// Chap 3, pp 127 -128 // Change the name of this file to Sphere.cpp // ********************************************************* // Implementation file Sphere.cpp for the class sphereClass. // ********************************************************* #include "Sphere.h" // header file sphereClass::sphereClass(double R): TheRadius(R) { } // end constructor sphereClass::sphereClass(): TheRadius(1.0) { } // end default constructor sphereClass::sphereClass(const sphereClass& S): TheRadius(S.TheRadius) { } // end copy constructor sphereClass::~sphereClass() { TheRadius = 0; } // end destructor void sphereClass::SetRadius(double R) { TheRadius = R; } // end SetRadius double sphereClass::Radius() { return TheRadius; } // end Radius double sphereClass::Diameter() { return 2.0 * TheRadius; } // end Diameter double sphereClass::Circumference() { return PI * Diameter(); } // end Circumference double sphereClass::Area() { return 4.0 * PI * TheRadius * TheRadius; } // end Area double sphereClass::Volume() { double R = TheRadius; return (4.0 * PI * R * R * R)/3.0; } // end Volume void sphereClass::DisplayStatistics() { cout << "\nRadius = " << Radius() << "\nDiameter = " << Diameter() << "\nCircumference = " << Circumference() << "\nArea = " << Area() << "\nVolume = " << Volume() << endl; } // end DisplayStatistics // End of implementation file