Golden Sun 2 - The Lost Age
Bosses
Boss Name |
Difficulty |
Information (location + tips) |
Scorpio | 4/10 | At the first desert. After defeating it, a stone will be dropped. The stone allows you to use dig or scoop. |
Sailors | 6/10 | These sailors are really tough cookies. They don't have any special attack; they are just tough. They can call more sailors to help. |
3-head Sea Monster | 3/10 | When you try to activate your ship, the squids in a room will combine themselves to this sea monster. |
Green Dragon | 7/10 | Its nest is in the brown mountain. It would take a while to defeat this dragon. You will get the Burrow Script after its defeat. |
Red Dragon | 5/10 | At the town where the old lady is. It is not a really powerful boss, use water attacks at it. |
Native (Indians) | 6/10 | At the end of the race, you guys will have a battle. Since you give some of your weapons and defending items away during the race, it makes a bit harder to defeat them. They are tough cookies themselves. After you win the battle, they will give you stone, which allows to use Levitate. |
Karst and Agatio | 6/10 | They are not hard to defeat; it just take away. They both are fire adapts; therefore, use water attacks on them. Satyuros and Menardi are far better than them. |
Star Magician | 8/10 | He is the guardian of the script in treasure island. With his magic balls, you are actually facing 5 opponents maximally. Focus on the white-green ball and the blue ball. The white-green boost the magician's defense way up; the blue ball recover up to 1000 life points (hp). The less the numbers of balls, the easier to defeat him. |
Cow Worrier (?) | 7/10 | The guardian of the script in the cave of the first desert. He has a strong axe attack. Its specialty is to release your Dijinnis for itself to summon. Yes! He can do your summons, but he won't wait for a big one. So, take this advantage, after he release the Dijinnis, you can summon them. Don't wait. |
Green Amour Soldier | 7/10 | The guardian of the script in the turtle cave. He is quite a strong and powerful boss, but he doesn't really have any specialty. He is like the deadhead in GS1. It just takes a while to defeat him. |
Dullahan (?) | 10/10 | The HARDEST of all !!! The guardian of the last script. He can do the summon of 8 Venus and 2 Jupiter himself. He can put all of your Dijinni in rest. Also, he has many other dark, powerful attacks. If you are not at level 50, don't even think about go into the tower. The monsters around there are really strong, too. Only one way to beat this boss: before the battle, release all the dijinnis, and use big summons immediately when the battle starts. By doing so, this battle actually will end quick. But, trust me, you don't really want to fool around with this boss. |
Two Fire Dragon (?) | 3/10 | The two frozen dragon in the Mars LH. You will have to fight them after you get rid of the ice on them. They are actually Karst and Agatio. They are really easy to defeat. Afterwards, you can get Mars Magic Ball from them. (They are just considered as the mini-boss of the Mars LH). |
Doom Dragon (final) | 7/10 | If you are above level 45, then, there should not really be a problem defeating it. This dragon has three heads; one head will fall off when there is enough life points taken away. It has a powerful summon. Also, it can put your Dijinnis to rest. This dragon is actually assembled by Isaac's parents and another person. What's going here? Play to find out. |
(?) = not sure