CS4803b

Assignment 1

 

Part 1 - Modifying Motion Capture

        This first part of the assignment started out as one of the more unintuitive ones I've ever attempted, and the steep learning curve caused me some confusion and frustration.  Most of the hardship resulted from the fact that I was new to animation.  I wanted to animate an object by moving it, not by adjusting some curve representing the object's motion.  

        Most of the confusion subsided once it became apparent how the action window related to selected objects such as joints.  To make the alien drum beating somewhat consistent, I made a point to have the alien strike the drum every 30 or so frames.  This way it could keep a beat; once a second.  By selecting the joints at the shoulders and elbows (and in a few instances the hands also) I could modify when his hands would hit the drum and when they would just keep a beat and miss.  I did make a point to minimize the number of motions I modified, keeping as much of the captured data as possible.  It seemed to defeat the purpose of motion capture if one were to modify it too much.  I felt it would be best to just "clean it up". 
     
        I added an additional drum before modifying anything  in the action window.  I also wanted to be original, so I gave the drums new textures.  While I was at it, I figured the alien could use red eyes.  It seemed fitting for the timpani like drums and the dark scene I had in mind.  Then I adjusted the motion capture data for his right arm (striking the drum on the left).  The after that was complete, I started to adjust the motions of his left arm, but quickly realized that the motions would look unnatural for what I had in mind.  A heavy beat once a second was almost faster than I would have liked for the first drum and, so as a result, I decided not to have him hit the second drum for this piece. 

        After completing the motion capture adjustment and rendering the piece, it seemed to lack something.  The silence was too disquieting.  Since my alien hits their drum once a second, it was pretty easy to write a short MIDI file with a timpani drum pounding every second.  I threw in a short melody on top of that, so it wouldn't sound too boring.  I did make the drum louder than the melody, since that's what I want to focus on.  Of course, it's hard to tell that any sort of melody exists since the clip is only 5 seconds long.   I used some shareware MIDI program for Windows to create the sounds, then converted MIDI to WAV format using a Sound Blaster utility.  I then used mediaconvert to change the WAV to AIFF.  Once in AIFF, the I was able to use soundeditor to adjust the sound waves to synchronize with the exact frame/time of the animations.  Once the AIFF file was complete, I used it as the audio input for mediaconvert. 
     

  Part 2 - Key framing














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