unstabble Power, Power Infusion, etc.) All of the items which grant temporary spell damage bonuses are now correctly set not to trigger off items, and to trigger off any appropriate spell the player knows. - The Elements Set: This set bonus will no longer trigger from tradeskills. - The Five Thunders Set: This set bonus willl no longer trigger from tradeskills. - The Ten Storms Set: The Lighting Shield bbonus placed on other players will function correctly again. In addition, it will no longer be possible to gain more than one Lightning Shield effect from this set bonus anymore. - Totem of Life: Effect increased. - Thunderstrike: The cooldown on transformiing this item is now always 60 seconds. - Trappings of The Unseen Path: This set boonus had an error that made it not properly affect base damage from pets. That error has been corrected. - Troll's Blood Potions: These potions havee been fixed that so that the health regeneration occurs during combat again. - Ultra-Flash Shadow Reflector: This item ccan now reflect the damage caused by the Troll Priest racial spell Shadowguard. - Zandalarian Hero Charm: The damage and heealing on this item have been reduced by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants 25 damage and 50 healing per charge. Several Paladin spells, Starshards, and Lightning Shield were not consuming charges of this trinket. All those spells have been fixed. In addition, totems which now benefit from increased damage and healing will also consume charges (Healing Stream Totem, Searing Totem, Magma Totem, and Fire Nova Totem) - Eating and Drinking: You will no longer ffall through a chair you are sitting in if you eat or drink. Professions - Fishing Schools of Fish have been spotted off the coast of Azshara Swarms of Eels have been spotted off the shores of Feralas, Tanaris, Azshara and southern Stranglethorn. Bloated Fish will no longer be found in wreckage - Tailoring Dreamweave Circlet is now a Superior quality item Four new nature resist cloth armor recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation. - Leatherworking Three new nature resist leather armor recipes have been added to the ghost leatherworker of Silithus for those with high Cenarion Circle reputation. - Blacksmithing A number of weapons made with Fiery and Lava cores have had their material requirements reduced. Black Amnesty, Blackfury, Ebon Hand, Blackguard, Nightfall are the affected weapons. The Dark Iron Bracers and Fiery Chain Girdle have had the materials required to make them reduced significantly. The Ebon Hand has had its attack speed decreased somewhat. The axesmith weapon Nightfall effect has been changed from -60 resistance to +15% spell damage taken. Also its speed has been decreased somewhat. Three new nature resist plate recipes have been added to the merchants at Cenarion Hold for those with high Cenarion Circle reputation. - Mining Smelting Bronze, Silver and Iron will give increases to mining skill for somewhat longer than they used to. - Enchanting The two-handed agility Enchanting recipe now provides a green glow on those weapons. - Alchemy The Gift of Arthas now uses the elixir cooldown rather than the potion cooldown. - Engineering Grenades and Mortars now are set to use the "Controlled Stun" mechanic so using grenades in conjunction with other stuns (such as Hammer of Justice) may give you diminishing returns. The materials used in sapper charges have become less stable and now on occasion sapper charges will only affect the user lighting them on fire for a period of time. A player is now much more likely to break out of the The Reckless Charge effect of the Rocket Helmet early. This is to maintain consistency with all other effects that take control away from a player (Sheep, Stun, Hibernate, etc...). This change only affects players, there is no change in using it against monsters. When a Paladin is replaced by their Evil Twin due to transporter malfunction, they can no longer revert to their normal self using divine shield. Tranquil Mechanical Yetis are no longer unique. Quests - Light's Hope Chapel has been revamped andd is now a fully functional quest hub. A new mailbox has been added. The chapel is now flagged as an inn. A guard system is in place. New vendors have been added. - Dozens of new quests have been added to LLight's Hope. - A new LEGENDARY item quest has been addedd! Casters rejoice (and druids too)! - Aurel Goldleaf at Cenarion Hold in Silithhus has a new quest. - New quests available in Zul'Gurub and Ligght's Hope Chapel for head and leg resistance enchantments. - Several new tradeskill quests have been aadded to assist players in obtaining frost resistance armor and items. - Dire Maul Librams may now drop in any winng. - Blood of the Black Dragon Champion is noww a multi-drop quest item. Everyone on their respective faction's quest will be able to loot the blood. Reputations - Cenarion Circle A new quest is available at Cenarion Hold for players who wish to turn in Combat, Logistics and Tactical Badges for reputation. Encrypted Twilight Texts now stack to 250 Combat Missions from the Field Duty questline in Silithus are now received in batches of four (all hitting the same hive) Envelopes for all Field Duty Assignments are now non-unique Unsigned Field Duty Papers now need to be "prepared" by players by right-clicking on them. This action has a 3-minute cooldown. Completing the Field Duty quest has a reputation reward once again. - Bloodsail Buccaneers New repeatable "turn-in" quests have been added to each of the goblin cities as a vehicle to raise the player's faction with them (while decreasing the player's Bloodsail Buccaneer faction) - Hydraxian Waterlords New revered option for Hydraxian Waterlords faction allows players to receive a non-consumable version of Aqual Quintessence Raids and Dungeons - Release timers have been be removed from instances. This includes dungeons, battlegrounds, and raid instances. - Instituted an anti-exploit measure on cerrtain encounters (almost entirely raid bosses). These encounters will prevent people from zoning into the instance while that encounter is engaged. If you attempt to zone into the instance while that encounter is engaged, you will be resurrected at the outside entrance. We will be making adjustments to the entrances to Molten Core and Blackwing Lair to accommodate this change. Combat resurrections, soulstones, reincarnate, etc. will still work fine. This is primarily to combat graveyard rushing in instances. - Zul'Gurub Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar. Class specific enchantments given by Zanza the Restless no longer require Arcanum (Librams) from Dire Maul. The requirements have been changed to items found within Zul'Gurub. Speak with Zanza the Restless for more information. The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had their hit points reduced considerably. Zandalarian Armor Replacement - Due to the changes made to the armor rewards from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to replace pieces of armor that have been lost or deleted. After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses. When Hakkar gains the Berserk effect, Hakkar will now emote that he is berserk instead of emoting that he is enraged. - Ruins of Ahn'Qiraj Ossirian the Unscarred - There is a new crystal that will be visible before the encounter begins. Players can use this crystal just like any other crystal in the encounter, but it cannot come back up during the encounter. Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes made to the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw, and Windcaller Yessendra in Cenarion Hold. The hitpoints of every creature in the General Rajaxx encounter has been lowered. Damage of General Rajaxx has been lowered. The wait time between waves in this encounter has been shortened. - Princess Huhuran's Acid Spit can no longeer be redirected by Grounding Totems. - Arygos in the Temple of Ahn'Qiraj will noow offer to teleport players to the following places given the following conditions have been met: If the Twin Emperors have been defeated, Arygos will teleport players to their lair. If Ouro has been defeated, Arygos will teleport players to the chamber where the dragons are being held prisoner. Arygos will not teleport players that are in combat. - Emeriss, Lethon, Taerar, Ysondre - Some oof their abilities will be less predictable than before - Tinkerer Gizlock can now throw Flash Bombbs - The Gordok Inner Door Key will now properrly be destroyed if you are ever outside the instance and alive. User Interface - If the master looter assigns a unique iteem to a player that already has that item, or any item to a player whose inventory is full, he will get an error message and be able to reassign the loot - Text that a raid leader sends to chat willl now be displayed in a different color and will have the [Raid Leader] label. - There is now a new raid warning chat channnel available to raid leaders and assistants. Text that is sent to this channel will appear in the center of the screen for all players in the raid. The channel is called Raid Warning and text can be sent to it with "/rw" - Raid leaders now have a Ready Check buttoon on their raid interface. This can also be sent with /readycheck from the chat line. A Ready Check sends an "Are you ready?" window with Yes/No buttons to all players in the raid. The raid leader will get feedback in 30 seconds on all the players who were not ready or who did not respond. - Players now have a Raid Info button on thheir raid interface that functions the same way /raidinfo worked before. This function will display a pane showing all of the raid instances that a player is saved to, rather than displaying it to the chat window. - Players in a party may now select an optiion that allows them to all currently open instances. You only get the reset all instances option if you are a party leader. The UI option appears if you are a party leader, you have one or more instances open, and you are not currently in an instance. The UI option is a right-click option off of your own portrait (like party loot options). You get a warning dialogue when you select this option asking if you really want to reset all instances. If you select reset all instances, all non-raid instances will be reset to their starting condition. - Auction Search Results. It should say "Searching for Items" when it is still seeking results. It should only say "No Items Found" when it has completed a search and not gotten any hits from your criteria. - The Repair all button on NPC's that repaiir will now repair all of the items that you are carrying whether you have them equipped or not. - Parties and Raids now can mark targets foor their party/raid in the gamefield. A party leader or raid leader/assistant can right-click the portrait of their target to select a symbol to associate with that target. All players in the party/raid will see the selected symbol over the head of the target as well as on the portrait of that target. - Players can now turn on the "Target of Taarget" in the Raid and Party section of the interface options. When this is turned on, anytime a player is in a party or raid, it will show the portrait and health of whatever your current target has targeted. You can click on that portrait to target that thing directly or if you have the spell glove up you can cast spells on the target of target without targeting it directly. - Bags that you are carrying now have a broown background when opened and bags that are in your bank have a gray background when opened. This will allow a player to more easily tell the difference between a bag they are carrying and one that is in their bank. - When reputation increases from one level to the next (Friendly to Honored for instance) that text will be displayed to the chat log instead of to the combat log. - The Group Loot/Need before Greed dialoguee will now show a golden dragon border around Bind on Pickup items. - The party leader can now reset a dungeon instance from the interface. If the party has recently been inside an instance but is now outside of the instance, the party leader will have a right-click option from their own portrait (where you select the loot UI preference) that is "Reset all Instances". If this is selected all non raid instances will be reset for the party. - Players now automatically have Keyrings. When a player first acquires a key, they will automatically acquire a keyring that can only hold permanent dungeon keys. The size of the keyring will increase as the player goes up in level up to 12 key slots at level 60. - Additional action bars now have range inddicators on them. If a button in one of a players additional action bars has a range component, it will display a red dot when a target is out of range. - You can now target a player by clicking ttheir name from the chat log and selecting the "Target" option. - Spells that have a lasting effect on a pllayer and have charges such as the Shaman's Lightning Shield spell will now display how many charges are left on spell icon. - The icons of negative effects on that apppear on the player now have a color to indicate their type. Curses are purple, disease is yellow, poison is green and magic is blue. In addition when a party member is struck by one of these four types of negative effects, their portrait will pulse the appropriate color for 30 seconds or until the effect is removed. - Using B at the bank will now toggle open//closed all of your bags and all of your bank bags. - When you are at the bank and your open baags would start to overlap with your bank pane, your bags will scale down to a smaller size so you can access all of your bags and the bank at the same time. - Many new Tips of the Day have been added.. - The interface event processing has been ooptimized while zoning. - Your interface windows are no longer clossed when you zone. - You can now bind the mousewheel to buttonn actions. - You can now rebind the screenshot action,, though the print screen button cannot be reassigned - When you kill a creature, the combat log will report "You have slain !" - Reloading the UI requires user input. World Environment - New flight points can be found at Ratchett and Marshall's Refuge, Un'Goro Crater. - Flight paths added between: Morgan's Vigil - Lakeshire Revantusk Village - Light's Hope Chapel Aerie Peak - Chillwind Point Stonetalon Peak - Nijel's Point Cenarion Hold - Feathermoon Stronghold Cenarion Hold - Camp Mojache Cenarion Hold - Un'Goro Crater Gadgetzan - Un'Goro Crater Crossroads - Ratchet Theramore - Ratchet Ratchet - Talendris Point Moonglade - Talonbranch Splintertree - Valormok Hammerfall - Revantusk Village Camp Mojache - Freewind Post - Several flight paths adjusted for smootheer transitions on linked flights. - Hive'Ashi Workers, Hive'Zora Tunnelers annd Hive'Regal Burrowers have been set to much quicker respawn times. - Lord Skwol, Prince Skaldrenox, Baron Kazuum and High Marshal Whirlaxis in Silithus have had their balance reviewed. They should be much closer in difficulty to one another and are tuned for a 20 person raid group. - Buru the Gorger's Creeping Plague has beeen slightly reduced - Creatures that enrage at low health will no longer be enraged after combat. - The group pulls before General Drakkisathh once again have linked agro. - Fixed several typographical errors in varrious guard directions. - A few more civilians, who previously assiisted guards, no longer do so. - Incendosaur should now be giving the corrrect amount of experience when killed. - Blackwater Deckhands no longer respawn innstantly. - Plague Swine now can be skinned. - The plague trap crate in Stratholme will now correctly show up as trapped when using detect trap. - Skeletal Shadowcasters in Razorfen Downs no longer drop loot. - Emperor Dagran Thaurissan will once againn use his Avatar of Flame ability. - The Goblin Craftsman's Melt Ore ability wwill be properly modified by Amplify and Dampen Magic. - Slaughterhouse Protectors can no longer bbe feared. Mac - "Maximized Windowed Mode" on a multiple ddisplay setup now leaves extra displays available for desktop use. - In windowed mode, the window position andd size is now saved on exit. - Command-clicking the zoom button in windoowed mode will now toggle amongst a few standard sizes. - The desktop is no longer displayed when sswitching between full-screen resolutions. - Cinematic support on 10.4.x systems has bbeen revised to use CoreVideo for playback. - Fixed a bug that could disrupt window sizzes of other apps and desktop icons when switching in and out of fullscreen mode. - Keyboard event processing has been improvved and is less likely to drop keystrokes. - The config.wtf variable "screenshotFormatt" allows the user to choose "png", "jpeg", or "tga" (Targa) format for screen shots. - Fixed an issue in WoW where pasting in muulti-line text from the clipboard would result in one long line of text in the text view. - Fixed an issue where international characcters were not being copied and pasted correctly in some situations. - Conditional support for future OpenGL perrformance enhancements in OS X. - Fixed a bug which could cause improper onn-screen positioning of game scene when using a mod such as CTWorldFrame, in conjunction with fullscreen effects such as the glow & death effects. Bug Fixes - You no longer take durability damage if yyou die from a player-cast debuff after zoning. - You get a failure message if you fail to dispel debuffs on yourself. - If Heroic Strike or Raptor Strike fails, your combat swing will do normal damage. - Fixed cursor tooltip positioning in widesscreen video modes. - You will be removed from combat when Blooodrage ends, unless you are engaged with the enemy. - The range for resurrection is the same whhether the target player has released or not. - The Warlock Succubus will no longer auto--cast Seduction on a creature with damage over time effects on them. - Warlock minions are now properly labeled as minions when logging in. - Pets can no longer agro creatures in roomms above or below them. - Mind Vision now cancels when the target iis not visible. - Shapeshifted Druids now maintain proper vvoice over. - Spell charges are properly retained afterr zoning. - Heals from the priest's Vampiric Embrace will no longer keep the priest in combat. - Right-clicking on a lower rank Lightwell while a higher rank Lightwell Renew is on will no longer expend a charge. - Ghost icons now appear appropriately in RRaid UI pullouts. - Friendly creatures' pets no longer occasiionally attack a player's pet. - Area-of-effect spells will no longer occaasionally damage creatures with which you are not at war. - The Warriors's ability Execute now dims pproperly when the target is dead. - If a Hunter dies just as a pet is tamed, the pet won't lose its innate abilities. - The Rogue's ability Distract now works prroperly against other players. - Fixed a bug that caused abilities to lockk up after being feared, charmed, or polymorphed. - Other players will properly see the changges when you toggle the Show Helm or Show Cloak option. - Fixed a bug where characters were able too exceed 100% of their normal mana regeneration while casting. UI Scripting - Frame XML Change - There is a new "clampTToScreen" attribute, which will prevent the frame from being dragged off the screen. - Button XML Changes The button implementation has been changed from three fontstrings to a single fontstring with three font objects. This is more efficient, uses less memory, and reduces the complexity of defining a button. To support this, the existing NormalText, HighlightText, and DisabledText elements have been deprecated (though they will still work in 1.11 for backwards compatibility), and new elements ButtonText, NormalFont, HighlightFont, and DisabledFont are defined to replace them. - New API Functions SetCursor() can now be passed a 32x32 texture filename, as well as a cursor mode, or nil to reset the cursor. GetAddOnMetadata("addon", "field") - returns the value of the following fields in the addon TOC file: Title, Notes, Author, Version, and any field starting with X- - Region Script Object - Region is the basee object type for all frames, textures and fontstrings. Region is also the type of object returned by the new Frame:GetTitleRegion() method. Region:GetObjectType() returns "Region", and Region:IsObjectType("type") returns true if "type" is "Region". All regions have the following member functions: type = Region:GetObjectType() isType = Region:IsObjectType("type") name = Region:GetName() frame = Region:GetParent() Region:SetParent(frame) x,y = Region:GetCenter() x = Region:GetLeft() x = Region:GetRight() y = Region:GetTop() y = Region:GetBottom() width = Region:GetWidth() Region:SetWidth(width) height = Region:GetHeight() Region:SetHeight(height) numPoints = Region:GetNumPoints() "point",relativeObject,"relativePoint",xOfs,yOfs = Region:GetPoint(index) Region:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY]) Region:SetAllPoints(LayoutFrame) Region:ClearAllPoints() - New Texture Methods ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = Texture:GetTexCoord() isDesaturated = Texture:IsDesaturated() - New FontString Methods - nonSpaceWrap = FFontString:CanNonSpaceWrap() - New Frame Methods Frame:RegisterAllEvents() - For debugging purposes only! enabled = Frame:IsKeyboardEnabled() enabled = Frame:IsMouseEnabled() enabled = Frame:IsMouseWheelEnabled() region = Frame:CreateTitleRegion() region = Frame:GetTitleRegion() Frame:SetHitRectInsets(left, right, top, bottom) left, right, top, bottom = Frame:GetHitRectInsets() minWidth, minHeight = Frame:GetMinResize() maxWidth, maxHeight = Frame:GetMaxResize() backdropTable = Frame:GetBackdrop(backdropTable) - backdropTable will be filled in and returned. r, g, b, a = Frame:GetBackdropColor() r, g, b, a = Frame:GetBackdropBorderColor() Frame:SetClampedToScreen(clamped) clamped = Frame:IsClampedToScreen() - New Button Methods Button:SetFontString(fontstring) texture = Button:GetNormalTexture() texture = Button:GetPushedTexture() texture = Button:GetDisabledTexture() texture = Button:GetHighlightTexture() r, g, b, a = Button:GetTextColor() r, g, b, a = Button:GetDisabledTextColor() r, g, b, a = Button:GetHighlightTextColor() Button:SetPushedTextOffset(x, y) x, y = Button:GetPushedTextOffset() - New CheckButton Methods texture = CheckButton:GetCheckedTexture() texture = CheckButton:GetDisabledCheckedTexture() - New EditBox Methods EditBox:SetAutoFocus(isAutofocus) isAutofocus = EditBox:IsAutoFocus() EditBox:SetMultiLine(isMultiline) isMultiline = EditBox:IsMultiLine() EditBox:SetNumeric(isNumeric) isNumeric = EditBox:IsNumeric() EditBox:SetPassword(isPassword) isPassword = EditBox:IsPassword() EditBox:SetBlinkSpeed(speed) speed = EditBox:GetBlinkSpeed() bytes = EditBox:GetMaxBytes() letters = EditBox:GetMaxLetters() l, r, t, b = EditBox:GetTextInsets() - New MessageFrame Methods MessageFrame:SetInsertMode("TOP" or "BOTTOM") mode = MessageFrame:GetInsertMode() MessageFrame:SetFading(fading) fading = MessageFrame:GetFading() MessageFrame:SetTimeVisible(seconds) seconds = MessageFrame:GetTimeVisible() MessageFrame:SetFadeDuration(seconds) seconds = MessageFrame:GetFadeDuration() MessageFrame:Clear() - New ScrollingMessageFrame Methods - isAtTTop = ScrollingMessageFrame: AtTop() - New SimpleHTML Methods - format = SimpleHHTML:GetHyperlinkFormat() - New Model Methods filename = Model:GetModel() r, g, b, a = Model:GetFogColor() value = Model:GetFogNear() value = Model:GetFogFar() enabled, omni, dirX,dirY,dirZ, ambIntensity[,ambR,ambG,ambB], dirIntensity[,dirR,dirG,dirB] = Model:GetLight() - New Slider Methods - texture = Slider:GettThumbTexture() - New ColorSelect Methods ColorSelect:SetColorWheelTexture(texture or nil) ColorSelect:SetColorValueTexture(texture or nil) ColorSelect:SetColorValueThumbTexture(texture or "texture" or nil) texture = ColorSelect:GetColorWheelTexture() texture = ColorSelect:GetColorWheelThumbTexture() texture = ColorSelect:GetColorValueTexture() texture = ColorSelect:GetColorValueThumbTexture() - New Minimap Methods MiniMap:SetArrowModel("file") MiniMap:SetPlayerModel("file") --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.10.2 (20006-05-02) --------------------------------------------------------------------------------- General - Guild Recruitment channel functionality hhas been improved to be turned off for players already in guilds, and turned on for players not in guilds by default. - Fixed a bug which caused players to drop from combat after destroying a totem. - Fixed a soft-lock bug that occurred underr certain conditions when players were near ships, zeppelins, elevators, and the Deeprun Tram. Mages - Arcane Power: This aura will no longer sttack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura. - Ignite should now proc correctly when lannding a critical strike with a fire spell. Paladins - Holy Shock will now be guaranteed to critt when used offensively while Divine Favor is active. - Eye for an Eye will now properly produce its damage effect on the attacking caster. Priests - Inner Fire: Rank 3 will no longer have chharges consumed when Power Word: Shield is active. - Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail. - Starshards: Ranks 1 and 2 inadvertently rreceived too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus. Rogues - Fixed a bug which prevented Vanish from wworking properly under certain conditions. - Seal Fate will now correctly provide a boonus combat point upon landing a critical strike. Warlocks - Improved Shadow Bolt will now proc properrly after landing a critical strike with Shadow Bolt. Warriors - Rage generated from Unbridled Wrath and SShield Specialization will now display properly in the combat log. Mac - Fixed a client crash caused by weather efffects when running OS 10.3.9. World Environment - Players should no longer become dismounteed while riding through certain areas of the Undercity. - Fixed a number of clipping issues and awkkward turns discovered throughout various chained flight paths. - Certain creatures in Eastern Plaguelands weren't providing reputation gain with the Argent Dawn. This has been fixed. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.10.1 (20006-04-11) --------------------------------------------------------------------------------- Druids - Nature's Grace will now correctly triggerr after every spell critical strike. - Fixed a bug that occasionally prevented tthe Omen of Clarity talent from casting. Paladins - Fixed a bug that occasionally prevented tthe Seal of Command talent from casting. Warriors - Fixed a bug where the Deep Wounds talent did not trigger "on next melee" attacks when the player had initial aggro. Items - Thick Obsidian Breastplate: The effect frrom this item will now properly trigger from the Warlock "Death Coil" spell. - Jagged Obsidian Shield is now Bind on Equuip. Professions - Blacksmithing: Titanic Leggings Pattern wwill now drop slightly less frequently. User Interface - Fixed a bug that crashed the client when players in Moonkin, Noggenfogger, Gordok Ogre Suit, Hallow's End form/costume attempted to create a guild tabard. - Fixed a bug that could crash the client wwhen switching between windowed and full screen mode, involving third-party UI using DXT textures in .BLP files. - Fixed a bug that caused an increase in UII Addon memory usage. Memory usage has been reduced to previous levels. - Fixed a bug that could potentially crash the client when certain friend list notifications were received. - In Simple Chat mode, the chat window and combat log should now again be in alignment. - Fixed a bug that caused the combat log wiindow to interfere with side action bars when opening large windows. - The raid window will now properly come innto focus on top of the raid group pullout. - The rest bonus indicator will now properlly appear when a faction is shown on the experience bar. - Fixed a bug that was causing an error messsage to appear when opening the Alterac Valley battle map. - Food, drink, and mount icons placed on acction bars are now properly grayed out when the player is in combat. World Environment - The Prophet Skeram is now properly affectted by "Curse of Tongues" and "Mind-Numbing Poison." - Fixed a bug that occasionally permitted pplayers to mount in indoor areas. - Fixed a bug that did not properly discounnt subsequent legs on chained flight paths according to reputation level. Bug Fixes - Fixed a bug that could potentially crash the client during a login attempt if the available realm list changed around the same time. - Fixed a bug that could potentially crash the client when certain combinations of models and lighting were in effect. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.10.0 (20006-03-28) --------------------------------------------------------------------------------- New High-Level Armor Sets! Adventurers of Azeroth can now quest to upgrade their previous Rare- quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge! Weather! Weather has been introduced in the following areas around Azeroth: - Elwynn Forest - Tirisfal Glades - Dun Morogh - Darkshore - Alterac Mountains - Stranglethorn Vale - Feralas - Un'Goro Crater - Tanaris - Winterspring - Ahn'Qiraj We will be adding more weather to the world as time progresses; this is simply the beginning! High-Level Instance Changes Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten. Quest Experience to Gold Conversion at Level 60 Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60. New Final Destination Flight Paths! If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly. General - All spells/abilities that remove existingg effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting. - You will no longer lose your current targget when affected by a crowd control spell (e.g. Fear, Polymorph etc...). - Various tooltips updated. - Pets no longer modify your reputation if you kill them. - You no longer teleport to your flight desstination when hit by snowballs. - Passive damage effects like Oil of Immolaation will cause creatures to attack when they are hit. - Turning off the At-War flag will no longeer stop neutral guards from attacking you. - Trying to spoof item links will disconnecct you. - Fixed error message when attempting to sttart melee combat while unable to attack. - Channelled spells are cancelled when a roogue vanishes. - Channelled spells are cancelled when you zone. - Damage over time spells are no longer afffected by changes in equipment after the cast. - You are no longer kept in combat while onn auto-attack at long range. - Area effect spells and abilities will no longer consider totems as valid targets. - Charm spells on charmed creatures are no longer available to the players that charm them. - Fixed a bug which could cause lava flows to be improperly rendered or invisible. - Traps can now be detected in the same wayy stealthed units can be detected. - Stealth and Invisibility effects will noww be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action. - Reputation will no longer be gained if a pet kills a monster without aid. - Added support for widescreen video resoluutions. PvP & Battlegrounds - Alterac Valley Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc. Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions. Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group. Tower Banners in Alterac Valley can no longer be used through walls. Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures. - Arathi Basin The Horde can no longer bypass the gate before the match officially begins. - The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased. - Several Civilian NPCs that would assist tthe guards in attacking players no longer do so. Druids - Healing Touch - Mana cost on all ranks reeduced approximately 9%. - Ravage - Can no longer be dodged, parriedd, or blocked. - Cure Poison - Can no longer be cast whilee in Moonkin form. - Gift of the Wild - Range and area of effeect increased. - Rip - Is now properly considered a Bleed effect. - All shapeshift forms can now use equippedd items. - Nature's Swiftness - Now makes Rebirth annd Soothe Animal spells instant cast. - Bear Form and Dire Bear Form - It is no llonger possible at very low health to die when shifting out of these forms. - Pounce - This ability will no longer applly its bleed effect when the attack misses or is dodged. - Some creature Mana Drain spells were prevviously able to mana drain druids in forms that do not display mana. That has been fixed. - Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares. - A new level 52 druid quest that takes plaace in Un'Goro crater has been added. Hunters - Multi-Shot - This ability now has its atttack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage. - Aimed Shot - This ability now has its atttack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage. - Improved Aspect of the Hawk - The buff frrom this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay. - Hunter's Mark - This spell no longer trigggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list. - Claw and Bite - Pets using these abilitiees will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously. - Bestial Wrath - No longer generates threaat for the Hunter. - New high-level boars now exist in the Easstern Plaguelands and have a new rank 6 version of the pet ability: Charge. - The special turtle ability Shell Shield hhas been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes. - Freezing Traps are now affected by diminiishing returns. - Pet Frenzy - This effect will now triggerr off any kind of critical hit by the pet. - Fixed problem where a tamed pet would be lost if the hunter died as the tame completed. - Distract no longer rotates hunters who haave feigned death. - Hunter traps now use the same rules as sttealth rather than being invisible. Detect Trap has been changed to reflect this. Mages - Improved Frost Ward - This ability now fuunctions properly again. - Improved Fire Ward - This ability now funnctions properly again. - Detect Magic - This spell no longer trigggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list. - Ignite - This talent will now only triggeer off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage. - Arcane Brilliance - Range and area of efffect increased. - Impact - When a fire spell is reflected bback at the caster, the caster will now correctly receive the Impact effect. Paladins - Blessing of Light - Different ranks of thhis spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack. - Judgement of Justice - This judgement willl now always hit. - Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly. - Holy Shock - This ability now works with Divine Favor and Illumination. - Holy Shield - Mana cost reduced approximaately 15%. The effect now has a small bonus coefficient from spell damage items and effects. - Eye for an Eye - This talent can now triggger while you are mounted. - Blessing of Sacrifice - This Blessing cann no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom). - Seal of Command - Will now be able to prooc when the Paladin is silenced. - Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%. - Lay on Hands - Range increased. - Divine Intervention - Range increased. - Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented. - All Greater Blessings now have increased range. - Holy Shock - Mana cost reduced. - Most creatures that were previously immunne to Scorpid Sting are now also immune to the Paladin Talent Vindication. - Fixed problem where occasionaly repeated casts of Consecration will not deal damage. - If a paladin avoids damage with Divine Shhield, Eye for an Eye will not react. - Fixed stacking of paladin auras so they ooverlap, but only the best aura in a given category is in effect. Priests - Due to significant talent changes, Priestts will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced. - All racial priest spell replacements havee had their training costs reduced. - Prayer of Fortitude - Range and area of eeffect increased. - Holy Fire - Is now available to all priessts, starting at level 20. - Mind Soothe - Is now instant cast. - Shadowform - Now reduces all physical dammage taken (melee and ranged), as the tooltip suggests. - Feedback (Human) - Redesigned. The priestt surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage. - Elune's Grace (Night Elf) - Now also incrreases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown. - Shadowguard (Troll) - Is now instant castt. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented. - Inner Fire - Redesigned. Now increases arrmor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased. - Desperate Prayer (Dwarf/Human) - Cooldownn reduced. - Touch of Weakness (Undead) - Now a 10 minn. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially. - Hex of Weakness (Troll) - Now also appliees a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially. - Starshards (Night Elf) - This spell now wworks like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%. - Lesser Heal - Mana cost dropped approximaately 9%. - Heal - Ranks 2, 3, and 4, cast time reducced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items. - Greater Heal - Cast time reduced to 3 secconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items. - Vampiric Embrace - Damage resisted by thee target will no longer be counted as damage caused for the purposes of the healing from this ability. - Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing. - Holy Nova - Self cooldown on this spell rremoved. Mana cost increased. - Devouring Plague - No longer keeps playerrs in combat for its duration. Rogues - Slice and Dice - This ability can no longger be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations. - Sap - Lightning Shield will no longer breeak Stealth when the Sap is resisted. - Remorseless Attacks - This ability will nno longer trigger off killing creatures that do not award experience, or players that do not award honor. - Distract - This ability will no longer trrigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth). - Blade Flurry - The additional attacks gennerated by this ability will now properly take into account the armor of the second target. - Blind - Now considered a ranged attack. IIt can no longer be dodged or parried. - Creatures will no longer get one hit on aa rogue before cheap shot takes effect. Shaman - Lightning Shield - Bonfires and other envvironmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges. - Grounding Totem - This totem will no longger absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear. - Flurry - Your haste will now last only thhe intended next 3 swings. - Healing Wave - Mana cost on all ranks redduced approximately 9%. - Shaman can now use equipped items while iin Ghost Wolf form. - Shaman will no longer stop falling when tthey use a Sentry Totem. Warlocks - Curse of Agony - The damage over time commponent of this curse will now only trigger periodic triggerable procs. - Shadowburn - The debuff which produces thhe soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards. - Rain of Fire - This ability will correctlly trigger Pyroclasm again. - Master Demonologist - Pets that were crowwd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed. - Curse of Doom - This curse can no longer be cast on players who are under the control of a creature. - Shadowburn - This spell will no longer appply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards. - Curse of Weakness - Mana cost decreased ssubstantially. - Curse of Recklessness - Mana cost decreassed. - Creatures immune to fear are now also prooperly immune to the fear effect of Death Coil. - Suffering (Voidwalker) - Radius increasedd, tooltip updated. - Death Coil - The horrify component no lonnger affects undead creatures (they've seen it all before.) - Siphon Life - No longer keeps players in combat for its duration. - Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect. Warriors - Execute - This ability will now work withh Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage. - Whirlwind - When this ability is used witth Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack. - Flurry - Ranks 1 through 4 of this talentt will now activate correctly again. - Retaliation - This ability will now functtion correctly at full melee range. - Intimidating Shout - The cowering in fearr effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets. - Flurry - Your haste will now last only thhe intended next 3 swings. - Sweeping Strikes - The additional attackss generated by this ability will now properly take into account the armor of the second target. Items - Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches. - Many items in Blackrock Depths, Stratholmme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances. - The following item sets have had their seet bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements. - The locations of some of the waist, wristt, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces. - All of the hand slot items in the dungeonn armor sets are now bind on equip. The Belt of Valor is also now bind on equip. - Death's Head Vestment and Wolfrunner Shoees now have stats more appropriate for cloth wearers. - The value of Health per 5 seconds items wwas re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness. - Biznicks 247x127 Accurascope now only afffects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core. - Item use can no longer trigger the effectt on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket. - The On Use ability on the Blade of Eternaal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell. - The Netherwind Regalia Set's instant castt spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed. - The Lightning Shield bonus on the Ten Stoorms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects. - The tooltip on Thunderfury has been clariified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed). - Wrath of Cenarius will now trigger off alll damaging spells. - The charges from the Zandalarian Hero Chaarm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case. - The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot. - The following items were found to be moree powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy. - Green Whelp Armor no longer affects targeets above level 50 and the sleep duration was reduced to 10 seconds. - Many Recipes now have different icons. Reecipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House. - The Phantom Blade's effect will now preveent players from trying to become stealthed or invisible. - The Luffa and Talisman of Ephemeral Powerr now have sell prices. - The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips. - The Royal Sceptre of Vek'lor has the propper spell hit chance instead of melee hit chance. - The damage dealt by Demonic Rune and Darkk Rune will no longer be affected by the user's increased spell damage items. - The target of the Demon Forged Breastplatte's effect no longer has to be in front of the wearer. - The spell hit effect on the Felheart Robees is now properly listed as an On Equip effect. - The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers. - The Skeletal Guardian and Skeletal Berserrker now drop loot appropriate to their non-elite status. - Flavor items from the Stratholme postbox are now listed as poor quality. - The Black Diamond and Pristine Black Diammond now stack to 20, the same as other gems. - The tooltip of the Seeping Willow's effecct has been reworded for clarity. - The Chromatic Boots and Boots of the Falllen Hero have had their stats adjusted. - The duration of the Fetish of the Sand Reeaver's effect has been increased, but the effect lowered. - Many trinkets will now trigger a cooldownn equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye. - Rumsey Rum gained from fishing is no longger soulbound. - The Innkeeper in Everlook now sells Winteer Kimchi. - The drop rate for Essence of Air has beenn increased. - The Diablo Stone now has a unique icon. - Fixed typos in the names of Last Month's Mutton and Last Year's Mutton. - The Expose Weakness effect of the Hunter''s Dragonstalker set can no longer be resisted as a magical spell. - The Dawn Treaders, Timbermaw Brawlers andd Might of the Timbermaw now make sounds when moved in your inventory. - The Zulian Stone Axe has the proper invenntory icon again. - Clarified the Hand of Justice and Force oof Will tooltips to better describe their functionalities. - The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina. - Players will no longer be stuck in zoomedd vision if they zone while using the Ornate Spyglass. - Abyssal Cloth Pants were missing their Sppell Critical bonus; this has been corrected. Professions - Players that unlearn Engineering or Leathherworking may now respecialize if they decide to relearn the professions. - Blacksmithing The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources. The materials required to make the Gloves of the Dawn have been reduced. New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths. - Engineering The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds. Fused Wiring now stacks to 5. Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder. Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use. The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards. - Tailoring Mooncloth Bag recipe only requires a single mooncloth to make. Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus. - Enchanting A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation. Enchant Gloves - Healing only requires a single Righteous Orb. - Leatherworking Many of the beast bosses in the game will now be skinnable for significantly more leather. There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves. The recipe for the Heavy Scorpid Vest is no longer soulbound. The Dreamscale Breastplate is now Bind on Equip. Red Dragonscales drop significantly more often off the dragonkin in the Wetlands. Golden Mantle of the Dawn no longer requires Righteous Orbs. The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make. - Alchemy There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret. Quests - The Hexxer's Head is no longer a requiremment for the Collection of Heads quest in Zul'Gurub. - Realms that have Ahn'Qiraj open have acceess to a new questline at Cenarion Hold. - The Deathly Usher in the Blasted Lands wiill now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.' - Fragments for the quest Uncovering the Paast in the Wetlands are now easier to find. - Magma Elementals in the Searing Gorge cann now drop the Heart of Flame quest item. - Dire Maul library book quests are no longger repeatable. - Drop frequencies for Tactical Task Briefiing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings. Raids & Dungeons - The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime. - Ruins of Ahn'Qiraj Ayamiss the Hunter now flies down from the air much earlier. Lieutenant General Andorov will now offer supplies if kept alive through the battle. Certain monsters have had their hitpoints reduced. Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience. - Temple of Ahn'Qiraj The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear. Spawn of Fankriss will now enrage if not dealt with in a timely manner. Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect. Removed the stacking acid from the Flesh Tentacles in the C'thun encounter. Digestive Acid now increases its effect over time during the C'thun encounter. Fixed a bug that could allow for the Digestive Acid debuff to be removed. Lowered the amount of knockback dealt by Giant Tentacles. Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle. - Molten Core You no longer charge into the lava when charging Ragnaros. - Dire Maul Magister Kalendris has been moved in to the middle of the hall. Guard Slip'kik's patrol path has been altered. Tendris Warpwood will now call upon any protectors still alive to aid him. - Blackrock Spire Some monsters were removed to reduce the time it takes to run the dungeon. Mother's Milk off Mother Smolderweb will now only affect players. Spire Spiderlings now have fewer hitpoints. - Blackrock Depths Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly. Pick lock and Seaforium now work on the Shadowforge Gates Mechanism. The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased. Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it. - Stratholme Some of the undead that invade the Scarlet Bastion after Balnazzar's death have been removed to make exiting faster. Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist. -Scholomance Skin of Shadow now has a chance to drop from creatures in the Scholomance. - Zul'Farrak The summoned zombies will now attack any player in the instance after their grave has been disturbed. User Interface - The Reputation UI has gotten a significannt overhaul: You can now click on a faction in the reputation pane to get additional details/options. You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation. You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default. - Your experience bar will no longer displaay when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems. - Shift-R will now reply to the last personn that you sent a tell to rather than the last person who sent a tell to you. - Purchasing Bank Slots now has a confirmattion dialogue to prevent accidental purchase. - All Set bonuses for a set now display eveen if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus. - You can now mouseover items in your mailbbox and get item mouseover information without opening the mail. - The raid option to "Show Castable Buffs" should now work correctly. - If a /who search brings up few enough nammes that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes. - Fixed a bug that would prevent health andd mana display in group or raid from updating properly. - Fixed problem where character specific maacros could be overwritten by account-wide macros. - You are no longer able to modify the Blizzzard XML and Lua files. - Addons and macros may not call or hook fuunctions that initiate movement. - Addons can no longer use RegisterForSave((). - SpellStopCasting() requires input to workk, like spell casting does. - Toggling autocast for pet actions requirees input to work, like commanding your pet does. - New API Functions frame = CreateFrame("frameType" [,"name"] [, parent]) – Dynamically create a new frame of the specified type font = CreateFont("name") -- Dynamically create a font object num = GetNumFrames() -- Get the current number of frames created nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one) seterrorhandler(errfunc) -- Sets a new script error handler (a function taking error message as its argument) errfunc = geterrorhandler() version, buildnum, builddate = GetBuildInfo() MouselookStart() MouselookStop() mouselook = IsMouselooking() - New Object Methods (inherited by all fontts, frames, textures and fontstrings) type = Object:GetObjectType() isType = Object:IsObjectType("type") - New Font Object name = Font:GetName() a = Font:GetAlpha() Font:SetAlpha(a) font = Font:GetFontObject() -- Get the 'parent' of the Font. Font:SetFontObject(font or nil) -- Set the 'parent' of the Font. Font:CopyFontObject(font) -- Set this Font's attributes to be the same as those of font. fontFile, fontHeight, flags = Font:GetFont() wasFound = Font:SetFont("fontFile", fontHeight [, flags]) – Returns 1 if specified font was valid, and nil if it was not (the change will not occur). r,g,b,a = Font:GetTextColor() Font:SetTextColor(r, g, b [, a]) r,g,b,a = Font:GetShadowColor() Font:SetShadowColor(r, g, b [, a]) x,y = Font:GetShadowOffset() Font:SetShadowOffset(x, y) Font:SetSpacing(spacing) spacing = Font:GetSpacing() Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT") justifyh = Font:GetJustifyH() Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") justifyv = Font:GetJustifyV() - New LayoutFrame Methods (inherited by alll frames, textures and fontstrings) x,y = LayoutFrame:GetCenter() x = LayoutFrame:GetLeft() x = LayoutFrame:GetRight() y = LayoutFrame:GetTop() y = LayoutFrame:GetBottom() width = LayoutFrame:GetWidth() LayoutFrame:SetWidth(width) height = LayoutFrame:GetHeight() LayoutFrame:SetHeight(height) numPoints = LayoutFrame:GetNumPoints() "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index) LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY]) LayoutFrame:SetAllPoints(LayoutFrame) LayoutFrame:ClearAllPoints() - New Texture Methods parent = Texture:GetParent() Texture:SetParent(parent or "parent") layer = Texture:GetDrawLayer() Texture:SetDrawLayer("layer") blendMode = Texture:GetBlendMode() Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD" r,g,b,a = Texture:GetVertexColor() isFound = Texture:SetTexture("path") -- Now returns 1 if the path was found, nil if not. - New FontString Methods parent = FontString:GetParent() FontString:SetParent(parent or "parent") layer = FontString:GetDrawLayer() FontString:SetDrawLayer("layer") font = FontString:GetFontObject() FontString:SetFontObject(font or nil) fontFile, fontHeight, flags = FontString:GetFont() wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur). a = FontString:GetAlpha() r,g,b,a = FontString:GetTextColor() FontString:SetTextColor(r, g, b [, a]) r,g,b,a = FontString:GetShadowColor() FontString:SetShadowColor(r, g, b [, a]) x,y = FontString:GetShadowOffset() FontString:SetShadowOffset(x, y) spacing = FontString:GetSpacing() FontString:SetSpacing(spacing) justifyh = Font:GetJustifyH() FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT") justfiyv = FontString:GetJustifyV() FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") - New methods for all Frames texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture object as a child of a frame. fontstring = Frame:CreateFontString(["name"] [,"layer"]) – Create a new FontString object as a child of a frame. numRegions = Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings) attached to a frame. a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a frame. - New methods for MessageFrames, ScrollingMMessageFrames, and EditBoxes font = Frame:GetFontObject() Frame:SetFontObject(font or nil) fontFile, fontHeight, flags = Frame:GetFont() wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) – Returns true if specified font was valid, and nil if it was not (the change will not occur). r,g,b,a = Frame:GetTextColor() Frame:SetTextColor(r, g, b [, a]) r,g,b,a = Frame:GetShadowColor() Frame:SetShadowColor(r, g, b [, a]) x,y = Frame:GetShadowOffset() Frame:SetShadowOffset(x, y) spacing = Frame:GetSpacing() Frame:SetSpacing(spacing) justifyh = Font:GetJustifyH() Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT") justfiyv = Frame:GetJustifyV() Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM") - New SimpleHTML Methods ("header" is "H1" "H2" or "H3") font = SimpleHTML:GetFontObject(["header"]) SimpleHTML:SetFontObject(["header",] font or nil) fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"]) wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur). r,g,b,a = SimpleHTML:GetTextColor(["header"]) SimpleHTML:SetTextColor(["header",] r, g, b [, a]) r,g,b,a = SimpleHTML:GetShadowColor(["header"]) SimpleHTML:SetShadowColor(["header",] r, g, b [, a]) x,y = SimpleHTML:GetShadowOffset(["header"]) SimpleHTML:SetShadowOffset(["header",] x, y) spacing = SimpleHTML:GetSpacing(["header"]) SimpleHTML:SetSpacing(["header",] spacing) justifyh = SimpleHTML:GetJustifyH(["header"]) SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT") justfiyv = SimpleHTML:GetJustifyV(["header"]) SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM") - New Button Methods font = Button:GetTextFontObject() Button:SetTextFontObject(font or nil) font = Button:GetDisabledFontObject() Button:SetDisabledFontObject(font or nil) font = Button:GetHighlightFontObject() Button:SetHighlightFontObject(font or nil) Button:SetNormalTexture("texturePath" or TextureObject) – Added Texture Object option. Button:SetPushedTexture("texturePath" or TextureObject) – Added Texture Object option. Button:SetDisabledTexture("texturePath" or TextureObject) – Added Texture Object option. Button:SetHighlightTexture("texturePath" or TextureObject) – Added Texture Object option. - New Slider Methods orientation = Slider:GetOrientation() -- Return slider orientation Slider:SetOrientation("orientation") -- Set slider orientation ("HORIZONTAL","VERTICAL") - New StatusBar Methods orientation = StatusBar:GetOrientation() -- Return bar orientation StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL") filename = StatusBar:GetStatusBarTexture() r, g, b, a = StatusBar:GetStatusBarColor() - New ScrollingMessageFrame Methods ScrollingMessageFrame:SetFading(isFading) -- Renamed from ScrollingMessageFrame:EnableFading() isFading = ScrollingMessageFrame:GetFading() duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for lines to fade once they start fading. visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a line starts fading. - New Minimap Methods Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask Minimap:SetIconTexture("file") -- Set the texture for the minimap POI icons Minimap:SetBlipTexture("file") -- Set the texture for the minimap tracking blips World Environment - New flight paths have been added between:: Ironforge and Light's Hope Chapel Stonetalon Peak and Astranaar Talendris Point and Everlook Theramore and Talendris Point Sepulcher and Tarren Mill - Stable master added to Grom'gol. - Arcane Aberrations will no longer attack hunters who cast Flare nearby. - Incendosaurs in the Searing Gorge should now spawn much faster. - Riding Instructors Velma Warnam and Xar'TTi will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors. Mac - Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen. - Improved the Mac sound engine to handle ""multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar. - Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged. - Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off. - Fixed a bug which would sometimes cause aa selection circle under a character to be drawn as a double image. - Improved smoothness of mouse input for caamera turns ("mouselook"). --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.9.4 (20006-02-09) --------------------------------------------------------------------------------- General - A new Guild Recruitment channel has been added. This channel will be on by default. - Fixed a bug that could cause players to aappear to be porting around in a small area. Mac - Addresses a timing accuracy issue on Inteel-Mac systems that affected the perceived speed and/or progress of transports and other moving objects in the world; PowerPC-Mac systems were not affected. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.9.3 (20006-02-07) --------------------------------------------------------------------------------- Love is in the Air! Are you looking for love? All of Azeroth soon will be! As winter draws to a close the races are starting to seek that special someone. Be on the lookout for amorous individuals! Put on that special perfume or cologne, express your love, and receive gifts in return! Prepare yourself... love will soon be in the air! Mac - Added native support for Intel-powered Maacs such as the iMac (Core Duo) and MacBook Pro. World of Warcraft is now a Universal Application. Be advised that the minimum supported MacOS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older revisions of MacOS X. Battlegrounds - The default graveyards in Alterac Valley for each side were moved further up the tunnels away from the battlegroud exit. This should prevent accidentally leaving the battleground. Paladin - Eye for an Eye - This talent will now stiill do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster. - Greater Blessing of Sanctuary - Paladins with Righteous Fury will now generate extra threat correctly when this Blessing procs. Rogue - Deadly Poison V - The charges were inadveertently not increased with the new rank of the ability. Increased from 105 to 120 charges. - Slice and Dice - This ability should no llonger miss. Warrior - Shield Block - This aura will now correcttly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions. Items - Arcanist Gloves were not receiving the inntended spell damage bonus; this has been corrected. - The Stamina and Intellect on Kezan's Unsttoppable Taint were inadvertently flipped; this has been corrected. - The Enigma's Answer and Stormcaller's Wraath effects now have tooltips. - The mana regeneration effect from food noo longer causes threat. - Quicksand Waders are now Bind on Pickup. - The Slime-coated Leggings now have their proper nature resistance. - Prophetic Aura, Mageblood Potion, Wizard Oils, and the Mana Regeneration bracer enchant no longer generate threat for the wearer, and should also provide the increased mana regeneration on normal ticks instead of every 5 seconds. - The Ancient Hakkari Manslayer has the prooper icon again. Professions - The Engineering schematic for the Tranquiil Mechanical Yeti now requires a Cured Rugged Hide rather than Ice Thistle E'ko so that both Horde and Alliance Engineers can make the recipe. - Stormshroud Gloves are now Bind on Equip.. Quests & Reputation - Grammar fixed for gossip associated with the quest "Trial of the Sea Lion" in Moonglade. - Fixed a bug with the quest "Glyphed Oakenn Branch" that was having the quest become available sooner than it should have. - The reputation modifier of Squire Leoren Mal'derath has been reduced. - Zandalar Tribe reputation rewards for killling mobs in Zul’Gurub have been increased. - Winterfall Spirit Beads and Deadwood Headddress Feathers now stack in quantities of 250. Raid & Dungeons - Various bugs have been rectified in the AAhn'Qiraj dungeons. Molten Core * It should now be very difficult to remain out of combat while fighting the bosses in Molten Core. Zul'Gurub * A small number of spawns have been removed from Zul'Gurub to allow for a slightly faster clearing time. * Increased cooldown on Poison Bolt Volley of High Priestess Mar'li. * Slightly reduced the melee damage of High Priestess Mar'li. * The vengance effect gained by the death of the raptor Ohgan during the Bloodlord Mandokir fight has been increased in power. * Reduced the overall damage of High Priest Thekal. * Slowed the rate at which the panthers spawn during the High Priestess Arlokk fight. * Hakkar: Melee damage reduced. Cause Insanity should now correctly target Hakkar's current target, rather than closest. Cause Insanity will no longer remove all threat gained. Reduced the damage dealt by Poisonous Blood Siphon. Increased cooldown on Blood Siphon. Gained an Enrage ability after 10 minutes in combat. No longer has the Slow ability. Corrupted Blood now deals direct damage with a following damage over time effect and no longer spreads to others in the raid. Fixed a bug that was causing Corrupted Blood to target the current target rather than the intended random target. * Increased duration of Poisonous Cloud emitted by Sons of Hakkar. * Shades of Jin'do are now considered Undead. - Slightly increased the movement of Lethonn's Spirit Shades. - Reduced the duration of Lethon's Draw Spiirit from 7 seconds to 5 seconds. - Fixed a bug that would cause Lethon's Draaw Spirit to spawn two spirits per person instead of one. - King Gordok can no longer be seperated frrom Cho'Rush the Observer in Dire Maul. World Environment - Royal Dreadguards, Undercity Guardians, aand Ironforge Guards will now detect enemy players at the same distance as the other cities' guards. - Fixed a bug that would cause you to dismoount in certain areas within the Undercity. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.9.2 (20006-01-11) --------------------------------------------------------------------------------- General - Characters should no longer appear to "poop" around terrain. Movement should be smoother once again. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.9.1 (20006-01-10) --------------------------------------------------------------------------------- General - Various disconnection issues have been fiixed. Druid - Heart of the Wild - Previously, when shiffting to Bear Form or Dire Bear Form, this talent would cause your current health to increase by the same amount as your max health. Now it will cause your percentage of max health to be the same before and after the shift, as well as shifting back to humanoid form. As a result, shifting in and out of these forms will no longer cause an increase in current health. - Druids with the Symbol of Unending Energyy will now be properly awarded 30 energy if their finishing move is dodged, parried, blocked, or missed. - Feral Charge – Should no longer desync characters from the server when charging from land to water. Paladin - Silence effects should now work properly with Improved Concentration Aura. Priest - Mind Control - Now functions properly. PPreviously, the person who was charmed did not appear to be moving on their screen or any other local clients. Warrior - Charge – Should no longer desync characcters from the server when charging from land to water. Items - Elixir of Poison Resistance now removes uup to 4 poison effects up to level 60. The immunity effect has been removed. - The Winter Veil Disguise Kit now has a shhort casting time and can only be used when not in combat. Quests & Reputation - Chapter 2 of the Twilight Lexicon for thee quest "The Twilight Lexicon" should again drop from the appropriate NPC. - The "Field Duty" quest for Alliance shoulld now work properly. User Interface - Using the search feature "Usable Items" nno longer causes all pages on the auction house after the first to appear blank. - Various errors occurring during use of thhe default user interface have been fixed. - The /split command has been disabled. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.9.0 (20006-01-03) --------------------------------------------------------------------------------- The Gates of Ahn'Qiraj The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm. ***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.*** Linked Auction Houses Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind. Multiple Battlegrounds Queues Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on. Should a queue open while you are already in a battleground, you may switch to the new battle or remain in the current on. Soul Shard Bags Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag. Raid Calendar System The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows: Molten Core: Every 7 Days, resetting during weekly maintenance. Blackwing Lair: Every 7 Days, resetting during weekly maintenance Onyxia: Every 5 Days Zul'Gurub: Every 3 Days Temple of AhnQiraj (40-man): Every 7 Days, resetting during weekly maintenance Ruins of AhnQiraj (20-man): Every 3 Days All resets will occur during off-hours, when the least amount of raids are active. Important Note for Mac OS X Users The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can go to the Apple website. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors. General - All Disorient effects have been renamed IIncapacitate effects. This includes Gouge, Sap, etc. - All Confusion effects have been renamed DDisorient effects. This includes Blind, Scatter Shot, etc. - Food and Drink are now in separate categoories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack. - On-next-swing abilities will no longer caause multiple weapon procs on a single swing. - It is now possible to change the games prriority and processor affinity through Task Manager. PvP & Battlegrounds - The Defiler's Talisman and Talisman of Arrathor are now available at Friendly reputation. - Level 48, 38, and 28 versions of the Defiiler's Talisman and Talisman of Arathor have been added. - Two new rewards have been added for reachhing Friendly reputation level with the Silverwing Sentinel and Warsong Outrider factions. - New caster ring reward added for reachingg Exalted status with the Stormpike or Frostwolf factions. - When a player leaves a battleground beforre it concludes, they will be unable to re-enter any battleground queue for 15 minutes. - Several civilian NPCs, who previously wouuld assist non-civilians, will no longer do so. - A bug has been fixed with the Warsong Gullch reward vendors that were allowing items achieved at reaching Friendly reputation to be purchased at lower reputation levels. - Reputation rewards for the PvP Battlegrouunds have been adjusted: - Superior Health Draughts, Superior Mana Draughts, and Battleground- specific bandages are now available uniformly at Friendly reputation. - Major Health Draughts and Major Mana Draughts are now available uniformly at Honored reputation. - Warsong Gulch and Arathi Basin now offer Battleground-specific rations at Friendly reputation. Druids - Bear and Dire Bear form - Effects that loower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor. - Omen of Clarity - Special attacks will noo longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state. - Nature's Grasp - This spell can now triggger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs. - Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast. - Insect Swarm - New icon. - Improved Starfire - The stun effect's durration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.). - Omen of Clarity - This spell now works coorrectly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage. - Cat Form - Feline Swiftness will now regaain its speed increase when moving from indoors to outdoors. - Cure Poison - Mana cost now based on a peercentage of base mana. - Remove Curse - Mana cost now based on a ppercentage of base mana. - Abolish Poison - Mana cost now based on aa percentage of base mana. Hunters - Arcane Shot Will no longer trigger two JJudgement of Wisdom effects with one shot. - Aspect of the Pack and Aspect of the Cheeetah - Periodic damage will no longer trigger the Dazed effect. - Aspect of the Wild - Radius increased. Toooltip updated to display radius. - Improved Concussive Shot - The stun effecct's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.). - Tame Beast - The hunter will now turn to face the target during the taming process. - Bestial Wrath - Damage bonus reduced, durration increased. In addition, while enraged, the beast will be immune to Disorient effects (e.g. Scatter Shot, Blind, etc.) - Unleashed Fury - Damage bonus increased. - Pet Changes + Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc. + All hunter pets will now always deal Physical damage for their base attack. + Turtles can now eat raw and cooked fish. + Turtles can now learn Shell Shield, allowing them to reduce all damage taken by 50% for 10 sec. + Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6). + Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack. + Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage. Mages - Impact - The stun effect's duration no loonger diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.). - Netherwind Regalia - The 8-piece set bonuus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended. - Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent. - Arcane Missles - Will now be able to triggger procs based on dealing damage. - Remove Lesser Curse - Mana cost now basedd on a percentage of base mana. - Blast Wave - Will now show spell data in the talent page. - Conjure Water (Rank 7) Will now create tten waters instead of four. - Pyroblast Damage bonus from + spell damaage items increased. Paladins - Due to significant talent changes, all Paaladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. - Paladins can now learn Greater Blessings for the following spells: + Blessing of Might + Blessing of Wisdom + Blessing of Kings + Blessing of Sanctuary + Blessing of Salvation Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers. - Seals and Judgements - Added or increasedd damage per level so that these spells keep pace between replacements. - Judgements - Judgements that place a debuuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted. - Seal of Righteousness - Now does holy dammage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log. - Judgement of the Crusader - The holy damaage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall). - Seal of Command - The proc will occur morre often, but will only do 70% of weapon-swing damage. - Judgement of Command - Instead of placingg a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly. - Judgement of Wisdom - Arcane Shot will noo longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well. - Vengeance - Special ability critical hitss can now trigger Vengeance. - Judgement of Righteousness - The damage oof this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly. - Holy Shock - Now heals friendly targets aand damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased. - All Seals and Judgements have had their bbonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient. - Vengeance - Clarified the tooltip to indiicate procs will not trigger Vengeance. - Summon Warhorse - Mana cost reduced. - Summon Charger - Mana cost reduced. - Consecration - No longer displays a debufff icon on targets in the area of effect. - Updated Aura tooltips to be more clear (iinclude radius, fix grammatical errors etc...). - Judgement - Range increased, cooldown deccreased, mana cost decreased. Using Judgement will now initiate melee combat. - Exorcism - Now usable on Demon targets inn addition to Undead targets. - Holy Wrath - Now usable on Demon targets in addition to Undead targets. - Seal of Justice - Mana cost slightly incrreased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc). - Seal of Righteousness - The damage bonus from +Holy damage has been reevaluated on this seal. Since the damage is delivered on every swing, the bonus has been reduced. However, paladins attacking with faster weapons should see an overall increase in the bonus from + spell damage gear. Mana Cost slightly increased. - Seal of Command - Damage bonus from +Holyy damage items slightly increased. - Seal of the Crusader - Mana cost slightlyy increased. - Seal of Fury - The seal and judgement havve been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from Holy damage. - Seal of Light - Mana cost slightly increaased. - Seal of Wisdom - Mana cost slightly increeased. - Seal of Command - Mana cost slightly incrreased. - Hammer of Wrath - Missile speed of the fllying hammer increased. - Divine Protection, Divine Shield and Blesssing of Protection - Targets of these spells will now receive the "Forbearance" effect, preventing another of these three spells from being applied to that target for one minute. - New Spell: Righteous Fury (level 16) - Inncreases the threat generated by the Paladin's Holy attacks by 60%. Lasts 30 minutes. - Blessing of Sanctuary - Now causes Holy ddamage to the attacker when the blessed target blocks an attack in addition to the current effect. - Hammer of Justice - Is now a Protection sspell. - Repentance - Is now considered an Incapaccitate effect. - Blessing of Wisdom - Mana regeneration ovver time will no longer generate threat. - Purify - Mana cost now based on a percenttage of base mana. - Cleanse - Mana cost now based on a percenntage of base mana. Priests - Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes. - Dispel Magic - Mana cost now based on a ppercentage of base mana. - Cure Disease - Mana cost now based on a ppercentage of base mana. - Abolish Disease - Mana cost now based on a percentage of base mana. - Mind Blast - Threat raised on ranks 7, 8,, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed. - Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc). Rogues - Sword Specialization - Special attacks suuch as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack. - Mace Specialization - The stun effect's dduration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...). - Slice and Dice - This finisher can now trrigger the Ruthlessness talent. Shaman - Lightning Shield - This spell will now prroc when the shaman is struck by elemental attacks. - Stormstrike - Earthbind and Stoneclaw tottems will no longer use up charges of Stormstrike. - New Spell - Tranquil Air Totem. Creates aa totem that reduces the threat caused by nearby party members by 20%. - Grounding Totem - This totem will no longger absorb the spell from Crippling Poison or Deadly Poison. - Purge - Mana cost now based on a percentaage of base mana. - Cure Poison - Mana cost now based on a peercentage of base mana. - Cure Disease - Mana cost now based on a ppercentage of base mana. - Poison Cleansing Totem - Mana cost now baased on a percentage of base mana. - Disease Cleansing Totem - Mana cost now bbased on a percentage of base mana. Warlocks - Searing Pain Reduced mana cost by 10%. - Infernal and Doomguard - Increased armor 10% and damage 30% on both pets. - Soul Link - This spell can no longer be ppartially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets. - Hellfire - Victims of Hellfire are now abble to resist properly. Warlocks continue (as designed) to be unable to resist their own damage. - Curse of Shadow and Curse of the Elementss - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage. - Summon Felsteed - Mana cost reduced. - Summon Dreadsteed - Mana cost reduced. - Pyroclasm - The stun effect's duration noo longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc). Warriors - Execute - Improved Execute and other disccounts to the Execute ability will now correctly convert the resulting extra rage into damage. - Retaliation - This ability will no longerr lose charges when the attacker is behind the warrior. - Sword Specialization - Special attacks suuch as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack. - Sweeping Strikes - Whirlwind and Retaliattion will now correctly consume the charges from Sweeping Strikes. - Bloodthirst - The damage component has beeen increased to 45% of attack power. - Enrage - The talent will now grant 5/10/115/20/25% extra damage when enraged, instead of 8/16/24/33/40%. - Mace Specialization - The stun effect's dduration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc). - Improved Revenge - The stun effect's duraation no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge, etc). - Unbridled Wrath - Only normal melee swinggs will trigger the rage generation from this ability. Racial Traits - Troll Racial Abilities Troll Berserking + New functionality: Berserking is now an activated ability that increases your melee, ranged, and casting speed by 10% to 30%. The value scales upwards towards 30% depending how low your health is when you activate the ability. + Now lasts 10 seconds. + Now requires a small amount of mana, rage, or energy (depending on your class) to activate. + No longer requires being struck by a critical to activate. + Now has a three minute cooldown, up from two minutes. + No longer has a global cooldown. Throwing Mastery + Trolls now also receive a bonus to Bow weapons in addition to Throwing weapons. - Orc Racial Abilities Blood Fury + Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability. Hardiness + Resistance is now applied to just Stun mechanics. - Gnome Racial Abilities Escape Artist + Casting time lowered. - Dwarven Racial Abilities Stoneform + No longer snares the user. + Armor bonus increased. + Duration lowered. Items - All of the Tier 2 Class Armor sets have bbeen updated with new art. - The following weapons and shields have beeen updated with new art: Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance. - Many of the pieces from the Tier 2 Armor sets have received updated statistics. The armor sets with the most extensive changes include the Netherwind, Nemesis, and Judgement sets. Other sets received fewer revisions, or none at all. - Slimes have been latching on to more valuuable items and they will now be dropping better loot than they used to, including coin drops and special bags. - Drop rates of Darkmoon Cards 2-8 (Portalss 2-8, etc..) have been reduced. Ace drop rates have been increased. - The drop rate of Shadowcat Hides has beenn increased. - The Lifestealing enchantment now does shaadow damage rather than fire damage. - Manna Biscuits now have two separate spelll effects so they stack correctly with other food and water. - Well Fed buffs from special foods will noo longer stack with each other. - The enchanter-made wands are now correctlly flagged as Bind on Equip. - Silithus air elementals have a slightly iincreased chance of dropping essence of air - Stormshroud Shoulders have been fixed to be a superior item and have had the stamina on them slightly increased as well. - Whistle of the Black War Raptor was changged to Bind on Acquire. - The Runed Stygian Belt is no longer Uniquue. - Bandages will now appears as "Consumable"" in the auction house. - Jaedenar humanoids and demons in Felwood and Winterfall Furbolgs in Winterspring can now drop Runecloth. - Winterfall Furbolgs will not drop Winterffall Firewater as often. - The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have been improved to be superior items. - All Giants in Azshara now drop cash and iitems appropriate for an elite creature. - The attack speed slowing effect from Thunnderfury has been reduced, and no longer stacks with other such effects such as Thunderclap. The rate at which the weapon procs has also been lowered. - The Reckless Charge ability of the Goblinn Rocket Helmet and Horned Viking Helmet is now considered an incapacitating effect instead of a sleep effect. - Flamewaker Legplates and Sash of Whispereed Secrets improved to have the proper stats of an epic item. - Broken Silithid Chitin is now marked as aa poor item. - Albino Crocscale Boots now has the approppriate geometry attached. - Darkshore Grouper now has an appropriate sound when moved in your inventory. - The effect of the Freezing Band is now coonsidered a Freeze effect. - The Force Reactive Disk's and Cloak of Fiire's effects will no longer gain a benefit from effects that increase spell damage. - The Insightful Hood and Southsea Head Buccket will now cover hair properly. - The proc ability of the Halberd of Smitinng can no longer cause another proc. - The Glimmering Mithril Insignia will no llonger make a player immune to Death Coil. - The Goblin Mortar's stun effect now has aa description. - Six Demon Bag tooltip changed to note thaat the target must be in front of the caster. - The Fiery War Axe is now in fact, Fiery. - The Abyssal Plate Gauntlets are now Bind on Equip. - Items with the Frost Blast ability will nnow deal the correct damage listed. - Gauntlets of Shining Light is now spelledd correctly. - The Pure Elementium Band now has a sell pprice. - The Mendicant's Slippers now have the prooper amount of stamina for the level of the item. - Arcanist's Bindings had more resistances than proper for the item, and these were removed. - Alcor's Sunrazor is now Bind on Equip. - Transforming Thunderstrike and Shadowstriike will no longer consume additional copies of the item that might be in the inventory. - Added a note to the tooltip for the Healiing and Mana Draughts available in Alterac Valley that informs the player they are only usable in Alterac Valley. - Incorrect amounts of abilities such as Atttack Power, Increased Fire Damage, or Increased Healing Damage were being applied to all random item property world drops. Two handed weapons such as Staves had much lower amounts of these abilities, while ranged and one handed weapons had too much. All further drops of these items will have the correct amounts, but previously dropped items will not be affected by this change. - The Shardtooth Meat quest item can no lonnger be fed to a Hunter pet. - Blue Dragon Card - This trinket will no llonger proc from non-combat abilities. - Shield Spikes - Shield Spike damage will no longer occur on ranged blocks. - The Gnomish Death Rays backfire will now affect players even if they have an immunity effect, such as Divine Shield. - The Zandalarian shoulder enchantments noww properly display their effects on the item enchanted. Professions - An Alchemy recipe to Transmute Heart of FFire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood. - Epic items that are level 51 and above wiill now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content. - Enchanters can now turn some of their dussts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction. - The Enchanting Trainer in Cenarion Hold iin Silithus sells some of both new types of enchanting formulae. - Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Oily Blackmouth or Firefin Snapper. In some places, wreckage can be fished from for even better rewards. - The cooking trainers around the world selll the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating. - Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook. Quests & Reputation - The Timbermaw Furbolgs have received a faaction revamp! + The Timbermaw Furbolg faction is now named "Timbermaw Hold." + Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed. + Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added. - Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly. - Reputation is now its own category in thee chat window; you can change the color of reputation gains and losses as reported in chat without it affecting other miscellaneous information. - All Alliance versions of the quest "Heediing the Call" now give uniform reputation increases. - Warlock quests that teach imp summoning nnow all uniformly award reputation increases for respective racial factions. - Spells now may have a casting requirementt of current reputation with a faction. - All versions of the quests "A Donation off Wool," "A Donation of Silk," and "A Donation of Mageweave" have had the level of the quest raised so that higher level characters performing them will be able to receive the full reputation gain. The minimum level requirement for the quests have not changed, though the amount of XP gained when completing any of these quests will be different than from before. Mageweave will continue to give more XP than Silk, and Silk more XP than Wool. - The quests "Morrowgrain to Darnassus" andd "Morrowgrain to Thunder Bluff" now give increased reputation per turn-in to be in line with the amount given with "Morrowgrain to Feathermoon Stronghold." - The Alliance version of the quest "Centauur Bounty" now gives Stormwind faction for completion. - The Horde version of the quest "Centaur BBounty" now gives the same amount of XP as the Alliance version (which means it was increased). - The quest "Zaeldarr the Outcast" now givees an Argent Dawn reputation increase upon completion. - A bug with the reputation system has beenn fixed that was preventing some awards to Horde and Alliance factions from being shared properly amongst all member factions of the team. - The quest "Ledger from Tanaris" now givess a reputation reward for Gadgetzan upon completion. - The quest "Supplies for Nethergarde" now has an additional reward of increased Stormwind reputation. - Fixed typos in both quest versions of "Alll Along the Watchtower". - Fixed typos in both quest versions of "Leessons Anew". - A kobold has been moved away from Piznik so that it won't keep evading in the quest "Gerenzos Orders". - Fixed typos in the quest "Signets of the Zandalar". - Fixed typos in the quest "Rotten Eggs". - The cleansed plants of Felwood have been modified: + There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits. + The amount of items you get from plants has been adjusted. + A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; its now fixed to require the salves just like the other whipper roots. - Fixed two bugs where Pratt McGrubben in FFeathermoon Stronghold was not offering to re-teach Wild Leather Shoulders and where he was not properly teaching Wild Leather Leggings. - Fixed typos in both quest versions of "Poower over Poison". - The level of the quest "Piercing the Veill" has been increased from 3 to 4, bringing it in line with similar quests. - Sayges Dark Fortune of Damage buff now onnly increases damage from a randomly determined range of 1-10%. - A coin reward has been added to the questt "Worth Its Weight in Gold". - Vahlarriel in the second part of the quesst series "Vahlarriel's Search" now has something to say when returning with the pendant. - The level for the quest "Parts for Kravell" has been raised to bring it in line with the other quests of the Kravel series. - You now need fewer Scorpashi Venoms to coomplete the second quest of the "Reagents for Reclaimers Inc." quest series. - Baron Revilgaz now should be a little morre vociferous. - Fixed a bug with the Horde Hallows End quuest "Ruined Kegs" that allowed the Alliance to interact with the keg. - Hallows End Pumpkin Treats should no longger be on the same timer as combat-oriented potions. Really. - Xabraxxis Demon Bag will now last slightlly longer in the world once he is killed (3 minutes, up from 2). - The reward for the quest "An Audience witth the King," "Seal of Wrynn" - has been improved. - The reward for the quest "Gnome Improvemeent," "Talvashs Gold Ring" has been improved. XP and reputation rewards for the quest have also been increased. - The reward for the quest "Noggs Ring Redoo," "Noggs Gold Ring" has been improved. XP and reputation rewards for the quest have also been increased. - The Horde Quest "Material Assistance" shoould no longer auto-launch an incorrect (deprecated) quest. - The quest "Galen's Escape" now gives an aadditional coin reward upon completion, as well as an increase of reputation amongst the players factional team. Raids & Dungeons - Noxxion in Maraudon now has the correct iimmunities. - Noxxion is now social and will bring frieends if pulled past other creatures. - Abyssal Templars are no longer marked as Humanoid. - Twilight Stonecallers in Silithus should now aggro properly. - Gordok Reavers and Warlocks now have a sllightly larger radius for detection and "call for help." - Drop rate of Dark Runes in Scholomance haas been reduced. - The Altar of the Deeps in Blackfathom Deeeps will now give players the Blessing of the Deeps. - The abomination event in Stratholme was bbeen reworked with new technology to insure there are no more premature resets. User Interface - The Guild UI has been significantly improoved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note. - There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel. - Options have been added that allow raiderrs to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane. - A "tip of the day" feature has been addedd to loading screens within the game. - Under Video Options there is now a sliderr to control the detail of spell effects. Lower settings can help to improve performance. - Auction buyers/sellers will now receive aa detailed invoice of the transaction. - The casting bar has been brightened back up, it was appearing darker than intended due to a bug. - A new option has been added to Interface options, "Sticky Targeting." When this is turned on, you will not deselect your current target when you click on empty space. - A new interface option, "Detailed Loot Innformation" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player. - Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags. - The Friends List and Guild UI will now diisplay when a person is AFK. - It is now possible to use the dressing rooom UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window. - Add-ons, Macros and Keybindings can now bbe saved on a per character basis, so you can have different characters load different add-ons/ macros/keybindings. - The Ignore command will now ignore emotess. - The Interface Options Pane has been splitt up into a normal panel and an advanced panel. - In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu. - Any time an item is distributed using thee "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person. - Key bindings can now be saved either globbally or on a per character basis. - Add-ons can now be saved either globally or on a per character basis. - In addition to the set of macros shared bby all characters, each character gets an additional 18 macros available to them. - Added the ability to link enchanting reciipes in chat. - Optimized UI event handling in raid situaations. - Optimized UI layout engine to improve loaading times. - The game will no longer accidentally loadd UI files that are dropped loose into the top level installation directory. - The EquipCursorItem() script function usees slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently. - New TOC entry for dynamically loadable addd-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded. - The 8th return value from GetItemInfo() iis no longer be localized, instead is one of a number of INVTYPE_* tokens. - A new 9th return value from GetItemInfo()) is the inventory icon for the item. - debugprofilestop() will now return sub-miilisecond (floating point) values. - Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture. - Added FontString:SetNonSpaceWrap(true|fallse) - Added Frame:GetFrameType() which returns the type of a frame. - Added Frame:IsFrameType("typeName") whichh returns true if the frame is of type typeName, or a subtype of typeName. - New 8-param form of Texture:SetTexCoord(UULx, ULy, LLx, LLy, URx, URy, LRx, LRy) - Parent frame scales are cumulative insteaad of overrides. - Textures and FontStrings now have IsVisibble() and IsShown() functions with the same semantics as the frame functions of the same name. - Added Button:SetFont(), which works like the equivalent FontString function. - Added ScrollingMessageFrame:SetFont(), whhich works like the equivalent FontString function. - Special honor awards show up in the combaat log. - Druids can preview different weapons in tthe dressing room while in moonkin form. - Emotes show up in the chat log file. - Combat messages no longer show up in the chat log file. - Resurrection spells will return pets to llife with the appropriate amount of health and mana. - Talent improvements to buffs will persistt across instance boundaries and logging out. World Environment - Elven NPCs in Scholomance will now animatte properly. - Players should no longer be able to walk on steep terrain. - Players should no longer be able to move slowly through some locked doors and gates. - Nida Winterhoof in Thunder Bluff now sellls Flowers for the sensitive Horde player. - The Short John Mithril's chest in Strangllethorn Arena will now display an effect when it is being opened so its harder to open the chest unnoticed. - Night Elf food vendors have changed theirr supplies slightly. - Chests in Maraudon have been disabled forr good. - In Wetlands, Bluegill Murlocs will now bee more plentiful and several other Bluegill camps have been thinned. - All mount sounds, when standing and jumpiing, are now in place. - Tauren males now use their off-hand attacck animation. - The Zeppelins propeller from Under City sshould now animate properly. - Jesper and Spoops should no longer be linngering around once the Hallows End holiday period is over. - The Moonglade Wardens have received an inncrease in hit points and damage dealt, bringing them in line with their Steamwheedle Cartel bruiser counterparts. - Flight Paths + New flight paths added between Ironforge and Chillwind Point. Also, between Chillwind Point and Light's Hope Chapel. + Fixed a problem with the flight paths between The Crossroads in The Barrens and Zoram'gar Outpost in Ashenvale. + Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn to Sentinel Hill in Westfall. Bug Fixes - Fixed a bug that caused Crimson Templar tto be doing much more damage with it's fireball attack than intended. - Fixed a bug that could cause Guard Slip'kkik to move while trapped in ice. - Fixed a bug that caused Azure Templar, Eaarthen Templar, and Hoary Templar to be resistant to Fire. - Fixed a bug that would cause Time Lapse tto cause hate reduction even if the target resisted the effect. - Fixed a bug that allowed pets to be targeeted by "Wild Polymorph" during the Nefarian encounter. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.8.4 (20005-12-06) --------------------------------------------------------------------------------- Battlegrounds - Battles must now last at least ten minutees after the start of the battle in order for the losing team to receive a Mark of Honor. World - New quests for the Feast of Winter Veil hhave been added! See your Smokywood Pastures customer service representative in Ironforge and Orgrimmar for more details! - The level of many of last year's Feast off Winter Veil quests have been adjusted so that reputation rewards are available in their full amount for players of all levels able to do them. - Fixed a bug with both versions of the queest "A Smokywood Pastures' Thank You!" that was sending mail out immediately rather than on the intended delay. - In a startling discovery, Mistletoe sold on last year's vendors is now named "Fake Mistletoe". A Smokywood Pastures spokesman was quoted as saying, "Sorry, no refunds." - Some of the Southsea Dock Workers that weere working under the boat should now be much more accessible to players. - Andre Firebeard no longer has a chance off dropping a Wastewander Water Pouch. - All OOX Distress Beacons are now multi-drrop; everyone in a group should be able to receive one if it drops. - Fixed a bug with Oglethorpe Obnoticus' goossip where he was being much more familiar with strangers than he should have been. General - Various preparations added to the client for Patch 1.9. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.8.3 (20005-11-08) --------------------------------------------------------------------------------- New Blizzard Launcher A new launch utility has been created to enhance your entry into World of Warcraft! The Blizzard Launcher will provide up-to-date news and important event- and support-related updates. In some regions, the Blizzard Launcher also scans for Trojan viruses and third party cheat programs and notifies you if it has located any on your machine. In addition to providing you with the benefits of additional anti-virus protection, the scan that the launcher conducts represents another security measure to protect your World of Warcraft account information and gameplay experience. For further details, please go to http://www.blizzard.com/support/wow/?id=aww01907p1. General - The AddOn button should now properly showw on the character selection screen for players using custom interfaces. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.8.2 (20005-10-26) --------------------------------------------------------------------------------- Bugs - Fixed a crash in the German client. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.8.1 (20005-10-25) --------------------------------------------------------------------------------- Battlegrounds - Players can now turn in their old Battlegground victory tokens, such as the Arathi Resource Crate, for the new Marks of Honor implemented in 1.8. These exchange quests are available on the new Horde Warbringers and Alliance Brigadier Generals, respectively. - Certain geometry exploits in Arathi Basinn have been fixed. Items - The tooltip on the Lightforged Blade has been updated to correctly show its minimum level requirement of 47 and its Bind on Acquire status. User Interface - Fonts should once again display properly.. - Fixed bug preventing UI scripting error mmessages from wrapping. - Fixed per-character saved variables for nnon-English character names. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.8.0 (20005-10-11) --------------------------------------------------------------------------------- Disturbance at the Great Trees Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to crush any who draw near. The Stirring of the Silithid The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer! Hallow's End When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Deathcaller Yanka, attending the Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are you up to the challenge? General - Instant Attacks The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table: + Two-handed weapons: 3.3 + Daggers: 1.7 + All other one-handed weapons: 2.4 As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower. - The cost per point of durability to repaiir plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality. - You can now repurchase up to 12 items thaat you have sold to a vendor. There is now a buyback tab on all merchants that you can select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game or zones to a different area, this list of items will be cleared, so if you have accidentally sold something, don’t wait to buy it back. Buy it back immediately. - Perception (Human Racial) is now usable wwhile stealthed. - Guardians and pets in aggressive mode no longer attack civilians. - There is now a spell effect when you incrrease your reputation to a new level. - Channeled spells that are cancelled by moovement can no longer be cast while moving. - Pets no longer break off attacks when theeir target is affected by Warlock Fear. - The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated. PvP - Honor System The percentage of players that may reach ranks 6 through 14 has been increased. Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve). - Battlegrounds Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual). Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch. Alterac Valley has received an overhaul: + In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side). + The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40). + Points for completing the map and winning have been slightly decreased. + Graveyards and graveyard capture points are now at different locations. The banners players must interact with in order to capture a graveyard have been distanced from each other somewhat in order to alleviate "graveyard zerging" and make graveyards more meaningful to both defense and offense. + Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic. + Iceblood Graveyard has been fortified. + The Frostwolf Relief Hut now has appropriate guards. + A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Wildpaw Gnolls, and many of the Winterax Trolls. + Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take Snowfall. + The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest and never completed it. These players may have already completed the quest for killing the General and thus might not be able to benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests to reward players that fall under such conditions. + A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf. + NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%. + There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the battle. - The PvP Tier2 Alliance and Horde Cloth arrmor sets have new updated textures. - Hunter traps no longer affect opposing pllayers when the hunter is not flagged for PvP. Druids - Due to significant talent changes, talentt points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. - Hurricane - No longer a talent. Now availlable to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Nature’s Reach. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly. - Remove Curse - Updated tooltip to reflectt that it's usable on friendly targets only. - Shapeshifting - Fixed a bug where the Chiilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting. - Swipe - Self cooldown removed. - Tranquility - Cooldown reduced to 5 minuttes. Mana cost reduced by 25%. - Cat Form - The attack power bonus from thhe base cat form will now calculate correctly on zoning or logging in. Hunters - Counterattack - Now properly sets its coooldown. - Throw - Use of this ability will no longeer cause a global cooldown with all other abilities. - Auto-shot is now cancelled when you die. - Added Lightning Breath pet ability for Wiind Serpents. This ability instantly hits a single target for Nature damage at medium range. Mages - Arcane Missiles - Should now properly repport the correct "out of range" indicator on the action bar. Paladins - Judgement of Light and Judgement of Wisdoom will now benefit players that are immune to Holy effects (e.g. Divine Shield). Priests - Psychic Scream - Updated tooltip to refleect that damage caused to the feared target may break the effect. Included radius in tooltip. - Devouring Plague (Undead) - Will now propperly consume the Inner Focus effect when cast. - Shadowguard (Troll) - Tooltip updated to reflect actual functionality. - Elune's Grace (Night Elf) - New icon. Rogues - Vanish - Fixed a bug where the Chilled efffect caused by Ice Armor/Frost Armor was not removed properly when vanishing. - Parry - Minimum level to train this abiliity has been lowered to 12. - Shoot Bow/Crossbow/Gun - Fixed a bug wherre these abilities could be used faster than intended. - Throw - Use of this ability will now onlyy cause a cooldown with Shoot abilities. - Ambush - Now uses normalized attack powerr. - Backstab - Now uses normalized attack powwer. - Riposte - Now properly sets its cooldown.. - Sinister Strike - Now uses normalized atttack power. Shaman - Lightning Shield - Tooltip updated to refflect actual functionality. - Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness. Warlocks - Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. - Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical. - Curse of Agony - Duration reduced to 24 sseconds and damage per tick increased. Total damage over duration approximately identical. - Conflagrate - Conflagrate will now correcctly remove Immolate rank 4 from its victim when cast. - Bane - Now reduces casting time of the Sooul Fire spell in addition to Immolate and Shadow Bolt. - Intensity - Now reduces chance to be inteerrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells. - Pyroclasm - Now gives a chance to stun whhen Rain of Fire, Hellfire, and Soul Fire spells damage the target. - Soul Link - Percentage of damage split wiith pet has been reduced. - Soul Link - Is now a spell cast on your ppet that gives an aura to both you and the pet. This aura increases all damage caused by you and your pet by 3% and splits 30% of all damage taken by the caster to the pet. The aura will last as long as the pet is active, and the pet must be the target of a dispel effect in order to dispel this ability. - Summon Felhunter - Has a new, unique sounnd effect. - Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality. - Fixed a bug that would cause the Master DDemonologist buff to be removed if the pet was banished. Warriors - Concussion Blow - Will now initiate combaat when used. - Shoot Bow/Crossbow/Gun - Fixed a bug wherre these abilities could be used faster than intended. - Throw - Use of this ability will now onlyy cause a cooldown with Shoot abilities. - Mortal Strike - Now uses normalized attacck power. - Overpower - Now uses normalized attack poower. - Whirlwind - Now uses normalized attack poower. - Warriors can immediately Intercept after using trinkets to remove immobilizing effects. - Camera angles when using Charge should bee improved. Items - Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding. - The 5-piece set bonus for the Warrior's WWrath set now works with Whirlwind. - The 5-piece set bonus for the Druid's Stoormrage set now properly displays the reduction in casting time. - The Cenarion Druid set bonus that improvees Thorns damage now properly works when Thorns is cast on other players. - Anathema, Benediction, Thunderstrike, andd Shadowstrike will now remember the enchantments and durability data they possessed when they transform. - The ability to transform Rhok'delar and LLok'delar has been removed, but you can talk to Vartrus the Ancient to receive the item you currently don't possess. - The Drape of Benediction had the statistiics and effects of a Superior quality item, but was an Epic item. The item has been improved to have the proper Epic stats. - The effect of the Admiral's Hat has been changed. You can now click the Admiral's Hat to provide yourself with an aura that gives you and your nearby party members a stamina increase. Taking the hat off will remove the effect. The Headmaster's Charge item has also been changed in a similar manner. - The Thunderfury effect's spell damage willl no longer be increased by other item effects. - Shard of the Flame and Shard of the Scalee are now unique. - The Resurgence Rod now heals more health over time. - The Puncture Armor ability found on the RRivenspike, Bashguuder, Digmaster 5000, and Vibroblade will no longer stack with Faerie Fire. - Chromatic Gauntlets no longer has a listeed Holy Resistance bonus, since there is no actual Holy Resistance. - Ring of Binding and Blade of Eternal Darkkness now have appropriate minimum levels. - Demonic Rune has been changed to a Good ((green) item so it will display the bind on pickup dialogue when looted. - Invulnerability will no longer protect yoou from a Demonic Rune. - Deviate Fish changed to appear in the Traade Goods section of the Auction House. - Jadefire Pants texture fixed. - The icon for Flash Powder has been changeed. - Shredder Operating Manual pages will no llonger drop for the Alliance. - Gurubashi Helm now properly hides long haair. - The Sheen of Zanza has a tooltip typo fixxed. Professions - There are now alchemy labs that are needeed by alchemists to make flasks inside of Blackwing Lair. - There is now Silithid armor that can be mmade by leatherworkers. The recipes require Cenarion Circle faction to learn. - Additional Tailoring and Blacksmithing reecipes can be found in encoded messages found on the members of the Twilight's Hammer in Silithus. - Two additional pieces of Dragonscale Leattherworking were added to the Dragonscale Leatherworking Trainer. - A Dragonscale Recipe has been added that requires killing the great Green Dragons. - The Blue, Green, and Black Dragonscale Leeatherworking Armor pieces are now parts of sets and have set bonuses so they should be significantly more desirable. - Green Dragonscale Armor has slightly reduuced spirit and now has a stamina component. - Ironfeather Armor set bonus has been imprroved. - Leatherworking item Murloc Scale Belt impproved. - Leatherworking pattern for Black Whelp Tuunic added to vendor in Redridge Mountains. - All Wild Leather patterns for Leatherworkking are now bind on acquire. - All Wild Leather patterns for Leatherworkking no longer have cash value with vendors. - Enchanter-made wands are now Good (green)) quality and have had their damage increased. - The minimum level for the Artisan First AAid, Artisan Fishing, and Artisan Cooking quest lines has been lowered to 35. - Water Breathing potions will no longer bee overwritten by Shaman and Warlock Water Breathing spells if the potion has a longer duration. - The Pet Healing effect of the Robe of thee Void has been improved. - Expert Alchemy requires 125 skill now insstead of 100 skill. - Free Action Potion text changed to clearlly indicate that the potion is not retroactive. No actual change was made other than the text. - Gnomish Mind Control Cap - Is now subjectt to diminishing returns in the Charm category. - Blindweed has been increased in size, makking it easier to see. Quests - Added level 50 class quests for the Warriior, Shaman, Paladin, and Warlock. Trainers in the major cities will let you know where to start your quest. - A few new quests have been added in Tanarris. Head over to Steamwheedle Port to see if you can help out. - The Rin'ji's Secret quest line now has ann ending and reward. If you previously finished the Rin'ji's Secret quest out of The Hinterlands, speak with Oran Snakewrithe in the Magic Quarter of the Undercity and select the Oran's Gratitude quest. - The following repeatable quests have had their levels increased to 55: Morrowgrain to Darnassus, Morrowgrain to Feathermoon Stronghold, and Morrowgrain to Thunder Bluff. The net result of this change is that level 56+ characters will notice an increased amount of reputation when turning in Morrowgrain. - The Thistlewood Axe will no longer be an available option as a quest reward for the Webwood Venom quest. - The level 30 Mage class quest rewards aree now Superior (blue) quality. Raids and Dungeons - Azuregos is now properly resistant to Froost damage. - Zul'Gurub Reduced the damage of the Mad Servant's fireball Reduced the number of mad voidwalkers that are summoned from the death of a Mad Servant from three to two. High Priestess Mar'li will now despawn her summoned spiders when she returns from combat. Slowed the rate at which High Priestess Arlokk's panthers spawn Fixed a bug that would prevent High Priestess Jeklik from summoning Frenzied Bloodseeker Bats. Fixed a bug that would allow Hakkar's Corrupted Blood ability to target pets. - Blackwing Lair Razorgore now has the ability to summon players to him if he cannot reach them for a time. If you are in front of Chromaggus and can hit him with spells, his breath attack will hit you. There is no longer a one-hour time restriction on the Vaelastraz the Corrupt encounter in Blackwing Lair. Fixed erratic taunt behavior for Ebonroc, Firemaw, and Flamegor. Fixed a bug that was causing Broodlord Lashlayer to do less damage than intended with his Mortal Strike. Fixed a bug that caused the debuff "Burning Adrenaline" to be removed if enough other debuffs were applied to the target. - Molten Core You now receive Core Leather when you skin Magmadar. User Interface - To speed up game loading and reduce memorry usage, several portions of the UI have been converted to add-ons. These are completely transparent to the player, but custom add-ons may need to be updated. - You can now search for random suffixes suuch as "of the Monkey" in the Auction House. - Items that are in your action bar and aree equipped will now display a green border around them so it's easy to tell which of your action bar items are equipped and therefore usable. - The Reputation tab will now display on moouseover exactly how many reputation points you need to attain the next reputation level with that faction. - When you gain reputation, the combat log message will now display the numeric value of how much reputation you gained as well as the previous relative message. - There is now an option in the interface wwindow to put a translucent pane behind the portraits and health/mana of other party members for easier visibility. - When you place an auction up on the Auctiion House, the auctions tab now displays your minimum bid and buyout price even if there are no bids on the item. - Players should no longer miss loot rollinng messages when they're outside of the immediate area. World Environment - Latency upon entering crowded areas, suchh as Ironforge and Orgrimmar, should be substantially reduced. - The flight paths in Silithus have been mooved from Valor's Rest to the new Cenarion Hold. Characters that previously discovered the Valor's Rest flight path will be treated as having discovered the Cenarion Hold flight path. - A neutral graveyard has been added to Sillithus at Cenarion Hold. With the addition of this graveyard, characters dying in Silithus will be sent to whichever graveyard they are closer to when they die: Valor's Rest or Cenarion Hold. - Flamekin Imps (Ragers, Spitters and Sprittes) in the Burning Steppes now drop Elemental Fire. - A new weapon merchant who can also repairr durability damage on items has moved in to Talonbranch Glade in Felwood. - The Silithus area map has been modified aand its scale has changed. - Tyr's Hand now has the proper outdoor eliite monster respawn time. - Hearthglen now has the proper outdoor eliite respawn time. - A Graveyard has been added to Duskwood att Ravenhill Cemetery. - A flight path has been added between Storrmwind and Morgan's Vigil. - Modifications were made to several areas of Azeroth so that the undiscovered areas of the map are revealed easier. - The Woodpaw Hills sub-area of Feralas noww properly grants discovery experience when you enter it for the first time. - Brackenwall Village now has an arrow on tthe minimap that points to it when you get within range. - Sayge’s buffs at the Darkmoon Faire aree now exclusive to one another. - Due to popular demand the general goods vvendor in Undercity now sells Morning Glory Dew. - All graveyards that needed adjustment werre changed so that a character's spirit comes into the world facing toward the Spirit Healer. - Fixed a bug that caused people to fall ouut of Blackwing Lair during the Nefarian fight. Macs - Enhanced the WoW Error Reporter to be ablle to intercept some types of errors that were not being handled in 1.7.x. - Eliminated the "r>=0, r=NaN" assertion frrequently seen when utilizing third party UI add-ons. Bug Fixes - Fixed bug where your pet would be both inn and out of combat simultaneously when you were dismounted by pursuing creatures. - You no longer become stuck and unable to loot if you try to open clams and chests while you are a ghost. - Fixed bug where players would get stuck iin the falling animation if they cast an instant-cast spell while jumping. - Fixed a missile bug that could cause crasshes in large battles such as Molten Core, Blackwing Lair, and Arathi Basin. - Fixed a bug with Win9x where if you startted in Windowed mode, the cursor would be stuck and could only be moved from side to side. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.7.1 (20005-09-22) --------------------------------------------------------------------------------- PvP - Battlegrounds Altered geometry in Arathi Basin to prevent a possible exploit. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.7.0 (20005-09-13) --------------------------------------------------------------------------------- Zul'Gurub Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits! Arathi Basin Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war! Stranglethorn Fishing Extravaganza The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines! General - The debuff limit has been increased to 166 (from 8). In addition, the client will now display all 16 debuffs. - Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else. - Tauren can now ride wolves if they learn the wolfriding ability. - Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target. - Several stun spells and abilities that weere previously unresistable can now be resisted as was always intended. - Damage absorption no longer protects agaiinst falling, drowning, or fatigue damage. - The targeting circles for area effect speells will no longer be cancelled when the caster moves. - Absorbed and resisted environmental damagge is now shown in the combat log. - If an attack deals non-physical damage, tthe type of damage is now reported in the combat log. - Fixed bug where you could kill someone inn a duel with spell reflection. - Auras and shapeshift forms can be cancellled while you are fleeing or confused. - Fixed bug where you couldn't right click to attack a hunter who is feigning death. - You can no longer unequip weapons while tthey are disarmed. - Debuffs and area effect spells now use thheir actual cast level rather than effective cast level for calculating periodic resistance. - Escape Artist works with Frost Nova and FFrost Trap again. - Damage absorption is now applied before ddamage splitting effects. - Casting spells on your pets and summons wwill no longer cause guards in neutral towns to attack you. - Fixed a bug where mana was being regeneraated while channelling spells that use mana. - Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom). - Fixed a bug where area of effect periodicc damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration,Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley). - Effects that make players immune to physiical will no longer be immune to the "Recently Bandaged" effect from First Aid. - Made general improvements to the camera. - You are no longer able to kill players inn duels with reflected DoT spells - Escape Artist works with Frost Nova and FFrost Trap. - When you swap weapons in combat, you starrt your swing again, instead of continuing your last swing. - Fixed bug where self-inflicted damage, liike Poisonous Blood, wouldn't break stealth. - When an attribute increasing effect (e.g.. Arcane Intellect) is refreshed on a target, it will no longer reset the target's health or mana and then increase the total. - Pets now switch to a new target if possibble when their current target is polymorphed. - Meeting Stones A number of miscellaneous improvements have been made that should allow for better group forming when using the meeting stones. You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group. You will now be informed that you have left the meeting stone queue when the group leader logs out. Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group. You can now be added to a group by the meeting stone when that group contains characters that have disconnected. PvP - Battlegrounds Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased. Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60. System Messages have been added to Warsong Gulch to replace the heralds. Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward. Offensive use of damage immunities no longer causes the flag to drop in Warsong Gulch. In the Battlegrounds, you will now automatically be resurrected by Spirit Healers unless you choose to decline. A bug that allowed ghost players to pass through the Warsong Gulch starting gate has been fixed. Alterac Valley now correctly rewards honor for owning graveyards at the end of the game. Characters that use the Battlemaster to enter a Battleground will now port back to that Battlemaster when they leave the Battleground for any reason. Fixed range check for removing insignia from players in Battlegrounds. Fixed a bug that would cause players to stand up when a turnin was made in Alterac Valley. Players will no longer be able to gain health by repeatedly entering and leaving the effect of a Battle Standard. Entering a battleground now resets the timer for the AFK flag. This should prevent players being kicked by the AFK timer moments after they enter the Battleground instance. Using the /who command while in a Battleground instance will now only display players in your instance. The requirement to purchase special Food and Bandage consumables for Warsong Gulch and Arathi Basin has been lowered; they are now available for use at Friendly and Honored, respectively. battleground queue functionality has been improved to eliminate certain types of "traffic jams" that could prevent instances from starting. - Consecration and other similar spells cann no longer be used by non-PvP flagged players to damage PvP flagged enemies. - Racial "Leaders" have been strengthened, and are now worth slightly less honor. - Players may no longer purchase items thatt require a PvP rank unless they meet the rank requirement at the time of purchase. Druids - Improved Starfire - The stun effect can nnow be resisted. - Druids should now be able to shapeshift bback into caster form while Feared. - Cat Form - The base weapon damage of the form has been increased. - Cat Form - Each point of agility now addss 1 attack power. - Cat Form - Rip's damage per combo point hhas been increased. - Cat Form - Ferocious Bite's damage per coombo point has been increased In addition, extra energy now converts to damage at a higher rate. - Cat Form - Replaced global cooldown on Tiiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds. - Cat Form - Rake's damage has been increassed. - Entangling Roots now shares the same duraation in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap). Hunters - Due to significant talent changes, Hunterrs will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced. - Survival and Beast Master talent trees haave undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents. - Deterrence - Will now increase parry channce when using Fist Weapons. - Deflection - Will now increase parry channce when using Fist Weapons. - Improved Concussive Shot - The stun effecct can now be resisted. - Trueshot Aura - Attack Power and Ranged AAttack Power bonus increased, mana cost decreased, area of effect increased. - Frost Trap - Updated tooltip to reflect dduration of the Frost Trap Effect. - Aimed Shot - Fixed tooltip to correctly ddisplay shot time. - Auto Shot - Fixed a bug where switching ttargets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target. - Scatter Shot - Should now cancel combat mmode when used. - Eyes of the Beast - Cast time reduced. - Flare - Fixed the tooltip to accurately rreflect the actual radius of the effect. - Ranged Weapon Specialization - Now affectts all ranged weapon attacks (e.g. Arcane Shot). - Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip). - Hawk Eye and Barrage have swapped locatioons, and we added 1 more rank to Barrage. - Freezing Trap now shares the same duratioon in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap). - The resist rate for hunter traps is now bbased on the hunter's skill rather than the level of the trap. - Pet Abilities Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance. Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold. Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets. Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet. Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth. Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy. Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards). - Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience. - The tooltips for quick Hunter shots have been updated to show them as instant abilities. - Feign death is no longer resisted by playyers. - Hunters are now able to rename their petss while mounted. - Hunter's pets will be smarter about when to use Dash/Dive. - Fixed bug where Aimed Shot wouldn't canceel properly when the target moves out of range. - Fixed a bug where lower level versions off Immolation Trap and Explosive Trap were being resisted more than they should be. Paladins - New Spell: Hammer of Wrath (Level 44) - HHurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target. - Blessing of Sacrifice no longer shares daamage with dead Paladins (You can no longer kill Paladin Ghosts). - Paladins can no longer activate Divine Faavor on the previously cast healing spell. - Seal of the Crusader - Fixed a bug that ddisplayed the incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell. Priests - Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells. - Vampiric Embrace - Now heals 20% of the ddamage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage. - Switching to Shadow Form no longer cancells Holy buffs on a priest. - You can cancel melee combat while mind coontrolling by clearing the target, like you can normally. - Blackout - Fixed a bug where rank 2 of thhe talent wasn't giving a chance to stun. Rogues - Riposte - Will now initiate combat when uused. - Deflection - Will now increase parry channce when using Fist Weapons. - Mace Specialization - The stun effect cann now be resisted. - Shoot Bow/Gun/Crossbow - Should no longerr cause a global cooldown on all other abilities. - The fire damage from the Blazefury Medalllion and the Gutgore Ripper's effect should no longer immediately break Gouge. - Riposte - Fixed a bug where the ability wwas not usable when a special attack (e.g. Gouge) is parried. Warlocks - Inferno - The stun effect can now be resiisted. Tooltip updated to reflect enslave duration after the initial summon. - Spell Lock (Felhunter) - In addition to iinterrupting spellcasting, it will now silence the target for a short duration. - Benefits received from the old Master Connjuror talent should now be removed on all Warlocks. - Firestone - When a Firestone is equipped,, it should no longer interrupt tradeskill creation. - Demonic Sacrifice - All effects gained frrom sacrificing the pet should no longer be dispellable. - Conflagrate - The Conflagrate spell is noow instant cast. The damage and mana cost has been raised on all ranks of the spell. - Fear will now cause creatures to flee immmediately, even if they are already moving. - Succubus pets will be smarter about when to use Seduction. - Succubus pets can now autocast Lesser Invvisibility. - Fixed a bug where Fear and Curse of Reckllessness, when used together, would prevent targets from casting spells. - Fixed a bug where Soul Link and Power Worrd: Sheild, when used together, would heal the Warlock instead of splitting or absorbing damage. - Demon Armor - The armor increase will noww stack together with Scrolls of Protection. Warriors - Deflection - Will now increase parry channce when using Fist Weapons. - Retaliation - Will now cause a maximum off 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned. - Improved Revenge - The stun effect can noow be resisted. - Mace Specialization - The stun effect cann now be resisted. - Retaliation, Recklessness and Shield Walll will no longer be cancelled if you switch stances while the effect is active. - Shield Slam - Threat caused increased. - Shoot Bow/Gun/Crossbow - Should no longerr cause a global cooldown on all other abilities. - Sweeping Strikes will now ignore dead tarrgets, and will ignore PvP enabled targets if you are not PvP enabled. Items - We have determined that the defense statiistic was being applied to items too liberally, causing those items to be stronger than they should have been relative to other items of the same level with different effects. As a result, we have reduced the amount of defense points on all items with bonuses to defense by approximately 33% in order to bring those items in line with other similar items. - Proficiency Bonuses have been added to thhe game. Some sets of equippable items have been added that will give bonus effects to the player only if they have a specific skill, such as Leatherworking. - With the new ability to train Hunter petss with considerable magical resistance, the amount of pet resistance granted by the set bonuses for the Giantstalker's and Dragonstalker's has been reduced while the pet health granted has been increased. - The Earthfury set bonus that increases thhe range of totems now works with the Mana Tide Totem. - The Giantstalker's set bonus that increasses Volley damage now works properly. - The Lawbringer Paladin Set's Healing Circcle effect now only affects your party, but the range of the heal has been increased to 30 yds. - The pants and gloves for the Dreadmist, MMagister's and Devout sets have had their Agility removed, and other statistics slightly increased. - The free mana cost buff provided by the MMage's Netherwind armor set is now called "Netherwind Focus" and will be noted in your combat log. - The effect of the Judge's Gavel has been changed to a stun. - Flarecore Gloves now bind when equipped. - Flarecore Leggings and Robe now provide aa damage bonus to all spells, not just fire spells. - The duration of the Bonereaver's Edge weaapon debuff has been lowered, but the frequency of the effect has been raised. - The Polychromatic Visionwrap is now a clooth item with durability. - The Searing Needle's proc will now do thee listed damage of the tooltip. - The Unstoppable Force now has a short durration stun instead of a knockback effect, and the stun will occur less frequently. - Changing stances no longer removes the Orrb of Deception effect. - When you have more than one transformatioon aura (Orb of Deception, Noggenfogger, etc.), the last one applied is the one that is shown. - Several of the Molten Core Epic Weapons hhave been updated with new weapon glows. - Totems affected by the Earthfury set bonuus no longer have their effect flicker when players are outside their normal radius. - Fixed bug preventing several items, such as the Goblin Jumper Cables, from being gift wrapped. - Fixed bug where equipping and unequippingg set items and other items with the same bonus as the set bonus could reduce the affected stats twice until logout. - Sayge's Dark Fortune of Resistance now addds +25 to all schools instead of +10%. - PvP reward gloves that grant stealth deteection have had the detection reduced somewhat. - There are now items in the game that havee a duration on them that is measured in real time. For instance, there are fish that have a four-hour duration; they only last four hours regardless of whether or not the character is logged in. - Alterac Valley Spring Water now has a minnimum level of 55. - The Lobotomizer's proc name has been channged to "Brain Damage". - Corrected the art for the Nether-lace Tunnic. - The Marshal's Lamellar Legplates now havee the proper strength bonus. - The Fire Runed Grimoire and Darkmoon Cardd: Heroism are now properly considered armor items. - The spirit buff from Bottled Alterac Spriing Water should now work for shapeshifted druids. - The Marshal's Silk Gloves now has the Manna Shield improvement effect. - The effect tooltips for The Black Book, GGutgore Ripper, and Natural Alignment Crystal now properly list their duration. - Scout's Blade now properly sheathes at thhe hip. - A few items in the Alliance PvP Rogue andd Druid sets were previously misnamed, this has been corrected. - The Cenarion and Earthfury Vestments now have proper durability values. - The Sergeant Major's Silk Cuffs and Firstt Sergeant's Silk Cuffs now have the same amount of stamina. - The stun from the Tidal Charm trinket no longer breaks when damage is dealt to the stunned target. - The Fade effect on the Stealthblade will no longer trigger the cooldown for the Rogue's Feint ability. - The effect of Black Amnesty will now be nnoted in the combat log. - Rethban Ore, Black Diamonds, and Pristinee Black Diamonds may now be found in the Miscellaneous Junk category of the Auction House. - Blue Wedding Hanbok name changed to refleect the actual color of the dress. - The minimum level 48 Lorekeeper's Ring annd Advisor's Ring now properly consider their effects to be passive. - Hair should no longer stick through the HHelm of Endless Rage. - Key to the City is now considered Uncommoon loot. - The Amulet and Orb of the Darkmoon have hhad their stats improved and are now Epic (purple). - Fishing poles which provide the same bonuuses as lures now get the extra bonus from the lure when it is applied. - Fixed bug where moving enchanted weapons from one hand to the other would remove the equipped enchantment benefit. - Fixed bug where swapping two equipped triinkets would remove one of the trinket's passive effects. - Night Dragon's Breath can now be used whiile silenced. - Texture for the Dragon's Touch wand correected. - Bind on Equip Bracers and Belts in Moltenn Core now drop more often. - Cenarion Helm texture fixed. - Invulnerable Mail changed to a lower duraation effect, but your own melee swings will not interrupt the invulnerability. Pets - You can now modify the auto-cast status oof pet spells in the pet spellbook. Professions - New crafted sets have been added that reqquire reagents found only in Zul'Gurub or through the reputation gained from adventuring therein. - Only spells and abilities that target eneemy units will cancel the World Enlarger effect. - Black Lotus is no longer soulbound. - Blackfury and Black Amnesty now bind whenn equipped. - Catseye Goggles have had their stealth deetection increased somewhat. - The Mooncloth Robe pattern changed so it displays as white quality instead of blue since it is vendor purchased. - The Effects of Flasks will now persist thhrough death. - Free Action potions can now be dispelled.. - Wildvine potions have been improved. - Dreamless Sleep potions now take full efffect in 12 seconds instead of 15. - There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at Brackenwall Village. - Dark Iron Boots have been added as Blackssmithing plans that require Exalted reputation with the Thorium Brotherhood. - Timbermaw Reputation Recipes are no longeer sold in limited quanities with a restock time. If you have the reputation, you will always be able to buy the recipe. - Significantly more Stranglekelp has startted washing ashore to the beaches of the world. - Dark Iron mineral nodes will now sometimees appear in the Burning Steppes and Searing Gorge. - Enchanting an item with an enchantment thhat will cause the item to become soulbound will now prompt the enchanter with a warning message before the enchantment is cast. - The Gnomish Death Ray now only can be casst if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed. - Cured Rugged hides now stack to 10 insteaad of 5. Quest - A great number of quests and events addedd to Zul'Gurub. - A level 50 class quest has been added forr the Rogue (Lord Ravenholdt in Ravenholdt Manor), Priest (Greta Mosshoof in Felwood), Mage (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara). - Reputation gains given to a player on thee Alliance, Horde, or Steamwheedle Cartel factions directly will now cascade down to member factions through the middle of the Exalted reputation level. - The summoning crystals of Andorhal have bbeen removed; as a result, Araj the Summoner will behave like a normal spawn. The respawn time on Araj once he is slain is 10-15 minutes. It should be noted that the spawns surrounding where he holds dominion have been maintained; players seeking to defeat him should not be shy about bringing friends with them. - Araj the Summoner now has increased hit ppoints and does increased melee damage. - Araj the Summoner no longer drops a Corruuptor's Scourgestone 100% of the time when killed. - The text for the Horde and Alliance versiions of "Araj's Scarab" now reflect the changes done to the Araj encounter. - The text for the Horde and Alliance versiions of "Alas, Andorhal" now reflect the changes done to the Araj encounter. - The Argent Dawn quest "The Active Agent" now offers a choice of rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just like an Argent Dawn Commission. - Players seeking to replace their Seal of the Dawn (or get a Rune of the Dawn instead) once they've finished "The Active Agent" quest should speak with Betina Bigglezink in Eastern Plaguelands. - The Seal of the Dawn is now unique, no loonger has any cash value, and is no longer disenchantable. - The level 5 quests had the ranged weapon removed from their reward options. This was done to make sure hunters upgrade their melee damage in the levels before obtaining a pet. - Added text to the Test of Endurance questt to indicate you might need to bring some friends along. - The amount of XP and Stormwind reputationn has been increased for completing "Hilary's Necklace" quest. - Torek in Ashenvale (the questgiver for Toorek's Assault) is now PvP enabling. - Important Blackrock Documents for the Horrde quest, "Warlord's Command," no longer despawn. They can still randomly spawn at one of four locations. - Two new quests have been added to Thoriumm Point in the Searing Gorge for Thorium Brotherhood reputation turnin for players with neutral faction. You will now be able to turn in Iron and Heavy Leather to increase your reputation with the Brotherhood. - "The Darkreaver Menace" quest has had itss reward improved; any Shaman who has already completed the quest should speak to Sagorne Creststrider in Orgrimmar to get their new reward. - The Boulderslide Ravine quest in Stonetallon Mountains now more clearly points players to the Boulderslide Ravine. - The original Hakkar quest (the one that iinvolved killing Hakkar's Avatar in the Sunken Temple) has been extended, and now offers a reward. - Completing the initial Magram or Gelkis qquest in Desolace now gives appropriate positive and negative reputation gains. - The completion dialogue for the "A Rogue''s Deal" quest has been clarified. - All 8 versions of the "A Donation of Runeecloth" quest have had their quest text clarified. - Certain mobs and NPCs that erroneously haad plus or minus reputation gains on kills for Horde or Alliance have been corrected. - Various quest typos fixed. Raids and Dungeons - Characters will now receive an error whenn attempting to enter a raid dungeon if the reason they cannot enter is because they are not in a raid group. - Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire when Onyxia's head was turned in (assuming a head was not already up). - You can now no longer avoid Onyxia's conffuse effect by jumping or moving erratically. - Death Knight Darkreaver in Scholomance shhouldn't be so noisy anymore. - The Ogre Tannin Basket in Dire Maul shoulld stick around longer if someone opens it and does not initially loot the tannin from it. - A few Molten Core bosses now drop Fiery oor Lava Cores. User Interface - New "Dressing Room" Interface now availabble! If you control-left click on any item, item reference (vendors, quests) or item link (chat), a UI panel will appear showing your character wearing that item. You can then use the same command (control-left click) on additional items to add to the preview appearance. In addition, the Auction House now has a checkbox in the upper right-hand corner; if checked, any item you click on within the Auction House will automatically be previewed on your character. - Need Before Greed and Group Loot options have been improved. The rolling window that appears when an item of the threshold and above is looted now has three buttons: a Need button (the dice), a Greed button (the coin), and a close button. Any players who select Need will get a chance to roll first for the item, with the high roller winning. If no one selects Need, all characters who selected Greed will then roll,with the highest roll winning the item. If everyone closes the window, the item becomes lootable by anyone in the group. - You can now disable the slow scrolling off text when you are receiving a new quest. - Opening the overhead map will now "ping" your location your map (to make it easier to notice your location when there are many friendlies nearby on the overhead map). - The overhead map now displays a directionnal icon for your character. - Spell effects that stack multiple times oon a character will now display a number in the bottom corner indicating how many times the effect has stacked. For example, if a player has had the Sunder Armor ability used on them three times, the Sunder Armor effect icon will display a 3 in the corner. - A confirmation dialog is now shown when yyou choose to make an Inn your home. - The tooltip for spells like Seal of the CCrusader correctly reflects the benefit of the spell, instead of occasionally being off by one. - Using /random will now send the text to yyour party or raid wherever they are instead of the local area around the player that used /random. - When in a raid group, the group you are iin will now appear above your name next to your portrait. - Mail recipient name completion now works with offline guild members even if you are not showing them in the guild UI. - Guild ranks and player notes are now filttered by the profanity filter. - The temporary mana cost reduction of Bursst of Knowledge and similar effects is now reflected in tooltips. - Quest rewards are now linked in chat likee other items gained. - You can auto-equip items while in flight by right clicking on them, as you would normally. - Fixed bug preventing the Release Spirit ddialog from showing if you die while jumping in lava. - You can now use the Escape key to exit ouut of pop up dialogues. - Fixed lua error when relinking poor and sstandard quality items from loot messages. - Consumable items on the action bar will nnow always show the number remaining, even if there are none in your inventory. - You can create the directory Interface\Iccons, and any 32x32 .blp or .tga files you put in there will be available in the icon list for your macros. - Pet spells in macros are now supported, bboth using /cast and using CastSpellByName(). - If you omit the rank of a spell in /cast or CastSpellByName(), it will use the highest rank of the spell which you know. - While it will still be possible to overriide files in Interface/FrameXML, doing so is discouraged (and is likely to become impossible in a future release). Significant API additions are being made to eliminate the need for such direct FrameXML changes. - You will now be able to list .lua files ddirectly in the addon .toc file. - The SetPoint() and SetAllPoints() script functions can take an actual frame instead of a frame name. - TargetNearest* script functions will onlyy work in response to a button click or a key binding, to discourage addons which scan the battlefield for targets. - Addon-specific Saved Variables! Each addon's saved variables will be saved in the file WTF\Account\{accountname}\SavedVariables\{addonname}.lua, and will only be loaded when the addon is loaded. IMPORTANT: The first time you enter the game with this change, you must make sure all your addons are enabled, or their saved variables will be lost! If you accidentally do this once, you can recover by quitting the game, moving your backup SavedVariables. lua into place and restarting the game with addons enabled. - Addon Loading On Demand! If you add the following line to your addon's .toc file, it will not be loaded at the normal load time, it will instead be dynamically loaded upon request: ## LoadOnDemand: 1 You can query to see if an addon is loaded by using the new IsAddOnLoaded("addonname") function, and you can load an addon dynamically using the LoadAddOn("addonname") function. This function returns true if the addon is loaded successfully, and can be safely and efficiently called even if the addon is already loaded. For your convenience, the function UIParentLoadAddOn("addonname") is provided which will attempt to load the addon and pop up an error message if it failed to load for any reason. Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to the name of the addon. An addon can listen for that event, and when it recieves that event with it's own name, it can safely access its saved variables. An important thing to note is that when an addon is loaded dynamically, it doesn't have access to any of the virtual frame templates that are defined by FrameXML, including font definitions. - New Scripting Functions debugprofilestart() - starts a timer for profiling during debugging. millis = debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart() - New UI Element Member Functions handlerFunction = Frame:GetScript("handler") - (for handlers like "OnShow", "OnEnter", etc) which returns the current event handler for a frame. Frame:SetScript("handler", function) - sets the action/event handler for a frame (or removes it with a nil function) Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table argument) FontString:SetFont("font", size [, "flags"]). StatusBar:SetStatusBarTexture("file" [, "layer"]) lines = ScrollingMessageFrame:GetMaxLines() ScrollingMessageFrame:SetMaxLines(lines) ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to true) ScrollingMessageFrame:SetFadeDuration(seconds) ScrollingMessageFrame:SetTimeVisible(seconds) ScrollingMessageFrame:Clear() lines = EditBox:GetHistoryLines() EditBox:SetHistoryLines(lines) EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true) r,g,b,a = FontString:GetTextColor() Frame:SetParent(nil, or "parent" or parentFrame) numChildren = Frame:GetNumChildren() child1, child2, child3, ... = Frame:GetChildren() - Addon Saved Variables SavedVariables will no longer drop stored numbers to single precision. Infinite/Nan values no longer cause corrupted SavedVariables.lua file.(Written as nils with comment) - Chat and Combat Logging The script functions ChatFrameLog() and ToggleCombatLogFileWrite() are obsolete. Added script function: isLogging=LoggingChat([newState]) (Returns new state (or current state if no argument)) Added script function: isLogging=LoggingCombat([newState]) (Returns new state (or current state if no argument)) New slash command /chatlog toggles chat logging (/combatlog toggles combat logging) The file for the chat log is Logs\WoWChatLog.txt and the file for the combat log is Logs\WoWCombatLog.txt Chat and combat log files will be appended to rather than overwritten. You now receive combat log messages and damage feedback when you are being attacked by creatures you can't see. If you call a tamed Deepmoss Hatchling, you are no longer notified that you hatched. Fixed disconnection caused by relinking an item in a different locale than that of your client. Looted items now always show their names in the appropriate quality color. You now get combat feedback when you take damage from unseen opponents, like the Unseen in Raven Hill. Fixed damage display on the character sheet when you have Fury of the Frostwolf or Stormpike's Salvation. World Environment - The Ranazjar Isle sub-area has been addedd off the northwest coast of Desolace. The Ranazjar Isle puzzle piece now properly pops when you venture there. - Entering the zeppelin towers at Durotar aand Grom'gol Base Camp no longer incorrectly flags you as being in the Valley of Strength. - Argent Dawn, Timbermaw, Zandalar and Aratthi Basin vendors now show you their entire inventory regardless of current reputation, allowing players to peruse their full range of wares. The items in question now require the appropriate reputation level to make use of them. - Some of the ship and zeppelin paths have been modified. - Gor'tesh and Grol the Destroyer should noo longer stay in evade mode indefinitely. - A new inn has been added to the Grom'gol Base Camp in Stranglethorn Vale at the base of the zeppelin tower. - The Champion's Hall and the Hall of Legennds have new load screens. - Some Horde quest NPCs were moved to new llocations to promote more intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom Falls in Felwood has been moved to Everlook. Witch Doctor Mau'ari who was previously in Orgrimmar has been moved to Everlook. - Scorpids above level 10 now drop more valluable parts than they did previously. - Rare Felwood creatures should now have looot. - Twilight's Hammer creatures in Silithus ccan now be pickpocketed. - Zone bound items, such as the Gordok Courrtyard Key, will no longer leave your inventory if you are a ghost outside their intended zone. Reviving in a zone outside the item's listed zone binding will still cause the item to disappear, however. - Pelturas Whitemoon's faction has been fixxed; the NPC is now properly associated with Darnassus. - Narm Faulk is now a part of the Ironforgee Faction. - Hadoken Swiftstrider now has gossip text.. - Ferra can now be skinned. - Fixed a typo in Ogunaro Wolfrunner's greeeting to those who are not yet friendly with Orgrimmar. - Fixed a typo on a signpost in Western Plaaguelands. - Sayge’s buffs at the Darkmoon Faire aree now exclusive to one another. - Onyxia no longer teleports from point to point while flying. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.6.1 (20005-08-02) --------------------------------------------------------------------------------- General - Spell casting is no longer interrupted whhen leaving combat. Warriors - Improved Shield Block - Fixed a bug wheree Rank 3 of the talent was not granting the extra block. - Bloodthirst - Damage bonus increased to 440% of attack power. Items - The Oil of Immolation effect is no longerr affected by bonuses to spell damage from items. Raids & Dungeons - Blackwing Lair Several encounters in Blackwing Lair now cause the front gate to close, preventing players from zoning out or joining an in-progress battle. The Razorgore encounter has been changed slightly to make it less "random". The spawning should be more consistent throughout the fight. The timer for Vaelastrasz the Corrupt is now more persistent. You can no longer reset the one-hour time limit for beating him by leaving the instance. Also, Vaelastrasz the Corrupt will not respawn for 12 hours if he has not been beaten when the timer expires. The drakes in Blackwing Lair will no longer leave the lab. - Maraudon Lowered experience values for Creeping Sludge. Macs - Increased the maximum number of sounds whhich can be played simultaneously. This will fix problems where some sounds could be dropped in very busy situations. - Fixed WoW Error Reporter so that it doesnn't crash under Mac OS X 10.4 when trying to send an error report. - Worked around an issue where you would loose your Expose/Dashboard preferences if you crashed or asserted while in fullscreen mode on Mac OS X 10.4. - Fixed the "blockWidth", "srec", and "bitnnum < m_numBits" assertions bugs that would crash the game. - Fixed a bug involving corpses near the pllayer that could result in a crash ("BusError"). --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.6.0 (20005-07-12) --------------------------------------------------------------------------------- Blackwing Lair Released! Nefarian's sanctum, Blackwing Lair, can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain's peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth.  Blackwing Lair is a max-level, 40-player raid dungeon, with many new encounters and tempting rewards awaiting the intrepid adventurer that dares enter its halls. Darkmoon Faire! A gathering of the exotic from around the world and beyond, Silas Darkmoon has brought together the Darkmoon Faire as a celebration of the wondrous and mysterious found in Azeroth.  While the Faire spends most of their time in parts unknown, they do stop from time to time in Mulgore and Elwynn forest.   When the faire is on its way barkers will stop by Ogrimmar and Ironforge to announce its arrival. Battlemasters! There is a new way to enter the battleground queues. Battlemasters! Located in some of the cities, right-clicking on a battlemaster will allow your character to enter a battleground queue just like you normally would if you touched that battleground’s entrance portal. The functionality is exactly the same, so when it’s your character’s time to enter the chosen battleground, you will be teleported directly in. Glordrum Steelbeard stands in the Hall of Arms in Ironforge, serving as the Alliance battlemaster for Alterac Valley. Aethalas of the Silverwing Sentinels stands ready in Darnassus, next to the warrior trainers, to send Alliance characters into Warsong Gulch. And in the Hall of the Brave, located in Orgrimmar’s Valley of Honor, Brakgul Deathbringer serves as the Horde’s battlemaster for Warsong Gulch, while Kartra Bloodsnarl will send you to bring glory to the Horde in Alterac Valley. Guards in their respective cities can give you directions on how to find them. General - There is a new option upon the login screeen. If you click the "Remember Name" checkbox on the left side of the screen, the game will automatically fill in your account name when it starts up. - Will of the Forsaken (Undead Racial) - duuration of the lasting immunity effect decreased to 5 seconds. - Cannibalize (Undead Racial) - Regeneratioon increased to 35% of a character's total health over 10 seconds. - Stoneform (Dwarf Racial) - can now be useed to cancel self-inflicted poison effects. - Fist Weapons will now have the normal chaance to parry that all weapons use. - It will no longer be possible to swap anyy equipment while stunned. - Pets will now enter passive/follow mode wwhen their masters mount. - The Dazed effect caused by NPCs will now stack with all other movement slowing effects. Note that the movement slowing effects will not stack, but the debuff icons will remain to ensure the full duration of these effects persist. - Damage caused by environmental effects wiill now cancel stealth (e.g. swimming in lava). - Several creature spells that silenced plaayers are now properly flagged as silence effects, which will allow talents such as Unbreakable Will to provide a higher chance to resist the effects. - Spells that drain mana will now properly report the amount of mana gained in the combat log. - Clarified the error message when no corpsses are available for the Cannibalize ability. - Clarified the error message when trying tto attack while mounted. - Resurrection spells should now check rangge properly when used on targets that have released their spirit. - Spell reflection effects have greatly impproved visuals and functionality. - Knockback effects are now synchronized wiith any associated missile impacts. - Special abilities which are parried will correctly activate abilities which are usable after parrying. - Damage shield spells no longer damage youu if you use spells that damage both you and your enemies. - Fixed graphical anomalies when using channneled abilities in a group with a grounding totem. - Fixed the duration of Frostbite on pets wwhich are dismissed and then recalled. - Fixed a bug where broken off-hand fist weeapons would prevent main- hand dagger abilities from being usable - Health leech effects no longer give you hhealth while you are a ghost. - You no longer spout profanity when talkinng about sitting while drunk. Macintosh - Some optimizations for terrain loading annd rendering were added for the Macintosh build. - Enabled multisample support in the video options. - Fixed an issue where inspecting crafted iitems on other users could potentially show attributes that those items did not have. - Updated the Mac sound code to use memory more efficiently. PvP - Honor System There is now a progress bar on the Honor tab of your character window that displays how close you are to your next rank. There is a new "This Week" section of the Honor tab, which will display PvP accomplishments of the current week. The honor screen now displays a bar indicating how far along your current rank you are (Scout, Private, etc). This will let you know whether you are moving towards your next rank or falling back towards your previous rank. The "This Session" section of the Honor tab has been changed to "Today", and will now display the entirety of your accomplishments for the day instead of the most recent session. Players rank 11 or higher can now chat in the WorldDefense channel. The WorldDefense and LocalDefense channels will now display your rank as well as your name when chatting. Battleground scoreboards now display the time elapsed in a battleground. - Warsong Gulch Warsong Gulch has new item rewards at the appropriate faction vendor near the entrances to the zone. These are available starting at Honored faction. Friendly flag carriers are now displayed on the overhead map in Warsong Gulch. Both the Warsong Outrider Supply Officer and the Silverwing Sentinel Supply Officer of Warsong Gulch now offer distinct tabards for purchase. Those heroes who are of Exalted status with one of these factions may purchase the tabard for 5 gold (discounts not included). Players now receive a faction bonus for completing the repeatable Warsong Gulch quests. - Alterac Valley Each team will now gain additional bonus honor if their towers are not destroyed by the end of the map. The more towers that remained intact, the more honor received. If you manage to keep your faction's Captain alive for the duration of a battle, you will be granted extra points upon victory. Several Alterac Valley vendor items are now bind on acquire. The respawn time for tower guards (assuming the tower has not been destroyed) has been greatly increased. Korrak the Bloodrager has gained immunities to many different spell and ability effects. The minimum reputation needed to send a cavalry charge has been reduced to Honored. Players of Revered or higher reputation may now call offensive air strikes if they have managed to rescue their respective Wing Commanders. Alterac Valley's guard spawn is now controlled via a more intuitive mechanism. Please check the Officer Supply vendors for your faction to read up on the changes. Fixed a bug that sometimes prevented the Alliance team from receiving honor for destroying towers. Fixed a bug that was not awarding Horde credit for owning a mine at the end of a game. - Dispel Magic can no longer be used on plaayers participating in a duel unless the caster is in the duel. - You are considered in combat for the entiire duration of a duel. - You can’t assist players which are engaaged in free-for-all PvP unless you are also in free-for-all PvP. - If you have PvP combat toggled on, it willl no longer be cleared when taking a flight. - Hunter traps work properly in duels if thhe target is flagged for PvP and the hunter is not. - Removing an insignia in PvP no longer marrks both players as being in combat. Druids - Shapeshifting will now counteract the sloowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.). - Feral Charge - Targets that are immune too immobilizing effects will no longer be affected by Feral Charge's immobilizing effect. The interrupt will still affect the target. - Shadowmeld (Night Elf Racial) - Now reporrts the correct error message when attempted in shapeshift form. - Druid shapeshift form buttons are no longger dimmed while under the effects of Polymorph. Hunters - Counterattack - Will now cause damage to targets immune to immobilizing effects. - Wing Clip - Will now cause damage to targgets immune to immobilizing effects. - Explosive Trap - Fixed a bug where the trrap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels. - Aspect of the Cheetah/Pack - Non-damagingg spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message. - Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target. Mages - Frostbolt - Targets that are immune to moovement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused. - Frost Nova - Will now cause damage to tarrgets immune to immobilizing effects. - Blast Wave - Will now cause damage to tarrgets immune to immobilizing effects. - Cone of Cold - Targets that are immune too movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused. - Detect Magic - will no longer cause guardd retaliation in Goblin towns. - Ignite - Can now be dispelled by any effeect that dispels magic effects. - Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced. - Arcane Instability - Fixed a bug where raank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%). Paladins - Blessing of Freedom - Will now counter thhe movement impairing effects of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the melee and ranged attack speed slowing effects of Cripple. - Consecration - No longer resets weapon tiimer when cast. - Improved Seal of Justice - Tooltip updateed to be more clear. - Seal of Command - Should now correctly reeport damage in the overhead display and the combat log. - Summon Charger - New icon. - Fixed a bug where the Paladin did not alwways die when using the Divine Intervention spell. Priests - Mind Flay - Will now cause damage to targgets immune to movement slowing effects. - Shadowform - Changed so all spells exceptt Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more). - Spirit of Redemption - Tooltip updated too be more clear. - Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions. Rogues - Riposte - Targets immune to disarm effectts will now take damage from Riposte. - Disarming an enemy faction hunter's trap will now flag the rogue for PvP. - Ghostly Strike - no longer deals damage tto you when you use it. - Premeditation - Fixed a bug where the commbo points gained using the ability were not properly removed after the duration expired. Also increased range and duration. - The UI now properly shows that Preparatioon does not clear a Cold Blood setup. Shaman - Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused. - Reincarnation will no longer be an optionn on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect. - Frostbrand Weapon - Targets that are immuune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused. - Call of Flame - Fixed a bug where the dammage bonus did not always increase various totems. - Chain spells cast on PvP targets by an unnflagged Shaman will now properly bounce to other PvP targets. - The tooltip for Fire Nova Totem now correectly reflects the damage the totems deal. Warlocks - Due to significant talent changes, Warloccks will have all talent points refunded and can be respent. - Cripple (Doomguard) - Targets that are immmune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets. - Demon Skin/Demon Armor - Now increases heealth regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated. - Demonic Sacrifice - The sacrifice effectss for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds. - Demonic Sacrifice now works properly on bbanished summons. - Summon Dreadsteed - New icon. - Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet. - Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells. - Improved Healthstone - The increased effeect from this talent should now properly apply to other players that use the Warlock's Healthstones. - Ritual of Summoning - Fixed a bug where pplayers could be summoned from outside the same instance as the warlock in some cases. - Unholy Power - No longer requires the Fell Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent. - Master Conjuror - Talent replaced with a new talent called Master Demonlogist. - New Talent (Demonology): Master Demonologgist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned. - Unholy Power - No longer requires the Fell Stamina talent. It now requires the Master Demonologist talent. - Ritual of Doom - Should now display the ccooldown. Warriors - Due to significant talent changes, Warrioors will have all talent points refunded and can be respent. - Hamstring - Will now cause damage to targgets immune to movement slowing effects. Movement slowing effect improved. - Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds. - Booming Voice - In addition to increasingg duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%. - Battle Shout - Tooltip updated to displayy area of effect (in yards). - Demoralizing Shout - Tooltip updated to ddisplay area of effect (in yards). - Improved Berserker Rage - No longer increeases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used. - Improved Demoralizing Shout - Effectiveneess increase from talent increased to 8/16/24/32/40%. - Piercing Howl - No longer has a prerequissite (Improved Demoralizing Shout). - Deathwish - Is now usable while under a FFear effect, which will also remove the Fear effect. - Bloodthirst - Design changed. Bloodthirsst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health. - Concussion Blow - No longer requires purcchase of the Improved Revenge talent. - Shield Discipline - Removed and replaced by the new talent Shield Slam. - New Talent: Shield Slam - Slam the targett with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent. - Heroic Strike/Sunder Armor/Revenge/Mockinng Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused. Items - Sets Felheart, Cenarion, Giantstalker's and Earthfury item sets now have updated art. The Felheart Skullcap is now also called something more appropriate to the new art. Grand Marshal and High Warlord PvP Honor rewards have been updated with improved statistics and new unique art. The Alliance Mail and Horde Leather and Mail Epic PvP Honor reward armor sets have received art updates. The stealth detection bonus on the Druid PvP set gloves has been changed to work in all forms, including caster form. The set bonus for The Champion's Earthshaker has a revised tooltip to more clearly state that all Shock spells have an increased spell critical chance. The 8 piece set bonus for Dreadmist will now appropriately affect shadow spells. The tooltip for the improved feint effectiveness set bonus of the Bloodfang armor set has been corrected to show the actual percentage increase. When worn by female characters, the Beaststalker's Tunic had a missing texture piece last patch. This has been corrected. Set items which are broken no longer contribute to set bonus listings in the item tooltips. - The Horde and Alliance PvP Battle Standarrds may now only be used inside PvP Battlegrounds, but the cooldown has been reduced to 10 minutes. - The Rank 3 Stormpike Insignia now has thee correct health regeneration effect. - You can now only have one Flask affectingg you at a time. - The Seal of the Dawn trinket now counts aas though you were also wearing an Argent Dawn Commission trinket. - The Goblin Sapper Charge can now be used while moving. - Dark Iron Bomb tooltip text and stun effeect radius has been corrected to be the appropriate 5 yards. - Librams are now considered to be Books whhen searching for these items in the Auction House. - The Discombobulator Ray's effect has beenn changed: it now reduces movement speed to 80% of normal and reduces the target's damage with both spells and melee by 40. The range is now 20 yards. - Snowblind Shoes are now properly marked aas an Epic item. - Band of Sulfuras is now unique. - Fireguard Shoulders now have a graphic. - Flask of Forest Mojo can now be sold. - The Bloodseeker crossbow's firing animatiion has been corrected. - The damage from Smokey's Lighter will noww show up appropriately in the combat log. - The water breathing ability of the Hydroccane will now continue to work if the player is shapeshifted. - Both helpful and harmful effects from thee Deviate Fish will remain after logging out. - Dark Iron Bracers have been changed to Biind on Equip. - Set bonus for Stormshroud armor improved..   It should be more compelling for rogues and druids now. - Winter’s Might recipe now displays the correct +7 to spell damage instead of +5. - Fixed a typo in the item tooltip for the Alliance's Rune of Recall. - Several lootable items in Alterac Valley have had their stack limit changed. Professions - Thorium Brotherhood now offers several neew recipes. Additionally, several of the old recipes now have different faction requirements. - Additional Smithing/Leatherworking/Tailorring/Enchanting Recipes added to Timbermaw at Honored Reputation. - Additional Smithing/Leatherworking/Tailorring/Enchanting Recipes added to Argent Dawn at Honored and Revered Reputation.  Also new First Aid recipe added to Argent Dawn at Honored. - Lokhtos Darkbargainer in Blackrock Depthss now has many additional recipes that can be learned at Honored, Revered and Exalted reputation. Recipes are available for Enchanting, Tailoring, Leatherworking (all three specialty types), Blacksmithing (Armorsmithing, and Weaponsmithing (all three specialty types). Quests - There is now an access quest to gain entrry to Blackwing Lair. Happy Hunting! - Shadow Priest Vandis at the Bulwark shoulld now properly buff players who complete any step of the "Return to the Bulwark" quest in Western Plaguelands. - Fixed a typo in the Horde version of the quest "Reclaimed Treasures". - Imps during the Warlock Mount Ritual in DDire Maul will no longer get stuck at their spawn-in portals. - Using the Collectronic Module on frozen rrookery eggs for the quest "Egg Collection" will correctly consume them. - Obtaining a set of Thieves’ Tools in thhe quest "Tools of the Trade" no longer flags you for PvP. Raids and Dungeons - Several spawns removed from Scholomance. This should make for a more enjoyable 5 player experience. - Several spawns removed from Stratholme. This should make for a more enjoyable 5 player experience. Also, you will now be able to make additional attempts at Ramstein and/or Baron Rivendare should your initial attempt fail. - The trapped chests in Stratholme will noww show up for Detect Traps and can be disarmed. In addition, the number of creatures that come out of the trapped chests has been reduced. - Many creatures in Stratholme have gained Detect Invisibility/Stealth. - The loot tables in Molten Core have been revised slightly. - Characters that die and release in the Moolten Core will now receive a minimap corpse marker and arrow that will lead them to the window next to Lothos Riftwaker in Blackrock Mountain. - Phase shifted imps are no longer hit by MMagmadar’s Lava Bomb. - Damage and resist messages from Magmadar’s Lava Bomb shows up in the combat log. - Fixed a bug that was causing the Cache off the Firelord (Majordomo Loot chest), the Chest of the Seven (Blackrock Depths seven dwarves chest) and the Gordok Tribute Chest (Dire Maul) from despawning too soon. - The chance for an Epic quest item droppinng from the Majordomo's chest has been increased to 100%. - The Corrupted Forces of Nature in Maraudoon will now pursue correctly. - Dire Maul has had several spawn locationss changed and a slight increase in population. - Crystal Fang, the rare spawn in Blackrockk Spire, will now potentially appear. User Interface - Raid UI has been significantly improved. You can now open the raid UI and drag the name of a class to your gamefield to have a listing of all players of that class be displayed on the game field. Likewise you can drag a group name to your playfield to have the players in that group displayed on your gamefield. In either case the display will show the health, mana and limited buffs or debuffs on each player in the group or class and you can click on a player listed this way to target that player. You can then right-click on the class or group UI element to make some modifications to how the UI displays or to remove the UI element. - If you cycle through targets with the Tabb key, manually select a different target using another method, then quickly hit Tab again, your last Tab-selected target will be re-selected and you can continue Tab-selecting where you left off. Clearing your target will restart the Tab selection process. - Items on the action bar now remain there even after they are consumed. - If you shift-click on an item link while you are entering chat text, the item link will now be pasted into your text. - Mail recipient auto-completion will now uuse names from your guild as well as your friends list. - Hitting Escape will now cancel ranged weaapon auto-shots. - The pet UI will now be greyed out while yyou are mounted to reflect the fact that you can't command your pet. - NPCs which give dishonorable kills have tthe rank of Civilian and show up with a white title background in the targeting frame. - The effect of damage resistance and vulneerability is now displayed in the combat log. - Combat abilities which are fully blocked show up correctly in the combat log. - Crushing and glancing blows show more infformation in the combat log. - Damage from poisons and curses now shows up in the UI after the caster has been killed. - Players now receive an error message if tthey try to join a meeting stone queue and are in a raid or are not the party leader. - TargetUnitsPet() is obsolete and has beenn removed from the scripting system. - Added UnitInRaid(), TargetLastTarget() annd TargetNearestRaidMember() to the scripting system. - The GetPlayerMapPosition() script functioon will only work for you, your party and raid. - Fixed an issue where chat window positionns may not be restored to the correct positions when re-entering the world. - Fixed occasional crash when speech bubblees are enabled around NPCs that talk a lot. - Fixed occasional crash when listing a chaat channel with a large numbers of players. - Fixed temporary lockup experienced by speell casting players when they are kicked. World Environment - Flight Paths Added a Wind Rider Master to Camp Taurajo in The Barrens. New Horde Flight Paths -- Camp Taurajo in The Barrens <-> Crossroads in The Barrens Camp Taurajo in The Barrens <-> Thunder Bluff in Mulgore Camp Taurajo in The Barrens <-> Freewind Post in Thousand Needles Fixed several problems with the flight path from Undercity to Hammerfall while passing through the Ruins of Andorhal. Fixed some problems with the Ironforge to Stormwind flight path. The Darkshire <-> Booty Bay flight paths no longer fly over the Gurubashi Arena in Stranglethorn Vale, and therefore no longer flag fliers as being in Free-for-All PvP. Also, they should no longer fly through the zeppelins coming in and out of the Grom'Gol Base Camp. - Graveyards Feralas, Durotar, Mulgore, Darnassus, Tirisfal Glades (excluding the Bulwark graveyard), Elwynn Forest & the Eastern Plaguelands have now all been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone. For example, an Alliance character dying closer to the new Darnassus graveyard, detailed below, will use that graveyard rather than the one located at Dolanaar. Starting area graveyards are still reserved exclusively for characters of similar faction that die within their confines. For example, the spirit of a Horde character dying right outside of Deathknell will not use Deathknell graveyard, but will instead go to the next closest Tirisfal Glades graveyard. A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard. A Horde-only graveyard has been placed at the northern base of Thunder Bluff in Mulgore. Horde characters dying in Thunder Bluff will also use this new graveyard. Alliance characters dying in Mulgore will continue to only use the graveyard at Bloodhoof Village. An Alliance-only graveyard has been added at the eastern end of Darnassus. Alliance characters dying in Darnassus will use this new graveyard. Horde characters dying on Teldrassil will still only be able to use the graveyard at Dolanaar. An Alliance-only graveyard has been added just outside of Ironforge, around the side of the mountain. It is only for use by Alliance characters that die inside Ironforge and in the Gates of Ironforge sub-area of Dun Morogh. Horde characters dying therein will continue to only use the Kharanos graveyard. The Ruins of Lordaeron above Undercity now has a Horde-only graveyard. Horde characters dying inside the Undercity will use this new graveyard. Alliance characters will continue to solely use the Faol's Rest graveyard. A neutral graveyard has been added at the Eastvale Logging Camp in Elwynn Forest. The graveyard at Goldshire is now for use by the Alliance exclusively. Horde characters dying in Elwynn Forest and its sub-areas, as well as in Stormwind, The Stockade and the Deeprun Tram, will have their spirits travel to the new graveyard at the Eastvale Logging Camp. A neutral graveyard has been added on the island of Caer Darrow in Western Plaguelands. It will serve characters who die on Caer Darrow and in Scholomance. A neutral graveyard has been added in the Eastern Plaguelands near the northwestern shore of Blackwood Lake. Characters that die in The Fungal Vale will continue to use the Darrowshire graveyard due to the mountains between it and the new graveyard. Additionally, characters dying in Stratholme will now use the new Blackwood Lake graveyard. A neutral graveyard has been added in Feralas, just to the southwest of Dire Maul. Characters dying in Dire Maul will use this new graveyard. - Darkmoon Cards have been seen dropping frrom high level Humanoids around the world. Collect a set of them and bring them to the Darkmoon Faire when it is in town! - Several NPCs that were not marked as Civiilians are now correctly labeled. - The "Human, Theramore" faction is now thee "Theramore" faction. This faction is allied with the Alliance and is at war with the Horde. - High Elves now have their own distinct faaction – "Silvermoon Remnant". This faction is allied with the Alliance and is at war with the Horde. Not all High Elves are a part of this faction. - Several NPCs around the world are now asssociated with the proper faction. - Dimetradons in Un'Goro Crater should be ffound more regularly now. - Fire Elementals in Searing Gorge should bbe easier to find. - The pair of gryphons guarding the entrancce to the Hinterlands have finally decided to stop staring at one another and will now wander around the entrance to the pass. - Rashona Straglash was moved to be with otther cloth-centric citizens in Orgrimmar. - Dark Strand Cultist and Enforcers are noww correctly labeled Humanoid. - Morbent Fel’s level was slightly reduceed to better fit the level range of Duskwood. - Brinna Valanaar in Azshara now sells highher level arrows. - Hadoken Swiftstrider of Camp Mojache, Ferralas and Dinita Stonemantle in Ironforge received promotions; they are now significantly tougher than before. - Certain floating herbs, minerals, and cheests should now be more down to earth. - The Barrens should now feel more alive. - Sickly Gazelles now have a sickly look too them. - Jarven Thunderbrew in Kharanos warns playyers in Common now, and not in Dwarvish. - The Wastewander Scufflaw of Tanaris now sspells his own name correctly. - Swift Green Raptor has been renamed to Swwift Olive Raptor for clarity. - An icon has been added at the Kalimdor coontinent map level for Revantusk Village. - Revantusk Village will now have an arrow pointing in its direction on the mini-map when you get close enough to it. - Fixed some typos in Gilnid's text in The Deadmines. - Fixed some typos in Supervisor Raelen's ttext in Elwynn Forest. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.5.1 (20005-06-10) --------------------------------------------------------------------------------- Bug Fixes - Fixed an assertion that was preventing Maac clients from playing in the battlegrounds and causing a memory leak on PCs when they did. - Improved error reporting to give more useeful information to development. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.5.0 (20005-06-07) --------------------------------------------------------------------------------- Battlegrounds arrive! The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance). General - Wands - The Shoot Wand ability is now a ttoggle. While active, it will continue attacking with the equipped wand until some other action is taken (movement, spellcasting, item use, etc...). - Pet speed has been increased when out of combat and following their master. - Berserking (Troll Racial) - Updated toolttip to clarify ability only usable following a melee critical. - Hardiness (Orc Racial) - Fixed a bug thatt caused many abilities to ignore the additional resistance. - It should no longer be possible to disarmm traps created by friendly players. PvP - Honor system Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero. Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated". "Team Contribution Points" has been renamed to "Honor" Added tooltips to the different elements of the Honor System UI. Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank. Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun). - Sitting characters will now stand up immeediately after an attack, even if stunned. - Players can no longer swap inventory gearr while dueling. - Dueling is now allowed within Everlook. Hunters - The Hunter Epic quest has had some of itss Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion. - Tranquilizing Shot - Is now properly affeected by Efficiency and Hawk Eye talents. - Unleashed Fury - Fixed a bug where the daamage increase was lower than stated in the tooltip. It should now increase damage by the listed amount. - Growl - Rank 1 effect improved. - Volley - Damage increased. - Pet speed has been increased when out of combat and following their master. - Spirit Guides in Battlegrounds will now ssummon/resurrect your current pet when the Hunter is resurrected. - Unstabling dead pets no longer puts playeers into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold. - Fixed a bug where magic shots were missinng too frequently when used on a target with Blessing of Protection active. Mages - Mage Armor - Now has a new, unique icon. Paladins - Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active. Priests - Inner Fire - Now stacks with other effectts that increase attack power and armor. - Holy Nova - Cooldown decreased. - Feedback - Casting a higher rank of the sspell will now replace an existing, lower level effect. - Unbreakable Will - Fixed a bug that causeed many abilities to ignore the additional resistance. Rogues - Riposte - Fixed a bug where the ability wwas not usable against a disarmed or unarmed target. - Vanish - Should be a lot more responsive when used to avoid incoming attacks. Shaman - Fixed a bug where Fire Nova, Flametongue,, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster. - Flametongue Totem - Tooltip updated to cllarify that only the main-hand weapon is enchanted. - Windfury Totem - Tooltip updated to clariify that only the main-hand weapon is enchanted. - Fire Resistance Totem - New icon. - Frost Resistance Totem - New icon. - Grounding Totem - Fixed a bug that alloweed some area of effect spells to be "grounded" and/or destroy the totem. Warlocks - Improved Drain Mana - Damage caused is noow considered Shadow damage and is no longer reduced by armor. - Improved Voidwalker - Now increases all VVoidwalker spells (now also including Sacrifice) by 10/20/30%. - Improved Succubus - Now increases Succubuus spells by 10/20/30%. - Master Summoner - In addition to decreasiing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%. - Improved Enslave Demon - In addition to rreducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%. - Demonic Sacrifice - Is now instant cast. - Improved Firestone - Now also improves thhe bonus Fire spell damage of Firestones by 15/30%. - Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner. - Drain Mana - Targets with no mana will noo longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell. - Improved Drain Mana - Damage caused by thhis talent is now improved by the Shadow Mastery talent. - Conflagrate - Range increased. - Siphon Life - Is now instant cast, damagee increased. - Paranoia - No longer causes threat when ccast. - War Stomp (Doomguard) - Now has a maximumm of 5 targets. - Pet speed has been increased when out of combat and following their master. - Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used. - Spirit Guides in Battlegrounds will now rresurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned. - Improved Curse of Agony - Fixed a bug wheere Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony. Warriors - Overpower - Fixed a bug where the abilityy was sometimes blocked. - Improved Cleave - Now increases damage boonus by 40/80/120%. - Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike. - New Fury Talent: Dual Wield Specializatioon - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly. - Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance. - Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability. - Concussion Blow - Changed to an instant, stunning attack and removed the damage portion. - Shield Specialization - In addition to inncreasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block. Items - The following item sets have had their sttatistics, effects, and set bonuses updated: - Arcanist, Netherwind, Prophecy, Transcenddence, Felheart, Nemesis, Cenarion, Stormrage, Nightslayer, Bloodfang, Giantstalker, Dragonstalker, Earthfury, Ten Storms, Might, Wrath, Lawbringer, and Judgement. - Mature Blue Dragon Sinew and The Eye of SShadow can both now drop off appropriate level demonic and blue dragonkin monsters. It should be noted that both Lord Kazzak and Azuregos will guarantee a drop of the aforementioned items but to get the items from the lesser creatures will be a much rarer occurrence. - Essence of Eranikus now has a poison clouud graphic around it when used. - Murloc Scale Belt and Breastplate recipess now are white items instead of green since they are vendor bought. - Gryphon Mail Gauntlets now have a proper inventory icon. - Ogre Toothpick Shooter now uses the propeer attack animation. - Distracting Dagger now sheathes properly.. - Mountain Giants in Feralas now drop loot more appropriate to their elite status. - The Druid of the Claw quest in Teldrassill will now provide a weapon choice more appropriate for low level Night Elves. - The Dreadmist set now has a bonus for weaaring all 8 pieces of the set. - Cutthroat's Loincloth name changed to Cuttthroat's Pants. - Ritual Kilt name changed to Ritual Legginngs. - Felstriker effect's name changed to Felsttriker to reflect the previously patched item name change. - Ogre Pocket Knife, Peacemaker, and Lok'deelar, Stave of the Ancient Keepers now sheathe properly. - Dragonbreath Chili's effect visual fixed.. - The Oblivion's Touch wand properly shootss now. - Deepstrider Tumors are now a 100% drop offf Deepstrider sea giants in Desolace. - New art has been added for Nightslayer, LLawbringer, and Beaststalker's item sets. - The Arcanist Crown has updated art. Professions - New Engineering firework recipe added. - Added leatherworking recipe for mid levell blue bracers. - Dragonbreath Chili proc rate has been redduced. - Restorative Elixir name changed to Resoraative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds. - Two new transporter recipes have been addded, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook. - Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew! - Small Throrium Veins now sometimes will hhave Emeralds or Diamonds. - Engineering Vendors now sell Blacksmith'ss Hammers. - Both types of the engineer made Jumper Caables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time. - Solid Dynamite was inadvertently broken iin the 1.4 patch to require harder materials than it should. This has been fixed. - Wicked Leather Bracers Plan is no longer bind on acquire. - Jumper Cables no longer have a chance to break when they fail. - Elemental Flux added to blacksmith vendorrs. Raids & Dungeons - Molten Core Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr. The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistable. The maximum range of the Wrath of Ragnaros spell has been increased. - Additional new raid items have been addedd to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core. - Onyxia - Fixed a bug that was causing Onyyxia's Tail sweep to no longer cause knockback. Quests - Searing Gorge has a new quest hub for botth Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players). - The Hinterlands has a new Horde quest hubb known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks! - All members of both the Horde and Alliancce are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information. - Several quests have been added to Feralass for level 45-52 characters. - Krueg Skullsplitter has moved from Thousaand Needles to a more appropriate location at Camp Mojache in Feralas. - Highlord Demitrian is back! For those plaayers unraveling the mysteries of Thunderaan, you may once more speak with the Highlord. - Dwarven Priests may now undertake the Mollten Core discovery quest; "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal. - Highlord Bolvar Fordragon should no longeer despawn when "The Great Masquerade" is activated. - Characters on the "A Strange Historian" qquest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to. - The Gordok Courtyard Key and the Gordok IInner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone. - Everyone's favorite Alliance quest, "Deepp Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item. - Rage Scar Yetis in Feralas no longer givee the quest item for the "Mark of Quality" quest. - Completing the "Mark of Quality" quest noow gives Darnassus and Thunder Bluff faction increase where appropriate. - Merideth Carlson should only hand out herr free horse feed now to people who have already completed the quest for it. - The "Unfinished Gordok Business" quest haas been fixed to allow certain Human Priests access to it who had difficulty previously. - Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon. - The end of the Paladin Epic Mount quest ""Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary. - Jeziba in the Ruins of Andorhal now facess the correct direction when pointing to his Catalogue of the Wayward. - Fraggar Thundermantle now correctly tellss you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest. - The Branch of Cenarius no longer drops offf of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius. - Failed quests will now indicate (Failed) in the quest log so it is easier to see them. - Typos fixed in the Paladin Epic Mount queests. User Interface - Innkeepers around the world now have a goossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons. - Levels Required for meeting stones have bbeen increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon. - Meeting Stones have had their rules for wwhat players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously. - Pets of other party members will now dispplay in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu. - Players can now target other players in aa raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon. - Added visual effects for healing power annd spell power enchantments. - Your main action bar now displays the nummber of the bar that you are currently displaying. - In Master Looter mode, items are no longeer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold. - Rolling on items while charmed/hexed/etc.. now works, as does /random and receiving items from the master looter. - When a player dies in an instance and theen uses the spirit healer, the body in the instance now turns to bones. - Players can no longer mail or auction an item that they've just disenchanted. - When a ghost player is resurrected into aan instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard. - Players must now bind a bind-on-equip bagg to put in into a purchased bank bag slot. - Items split from stacks can now be droppeed directly into (or onto) bank bags without any mysterious error messages. - Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows. - Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress." - The login interface files are now checkedd to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms. - Added the function TargetNearestPartyMembber() to the UI scripting system. World Environment - The Thorium Brotherhood faction is now peeaceful - players cannot go to war with them. - The Wildhammer Clan in the Hinterlands iss now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them. - A new graveyard has been added near the eeast coast of the Hinterlands at the Overlook Cliffs. - The two Hinterlands graveyards are now ussing a system that will ensure that the spirits of dead characters go to the closest graveyard. - Buliwyf Stonehand, the dwarven weapon masster in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess. - Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated. - Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts. - Added new load screens for Deadmines, Waiiling Caverns, Uldaman, Razorfen Downs, and Zul Farrak. - Discovering Valor's Rest now also pops thhe Southwind Village puzzle piece on the Silithus area map. - Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks. - Additional mithril nodes have been added in Un'Goro crater - Genavie Callow in Undercity is now properrly on the Undercity faction. - The Grow effect that Bom'bay in Sen'jin VVillage would sometimes cast on characters was reduced from 100% to 50% growth. - The Lazy Peons in The Valley of Trials noow make a wood chopping sound when they are hacking at the trees. - The Dark Summoners of the Eastern Plaguellands have finally fully materialized and are no longer ghostly in appearance. - In Silverpine Forest on Fenris Island, mooved a Rot Hide Plague Weaver's spawn point from inside a tree. - Neeka Bloodscar of Kargath no longer speaaks as if she is in the Barrens. Flight Paths - New Horde Flight Paths Valormok in Azshara - Bloodvenom Post in Felwood Kargath in Badlands - Thorium Point in Searing Gorge Flame Crest in Burning Steppes - Thorium Point in Searing Gorge Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands Undercity - Revantusk Village in Hinterlands - New Alliance Flight Paths Ironforge - Thorium Point in Searing Gorge Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge - The flight path from Undercity to Kargathh no longer clips into the ground just south of Dalaran. Bug Fixes - Fixed bug causing all tailoring recipes tto show up as "orange" --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.4.2 (20005-05-03) --------------------------------------------------------------------------------- - Fixed an infrequent crash bug which occurrred during certain database queries. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.4.1 (20005-05-03) --------------------------------------------------------------------------------- - Added minimum level requirements to all iinstances to prevent exploitive behavior. The minimum levels are very generous and should not affect the normal course of gameplay. - Fixed a number of disconnect problems. - Fixed a bug where periods would appear ass commas. - Fixed a font issue that could cause distoortion of game text. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.4.0 (20005-04-19) --------------------------------------------------------------------------------- PvP Honor System The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system. Children's Week Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans! Gurubashi Arena event There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first... Elemental invasions! Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions. General - Charm and Polymorph mechanics can now be reactively countered by spells and abilities (e.g. Druid Shapeshifting will now cancel Polymorph effects). - Mana regeneration is now disrupted when aa spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes. - Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor. - Healing-over-time spells should now be immproved by "+Healing" items when cast on other players. - Mind Controlled characters will no longerr receive a durability penalty when they die. - When a non-Hunter resurrects a pet, the ppet will no longer receive resurrection sickness. PvP - A handful of spells were added to the lisst of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is: Frost Shock Entangling Roots Frost Nova - Guard directions, signs and signposts havve been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends). Racial Traits - Blood Fury - Now increases base melee atttack power by 25% for 15 seconds. When it fades base melee attack power is reduced by 25% for 45 seconds. - Perception - Increased detection bonus. - Berserking - Is now usable after being thhe target of a critical hit. Increases melee, ranged and spell casting speed by 25% but increases all damage taken by 10% for the duration. Druids - Ravage and Shred now properly increase thhe attack power contribution by the percent modifier. - Shapeshifting into an animal form will noow remove Polymorph effects. - Feral Charge - Fixed a bug where the abillity cost 10 rage instead of five as intended. Should now cost five rage. - Entangling Roots - Now subject to diminisshing returns in PvP. This is considered an immobilizing effect. Hunters - A new Hunter epic quest series is now in the game and waiting to be found. - Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier. - Highland Striders no longer have Cower (RRank 3) when tamed. - New Pet Ability: Dive - Increases movemennt speed for a short duration. - New Pet Ability: Dash - Increases movemennt speed for a short duration. - Freezing Trap - Visual changed. - Track Hidden - Increased stealth detectioon. - Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects. - Aspect of the Cheetah/Pack - These Aspectts will now be canceled when mounted. - Viper Sting - This spell can no longer bee used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form. Mages - Amplify Magic and Dampen Magic effects shhould now replace each other properly. - Improved Scorch (Talent) - Redesign. Scorrch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage. - New Spell: Arcane Brilliance (available aat level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect. - Improved Mana Shield - Design changed. Innstead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%. - An error message is now displayed if you try to use Blink on boats and zeppelins. - Wand Specialization - Fixed a bug where tthe damage increase with this talent was higher than the listed amount. - Frost Nova - Now subject to diminishing rreturns in PvP. This is considered an immobilizing effect. - Pyroblast and Fireball damage over time wwill now stack together. Paladins - Seal of Wisdom and Seal of Light should nnow replace each other properly as well as stack properly when used by different paladins. - Paladin Epic Mount quest added. To begin,, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer. - Paladins who have completed their Epic Moount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker. - Sanctity Aura - Fixed a bug where the speell/talent was unlearned after logging out if learned before level 40. - Resistance Auras - Paladins should now bee able to switch from a resistance aura to any other resistance aura without canceling the current one first. - Improved Seal of Justice - Fixed a bug thhat caused the talent to have no effect. It will now increase the frequency that the stun effect will land. Priests - A new Priest epic quest series is now in the game and waiting to be found. - Levitate - Duration and mana cost increassed. - Touch of Weakness - Should now be affecteed by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents. - Starshards - Should now be affected by thhe Focused Casting, Force of Will, and Silent Resolve talents. - Holy Fire - Should now be affected by thee Focused Casting talent. - Mind Flay - Should now be affected by thee Focused Casting talent. - Desperate Prayer - Should now be affectedd by the Holy Specialization talents. - Vampiric Embrace - Active icon tooltip reewritten to be more clear. - Holy Nova - Now causes an explosion of hooly light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily. - Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased. - Wand Specialization - Fixed a bug where tthe damage increase with this talent was too high. Rogues - Combo points will no longer be removed iff the target is deselected. They will only be removed if a different target is selected. - Fixed a bug where combo points were not aalways being applied to the target when using Cheap Shot, Ambush and Garrote. - Vanish - Increased stealth bonus. - Ambush, Backstab, Ghostly Strike, and Ripposte now properly increase the attack power contribution by the percent modifier. - The Kick ability prevents the target fromm casting spells in the same school when channeled casting is interrupted. - If using Gouge triggers the Stormshroud AArmor lightning effect, the Gouge effect will no longer be instantly interrupted. - The Rogue trainers will now point the plaayer to an appropriate area with boxes to unlock depending on the lockpicking skill of the player. - Preparation - Will now clear the cooldownn of the Blade Flurry ability. - Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed. Shaman - Earth Shock - The visual for ranks two thhrough seven has been changed to be consistent with rank one. - Windfury - Fixed a bug that caused an addditional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended. - Level 58+ Shaman should talk to Sagorne CCreststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance. - Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect. - Grounding Totem - Should no longer redireect area effect spells or be destroyed by area effects spells. Warlocks - Warlock Epic Mount quest added. To begin,, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker. - The Warlock Infernal quest is now availabble and can be found in Felwood. - The Warlock Ritual of Doom quest is now aavailable and can be found in the Tainted Scar. - The succubus model has been updated. - Paranoia (Felhunter) - Increased stealth detection. - Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. Warriors - Thunder Clap - Visual and animation changged. Items - The following set items have had their arrt updated: - Devout Crown and Mantle, Magister's Crownn, Circlet of Prophecy, all parts of the Warrior "Might" set, Lightforge Helm, Helm of Valor, Dreadmist Mask, Wildheart Cowl and Pauldrons, and Coif of Elements. Other class sets will receive updated art in future patches. - Random world items that had increased heaaling effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase. - The Celestial Orb and Robe of the Archmagge will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category. - Tiny Black Whelping item changed to Dark Whelpling to reflect the name of the creature summoned. - Fixed a typo in the aura description for the Mighty Rage potion. - +Spell damage and +Healing effects have bbeen increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects. - Pimgib's Collar is now unique. - Frayed Abomination Stichings are now conssidered to be uncommon items. - Fordring's Seal has been improved with addditional Stamina and Intellect. - Ring of Protection's armor has been lowerred, but the ring's Stamina has been increased. - Voodoo Band has been slightly improved. - Underworld Band is no longer unique. - Filling jars of ooze no longer puts you iinto combat. - The Rod of the Ogre Magi properly sheathees now. - hanged the tooltip of the Bloodfang Hood''s effect to properly indicate the duration of the stun. - The Demon Forged Breastplate effect no loonger requires channeling. - Tooltips for the Blazefury Medallion, Stoorm Gauntlets, Fiery Plate Gauntlets Blessed Sunfruit, Blessed Sunfruit Juice, and ragged John's Neverending Cup modified to more appropriately describe their effects. - The Amberseal Keeper's melee DPS has beenn reduced, but an additional +Spell Damage effect has been added instead. - Onyxia Hide Backpacks are now 18 slot conntainers. - Warstrike Shoulder Pads have been improveed. - Living Leggings, Breastplate, and Shouldeers now have Stamina, but had their Nature Resistance lowered. - Legplates and Legguards of the Chromatic Defier have been improved. - The drop rate of Essence of Undead has beeen lowered. - The drop rate for Gift of the Wild and Prrayer of Fortitude has been considerably increased. - General Drakkisath will now drop 2-4 Bloood of the Black Dragon Champion instead of 1. Professions - A significant number of additional engineeering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids. - Seven new blacksmithing recipes are availlable to seasoned blacksmiths via a series of turn-in quests. - Three new armorsmithing recipes are availlable to master armorsmiths. All 3 recipes are gained via quest. - The Turtle Scale gloves recipe has been cchanged to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters. - Some Blasting Powder icons Changed. - Leatherworkers can now make throwing ballls (as a toy). - Ghostweave Belt pattern is no longer bindd on acquire. - Randal Worth in Stormwind now only teachees apprentice level leatherworking. - Expert Blacksmithing Trainers will now pooint you to the appropriate artisan smith when you get a high enough skill. - Bombs now cause a disorient effect when tthey go off, this was not working correctly previously. - Flame Deflector and Frost Deflector now ddo an elemental damage absorb rather than a resistance increase. - Minor Recombobulator now restores health and mana as well as removing polymorph effects. - Target Dummies now generate an initial taaunt pulse so creatures will attack them for the first 5 seconds after they are dropped. - Gnomish Death Ray damage increased slighttly and cooldown reduced to 5 minutes. - The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same. - Requirements to make the Helm of Fire werre reduced. Raids & Dungeons - Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection. - Bael'gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths. - The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group. - Lava Surgers no longer respawn once you kkill Garr. - When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn. - Ragnaros now stays up 2 hours rather thann 1 after being summoned. - The Golemagg and Shazzrah encounters in tthe Molten Core has undergone some changes. - Scholomance Itemization * 20 new Rare items have been added to Scholomance. * Several Uncommon items have been upgraded to Rare quality. * Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item. * Ras Frostwhisper will always drop at least two Rare items. - Stratholme Itemization * 26 new Rare items have been added to Stratholme. * Several Uncommon items have been upgraded to Rare quality. *Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item. - Raid Itemization * Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables. * Onyxia will once again drop two upper tier class set helms. * Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects. * Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance. * The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill. * World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50. * Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch. * Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets. Quests - Party quest share information is now workking. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest. - Quest givers who have repeatable quests nnow display with a blue question mark over their head instead of the standard yellow exclamation point/question mark. - The Molten Core discovery quest has had iits objective moved from inside the Molten Core to Blackrock Depths. - Lunaclaw's spirit should stay around longger before despawning, and the spirit should simply despawn as oppose to "die". - The description text for both the Horde aand Alliance versions of the "Rabine Saturna" quest have been clarified. - The reward text for the "Hive in the Toweer" quest has been clarified. - Fixed the Resonite Crystal not spawning iin the Stonetalon Quest "Earthen Arise." - Kinelory in Arathi Highlands is now PvP-eenabling, so Horde players who attack her will be flagged for PvP. - Quickened Ana'thek the Cruel's (quest tarrget in Stranglethorn) respawn rate. He and his entourage now spawn every 5-8 minutes. - Removed Stormwind Faction reward from thee Greenwarden quest line in the Wetlands. - The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes. - The elementals in the plaguelands no longger attack the Spectral Defenders. - The "haunting" radius of Pamela's doll piieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear. - Increased the respawn time of Mok'rash inn Stranglethorn Vale from 9 hours to 2 hours on average. - Fixed a bug that caused Razzle in Dun Morrogh to become non-interactable. - Added text to the Fresh Zhevra Carcass too clarify it's use in the Ishamuhale quest. - Typos in various quests have been correctted. User Interface - Temporary weapon enchantments will now diisplay as buff icons to the right of your normal buff icons. - Recipes you already know will not show upp in the auction listing if "Usable Items" is checked. - The mouseover UI in the bottom right cornner will no longer overlay the extra action bars if you have them up. - If the subject line is not filled in whenn you put an item in a piece of mail, it will automatically be filled in with the item being sent. - Mousing over the interface options menu wwill no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things). World Environment - Andorhal has been overhauled to improve fframerate, navigability, and monster spawns. - Repositioned quest spawns in light of neww city layout (tower marker indicators, silos, etc.). - Doubled the number of small lockboxes preesent for the "Counting Out Time" quest. - Araj should now spawn as a result of desttroying the crystals in the towers of Andorhal. - Kardris Dreamseeker is now being addresseed properly as a female, rather than a male. - There are new load screens for the Strathholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy! - Bloodvenom Post - Crossroads (Horde) no llonger flies you through a tree. Sorry for the scrapes and bruises. - Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave. - The dragon bones just to the southwest off The Swarming Pillar in Silithus have been named the Bones of Grakkarond. - The levels of the NPCs in Camp Mojache haave been raised to be commensurate with their counterparts at Feathermoon Stronghold. - Patrolling scouts that can see through sttealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff. - The range of restock time for Argent Dawnn vendors has been widened. - Cairne Bloodhoof is now a little more tallkative. - High Priest Rohan is now properly associaated with the Ironforge faction. - Grimand Elmore in Stormwind is more talkaative. - Town Criers in all the major cities now hhave basic gossip text. - More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp". - Players will no longer get stuck in a loccation in the Ruins of Eldarath in Azshara. - Fires in Thunder Axe Fortress in Desolacee now have proper names. - No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains. - There is no longer a floating tree in Wesstfall above the defias tower. - There are no longer fish flying around abbove the water line in Silverpine Forest. - Female orcs no longer get stuck in scaffoolding in Lost Rigger Cove. - Removed a crate that was clipping throughh a tent/hut in Coldridge Valley. - Removed the terrain that popped in and ouut of the crevice in the entrance to Foothold Citadel on Theramore Isle. - Properly named the intact watchtower nearr Southshore. - The Rainsticks sign in Thunderbluff is noo longer floating. - Removed floating object from Nijel's Poinnt in Desolace. - Removed an invisible collision wall locatted in the Barrens near the Bramblescar area. - Players can no longer kill creatures withh ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands. - Closed a hole in the world in the Searingg Gorge. - There is no longer a hole in the world att Dun Garok. - The minimum level requirement on the Diree Maul meeting stone has been properly assigned. - The minimum level requirement on the Tempple of Atal'Hakkar Meeting Stone has been properly assigned. - The minimum level requirement on the Blacckrock Spire Meeting Stone has been properly assigned. - There is no longer a hole in the world inn Raven Hill, Duskwood. - A tree located too far above the ground iin Feralas has been "replanted". - The dock on the Forgotten Coast in Feralaas is no longer partially floating above the ground. - There is no longer water missing from thee pool by the Grimtotems in the Lower Wilds of Feralas. - A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed. - Players no longer will get stuck in a loccation at Gurubashi Arena in Stranglethorn Vale. - Major Mana potions buy/sell price slightlly increased. - Aggro radius of Bears and Wolves in Silveerpine have been reduced. - The Dry times in Ironforge have ended andd the Stonefire Tavern in Ironforge now has alcohol again. - Fixed a grammatical error in one of Captaain Kromcrush's yells in Dire Maul. - Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly. - Williden Marshal's gossip text has been ppolished. Macs - The keyboard shortcut to quit the game haas been changed to Command-Option-Q to work around an issue with PowerBooks. Bug Fixes - Fixed a bug where weapon skills were inapppropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap. - Fixed portrait creation while alt-tabbed away from the game. - Fixed sorting items in the auction house by current bid. - Blessing of Sacrifice only transfers the damage dealt, up to the maximum listed in the tooltip. - The "created by" tags are visible again wwhen you inspect someone. - Effects that indicated that they increaseed damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount. - Extra attacks gained from spells and abillities are applied immediately and do not affect normal combat swing time. - Abilities which do an additional percentaage of weapon damage now include attack power as part of the base weapon damage. - Fixed race condition where damage would ssometimes be applied after Ice Block or Divine Shield are activated. - Ranged attacks use the target's defense sskill instead of target's level to determine chance to hit. - Fixed bug where ranged attackers would ruun up and engage you in melee combat. - Pets and summons will now go with you if you use a hearthstone or other long range teleport. - Fixed mouse selection bug when opening baags while the auction interface is open. - There is no longer water missing on the sshore of Jademir Lake in Oneiros in Feralas. - Fixed a typo in the tooltip for the Fieldd Repair Bot 74A. - Fixed the geometry of the Branchclaw glovves. - Lost Souls will now drop their Wispy Cloaaks and Tormented Spirits will drop their Ghostly Bracers every time they die now. - Whistle of the Mottled Red Raptor's buff icon now lists the mount as being a Mottled Red Raptor instead of a Crimson Raptor. - Ancona creature name changed to Ancona Chhicken. - The wording of item resistance enchantmennts has been made more consistent. - Roast Raptor now has an more appropriate inventory sound. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.3.2 (20005-04-04) --------------------------------------------------------------------------------- - Version 1.3.2 is a Mac OS X only patch. - the Vertex Animation Shader feature is diisabled for GPU's such as the Radeon 8500,9000, and 9200 series. We expect to re-enable this functionality in a future patch. - New code optimizations were added to imprrove frame rate and reduce memory usage. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.3.1 (20005-03-24) --------------------------------------------------------------------------------- - We have fixed a crash bug that would happpen infrequently when teleporting. - We have fixed a UI error that could occurr in certain zones. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.3.0 (20005-03-22) --------------------------------------------------------------------------------- Diremaul Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each. New Outdoor Raid Bosses Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands. Meeting Stones Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with. Dungeon Player Caps All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches. With that in mind, the dungeons below now have the following caps: Onyxia/Molten Core - 40 members Blackrock Spire - 15 members Diremaul - 5 members All other dungeons in the game will be capped at 10 members. Several dungeons will be re-examined for balancing in light of this change. In addition, will have their loot improved significatnly for the next content patch. General - Previously, in many cases, a Block, Parryy, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat: * Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind. * Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss." * Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind. - Blocking an ability that takes place on tthe next swing now blocks the normal amount of damage instead of all of it. - Skill-up rate improved for bows, crossbowws, guns, thrown, and wands. - Improved line of sight for large creaturees. - In-game mail sent from GMs will now use oofficial Blizzard stationery. - The Drunk effect has been greatly enhanceed. - If you resurrect without releasing your sspirit, your resurrection timer will decrease normally. - You can no longer accept a warlock summonning while you are in combat. - Increased stun resistance will now also hhelp resist some non-melee based stun spells from creatures. - Mounts now are Horde or Alliance restrictted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa. PvP - Most humanoids NPCs have gained the abiliity to swim. - Numbers and punctuation will not be passeed through chat communication to members of the opposing faction. - Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks. - Priests can no longer kill players with SShadow Word: Pain and Mind Control in duels. - Certain key NPCs (such as bankers and aucctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly. - Patrolling scouts that can see through sttealth and invisibility have been added to both Orgrimmar and Ironforge. - Players under Mind Control pass reputatioon changes due to kills to the controlling player, and do not receive the reputation changes themselves. - You cannot see your enemies' buffs while you are charmed. - Dueling players can now cast helpful spellls on their allies (but not vice versa). Druid - Training costs adjusted. Total training ccost was decreased. - Rebirth - Casting time and mana cost reduuced; now ignores resurrection timers. - Swiftshifting - Talent changed. When leavving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds. - Gift of the Wild - This spell is now castt on the target's party. - Cat Form - DPS increase at levels 40-60. - New Ability (Cat Form): Ferocious Bite (aavailable at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage. - New Spell: Barkskin (available at level 444) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed. - New Ability (Bear Form): Frenzied Regenerration (available at level 36) - Converts an amount of rage into health every second for a short duration. Hunter - Training costs adjusted. Total training ccost was decreased. - Sandfury Guardians are no longer tameablee. - Fixed a bug where Hunter pets were sometiimes unattackable by opposing faction players. - Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets. - Distracting Shot - Is now properly improvved by the Efficiency and Hawk Eye talents. - You can no longer use Eyes of the Beast tto leave a flight path. Mage - Training costs adjusted. Total training ccost was decreased. - Improved Blizzard - Chill duration reduceed to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect. - Blink - Using this spell should no longerr cause you to fall through the world. - Blink can now be used to escape more of tthe stun effects used by creatures in the world. - Blink is no longer useable on boats or zeeppelins. - Blast Wave damage radius fixed so damage properly extends to 10 yd. - Dampen Magic - Duration and mana cost inccreased. Now castable on all raid targets. - Amplify Magic - Duration and mana cost inncreased. Now castable on all raid targets. - Frost/Ice Armor - Mana cost reduced. - New Spell: Mage Armor (Available at levell 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor. - New Spell: Conjure Water (Rank 7) (Availaable through quest at level 60). - Arcane Missiles: Fixed a bug where the sppell would not function properly against spell-reflecting targets. Paladin - Training costs adjusted. Total training ccost was decreased. - Blessing of Protection - Now castable on all raid targets. - Blessing of Sacrifice - Now castable on aall raid targets. - Blessing of Salvation - Now castable on aall raid targets. - Divine Intervention - Now castable on alll raid targets. Priest - Training costs adjusted. Total training ccost was decreased. - Holy Fire - Fixed a bug with the bonus daamage gained from +fire damage items. Such items now have a greater effect on this spell. - Prayer of Fortitude - This spell is now ccast on the target's party. - Power Word: Shield - Now castable on all raid targets. Rogue - A number of areas in the world now have ffootlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr’s Hand in Eastern Plaguelands. * Hillsbrad Foothills - Durnholde Keep * Redridge Mountains - Lake Everstill * Ashenvale Forest - Zoram Strand * Stonetalon Mountains - Windshear Crag and Associated Mines * Wetlands - Murloc Camps * Desolace - Sar'theris Strand * Badlands - Angor Fortress * Swamp of Sorrows - Pool of Tears * Searing Gorge - The Slag Pit * Tanaris Desert - Lost Rigger Cove * Azshara - Bay of Storms * Eastern Plaguelands - Tyr's Hand (elite) - Very high-end gems will no longer be acquuired from junk boxes or pickpocketing. - Added a visual to Sword Specialization "pproc" that will now show up in the combat log as well. Shaman - Training costs adjusted. Total training ccost was decreased. - Tremor Totem - Now creates the appropriatte looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently. - Astral Recall - The tooltip now includes the home point the spell will recall you to. - We've changed the spell icon of several ttotem spells. They should now all be unique. - Searing Totem - Damage slightly increasedd. - Reincarnation - No longer causes resurrecction sickness. Warlock - Improved Drain Mana - Will now report to the combat log all damage caused. - Inferno - The duration the Infernal is ennslaved when first summoned has been increased. The area of effect damage caused by the Inferno spell, and all threat generated by it, will now originate from the Infernal. The Infernal will now immediately attack targets within the radius of the spell. - Enslave Demon - Is no longer dispellable.. - Curse of Agony - Now benefits from items that increase shadow damage. - Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change. - Ritual of Doom - The death caused at the completion of the ritual no longer causes durability loss. - Firestone - Equipping Firestones will noww increase damage caused by fire spells. - Spellstone - Equipping Spellstones will nnow improve your chance to get a critical strike with spells. - Fear - Mana cost changed to a percentage of base, which results in an increase in cost. - The Shadow Trance buff granted by the Nigghtfall talent will no longer be used up by a shadowbolt that was in mid-cast. Warrior - Training costs adjusted. Total training ccost was slightly increased. - Battle Shout - Rage cost reduced. - Bloodrage - Health cost reduced. - Heroic Strike - Damage increased. - Parry - Moved to level 6. - Thunder Clap - Now causes Physical damagee instead of Nature damage; damage increased; duration increased with each new rank. Improved Sunder Armor - Now decreases rage cost by 1/1/1. Improved Thunder Clap - Now decreases rage cost by 1/1/2. - Execute - Full rage is no longer consumedd when the ability does not hit. - Overpower - Should now be usable when a sspecial attack is dodged. - Fixed a bug where rage was not being geneerated when normal melee attacks were parried, dodged, and blocked. - Charge has been improved so it will work through doorways and won't path you through an entire dungeon. - Sweeping Strikes bug fixed. It will hit mmore reliably and show up in combat log correctly. - Added a visual to Sword Specialization "pproc" that will now show up in the combat log as well. Monsters - Ogres in Azeroth have undergone a visual upgrade. - Yeti will no longer flee when at low heallth. - Mummified Atal'ai will no longer cast Fevvered Plague so often. - Some outdoor creatures will now use theirr Fear abilities less often. - Reduced the number of pirates on the boatts in Stranglethorn Vale. - Reduced the number of Syndicate in Strahnnbrad. - Reduced the respawn rate of the troggs onn the islands in Loch Modan. - Some wildlife that was stationary in Desoolace should now be more active. - Mechanical Whelps have been boosted by fiive levels in order to be effective longer. Their damage has been slightly decreased to compensate for the additional damage that would have occured with the change. - Battle Chicken has had its level boosted by five. - The monster ability Skull Crack now only stuns for two seconds instead of six. - Warbringer Constructs now have less armorr than before. Items - The Reactive Mana set bonus effect on thee Arcanist set had an incorrect tooltip. The proper chance of the effect triggering is 1%, not 100%. - Restorative Elixir tooltip is now more cllear. - Weightstones may now be used on fist Weappons. - Postmaster's Treads now have stats more aappropriate for cloth wearers. - Crown of the Penitent effect made more apppropriate for the quality and level of item. - Bloodlust Epaulets stats improved to the appropriate amount for the item's level and quality. - The effect of the Spirit of Aquamentas annd Choker of Enlightenment has changed to a +damage and +healing of all spell schools effect. - Ramstein's Lightning Bolts effect reducedd to 200 points of damage and a 10-yard radius. - Magister's Mantle, Robe, Belt, Crown, andd Binding changed to include more stamina in lieu of spirit. - Gnomish earrings will no longer appear ouutside the Bloodlust Helm. - Deathstriker name changed to Felstriker. - The Lion Horn of Stormwind now properly ggives AC to members of the party. - Priests can now use scrolls and the Heartt of Noxxion while in Shadowform. - The costs of Enriched Manna Biscuits, Bleessed Sunfruit, and Blessed Sunfruit Juice have been lowered to 60 silver per stack of five. - The buff effect of Blessed Sunfruit has bbeen changed from Stamina to Strength. - Horn of the Arctic Wolf now correctly summmons an arctic wolf (Instead of a light-gray one). - White Bandit Mask is now Uncommon and Binnd on Equip. - Fixed a bug that was causing Judgement Saabatons to have two instances of Spirit. - Green Lens item can no longer call Staminna as one of its random properties. Existing Green Lens have not been changed. - Frenzied Striker is now Bind on Equip insstead of Bind on Pick Up. - Sorcerer Sphere is no longer Warlock onlyy. - Twilight Orb is no longer Warlock only. - Fixed a bug that was causing Dog Trainingg Gloves to not be Bind on Pick Up. - Fixed a bug that was causing Thrash Bladee, Flurry Axe, and Ironfoe to have an additional attack when the effect went off. - Fixed a bug on Gearforge Girdle (awarded by the Felwood quest, A Final Blow) that caused it to have more stats than it should. It no longer has +12 defense. - Shadowcraft Boots now have +21 Agility innstead of +21 Intellect. - Fixed a bug with Jungle Remedy that was ccausing it to be on the non-combat potion timer of three seconds. It is now on the combat potion timer of two minutes. - Fixed a bug with Fist of Stone that causeed it to have stats that it shouldn’t have. Existing Fist of Stone items have not been changed. - Finkle’s Skinner is now Main hand only.. - Drop rates of gems have been increased att lower levels and decreased at higher levels. - Fixed a bug that was causing Outrunner’s Cord to appear incorrectly on characters. - Fixed a bug that was causing Vosh’gajinn’s Strand to appear incorrectly on characters. - Fixed a bug that was causing Omokk’s Giirth Restrainer to appear incorrectly on characters. - Holy spell damage bonuses will no longer appear on random property items. - Silithus has been itemized. - Royal Seal of Alexis no longer drops off of Baron Bloodbane. It is now only obtainable via the quest Ramstein, no longer has a minimum level requirement, and is Bind on Acquire. Existing Royal Seal of Alexis items have not been changed. - 16-slot bags are now set to Uncommon. - Razorlash Root should now restore mana ass intended and should no longer apply the first aid debuff. - Re-worded tooltips on Shard of Afrasa andd Demon’s Blood to better explain their effects. - Changed the tooltip on random property ittems with the suffixes "of Concentration" and "of Regeneration" to more clearly state their effects. - Lunar Wands that drop should now have ranndom properties. - Hurley Blackbreath’s treasure table hass been modified. - Rend’s treasure table has been modifiedd. - Goraluk Anvilcrack treasure table has beeen modified. - General Drakkisath treasure table has beeen modified. - Deathcharger’s Reins can now be used byy Tauren. - Items that periodically restore health annd mana no longer show up in the combat log. - Vanquisher’s Sword and Amberglow Talismman, the rewards for the quests Bring the Light (Alliance) and Bring the End (Horde), have been upgraded to be rare instead of uncommon. - Modified Crystal Charge, Crystal Force, CCrystal Restore, Crystal Spire, Crystal Ward, and Crystal Yield to be on appropriate cooldown timers. Completing the Crystal Pylon quest to obtain them will now reward five each instead of three. - Mark of the Dragon Lord has had its visuaal changed to better fit its effect, and the tooltip has been corrected. Professions - A new engineering recipe is available in Blackrock Depths for a repair robot. This robot acts as a repair vendor for 10 minutes and will repair and purchase items for normal cost. This will allow dungeon groups and raids to get items repaired and sold without returning to town. - The Horde version of the tribal leatherwoorking quest now requires the appropriate amount of leatherworking skill to complete. - The item requirements for the elemental lleatherworking quest have been lowered from four of each kind of elemental item to two. - A number of high-end profession reagents were changed to good quality (green) to indicate their value and so that they are distributed properly by group loot (Essences, Orbs of Righteousness, etc.). - All of the creation professions have had one or more dropped recipes added to raid level targets. - Bottomless Bag requires significantly morre mooncloth and two core leather to make now. - Invulnerability Potion - Now makes you immmune to all physical attacks and damage rather than just damage. - The effects of flasks and elixirs are no longer dispellable. This should make their use more compelling in PvP situations. - Fused Wiring will now drop more often froom target dummies. - Quickdraw Quiver now requires cured thickk hide (instead of thick hide) as one of its required components. - Crimson Lotus changed to a gray item as iit is currently unused by professions. - Green Lens now requires more ingredients to make, but has special effects rather than just stats on it. - Red dragonscales have had their vendor prrice reduced. - Drop rates of very high-end gems have beeen somewhat increased on rich thorium veins. - Improvements have been made to many potioons: Troll's Blood potions, Stoneshield potions, Magic Resistance potions, Flasks of Power, and Greater Defense potions. - Chimeric Glove recipe is no longer bind oon pick up. - There is now a recipe at leatherworking ttrainers that allows thick leather to be turned into rugged leather. - Turtle Scale Gloves recipe has been addedd to vendors in Feralas to make completion of the tribal leatherworking quest easier. - You will now catch ocean fish when fishinng from Rut’theran village. - The cooking trainer in Dolanaar now sellss cooking recipes for several types of fish. - Owls in Teldrassil now drop more eggs thaan they used to. - A new type of turtle is now found on the beaches of northern Tanaris in the level 42-43 range. They can be skinned for turtle scales. - The Recipes for Robe of the Void, Robe off the Archmage, and Truefaith Vestments are no longer soulbound. - Engineering guns level 40 and above now hhave attributes on them to bring them in line with the random property guns. - Cooking recipe, Tender Wolf Steak, added to vendors in Aerie Peaks and Gadgetzan. Allows players to cook tender wolf meat. - Horde cooks can now cook up raptor eggs ffrom a recipe found in Gromgol and Hammerfall. - Elixir of Giants duration increased to 600 minutes. - Shadowskin Gloves recipe added so there iis a non-rare recipe that requires Shadowcat Hide. - Hot Wolf Ribs now count as meat for purpooses of being fed to hunter pets. - Mooncloth recipe moved to a different venndor in Everlook. - Storm Gauntlets fixed so they deliver theeir lightning damage correctly. - Enchantment for boots that increase speedd improved significantly. Raids & Dungeons - "Raid lockout" is fixed. If the leader oof your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance. - Added /raidinfo command showing remainingg time on saved raid instances. Also shows an ID to compare with other players (if you have the same saved ID as them, you will go into the same instance) - Added a chat window message when you are first saved to an instance. - Raid members will show up on the world maap. - If you enter an instance in a group, and then leave that group, you will not be able to complete quest objectives until you rejoin the group. - Extended the decay time of boss corpses iin dungeons. - Lengthened the respawn time of many of thhe creatures in Ragefire Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme. - Molten Core * Molten Core is now on a 6-day respawn timer. * Added in-game voice for Ragnaros and Majordomo Executus. * Fixed an issue that was causing the first Firelord to stop moving. * Garr will now lose his enrage buff when he leaves combat. * Majordomo Executus will now make the Flamewaker Healers immune to polymorph at the appropriate time, even after failed attempts. * Bringing Flamewaker Healers too far away from Majordomo Executus will now result in the Healers becoming immune to Polymorph. * Line of Sight checks removed from many creature abilities in Molten Core. * Sons of Flame now despawn when everyone wipes. * Ragnaros will reset properly if the raid wipes while submerged. - Onyxia * Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time. * Onyxia's egg pit will now heat up when she does a strafe breath across the room. * Onyxian Warders now respawn in the hallway while Onyxia is in combat. * Increased the delay before Onyxia will try to tail sweep. * Fixed a bug that could cause Onyxia to occasionally not reset correctly. * Fixed a bug that was causing Onyxia to get stuck under the world * Players no longer leave combat while Onyxia is in flight. * The Onyxia Key quest for the Horde has experienced some changes. * The Test of Skulls for Scryer, Somnus, and Chronalis can now all be obtained simultaneously. The drop rates for black dragonspawn eyes have been increased substantially. - Stratholme * Baroness Anastasi in Stratholme will now leave the possessed target when the target is below 50% health, instead of 30%. She will also cast Possession slightly less often. * Roaming Gargoyles will be set to a 30-minute respawn. * Roaming Shades set to 15-30 minute respawn (previously 5-15). * Patchwork Horrors set to 15-30 minute respawn (previously 6-10). * Overall respawn in the entire dungeon made longer. * Crimson Conjurers will no longer roam in pairs. * Crimson Conjurers can now only have a max of two "pets" at one time. * Changed the way the Gauntlet area works. The Crystals no longer respawn. * The Crystals no longer fire ribbon of souls (this was causing in-combat issues). * Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health. * Various tweaks made to the Baroness encounter. - Scholomance * Lengthened the overall respawn of the dungeon. * Risen Aberration health and damage reduced. * Reduced the duration of Dark Plague from three minutes to 90 seconds. * Fixed a bug that caused the Cloud of Disease spell, cast by Diseased Ghouls, to do more damage than intended. * Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance. * Shadow resistance now will be more effective at mitigating the damage from Unholy Aura. * The creature spell, Call of the Grave, has had its damage reduced by half. - Blackrock Spire * Spire Spiders now only summon four Spire Spiderlings instead of five. * Health and damage on these Spire Spiderlings has been reduced. * Crystallize has been reduced from eight seconds to six seconds. * Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level). - Blackrock Depths * The doors to the Lyceum will now re-open after Magmus has been killed. * Vault encounter has been toned down slightly. * Mind Flay and Cripple will now work on Blackrock Depths bosses. - Maraudon * Princess Theradras - Boulders thrown will now cause a knockdown as well. She will also be more intelligent about deciding when to use her Dust Field ability. * Noxxion encounter made easier for groups lacking area of effect damage. * Creeping Sludge poison proc has been changed to a pulsing point-blank area of effect short-range damage spell called Poison Shock. - Zul'Farrak * Dead Hero will now always drop an uncommon random item. * Witch Doctor Zum'rah's loot table was improved. * Toned down the Zigguraut event. * Toned down the Antu'sul event. * Fixed stuck NPCs that were causing "in combat" issues. * Scarabs will no longer flee when at low health. - Scarlet Monastery * Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability. - Gnomeregan * Doors requiring the Workshop Key can now be opened with a Small Seaforium Charge. - Deadmines * The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability. Quests - Quests that take you into dungeons are noow denoted "Dungeon" in the quest log, and are sorted under the dungeon to which they take you. - Decrepit Guardians in Andorhal were changged to non-elite. - The Heroes of Darrowshire quest in Easterrn Plaguelands now gives an experience reward. - Increased the drop rate of Shadowmaw Clawws for Mok'thardin's Enchantment. - Fixed an issue with the Green Hills of Sttranglethorn quest. If players destroy one of the chapters, Barnil will now help them relocate it. - The quest, Scarlet Diversions, should noww be easier to complete. - Reduced the speed at which the Magrami ghhosts are attracted to the Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest players move away from where they place their magnet. - Princess Poobah now waits for 60 seconds before despawning after the completion of the Message in a Bottle quest. - Fixed pathing on the assassins of the Prootect Kanati Greycloud quest, to prevent them from getting stuck. - Arei the Treant is now PvP-enabled. If HHorde players attack him while Alliance players are escorting him, the Horde players will now be flagged for PvP. - The It’s Dangerous to Go Alone quest inn Un’goro no longer requires a deprecated item to complete. - The health of the Corrupted Saber (escorttee in the Corrupted Sabers quest) was increased. - The Scarab Shells quest in Zul’Farrak s item requirement was reduced from nine Uncracked Scarab Shells to five - Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black Box) for Horde players. - The epic item questline for the turning iin of the Beast's hide has had its monetary requirements lowered to 50 gold. - The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have had several major changes. Turning in Dark Iron Ore will now result in half of its previous faction reward. However, the turn-in requirements for Fiery Core, Core Leather, and Lava Core have been substantially reduced and their faction rewards quadrupled. - For the Kodo Roundup quest in Desolace, bbringing a Tamed Kodo back to Smeed Scrabblescrew now works. - The King of the Foulweald quest event in Ashenvale now has the Enraged Foulwealds spawn as soon as Karang’s Banner is placed. - The Zamek’s Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind). - End quest added to Hydraxis quest line, ooffering players a reward. - The amount of waves players must fight inn the Belnistrasz quest event has been reduced. - Argent Dawn Valor Tokens, Minion’s Scouurgestones, Invader’s Scourgestones, and Corruptor’s Scourgestones now stack in quantities greater than 20. - You may now turn in Thorium Shells in excchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC. - Smudge Thunderbrew in Ravenholdt Manor noow sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes. - The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest. - The text for the Je’neu and the Earthenn Ring quest has been clarified. - The completion point for the The Fragmentts Within quest should now appear in the mini-map. - The Araj's Scarab quest should now properrly reflect that it is an elite difficulty quest. - The WANTED: Murkeep! quest is now sharablle. - The duration of Arcane Quickeners has beeen increased to 30 minutes. - The reward for completing the quest Morroowgrain to Feathermoon Stronghold has been increased to 10 packets of seeds per five morrowgrain. - The Evergreen Pouch as used by Herbalistss with a skill of 150+ has been modified. - The chance of getting morrowgrain when thhe pouch is used has been slightly increased. - The Order Must Be Restored quest now givees a Stormwind reputation boost upon completion. - The Roll the Bones quest has been loweredd in level. - There are now more lockboxes available inn the Ruins of Andorhal for the Counting Out Time quest. - The Mangled Journal found in Un’Goro Crrater now drops for all members of a group. - The Shattered Necklace in Badlands and Ulldaman now drops for all members of a group. - The Winterfall Activity quest is now avaiilable to players who are at the minimum point of Friendly reputation with the Timbermaw Furbolgs. - Ghede and Jenal in the Un’Goro Soil queest now appear in the mini-map when it is time to talk to them. It is also clearer where they are in the quest text. - Quests marked as Gadgetzan in the header of the quest log should now be displayed as Tanaris. - Typos fixed for many quests. Pets - Pets in defensive mode that respond to atttacks will no longer flag their masters for PvP. If the master issues an explicit attack command, the master will be flagged. - You can issue pet commands while you are stunned, fleeing, etc. - Pets and summons no longer get stuck whenn you get on a boat or zeppelin. - Non-aggressive enemy NPCs no longer attacck pets and summons. Faction & Reputation - Felicia Maline in Stormwind is now givingg a discount on gryphon rides for players who have Honored or greater reputation with Stormwind. - The Argent Dawn is offering new rewards tto heroes who are Revered and Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for more information! - If a player is under the effects of mind control by another player, then reputation adjustments for killing creatures go to the controlling player. - Larger factions (Horde, Alliance, Steamwhheedle Cartel, etc.) now report reputation increases and decreases across the board if so affected. - Rivern Frostwind’s death no longer givees reputation adjustments for Horde and Alliance factions. - Winterfall Pathfinders in Winterspring noow give Timbermaw reputation adjustments when killed. - The loss of overall reputation when a plaayer loses reputation at the higher tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially reduced. User Interface - You can now have multiple action bars onsscreen at the same time. - You can activate the additional action baars through the Interface options menu. - You can now have quest completion criteriia for the quests you are currently on display on the game screen as well as in the quest log. If you shift-click on a quest in the quest log, it will display the completion criteria on the main game screen underneath the mini-map. - You will now be able to tell how many othher players in your group have the same quest you do. When you are in a group, it will display the number of other players in the group who have the quest in parenthesis to the left of the quest name. If you mouse over the quest name, it will display the names of the other players in the party who have the quest in the bottom right hand corner of the screen. - Chat bubbles have been added to the game.. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log. It displays above the head of the character talking, but only if you can see the character. This functionality can be turned off should you desire. This functionality also exists for party chat, but is turned off by default. Both options are turned on or off in the "Interface" options window. - The /bug and /suggest commands have been removed from the game. This functionality was mainly for beta test purposes and not intended for our live audience. To submit bug reports, please petition a GM. To make a suggestion about the game, please use the Suggestions forum on the WorldofWarcraft.com website. - Level information is no longer available to the scripting system for dangerously high-level enemies. - Improved client performance with chat fillter enabled. - Added /golfclap. - You can no longer change armor sets whilee your enemies are stunned. - If more than one player ties a loot roll,, a random player will receive the loot. - Monster tooltips now display the hostile color in an easier to read shade of red. - Loot sparkles will disappear appropriatelly after group loot or master loot is distributed. - An option has been added to display the ttime remaining on your buffs all the time. The option is found in the "Interface" options window under "Buff Durations." - If the current round robin looter closes the loot window without looting money, other players may loot the money. - Targeting with the tab key has been fixedd so hitting tab will acquire creatures in a cone up to 30 yards in front of you or a circle 10 yards around you. It no longer only hits targets off to your left. - When you are using group loot or need beffore greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll. - You can now lock your action bar so spellls cannot be dragged out of it while it is locked. This functionality can be assigned to a hotkey toggle in the keybindings UI. - Trading with a player no longer closes hiis auction interface (you get a busy message). - Added subclasses to recipes in the auctioon house interface (tailoring, leatherworking, etc...) - A message will be sent to group members iif everyone passes on a loot item roll. - An "unbind" button has been added to the key bindings page. - Guild names can no longer have consecutivve spaces, or start or end with a space. This prevents confusingly similar guild names such as "My Guild" and "My Guild". - Added a right-click menu to the social paane for whispering and inviting players into groups. - The guild interface remembers whether or not to show offline members between sessions. - If you are holding down the move forward key, and press the move backwards key, you will stop moving. - Increased the quest share distance to 10 yards. - The "|" character will show up in generall chat channels. - You will get informative feedback if you try to share a quest with someone who is already on the quest or has completed it. - Added UI to the addon customization screeen to specify how much memory is available to the scripting system. - Added the "date" and "time" functions to the UI scripting system. - You will see an error message if you telll your pet to attack a target that it can't find a path to. - If you are sitting and press a turn key, you will stand up and start turning. - Riding Kodos have new icons for when you are mounted. - NPC chat log color changed to light yelloow by default instead of gray, which was not very readable. - If you have files in the Interface\FrameXXML folder, they will be moved to Interface\FrameXML.old after a patch. - After the game is patched, you will be prrompted to disable addons that are out of date. - Added IsMovable(), SetMovable(), IsResizaable(), SetResizable() member functions to frames in the scripting system. - Added the "pcall" and "xpcall" functions to the UI scripting system. - The .toc file for addons supports a new kkeyword: "DefaultState," which can be enabled or disabled, and specifies whether or not an addon is enabled or disabled by default when first installed. World Environment - The bridges in northern Stranglethorn Valle are now fixed so they will not dismount you when you ride across them. - The names of many more points of interestt have been added to various area maps. - The Ashenvale, Felwood, and Azshara Crateer areas are using a new graveyard system that should help to place dead characters at appropriate graveyards. - Fixed several places throughout the worldd where monsters and profession nodes were spawning underground, floating or inside of objects. - You can now design guild tabards in Ironfforge and Thunder Bluff. - Characters dying in the instanced portionns of Blackfathom Deeps, Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect. - The Argent Dawn base at the southern edgee of the Western Plaguelands is now named Chillwind Camp. - Quartermaster Miranda Breechlock in Easteern Plaguelands is now in a more accessible position. - Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby shop, are still more than happy to provide their durability repair services. - Reagent Vendors have been added to Featheermoon Stronghold and Camp Mojache in Feralas. - Added a mailbox to the Darnassus Bank. Flight Paths - The following flight times have been reduuced: * Auberdine - Talonbranch Glade * Thunder Bluff - Orgrimmar * Theramore (Dustwallow Marsh) - Nijel's Point (Desolace) - The following flight paths have been addeed: * Gadgetzan - Brackenwall Village * Gadgetzan - Valor's Rest (Silithus) * Gadgetzan - Camp Mojache * Gadgetzan - Crossroads * Orgrimmar - Everlook Bug Fixes - Fixed framerate problem with UI modificattions that use overlapping buttons. - Hunter pets immediately gain training poiints when they level up. - Creatures that are quickly respawning to repopulate an area will often wait a few seconds after they spawn before attacking players. - Fixed bug where Seal Fate and Blood Frenzzy were giving two combo points instead of one. - You can no longer disenchant an item whille you have the disenchant loot window open for another item, which caused you to lose the original item and its loot. - Fixed bug where Primal Frenzy was giving 10 rage instead of five. - Fixed bug where melee weapon abilities weere causing durability damage to ranged weapons. - Fixed a bug where abilities that give exttra attacks, like the paladin Reckoning talent, could cause the following swing to take longer than it should. - Fixed a bug where instant melee attacks wwere not blockable. - Fixed a bug where "On Next Swing" melee aattacks (e.g. Heroic Strike) that were blocked were fully blocked instead of having their damage reduced by the block amount. - Fixed a bug where off-hand attacks were bbeing skipped when using "On Next Swing" melee attacks. - Fixed a bug where Ammo Pouch and Quiver bbonuses were stacking together. Now only the better bonus should be considered. - Fixed a bug where Quivers and Ammo Pouchees were granting a larger haste bonus than intended in some cases. - Items like the Eye of the Beast will corrrectly increase your spell critical hit chances. - Players will no longer become stuck behinnd a structure in the Ruins of Eldarath, Azshara. - Players will no longer become stuck near the entrance to an ogre mound in the Mo'Grosh Stronghold in Loch Modan. - Players will no longer become stuck in a steep location in Forest Song, Ashenvale. - Players will no longer fall through the gground in a cave location in Duskwood. - Players will no longer fall through the gground at the Cauldron area of the Searing Gorge. - Players can no longer gain access to Zul''Gurub through Duskwood. - Turning in a guild charter signed by a pllayer who later joins another guild no longer destroys the charter. You get it back and have to get a replacement signature. - Turning in a guild charter with the same name as an existing guild will no longer destroy the charter. You can then rename your charter and turn it in again. - Tab targeting works properly now. - Fixed exploit allowing non-grouped playerrs to remove other players from groups. - Hyperlinks for wrapped items no longer shhow random property of the wrapped item. - Fixed bug with incorrect minimum bid dispplay when outbid while monitoring your auctions at the auction house. - The auction interface now displays the goold, silver, and copper values for all items, even if those values are zero. This should make it more difficult to "hide" an item that costs several gold among items that only cost several silver, for example. - Items with charges now work properly fromm the action bar. - Removed unnecessary happiness icon for waarlock pets Self-casting (ALT+action button) when your current target is out of range works properly now. - The quest NPC Khan Jehn no longer becomess confused and unresponsive. - The stove at Sentinel Hill in Westfall caan be used for cooking. - Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh can now be used for cooking. - Fixed a problem with the Horde flight patth from Light's Hope Chapel in Eastern Plaguelands to the Undercity. - You will now properly receive COD paymentts and returned mail from those on your ignore list. - Fixed item links from the character inspeect window. - Fixed item links from beyond the first paage of the loot window. - Fixed a bug allowing a guild master to prromote himself to guild master, which incorrectly set the guild master as an officer, leaving the guild without a leader. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.4 (20005-02-22) --------------------------------------------------------------------------------- - We have deployed a client-side change thaat should improve performance when large numbers of players are gathered in a small area of the world. No other changes are included with this emergency patch. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.3 (20005-02-15) --------------------------------------------------------------------------------- PvP Duels Dueling across factions remains intact in the patch, in consideration of players' desires to duel members of the opposing faction. *This is a minor patch to address localization issues discovered during the European beta test. These changes affect localized text strings for French and German versions of the game only, and players in other regions will not see any changes to the game. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.2 (20005-02-15) --------------------------------------------------------------------------------- Paladin Seal of the Crusader: Fixed a bug where damage per swing was increasing instead of decreasing when Seal of the Crusader was active. This resulted in a dramatic increase in damage per second (DPS) that was unintended. The tooltip for the spell displays the intent of the spell: "Fills the Paladin with the spirit of a crusader, granting additional attack power. The Paladin also attacks faster, but deals less damage with each attack." The overall increase in DPS from Seal of the Crusader should only result from the increase in attack power and not from the increase in attack speed. We understand this is a significant decrease in the power of this spell, but was a necessary bug fix to ensure both overall game balance and the viability of different Paladin Seals. Localization - Various text strings and audio have been corrected for the French and German versions of the game. Macs - Fixed a bug that incorrectly enabled the vertex animation shader option on some GPU's that do not support it. This bug was causing player character models in-game and in the character selection screen to appear invisible or distorted. The fix should benefit users with NVIDIA GeForce 2MX or 4MX GPU's and ATI Radeon 7000/7500 GPU's. It should no longer be necessary to manually turn off the vertex animation feature on these systems - it should now be off and disabled automatically. Bug Fixes - Group loot has been fixed to work as origginally intended. It will now work exactly like round robin does, with the exception that when an item of threshold level or above drops, it will use the auto-rolling system. (Prior to this fix, when in group loot mode, the round robin system was only being used for items (all players could loot coins), which was rather confusing). - Fixed a group loot permission bug that waas telling players they did not have permission to loot. - Fixed a bug that was causing the game to freeze when scrolling through auctions in the Auction House. - Murlocs play the drown animation when theey die underwater now. - Onyxia correctly hovers instead of standiing in midair. - You can target vocal emotes again. - Pets and summoned creatures attacking eneemies will now tap the enemies for their owners. - Fixed a bug with Troll Shamans and the Beerserk ability. Troll Shamans can only go Berserk when they are in the wounded state. - Rogues now correctly gain Lockpicking skiill from items picked in the trade window. - Quests that require you to follow/escort an NPC will only complete when you arrive at the designated area. - Horde and Alliance members cannot duel wiith each other regardless of realm type. - Herbs and mineral nodes will remain activve if they are not fully emptied. - Fixed a bug that was giving higher damagee-per-second (DPS) to Steelarrow Crossbow and Blackcrow than was intended. - Sell prices on Hypnotic Blade, Illusionarry Rod, Mantle of Doan, and Robe of Doan have been lowered. - Players who have completed the quest to ssummon Kirtonos may now obtain the Blood of Innocents from Doctor Theolen Krastinov. - The tooltip for the Warrior's Intercept aability has been updated to reflect the proper rage cost. Using Intercept now requires 10 rage, not 15 rage. The tooltip now accurately reflects that. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.1 (20004-12-21) --------------------------------------------------------------------------------- Bug Fixes - Rolling for items in the French and Germaan will now work properly. - Resolved an issue with looting in click tto move mode that could cause crashes. - Performance issues occurring with certainn CPUs have been resolved. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.2.0 (20004-12-21) --------------------------------------------------------------------------------- Happy Holidays! The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world! New Dungeon - Maraudon In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius.  Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon. Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business. Cloak & Helm Graphics There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options." General - Players will now receive credit for killiing a monster even if they die during battle. - Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase. - A "Looking for Group" channel has been addded. Additional improvements in looking for group functionality will be added in future patches. - Daze chance has been reduced in degrees ddepending on the level of the monster versus the level of the player. Thus, a monster will have a better chance to Daze a player equal in level than it would Dazing a player five levels higher. - If you die in Molten Core, you will now bbe able to retrieve your corpse at the Blackrock Depths instance line. - Several instance bosses and sub-bosses haave had their levels slightly lowered. - Giant Clams in the Vile Reef now drop Bluue Pearls. - Spell Reflection no longer reflects abiliities. - You can initiate a trade by dropping moneey onto a player. - You can no longer select targets while unnder the effects of charm. - Most non-elite creatures in non-instancedd areas of the world have had their hit points slightly increased starting from level 20. - Messages in the chat window provide feedbback when you are getting drunk or sober. - Skill gain messages will no longer appearr for auto-ranking class skills when you gain a level. - Training costs for all classes are in thee process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future. Talents - Damage bonus for the Warrior's One-Handedd Weapon Specialization (Protection tab) increased to 2% per rank. - Amount of threat generated by Shield Bashh when Shield Discipline is active has been increased. - Mortal Strike changed to deal weapon damaage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers. - A bug causing the Hurricane talent to nott require channeling has been fixed. This spell now correctly requires channeling. Player versus Player - Gurubashi Arena - The arena in Stranglethhorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp.  Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area. - There is now a short countdown before a dduel starts. Professions - Fishing for high-level zones has been resstored. - Monetary value of fished items sold to veendors has been significantly reduced. - Chances of acquiring green weapons and arrmor from fishing have been reduced. - Fishing profession now requires a minimumm character level, like the other professions do.  Any character who already has a fishing profession past the intended level will not be affected. - The recipes for Heavy Mageweave Bandage, Runecloth Bandage, and Heavy Runecloth Bandage can be learned by visiting your faction's Artisan First Aid questgiver. - Sell prices on Runecloth Bandages and Heaavy Runecloth Bandages have been reduced. - Expert First Aid books moved to a more apppropriate vendor for the Horde. New vendor is still within the same general area as the previous one. - Spider Sausage added to cooking trainers.. - Negative effect on Fletcher's Gloves has been changed. - Alchemists' Stone effects have been changged. - Gnomish Death Ray ingredients have been cchanged. - Small Spider Legs drops have been increassed to aid night elf cooks. - Embossed Leather Boots are now correctly marked as Soulbound. - Enchant 2H Weapon with Intellect is now ccorrectly giving +3 to Intellect. - Enchanter's Cowl minimum level to use sett to 28 instead of 38, as was originally intended. - Decrepit Darkhounds are now skinnable. - Bloodstone Ore was made easier to mine. Items - The damage effect on Deathblow, Diabolic Skiver, and Pendulum of Doom is now considered physical damage instead of Shadow damage. - Area effect of Piccolo of the Flaming Firre has been reduced. - Common shields sold at the shops have hadd their levels shifted to provide for a greater variety of choices. - The damage effect from Circle of Flame noo longer gets increased by items with fire bonuses. - Area effect on Explosive Rockets has beenn reduced. - Damage over time effect on Demonshear shoould no longer be increased by items with Shadow bonuses. - Effects from Stormstout, Trogg Ale, Raptoor Punch, and Keg of Thunderbrew Lager no longer stack. - Enriched Manna Biscuit now regenerates maana correctly. - Wolfmane Wristguards are now Uncommon insstead of Common. - Lowered stats and armor on the Forcestonee Buckler, which is rewarded from the Compendium of the Fallen quest. Existing Forcestone Bucklers have not been modified. - Smokey's Explosive Launcher and Smokey's Fireshooter from When Smokey Sings, I get Violent quest have been improved. Additional item reward added to this quest as well. - Heart of the Scale should apply the correect Fire resistance now. - Fixed a bug that caused Wildheart Boots tto have duplicate stats. - Loamflake Bracers now have stats. - Effect on Cloak of Flames has been reduceed. - Dog Training Gloves are now Uncommon insttead of Common. - Murkgill Murlocs in Stranglethorn no longger drop Encrusted Tail Fin. - Fixed texture on Rageclaw Belt to look liike a belt instead of pants. - Armor values for some Leather and Mail arrmor between levels 15 - 36 have been slightly changed to address an error with armor values. Quests - Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion. - Two new quests added to Desolace involvinng the Kodo Caravan. - Number of centaur required to kill to unlleash Warlord Krom'zar in the Barrens Counterattack! quest has been reduced to 20. - Time limit for the Counterattack! quest hhas been increased to 20 minutes. - Thazz'ril's Pick is now easier to spot. - Bloodfury quest in Stonetalon Mountains iis now marked elite. - Catch of the Day quest in Desolace now reequires 2 Bloodfish instead of the previous 5. - New quest rewards added to the Allegiancee to the Old Gods quest in Ashenvale. - Wildhunter Cloak reward item from the Ashhenvale Hunt quest has been improved. - Vagash in Dun Morogh now properly shows hhis Elite status. - The Encrusted Tail Fin quest item now onlly drops off the Saltscale Murlocs in Stranglethorn. - The Bloodfury Ripper's Remains quest itemm now only drops off the Bloodfury Ripper in Stonetalon Mountain. - The Blueleaf Tubers requirement of the Baarrens’ Blueleaf Tuber quest was decreased to 6. - Quest text for the Elemental War quest iss changed. It no longer implies that a choice of rewards is available. - The Summoning Shadra quest level has beenn increased from 50 to 55, to reflect the level of Shadra. - Quest related drop items from A Sample off Slime quest and a Batch of Ooze quest have been reduced in value. Druids - Entangling Roots: Rank 4 moved to level 338. - New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.) - Bear Form: Armor bonus increased from 65%% to 180%. - Dire Bear Form: Armor bonus increased froom 125% to 360%. - Hibernate: Players now have an increasingg chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Hunters - Hunters can no longer sit while under thee effects of Feign Death. - Disengage will cause the Hunter's target to immediately check for a new target. - Hunters will no longer show mana while thhey are under the effects of Feign Death. - Claw: Ranks 3-8 focus costs increased to match ranks 1-2. - Beasts under the effect of Beast Lore willl now display whether they are tameable or not. - Pets: Bite and Claw tooltips now list thee damage that is dealt when the pet is content. Actual damage is unchanged. - Scare Beast: Beasts now have an increasinng chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Mages - Portals: Each portal spell now has an inddividual cooldown. - Polymorph: Players now have an increasingg chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Paladins - Sense Undead: No longer available via thee trainer; quest reward only. Priests - Power Word: Shield: Now usable on party mmembers only. - New Spell: Prayer of Fortitude (Level 48)) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.) - Mind Control: Can no longer be cast on taapped targets. Rogues - Backstab will automatically target the neearest enemy if no target is selected. - Distract is now effective against creaturres that are already distracted. - Sap: Players now have an increasing chancce to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. - Training costs adjusted. Total training ccost was decreased. - Vanish will now break root and slow effeccts. Shaman - Earthbind Totem: Added a 15-second cooldoown. Warlocks - Warlock demons have a wide selection of nnames based on the demon type. This only affects new demons; existing demons will keep their names. - Warlocks can no longer kill players in duuels. - Death Coil won't give health until it acttually hits the target. - Death Coil will only give the amount of hhealth that it actually drained from the target. - Create Soulstone: Reduced the Soul Shard cost from two shards to one shard. - Curse of Shadow: Increased duration from two minutes to five minutes. - Curse of the Elements: Increased durationn from two minutes to five minutes. - Fear: Players now have an increasing channce to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. - Devour Magic (Felhunter): Fixed a bug wheere the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling. - Tainted Blood (Felhunter): The reactive eeffect no longer causes threat. - Training costs adjusted. Total training cost was decreased. - Enslave Demon: Can no longer be cast on ttapped targets. Warriors - Warriors will start swinging after perforrming a Slam attack. - New Ability: Pummel (Berserker Stance) (LLevel 38) - Instant attack that causes damage and interrupts spellcasting for a short duration. - Shield Bash: No longer usable in Berserkeer Stance. - Intercept: Cost reduced from 15 rage to 110 rage, damage reduced accordingly. - Bloodrage: Now generates 10 rage immediattely and 10 rage across the duration. - Improved Bloodrage: Now reduces the healtth cost of Bloodrage by 25% (rank 1) and 50% (rank 2). - Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%. Mac - The vertex and pixel shader based graphicc options have been reactivated on certain combinations of drivers and GPU hardware. As Apple releases future improvements to drivers we will continue to re-test and re-activate features on a case by case basis. A more detailed list of which driver/hardware combinations are enabled for shader capabilities, along with any known bugs will be posted on the Tech Support forum. Further optimization work on the client is ongoing, and we welcome your feedback at wowmacteam123@blizzard.com. - Added reverb to sound effects when a playyer is in enclosed spaces. User Interface - The Minimap arrows that point to locationns/players/etc. are now easier to see. - Tooltip information on players and monsteers in the game has been expanded. - Alternative keyboard types (such as Dvoraak) will now work correctly. - Macros that cast spells will show spell ffeedback (e.g. cooldowns, etc.) on the action bar. - Lua single line comments now work in scriipt blocks embedded in XML files. - There is a new user interface to enable aand disable add-ons for the current account, available at the character selection screen. - FontString has a new attribute, "maxLiness,” which is used to limit the number of lines the FontString will render. - Any text that goes beyond the extents of a FontString will be truncated and replaced with "..." Miscellaneous - When a player breaks the surface of the wwater going up (i.e. heading out of the water), the camera will move to the above-water position regardless of whether or not the player is holding down the right mouse button. - The visual effect for unlearning talents will happen after you accept the dialog instead of immediately. Bug Fix - A bug with bandages has been fixed.  Preeviously, only the lowest rank bandage (Linen Bandage) was working correctly in that it brought up a channeling bar and required you to remain still while bandaging.  All of the other bandage types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have been fixed to operate the same way that Linen Bandages do. - Cenarion Vindicators no longer summon Forrces of Nature as quickly. - Severed Dreamers no longer summon Nightmaares as quickly. - Several elite creatures that were missingg their elite tags have been fixed. - Will of the Forsaken is no longer grayed out on the action bar while you are fleeing. - The Emerald Dragon Whelp will assist you when summoned. - Aquatic creatures will no longer eventuallly teleport to you if you harass them from land. - Undead players will no longer be invisiblle when they first log in after watching the intro cinematic. - Fixed the rotating animations of the crysstals in Un'Goro Crater. - Reginald Windsor's yell can be heard duriing The Great Masquerade. - Kodos in the Barrens will no longer stompp incessantly while in combat. - The Ward of Laze is now summoned at a morre appropriate level, instead of level one. - Some elite creatures in outdoor areas of the world had higher than normal experience modifiers, and were corrected to award the proper amount of experience. - Rare creatures in many of the higher levvel outdoor zones will now  use their appropriate combat abilities. - Autoloot has been fixed to work with skinnning. - Fixed durability display on vendor buybacck items. - Some creatures in the outdoor world had mmuch less armor than intended. This has been corrected. - A bug causing war stomp to not affect somme targets within melee range has been fixed. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.1.2 (20004-12-6) --------------------------------------------------------------------------------- - Removed time zone tabs from realm list foor U.S., all servers now appear in one list. --------------------------------------------------------------------------------- - World of Warcraft Client Patch 1.1.1 (20004-11-17) --------------------------------------------------------------------------------- Durability Item durability costs have been greatly decreased for Superior (blue) and Epic (purple) items. Improved Unstuck We've added an auto-unstuck feature that you can use prior to petitioning a GM. You can use this feature in situations where you are caught in a part of the terrain and cannot get out. You can find the unstuck option by clicking on the "Help Request" button found on the bottom right hand side of the user interface. Spirit Healer Using the Spirit Healer now results in a 25% loss in durability for a player's equipped gear and items in inventory, instead of the previous 100% loss. The length of resurrection sickness suffered from using the Spirit Healer has also been decreased to a maximum of 10 minutes. Reagents Reagent requirements have been removed from the following spells: Druid: Mark of the Wild Mage: Arcane Intellect Priest: Power Word: Fortitude General - The Daze effect has been reworked to havee a smaller chance of occurring against players level one to 29. The chance of a successful Daze effect against players 30 and above remains the same. Talents - The Improved Renew talent has been reduceed in effectiveness per rank. - The effect chance of Seal of Command has been reduced slightly. - Redoubt now lasts either 10 seconds or fiive blocks, whichever comes first. - The effect of Improved Moonfire has been reduced per rank. Druid - Bear Form has been improved to hold aggroo more effectively. - Growl: removed rage cost and global coolddown. - Cower: increased the effect, added a coolldown. Paladin - Judgment: Moved to level 4. - Divine Protection: Moved to level 6. - Purify: Moved to level 8. - Seal of the Crusader: Now introduced at llevel 6. Rogue - Feint: increased the effect, added a coolldown. Shaman - New Spell: Reincarnation (Level 30). Reinncarnation is a passive ability that will give you to option of letting you resurrect yourself once every half hour upon death. Warlock - Inferno: Now dismisses your pet before caasting to allow the Infernal to start Enslaved. Useable outdoors only. Warrior - Defensive Stance has been improved to holld aggro more effectively. - Taunt: removed rage cost and global coolddown. Bug Fixes - Night Elf characters in Wisp form will noow have correct collision detection. - Damage modifiers will now be calculated bbefore armor points are considered, instead of after. --------------------------------------------------------------------------------- - World of Warcraft Client Patch (2004-11-007) --------------------------------------------------------------------------------- Racial Traits Racial traits are now available for all races. Each race receives at least 4 traits (several passive and at least one active trait per race). Undead racial traits have changed to be more consistent with the new traits and Undead players are now considered Humanoid targets rather than Undead targets. The following is a full list of traits: Dwarf Stoneform: Activate to gain immunity to poison, disease, and bleed Gun Specialization: Increase Gun Skill Frost Resistance: Increase Cold Resistance Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown Gnome Escape Artist: Activate to break out of a Root or Snare effect Expansive Mind: Increase Intelligence Arcane Resistance: Increase Arcane Resistance Engineering Specialist: Increase skill bonus to Engineering Human Perception: Activate to increase stealth detection radius The Human Spirit: Increase Spirit Diplomacy: Bonus to faction point gain Sword Specialization: Increase Sword skill Night Elf Shadowmeld: Activate while immobile and out of combat to enter stealth mode Quickness: Dodge chance increased Wisp Spirit: Become a wisp when dead with movement speed increase Nature Resistance: Increase Nature Resistance Orc Blood Fury: Activate to increase Strength Hardiness: Increase resistance to stun & knockout effects Command: Pet melee damage increased Axe Specialization: Increase to Axe skill Tauren War Stomp: Activate to stun opponents Endurance: Max Health increased Cultivation: Increase skill bonus to Herbalism Nature Resistance: Increase Nature Resistance Troll Berserking: Activate when "Wounded" to increase melee & spellcasting speed Regeneration: Increase health regen bonus Beast Slaying: Increase damage bonus to Beasts Throwing Weapon Specialization: Increase Throwing Weapon skill. Undead Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects Cannibalize: Increase health regeneration while consuming a corpse Underwater Breathing: Underwater breath increased Shadow Resistance: Increase Shadow Resistance New Raid Encounters Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won’t take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxia’s lair for testing purposes. Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms. **Raid loot is being worked on and temporary loot has been placed in raid encounters New Kodo mounts! There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. It is said that only the most virtuous of tauren can win the affection of a kodo war mount, for these mighty beasts only serve those that approach them with honor and respect in their hearts. Tauren players will no longer have the Plainsrunning ability, due to the availability of Kodo mounts! Tauren players can purchase the Kodo mount at Bloodhoof village. **Currently there is an active bug that prevents players from purchasing mounts from different races regarding of reputation, this bug will be addressed in the next patch. General - Higher level dungeon monsters (level 30+)) have had their experience values increased. - Experience needed to gain levels from levvel 30+ has been increased (to compensate for the dungeon monster change). - On death, all eqipped items will lose 10%% durability. - Durability loss through fighting has beenn decreased (mainly to accommodate the new penalty for dying) - The penalty for using a Spirit Healer hass been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level. - Spells that activate (proc) on kill will work on all players, but only monsters that would give experience points. - All spears are now polearms. - Polearm proficiency can now be learned byy Hunters, Paladins, Warriors. - Spear proficiency has been removed. - Minimum range on abilities now account foor size of target and attacker. - Armor can't be swapped out while in combaat. Other equipment such as weapons and accessories can still be swapped out. - Shift-click item info linking has been addded to the auction interface. - You now get a 10% discount at high reputaation for buying items, item repair, training costs, and taxi flights. - Line of sight calculation takes into accoount creature size. - Creatures should be more adept at chasingg players. - Spawn animations for game objects are noww visible. - Skills will not increase from use while ddueling or engaged in PvP. - Texture linear filtering is turned on forr the user interface. - Escort NPCs will assist players more ofteen. - Escort NPCs and guards will no longer folllow enemy players around. - NPCs which are performing work emotes willl pause them and turn to you when you interact with them. - The Reanimated Corpse actually falls downn now when it plays dead. - New graveyards have been added to many zoones. - Players will not be able to train and purrchase non-race specific mounts. In the next patch, we plan to implement a system in which players can obtain mounts from other races once they have reached a certain level of reputation with that race. Quests - Onyxia Key Quests for both the Horde and Alliance are in and fully functional. - Eastern and Western Plaguelands have dozeens of new quests. - Tirion Fordring's questline is now compleete. - New PvP, Raid, and PvP Raid quests are liive. - Quests for Molten Core have been added. - The completion of a quest may now result in a reputation adjustment of a faction or a group of factions. - More quests added to Desolace, including several Horde specific quests. - Horde quests added to Ashenvale, ranging from levels 19-30. - Hemet Nesingwary and his companions now llike Horde players in addition to Alliance players. - More quests added to Stonetalon. - More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests. PvP - Mind Control and Hunter's Mark flag you ffor PvP when used on enemy players. - Healing and buffing NPCs will not flag yoou for PvP unless those NPCs are in combat. - NPCs no longer tap creatures they are figghting. Talents - Paladin talents are now available. - Hunter talents are now available. Auctions - The current high-bidder's name no longer displays in the auction interface. - Each time a bid is made on an item, a smaall amount of time is added to the remaining auction duration. - Items you are the high bidder on will be indicated as such in the interface. Professions - Leatherworking is now complete, you can mmake up to 300 leatherworking skill items. - Enchanting is now complete, you can perfoorm enchantments that require up to 300 enchanting skill. - Engineering is now complete, there are enngineering recipes that require up to 300 engineering skill. - Epic player crafted items that require raaiding are now available. - Skeleton Keys added to blacksmithing. Smmiths can now open locks (though the keys are consumed) - Expert and above skill tiers for secondarry skills are no longer available on trainers, you need to find the books to teach you them. Expert level is on a vendor somewhere in the world, artisan level requires a quest to be completed. - Elixirs no longer stack with player spellls that improve the same attribute - Enchanting recipes generally require moree reagents for 200-250 skill items - Limited Invulnerability Potion Re-added tto Alchemy, but at a higher level than it was previously. - Leatherworking recipes added to let lightt leather be turned into medium leather, medium leather into heavy and so on. - Light leather requirements for some 15-200th leather level items reduced to allow for faster skillup in that range. - Leatherworking Scorpid Recipes now requirre 2x the scorpid scales, but scorpids now drop the scales 4x as frequently. - Light leather now only takes 3 scraps to make instead of 4. - Starting Leatherworking recipe items imprroved. - Medium and Heavy leather now sells for leess to vendors. - Pick pocketing now has a chance of gettinng you a locked Junkbox, which is a locked item that generally has money in it. - Ironweb Spider Silk now drops more often and some Tailoring Recipes require less. - The ingredients required to make some gnoomish engineering items were changed. - Elixirs effects reduced somewhat for the higher level elixirs. - Dark Iron Armor stats have been changed. - Living Essence and Essence of Undeath droops decreased. - Silk and Mageweave cloth now sell for lesss to vendors. - All remaining profession trainers who traain a single recipe have been turned into vendors. - Catseye Ultra Goggles and Catseye Elixir reduced in effectiveness. - Requirements to make blacksmithing recipees annihilator and invulnerable mail increased. - Artisan Level Fishing, Cooking, and Firstt Aid quests are in the game. Trainers will no longer train artisan level in the aforementioned professions. Players must complete quests to gain artisan levels. Pets - Pets, summons and guardians are not susceeptible to charm. - Pets should be much better at chasing movving targets. - Pets and summons will use their combat abbilities as often as possible. - When your pet or demon learns new spells and abilities they will show up on the pet action bar. - Charmed creatures will no longer use theiir summon spells while charmed. - The pet action bar is greyed out while thhe pet is confused or fleeing - Imps no longer run around aimlessly if yoou turn off auto-cast for their firebolt. Druid - Removed facing direction requirement fromm Entangling Roots, Faerire Fire, Hibernate, and Soothe Animal. - New Spell: Rebirth (Level 20). - New Ability: Feline Grace (Level 40). - Bear Form abilities that target one or moore enemies now generate additional threat. - Enrage: Cooldown increased. - Growl: Now gives the target enough threatt to attack you, cooldown added. - Hibernate: Increased the chance of breakiing early. - Mark of the Wild: Ranks 5, 6, and 7 now rrequire reagents. Hunter - Glimpse of Instincts: Removed. - Outdoorsmanship skill line renamed Survivval. - Ranged Combat skill line renamed Marksmannship. - Removed facing requirement from Hunter's Mark and Scare Beast. - Aspect of the Cheetah: Speed increased. - Aspect of the Pack: Speed increased. - Concussive Shot: No longer causes additioonal threat, duration and cooldown slightly increased, mana cost reduced. - Disengage: Effect boosted, cooldown addedd. - Hunter's Mark: Duration increased, dispells itself if the Hunter dies. - Mongoose Bite: Damage increased, mana cosst increased. - Scare Beast: Increased the chance of breaaking early. - Wing Clip: Slow effect now scales with leevel. - Feign Death: Duration increased. - New Spell: Track Beasts (Level 1). - New Spell: Track Humanoids (Level 10). - New Spell: Track Undead (Level 18). - New Spell: Track Hidden (Level 24). - New Spell: Track Elementals (Level 26). - New Spell: Track Demons (Level 32). - New Spell: Track Giants (Level 40). - New Spell: Track Dragonkin (Level 50). - New Spell: Distracting Shot (Level 12). - New Spell: Aspect of the Wild (Level 46).. Mage - Blink should work much more reliably and will not stop your movement. - Removed facing requirement from Countersppell, Detect Magic, and Polymorph. - Polymorph: Now dismounts the enemy targett, increased the chance of breaking early. - Blizzard: Deals its damage in more frequeent intervals. - Arcane Intellect: Ranks 4 and 5 now requiire reagents. - Teleport: Now requires a reagent. - Portal: Now requires a reagent. - Slow Fall: Now requires a reagent. Paladin - Retribution Aura: Moved to level 16. - Judgement: Moved to level 50, renamed Holly Wrath. - Removed facing requirement from Hammer off Justice and Turn Undead. - Cleanse: Moved to level 42, mana cost inccreased. - Holy Light: Causes less threat, heal effeect and mana cost increased. - Purify: Mana cost increased. - Turn Undead: Increased the chance of breaaking early. - Holy Strike: Removed. - Crusader Strike: Removed. - Seal of Reckoning: Removed. - Healing Aura: Removed. - Dominance Aura: Removed. - Wisdom Aura: Removed. - Redemption: Removed. - Resurrection: renamed Redemption, no longger useable in combat. - **All Seals renamed Blessings. Several nnew spells have been added, which now use the naming convention "Seal". - New Spell: Seal of the Crusader (Level 122). - New Spell: Seal of Justice (Level 22). - New Spell: Seal of Light (Level 30). - New Spell: Seal of Wisdom (Level 38). - New Spell: Flash of Light (Level 20). - New Spell: Judgement (Level 10). - New Spell: Blessing of Might (Level 8). - New Spell: Blessing of Wisdom (Level 14).. - New Spell: Blessing of Light (Level 40). - New Spell: Concentration Aura (Level 22).. - New Spell: Divine Intervention (Level 30)). - Resistance Aura: Split up into 3 new spellls...Shadow Resistance Aura (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura (Level 36). - Seal of Fury has changed significantly. - Seal of Righteousness has changed signifiicantly. - Blessing of Sacrifice: Moved to level 46,, now transfers a flat amount of damage per hit, and has replacements. - Blessing of Salvation: Moved to level 26,, duration increased, cooldown removed, effect reduced. - Blessing of Freedom: Moved to level 18. - Blessing of Protection: Moved to level 100. Priest - Resurrect spells now use the same timer aas when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button. - Resurrect now teleports you to the locatiion at which the spell was cast, not to the caster's present location. - Removed facing requirement from Mind Conttrol, Mind Soothe, Shackle Undead and Shadow Word: Pain. - Resurrection: No longer useable in combatt. - Levitate will now be cancelled if any dammage is taken, now requires a reagent. - Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents. - Mind Control: Increased the chance of breeaking early. - Shackle Undead: Increased the chance of bbreaking early. - New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest) - New Spell: Starshards (Level 10). (Nightt Elf only.) (Quest) - New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest) - New Spell: Hex of Weakness (Level 10). ((Troll only.) (Quest) - New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest) - New Spell: Feedback (Level 20). (Human oonly.) (Quest) - New Spell: Elune's Grace (Level 20). (Niight Elf only.) (Quest) - New Spell: Devouring Plague (Level 20). (Undead only.) (Quest) - New Spell: Shadowguard (Level 20). (Trolll only.) (Quest) Rogue - Vanish will now cancel spells in progresss and missiles in flight if they are being cast at the vanished player. - Poisons: Should now be resistable. - Removed facing requirement from Blind andd Pick Pocket. - Lockpicking: No longer auto-ranks. It muust be used to improve. - Sap: Increased the chance of breaking earrly. - New Poison: Wound Poison (Level 32). - New Ability: Safe Fall (Level 40). Shaman - Removed facing requirement from Purge. - Rebirth: Renamed Ancestral Spirit, no lonnger useable in combat. - Water Walking: Now cancelled if any damagge is taken, requires reagent. - Water Breathing: Now requires a reagent. - Earth Shock: Now causes additional threatt. - Healing Stream Totem: Heals in smaller, mmore frequent intervals (roughly the same total over time). - Mana Spring Totem: Restores mana in smalller, more frequent intervals (roughly the same total over time). - Rockbiter Weapon: Now also makes your mellee attacks cause additional threat. - Windfury Weapon: Much more responsive. - Windfury Totem: Much more responsive. Warlock - Only party members can participate in rittuals. - Voidwalkers will wait for enemies in the area before casting Suffering. - Target of summoning ritual must already bbe in the same instance if caster is in an instance. - Summoning gives a confirmation dialog to person being summoned. - Ghosts can no longer be summoned. - A bug has been fixed in the calculation oof total mana for Warlock pets. - Lash of Pain (Succubus): no longer requirres the succubus to be behind the target. - Seduction (Succubus): Mana cost reduced, increased the chance of breaking early. - Soulstones: Now soulbound when created, aare consumed to store the target's soul. When that target dies, he may resurrect himself any time up until release. Cooldown added. - Removed facing requirement from Banish, CCorruption, all Curses, Enslave Demon, and Fear. - Demon spells are now available as Grimoirres from the Demon Trainers in the world. Purchase the Grimoire and read it while the appropriate demon is summoned to teach it the spell. - Enslave Demon once again requires a soul shard, increased the chance of breaking early if cast repeatedly on the same target. - Howl of Terror: Increased the chance of bbreaking early. - Fear: Increased the chance of breaking eaarly. - Rain of Fire: Duration, mana cost, and daamage slightly reduced, deals its damage in more frequent intervals. - New Spell (Imp): Phase Shift (Level 12). - New Spell: Summon Felhunter (Level 30). (Quest) - New Spell: Inferno (Level 50). (Monster Loot) - New Spell: Curse of Doom (Level 60). - New Spell: Ritual of Doom (Level 60). (MMonster Loot) Warrior - Inner Rage: Removed. - Pummel: Removed. - Heroic Strike: Now available in all Stancces, damage increased on some ranks, decreased on others. - Sunder Armor: Now available in all Stancees. - Shield Bash: Now available in all Stancess. - Hamstring: Now available in Battle and Beerserker Stance. - Rend: Now available in Battle and Defensiive Stance, damage slightly increased on some ranks. - Recklessness: Moved to level 50, moved too Berserker Stance, can be cancelled early, now causes the Warrior to take extra damage instead of decreasing armor. - Bloodrage: Available in all Stances, coolldown increased. - Cleave: Moved to level 20, available in aall Stances, damage reduced. - Mocking Blow: Moved to level 16, damage iincreased, replaced more frequently. - Shield Wall: Moved to level 28. - Slam: Available in all Stances, damage reeduced, casting is pushed back when hit. - Thunder Clap: Damage increased. - Defensive Stance: Now reduces damage takeen and damage caused instead of increasing Defense skill. - Intimidating Shout: Moved to level 22, noo longer causes the targeted enemy to run in fear, but will cower in fear. The cowering effect is broken by damage. - Warrior abilities that target one or moree enemies now generate additional threat. - Taunt: Now gives the target just enough tthreat to attack you. Cooldown added. - Berserker Rage: Moved to level 32. - New Ability: Retaliation (Level 20). - New Ability: Execute (Level 24). - New Ability: Intercept (Level 30). - New Ability: Whirlwind (Level 40). Mac Shader based options are still disabled on the Mac client and are awaiting release of driver bug fixes from Apple and GPU vendors. We will release a patch to re-enable shader based graphic effects in Mac WoW when that becomes feasible Bug Fixes - Monsters with extra dodge chances have beeen corrected. - Abilities that activate off critical hitss work off critical hits from abilities as well (Blood Craze, Enrage). - Blessing of salvation correctly affects hhealing over time spells. - If you tame the leader of a herd of Kodo with the Kodo Kombobulator the whole herd won't follow you. - If you close the disenchanting loot pane without looting the item, the Dust or Essence or Shard is automatically looted for you. (You no longer destroy the enchanted item if you close the loot pane with the results of the disenchantment) Miscellaneous - Vocal emotes now display a normal emote tto the chat window, instead of the "Player says..." text. Voice Emote Audio is unchanged. - There is now a checkbox to turn off audioo emotes. - Many boxes and crates ready to be looted have been added around the world. - Many new rare vendors selling weapons/armmor/potions have been added around the world.