The Legend Of Zelda | | | | | |--------------| I N K |--------------| || || || || || O |--------------| || || || || || H E |--------------| | | |--------------| | | | A S T First edited on 3:48PM 3/16/99 Finished on 6:00 4/04/99 This FAQ is 2196 lines long. This FAQ is 32.86 pages long. **************************************************************************** * TGZ6'S NO LIMIT FAQ FOR LEGEND OF ZELDA: LINK TO THE PAST * **************************************************************************** *-TABLE OF CONTENTS * *-1) THRASHNET'S POV * *-2) CONTROLS * *-3) STORY * *-4) CHARACTERS * *-5) WHERE TO FIND WEAPONS, ARMOR, ETC. * *-6) HEART CONTAINER PIECES * *-7) LIFE CHART * *-8) BEAT THE BOSS * *-9) DUNGEON ENEMIES * *-10) RENEWABLE ITEMS * *-11) QUEST ITEMS * *-12) DUNGEON ITEMS * *-13) HIDDEN ITEMS & POWER * *-14) TREE BASHING * *-15) WALKTHRU * *-16) FAIRY FOUNTAIN LOCATIONS * *-17) CREDITS * *-18) DISCLAIMER * **************************************************************************** NOTE: THIS FAQ IS RATHER SMALL FOR A NO LIMIT FAQ BUT THE INFO HERE IS MORE THAN ENOUGH TO BEAT THE GAME. IN THIS FAQ I'LL REFER TO THE DARK WORLD AS DW, AND THE LIGHT WORLD AS LW...SAVING ME FROM HAVING TO TYPE THAT A DOZEN TIMES ============================================================================ T H R A S H N E T ' S P O V ============================================================================ This game is in my opinion one of the best SNES game ever made! It wasn't made right before the SNES died either. This game is basically an extension of the First Legend Of Zelda Game for the NES. If you loved the 1st you will love this one. The boss characters in this game require some work to beat. And some of the items (like the Big Key in Misery Mire), require a lot of work to get. This is one of my most favorite SNES games if you like any adventure game then you will like this one. This game has a lot of very creative creatures and monsters in it. My favorite is Vitreous at the end of Misery Mire. This game is one of the best 16-bit games ever!! A must-have!! ============================================================================ C O N T R O L S ============================================================================ Control Pad: Use the Control Pad to move Link, also going up and down stairs You can also use the control pad to select an item on the subscreen. Press Link towards a ledge to leap off of it. Press the control pad towards a block to move it. --- SELECT Button: Pressing it will let you save your game and quit. --- START Button: Press START to switch to the subscreen to select an item to use with Y (more later). --- X Button: Use the X Button to open up the World Map or the Dungeon Map if you are in a dungeon. Use the control pad to move the map around. --- A Button: The A button is the action button. Stand next to a pot and press A to lift it press A again to throw it, press and hold A to dash (after you have the Pegasus Shoes), go up to people and press A to talk to them, press A while in the water to swim (after you have Zora's Flippers), press A while in front of a sign to read it, press and hold A while in front of a block to grab it then use the control pad to move it, press A while standing in front of a chest to open it. The actions available by pressing the A button are shown in the "DO" window of the subscreen. (The subscreen you come to by pressing START). --- B Button: Lets you swing your sword. If you press and hold B you can focus power in your sword when it is fully powered up let go of B to unleash a spin attack. Once you have the Master Sword and all of your hearts are full you can unleash a Magic Beam attack by swinging your sword. --- Y Button: This button activates the item shown in the square next to the green magic meter. --- L & R Buttons: Use these 2 buttons to go between the 2 map views while in the Map Screen. ============================================================================ S T O R Y ============================================================================ In order to comprehend the legend...one must first know of the legend of the Triforce. Long ago, 3 goddesses created Hyrule when they left, they left a sacred golden triforce they hid it in a golden land. The triforce has the power to grant the wishes in the heart and mind of the person who touches it, if good the world will become a paradise, if evil the world will be full, of evil. So the goddesses hid it. Many people sought to aggressively enter the hidden Golden Land but no one ever returned. One day evil power began to flow from the hidden Golden Land. So the King Of Hyrule commanded the Seven Wise Men to seal the portal to the land of The Golden Power. That seal should have remained for all time. But these events were obscured by the mists of time and became legend... Years pass, a wizard known as Agahnim came to Hyrule to release the seal, he eliminated the King Of Hyrule. In order to break the seal he bewitched the knights so they would not defend the King and they would become his knights. Then thru his evil magic he began to make the descendants of the 7 wise men disappear one after another to break the seal. He broke the seal and evil power spread all over the land. The legend of the triforce tells of a hero who will defeat the evil owner of the triforce and restore peace, but who is it??? Link ============================================================================ C H A R A C T E R S ============================================================================ 1. Link: This is who you play as he is a young man whose destiny it is to save Hyrule. Later in his quest he meets Princess Zelda. === 2. Princess Zelda: She is one of the descendants of the 7 wise men and also heir to Hyrule's throne. You will rescue her from the castle once. === 3. Ganondorf: The evil thieve who has possession of the triforce. You must destroy him. === 4. Agahnim: The wizard who broke the 7 wise men's seal he is Ganondorf's servant. Later in your quest you will fight him not once but twice. === 5. Sahasrahla: A descendant of the seven wise men who has hid from the Agahnim's followers and is somewhere in the East Palace Grounds. He is also the village Elder of Kakariko Village. ============================================================================ W H E R E T O F I N D W E A P O N S , A R M O R , E T C . ============================================================================ This section tells you how to get every item in the game. ---------------------------------------------------------------------------- The 4 Magic Bottles 1) The 1st bottle is sold to you by the merchant sitting on the carpet in Kakariko Village for 100 rupees. 2) The 2nd bottle is found in the back room of the tavern in Kakariko Village. To get into the backroom go around to the back of the outside part of the tavern and look for a break in the bushes at the back and go into the break to enter the back room open up the chest there for the bottle. 3) In the part of the Water that has the Fountain of Happiness in it (the Ice Palace in the Dark World), swim up and around the bend in the lake into a river and continue swimming along until you come to a bridge go underneath the bridge and talk to the man there to get the 3rd bottle. 4) After you defeat Blind (see walkthru) go to where the Blacksmith's shop is located in the Light World, and enter the house in the Dark World and when you enter the house you will find a chest take it with you. Now transport yourself back to the Light World by using the Mirror and enter the desert from the swamp. Talk to the man standing by the sign that tells you to leave him alone and tell him you won't tell anyone and he will pick the lock and inside the chest you'll discover the 4th bottle. --- Flippers Go to Zora's Falls and buy them from Zora from 500 rupees (OUCH!). If you want to know where this is enter the water area in the upper left corner of the map below Death Mountain in the Light World. The falls are behind the Magic Shop, lift the rock there with the Power Glove and follow the path to come to a lake wade in the shallow water and exit the screen. You will now be in a river. Go up and around the cul-de-sac & to the right now go down and go to the right again and go up to meet King Zora in front of the Huge Waterfall there. And say I want the Flippers. --- Pegasus Shoes After you get the Pendant from the East Palace go and talk to Sahasrahla there. He will give you the Pegasus Shoes which will allow you to dash if you hold down the A button. --- Moon Pearl You get the Moon Pearl in the Tower Of Hera (see Walkthru). It keeps your original shape when you enter the Dark World, without the Moon Pearl you would change into a Rabbit when you enter the Dark World. --- Bow & Brown Arrows You will get the Bow in the East Palace (see Walkthru). Brown Bows will be giving to you when you defeat enemies or lift pots up, or cut grass. --- Silver Arrows After you beat Misery Mire go to the Bomb Shop in the Dark World (it is located exactly where Link's house is in the Light World). Buy the Super Bomb for 100 rupees now don't dash at all while you have it or you will set the bomb off. Go up to the Pyramid in the center of the Dark World (the Pyramid Of Power) and go to the cracked brown wall on the 2nd level of the pyramid (the ground level being the first) line up the Super Bomb you are dragging with the crack in the wall and press A to set it off. A number will appear in the corner of the screen that number will countdown to zero and the bomb will blow up. Blowing a hole in the side of the Pyramid. Enter the hole walk up to the fountain and throw your Bow & Arrows into the fountain and tell the fairy you threw them in she will then give you the Silver Arrows, which you need to defeat Ganon. --- Boomerang You get the boomerang in the Castle Dungeon (see Walkthru). It can be an item close you or it can stun or destroy a foe. --- Magical Boomerang Go to the screen that has the entrance to Zora's River. It's behind the Magic Shop. And walk into the Waterfall that is next to the entrance to Zora's River. Throw your Boomerang in, and tell the fairy you threw it in she will then give you the Magical Boomerang which travels the length of the screen. Walk up and throw your boomerang into the pool of course. --- Blue Shield This is given to your by your Uncle when you meet up with him in the Castle Dungeon. --- Red Shield Do the same as above except throw your Regular Shield in. The Red Shield can deflect fireballs. --- Mirror Shield You'll find this shield in Turtle Rock it reflects lasers, and it absorbs very strong fireballs, that the Red Shield couldn't block. --- Magic Potion Do the same thing to get the Magical Boomerang except throw an empty bottle into the pool, and you'll get your bottle filled with Magic Potion for free, Magic Potion fills your Magic Meter completely. You can also buy this from the Magic Shop, or also from other stores. --- Bomb Buy them at a store. They can blow up cracked walls, with the exception of the cracked wall on the Pyramid Of Power. --- To increase your Bomb and/or Arrow carrying capacity Visit the Fountain Of Happiness which is located on the island with a cave on it. The island is down in the southwestern part of the map, in the body of water in which you get the 3rd bottle from. --- Super Bomb You can buy this for 100 rupees at the Bomb Shop (its in the same place where your house is in the LW) in the DW. Once you have it don't press A to dash you'll set it off. --- Hookshot You'll find in the Water Palace in the Dark World (see Walkthru). You can use it to stun enemies or to carry yourself over to another platform by shooting the hookshot in a pot. You can also use it to retrieve things. --- Fire Rod This is found in the Skull Dungeon in the Dark World (see Walkthru). You can use this item to light faraway torches, or to burn enemies (mummies are especially vulnerable to this). You'll also need this item to enter the part of the Skull Dungeon where you can defeat Mothula, the dungeon master. --- Ice Rod This is found in the cave on the east side of lake Hylia. Use this to freeze enemies the throw them to destroy him. --- Bombos Medallion This is found by holding up the Master Sword in front of the Monolith that is on the desert cliff. In the desert where the Desert Palace is in the Light World. When you use Bombos the ground explodes....this item is not necessary to beat the game, in fact, I think it is not necessary at all. To get this item have the Master Sword and go up to the monolith and use the Book Of Mudora to read the inscription then you will automatically hold your sword up and get the medallion. In order to get on the plateau go to the place in the DW where the entrance to the desert is in the LW. There is a staked off area there stand in that staked off area and use the Magic Mirror to warp to the LW and go to the left and get Bombos. --- Ether Medallion This is found by holding up the Master Sword in front of the Monolith that is to the right of the Tower Of Hera on Death Mountain. This item is necessary to have, it opens up the entrance to Misery Mire. To get this item have the Master Sword and go up to the monolith and use the Book Of Mudora to read the inscription then you will automatically hold your sword up and get the medallion. You can also see invisible bridges by using the Ether Medallion. --- Quake Medallion This is found by throwing something in the circle of stones in a lake in the Dark World (the circle of stones is where the entrance to Zora's River is in the Light World) throw the sign, that tells you not to throw anything in the circle of stones, into the center of the circle of stones for best results, if it works a giant fish will pop out, and throw the Quake Medallion out, get it. You need this item to open up Turtle Rock. --- Lamp You can find this in one of 3 locations, the chest in your house, or the chest next to Princess Zelda in the Castle Dungeon, or from the chest in the secret passage. If you get it from your house then all of the chests that would normally have the lamp will have 5 rupees in them. Use this to light torches in dark areas, to see the entire area around you. --- Magic Mushroom You can find this in the Lost Woods, northeast of the thieves hideout. Give it to the witch outside the Magic Shop, and come back inside of the Magic Shop later to get Magic Powder (see below). --- Magic Powder This is found in the potion shop after you give a mushroom to the witch outside (see above entry). When you sprinkle this stuff on an enemy like the green potato monster they will change shape. You can get a lot of really neat stuff with this powder (look to the Tips & Tricks, etc. section for info on how to get this neat stuff). The powder can give you a lot of cool things, but it isn't necessary to beat the game. --- Magic Hammer This is found in the Palace of Darkness (see Walkthru). This is found in a big chest on a small platform in the Dark Palace. This item lets you access some previously unreachable areas, by pounding down some fence posts, or moles (these things are in the Palace of Darkness as well). You can also use it to defeat enemies like the turtle which you will also find in the Palace Of Darkness. --- Shovel This is given to you by a creature who is in the center of the grove (this is in the same place where the grove is in the Light World) talk to him and agree to help him and he will give you the shovel. You can use it to find the boy's flute in the Light World's grove (see below). --- Flute Get the flute by digging it up in the upper left corner of the grove in the Light World with the Shovel (see above entry). The place to dig is where the flowers are in the upper left, right next to the trees. Once you have the flute ego back to the boy and talk to him and play the flute for him. Then go to Kakariko Village and play it for the old man in the tavern. Then go to the weathercock in the center of the village and play the tune for it and then the duck will appear now exit Kakariko Village and play the flute again you will be picked up by the duck and you can fly to one of 8 locations: Death Mountain Entrance, in front of Magic Shop, right in front of Kakariko Village square (where the weathercock was), in front of your house, below the Eastern Palace area, in the Desert (you can pull up a stone here to warp to Misery Mire), in front of the Sewer Palace, and the last one (8) below Lake Hylia. You can only warp in the Light World, with the duck. --- Bug-Catching Net You can get this from the sick boy who is inside of his house in Kakariko Village. Use this to catch bees, and even Fairies and put them into one of your bottles (always have a fairy with you they can revive once you die), and for some reason this is helpful in your battle with the Wizard Agahnim (see Beat The Boss section). --- Magic Mirror When you are first in the caves leading to Death Mountain you'll come across an old man, lead him back to his house, he will give you the Magic Mirror. To use it be in the Dark World, and then select it an press Y you will be transported to that exact same location in the Light World. If you end up on the side of a mountain or something like that in the Light World you be transported back to the Dark World. Where you entered the Light World from there will be a warp point there back to the Dark World. The warp point appears on the map. This item is indispensable on your quest. --- Magic Cape In order to get this go to where the graveyard is in the Light World (this is found in the Dark World) and go to the upper right of the garden here (in the Dark World of course) position yourself right next to the pile of stones there. Get in the fenced off area by going back outside the garden and around the back part of the fence go thru the pile of stones and then dash thru all the bushes in front of you, then cut the bush next to the fenced off area that has the pile of stones I am talking about. Now use the Magic Mirror while standing right next to those stones and you should end up in an area with a gravestone in the Light World if not re-position yourself and try again. Now stand in front of the gravestone and turn to your left or right, and start a dash just before you dash turn towards the gravestone and you'll dash into it revealing a secret passage go down into it and retrieve the Magic Cape from the chest down in there. The Magic Cape can keep you invincible from all enemy attacks, as well as invisible as long as you have Magic Power. It also helps you to retreive some stuff, and to get past certain barriers easily. --- Cane Of Somaria You will find this in the dungeon of Misery Mire (see Walkthru). This can be used to create a platform in Turtle Rock, and you can also create a block with it, to place on a switch. You can even press Y again after creating a block with the cane to transform the block into 4 fireballs. You can also attack enemies wit the block you made by throwing it at them. The block will disappear after hitting an enemy 4 or 5 times. What a wonderful item!! --- Cane Of Byrna This is found in a cave on the mountain that is in the exact some location as Death Mountain in the Light World. Jump down onto a platform on top of the mountain and enter the hole, the platform is directly below the area where you can transport from the Light World to the Dark World by stepping on a blue warp tile. Look for a break in the wall of the cliff there and jump. You will land on the platform enter the hole, smash the moles with the Magic Hammer, and walk across the spikes (yes walk I hope you have enough life) and at the end of the path pull up the block and go to the chest to get the Cane Of Byrna. When you activate the Cane Of Byrna it makes you invincible to all enemy attacks but not invisible, also some enemies will take damage from the barrier that is created when you use this item. The barrier will be there as long as you have Magic Power. --- Book Of Mudora This book is found on the high shelf of the Kakariko Village Library. In order to get it, dash with the Pegasus Shoes at the Bookcase it is on, when you collide with the bookcase the book will drop down go and get it. With these book you can read the monoliths that are written in the Ancient Language of the Hylians and any other plaque that has something on it that doesn't make sense, stand in front of the plaque and Monolith select the book, and press Y. --- Life Medicine Buy this at the Magic Shop or at any other store that carries it. When you drink it your life energy will be totally refilled. --- Blue Potion The Blue Potion sold only in the Magic Shop refills both Magic & Life power. However, it may put a hole in your pocket it costs 160 rupees (ouch), but it really is a better buy. --- Blue Mail This armor decreases damage taken from one half, it works like the Blue Ring did back in the 1st Legend Of Zelda. You'll find this in the Ice Palace. --- Red Mail This armor decreases damage taken by 1/4. Again, it works like the Red Ring in the 1st Legend Of Zelda. You'll find this in Ganon's Tower. --- Power Glove You'll find this in the Desert Palace. It enables you to pick up heavy white stones. Thereby gaining you access to some previously unaccessable areas. --- Titan's Mitt You'll find this in Blind's Hideout. It enables you to pick up any stone. Thereby giving you access to some previously unaccessable areas. ============================================================================ H E A R T C O N T A I N E R P I E C E S ============================================================================ This section tells you where all of the Heart Container Pieces are (HCP). You start out with 3 heart containers, you will get 6 hearts from collecting all the HCPs, when you collect 4 HCPs you get another heart. You will get the other 11 from defeating the Dungeon Bosses (or Dungeon Masters). You can collect up to a total of 20 hearts. You will find a full heart container in the sanctuary as listed below. ---------------------------------------------------------------------------- 0. Sanctuary: The only full heart Container you find from a chest. The chest containing it is behind and to the left of the sage in the sanctuary. 1. Lost Woods: Under a bush right above the entrance to theive's hideout, drop down into the hole that appears when you cut the central bush, when you drop down the Piece Of Heart will be right in front of you. 2. Blind's Hideout: In Kakariko Village go into the gray building, go downstairs and bomb the cracked wall there, enter the hole that opened & open the chest there for the piece of heart. 3. Kakariko Well: To the northwest of the man who sold you the bottle, there is a hole, go directly above that hole and jump into it, bomb the cracked wall next to the pots & the chests, enter the hole and get the HCP there. 4. 15 Second Game: In the southern part of Kakariko Village, there is a house with 3 quarreling bros, blow open the wall thats been sealed with a bomb and go thru it to go to the other bros room and then exit that room to be at the start of the 15 second game. Go thru the maze of seconds in 15 seconds or less to get a HCP. 5. Light World Swamp: Enter the Light World's Swamp Palace, pull on the right switch inside of it then go back out & get the HCP that appeared after the water was drained. It's on the left side of the palace. 6. N.E Desert Cave: Enter the cave in the northeastern corner of the Light World's Desert in the same room where the old man is, bomb the southern cracked hole, go thru the hole and get the HCP from a chest. 7. West Of The Sanctuary: When you exit the Sanctuary head left, and enter the next screen. Go up and around the hill and go to the right and see a pile fo rocks dash into them to break them, enter the passageway that was revealed and go inside and open the chest for the HCP. 8. S. W. Corner Of The Desert: Go into the Desert Palace and exit from the western exit then go down and along the cliff to come to a HCP. 9. S. W. of Zora's Falls: After buying the flippers go south, go over the 1st waterfall but turn west before gong over the 2nd waterfall. Walk up the small grassy slope to come to an HCP. 10. A Leap Of Faith from Spectacle Rock: Walk around the left side of the small ridge and jump off right next to the ridge you will land on a small platform, enter the cave, go up to the Second Floor to find the HCP. 11. On Spectacle Rock: In the Dark World's mountain, stand on the imprint of Spectacle Rock on the ground, and stand on one of its brown spots, then use the Magic Mirror to warp to the Light World, the HCP will be on top of the rock you are standing on. 12. The Hollow: After defeating Agahnim in the Light World, dash into the tree that the lumberjacks were cutting down, the leaves will disappear and you'll see a hole, walk up and fall into the hole. Bomb the right wall after climbing the stairs, and go thru the hole to get the HCP. The tree general location is to the upper left of Death Mountain, and to the upper right of the Lost Woods. 13. Pyramid Of Power: Right after defeating Agahnim, on the Pyramid Of Power, walk down the first set of stairs then walk down the right set of stairs, continue right and then jump down onto the lower ledge, go right, and then up to find an HCP. 14. Lake Hylia Circle Of Stones: In the Dark World, in the northwest corner, of where Lake Hylia is in the Light World, there is a circle of stones. Stand in the center of the circle and warp to LW using the Magic Mirror, right next to you is an HCP. 15. South Of The Haunted Grove: In the DW there is a grove, right where the Haunted Grove is in the LW, head south from the entrance of that grove in the DW, and then you should come across a cliff go around it position your self in the center of the circle that the bushes make and warp to the LW by using the Magic Mirror, you'll find your self next to the cave you couldn't get to before...enter the cave and get the HCP. 16. Digging For An HCP: Where the 15-second game is located in the LW there is a Digging Game in the DW. Pay the owner 80 rupees to dig for 30 seconds, eventually you should find the HCP, keep playing til you do find the HCP. Its all about luck. 17. North Of The Dark World Garden: Go around the garden in the DW, and walk up the short ladder there onto a plateau, warp to the LW by using the Magic Mirror, enter the cave and inside bomb the far wall and get the HCP. 18. Invisible: Where the entrance is to Death Mountain in the LW, there is a cave and a sign reading: "I'll give a piece of heart to the person who the cape"; in the DW. Enter the cave to the right of the sign, and go up to the second floor, when you reach the bumper in a narrow passage on the second floor, select the cape and use it and walk thru the bumper, and continue along the passage and exit back outside, adn get the HCP there. 19. The Chest Game: In the Village Of Outcasts, enter the hut that has a symbol of a chest above the door pay the man there 30 ruppees to open 2 chests, keep on playing til you get the HCP, this is also all about luck, just like the digging game. Most of the items are very cheap, but others give you 30 arrows, or bombs, or 50 rupees. You will have more luck at finding the HCP faster here than in the digging game. 20. The Stakes South Of The Gossip Shop: Where the Smithy's house is in the LW there is the Gossip Shop in the DW, the building where you get the locked chest, anyway, poun ddown all of the stakes to the south of the gossip shop to cause the stump at teh bottom to open up into a secret passge. Enter the secret passage and get the HCP. 21. To The West Of Misery Maze Entrance: To the west of the Mizery Maze Entrance there is another entrance, enter it push the blocks around inside to get at the 2 chests one has the HCP. 22. N. E Cul-De-Sac Of Misery Mire: There is a cul-de-sac in the upper right corner of Misery Mire, get in as far as you can in the cul-de-sac, and then warp to the LW's desert by using the Magic Mirror lift up the rock next to you and enter the secret passage, inside push the blocks around to get the HCP. 23. Dark World Invisi-bridge: On top of the DW's mountain go west from Turtle Rock and lift up th efirst huge rock you see, enter the passage head north inside when you see a gap, use the Ether Medallion to see an Invisible bridge. Continue onward thru the cave until you are outside, use the Magic Mirror to warp to the LW and get the HCP thats on the ledge you are standing on. 24. Narrow Ledge On the DW's Mountain: Before entering the right cave on the narrow ledge on the outside of Turtle Rock's Dungeon (although you get to this ledge by going thru Turtle Rock) stand in front of the cave entrance and use the Magic Mirror to warp to the LW. Enter the cave you are in front of in the LW, and kill all the enemies inside to open the way up to the final HCP. ============================================================================ L I F E C H A R T ============================================================================ These chart responds to the number of heart containers (life energy) you can accumulate by the time you first enter each of these dungeons. \--------------------------------------------------------------------------/ |NAME OF DUNGEON |# OF HEARTS|Where you.... | |---------------------|-----------|----------------------------------------| |Hyrule Castle Dungeon|3 |-Rescue Zelda the 1st time. | |---------------------|-----------|----------------------------------------| |Eastern Palace |5 |-Get the 1st pendant. | |---------------------|-----------|----------------------------------------| |Desert Palace |6 |-Get the Power Glove. | |---------------------|-----------|----------------------------------------| |Tower Of Hera |8 |-Get the Moon Pearl. | |---------------------|-----------|----------------------------------------| |Hyrule Castle Tower |9 |-Defeat Agahnim & enter the DW. | |---------------------|-----------|----------------------------------------| |Palace Of Darkness |10 |-Get the Magic Hammer. | |---------------------|-----------|----------------------------------------| |Water Palace |12 |-Get the Hookshot. | |---------------------|-----------|----------------------------------------| |Skull Palace |13 |-Get the Fire Rod. | |---------------------|-----------|----------------------------------------| |Blind's Hideout |14 |-Get the Titan's Mitt | |---------------------|-----------|----------------------------------------| |Ice Palace |16 |-Get the Blue Mail. | |---------------------|-----------|----------------------------------------| |Misery Maze |17 |-Get the Cane Of Somaria. | |---------------------|-----------|----------------------------------------| |Turtle Rock |18 |-Get the Mirror Shield and Rescue Zelda | |---------------------|-----------|----------------------------------------| |Ganon's Tower |20 |-Defeat Agahnim, and get the Red Mail | /--------------------------------------------------------------------------\ ============================================================================ B E A T T H E B O S S ============================================================================ 1. BALL & CHAIN TROOPER HYRULE CASTLE DUNGEON Use the pots in the unlocked prison room and throw them at him, after he gets hit by 2 of them he will die and cough up the big key. An alternative is to stun him with the boomerang then hit him with your sword retreat, and repeat, but throwing the pots at him work the best. ---------------------------------------------------------------------------- 2. ARMOS KNIGHTS EASTERN PALACE Stay in the lower right corner of the room to avoid the hopping knights. When they line up in a stright line shoot 3 arrows into each one of them. To destroy them, if they start to hop around in a circle again retreat to the lower right corner of the room again. When you have destroyed all but one the last one will become very angry he wil try to smashg you keep running away from when and when he lands turn around and let loose with a fussilade of arrows and repeat until he is dead. ---------------------------------------------------------------------------- 3. LANMOLAS DESERT PALACE There are 3 of these worms, don't stay in one palce to long because they can detect where you are standing and will appear right below you. Watch out for the rocks that are kicked up when they exit the ground because the rocks can hurt you. When you are close to a Lanmola's head hit it with your sword and repeat it until all of them are dead. Watch out for the last Lanmola becasue it wil kick up a lot more rocks than the others. A good way to destroy this guys quickly is to get the Ice Rod from the east side of lake Hylia and then shoot them with the Ice Rod (this is the method I use most often, but make sure you aim good.) ---------------------------------------------------------------------------- 4. MOLDORM TOWER OF HERA Manuever around the platform avoiding Moldorm, when you have a clear shot at the red end of his tail, swipe at it with your sword after a couple of hits Moldorm will start to go much faster, just keep your cool and hit him one more time to kill him....if you get pushed off the platform head up and try again. What I do is I charge a spin attack and face Moldorm walking towards him, when he comes colsew to me I keep with him, and when he turns I nail him in the tail, however, it is easier to get pushed off this way. I good way to do this would' be to stay against the wall you jump down to fight Moldorm, and hold your sword so when he comes he will be hit by uour sword when he turns and it is harder for you to get pushed off. ---------------------------------------------------------------------------- 5. AGAHNIM HYRULE CASTLE TOWER In order to find Agahnim cut down the draperies in the back wall of the room with your sword to reveal a door enter the door, and you'll square off. Stand directly in front of him. And when he fires a magic ball at you, hit it with your sword to deflect it back at him. If he goes to the top of the screen go to the upper left or right corner wuickly, or you will be zapped by a thunderbolt. Agahnim may also fire a ball of of fireballs hit them witrh your sword or move out of the way, when they hit a wall or your sword they will break apart. Keep on deflecting the magic balls Agahnim fires at you back at him and he will go down. You can also use the Bug- Catching Net (of all things) to reflect the magic balls back at him. ---------------------------------------------------------------------------- 6. HELMASAUR KING PALACE OF DARKNESS Place bombs so they explode and destroy part of the mask that he wears after his mask gets hit 4 times with a bomb blast or so...it will fall off. Then pump arrows into the exposed green spot to kill him. Watch out for his tail attack it does a lot of damage, he can also spit out fireballs (which multiply). ---------------------------------------------------------------------------- 7. ARRGHUS WATER PALACE Use your new hookshot to pull off one of the brown round things (Arrghi) that swarm around Arrghus then attack and kill the Arrghi with your sword. Stay away a good distance from Arrghus as he can spin the Arrghi out away from his body. use your hookshot an sword to kill all of the Arrghi, when Arrghus flies up keep walking until he lands (so he won't crush you) then when he is swimming around hit him with your sword, then when he goes back up again keep walking when he lands use your sword on him and repeat until he dies. ---------------------------------------------------------------------------- 8. MOTHULA SKULL PALACE Be careful in this battle the floor moves and shifts directions and the spikes on the walls fly across the floor. Use your Fire Rod on Mothula. If you run out of magic power then use your sword (you should have some Magic Potion). The Magic Cape may come in handy here to protect yourself. Watch out for Mothula's Triple Beam attack, it does a lot of damage. Just keep on hitting/slash shooting him with the fire rod, to kill him. You can also use your sword. ---------------------------------------------------------------------------- 9. BLIND THE THIEF BLIND'S HIDEOUT When the maiden transforms into Blind hit him in the head with your sword 3 times, when his body goes down once another head will appear and fly around the room shooting fireballs, hit Blind another 3 times in the head and he'll go down again, and another head will appear, now would be a good time to use the Magic Cape, now hit Blind in the head another 3 times and he will die. In order to get Blind to appear bomb thru the floor above the Boss Room, then get the maiden from the basement and then bring her up to the boss room and then lead her into the light that shines down from the above room, she will then transform into Blind. Be careful when Blind goes into the light he will start firing fireballs like mad. Watch out for his laser beam that he fires its best to stay behind his head. ---------------------------------------------------------------------------- 10. KHOLDSTARE ICE PALACE Keep moving around the chamber to keep from getting hit by the ice balls that fall from the cielieng, fire your Fire Rod at the ice sorrounding Kholdstare, once you hit it 8 times it will dissapear, and.....surprise Kholdstare has 3 bodies. Hit all 3 of the boides with a combination of the Fire Rod and your sword, keep moving to avoid the bodies they will to try to run over you, once all 3 bodies are dead the 5th crystal is yours. ---------------------------------------------------------------------------- 11. VITREOUS MISERY MAZE Stay to the center-right side of the room to avoid the Lightning blasts that he fires. Kill all the small eyes that attack you with your sword. Once all of the small eyes are gone Vitreous will come up out of the ooze to chase you around the room. Keep shooting arrows at it and it will be held back, and it will eventually die. It is a very good idea to use the Cane Of Byrna in this fight. ---------------------------------------------------------------------------- 12. TRINEXX TURTLE ROCK This monster had 3 heads, use the Fire Rod on the Blue (Ice) head, and use the Ice Rod on the Red (Fire) head. First, use the Fire Rod to stun the Ice Head then attack it with your sword and repeat until it's dead. Then use the Ice Rod on the Fire Head to stun it then hit it with your sword & reapeat it until it is dead. Wtach out for the middle head's jutting-out Trinexx will explode revealing itself as a long serpent with a vulnerable flashing midsection, attack it with your sword until Trinexx is dead. ---------------------------------------------------------------------------- 13. AGAHNIM (2ND BATTLE) GANON'S TOWER Ignore the clones (the clones you can see thru, and they have a real dull color) just concentrate on reflecting the magic balls back at the real Agahnim until he is dead. Agahnim can't use the Lightning Bolt attack anymore this is rather an easy battle. A good thing to do is to line your self up with a clone and the real Agahnim so when you reflect back the clone's magic balls and the real Agahnim's magic balls, the real Agahnim will get hit twice. ---------------------------------------------------------------------------- 14. GANON PYRAMID OF POWER The final battle youd better hope you brought some Life & Magic Potion with you. Jump into the hole at the top of the Pyramid Of Power to fight Ganon. Keep on hitting him with your sword. He first attacks with his trident, then with his blazing bats, then he loses his trident....spins a firebat around him and smashes the floor so part of it goes out, Ganon will continue to destroy the outside part of the floor until there is no outside floor. When he starts his secret technique of Darkness use your Fire Rod to light the 2 torches on the bottom then run and hit Ganon with your sword and when he turns blue shoot a Silver Arrow into him, repeat the process until you ahve shot him 4 times and he'll die....be careful not to fall of the edge of the floor. There is no other way to kill Ganon than to use the Silver Arrows. ============================================================================ D U N G E O N E N E M I E S ============================================================================ These enemies in this dungeon are only mentioned in the first ones they appear in. ---------------------------------------------------------------------------- LW OVERWORLD ENEMIES 1) GUARDS These are found everywhere they are also found in the HYRULE CASTLE DUNGEON. Hit them with your sword. 2) SPEAR THROWERS These are found around the castle. They throw spears. Hit them with your sword. 3) BOMB THROWERS THese are found on the roof of the castle. They throw bombs. Ignore them its a waste to hit them. 4) ARROWSMEN These guys shoot arrows at you. They are found hiding in the tall grass of the Swamp. Hit them with your sword. 5) HARES These jump out of the tall grass. You can cut the grass out from underneath them as they jump. Hit them with your sword. They dissappear from the Swamp's Grasses later. 6) RAVENS They fly off of trees and rocks trying to run into you. Hit them with your sword. 7) HERMIT CRABS Lift the rocks of of these they move under and hit them with your sword. They give up rupees after a while so collect all of the ruppees they drop and they will die on thier own. 8) VULTURES Found in the Desert they fly around you in circles. 9) GELDMAN They rise up from the sand in the desert. Run away from them. 10) CRABS These guys are found around the botom shroes of Lake Hylia. Hit them with your sword, they are very strong. 11) ROCK SPITTERS These guys are red colored they spit out rocks in 4 directions very quickly. Hit them with your sword. 12) ROCK FIRE This guy is in the lower right corner of the shore of Lake Hylia he blows up and the things he blows up into dissapear after a while. 13) ZORA'S SPAWN You fidn these guys all over in the water they appear and fire a fireball at you and then dissappear. 14) GHOST Push or pull a tombsatone to get him to appear. AFter you defeat Agahnim they are all over the graveyard hit them with your sword. 15) GREEN POTATOES These guys waddle around they look like green potatoes (aptly named, don't u think??), freeze them with your boomerang then strike them with your sword. If u sprinkle Magic Powder onm them they wil change into Potatoe Heads. 16) FOREST THIEF These guys are only in the Lost Woods they run into you and steal your stuff that drops from you. ---------------------------------------------------------------------------- HYRULE CASTLE DUNGEON 17) SENTRIES These are guards who pace around mindlessy on the floor when they see Link they don't charge at him. You find them only in this level. 18) GUARDS These guys are the same as the Sentries except that when they see Link they charge at him. You will see these guys everywhere else in the LW as well. In the DW they appear as foxes throwing spears. 19) RATS You find these critters in the sewers of the castle a single sword swipe will exterminate them. They look like rats. 20) BATS You will also find these critters in the underground sewers of the castle. You can also destroy them with a single sword swipe. They look like bats. 21) SNAKES You will also find them first in the sewers below the dungeon. Hit them twice with your sword and they are gone. They look like snakes. ---------------------------------------------------------------------------- EASTERN PALACE 22) BIRDS These enemies you only see in the area around teh Eastern Palace, but I mentioned them here. They look like well birds, they fly at you to attack. They are replaced by Pterodctly-like enemies in the DW. Hit them with your sword. 23) ARMOS SOLDIER These are found on the grounds of the Eastern Palace when you come near them they come to life and chase you, hit them with your sword a few times. 24) FIRE FAIRYS These enemies are downright dangerous they take away magic power when they hit you. They look like skulls with 3 red fireballs rotating around them. They fly around, you can kill them look to the Tips, Tricks ETC. sect. for more info. 25) GREEN GOBLINS These guys wake up when you walk near them and run right for you. Run up to them back off and attack them before when they get to you. They have one-eye (a mreo appropiate name would be GREEN CYCLOPS). 26) RED GOBLINS These are the same as the Green Goblins except you have to shoot 2 arrows into their one eye to kill them. The sword has no effect on them. 27) CANNON BALLS These aren't really enemies more of obstacles. They are fired from cannons that are fixated in the walls. Find a safe spot and run for it when the coast is clear. 28) MOPS They look like a ball of strands of different colored hair. Hit them with your sword. 29) BLUE SKELETONS Hit them with your sword, they will try to jump back to avoid your swipe. Corner them. You can also destroy them by using your Boomerang. 30) RED SKELETONS Just like the Blue Skeletons except that they fire a bne at you after they land from a jump. ---------------------------------------------------------------------------- DESERT PALACE 31) EYE LASERS They scan the area for enemies in a circular fashion. When they see you they fire a devastating laser. Either run in front of the scan or behind it to avoid getting detected. You can also stand behind a statue. They can't be destroyed. 32) MULL Mulls rise up out of the sand and chase after you, hit them with your sword. 33) MULL 2 They rise up out of the sand buit they don't move, they fire 3 fireballs at you then go back under the sand. 34) TILES These are floor tiles that rise up from the floor and fly at you, dodge them by constantly running around, or hit them with your sword before they hit you. ---------------------------------------------------------------------------- TOWER OF HERA 35) MINI-MOLDORM These look like segmented (3 parted) worms. Later, when you face Moldorm in this stage they look a lot like a mini version of him. Hit them with your sword. 36) MINI-DINO They look like miniature dinos. THey breath fire. Hit them with your sword. 37) BLUE WADDLER These guys have 5 feet, 3 in front, 2 on either side. Hit them with your sword until they die. 38) RED WADDLER Same as the Blue Waddler, except they move faster. Hit them with your sword until they die, did I mention they take more hits??? ---------------------------------------------------------------------------- HYRULE CASTLE TOWER 39) SPEAR JABBERS These guys charge at your with a spear outstrecthed. Hit them with your sword. ---------------------------------------------------------------------------- DW OVERWORLD ENEMIES 40) MANTRAP These looks like a giant venus fly trap. Hit them with your sword. 41) HANMOLAS They only appear in Misery Mire swamp. They rise up out of the muck and go back down into it, very much like the Lanmolas in the Desert Palace did they even look like a mini-Lanmola. 42) DW SENTRIES These guys chuck spears aimlessly. Hit them with your sword. 43) BOMB OGRE He is very big, and very strong he can take a lot of hits from your sword. He throws bombs. Blow him up with a bomb to kill him, he is very slow so it will probably hit him when it blows up. Strange that he can be killed easily with the same weapons he throws. 44) CACT-GEL These guys bounce around. They look like the top of the cactus, hit them with your sword, they come in a variety of colors. 45) MOBLINS These guys look like bulldogs standing on two feet holding a spear (thats the best I can come up with!) you will find these guys all over in other dungeons. 46) PTERODACTYLS They are the same as the Ravens in the LW. Except that they look like a Pterodactyl. ---------------------------------------------------------------------------- PALACE OF DARKNESS 47) LASER BOXES These are things that fire fireballs every 4 seconds or so. They look like a monster's mouth opened. They can't be defeated. These are more of obstacles. 48) BLUE GORIYA Easy to defeat just face them and fire an arrow at them. These enemies mimic all of your movement except in reverse. 49) RED GORIYA You can't just them face them and just shoot them if you do they will fire a fireball at you. To get around this start charging a spin-slash and walk around the room, eventaully you'll be able to shoot an arrow at the Goriya and it wil hit them. Once you get the Magic Mirror you can face them and the shield will deflect the fireball. 50) TURTLES Just use the magic hammer to flip them over then use the Magic Hammer again to destroy them. Be careful though because you can flip them back over on to thier shells again. 51) YELLOW SKELETONS Thes guys appear only after you get a chest to appear or open a chest their head detaches and flys around trying to crash into you. Hit thier heads with your sword, and they'll fly away. 52) HELMASAURS These guys have a armored plate covering thier head get behind them and strike them with your sword. Or just throw a pot at them. 53) MOLES Hit them with the Magic Hammer. They block your way in certain passages. 54) LIKES These enemys are not similiar to the like likes in the original Legend Of Zelda. These enemies generate a field of electricity, use arrows, or a hookshot on them. You can also use a sword when they are not electrified. Th red ones split up into 2 smaller ones after being hit. 55) SPIKED BLOCKS These are more of obstacles. They slide in a room, thy look like spiked blocks..duh! You can't defeat them. ---------------------------------------------------------------------------- WATER PALACE 56) SWAMP LEGS These guys move in shallow water. They look like a small round body with 2 legs really. Hit them with your sword. 57) 4-WAY FIREBALL CANNON These cannons can fire fireballs in four different directions, if you swing or hold out your sowrd they will fire at you from one of thier 4 cannons... it depends on which one you are the closest to. You can't destroy them. 58) FISH These fish pop out of the wall from holes in the walls, they swim only in shallow water. Hit them with your sword. 59) WATER Believe it or not even water will come up and attack you in little balls. Just hit them with your sword when they get close. 60) BLOBS Blobs appear when you walk over them in the ground. Hit them with your sword they look like well Blobs! 61) FIRE These are just lone fireballs who stick to the wall (or other barrier) and follow it they can't be defeated. 62) FIREBALLS These are strems of fire that careen around a room. You can't defeat them. 63) BOMB LAYERS These guys lay bombs around the room. THey look like snails but without a shell. Hit them with your sword. ---------------------------------------------------------------------------- SKULL PALACE 64) GIBDOS These guys are mummies. They are slow but also very strong, when they hit you it seems that they steal extra hearts, to stop them cold use the Fire Rod. You meet these guys in the Skull Palace. 65) CLUTCH This enemy is a hand who falls from the cieling grabs you and returns you to the entrance of the dungeon. You can destroy him but they will always come back, the best thing to do is when you hear a whistling sound and see a shadow appear over you is move...quickly! Or you could also get around them by constantly moving. ---------------------------------------------------------------------------- BLIND'S HIDEOUT 66) BLUE OGRE This looks like a blue humanoid figure. Hit him with your sword. 67) RED OGRE This looks the same as the above. Except when he sees you he fires a fireball at you. 68) SPIRIT OF GOLDEN POWER This looks like a yellow ball, whenw they hit you they transform you into a bunny, the effect wears off after a while. They dissapper when they hit a wall, or they hit you. 69) MOBLINS These guys look like bulldogs standing on two feet holding a spear (thats the best I can come up with!) you will find these guys all over the Overworld. 70) FOX These guys look like foxes they smash into you in the VIllage Of Outcasts and steal the stuff that falls from you. Hit them with your sword to keep them at bay. 71) SNAILS These only appear here. They are exactly the same as the snakes in the Hyrule Castle Dungeon. Hit them with your sword. 72) SALAMANDERS These guys look like salamanders they are very slow. Hit them with your sword. 73) BLOBS They look like 2 red blobs one smaller, the other bigger. The bigger one lets the little one go, then after a while it sucks it up again. Attack them with your sword while the little one is out by itself. ---------------------------------------------------------------------------- ICE PALACE 74) CROCS Crocs look like well Crocodiles. They can easily be defeated by hitting them with your Hookshot. They are powerful but fall easily to the might of the Hookshot!!---Yeah they are very powerful...NOT! 75) STALFOS Stalfos are skeletons with a sword and shield. Hit them first with your sword then drop a bomb enxt to thier fallen bones, it will destroy them ultimately. If you did not blow them up with a bomb they would get right back up again. 76) ICE SKELETONS These guys break away from thier resting place inside the walls to run you down. They look like frozen skeletons, hit them with a blast from your Fire Rod, its the only way to kill them. ---------------------------------------------------------------------------- MISERY MIRE 77) WIZZROBE These guys are wizards who appear and reappear at random and in random places. The best way to kill them is to wait where one of them will appear and hit them with your sword as soon as they appear. 78) DUST These guys come out of holes in walls that you blow open...run past them when they go by and enter the hole they came out of. In other words, avoid them. ---------------------------------------------------------------------------- TURTLE ROCK 79) RED & BLUE SPIDERS I forgot to mention this....I'm bad. In the LW world there are spiders jumping around when you return to teh mountain to gain acess to Turtle Rock. There is no difference as I can see between teh 2 colored versions. Hit them with your sword. 80) CACTUERS These guys hop around on multi-segmented bodies. Hit him with your sword a segment of his body will fly off hit the segment of his body again when it flys at you with your sword adn you will get great prizes from them. Attack his head when all parts are gone. 81) SKULL-HEADS They come towards you when your back is turned. They move very slowly so you probably won't have to fight them, if they do hit them with your sword. 82) PINROLLERS These are obstacles that go back and forth in tight passages, move around them when they are on the other side of a passage. 83) CHOMPS Reincarnations from the Super Mario Brothers 3 NES game??? Then you get close they will try to bite you. They are invincible. ---------------------------------------------------------------------------- TOWER OF GANON 84) CENTAURS On your way to the Tower Of Ganon you'll see these guys. They look like half human/horse, they fire fireballs at you. And are very strong. Dash past them and they won't give you too much trouble. 85) ARMOS 2, MOLDORM 2, & LANMOLAS 2 In the Tower Of Ganon you will have to beat the 3 monsters you beat to get the Master Sword in the LW. But by now your so strong, they are weak as water. ============================================================================ R E N E W A B L E I T E M S ============================================================================ This section has to do with the many items that renew some of your energy. --- Hearts-You find these after defeatign enemies, they refill 2 heart. --- Magic Decanter-You also find these after defeating enemies, they refill a small portion fo your magic meter. --- Small Fairy-You find these mostly in Fairy Fountains...they refill 10 hearts. --- Big Fairy-Not really an item, but they renew your life energy completely. --- Green Ruppee-Gives you 1 rupee. --- Blue Rupee-Give you 5 rupees. --- Red Rupee-Give you 20 Rupees. --- Rupee with a 100 next to it-Gives you 100 rupees. --- Rupee with a 150 next to it-Gives you 150 rupees. --- Rupee with a 300 next to it-Gives you 300 rupees. --- Apples-These are the same as hearts, exept they are shaped like apples, and they are only found by bashing trees in the LW. --- Bomb-A # next to the bomb gives you that specified amount of bombs. In other words the number next to the bomb gives you that many bombs. You can find these from dfeating enemies, or from bashing into trees. These come in packages of 1, 4, or 8. --- Arrow-The number next to the arrow specifies what amount of arrows you will get by picking it up. These come in packages of 5, 10, 15, and even 20. ============================================================================ Q U E S T I T E M S ============================================================================ This section has to do with the many different sword levels you can get. And also those items (like the Crystals) that are nesscessary to beat the game. --- 1) Fighter's Sword: You get this from your Uncle in the Castle Dungeon. It uis short and not very powerful. --- 2) Master Sword: You get this from the Lost Woods after getting all 3 pendants. In it is in the meadow in the northwestern part of the woods its location is shown by a flashing sword on the LW map. --- 3) Tempered Sword: This is the Master Sword reforged and much stronger than before you get this from the blacksmith brothers after you find the other brother. The other brother is in the DW where the Library is in the LW, Warp back to the LW and take the brother back to the other brother in the Blacksmith shop and return later, ask them to temper your sword for 10 rupees. And wait patiently....later, it wil be completed. --- 4) Golden Sword: This is given to you by the fat fairy living inside of the Pyramid Of Power, throw your tempered sword in and tell her you threw it in. She will give you a level 4 sword-the Golden Sword the highest level attainable. In order to get this, after you beat Misery Mire go to the Bomb Shop in the DW (its in the same place where your house is in the LW) and buy the Super Bomb there for 100 ruppees. Now when you ahve it don't press A to dash, you'll set it off, take it up to the Pyramid Of Power in the DW and look for a brown cracked wall, set the bomb off right next to the brown cracked wall it will reveal a entrance, enter it and walk up to the fountain throw your tempered Master Sword in and tell the Fat Fairy who appears you threw it in ---------------------------------------------------------------------------- 6) The 3 Pendants: These 3 pendants (Power, Wisdom, & Courage) all enable you to acquire the Master Sword. You get them from defeating 3 evils in 3 dungeons in the LW. 5) The 7 Crystals: These crystals house the power of the 7 wise men's descendants. These are the form of them since Ganon changed them into this when they entered the LW. The seventh crystal houses the power of Princess Zelda. You also get these by defeating 7 great evils. This gains you access to Ganon's Tower. ============================================================================ D U N G E O N I T E M S ============================================================================ There are the same 4 Dungeon Items in every dungeon. --- 1) Big Key Lets you open up the Big Chest in every dungeon. The Big Chest has a special item essentail to beat the game every time. --- 2) Big Chest This is displayed as a chest on the Select Item you can press Start. It just shows you that you have gotten the treasure in the dungeon. --- 3) Compass This item shows you the location of the boss on the Dungeon Map by a flashing skull. Press X to see the dungeon map. --- 4) Dungeon Map This item found in the corresponding dungeon whose map it shows. Shows every room....even if you ahve not visited it yet. The rooms that you have visited are shown in light blue, and the rooms you havent visited are shown in dark blue. ============================================================================ H I D D E N I T E M S & P O W E R ============================================================================ There are hidden items a plenty in and around Hyrule. This section enumerates them all. --- 1) DOUBLED MAGIC POWER After you have the magic hammer go to the Blacksmith's shop in the LW smash the peg down that is to the left of the shop...jump into the well there. Go up into the next room, use magic powder on the statue and a bat will appear he will have claimed to reduce your magic to a half its power but he actually Doubled it!! Use the magic powder on the pot of purple fluid that the statue holds up. --- 2) GET THE PICTURE In Kakariko VIllage there is a house with a portrait on the nortrhern inside wall of it. Pull on the portrait and rupees will pop out. --- 3) THE BOTTLE MERCHANT Pick up a fish from the swamp to the east of the desert. And take the fish all the way back to the bottle merchant in Kakariko Village, and throw the fish at him. He will then throw some stuff out for you to have, in exchange for the fish. In order to fight while carrying the fish throw it down when you get attacked. Use the Good Bee when standing next to him to get him to buy it for 100 ruppees....look to the next entry for info on getting the Good Bee. --- 4) THE GOOD BEE Go to the Ice Cave where you got the Ice Rod. Except enter it from the opposite hole, the one that you don't have to blow open with a bomb. In the room with the fairies dash with the Pegasus Shoes and hit the statue in your dash. A bee will appear except that he will have a trail of blue powder following him, catch him with your Bug-Catching Net. In the bottle you put him in it will say Good Bee when you select it. Unlike other bees, the Good Bee will never attack you and it will always come back to you for you to return it to its bottle. Rarely though the Good Bee will fly off the screen attacking an enemy and you willl lose it, if you lose it or sell it.. it will always return to its original place, that statue in the Ice Cave's Fairy Fountain. --- 5) POULTRY REVOLT Attack the same chicken with your sword lots of times it will summon a huge chicken flock to beat you up. --- 6) HIDDEN RICHES Mentioned above in the "GET THE PICTURE" trick. There are other several places where you can pull a statue like the one's along side the entrance of the Eastern Palace, or like the statue in the DW in the swamp area that is sorrounded by a moat, and the statue on the Pyramid Of Power on the far left side of the ground level, pull on the right hand of Turtle Rock. --- 7) FROST Freeze an enemy with thte Ice Rod then smash them with the Magic Hammer while they are frozen....they will almost all the time give you a large Magic Decanter. --- 8) FISHY GRATITUDE After emptying the Swamp ruins in the LW. A fish will be flopping around pick it up and go north and throw it in the pond there. The fish will come back up out of the water and throw you 20 rupees for your kindeness. --- 9) TEMPORARY INVINCIBILITY You will be invincible when the hookshot's chain is extended you'll be invincible from all of the enemys attacks until the chain retracts. --- 10) RUPEE THROWERS In the area with the stones right before the desert pick up a stone with a creature moving around undernath it..and when the creature is exposed it will shake so much rupees will fall from it. --- 11) FAIRY IN DISGUISE The woman in Kakariko Village sweeping her front porch is not the person she seems. Sprinkle some Magic Powder on her and she will turn into a fairy. --- 12) 300 RUPEE TREASURES There are several places where you can find 300 rupees. In a cave on the southeast corner of Lake Hylia, 2 houses in the Village Of Outcasts, and in the Hyrule Castle Dungeon behind the bombable wall along the way to the sanctuary. --- 13) LIGHT OF THE WIND Use the Ether medallion in places where there are invisible bridges and platforms...when you use the Ether medallion you wil be able to see the invisible walk way for a little while. --- 14) GHOST DASH Stand next to a wall and begin your dash, just before you dash turn against the wall, you will crash against teh wall. You can use this technique to reach some unaccessible places in Ganon's Tower. --- 15) FIRE FAIRY TAMING Sprinkle some Magic Powder on a Fire Fairy to turn it into a Small Fairy. Remember the Fire Fairies are a skull with 3 rotating fireballs around it. --- 16) LIGHT OF REASON Sometimes if you can't find a door to a next room. light all of the torches in that room to open up the way, if that doesn't work shoot an arrow into the eye of a statue. --- 17) LINK THE INVINCIBLE 2 Before you have the filppers jump into the water while you are being attacked by a group of enemies you will be returned to the land, and you will be invincible for a short while. --- 18) FAST RICHES In the area right before the desert in the LW with all the stones pick up the most southern big stone...go down the stairs that it was concealing and lift up all the bottles there. Each bottle has 5 rupees. Exit the room after you have collected all of the bottles and re-enter the room. And collect all of the rupees again you can do this over and over again until you have a max rupee amount (999). --- 19) RUNNING MAN In Kakariko Village there is a man in red clothing who runs from you as soon as you come close to him, chase him with the Pegasus Shoes and catch him and make him talk...he will tell you to bash into trees to reveal many useful things. More on that in the next section. --- 20) SOUND STONE In order to see if a wall can be blown up with a bomb press and hold A to hold out you sword tap your sword against the cracked wall if it sounds hollow you can blow it up, if it sounds solid you can't blow it up. --- 21) YET MORE TREASURE FOR THE ENEMY In the swamp area there are enemies who jum out of the tall grass, cut out the grass from underneath as they jump up then talk to them. They will give up a cheap item, like a single bomb, arrow, rupee. --- 22) FAST FINISH Before you have the flute and duck. You can wuit your game in the LW and start back in one of 3 places, The Sanctuary, Your House, or the Death Mountain Cave. Save & Quit your game when you need to travel to a far away land...this saves lots of time. --- 23) PORTAL TO THE DW In order to transport to the DW step on a tile or, you can walk under the gates of Hyrule Castle after defeating Agahnim to transport yourself to the Pyramid Of Power. There are other portals in the LW look to my Maps HTML document for more info. --- 24) QUICK RETURN If you are in trouble in a dungeon use the Magic Mirror to return to the entrance of that dungeon. --- 25) WATER PORTALS In the LW there are many palces where you can transport yourself to a far-away place in the LW by swimming into a whirlpool. Look to my Maps HTML document for more info. --- 26) FAIRY HELP Always have fairys with you when you enter a dungeon if you die the Fairy you ahve in your bottle will automatically bring you back to life when you die. ============================================================================ T R E E B A S H I N G ============================================================================ This section deals with the many trees in Hyrule that you can get items from by running into them (thereby bashing them...use the Pegasus Shoes to dash/run). In order to find this stuff out check out my other HTML document Legend Of Zelda: A Link To The Past Maps. There are a lot of maps in there. From these maps to the main map to the LW and DW. ============================================================================ W A L K T H R U ============================================================================ NOTE: LOOK TO THE BEAT THE BOSS SECTION FOR INFO ON HOW TO BEAT THE BOSSES IN THIS GAME. ALSO STEPS, STAIRS, AND STAIRWAYS CAN EITHER REFER TO STEPS YOU WALK UP TO GAIN ACEES TO ANOTHER LEVEL OR TO A DOOR THA YOU ENTER THAT HAS A STAIRCASE...PAY ATTENTION. |Chapter 1: The Dark Night| After you recieve the telepathic message and your uncle leaves. Go and open the chest in the lower left corner of your house to get the lamp. Exit your house, press X to look at your map, see that red X thats where you want to go, the Castle, you can't enter the castle from the main gate so go around along the right side of it. Look for a bush and the end of the path on the right side of the castle cut the bush, and fall down the hole revealed. Walk along the room and talk to your uncle he'll give you his sword and shield. Now exit this room, go thru all of the rooms to end up in Hyrule Castle's Garden now go north up to the gate of the castle. Enter teh castle...inside enter the door on the right side of the room. Go up & thru the door walk along the hallwayt and enter the door on the other side of the hallway. Go along this hallway and enter the stairs, in this next room open up the chest. Defeat the guard here. Enter the next door. In this room be careful not to fall off the ledges, work your way to the bottom of the room and head to the left and enter the next room, head to the left of this room and enter the door there. In this room kill the guard to open the doors...head thru the door on the right to come to a room with a lot of statues and a chest that contains the awesome boomerang. Now go back to the room where the guard was, and go up the stairs and enter that door, go down the stairs. And enter the next stairway, enter the next stairway in this small room. In this room defeat the guard and Ball & Chain Trooper to get the Big Key, now use free Princess Zelda from her prison. Go back up to the room where you entered the castle. This time go up the steps and enter the stairway in that room to head up to the 2nd floor. Go to the north and push the altar out of the way from the left and enter the secret passage. In this room kill all of the enemies, and go thru the next door, in this room light one of the torches with your lamp and kill all of the enemies and go up the next staircase, in this room go up, and then go to the elft to discover a chest open the chest, and go thru the locked door. In the sewer go to the left and enter the door, in this room go left and then up where you see the bats and enter the next room. Kill all of the enemies here. Go thru the next door, in the light up room go to the north and push the upmost single block up and exit the room, in this room go down and exit, in this room pull down the switch on the right. Enter the unblocked door. Talk to the sage, when he shuts up...get the Heart Container from the chest there. |Chapter 2: Find The Elder| Exit the sanctuary, check out your map see that red X thats is where you want to go. Exit the next 2 screens to the left, exit this screen to the south. You are now in Kakariko Village, go down and enter the house where your red X is....talk to the woman there (Sahasrahla the Village Elder fled) exit this house and buy a bottle from the merchant outside. Go to the Southern part of this screen and talk to the kid standing next to the water troughs he will mark Sahasrahla's hiding place on your map. Exit Kakariko Village to the south, exit this screen to the right, now look at your map see that red X that is where you want to go (gee, follow THAT LOGIC!!) head on over to that X go left (past your house) until you hit a bridge go up the bridge and on the other side go to the left. Exit this screen to the north, in the garden here go to the north and reach the house that Sahasrahla is hiding in....talk to him he will tell you of a legend of 3 pendants and the sacred blade the Master Sword. Go to the Eastern Palace it is to teh right of where Sahasrahla is hiding out. |Chapter 3: Find The 1st Pendant| Enter the palace. Uncover the pots in this room to find a switch step on it to unblock the blocked door. Go thru the unblocked door. Step on the switch (the tile that is raised a bit) to open the door ahead. Go thru the door ahead. In this room run in front of the cannonballs that are being fired out of the wall. When you get to the end of the hall with the balls turn left and go down to a stair go up the stairs and across the walkway to reach a chest and some rupees. Go back to teh end of the cannon ball hall and go up the stairs in front of you, enter the door at the top. In this room go up and turn to the left go thru the door there, destroy all of the appearing skeletons here, go into the door that opens and get the compass from the chest, exit this room to the right, exit the hallway here to the right, in this room is the Bow but the chest is locked. Go to the right side of the room and enter the door, in this room head south go up the stairs and enter the next room. Here go to the right and down and step on a switch, now go back a little and enter the door there. Throw all of the pots to get a key. In the previous room step on the switch again and go and enter the locked door on the left wall. Walk across the walkway and enter the next room. Destroy all of the enemies here and the Fire Fairies will fly away from the pot they were guarding pick up the pot and step on the switch to make the chest containing the Big Key appear, get the Big Key, exit this room from the door directly above where you are at right now. Push the right block in this next room to open up the hall, take the door to the right, open up the Big Chest containing the Bow with your Big Key. Now ignore all of the fallin skeletons and head to the north side of the room, go up the stairs in between the huge pots and enter the door there with the Big Key. In this room light the room up with the torche and defeat teh Goblins with your Bow, once all of the enemies are defeated pick up one of the ptos in the room to find a key. Enter the door to the left with the key go down the stairs. In this room throw one of the pots to uncover a switch step on it to open teh door ahead enter that door, in this room destroy all of the goblins with your Bow. And step on one of the floor switches to open up the next door, enter it. In this room run to the center of it you'll be safe there...step on the upper left switch to open the way forward (if that doesn't work try another one its been awhile since I played this game), enter the next door. Defeat all of the enemies here to open the way forward (you have to use your Bow & Arrows to kill the Red Goblins) enter the next room, here destroy both of the Red Goblins to open the way forward throw al of the pots for power-ups and go thru the door to face the Armos Knights. Once they are all defeated you'll find the 1st pendant. |Chapter 4: Ice Magic| Return to Sahasrahla with the pendant and he'll give you the Pegasus Shoes. Talk to him again and he will tell you of a treasure on the East Side Of Lake Hylia. Look at your map right below the Eastern Palace is a body of water that is Lake Hylia on the eastern side of it is a cave containing the Ice Rod. Enter the swamp and go around Lake Hylia, when you come to a dead end, bomb the northmost wall where it is cracked enter the hole go into the next room (in the cavern) to find a chest open it for the Ice Rod. Save your game & quit (this would be a good idea since you have done a lot to this point). Now go back to Kakariko Village... |Chapter 5: Ancient Tongues| In the southern part of Kakariko Village (to the right & bit north to the 15 second game) is a house that has a book and feather above the door, this is the Library, enter it. Dash and crash into the bookcase that has a green book on top of it (the 1st row of bookcases, the one that is up against the left wall) the green book will fall down from teh top of the bookcase go up and get teh green book, this is the Book Of Mudora you'll need it pretty soon. Go back to the Swamp. |Chapter 6: Find The 2nd Pendant| In the swamp head to the southwest (left and down) enter the next screen, head past the man standing next to the sign and go down, here are 2 big stones which you can't lift yet but I want to tell you this...the lower stone has a entrance to a room full of rupees below it come here later to get a lot of money for expensive things like Zora's Flippers. Once you collect all of the ruppes in the room, exit it and go back in for more rupees by smashing or throwing all of the pots. Now back to the Adventure. Exit this screen to the left to end up in the desert head northwest to come to the gates of the Desert Palace. Use the Book Of Mudora to read the monolith once the way opens up, enter the Desert Palace. From the entrance go up and to the right, break all the pots directly to the right of the laser shooter...and enter the hallway, exit go up adn follow the passage and enter the door, find a switch under one of the pots to reveal a chest inside is the Compass. Exit that room go to your left, in the next screen enter the door that is on the north wall, there dash and run into the torch with the key on it the key will fall to the ground. Exit that room, go to your right, and continue to go right past the 2 doors that lead to the room where you got the compass, go down and go along the right wall and enter the locked door there. Open up the chest here for the map, kill all of the enemies her to open up the next door, enter it. Run past the cannons and open up the chest there for the Big Key. Now go back to where you got the first key only this time enter the door thats on the left wall...in this room throw all of the pots to reveal a switch step on it to open the way forward enter the door that opened. Open up the Big Chest here with the Big Key to get the Power Glove. Exit this room adn the next room, go down here keep on going down til you hit a dead end the go to the left and enter that door. Exit the palace in this room, by going thru the door with the light streaming from it. Outside go back and around and lift up all the stones sorrounding the cave with your newly-found Power Gloves. Enter the cave, in this room move one of the blocks to open the way forward. Enter teh door that opened, here throw one of the pots to get a key, open the locked door and enter it. Enter the next door in this room. Destroy all of the enemies here to open the way forward, enter the door that opened. In this room avoid all of the lasers and head north, throw the 3rd pot from the left (in the row of 4 pots) to reveal a key enter the locked door with it. In this room throw one of the 4 pots to reveal a key enter the locked door with it. In this room light all of the 4 torches to open up the rest of the room, enter the locked door that is revealed with the Big Key to fight the Lanmolas. Once all 3 are dead you'll recieve the 2nd pendant 1 more to find. |Chapter 7: The Sea Beast| (REMEMBER THE ROOM OF RUPPEES I TOLD YOU ABOUT GO THERE AND COLLECT AT LEAST 500 RUPEES YOU'LL NEED THEM HERE.) Head up to the Magic Shop after exiting the Desert Palace. Go by the Magic Shop and to the right of the fence to come to a huge rock lift it. Then walk along the path until you get to 3 stone piles, dash and smash into the piles to break them. Then continue on your way to the right then to the north. Here go north and follow the shallow part of the lake off the screen. This place is the Zora's Lake, head to the north, when you hit the shore go right and go down ignoring the first branch and go on the lowest 2nd branch. Continue along the branch until you come to some falls, a rumbling wiull sound and a huge Sea Monster (EEEEKKKK!) will come out. Tell him you want to buy the Flippers, then say Yes when you say you want to buy them. You now have the Flippers which are indenspisible on your quest. Now Save & Quit your game and when you restart it...restart it at the Sanctuary. |Chapter 8: Death Mountain| Talk to the sage in teh sanctuary to get your life refilled. Exit the sanctuary then exit this screen to your left, in this screen go up. When you see a cave entrance blocked by a huge rock, lift up the rock and enter the cave. Go thru the cave when you met up with an old man, lead him on the outside of the mountain and go to the right until he starts to talk. He'll give you the Magic Mirror, now enter his house and go up the stairs behind him, and follow the tunnel thru and you'll be on a higher level of the mountain. Go to the left and keep going until you come to a ladder next to a cave go up the ladder and at the top, go to the right, past spectacle rock and step on the blue tile there to transport yourself to the DW. Now your a rabbit here (HA HA!) stand on the lightened part of the ground where the goblind and the ball are and use the Magic Mirror. Now your are on top of spectacle rock in the LW. Go to your right and get a HCP. Then jump off the rock to the NORTH (not south) now go up to the tower, go up the right side of the tower go across the suspended bridge NOTE this place here you can get the Ether Medallion after you get the Master Sword, anyway, go back to teh Mountain Tower and enter it. |Chapter 9: Find the 3rd Pendant| At the entrance hit the crystal to lower the blue blocks. When the switches are blue hit them to make the Blue Ones fall and the gold ones rise & vice a versa. Anyway, enter the stairway to your left, get the key here and go back out to the entrance room. Hit the one of the crystal switches whiel standing nest to the upper row of Golden Blocks to lower the Golden Blocks if they are not already lowered. Anywhow go up and get the map from the chest there, then go to the upper left corner of the room and enter the locked door. In this room dodge all of the cieling tiles that whirl at you and strike the switch and go thru the door here strike the switch again and go thru the door below you, light all 3 torches in this room to make a chest appear open it and get the Big Key. Now thorw both of the pots in this room to get pwoer-ups, now go back to the entrance room. Enter the door down near the entrance that has gold blocks in front of it. Kill all the enemies in this room to open up the door enter the door, in this room kill all of the enemies...see those star tiles when you step on them positions of pits in the room change. Anyway, change the pits so that you can enter the above door with the Big Key. Here step on the star-tiles to change the pits around and make it to the door on the other side, enter the stairway on the other side. Go down and throw all of the pots, and go down a little and turn to your left and throw some more pots go and get the compass from the chest in front of the statue. Now go to the left side of the room avoiding the fireballs that the dinosaurs breathe, and go up the stairway there. Here arrange the pits with the star-tiles so you can get past the bumpers...head over to the upper wall and look for a pit by itself there if there isn't one step on a star-tile and make it appear. Now stand in front of it and drop down and get the Moon Pearl from the chest. Now go back up to the room, and go to the far right and go up to go up some stairs you'll fight Moldorm after he is killed save your game & quit and restart it at the Sanctuary. |Chapter 10: Days Of Darkness| Exit the sanctuary exit this screen to your left. Go up here past the entrance to death mountain, and keep on going up until you see some lumberjacks cutting down a tree. Go in the upper left corner of this screen you should be in the middle of a row of 2 trees and enter the Lost Woods. Here go to the left watching out for that guy running towards you. Go down thru a tree hollow, go left and up going thru another tree hollow walk to the left and go down another tree hollow, Now go left again and go thru the leftmost tree hollow. Now you are in the meadow where the Master Sword is go up to the inscription and read it with the Book Of Mudora then go behind it next to the sword and press A and be treated to a pretty awesome cinema scene and listen to Sahasrahla ramble. After all of this exit the meadow (notice the fog sorrounding the forest is gone) you'll be telepathicaly contacted by the sage who says that the soldiers are coming to teh sanctuary to get Zelda. You can either hoof it back to teh Sanctuary or save your game and quit then restart in the sanctuary (it doesn't really matter how fast you get there anyway). Once there talked to teh wounded Sage he will explain that Zelda was taken to the castle tower after he dies (looks to me like he disappeared, maybe hes a ghost now???!) head back up to the castle. Haven't been ehre in a while eh? Enter the castle, now go to your left and enter that door there, now go down and enter the door coming up to you, you'll be outside again. Now go to your right and see that electric barrier thing, swipe at it with your sword and it will dissappear enter the Hyrule Castle Tower to rescue Princess Zelda... |Chapter 11: Princess Zelda's Time Of Destiny Is Drawing Near....| Go up and enter the next room kill both of these guys and go into the next room. Kill everyoen in here to make a chest appear open the chest to get a key enter the locked door to the north. In this room enter the door to the left, in this room (which is more like a maze) light one of the lamps and make your way to the middle of the room then go to the left up agains tthe wall then open the chest for a key, also, destroy all of the enemies here. Then go to the lower right hand corner of the maze and open to door on the right wall there with the key you got. In this room go up the staircase. Here enter the door on the left wall. Be caureful not to fall in this room, make your way to the top of the room and go thru the door there on the right wall. In this room enter teh stariway on the north wall. In this room enter the door on the left wall. Kill noth of the guards in this room. Enter the door on the bottom wall. Kill both of the guards here and retrieve a key, enter the locked door, in this next room kill all of the enemies and get a key from the chest. Open the locked door. Here push the statue to your left out. And exit this room. Kill all the guards here and walk up the narrow path and go up the steps, and then enter the stairway at the top. Go thru the next door in this room, and here watch as Princess Zelda is summoned away by Agahnim. To find him after he dissappears swipe at the middle drape with your sword, to reveal a secret passage. After he collapses he will throw you into the Dark World. After Sahasrahla is thru with the yakking, Save your game & quit. |Chapter 11: Find the 1st Maiden| Look at your map, in the exact same location as the Eastern Palace is in the LW, there is the Palace Of Darkness in the DW. Head over there. Navigate thru all of the briers and when you get to the big square section of briars, enter from the top, and you can see Link thru the briars, the places that you can walk in have porous tops (you can see Link walk in them (hope you get what I am trying to say) anyway, follow the porous top to end up on the right side of the square section...now a monkey will be following you, pay him a few ruppees for him to follow. Make sure the place is clear of any enemies before you step out or Kiki (the monkey) will run away if you are attacked once you get up to the entrance of the castle Kiki will ask for 100 ruppees (THATS STIFF) to open the entrance for you, pay him 100 ruppees you have no choice. After he opens the entrance enter the Palace Of Darkness. Call this room you are now in the entrance room, here go to your left step on the floor switch there go up and enter teh door that opened. Now you are in the passage room, go up and enter teh next door. Find a switch by throwing the pots (which look like skulls by the way) step on it and a chest will appear in the lwoer-right open the chest for a key. Go back to the entrance room (throw all the skull-pots to find a switch to open the door in the passage room) this time go to your right and step on the switch there. Enter the door above you, go into the next door. Here step onn the warp tile. Enter the door to the south, make your way thru this passage blowing open the wall at the end, destroy all of the Goriyas here. Then go into the next room, go up on the conveyer belt and enter the stair case. Get the map in the chest, and bomb the cracked wall to your elft and enter the hole to get another Key. Now head back to the room with the 2 warp tiles, move the blocks and step on the one thta is flashing. Make your way back to the entrance room, go & enter the door on the north wall in the center of the north wall. Go thru the locked door above you. Turn right and go up the passage here push one of the blocks off and jump off after it. Here lift up the skull-pot next to the row of blocks and step on the switch to get another key. Now go up to the upper left and step on the warp tile to end up back in the room with the 3 warp tiles. Go back to the entrance room, and enter the center north door again, enter the next door, and this time turn to your LEFT adn go up the passage, now bomb the cracked floor on your way and fall down the hole, walk along the balcony and open the locked door and enter it. Get the Big Key from the chest there, and jump off to the right again. Find your way back to the room you were just in (it shouldn't be too hard I went over it a HUNDRED times). And this time take the right passage except don't jump off the floor keep going up and enter the nxt door. Here open the chest and go forward jumping off the side of the platform marked with an arrow. Go up and turn to your left and enter the next open door. If blocks block your way (they shouldn't) then hit the switch with your boomerang to change them. Anyway, pick up one of the skull-pots and keep it and start walking across the narrow platform, throw the pot your carrying at the Helmasaur you'll see along your way, the enxt one you run into hit him with your sword until he falls off (remember the ground is crumbling behind you.) Pick up both of the skull-pots at the end and enter the door to your left. In this maze similar to the one in the Castle Tower watch out for the firebreathing dinos. Work your way to the very bottom wall of this room and open the chest in the lower right corner for a key then go up and turn right, & go up into the second passage that comes your way (the one closest to the right wall) and go up a little more see that cracked wall bomb it open with a bomb, and open the big chest with your Big Key and get the Magic Hammer. Go back and navigate your way thru the maze again and exit it, go and enter the door across from you here. Enter one of the stairways, Collect all of the ruppees here and open the chest at the bottom now go around the fenced off area and open the chest at the bottom then collect all of the ruppees. One of those chests has a key in it, the other a single arrow, go back up one of the staircases at the top, and open up the chest in this room to get the compass. Now kill al the Turtles here and enter the door on the bottom wall. Now run thru this passage and enter the door at the bottom. Head down and throw your boomerang diagnolly while pushing against the blue blocks to hit the switch, oce you've managed to hit the switch, enter the door to your right. Go up to the top of the room, on the right side throw all of the skull-pots to reveal a switch but the door won't stay open no prob, pull/push the upper right statue onto the switch, and the door will stay open enter it. Kill all of the Goriyas here, enter the next door. If the golden blocks block you hit the crystal switch, anyhow, go to the right side of the room and fire an arrow at the cyclops statue so it hits it in the eye, then a secret passage will open. Go down the stairs that are revealed. Smash all the moles with your Magic Hammer, now while standing in between the gold and blue blocks throw your boomerang so it hits the switch, and pulls the Blue Blocks down. Throw the 2 skull-pots there to find a key and enter the locked door. Kill a turtle in thsi room and enter the next door. Kill all of the turtles in this room, and light both of the torches to open the way forward, enter the door that opened. Here push one of the blocks to gain access to the warp tile, step on it. Here go up and kill both sets of approaching turtles, with a whack of the hammer. Go thru the door at the top and face the Helmasaur King, once he is dead, Save Your Game & Quit. |Chapter 12: Mirrored Waters| Transport yourself to the LW, go to the swamp area step on the warp tile in the upper left area of the swamp. The area that has statues blocking it, and is also pegged off. Pound down the pegs with your hammer and enter the area. Lift up the stone, and step on the tile that is revealed. Go down to the swamp palace in the DW (its in the same place as the swamp palace in teh LW) stand on the steps of the palace and transport yourself over to the LW swamp palace, enter it. Enter the next door and pull the switch on the right to drain teh water, then go back outside and re-enter the Dark World by walking into where you warped with the Magic Mirror (its marked with a starry "X" and a circle around the X). And enter the DW swamp palace. You needed to do the above in order to even enter the palace in the DW. |Chapter 13: Find the 2nd Maiden| Jump into the watrer and swim to your left, see that silver bar above you? Those are called docks from now on, when you push against them you will jump onto the platform it is attached to. Anyway, enter the dock and on the floor, move up and destroy all of the Swamp Legs to make a chest appear, open teh chest for the first key, use the first key to open the door in the upper left. In this room, run down to the skull-pots, throw the lower set of 2 to find a key. Dash all the way down and to the right use the key ou just found to open the door. Here go to the left and go down the steps, go into the door in the lower area, throw the skull-pot there to get a key. Go back and use the key on the door that was locked in the previous room, enter the locked door with your key. Here smash the moles with your Magic Hammer then push the switch's rod from the right to get the water to flow. Go to the previous room and jump into the water, go to your left, dock, and enter the next door. Go down the steps, go to your left past the first set of steps, adn onto the second and last set of steps, go up those steps enter the door there (in case your wondering you should now be in the lower left corner of the room on a raised platform.) In this room go to your left, and enter the door in the lower area, here thro the skull-pot and get a key. Go back to the previous room with the shallow water. This time, go up and go up the steps there and use your key to enter the locked door. Walk up against the barrier between you adn the switch and swing your sword, you will hit the switch, now push the rod's switch from the right to fill the lower area with water, go back around to where the barrier blocks you from the switch and swing your sword again to push the blue blocks back up. Now exit this room, by the door on the right wall, not the south. Go back down into the lower left corner and go up the steps and enter the door there. Now go to your left in this room and jump into the water, swim to your left, dock (this isn't a dock but the same practice I'll mention it like that again, so beware), enter the door on the left. Go to your left and walk down the steps there, go to your left see the blocks?? Go down against the lower wall, turn left and push the block in your way, then push the block to LINK'S (not your's) right. Climb up the steps and enter the door, in this room go to the upper right and push the block there down, and fall into the hole. Here go to your right past the golden blocks (the should be up, if they are not you messed around with the switches) and enter the door at the end. Here go to the right past the skull-blocks and get the Big Key from the chest. Now go back into the previous room and jump into the shallow water, walk down and go up the steps go to your right, exit this room, here go to your right and also exit this room, in this room go down the steps and go to your right, go up the first set of steps you see and go up a little more and get the Hookshot from the Big Chest, then stand in front of the chest and turn right, fire your hook shot and you'll be pulled over to a another paltform, lift both Skull-pots there to get a key. Then go back to the Big Chest and go directly behind it then Hookshot to latch onto a skull-pot and pull yourself across to a locked door enter the locked door. In this room throw one of the skull-pots, to uncover the switch and pull the nearby statue over the switch. Now enter the door that opened on the right side of the room. And go thru the passage and enter the door on the other side. Now push the switch so the water empties from the pool. Go down the steps and exit the room, from the door in the emptied pool. In this room enter the door, above you. Go to the right wall of this room and walk in the 2nd waterfall from the right. Go thru the door on the ohter side of the waterfall. Go thru this passage and enter the door on the other end. Here swim against the current to get up and dock on the ledge with the Skull-pot on it, throw the skull pot to find a key, grab it. Then swim all the way to the left side of the room, and then dock there and enter the locked door, go intot he next door and fight Arrghus when it is dead you will get the 2nd crystal. |Chapter 14: Find the 3rd Maiden| From the Village Of Outcasts, head to north. And enter the woods from the right path. Enter the Skull Woods, head into the first passage, avoiding the pit. Head north go under the bones, and then go thru the other backbone. Enter the skull there, watch out for the Clutches here, kill all of the enemies here, and lift up the skull-pot in front of the door, to fiund a switch pull a statue over on top of the switch and enter the door that opened get the Big Key from the chest in this new room, and kill all of the enemies and exit, then exit this place back into the woods. Now go back thru those 2 backbones, and cut down the bushes there to reveal a hole fall into the hole. Step on the star-tile here once. Bomb the left cracked wall. Enter the hole you created. Go down and pull on the switch. Walk down and get the Fire Rod from the Big Chest. Hookshot across the pit to the left of you...and exit back into the woods. Go back into the entrance where you got the Big Key from, this time go left, and then go left in the next room and exit the dungeon, back into the woods. In the woods go left and up thru the backbone, use your Fire Rod to burn the Skeletons blocking bones. Enter the dungeon once more. Here go down the steps, navigate thru the maze of fences when you reach the other side of the room, go to your right and enter teh door there, in this room go up the steps, and dash down to teh bottom of this room, go to the left wall, see that door... jump down and enter it. Get the key from the chest and go back all the way back to the entrance of this dungeon. Now go up,straight from the entrance, And unlock the door there, enter it. Step on teh star tiles in this room so you can enter the next room. In the next room, kill all the Gibdos, throw all the skull-pots, and then use your Fire Rod to light all of the torches, once they are all lit go thru the door that opened. Here defeat all of the enemies, and swipe at the north walls drapes, you'll find a hidden passage, enter it. Again kill all of the enemies, here and throw both of the skull-pots to get a key. Enter the locked door, in this room drop into the pit to fight Mothula, once she is dead, get teh 3rd crystal and save your game and quit. |Chapter 15: Find the 4th Maiden| Find this place by going to the gargoylye statue in the center of the Village Of Outcasts. Pull the bottom of the pitchfork and enter the hole that you made. From the entrance jump down to the lower level, turn right, and then go up into the next screen. In this room turn right into the next screen. Exit this screen to the bottom. In this room head down and walk up the steps, and jump back into the lower area, turn left and walk into the next screen, you are now back in the entrance room. Open the chest there and get the Big Key. GO back to the previous room, exit this room to the north. In this room go up the steps, and head up on the walkway and open the door in the upper right with the Big Key. Kill all the skeletons here for a key, enter the locked door in this room. In this room, go into the next room. In this room exit it by going thru the door on the left wall. Here go up the conveyer belt and enter the door at the end of the belt. Lift up the pot in this room for a key, strike the cyrstal switch so its blue, and enter the locked door. In this room go down to the skull-pots in the lower right corner and lift them up to find a switch step on it, go thru the door that opened. Go thru this hallway, and enter the door on the other side. Kill all the enemies in here. Press Y to lay a bomb and throw it into the fenced off area, while you are standing in front of it. If it doesn't blow a hole in the floor, back up a little and lay another bomb and press A to lift it and A again to throw it. Anyway, once that is done go back down to the room with the conveyor belt. Enter the door to your right. Go thru this room, enter the next. Here enter the stairway on the north wall. Kill all of the enemies here go thru the door to your left (if it isn't open lift up that block adn enter the bottom door, and enter the door to your right in that case skip down to the * below-I haven't played this game in a while... sorry!) run down the covneyor belts to the bottom of this room and enter the door to your right. In this room enter the door to your right,*In this room go to the right wall, and open all of the cages until you get to the maiden, open up the chest next to here for a key. Go back to the room with the conveyor belts on this same floor, now open the locked door you couldn't before. Here smash the moles with your hammer and get the Titan's Mitt from the chest. Exit this room. Take the maiden back up to the first floor. In the room you are now in throw all of the skull-pots to find a floor switch step on it to open a door, enter the door that opened. In this room enter the door above you, walk the maiden so she goes into the blinding light. She will change into Blind, defat blind and get teh 4th crystal. |Chapter 16: Find the 6th Maiden| (YES I SKIPPED A DUNGEON YOU'LL SEE LATER WHY!!) In order to get into Misery Mire, play the Flute and warp to the #6 adn pull up the stone tehre with the Titan's Mitt and step on the warp tile revealed to enter the swamp (Misery Mire). In Misery Mire itself, use the Ether Medallion on the Ether Icon, in front of the entrance to open the dungeon up. Enter the dungeon, in this room, follow that passage and hookshot to the other side, enter the door over there. In this room kill all of the enemies (that includes the Wizzrobes..the dissapearing wizards) adn enter the door that opens. THis room you are now in will be referred to as the Main Room, in the Main room go down the steps, and go straight up, see those 2 set of steps in front of you...you want to get on the one that is to the left a bit of the one in front of you. Go left, & go up to the north wall turn right and go up the steps. Enter the door there. Here move the block either left or right to gain entry to the north door, enter the north door. Go thru this walkway and onto the next room. In this room go down the steps and go up to find a chest open it to get a key, go back to the main room...go down the steps into the lower area, go to the left immediately after you descend the stairs, and go up the next set of stairs you come upon. Go to the left go down ignoring the first door, adn enter the 2nd, locked door. Here kill all of the enemies to get a key, hit the crystal switch, and go thru the locked door. Here enter the bottom door. Here go onto the conveyor belt, and walk around the fence, adn enter the staircase (notice it is to the right of the door you entered from). In this room be careful not to fall in any of the pits, push the 1st block to the left, leave the second alone (for now), push the 3rd one to the left, and then push the second block up. Notice I was going in descending order so the 2nd block is the middle one. Do the procedure I just mentioned for every one of the places in the room that is blocked off, in the room below there are also 2 other blocked off areas. Now light all 4 torches with the Fire Rod, you'll have to go between the 2 rooms in order to do it. Once you do you will hear a rumbling. Go down a room (if you are in the first room with the unlit torches), and then enter the door on the right wall. Go to the right here and fall into the hole, you'll end up on a ledge. Open the chest next to you for the Big Key. Exit this room to the left, step on the transporter, go back to the Main Room (right, down, right) go back to the entrance of the main room, where you first entered it I should say, adn go right, and enter the door there. Enter the door directly across from you here. Here hookshot QUICKLY over to the block there, and start running up the bridge BEFORE it starts crumbling. At the top of the crumbling bridge you will find a Big Chest open it to get the Cane Of Somaria. Exit this palce to the left. Drop down, adn go up the steps, exit this room to the left. Now find your way back to the place where you were transported to after getting the BIg Key. Enter the northern locked door with the Big Key. Step on the transporter. In this room go up the steps and enter the locked door with the Big Key. Go to the left to get a Magic Decanter, and then go down the steps, and go across the bridge (this one won't crumble) and enter the staircase. Here go to the left and lift up the skull-pot a little ways down, crate a block with teh Cnae Of Somaria and push the block over the switch so it opens the door, go down and enter the opened door. Here go to the left and enter the door on the left wall, work your way past the fences and spikes and go up and enter the conveyor belts, throw your boomerang at the crystal switch, and then go down off of the conveyor belts and enter the door near the lwoer left corner of the room. Go to the north wall here and bomb the cracked center of it, enter the hole, and hit the crystal switch, and then go back out. Enter the door on the left side, in this lit- up room (BOUT $*$*$ TIME!) go to the upper part of it, and hit the crystal switch there, enter the stairway below you, and go to the left, and enter the door with the eye on the tiles in front of it. Adn you'll fight Vitreous...once he's dead you will get the 6th crystal. |Chapter 17: Find the 5th Maiden| Go to the Fountain Of Happiness in the LW. Pull the stone in front of the entrance to reveal a warp tile, step on it. Now enter the Ice Palace. In the first room, walk up to the skeletons one of 'em will come out of the wall kill it by shooting it with teh Fire Rod. Enter the door that opens. Here kill all of the enemies to find a key. Enter the locked door. Step on the floor switch in the lower left of this room, to open the door, enter the door that opened. Here push the center block to the right, go down and enter the door, kill all of the enemies here for the compass. Go back to the previous room, push the center block up, hed to the right door, it wil open enter it. Kill all of the enemies here, throw one of the skull- pots to find a switch and step on it, exit this room the SAME way you came in (enter the door on the left wall). In this room, push the center block to the left, enter the northern door. Strike the crystal switch so you can get behind the fence, before you go behind the fence create a block next to the switch with the Cane Of Somaria. Then go back behind the fence and press Y again to hit the switch and lower the gold blocks, bobm the cracked floor and jump in the hole. Here kill the Stalfos when they drop from teh cieiling and enter teh door that opens. Here kill the enemies to get a key, go to the left side of the room, make sure the crystal switch is NOT blue and enter the locked door on the bottom wall. Watch out for the fireballs here, and lift up the skull-pot in the lower-left corner to open a door, hookshot over quicly when the fireballs are out of the way, enter the door that opened over there. In this room enter the staircase. In this room kill all of the Crocs, enter the door that opens. In this room stay in teh doorway and the spike won't hurt you. When it starts to reset its position run over to the door on the upper wall, and enter it. In this left yourself fall down. Go up to the top of this room, if you aren't, and enter the door on your right. Here kill all the Likes and hookshot over, enter teh door on teh bottom wall. Watch out for all the spikes in this room and enter the staircase in the upper-left. Here hooksot across the spikes, lift up the skull-pot, step on the switch, hookshot_back_ over to the chest and open it for a key. Now walk across the spikes (OUCH! DID THAT HURT??? You'll survive.) and enter the staircase on the side you are now on. Here, kill the stalfos that jumps down, smash the moles, pick up the block get the key, avoid the Spirit Of Golden Power, and smash down 2 more moles, destroy the stalfos again that drops down, throw all of the skull-pots to find a switch..step on it, open the chest, pull on the statues tonuge inm front of you to open the door on the right wall enter the door. Go up the steps and in this room open the chest for the Big Key. Go down the steps, and pull on the statue's tongue to open teh door, enter it. Here enter teh staircase and here hookshot across the spikes, enter the locked door. Enter the door on the left wall. Here go down the steps. Here destroy all of the Ice Skeletons, bomb teh center of the cracked part of the floor to open a hole..fall into the hole. Open the Big Chest there for the Blue Mail. Push all of teh blocks to the right, and enter the door on the right wall. Here enter the door thats locked on the upper wall with the Big Key. In this room enter the locked door. Here enter the door on the bottom wall. In this room kill all of the enemies, lift up the skull-pot, use the Cane Of Somaria and create a block push it over onto the switch, you found when you threw the lifted skull pot, to keep the door open. Enter the bottom door (the door that opened). (Now you see why I did them out of order it makes getting to the Dungeon Boss in this place a lot easier, if I didn't then I would attempt to explain how to push a block from above in that room with the 4 blocks and the pit...which is very long and complicated). Anyway, in this new room, throw the 2 skull pots on the left side, and pull the statue against the right wall of teh narrow corridor smash the moles, and lift up the big block, drop down and fight Kholdstare, when he is dead you will get the 5th crystal. |Chapter 18: Power Of Quake| From the DW's shop, which is located exactly where the Magic Shop is in the LW, go up and around lik you were going to Zora's River. At the end of the path you will see a sign that says "Do not thro anything into my Circle Of Stones." Be a little punk and throw the sign in the Circle Of Stones. A huge fish will appear and throw out to you the Quake Medallion pick it up, and warp to the LW. Go back to where the Tower Of Hera is (where you fought Moldorm). |Chapter 19: Find Princess Zelda!!| In order to get to the place where Princess Zelda is being held, you must first be near the LW's Tower Of Hera which is where you got the 3rd pendant if you forgot. From the Tower of Hera (which is on Death Mountain) go to the right, and go thru this screen, and when you come to this screen with the plateau with 3 stakes on it. Get on the plateau, by lifting up the rock, and pound the stakes down in a counter-clockwise pattern (bottom right, northern, bottom left). Then a tile wil appear step on the tile to transport to the top of Turtle Rock. Go and stand on the Quake Medaliion icon and then use the Quake Medallion, Turtle Rock will open. Enter it. In the first room, throw the skull-pot to the right. And see that "?" block....use your Cane Of Somaria while standing next to it to create a platform (these are everywhere). Throw the other skull-pot to get a large maigc decanter. Ride the Somarian platform (the one you created with the Cane Of Somaria...I'll refer to them as that later) up to the next door enter it. Here create a Somarian Platform & get on it, go right past the first door and enter the second door (don't turn while at that white intersection). Here create a Somarian Platform and select your Fire Rod. Go up facing down, use your Fire Rod when in line with the torches to light them, immediately after lighting the last torch use your hookshot on the torch and you'll fall down into a hole but start back at the entrance.... enter the door that was closed earlier, and go to the top of this room and lift all the skull-pots, and all the chest to get a key, the map, and a decanter. Go back to the room with the torches, exit this room. Here create another Somarian Platform and ride it up to the north, go past the first door and enter the second locked door, here kill all the enemies to get another key, enter the locked door above you. Here hit the crystal switch to make the blue blocks fall go to the lower left corner and move the single upper block to make a chest appear, now hit the Crystal switch again while out of the fenced off area with the blue blocks, and go up and open the chest to get a key, enter the locked door. Here go down the steps and go down to the lower-right corner of the room, go up the steps there and enter the vacuum you will be transported to a door enter it. Call this room the Lava room, enter the lower vacuum, enter teh door you are transported. Go down in this room and hit the crystal switch to make the blue blocks fall, kill all of the enemies down here and take the key...watch out for that eye they fire lasers to enter the door, put your back against it and start charging a spin-slash and move yourself up against the door.. when you release the button quickly enter teh door before the laser has a chance to fire at you. Here enter the vacuum tube, at the end open the chest there to get the Big Key, enter the othe vacuum tube, enter the door there. Enter the vacuum tube here, throw the skull-pot for a decanter, jump down, go down into the lower right corner again and go up the steps and enter the vacuum tube, enter the door at the end. Here enter the upper vacuum tube in the Lava room, enter the door at the end. Here kill all of the enemies and go enter the door on the bottom wall. Enter the door on the left. Here throw the skull-pot closest to you, and use the Magic Cape. While you are invincible bomb open the cracked wall there and enter the hole you created. You are on the outside, go over to teh other side of the platform, (you can transport over to the LW now for a HCP) adn enter the door there. Here create a Somarian Block and go over to the big chest open it for the Mirror Shield, enter the next room. Here open teh locked door on the north wall. Here enter the vacuum tube, at the end enter the door. Kill all of the enemies here, adn blow open the north cracked wall, enter the hole you created. Here throw your boomerang to hit the Crystal Switch, to make the gold blocks fall...and when teh pinroller is on the right side run up inside and throw the boomerang back at the crystal switch. Then run over into the area fenced off by the blue blocks, and open the chest there for a key then enter the locked door on the northern wall. Here create a Somarian Block ride it right, go down at the 1st intersection, go past the 1st intersection you come across after making the turn and go down at the second intersection...enter the platform, lift up the skull-pot and step on the switch to open a door. Go back on the Somarian Platform and go back to the entrance. From the entrance turn left, continue to go down ignoring all of the intersections, ignore the 1st 2 intersections you see along the path and go up the 3rd intersection, then turn left at the next left at the next intersection and continue to go left until you reach the door that you opened, enter it. Run down this room and enter the door on the south wall. Here dash down to the bottom, kill the Waddler and hold you shield so that you reflect the beam of the first wall eye laser you come by, go into the passage to the left and open the chest there for the key, go back into the previous room and open the locked door and enter it. Here go past teh 1st two sets of gold blocks then throw your boomerang to hit the switch, then go up past a set of a blue block, throw you boomerang at teh Crystal Switch, go up and then go left going past 3 sets of golden blocks, go up going past a set of golden block, go to the right going past a set of Golden Block, throw you boomernag at the crystal switch you passed go up adn enter the door. Here create a Somarian Block, then throw both of the skull-pots for a large magic decanter. Then enter teh Somarian platform and then travel up to the locked door...and enter it with teh Big Key. Kill Trinexx and rescue Princess Zelda. |Chapter 20: Tower Of Ganon| Walk up to Gannon's Tower and the 7 maidens will come out and open the Tower up enter it. In the Plaza room go down the stairway on the left. Dash into the right lit torch to get a key. Enter the door on the left wall. Smash down all the moles, and push the block in the middle to open the door and get rid of the pits. Lift all of the skull-pots for a key, and enter the door that opened. Here hookshot over to the block across from you, lift up the skull-pot and go to the left of this platform and hookshot down to the platform below you, then turn to your right and hookshot over to the right platform, then go to the right lwoer edge of this platform, hookshot to the platform with the Spiekd Block below, go to the edge of this platform and hookshot over to the skull-pots by using the skull-pots kill the enemy there and strike the crystal switch so the blocks fall, and put a bomb next to one of the switches and quickly run past the blue blocks when teh bomb explodes it activates the gold blocks to fall, go into the next room. Here stand next to the 4-way cannon and face the switches, put down a bomb and go past all of the golden blocks the bomb should case the blue blocks to fall, if it does but rises them again try laying the bomb farther away from the 2 switches, throw both of the pots to get a key. Enter the locked door. Here hit the crystal switch and step on the warp tile on the far right of the room. In the new room, use the Magic Cape or the Staff Of Byrna and walk thru the fireball below the middle row of blocks, at the end of the row push the 3rd block from the left to reveal a chest, hookshot over to the chest and open it for a key. Go thru the locked door. Here you'll be transporting in between 2 rooms, first step on the tile to your left, step on the tile to your left, you can blow up the cracked wall to reveal a room with false floor switches step on the one in the upper left to reveal a tresure room; anyhow step on the tile below you, step on the first tile on the right, and finally step on the tiell in the lower left corner of the room. Here go ahead, be careful not to fall in any of the holes, step on the tile in the upper right, and then step on the tile above you, now enter the door on the right wall. Here go up and when you hit a fork continue to go straight throw the upper skull- pot here, go back and take the other fork, don't enter teh door up here instead go up against the right fence (on the right end of the platform) and fire your fire rod to light the torch now take out your hookshot and hookshot down to the entry of the invisible that was revealed when you lit the torch, go across the floor, using your hookshot to stun enemies or to push them off, follow the invisible floor over to the door on the other side where you lit up the torch, enter the door on the other side. Here in the lower left throw the skull-pot, get rid of the fire fairy and blow up the cracked floor there, fall down it. Here kill the Armos Knights for a second time, when they are all dead enter the door to the north. Here open all teh chests to get soem bombs, arrows, and the Big Key. Go back to the previous room. Enter the door on the right wall. Here you can blow up the cracked wall to find a room full of fairies, anyway when your ready enter the staircase here. Here push teh block to teh left, adn go open the Big Chest for the Red Mail, exit this room by going thru the upper door (not the staircase). Now exit this area of the Tower by going thru the north door. You are now back at the entrance. This time go up the steps in the upper part of the room, and enter the staircase there. Here hit the crystal switch to make teh Blue blocks fall, and go down to the southern wall, put on the cape and go to the left side of the room across the spikes, go up and around the block when you hit the left wall, and push the block above you, take your cape off and enter teh door that opened. Here kill both of the Red Goriyas and enter the door that opened. Kill both of the Red Goriyas ehre (remember you can block their fireballs now) adn enter the door that opened. Here go up and enter the locked door with the Big Key. Here go down to the lower level, and at the top of the lower level hit the crystal switch to casue teh blocks to fall. Kil both of the Goriyas in front of you, and lift up the 3 skull-pots to find a switch, step on it and enter the door that opened. Here avoid all of the cannonballs and go over to the right side of the room and go up the steps. In this room kill all the enemies to make the door open, enter the door. In this room kill all of the enemies, and lift up all the skull-pots and enter the next door. Here kill all the enemies lift up the pots and enter the next door. This room has ice and conveyor belts, here kill all the enemies and throw all of the pots and go thru the next door. Here you guessed it kill all of the enemies and enter the next door on the left wall (the past 3 rooms had thier doors on the bottom wall). Here go thru to the next room. Here kill the Lanmolas again, enter the door that opens. Here enter the staircase. When the Wizzrobes appear solid in this room use Ether and kill them and reveal the invisible bridge at the same time. Enter the door that opens by walking on the invisi-bridge. In this room dash over to the other side and enter the door there. Here kill all of the Wizzrobes and enter the upper door. In this room dash to the north part of the room adn enter the door there. Here light all of teh torches and enter the door in the lower-right corner of teh room. Here go up the steps. Here light all of the torches with the Fire rod, watch for the disentegrating floor and enter the door that opens. Here kill all of the Helmasaurs and throw all of the pots and get a key, enter the locked door. Here bloe up the cracked wall and enter the hole that you created. Here open the locked door and enter it (you should have enough keys). In this room jump down and you'll face Moldorm for a second time...beat him (if you get pushed off enter the staircase in the upper rightr corner of the room) and hookshot to the chest in the southern part of the room on the platform just to the bottom of Moldorm's platform, go up the steps and push the upper block, and then push the upper block in the next set adn enter the door on the left side of this platform. Here put on the Magic Cape and go up to the upper wall of this room and enter teh staircase there. Here take off the cape, and follow the carpet to a locked door enter it, and you'll fight Agahnim for a second time, beat him, and then Gannon will appear he'll fly off to the Pyramid of Power and crash into it, before jumping in to fight him, go to the Bomb Shop and buy the Super Bomb for 100 ruppees...take it back to the cracked wall on the side of teh Pyramid Of Power (don't dash while going there you'll set teh bomb off) and line teh bomb up with teh crack and press A to start a countdown when it explodes, enter the hole in creates, throw your Bow & Arrows in the pond and tell the Fat Fairy you threw them in. You'll get the Silver Arrows which you need to defeat Ganon...you can also get the most-powerful sword here throw your tempered sword in. Anyway, go back up to the top of the Pyramid, jump in fight & defeat Ganon. When he dies go into the passage tha opens and become the next owner of the triforce and then sit back and watch the 9-minute long ending (!!!). CONGRATS! THE END (THANK GOD!) ============================================================================ F A I R Y F O U N T A I N L O C A T I O N S ============================================================================ LW FAIRY FOUNTAIN LOCATIONS ----------------- 1) SOUTHWEST OF THE EASTERN PALACE There is a cave just to the east of the gateway to the eastern region. Enter the cave to find the fairy fountain. 2) SOUTH OF THE EASTERN PALACE Exit the eastern palace region by follow the eastern wall down into an area with a warp tile...and also a cave. Enter the cave to find the Fairy Fountain 3) SOUTHEASTERN OF LINK'S HOUSE There is a carcked part of the wall in the northeastern part of the swamp area blow open the cracked wall and enter it to find the fairy fountain. 4) NORTHWEST OF LINK'S HOUSE To the northwest of yuour house is a pile of rocks. Dash into them and enter the stairway to find the fairy fountain. 5) EAST OF THE DESERT PALACE Enter teh cave to the weat of the middle-aged man standing next to the sign. 6) FOUNTAIN OF HAPPINESS Blow open the cracked wall to the right of the pond inside of the Fountain Of Happiness, and enter it. 7) NORTHEAST OF LAKE HYLIA Enter the cave to the far northeast of Lake Hylia to find an open cave enter it and bomb the north wall to find the fairy fountain, you can find the Good Bee. 8) NORTHEAST OF HYRULE CASTLE Go to the graveyard, exit it to the right here is a lone bush cut it to find a hole jump in it to find a fairy fountain. 9) EAST OF THE LOST WOODS After defeating Agahnim, go to the tree that the lumberjacks were cutting down earlier, dash into the tree to reveal its hollow, jump into the hollow to find the fairy fountain. ----------------- DW FAIRY FOUNTAIN LOCATIONS 1) SOUTHWEST OF DARK PALACE This one is in the exact same place as #1 in the LW section. 2) NORTHWEST OF THE BOMB SHOP This is also in the same place as #4 in the LW section. 3) NORTHEAST OF LAKE HYLIA This is in the same place where you got the Ice Rod in the LW. 4) EAST MISERY MAZE ENTRANCE There are 2 entrances on the east and west side of the entrance to Misery Mire. Enter the east entrance to find a fairy foutain. 5) DEATH MOUNTAIN This one is located in the same cave where you get HCP #23. Bomb the northern cracked walls in the cavern with the cracked walls and you'll find 2 fairy fountains. ============================================================================ C R E D I T S ============================================================================ NP for the maps from the Link To The Past Player's Guide. ============================================================================ D I S C L A I M E R ============================================================================ DO NOT USE ANY PART OF THIS FAQ WITHOUT MY PERMISSION IN A FAQ OF YOURS. GIVE ME CREDIT WHERE CREDIT IS DUE. IF YOU DO WANT TO USE THIS (OR PARTS OF IT) IN YOUR FAQ MAIL ME AT TGZ6@YAHOO.COM AND WE'LL DISCUSS IT. DO NOT CHARGE MONEY FOR ANY FAQS OF MINE. DO NOT ALTER OR CHANGE THIS FAQ WITHOUT PERMISSION FROM ME.