de_prodigy

Spawn Site Planting: Back of Site
Comp. Site Planting: Near Wall 

T save rounds
1. Rush CK3
2. Rush Box Hall
3. Deagle Picks

CT save rounds
1. Stack Box Halls w/nades
2. Stack CK3 w/nades
3. Stack Comm. Room and Bridge w/nades

A: Designated Box Halls
B: Designated Box Hall Support
C: Floater: Ramp/Squeaky/Box Hall Support
D: Floater: Ramp/Squeaky/Box Hall Support
E: Designated CK3/Spawn

(C-D-E) Play CT Based on spawns: Varying 2 Ramp/1 Squeaky and 2 Squeaky/1 Ramp
Explanation of Floaters and CK3: Kind of a passive/aggressive approach.  We send all 3 C, D, E there at the start of the round.  If the ramp player/s hears a rush - 3 nades should go to the entrance of CK3 - then an immediate retreat to your position.  If two go ramp - both fall back and form the GAYEST possible stack you can find - doesn't matter where - just make it gay.  And the single player will fall back into comm. room and watch entrance of squeaky.  If one goes ramp then he falls back all the way into spawn and basically just camps out in the window.  While the two in the comm. room either stack it or - D will rotate through vents to get to spawn.

T pistol [4-1 Split]
[A, B, C, D] 3 Glock Armor / 1 USP Flash (CK3) [BOMB]
[E] Glock Armor (Box Halls)

Upon spawning, A B C D, rush CK3 - immediately going up the stairs.  When and if CK3 is taken, we wait to decide whether to go spawn hall or comp. room.  Once they make their approach E begins to work up box hall, working  a flank slowly (if we go squeaky - generally takes out spawn rotators, if we go spawn - generally takes out stair rotators).  Once  A B C D  work our way to a site, we crash in coordination with E.

Basic Pickoffs 3-2
[D, E] Box Halls
[A, B, C] CK3

A B C - Rush CK3 trying to obtain control of CK3 room. 
D E - Work Box Halls - waiting for any picks on pushers.  

Here is where we run into many options:
1)  Comp. Room Site - Box Hall players flash and smoke spawn, and rush stairs while at the same time the CK3 players, rush squeaky.  Then bomb is taken immediately to comp. room. Set up positions.

2) Spawn Site - A fake on squeaky is made, possibly opening squeaky and tossing smoke to comm. room, then dropping immediately to spawn hall.  Box Hall players flash spawn and smoke stairs - while the CK3 players rush spawn hall.  Plant and set up positions. 

CRASHES ON SITES MUST BE MADE AT THE SAME TIME - FROM BOTH DIRECTIONS TO BE SUCCESSFUL.

4-1 Rushes [CK3]
Based Entirely on Spawns
1 Box Hall
4 CK3

Rush on CK3 - One stays by squeaky, while the other three immediately start pushing down spawn hall.  The box hall player must careful not to get picked until the time when the CK3 players rush spawn.  A few moments before the crash on spawn begins the box hall player smokes stairs and flashes spawn which commences the rush.  The three players IMMEDIATELY rush spawn from the halls, while the box hall guy crashes the site with them.  A few moments later - or at the first sight of deaths - the one CK3 player remaining near squeaky then rushes into comm. room and down the stairs working another flank as most of the CTs will be near the site at that time.

4-1 Rushes [Box Hall]
Based Entirely on Spawns
1 CK3
4 Box Hall

This strat is usually run once we realize the CTs give us CK3 - with no conflicts.  The single person rushes CK3 and remains near hut.  Meanwhile the 4 Box Hall players push box halls and based on any picks work a site.  However if no picks are made or we are the first deaths. Smokes/Flashes go spawn - and we rush up the stairs at the same time the CK3 player rushes squeaky.

Eco: Umm.... well I don't really know. I guess one of our 3-2s. Basically checking to see if CK3 is not stacked - All I know is one person buys a deagle (usually severity) and pushes box halls, with another person.

CT Pistol
[A,B,C,E] - Flash/Nade/Kit
[D] - USP/Armor

A plays box halls agressively until sight of a T - he then falls back forming a stack with E in spawn near the pipes. B plays in vents until 1) No threat of boosting to vents 2)D calls he is falling back to spawn because of CK3 rush. D scouts CK3 - just to hear for any kind of activity.  If D is to hear anyone CK3 - He immediately falls back to spawn and forms a line stack with E in behind the window - This stack means A and B has to push into box halls in order to not get shot by guys in spawn hall.  Meanwhile - C just fucks around near squeaky until bomb is called near spawn. If they decide to go squeaky - A goes to stairs after clearing box hall, and B, D, E go up through vents to comp. room.

IMPORTANT: CT Pistol- break the glass before the round starts.
 And don't forget prodigy's #1 rule: Play as gay as possible.

It's my first strat document - so give me a break :) - severity