GOLDEN SUN 2 - THE LOST AGE
Walkthrough : Mars Light
House
- Entering the LH, in the first room, there are 4 doors
visible. Enter the far right one (next to the one with stairs), you will see a
big block of ice block the main entrance. Continue going left, until you reach
the room with a Mars Dijinni. You won’t be able to catch it right now. All you
have to do now is to use Sink on the ice in the room. Then go back
to the room with the ice blocking the main entrance, use blast (burst) at the
broken ice now to get rid of the whole block of ice.
- Entering into another room, go to far left, climb the
stairs and enter the room with fire-blowing dragon head. At the left of the
first head, there is a dragon statue, use move to move it all the way to the
right to block the far right head. This gonna take a while. Just be patient.
- At the next screen, first, go to the left through the
ice sliding. At the end, use Flaming (ignite) to charge up the cannon dragon
head. After that, just go back to the sliding screen, and go to the right
entrance.
- Keep going right, until you get into the room with a
long run way with ice on aside. First, go sideway, use hammer (press) on all
the ice pillars. Then you can go up against the dragon cannon by hiding in the
little space where the pillars used to be.
- You will arrive in a room with a Mercury Dijinni and ice
slide. Before sliding, use move to move the dragon statue at the right. To
reach the Mercury: down, left, down, left, up, right, up, left, down, left,
down.
- After getting the Mercury, go forward. You now are at
the main room again. Slide down, and open the chess. Inside, it is the stone
for Teleport; you can give it to anyone. Then use Teleport to get out of
there.
- Then go to the room with four fire-blowing dragon heads
again. Keep going until you reach the screen, where another entrance is
blocked by ice. If you already charged the dragon cannon at the left once,
then the ice should be split. Just use blast to get the whole block of ice rid
of. Then entering the room, use reveal to reveal a teleport circle. Use
teleport on the circle to transport you to another room.
- You will reach a room with a lot of ice on the bottom.
First, go down stairs, and go all the way to the far left to the dragon head.
There will be an item (I think it’s a gold block). Then go back and slide
down. The minute you slide down, you will step on the pad to initiate the
fire-blowing dragon head to move; you have to race with it. Use hammer to get
rid of the ice pillar. Set hammer as a hot key. It’s not a difficult race.
- In the next room, there will be a teleport circle. Don’t
teleport yet. Go up. Until u reach the room with another dragon head. Go up
the stairs, and move the dragon statue to block the fire-blower head. Then go
back to the room with a circle and teleport.
- Going forth, you will get into a room with many jumping
pats and a chess box. Yeah, it is the Sol Blade. Start jumping at the far left
one. After u get the SB, continue going forth.
- Then, you will get into the room with a big block of ice
in the center, and there are two dragons frozen in there. Use flaming (ignite)
to charge up the two dragon cannon; then use blast to get rid of the whole ice
block. Then you will have to fight with the two dragons. Yes, they are Agatio
and Karst; they are not tough to beat. After their defeat, Agatio will drop
the Mars Star. Pick it up, and then put into the big dragon at the center of
that room. (Choose the bag Felix has equipped from the beginning.)
- Then you can go all the way back to the first room. Now,
you can go to get the Mars Dijinni you saw earlier. First, at the first room,
charge up the dragon cannon at the left. After the ice block is split, use
blast to get rid of the whole block. A door will revealed, and just keep going
forth, then you will meet it.
- Go back to the first room, then enter the center
entrance (the one with stairs) and go forth until you reach the room with four
pictures and a big dragon head. Just go near the center of each picture, then
there will be a door revealed.
Fish: at the ice sliding
room, first, try to get to the upper left entrance; so you can use flaming
(ignite) to charge up the dragon cannon. After the cannon get rid of some ice,
you can slide the lower left entrance.
Bird: At the first room,
use cyclone at the left pad. Then the second room, the left one again. Then you
will be in the main room. Just move the dragon statue at your right to block the
fire-blowing head. Then slide down, and go all the way left to reach another
cyclone pad. You will get back to the first room again, and cyclone on the left
pad again. Then, this time, cyclone on the right pad in the second room; then
you will be in the main room again. This time go up, and climb the stairs. Use
reveal to reveal another cyclone pad, and use cyclone on it. Then fill “the
electric circus”, and use the right fire-blowing head to get you down. Then
climb up and use levitate to pass the fire-blowing head at the left. Then, use
cyclone again to get you all the way up.
Dragon: Use blast at the
left split first. Jump to the activate pad to activate the fire-blowing head.
Then blast the right split and use flaming (ignite) to charge up the dragon
cannon. At last, blast the middle split and go to the second room. Here, move
the cylinder and go to the right to move the dragon statue one step right. Then
go up and back down, to move the statue one step right to block the fire-blowing
head. Then go up passing the another blowing head, and move the first cylinder
to uncharged the blowing head. Then you can pass the blowing head and go forth.
Don’t forget, there is a good defense item at the right of the outside entrance.
Human: At the first room,
move the far right statue; at the second room, move the far left statue. Then at
the main screen, first use carry at the bottom, to move the two steel pillars to
fill the two empty spots. Then climb up to mush the steal pillar all the way to
right to block the blowing head. Then walk across the rope. Use burrow in the
green square (green sand) to dodge the blowing fire.
After you light all four of the
fire, the cannon head will be charged up. After the fire, there will be teleport
circle revealed. Use teleport on it to transport you to the roof of Light House,
where you will meet the wise one and battle with the doom dragon.