Stick Figure Theater

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Screen 1

Little Dancer Dude

This was my first ever animation and I ripped it off from a buddy of mine named Karl Ward. It's short, sweet and of course, utterly lacking of taste. What did you expect? (It's also a tad slow). Oh well.
Screen 2

X

This was my first attempt at epic battle animations with stick figure men that are barely discernible. I have refined my techniques since then, but this one still has a few good bits in it. Note: That UGLY helicopter does not reappear in any other of my animations. I've since scrapped it for a much better one, with a chain gun!
Screen 3

Blitzkrieg

Watch as warring factions duke it out on some old bridge. Note: Some of the explosions damage the bridge while others do not.
Screen 4

Ha!

Note: This animation ignores several important laws of physics (OK, Stephen Hawking!), mainly the ones that say that dead bodies cannot fall faster than live ones and that guys jumping out of an airplane at speeds exceeding 200 mph will NOT fall straight down.
Screen 5

Monsters of the Deep

Note: Bullets fired from a 52 caliber chain gun will penetrate the surface of water when fired at a 90 degree angle. Additionally, more action takes place at the top of the screen than the bottom.


Screen 6

R & R

This is a not-so-friendly race. It is really about twice as long, but the rest of it is way too cheesy.


Screen 7

What Dole Meant

Remember when Bob Dole made his stump speech degrading Hollywood? I believe this is what he was referring to. It's about 704k, so it may be a tad slow.


Screen 8

A Bad Day at the Office

Something like this seems to happen every day around here. But that's not a green light for you to do the same darn thing.


Screen 9

Odventure en ze Alps

This marks the first appearance of the ever-present, twin rotor helicopter with the chain gun.
Screen 10

Castle Cabron

This one features William Tell and the predecessor to the chain gun on that twin rotor helicopter. It's about 600K, so watch out!
All graphics were constructed on a Macintosh Plus with the seriously outmoded Hypercard 2.0. Photoshop 3 was used to convert the individual graphics to gif format. The gifs, usually numbering anywhere between 100 and 175, were then reassembled and reanimated using the Gif Construction Set.

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