Stick Figure Theater
Now playing!
Screen 1
Little Dancer Dude
This was my first ever animation and I ripped it off from a
buddy of mine named Karl Ward. It's short, sweet and of course,
utterly lacking of taste. What did you expect? (It's also a tad
slow). Oh well.
Screen 2
X
This was my first attempt at epic battle animations with stick
figure men that are barely discernible. I have refined my
techniques since then, but this one still has a few good bits
in it. Note: That UGLY helicopter does not reappear in any
other of my animations. I've since scrapped it for a much
better one, with a chain gun!
Screen 3
Blitzkrieg
Watch as warring factions duke
it out on some old bridge. Note: Some of the explosions damage
the bridge while others do not.
Screen 4
Ha!
Note: This animation ignores several important laws of physics
(OK, Stephen Hawking!), mainly the ones that say that dead bodies
cannot fall faster than live ones and that guys jumping out of an
airplane at speeds exceeding 200 mph will NOT fall straight down.
Screen 5
Monsters of the Deep
Note: Bullets fired from a 52 caliber chain gun will penetrate
the surface of water when fired at a 90 degree angle.
Additionally, more action takes place at the top of the screen
than the bottom.
Screen 6
R & R
This is a not-so-friendly race. It is really about twice as
long, but the rest of it is way too cheesy.
Screen 7
What Dole Meant
Remember when Bob Dole made his stump speech degrading Hollywood?
I believe this is what he was referring to. It's about 704k,
so it may be a tad slow.
Screen 8
A Bad Day at the Office
Something like this seems to happen every day around here. But
that's not a green light for you to do the same darn thing.
Screen 9
Odventure en ze Alps
This marks the first appearance of the ever-present, twin rotor
helicopter with the chain gun.
Screen 10
Castle Cabron
This one features William Tell and the predecessor to the chain
gun on that twin rotor helicopter. It's about 600K, so watch
out!
All graphics were constructed on a Macintosh Plus with the
seriously outmoded Hypercard 2.0. Photoshop 3 was used to
convert the individual graphics to gif format. The gifs, usually
numbering anywhere between 100 and 175, were then reassembled and
reanimated using the Gif Construction Set.
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