| |-----| |-----| |-----| |-----| |-----| | |---| | |---| | | | | | |---| | ---| |---| | | | | |-----| |-----| |-----| |-----| | | |-----| |-----| |-----| | | |---| | | | |-----| | | |-----| |-----| |-----| |-----| |-----| | |---| | | | | | | | |---| | ---| |-----| | |-----| |-----| |-----| |-----| | | |-----| | | FIRST CREATED ON 8/31/99 5:10 P.M. FINISHED ON 10/21/99 5:10 P.M. (Same p.m. time....weird!) THIS FAQ IS 2890 LINES LONG THIS FAQ IS 43.79 PAGES LONG **************************************************************************** * Thrashnet Ground Zero 6's No Limit FAQ for Legend Of Legaia * **************************************************************************** *-Table Of Contents * *-1) Story * *-2) GS Codes * *-3) Characters * *-4) Basics Of Seru Absorption * *-5) Types Of Seru & Abilities * *-6) Locations Of Seru * *-7) Hidden Seru & Spells * *-8) Items, etc. * *-9) Walkthru * *-10) Arts List * *-11) Super Arts List * *-12) Hyper Arts List * *-13) Miracle Arts List * *-14) Credits * *-15) Disclaimer * **************************************************************************** Asura wrote the walkthrough that is why there is such bad grammar and english. ============================================================================ S T O R Y ============================================================================ When soceity as we know it was on the brink of collapse, the people of the earth beseeched theri god Tieg for help, it was then that Tieg, beseeched the Seru unto people. When not in use by a human a Seru looks much like a stone statue, but when a human touches it, it becomes one with that human & gives him/her tremendous powers, some even were able to fly. The power of the Seru and that of humans helped the humans to rebuild soceity and make it far more advanced than it was ever before..... However, that era came to an end.... One day, some strange mist flowed in from the sky, as soon as it touched the Seru the Seru became raging demons and rebelled against humans and attacked them. The mist ended the perfect symbiosis that had been between the human and the Seru. As if forsaken by God, human civilization collapsed. Only a few humans remain scattered in the most remote places of the earth. Desperation took place of happiness, and the human's faintest flash of dim hope become their only source of inspiration. ============================================================================ G S C O D E S ============================================================================ MISC. GS CODES ---------------------------------------------------------------------------- GAME TIME 0:00:00 80084570 0000 Always keeps the game time at 0:00:00 ---------------------------------------------------------------------------- INFINITE ITEMS IN ALL SLOTS 8004309E 2400 Gives infinite items in all item slots. ---------------------------------------------------------------------------- INFINITE USE OF ITEMS IN BATTLE 800423CE 2400 Lets you use items infinitely in battle. ---------------------------------------------------------------------------- INFINITE GOLD 8008459C E0FF 8008459E 05F5 Gives you an infinite supply of money on hand. ---------------------------------------------------------------------------- SAVE ANYWHERE (PRESS SELECT + X) D007B7C0 0140 8007B6A8 0001 You can save anywhere by pressing and holding SELECT down and then by pressing X. ---------------------------------------------------------------------------- NO RANDOM BATTLES 8007B5FC 0377 You won't get into any fights with this code except for bosses ---------------------------------------------------------------------------- INFINITE COINS 800845A4 E0FF 800845A6 05F5 Gives you an infinite number of Coins (Coins are for use at the Muscle Dome). ---------------------------------------------------------------------------- CHARACTER ACTIVATOR 80084594 0003 NOA ACTIVATOR 30084599 0001 GALA ACTIVATOR 3008459A 0002 With these 3 above codes you can always have a full party of 3. ---------------------------------------------------------------------------- ALL TOWNS USE DOOR OF WIND 8008575C F77F 8008575E F8FF When you use a Door Of Wind you can select all the towns to warp to with this code. ---------------------------------------------------------------------------- WALK THRU WALLS D01D078C 0006 801D078C 0006 D01D071C 0028 801D071C 0006 D01D065C 0028 801D065C 0006 D01D06BC 000D 801D06BC 0006 Like it says this code lets you walk thru walls. ---------------------------------------------------------------------------- 65535 FISHING POINTS 8008444C FFFF Gives you 65535 fishing points. ---------------------------------------------------------------------------- ITEM MODIFIER Slot 1 30085958 00?? Slot 13 30085970 00?? Slot 25 30085988 00?? Slot 2 3008595A 00?? Slot 14 30085972 00?? Slot 26 3008598A 00?? Slot 3 3008595C 00?? Slot 15 30085974 00?? Slot 27 3008598C 00?? Slot 4 3008595E 00?? Slot 16 30085976 00?? Slot 28 3008598E 00?? Slot 5 30085960 00?? Slot 17 30085978 00?? Slot 29 30085990 00?? Slot 6 30085962 00?? Slot 18 3008597A 00?? Slot 30 30085992 00?? Slot 7 30085964 00?? Slot 19 3008597C 00?? Slot 31 30085994 00?? Slot 8 30085966 00?? Slot 20 3008597E 00?? Slot 32 30085996 00?? Slot 9 30085968 00?? Slot 21 30085980 00?? Slot 33 30085998 00?? Slot 10 3008596A 00?? Slot 22 30085982 00?? Slot 34 3008599A 00?? Slot 11 3008596C 00?? Slot 23 30085984 00?? Slot 35 3008599C 00?? Slot 12 3008596E 00?? Slot 24 30085986 00?? Slot 36 3008599E 00?? Slot 37 300859A0 00?? Slot 49 300859B8 00?? Slot 61 300859D0 00?? Slot 38 300859A2 00?? Slot 50 300859BA 00?? Slot 62 300859D2 00?? Slot 39 300859A4 00?? Slot 51 300859BC 00?? Slot 63 300859D4 00?? Slot 40 300859A6 00?? Slot 52 300859BE 00?? Slot 64 300859D6 00?? Slot 41 300859A8 00?? Slot 53 300859C0 00?? Slot 65 300859D8 00?? Slot 42 300859AA 00?? Slot 54 300859C2 00?? Slot 66 300859DA 00?? Slot 43 300859AC 00?? Slot 55 300859C4 00?? Slot 67 300859DC 00?? Slot 44 300859AE 00?? Slot 56 300859C6 00?? Slot 68 300859DE 00?? Slot 45 300859B0 00?? Slot 57 300859C8 00?? Slot 69 300859E0 00?? Slot 46 300859B2 00?? Slot 58 300859CA 00?? Slot 70 300859E2 00?? Slot 47 300859B4 00?? Slot 59 300859CC 00?? Slot 71 300859E4 00?? Slot 48 300859B6 00?? Slot 60 300859CE 00?? Slot 72 300859E6 00?? Slot 73 300859E8 00?? Slot 74 300859EA 00?? Slot 75 300859EC 00?? Slot 76 300859EE 00?? Slot 77 300859F0 00?? Slot 78 300859F2 00?? Slot 79 300859F4 00?? Slot 80 300859F6 00?? Slot 81 300859F8 00?? Slot 82 300859FA 00?? Slot 83 300859FC 00?? Slot 84 300859FE 00?? --- Replace '??' with the following modifier digits. 00 - Nothing 11 - Ra-Seru Terra Lv8 01 - Ra-Seru Meta Lv1 13 - Ra-Seru Ozma Lv1 02 - Ra-Seru Meta Lv2 14 - Ra-Seru Ozma Lv2 03 - Ra-Seru Meta Lv3 15 - Ra-Seru Ozma Lv3 04 - Ra-Seru Meta Lv4 16 - Ra-Seru Ozma Lv4 05 - Ra-Seru Meta Lv5 17 - Ra-Seru Ozma Lv5 06 - Ra-Seru Meta Lv6 18 - Ra-Seru Ozma Lv6 07 - Ra-Seru Meta Lv7 19 - Ra-Seru Ozma Lv7 08 - Ra-Seru Meta Lv8 1A - Vahn Fist 09 - Ra-Seru Meta Lv9 1B - Ra-Seru Blade 0A - Ra-Seru Terra Lv1 1C - Noa Feral 0B - Ra-Seru Terra Lv2 1D - Hard Beat 0C - Ra-Seru Terra Lv3 1E - Heavy Strike 0D - Ra-Seru Terra Lv4 1F - Ra-Seru Fangs 0E - Ra-Seru Terra Lv5 20 - Gala Mace 0F - Ra-Seru Terra Lv6 21 - Ra-Seru Club 10 - Ra-Seru Terra Lv7 22 - Survival Knife 23 - Battle Knife 35 - Ironman Seal 24 - Short Sword 36 - Expert Seal 25 - Force Blade 37 - Hero Seal 26 - Beast Buster 38 - Ra-Seru Seal 27 - Chaos Breaker 39 - Guardian Clip 28 - Nail Glove 3A - Green Clip 29 - Crimson Nails 3B - Jeweled Clip 2A - Fighter Claw 3C - Royal Crown 2B - Bloody Claw 3D - Pronged Crown 2C - Holy Claw 3E - Ra-Seru Plume 2D - Golden Claw 3F - Power Earring 2E - Survival Club 40 - Fighter's Band 2F - Red Club 41 - War God Band 30 - Power Club 42 - Ra-Seru Helmet 31 - Survival Axe 43 - Hunter Clothes 32 - Battle Axe 44 - Savior Clothes 33 - Great Axe 45 - Warrior Armor 34 - Warrior Seal 46 - Ironman Armor 47 - Master Armor 5A - Ironman Boots 48 - Expert Armor 5B - Master Boots 49 - Hero Armor 5C - Expert Boots 4A - Triumph Armor 5D - Hero Boots 4B - Ra-Seru Armor 5E - Triumph Boots 4C - Fighting Robe 5F - Ra-Seru Boots 4D - Green Robe 60 - Electric Shoes 4E - Scarlet Robe 61 - Tempest Shoes 4F - Tempest Robe 62 - Olive Shoes 50 - Battle Robe 63 - Steel Boots 51 - Ra-Seru Robe 64 - Ra-Seru Shoes 53 - Power Plate 65 - Honey 54 - Fighting Plate 66 - Power Shoes 55 - Valor Plate 67 - Fighting Boots 56 - War God Plate 68 - War God Boots 57 - Ra-Seru Plate 69 - Ra-Seru Thongs 58 - Swimsuit 6A - Zalan's Letter 59 - Warrior Boots 6B - Something Good 6C - Minea's Ring 7E - Antidote 6D - Miracle Water 7F - Medicine 6E - Earth Egg 80 - Phoenix 6F - Water Egg 81 - Fury Boost 70 - Light Egg 82 - Life Water 71 - Dark Stone 83 - Power Water 72 - Earth Talisman 84 - Guardian Water 73 - Water Talisman 85 - Swift Water 74 - Light Talisman 86 - Wisdom Water 75 - Dark Talisman 87 - Magic Water 76 - Evil Talisman 88 - Door of Light 77 - Healing Leaf 89 - Door of Wind 78 - Healing Flower 8A - Increase 79 - Healing Berry 8B - Power Elixir 7A - Healing Bloom 8C - Shield Elixir 7B - Healing Fruit 8D - Speed Elixir 7C - Magic Leaf 8E - Wonder Elixir 7D - Magic Fruit 8F - Fire Book I 90 - Fire Book II A2 - Legendary Rod 91 - Fire Book III A3 - Healing Shroom 92 - Wind Book I A4 - Sunrise Key 93 - Wind Book II A5 - Lightning Key 94 - Wind Book III A6 - Star Key 95 - Thunder Book I A7 - Mountain Key 96 - Thunder Book II A8 - Water Key 97 - Thunder Book III A9 - Fertilizer 98 - Lippian Flute AA - Weed Hammer 99 - Spikefish Flute AB - Ra-Seru Egg 9A - Mary's Diary AC - Mei's Pendant 9B - Soren Secrets AD - Camera Stone 9C - Gold Card AE - Star Pearl 9D - Light Lure AF - Yuma's Ring 9E - Normal Lure B0 - Spring Salts 9F - Heavy Lure B1 - Zalan's Crown A0 - Old Rod B2 - Soru Bread A1 - Deluxe Rod B3 - Letona Key B4 - West Ratayu Key C7 - Scarlet Jewel B5 - Nemesis Gem C8 - Azure Jewel B6 - Seru Flame C9 - Guardian Ring B7 - Genesis Seedling CA - Speed Ring B8 - Soren Flute CB - Wisdom Ring BA - Astral Sword CC - Vitality Ring BB - Music Score CD - War God Icon BC - Fire Droplet CE - Unholy Icon BD - Ruins Key CF - Warrior Icon BE - TimeSpace Bomb D0 - Evil God Icon BF - Evil Seru Key D1 - Speed Chain C0 - Life Ring D2 - Slowness Chain C1 - Life Armband D3 - Target Chain C2 - Magic Ring D4 - Defender Chain C3 - Magic Armband D5 - Guardian Chain C4 - Spirit Jewel D6 - Cure Amulet C5 - Spirit Talisman D7 - Pure Amulet C6 - Power Ring D8 - Forest Amulet D9 - Magic Amulet EB - Mettle Gem DA - Stone Amulet EC - War Soul DB - Nature Amulet ED - Evil Medallion DC - Wonder Amulet EE - Ivory Book DD - Earth Jewel EF - Crimson Book DE - Deep Sea Jewel F0 - Golden Book DF - Burning Jewel F1 - Bronze Book E0 - Tempest Jewel F2 - Golden Compass E1 - Madlight Jewel F3 - Silver Compass E2 - Luminous Jewel F4 - Chicken Heart E3 - Ebony Jewel F5 - Chicken Safe E4 - Rainbow Jewel F6 - Chicken Guard E5 - Life Grail F7 - Chicken King E6 - Magic Grail F8 - Life Source E7 - Lost Grail F9 - Magic Source E8 - Mettle Ring FA - Mettle Source E9 - Mettle Armband FB - Bad Luck Bell EA - Mettle Goblet FC - Good Luck Bell FD - Seru Encounter FE - Point Card FF - Platinum Card This code can give you any item in the game as long as you replace ?? with the desired digits that will give you the desired item. But one thing be careful that you do not cover-up an existing item in your inventory or the game may crash and you probably won't get the item you put in with the modifier. example) 300859FE 00FF That example code will give you the Platinum Card in the last slot. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GALA GS CODES --- MAX HP 80085034 270F 80085036 270F 8008504C 270F Gives Gala Max Hit Points. ---------------------------------------------------------------------------- MAX MP 80085038 03E7 8008503A 03E7 8008504E 03E7 Gives Gala Max Magic Points. ---------------------------------------------------------------------------- 100 AP 8008503E 0064 Keeps Gala's AP at 100. ---------------------------------------------------------------------------- MAX AGL 80085040 03E7 80085052 03E7 Gives Gala Max Agility. ---------------------------------------------------------------------------- MAX ATK 80085042 03E7 80085054 03E7 Gives Gala Max Attack. ---------------------------------------------------------------------------- MAX UDF 80085044 03E7 80085056 03E7 Gives Gala Max Upper Defense Power. ---------------------------------------------------------------------------- MAX LDF 80085046 03E7 80085058 03E7 Gives Gala Max Lower Defense Power. ---------------------------------------------------------------------------- MAX SPD 80085048 03E7 8008505A 03E7 Gives Gala Max Speed. ---------------------------------------------------------------------------- MAX INT 8008504A 03E7 8008505C 03E7 Gives Gala Max Intelligence. ---------------------------------------------------------------------------- LEVEL 99 80085060 0063 Puts Gala at Level 99. ---------------------------------------------------------------------------- QUICK LEVEL GAIN 80084F30 FFFF Gives Gala a huge amount of exp points after every battle. And puts up him in levels very quickly. ---------------------------------------------------------------------------- ACTIVATE OZMA AT LV9 300850C9 001B Put the Ra-Seru Ozma at Level 9. ---------------------------------------------------------------------------- HAVE ALL ART MOVES 800850B4 1000 800850B6 0201 800850B8 0403 800850BA 0605 800850BC 0807 800850BE 0A09 800850C0 0C0B 800850C2 0E0D 800850C4 000F Gives Gala all his Art Moves. ---------------------------------------------------------------------------- MAGIC SLOT ACTIVATOR 3008506C 0024 YOU MUST ENTER THIS CODE FIRST FOR ALL MODIFIER SLOTS TO WORK -- MAGIC SLOT DIGITS PAGE 1 MAGIC MODIFIER SPELL #1 3008506D 00?? LEVEL 9 SPELL #1 30085091 0009 MAGIC MODIFIER SPELL #2 3008506E 00?? LEVEL 9 SPELL #2 30085092 0009 MAGIC MODIFIER SPELL #3 3008506F 00?? LEVEL 9 SPELL #3 30085093 0009 MAGIC MODIFIER SPELL #4 30085070 00?? LEVEL 9 SPELL #4 30085094 0009 MAGIC MODIFIER SPELL #5 30085071 00?? LEVEL 9 SPELL #5 30085095 0009 MAGIC MODIFIER SPELL #6 30085072 00?? LEVEL 9 SPELL #6 30085096 0009 MAGIC MODIFIER SPELL #7 30085073 00?? LEVEL 9 SPELL #7 30085097 0009 MAGIC MODIFIER SPELL #8 30085074 00?? LEVEL 9 SPELL #8 30085098 0009 MAGIC MODIFIER SPELL #9 30085075 00?? LEVEL 9 SPELL #9 30085099 0009 MAGIC MODIFIER SPELL#10 30085076 00?? LEVEL 9 SPELL #10 3008509A 0009 MAGIC MODIFIER SPELL #11 30085077 00?? LEVEL 9 SPELL #11 3008509B 0009 MAGIC MODIFIER SPELL #12 30085078 00?? LEVEL 9 SPELL #12 3008509C 0009 PAGE 2 MAGIC MODIFIER SPELL #1 30085079 00?? LEVEL 9 SPELL #1 3008509D 0009 MAGIC MODIFIER SPELL #2 3008507A 00?? LEVEL 9 SPELL #2 3008509E 0009 MAGIC MODIFIER SPELL #3 3008507B 00?? LEVEL 9 SPELL #3 3008509F 0009 MAGIC MODIFIER SPELL #4 3008507C 00?? LEVEL 9 SPELL #4 300850A0 0009 MAGIC MODIFIER SPELL #5 3008507D 00?? LEVEL 9 SPELL #5 300850A1 0009 MAGIC MODIFIER SPELL #6 3008507E 00?? LEVEL 9 SPELL #6 300850A2 0009 MAGIC MODIFIER SPELL #7 3008507F 00?? LEVEL 9 SPELL #7 300850A3 0009 MAGIC MODIFIER SPELL #8 30085080 00?? LEVEL 9 SPELL #8 300850A4 0009 MAGIC MODIFIER SPELL #9 30085081 00?? LEVEL 9 SPELL #9 300850A5 0009 MAGIC MODIFIER SPELL #10 30085082 00?? LEVEL 9 SPELL #10 300850A6 0009 MAGIC MODIFIER SPELL #11 30085083 00?? LEVEL 9 SPELL #11 300850A7 0009 MAGIC MODIFIER SPELL #12 30085084 00?? LEVEL 9 SPELL #12 300850A8 0009 PAGE 3 MAGIC MODIFIER SPELL #1 30085085 00?? LEVEL 9 SPELL #1 300850A9 0009 MAGIC MODIFIER SPELL #2 30085086 00?? LEVEL 9 SPELL #2 300850AA 0009 MAGIC MODIFIER SPELL #3 30085087 00?? LEVEL 9 SPELL #3 300850AB 0009 MAGIC MODIFIER SPELL #4 30085088 00?? LEVEL 9 SPELL #4 300850AC 0009 MAGIC MODIFIER SPELL #5 30085089 00?? LEVEL 9 SPELL #5 300850AD 0009 MAGIC MODIFIER SPELL #6 3008508A 00?? LEVEL 9 SPELL #6 300850AE 0009 MAGIC MODIFIER SPELL #7 3008508B 00?? LEVEL 9 SPELL #7 300850AF 0009 MAGIC MODIFIER SPELL #8 3008508C 00?? LEVEL 9 SPELL #8 300850B0 0009 MAGIC MODIFIER SPELL #9 3008508D 00?? LEVEL 9 SPELL #9 300850B1 0009 MAGIC MODIFIER SPELL #10 3008508E 00?? LEVEL 9 SPELL #10 300850B2 0009 MAGIC MODIFIER SPELL #11 3008508F 00?? LEVEL 9 SPELL #11 300850B3 0009 MAGIC MODIFIER SPELL #12 30085090 00?? LEVEL 9 SPELL #12 300850B4 0009 --- Replace '??' with the following digits. 0D - Heal 11 - Heal Status 16 - Revive 56 - Big Wave (Use Twice) 59 - Water Crystals 5A - Rolling Flare (Do Not Use As Last Attack) 5B - Scythe Wind (Do Not Use As Last Attack) 5F - Fatal Decision (Do Not Use As Last Attack) 60 - White Shield 6E - Kiss of Death 71 - Water Hazard 81 - Gimard 82 - Theeder 83 - Vera 84 - Gizam 85 - Nighto 86 - Zenoir 87 - Viguro 88 - Swordie 89 - Orb 8A - Freed 8B - Nova 8C - Gola Gola 8D - Mushura 8E - Aluru 8F - Barra 90 - Kemaro 91 - Spoon 92 - Slippery 93 - Lota 94 - Puera 95 - Gilium 96 - Lippian 97 - Spikefish 99 - Evil Seru Magic 9A - Palma 9B - Mule 9C - Horn 9D - Jedo 9E - Meta 9F - Terra A0 - Ozma This code will let you use any magic in the game. Replace '??' with the desired digits above to give yourself the desired magic. This code works very much like the Item Modifier code so do the other magic modifiers for all other 2 characters. You need to enter the Magic Slot Activator Code first for all of the Magic Modifier codes to work. The Level 9 Spell codes compliment the spell put into the Magic Modifier Code, The Level 9 Spell Codes will put that Spell at its max level of 9. For example 30085090 0081 300850B4 0009 These above codes will put the magic of the Seru Gimard in the very last slot in the third page, and Gimard will be at its Highest Magic Level of 9. Refer here for information concerning Magic Modifier Digits. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VAHN GS CODES Max HP 8008480C 270F 8008480E 270F 80084824 270F Gives Vahn Max Hit Points. ---------------------------------------------------------------------------- Max MP 80084810 03E7 80084812 03E7 80084826 03E7 Gives Vahn Max Magic Points. ---------------------------------------------------------------------------- 100 AP 80084816 0064 Keeps Vahn's AP at 100. ---------------------------------------------------------------------------- Max AGL 80084818 03E7 8008482A 03E7 Gives Vahn max AGL. ---------------------------------------------------------------------------- Max ATK 8008481A 03E7 8008482C 03E7 Gives Vahn max Attack. ---------------------------------------------------------------------------- Max UDF 8008481C 03E7 8008482E 03E7 Gives Vahn max Upper Defense. ---------------------------------------------------------------------------- Max LDF 8008481E 03E7 80084830 03E7 Gives Vahn max Lower Defense. ---------------------------------------------------------------------------- Max SPD 80084820 03E7 80084832 03E7 Gives Vahn max Speed. ---------------------------------------------------------------------------- Max INT 80084822 03E7 80084834 03E7 Gives Vahn max Intelligence. ---------------------------------------------------------------------------- Level 99 80084838 0063 Puts Vahn at Level 99. ---------------------------------------------------------------------------- QUICK LEVEL GAIN 80084708 FFFF Gives Vahn a huge amount of Exp Points after a battle and after EVERY battle thereby raising his level up quickly. ---------------------------------------------------------------------------- Activate Meta at Lv9 300848A1 0009 Have Ra-Seru Meta at Level 9. ---------------------------------------------------------------------------- Have All Art Moves 8008488C 1000 8008488E 0201 80084890 0403 80084892 0605 80084894 0807 80084896 0A09 80084898 0C0B 8008489A 0E0D 8008489C 000F Give Vahn all of his Art Moves. ---------------------------------------------------------------------------- Magic Slot Activator 30084844 0024 YOU MUST ENTER THIS CODE FOR THE BELOW ONES (THE MAGIC SLOT CODES TO WORK)!! --- Magic Slot Codes Page 1 Magic Modifier 1 30084845 00?? Level 9 Spell 1 30084869 0009 Magic Modifier 2 30084846 00?? Level 9 Spell 2 3008486A 0009 Magic Modifier 3 30084847 00?? Level 9 Spell 3 3008486B 0009 Magic Modifier 4 30084848 00?? Level 9 Spell 4 3008486C 0009 Magic Modifier 5 30084849 00?? Level 9 Spell 5 3008486D 0009 Magic Modifier 6 3008484A 00?? Level 9 Spell 6 3008486E 0009 Magic Modifier 7 3008484B 00?? Level 9 Spell 7 3008486F 0009 Magic Modifier 8 3008484C 00?? Level 9 Spell 8 30084870 0009 Magic Modifier 9 3008484D 00?? Level 9 Spell 9 30084871 0009 Magic Modifier 10 3008484E 00?? Level 9 Spell 10 30084872 0009 Magic Modifier 11 3008484F 00?? Level 9 Spell 11 30084873 0009 Magic Modifier 12 30084850 00?? Level 9 Spell 12 30084874 0009 Page 2 Magic Modifier 1 30084851 00?? Level 9 Spell 1 30084875 0009 Magic Modifier 2 30084852 00?? Level 9 Spell 2 30084876 0009 Magic Modifier 3 30084853 00?? Level 9 Spell 3 30084877 0009 Magic Modifier 4 30084854 00?? Level 9 Spell 4 30084878 0009 Magic Modifier 5 30084855 00?? Level 9 Spell 5 30084879 0009 Magic Modifier 6 30084856 00?? Level 9 Spell 6 3008487A 0009 Magic Modifier 7 30084857 00?? Level 9 Spell 7 3008487B 0009 Magic Modifier 8 30084858 00?? Level 9 Spell 8 3008487C 0009 Magic Modifier 9 30084859 00?? Level 9 Spell 9 3008487D 0009 Magic Modifier 10 3008485A 00?? Level 9 Spell 10 3008487E 0009 Magic Modifier 11 3008485B 00?? Level 9 Spell 11 3008487F 0009 Magic Modifier 12 3008485C 00?? Level 9 Spell 12 30084880 0009 Page 3 Magic Modifier 1 3008485D 00?? Level 9 Spell 1 30084881 0009 Magic Modifier 2 3008485E 00?? Level 9 Spell 2 30084882 0009 Magic Modifier 3 3008485F 00?? Level 9 Spell 3 30084883 0009 Magic Modifier 4 30084860 00?? Level 9 Spell 4 30084884 0009 Magic Modifier 5 30084861 00?? Level 9 Spell 5 30084885 0009 Magic Modifier 6 30084862 00?? Level 9 Spell 6 30084886 0009 Magic Modifier 7 30084863 00?? Level 9 Spell 7 30084887 0009 Magic Modifier 8 30084864 00?? Level 9 Spell 8 30084888 0009 Magic Modifier 9 30084865 00?? Level 9 Spell 9 30084889 0009 Magic Modifier 10 30084866 00?? Level 9 Spell 10 3008488A 0009 Magic Modifier 11 30084867 00?? Level 9 Spell 11 3008488B 0009 Magic Modifier 12 30084868 00?? Level 9 Spell 12 3008488C 0009 --- Refer to Gala GS Codes Section for information concerning Magic Modifier Digits. And information on how to use these codes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOA GS CODES Max HP 80084C20 270F 80084C22 270F 80084C38 270F Gives Noa Max Hit Points. ---------------------------------------------------------------------------- Max MP 80084C24 03E7 80084C26 03E7 80084C3A 03E7 Gives Noa Max Magic Points. ---------------------------------------------------------------------------- 100 AP 80084C2A 0064 Keeps Noa at 100 AP. ---------------------------------------------------------------------------- Max AGL 80084C2C 03E7 80084C3E 03E7 Gives Noa Max Agility. ---------------------------------------------------------------------------- Max ATK 80084C2E 03E7 80084C40 03E7 Gives Noa Max Attack. ---------------------------------------------------------------------------- Max UDF 80084C30 03E7 80084C42 03E7 Gives Noa Max Upper Defense. ---------------------------------------------------------------------------- Max LDF 80084C32 03E7 80084C44 03E7 Gives Noa Max Lower Defense. ---------------------------------------------------------------------------- Max SPD 80084C34 03E7 80084C46 03E7 Gives Noa Max Speed. ---------------------------------------------------------------------------- Max INT 80084C36 03E7 80084C48 03E7 Gives Noa Max Intelligence. ---------------------------------------------------------------------------- Level 99 80084C4C 0063 Puts Noa at Level 99. ---------------------------------------------------------------------------- QUICK LEVEL GAIN 80084B1C FFFF Gives Noa a huge amount of exp points. And puts her up levels quickly. ---------------------------------------------------------------------------- Activate Terra at Lv9 30084CB4 0012 Puts the Ra-Seru Terra at Level 9. ---------------------------------------------------------------------------- Have All Art Moves 80084CA0 1000 80084CA2 0201 80084CA4 0403 80084CA6 0605 80084CA8 0807 80084CAA 0A09 80084CAC 0C0B 80084CAE 0E0D 80084CB0 000F Gives Noa all Arts. ---------------------------------------------------------------------------- Magic Slot Activator 30084C58 0024 YOU MUST ENTER THIS CODE (FOR ALL THE MAGIC SLOTS CODES TO WORK!!) --- Magic Slot Codes Page 1 Magic Modifier 1 30084C59 00?? Level 9 Spell 1 30084C7D 0009 Magic Modifier 2 30084C5A 00?? Level 9 Spell 2 30084C7E 0009 Magic Modifier 3 30084C5B 00?? Level 9 Spell 3 30084C7F 0009 Magic Modifier 4 30084C5C 00?? Level 9 Spell 4 30084C80 0009 Magic Modifier 5 30084C5D 00?? Level 9 Spell 5 30084C81 0009 Magic Modifier 6 30084C5E 00?? Level 9 Spell 6 30084C82 0009 Magic Modifier 7 30084C5F 00?? Level 9 Spell 7 30084C83 0009 Magic Modifier 8 30084C60 00?? Level 9 Spell 8 30084C84 0009 Magic Modifier 9 30084C61 00?? Level 9 Spell 9 30084C85 0009 Magic Modifier 10 30084C62 00?? Level 9 Spell 10 30084C86 0009 Magic Modifier 11 30084C63 00?? Level 9 Spell 11 30084C87 0009 Magic Modifier 12 30084C64 00?? Level 9 Spell 12 30084C88 0009 Page 2 Magic Modifier 1 30084C65 00?? Level 9 Spell 1 30084C89 0009 Magic Modifier 2 30084C66 00?? Level 9 Spell 2 30084C8A 0009 Magic Modifier 3 30084C67 00?? Level 9 Spell 3 30084C8B 0009 Magic Modifier 4 30084C68 00?? Level 9 Spell 4 30084C8C 0009 Magic Modifier 5 30084C69 00?? Level 9 Spell 5 30084C8D 0009 Magic Modifier 6 30084C6A 00?? Level 9 Spell 6 30084C8E 0009 Magic Modifier 7 30084C6B 00?? Level 9 Spell 7 30084C8F 0009 Magic Modifier 8 30084C6C 00?? Level 9 Spell 8 30084C90 0009 Magic Modifier 9 30084C6D 00?? Level 9 Spell 9 30084C91 0009 Magic Modifier 10 30084C6E 00?? Level 9 Spell 10 30084C92 0009 Magic Modifier 11 30084C6F 00?? Level 9 Spell 11 30084C93 0009 Magic Modifier 12 30084C70 00?? Level 9 Spell 12 30084C94 0009 Page 3 Magic Modifier 1 30084C71 00?? Level 9 Spell 1 30084C95 0009 Magic Modifier 2 30084C72 00?? Level 9 Spell 2 30084C96 0009 Magic Modifier 3 30084C73 00?? Level 9 Spell 3 30084C97 0009 Magic Modifier 4 30084C74 00?? Level 9 Spell 4 30084C98 0009 Magic Modifier 5 30084C75 00?? Level 9 Spell 5 30084C99 0009 Magic Modifier 6 30084C76 00?? Level 9 Spell 6 30084C9A 0009 Magic Modifier 7 30084C77 00?? Level 9 Spell 7 30084C9B 0009 Magic Modifier 8 30084C78 00?? Level 9 Spell 8 30084C9C 0009 Magic Modifier 9 30084C79 00?? Level 9 Spell 9 30084C9D 0009 Magic Modifier 10 30084C7A 00?? Level 9 Spell 10 30084C9E 0009 Magic Modifier 11 30084C7B 00?? Level 9 Spell 11 30084C9F 0009 Magic Modifier 12 30084C7C 00?? Level 9 Spell 12 30084CA0 0009 --- Refer to Gala GS Codes Section for information concerning Magic Modifier Digits. And information on how to use these codes. ============================================================================ C H A R A C T E R S ============================================================================ 1) Vahn: A young boy living with his father and sister in Rim Elm, whose walls keep the mist out. Possessing a strong sense of justice, Vahn is determined to uncover the true nature of the mist and free the world from its evil. --- 2) Noa: Raised by a wolf named Terra in Snowdrift Cave, which miracously escaped the mist, Noa is not very articulate but on the other hand, possesses a natural intuition and the ability to perceive evil. She is curios and cheerful, But has an extreme dislike of being alone. She is the only left-handed character of the 3. --- 3) Gala: A warrior-monk of Biron, a faith centered on the belief in the physical and mental discipline thru rigoriuos training. Having lost both parents to the Mist when he was a kid, Gala not only disavow the use of Seru but hates the Seru themselves. Even after attaining the title of Master at age 17 the ever-serious Gala continues his rigorus training without pausing to celebrate his acheivement. --- 4) Mei: Mei is Vahn's childhood friend. ALthough somewhat outwardly restrained in manner, she is tough to the core and reacts steadfastly to any threat. --- 5) Songi: Like Gala, Songi is a Biron Monk. He perversly sees a rivalry between himself and Gala, who has overshadowed Songi, he believes that power and strength is everything and he will do everything he can to win. ============================================================================ B A S I C S O F S E R U A B S O R P T I O N ============================================================================ 1) In order to absorb Seru, your character must be wearing a Ra-Seru because they are what actually absorbs. If you are waering a fire Ra-Seru (like Meta) and you kill lets say Gola Gola you will have a better chance of absorping than other people in your party will, the reason for this is that Gola Gola has a fire property and so does Meta, but this doesn't mean that Meta can't absorb water seru....it can in fact absorb water seru it just takes a while longer. Its the same with Terra and Ozma. Terra is better at absorbing Wind Seru (like Barra) and Ozma is better at absorbing Thunder Seru (like Gilium). --- 2) The higher your character's level, the better the chance. So if you can't seem to absorb the Seru the first time you see it wait until you run across the Lv2 or Lv3 form of it. Just be careful with the lv3 Puera, more details later. --- 3) Kick the Seru's *%*& (Know what I mean?) when you first start encountering it because they are so much stronger than you when you first come across them, kick thier butt when your first meet them and you will have the best luck abosrbing it. If you fidn it isn't working then use a Hyper Arts move then use one Regular Arts move or a string of Arts Moves. I wouldn't recommend using Miracle Arts though because they cause too much damage. --- 4) Equip the accessory Ivory Book it helps A LOT to absorb the ones you are having trouble with. --- 5) Never ever use magic on one you are trying to absorb. If you do you more-than-likely won't get it. You can however use any Arts including Hyper Arts and Regular Arts on one you want to absorb. --- 6) The initial Seru such as Gimard are a lot easier to absorb than the later ones like Gilium but keep pluggin away and you should be able to get all 22 of them. --- 7) Absorb Puera as soon as you can because the Lv3 Puera in the last stage, is a pain to absorb because of its Death Game move is much more advanced. Absorb Puera as Puera Lv2 while in the Rogue's Tower (get in a fight while the ground is red and bubbly and you'll encounter Puera.) --- 8) The Ra-Seru Meta does a lot better with Fire & Earth Seru, and Terra does a lot better with Spirit Wind and Water Seru than with Fire and Earth Seru, and Ozma does very good with Thunder and Earth Seru. ============================================================================ T Y P E S O F S E R U & A B I L I T I E S ============================================================================ ---------------------------------------------------------------------------- GIMARD ---------------------------------------------------------------------------- Spell Name: Burning Attack MP Used: 10 Function: Attack enemy. Magic Effects: Lv3 - Target's ATK down 5% Lv5 - Target's ATK down 10% Lv7 - Target's ATK down 15% Lv9 - Target's ATK down 20% DESCRIPTION OF SPELL: Gimard rises from teh ground, screeches, and sets himself on fire then charges straight into an enemy, burning them. ABOUT THE SERU: This is the first Seru you will see in the game. Get this Seru as soon as you can and use it on all of the bosses until you get Zenior. This is best to use on early bosses. ---------------------------------------------------------------------------- ZENIOR ---------------------------------------------------------------------------- Spell Name: Vertical Hammer MP Used: 36 Function: Attack enemy + range. Magic Effects: Lv3 - Target's ATK down 5% Lv5 - Target's ATK down 10% Lv7 - Target's ATK down 15% Lv9 - Target's ATK down 20% DESCRIPTION OF SPELL: Zenior rises out of the ground, balls himself up, then charges himself up with fire energy then charges into the enemy then goes up into the air and straight down falling on top of the enemy. ABOUT THE SERU: Start leveling this Seru up before fighting Beserker in Jeremi, then once Zenior is at Level 5 fight Beserker and use this Seru against him as much as you can to weaken him considerably. ---------------------------------------------------------------------------- GOLA GOLA ---------------------------------------------------------------------------- Spell Name: Spinning Flare MP Used: 40 Function: Attack all enemies. Magic Effects: Lv3 - Target's ATK down 5% Lv5 - Target's ATK down 10% Lv7 - Target's ATK down 15% Lv9 - Target's ATK down 20% DESCRIPTION OF SPELL: Gola Gola comes up from the ground twice, then he starts spinning his body around in a circle while giving off fire magic, burning all enemies. ABOUT THE SERU: I never use this one too much so I can't say too much about it. I will say though that the fact that this Seru can attack all enemies for 800 points of damage for only 40 MP is a pretty good deal. ---------------------------------------------------------------------------- GIZAM ---------------------------------------------------------------------------- Spell Name: Bubble Crush MP Used: 28 Function: Poison all enemies (cause slight damage to all). Magic Effects: Lv3 - Target's AGL down 5% Lv5 - Target's AGL down 10% Lv7 - Target's AGL down 15% Lv9 - Target's AGL down 20% DESCRIPTION OF SPELL: Gizam appears rears up on its hind legs then it releases a shower of bubbles poisioning all enemies. ABOUT THE SERU: I never use this Seru because it probably wont poison a boss. And if you want to speed up a battle use this seru to poison the boss. ---------------------------------------------------------------------------- FREED ---------------------------------------------------------------------------- Spell Name: Freezing Point MP Used: 40 Function: Attack all enemies. Magic Effects: Lv3 - Target's AGL down 5% Lv5 - Target's AGL down 10% Lv7 - Target's AGL down 15% Lv9 - Target's AGL down 20% DESCRIPTION OF THE SPELL: Freed appears and then freezes all of the enemies by freezing the air and all of the enemies are frozen solid, they then unfreeze all damaged. ABOUT THE SERU: Noa is the only one who can use Water Seru effectively. When she uses it it does about 500+ damage. The damage this thing gives is pitiful. ---------------------------------------------------------------------------- SLIPPERY ---------------------------------------------------------------------------- Spell Name: Deadly Rain MP Used: 110 Function: Attack all enemies. Magic Effects: Lv3 - Target's AGL down 5% Lv5 - Target's AGL down 10% Lv7 - Target's AGL down 15% Lv9 - Target's AGL down 20% DESCRIPTION OF THE SPELL: Slippery appears a thunder cloud appears and it rains. Then Slippery moves it tentacles and the rain turns to a different color, then all enemies are damage for 2000+ points of damage. ABOUT THE SERU: I use this one when confronted with a group of 3 enemies or more because it will seriously weaken all 3. Don't use this against the boss though. ---------------------------------------------------------------------------- MUSHURA ---------------------------------------------------------------------------- Spell Name: Crazy Driver MP Used: 60 Function: Attack enemies. Magic Effects: Lv3 - Target's DEF down 5% Lv5 - Target's DEF down 10% Lv7 - Target's DEF down 15% Lv9 - Target's DEF down 20% DESCRIPTION OF THE SPELL: Mushura drives in from off-screen, and then powers-up, revves up his engine and drives in a circle 4 times. Hitting one enemy 4 times, 2 twice or thrice, and hits 3 two times each (estimated). ABOUT THE SERU: This Seru is only good to use on groups of 2 and three. Never use it on a boss because the MP isn't worth the damage. ---------------------------------------------------------------------------- KEMARO ---------------------------------------------------------------------------- Spell Name: Canine Fangs MP Used: 72 Function: Attack enemy. Magic Effects: Lv3 - Target's DEF down 5% Lv5 - Target's DEF down 10% Lv7 - Target's DEF down 15% Lv9 - Target's DEF down 20% DESCRIPTION OF SPELL: A huge pillar rises behind the enemy, Kemaro appears on top then jumps down facing the enemy, it then draws out a spear and then launches it at the enemy the spear impales the enemy against the huge pillar. ABOUT THE SERU: This is probably the best attack Seru in the game. Get it as soon as you can (you'll have a chance to get it in Ratayu) and use it against any boss. It will hit for 2000+ damage each time. The cool thing about this Seru is that it can do as much damage as Gilium but it costs a lot less MP. ---------------------------------------------------------------------------- IOTA ---------------------------------------------------------------------------- Spell Name: Odd Dimension MP Used: 90 Function: Attack all enemies. Magic Effects: Lv3 - Target's DEF down 5% Lv5 - Target's DEF down 10% Lv7 - Target's DEF down 15% Lv9 - Target's DEF down 20% DESCRIPTION OF THE SPELL: Iota runs in from Off-Screen and a dimensional portal appears all enemies are sucked into the dimension and later are thrown out of it, damaged. ABOUT THE SERU: This is a good subsitute for Slippery. And the Dimension Portal's designs are cool to look at. ---------------------------------------------------------------------------- SWORDIE ---------------------------------------------------------------------------- Spell Name: Sonicsizer MP Used: 24 Function: Attack enemy. Magic Effects: Lv3 - Target's SPD down 5% Lv5 - Target's SPD down 10% Lv7 - Target's SPD down 15% Lv9 - Target's SPD down 20% DESCRIPTION OF THE SPELL: Swordie cuts the screen in half and is behind it. It then brings it arms behind of it and powers them up, then it swings it arms back to the front launching 3 or so discs, all 3 discs hit the enemies for a minimal amount of damage. ABOUT THE SERU: Like I said above the damage is minimal it isn't really worth the MP cost, unless you like to lwer the Enemies speed for a low MP cost. ---------------------------------------------------------------------------- NOVA ---------------------------------------------------------------------------- Spell Name: Violent Wind MP Used: 48 Function: Attack enemy. Magic Effects: Lv3 - Target's SPD down 5% Lv5 - Target's SPD down 10% Lv7 - Target's SPD down 15% Lv9 - Target's SPD down 20% DESCRIPTION OF THE SPELL: Nova appears, raises its arms at a horizontal level then summons a Twister, the Twister picks the enemy up and sucks it up, moments later the enemy comes plummeting back down to earth when it hits it takes 800+ damage. ABOUT THE SERU: Watching Nova summon a storm is pretty cool. Also this spell is very effective in lowering an enemy's speed. ---------------------------------------------------------------------------- BARRA ---------------------------------------------------------------------------- Spell Name: Hell Dive MP Used: 85 Function: Attack enemy. Magic Effects: Lv3 - Target's SPD down 5% Lv5 - Target's SPD down 10% Lv7 - Target's SPD down 15% Lv9 - Target's SPD down 20% DESCRIPTION OF THE SPELL: Barra appears from a swoop down and it picks up an enemy. It then takes the enemy up as high as it can into the sky, then it flies down towards the ground with the enemy with it, and it smashes the enemy against the ground on impact for 1800+ damage. ABOUT THE SERU: It does a good amount of damamge for the MP cost. And its plummet to the earth its kind of cool to watch. ---------------------------------------------------------------------------- THEEDER ---------------------------------------------------------------------------- Spell Name: Turning Laser MP Used: 24 Function: Attack enemy + range. Magic Effects: Lv3 - Target's INT down 5% Lv5 - Target's INT down 10% Lv7 - Target's INT down 15% Lv9 - Target's INT down 20% DESCRIPTION OF THE SPELL: Theeder appears from a bolt of lightning. It does a double swipe with it's laser hitting anything in the range, and will sometimes even hit the same enemy twice. ABOUT THE SERU: For the lower MP usage, this is quite a powerful Seru. As an example, one of mine are Level 6 and can do about 1,800 damage on a doubleswipe to a boss. ---------------------------------------------------------------------------- VIGURO ---------------------------------------------------------------------------- Spell Name: Plasma Storm MP Used: 64 Function: Attack all enemies. Magic Effects: Lv3 - Target's INT down 5% Lv5 - Target's INT down 10% Lv7 - Target's INT down 15% Lv9 - Target's INT down 20% DESCRIPTION OF THE SPELL: Viguro appears from a lightning storm atmosphere it then creates a ball of energy then fires it at the ground. The ball of energy creates a huge electrical storm damaging all enemies for a little under 900. ABOUT THE SERU: This seru takes the longest time to level up. I have been using it all the game and haven't gotten it to level up once! This is a rather cool magic attack to look at. ---------------------------------------------------------------------------- GILIUM ---------------------------------------------------------------------------- Spell Name: Space Cannon MP Used: 160 Function: Attack all enemies. Magic Effects: Lv3 - Target's INT down 5% Lv5 - Target's INT down 10% Lv7 - Target's INT down 15% Lv9 - Target's INT down 20% DESCRIPTION OF THE SPELL: Gilium appears from a Dimiensional Portal it then powers up a laser and fires it into the air, then the laser it fires hits a satellite out in space The satellite then fires back down and even stronger beam right on top of all the enemies. It hits for 2100+ damage to all. ABOUT THE SERU: This is probably one of the most cool attacks to watch. It is the best to use against a powerful group of enemies. ---------------------------------------------------------------------------- VERA ---------------------------------------------------------------------------- Spell Name: Mystic Care MP Used: 6 Function: Recover HP. Ally. Magic Effects: Lv3 - Cure Venom Lv5 - Cure Rot/Venom Lv7 - Cure Rot/Numb/Venom Lv9 - Restore some status & AP DESCRIPTION OF THE SPELL: Vera appears out of a ball of light, and heals an ally for a small amount. ABOUT THE SERU: Get it and use it until you get Orb. It doesn't heal all that much but you need it to survive until you get Orb. ---------------------------------------------------------------------------- ORB ---------------------------------------------------------------------------- Spell Name: Holy Orb MP Used: 18 Function: Recover HP. All allies. Magic Effects: Lv3 - Cure Venom Lv5 - Cure Rot/Venom Lv7 - Cure Rot/Numb/Venom Lv9 - Restore some status & AP DESCRIPTION OF THE SPELL: Orb appears then leviatates and lets out a ray of light against a sky background to heal all allys. ABOUT THE SERU: The same as with Vera. Use it until you get Spoon. Heals more than Vera. ---------------------------------------------------------------------------- SPOON ---------------------------------------------------------------------------- Spell Name: Holy Eyes MP Used: 45 Function: Recover HP. All allies. Magic Effects: Lv3 - Cure Venom Lv5 - Cure Rot/Venom Lv7 - Cure Rot/Numb/Venom Lv9 - Restore some status & AP DESCRIPTION OF THE SPELL: Spoon appears, it then powers up all of it eyes then releases the power, healing all allys for a nice amount. ABOUT THE SERU: This is a GREAT amount of healing to give. Use it as often as you need to. ---------------------------------------------------------------------------- ALURU ---------------------------------------------------------------------------- Spell Name: Final Blaster MP Used: 90 Function: Attack or kill one enemy. Magic Effects: None DESCRIPTION OF THE SPELL: Aluru "pieces together" roars, then turns sideways and power-up a beam it then fires the beam which can either annhilate the enemy or damage it for 1800+ damage. ABOUT THE SERU: This seru can kill the enemy. You will have a better chance of totally annihilating it if it is weakened. ---------------------------------------------------------------------------- NIGHTO ---------------------------------------------------------------------------- Spell Name: Hell's Music MP Used: 13 Function: Kill or confuse enemy. Magic Effects: None DESCRIPTION OF THE SPELL: Nighto appears from a rock, then it plays a loud clamorous noise in red sound waves, the sound waves focus in on an enemy then either confuse the enemy or kill it. ABOUT THE SERU: This Seru no matter how high its level is will hardly ever kill an enemy, use it to confuse and disable one of a poweful group of enemies, like the 2 Viguros in the East Voz Forest. ---------------------------------------------------------------------------- PUERA ---------------------------------------------------------------------------- Spell Name: Dream Illusion MP Used: 120 Function: Attack all enemies. Magic Effects: Lv3 - Target's MP down 5% Lv5 - Target's MP down 10% Lv7 - Target's MP down 15% Lv9 - Target's MP down 20% DESCRIPTION OF THE SPELL: Puera appears from a card then it rises into the air, a cross appears behind it. Then the enemies is taken up onto a platform Puear then dives in and releases energy generators on the platforms surface, the engergy generators then generate so much energy that it damages the enemies for 2000+ damage. ABOUT THE SERU: This Seru has a cool effect of lowering the target's MP, but it takes a while to level up. Nevertheless, this is a pretty good attack, it is only second to Kemaro. ============================================================================ L O C A T I O N S O F S E R U ============================================================================ 1) They only appear when mist is visible at the location, so if there is no mist, there will be no Seru there. 2) A few listed are Boss-type characters, so they will be hard to obsorb. Those are indicated by a *. \====================================/ |Location |Seru | |====================|===============| |Rim Elm |Gimard | |====================|===============| |Drake Castle |Gimard | |====================|===============| |Mt. Rikuroa |Vera | |====================|===============| |North Cave |Gimard Lv2 | | |Theeder | |====================|===============| |West Voz Forest |Vera | | |Nighto | |====================|===============| |Biron Monastery |Gimard Lv2 | | |Theeder | |====================|===============| |East Voz Forest |Gizam | | |Viguro* | |====================|===============| |Zeto's Dungeon |Gimard Lv2 | | |Zenoir | | |Theeder Lv2 | | |Gizam | | |Vera Lv2 | | |Nighto | |====================|===============| |Jeremi |Swordie | | |Nighto Lv2 | |====================|===============| |Octam |Orb | |====================|===============| |Gate of Shadows |Gizam Lv2 | | |Nova | |====================|===============| |Fire Path |Nova | | |Gola Gola | | |Freed | |====================|===============| |Vidna |Swordie Lv2 | | |Orb Lv2 | |====================|===============| |Ratayu |Viguro Lv2 | | |Kemaro* | |====================|===============| |Mt. Letona |Viguro Lv2 | | |Mushura | |====================|===============| |Dohati's Castle |Orb Lv2 | | |Aluru | | |Swordie Lv2 | | |Nova Lv2 | | |Gola Gola | | |Viguro Lv2 | | |Mushura | | |Freed | |====================|===============| |Sol Tower |Spoon | |====================|===============| |Warrior's Square |Aluru | | |Kemaro | |====================|===============| |Buma |Spoon | |====================|===============| |Uras Mais |Freed Lv2 | |====================|===============| |Usha Research Center|Freed Lv2 | |====================|===============| |Nivora Ravine |Aluru Lv2 | |====================|===============| |Mt. Dhini |Iota | | |Mushura | |====================|===============| |Floating Castle |Barra | | |Puera | |====================|===============| |Conkram |Slippery | | |Kemaro Lv2 | |====================|===============| |Conkram In The Past |Kemaro Lv2 | | |Slippery | |====================|===============| |Rogue's Tower |Spoon Lv2 | | |Slippery | | |Barra | | |Gola Gola Lv2 | | |Iota | | |Puera Lv2 | |====================|===============| |Absolute Fortress |Barra Lv2 | | |Spoon Lv2 | | |Gilium | | |Slippery Lv2 | | |Puera Lv2 | | |Iota Lv2 | |====================|===============| |Noaru Valley |Barra Lv2 | | |Slippery Lv2 | |====================|===============| |Rim Elm (Juggernaut)|All Seru at Lv3| /====================================\ ============================================================================ W A L K T H R O U G H ============================================================================ Rim Elm : Items : Magic Leaf, Healing Leaf X4, Hunter Clothes, Mei's Pendant, Point Card There's not much you can do here before the mist come. Thus, just talk to the people and pick up the magic leaf in the cupboard at the house on the upperright part of the town. Also, check the cupboard in Vahn's house for healing leaf. When you finished explore the town, go to the beach and talk to Tetsu.Choose the third option to practice with him. After that there will be somesequence and the mist will come. Go to the weapon shop and talk to the owner to get 3 healing leaf. Then go to Mei's house and tell her that the mist is come (1st choice). After that tell her to go to your house (1st choice). Ifyou did this and take Mei to Vahn's house, Vahn's would get Mei's pendantwhen he left the town. If not, you can only get this item later on insidejuggernaut when you talk to Mei again. Whatever you choose, go to the genesistree to receive Vahn's Ra-Seru (Meta). Before you do that, you could raisesome level and fight the Gimard. When you need to recover your HP just go toVahn's house and talk to Nene. She will recover your HP. However if you gotyour Ra-Seru, Nene won't give you the medicine that will recover your HP.Then head back to Vahn's house and tell his father to gather the townspeople(you can talk to Mei also) near the genesis tree. After the sequence, exit RimElm and Mei would give you Hunter Clothes and Mei's Pendant (if you save Mei).Re-enter Rim Elm again and go to the weapon shop. Go upstair to the 2nd floorand open the drawer that you can't open before. There is a Point Card insidethe drawer. After that go downstair and buy some equipment for Vahn. Do notbuy survival knife because you'll get it soon Therefore, just save yourmoney for smething else. Exit Rim Elm and stop by Hunter's Spring. Hunter's Spring: Items : Healing Leaf All you need to do here is to talk to Lezam and pick up the healing leaf inthe chest on the lower right corner of Hunter's Spring. You could also replenishyour HP and MP at the spring on the right side. You could also build up somelevel and learn new art. Use the spring whenever you need it coz it's free.After you finish with Hunter's Spring, just follow the path to the DrakeCastle. Drake Castle : Items : Sunrise Key, Lightning Key, Star Key, Mountain Key, Healing Leaf X2, Fury Boost, Survival Knife, Magic Leaf, Fire Book I. This is pretty easy. You just need the key to open the gate to proceed. On thefirst floor, take the left room to get the Sunrise Key to open the gate to the2nd floor. There is a Healing Leaf in the chest on the upper left corner in themain room on the 2nd floor. Take the door on the south (doesn't matter whichone because both of them is connected). In the next room there is a Fury Boostat the bottom of the middle left of the screen, where the Table in the middleroom and the falling chair. After that take the Lightning Key on the upperright corner of the room. Proceed to the 3rd floor There is a Survival Knifein the chest in the left room on 3rd floor. Check the lower right corner at thesame room for Magic Leaf. The Star Key is on the other room. Take the HealingLeaf on the 4th floor in the chest on the upper left corner. Take the door tothe south (doesn't matter which one) and enter the throne room (the middle one).The left room in the throne room is the King Bedroom where you could find theKing's letter in the chest and Mountain Key. The right room is a place where youcould sleep and recover your HP and MP. Also, there are save point and Fire BookI in the chest. Notice that you need Fire Book I to learn Vahn's first Hyper art(Tornado Flame). Open the mountain gate and exit the castle. Now head to Rikuroa Mountain. PS : If you find yourself hardly ever beat the enemy here, try to use Somersault + PK Combo combination (Up-Down-Up-Up-Left) Snowdrift Cave : Items : Healing Shroom X4, Nail Glove. Surprise......you are now controliing Noa instead of Vahn. There is a savepoint where you start the game. Talk to Terra and follow her. She will ask youthree questions in 3 different place of the cave. The answer of the firstquestion is the third choice. Second choice is the answer of the next question.After you answer the 2nd question, pick up the Healing Shroom on the floor(pink mushroom look alike). The answer for the 3rd question is the fourth choice. After that go to the right and pick up another Healing Shroom Nowenter the practice Room. There is another Healing Shroom in this room on theleft side. All you need to do here is to practice to gain some level and newarts. Your enemies is Red and Black Piura. After each battle you could talk toTerra to Replenish your HP and MP. After the 2nd battle is you talk to Terra,she will teach you something (you won't need it if you look at my art list).Anyway, from that point each time you talk to Terra she will ask if you wantto go back to eat. Refuse her offer coz you need to built some level first.Actually after you beat all the piura, she will force you to go back andnothing you could do about it. Just follow her to the first room you start.Talk to Terra once more in this room before she join you. Just follow the pathand exit the cave. Don't forget to pick up another Healing Shroom on your wayout. You might want to get close to the Zeto's dungeon (where the mist come from)and pick up Nail Glove in the chest. Then head back to Rikuroa Mountain. Rikuroa Mountain : Items : Healing Leaf X2, Scarlet Jewel, Power Water, Guardian Water, Phoenix Speed Elixir, Vahn Fist, Healing Bloom X2. You will play as Noa and Vahn in this part. First you control Noa until your each the Genesis Tree. Then you'll control Vahn until you join Noa (or viceversa). Make sure that Noa learn Tempest Break before you enter Rikuroa Mountain. Just follow the path and pick up some items in the chest. There is a healing leaf in the chest near the save point before you enter the cave.In side the first cave, you can find Scarlet Jewel and Power Water in the chest There is a boss waiting for you at the end of this cave (Golem). Just focus your attack on him and let Terra do the healing job. Tempest Break 3 times should do the job. This is an easy battle. You'll get Guardian Water from Golem. You'll automatic exit the cave. Now enter the second cave and take Phoenix inside the chest. You can save your game before you exit the cave. After the sequence, you will control Vahn again. Just follow the path and jump from one stone to the other. Before you reach the last stone on the north, take the south path first to pick up Speed Elixir in the chest. Now, head back to the north and enter the cave. You'll arrive at the T intersection.Take the right path first to take some goodies. Follow the path and exit thecave. Then enter the second cave.At the second cave, you'll jumping again fromone stone to the others. After you 6th jump, instead you jump up, take theright jump to pick up Healing Leaf in the chest. Then proceed to the top. Follow the path to exit the cave and pick up Vahn Fist at the outside of the cave. Now head back to the first cave where the T intersection is. Take theleft path now and pick up the Healing Bloom in the chest before you enterthe 2nd cave. Save your game at the save point before you join Noa to fightCaruban (boss). If you manage to increase your Gimard level, then it shouldbe usefull here. Noa should use her Tempest Break and Vahn healing whennecessary. Vahn Hyper not that good here because Caruban is a fire element.When you beat Caruban you'll get Healing Bloom. After reviving the genesistree, head back to Drake Castle. Drake Castle (revisited) : Items : Water Key, Platinum Card, Healing Leaf, Swift Water, Fightning Robe, Healing Leaf X10 / Healing Leaf X5 / Magic Leaf. When you enter the castle, there will be a sequence and the king willgive you the water key. After that, go to the left room in the throneroom and check the upper left corner for Platinum Card. Now go back to theprevious room and enter the room to the right in the throne room to sleepand save your game. You can talk to the people in the castle to gain someinformation. After that go down to the 2nd floor to pick up Healing Leafin the chest. Back to 1st floor, pick up the Healing Bloom inside the leftroom and Swift Water in the right room. There something you could do inthe castle courtyard. When you talk to Noa in front of the weapon shop andshe ask what money is, answer that you don't know and the arm dealer willgive you fighting robe for free. Now, when you talk to Noa in front of theitem shop, there are 3 possibility. You could get 10 Healing Leaf if you answer all Noa's questions correct. You'll just get 5 if you answer 2correct. Finally, you just get Magic Leaf if you don't have any correctanswer. Here is the correct answer :1. Healing Berry2. Escape from dungeon3. WatsHowever, there's nothing you gain from Noa's question in front of the inn.After Noa rejoin your party, go back to the weapon shop and buy a betterequipment for Noa. Do whatever you want! Then leave the castle. Water Gate / Road To Biron Monastery : Items : Wind Book I, Phoenix, Life Water. Enter the water gate beside the castle and put the water key into the watergate controller. Then take the Wind Book I in the chest. Now, head for BironMonastery. On your way, if you press L1 to see the map, you'll notice thatthere are 2 entrance to Zeto's dungeon from the south. The first entrancecontain Phoenix in the chest. The second entrance contain Life Water in thechest. Don't foeget to pick up these items before the mist around the entrance is gone. After that, just head straight to Biron Monastery. Biron Monastery : Items : Power Elixir, Phoenix, Medicine, Healing Bloom, Ivory Book. When you enter Biron Monastery, flip the lever to open the door. Then follow the man to the next room. After the sequence, go to the next room and examine the big statue for Power Elixir. After the sequence with Maya, you cango upstair. The left room is where you can sleep. The middle room, where thesave point is. You could also buy some equipment and item. Examine the pot onthe upper right corner for Phoenix. Check the lower right corner to getMedicine (insisible chest). Remember the woman below the table, she will giveyou food to recover your HP and MP later on when the mist arrive. When youfinish your business here, go to the room to the right where there is a guardin front of it (that is Maya room). Talk to the guard and watch the sequence.After that go up and enter the room in the middle (between 2 stair) and searchthe pot for Healing Bloom. Talk to Zopu to trigger the party. At the party,you can talk to everyone, but you just need to talk to Gala and Songi to makeZopu enter the room. Talk to Zopu again and you'll be asking to revive thegenesis tree. Whichever you choose, you'll always end up with the West VozForest and Songi will get the East Voz Forest. On your way to West Voz Forest,you might want to stop by the entrance of the Zeto's dungeon to pick up Ivory Book. West Voz Forest : Items : Medicine X2, Healing Leaf, Shield Elixir, Fertilizer, Magic Amulet, Door Of Light, Noa Feral, Healing Bloom, Ra-Seru Egg, Deep Sea Jewel. At the first intersection, take the right path first to get medicine in thechest. Then go to the left and pick up Healing Leaf in the chest. In the nextscreen when you are in the open field, you should see green tunnels on yourleft and right side. Take the left tunnel first to pick up Shield Elixir andFertilizer. Now go back and you can either use the right tunnel or the rightpath to take another medicine. Go back again to the open field and go north.On the next screen, look for the right path (almost invisible) to get MagicAmulet. When you arrive at the river, check the small plant on the left side.Check once more and use fertilizer to make it grow. Go pass the river to thenext screen. Take the Door Of Light in the chest. At the intersection, go upto pick up Noa Feral in the chest. Take the green tunnel to the left (closeto the chest) to get Healing Bloom. Go south and then to the left. You cansave your game at the save point if you want. Examine the genesis tree andyou'll get Ra-Seru Egg. After a sequence, go back to the Biron Monastery.However, before you headed back to the Biron Monastery, check the northernpart from the dead genesis tree to get Deep Sea Jewel (it's not in the chest)a little left from the northern bush. Biron Monastery (revisited) : Items : Guardian Water. When you're back to Biron Monastery, you'll see many monks laying on the floor and Gala will leave your party. Don't worry, it's just for temporary. Go to Mary room and check the pot for Guardian Water. Then read Maya letter. After that go to the kitchen (the room beside Maya room). Talk to the woman below the table and she will cook for you. The food will recover your lost HP and MP. Save if you want and buy something also if you want to. Go to the East Voz Forest exit and Gala will join you again. Now head for East Voz Forest. East Voz Forest : Items : Healing Flower, Weed Hammer, Magic Leaf, Guardian Water, Cure Amulet, Antidote, Survival Club, Azure Jewel, Medicine, Healing Leaf X10. Follow the path until you reach the crystal grass and take the green tunnel to your right. Go up pass the first intersection. At the second intersection go to the left to pick up Healing Flower. Go back at the intersection and headed north. At the third intersection, go to the right. Take the Weed Hammer and hack the grass on the south to get into the chest contain Magic Leaf. Now go back to the first intersection (or you can do this later) and hack the crystal grass to get Guardian Water. Back to the intersection again and go north all the way to the next screen. Just follow the path until your each the crystal grass again and destroy them. Then take the left tunnelto get Cure Amulet. Go back and continue north. On the next screen in anopen field, take the first left tunnel and make your way to the two treasure chest that contain Antidote and Survival Club. Proceed north (you need to destroy the crystal tree) and exit to the tunnel on your right. Go north to the nearest chest to get Azure Jewel. Then go south and take the right tunnel.Follow the path and hack the crystal grass on your way. Take the Medicine inthe chest before you enter the tunnel. Save your game to the save pointbecause the boss is waiting ahead. You might want to go back to Biron again torecover your HP and MP before fight this boss. Unless, you want to use yourMagic Leaf, I would suggest to go back to Biron. Hopefully, your Noa is at level 11 so she could use Super Art. If not, try to gain some more experience. The next boss are two Viguro (you can absorb Viguro with the help of IvoryBook). Try to kill one as fast as you can, because two are too much to handle.If you got Theeder and already increase the level that would be a good magic(gizam also could work). After you beat the bosses revive the genesis treeand you're done. You'll start at Biron Monastery again. Talk to Maya at thekitchen for ten Healing Leaf before you go to the Zeto's Dungeon. Zeto's Dungeon : Items : Thunder Book I, Healing Leaf, Healing Flower, Fury Boost, Healing Bloom X2, Short Sword, Shield Elixir, Phoenix, Medicine, Magic Leaf, Burning Jewel, Tempest Jewel, Door Of Light, Mettle Ring. When you enter the dungeon, just follow the path and pick up the Thunder BookI at the intersection beside the stair. Take the right path first to pick upHealing Leaf on the north and Healing Flower on the south. Go back to theintersection where you get the Thunder Book I and take the left path. Beforeyou take the stair to the left, go around the bottom of the stair to get FuryBoost. Now take the stair and continue. At the next intersection, take theleft path to get Healing Bloom. Go back and take the right path. At the end ofyour way, take the elevator down and pick up the Short Sword in the chestbehind the elevator. You can save if you want. Now exit the room and followthe path. At first intersection, go to the right and enter the room for ShieldElixir. Go back and continue to the south. At the next intersection, go northand enter the room to get Phoenix in the chest. Go back again and follow thepath to the right. At the next intersection, take the left path first if youwant to get the medicine. The south path lead to the next intersection. Takethe south first to get Magic Leaf. Go back and take the right path. At thenext intersection, actually 2 doors on your north and south, take the HealingBloom in the north room and Burning Jewel in the south room. Proceed to thenext intersection. You can get Tempest Jewel in the north room and Door OfLight in the south room. Save your game before you proceed and fight Songiwith Gala by himself. This battle is pretty easy as long as Gala has Vera orplenty of Healing Leaf (I prefer Vera since Vera could recover more HP). You'llget Mettle Ring if you beat Songi. Continue and enter the next room. Take theelevator down and save your game because Zeto is waiting for you. Just Follow the path and you'll meet Zeto in front of the Mist Generator. Vahn's Tornado Flame works nicely (since Zeto is a water element). Whenever Zeto cast CallWave, use spirit at the next turn to reduce the damage of the Big Wave. Thisbattle should be easy. After you beat Zeto and destroy the mist generator,you'll start at Biron Monastery again. Now, take the exit to the West Voz Forestand enter the Ancient Wind Cave (follow the side of the river).PS : If you go back to Rim Elm, and go to Mei house, you can watch some sequence and then Maya will ask Vahn to find Noa parents. You might also fight the bee, but it still hard to beat at this time. You might want to learn miracle first before go back and fight the bees. Ancient Wind / Water Cave : Items : Silver Compass, Wisdom Water, Door Of Light, Healing Bloom, Magic Water, Door Of Wind X2. There is no enemy in this cave, so feel free to wondering around. At first intersection, take the left path first and enter the room. Check the barrel beside the bed for Silver Compass. Flip the lever to open the door to the next room in the cave. Also check the barrel behind the Old Man that sell weapon to get Wisdom Water. Go back and take the north path to enter the next room. Atthe next intersection, take the right path first to get Door Of Light in thechest that you can hardly see on the right side. Go back and xontinue. At thenext intersection, take the north path first to get Healing Bloom. Then takethe right path to enter the room. Say yes to the Old Lady and you'll rest andhave a dream. When you wake up, talk to evryone in this room and don't forgetto check the barrel on the upper left corner of this room for Magic Water. Whenyou wanna leave, the Old Lady will give you 2 Door Of Wind. Exit the cave (thecave name become Water Cave) and head to Jeremi. Sebucus Islands : Jeremi : Items : Phoenix, Target Chain, Healing Flower, Power Water, Guardian Ring, Speed Ring, Healing Leaf, Healing Bloom, Healing Fruit, Speed Elixir, Forest Amulet, Fire Book II, Zalan's Letter. When you enter the town, the people already turn into seru. Thus, you can't gain any information from them. You can pick up the chect now or later after you revive the genesis tree at the Sky Garden. If you wanna pick it up now, here the direction. At first intersection, go to the right and enter the weapon/item shop. Pick up the Phoenix in the chest and go downstair and checkthe shelf for Target Chain. Go back to the first intersection and head north.At the next intersection, take the right path and enter the house to pick upHealing Flower in the chest. Go back and take the left path and enter the Inn.Go to the basement to pick up Power Water in the chest. Exit the Inn and headnorth to the bar. Check the shelf on the upper right corner for Guardian Ring.Go back to the 2nd intersection and enter the tower to the north. At the nextroom where the elevators are, pick up Healing Leaf in the chest on the upperright corner of the room. Take the elevator on the upper left corner of thisroom. When you exit the elevator, go south and take another elevator. At thenext room, take the upper right elevator first to pick up Speed Ring. Go backand take the lower tight elevator. When you exit the elevator, take the upperright elevator first to get Healing Bloom. Go back and take the upper leftelevator and turn on the switch. Go back and take the lower left elevator.Exit the room to the south and save your game. Before ythe maze, go to theright from the save point (not the most right path, the one before it) andhead to the north until you hit the dead end. Search the wall of plant infront of you to get Healing Fruit. Now go back and enter the maze (it's veryeasy) and pick up the two chest near the boss that contain Speed Elixir andForest Amulet. Be sure to heal your party first before talk to the boss(Berserker). One person in your party should act like a healer. Vahn would benice (since Noa can inflict the most damage for the combo attack, and Gala istoo slow to become a healer). Everytime Berserker inflict one of your partya great damage, heal that person. Stay healthy because when the Berserker going to die he will cast Stone Circle that can do around 400+ to all yourparty. You'll get Fire Book II from him. Tips : Use Nighto against Berserker for easy win.After you beat the boss and revive the genesis tree, go back inside the towerand take the elevator down to the first floor. After a sequence, you'll startat the basement on the Inn. Talk to people (especially Zalan to get his letter)and buy some new equipments. You can always come back and stay free in this Inn.Now Head to Vidna. Vidna : Items : Fishing Tackle Set, Healing Leaf X10, Door Of Wind, Healing Flower, Magic Leaf, Phoenix, Yuma's Ring, 10 coins, Zalan's Crown (Jeremi). Talk to all people, specially PEPE and the guy in the beach. Talk to the guy in the beach beside the fishing rod (you gotta check the fishing rod first) and he will give you Fishing Tackle Set. Check the cupboard inside Item Shop for 10 Healing Leaf. Check the cupboards on the 2nd floor inside the Inn for Door Of Wind and Healing Flower. Also check the cupboard inside the weapon shop for Magic Leaf. You might want to go to the house to the very left and talk to Palas, then enter the house to the right of Palas house to get theme ssage about Haris and Octam (remember the clue that Sashia told you). Pepe house is on the upper left corner. Go to his house and you'll get Yuma's Ring.Now enter the house in the middle (the big house) and talk to the guy nearthe slot machine to get 10 coins. Also in this house, check the drawer nearthe sleeping man to get Phoenix. You can try to play the slot machine, butI doubt you could win with just 10 coins. Now head back to Jeremi and talk toZalan. You'll loose Yuma's Ring, but Zalan will give you Zalan's Crown and heowe you. With the Fishing Tackle Set, you can fish to get a good accessories.By the way, the fishing Spot is on the island between Jeremi and Vidna, justfollow the other path that not go to either Vidna nor Jeremi and you should bein the fishing spot. Try to use Normal Tackle to get a better fish. When youdone, or if you choose not to fish, go to Octam. Octam : Items : Speed Elixir, Swift Water, Healing Bloom, Star Pearl (Jeremi). There's no one in this town, so all you need to do is to pick up the treasure and find another clue. You can find Speed Elixir inside the house tothe right. Read the paper in the dresser inside the Inn. Pick up the SwiftWater in the invisible chest inside the house to the left. Check the upperright corner if this house to find the chest (hardly can see). Go out and headnorth between this house and the weapon shop. Check the Tall grass in themiddle to get Healing Bloom. You can go upstair and check room to the left forsome information. Go down and enter the door between the stairs. Follow thepath down and check the color stone on the floor. Remember the position ofthe element. Now read the 4 books of prophecy to open the secret passage.Enter the secret passage and there will be a sequence with Cara and you'llknow where the Star Pearl is. Now go back to Jeremi and talk to Zalan to getStar Pearl. After that, go to Shadow Gate.PS : Try to absorb Orb while you're in Octam. Shadow Gate : Items : Magic Leaf, Miracle Water, Healing Flower X3, Life Ring, Wonder Elixir, Fury Boost, Shield Elixir. After the sequence with Gi Delilas, check the stone in front of the Head Statue and corespondent in correct way to open the path. Remember the clue in Octam when you check the color stone? If you forget here the clue :- North -> Earth- East -> Wind- South -> Water- West -> FireWhen the path is open, go check and use Star Pearl to make it accessiible.Don't forget to pick up Magic Leaf in the box at the upper left corner. Go tothe upper right corner (behind the big bush) and search for Miracle Water.At the underground, just follow the path and when you're at the first inter-section take the left path to get Healing Flower. Go back and take the rightpath. Pick up another Healing Flower on your way. At the next intersection,take the right path to get Life Ring. Go back and take the left path. At the next intersection, go up first to get Wonder Elixir. Go back and take the leftpath. At the next intersection, go north to the room with Healing Flower inthe chest. Go back and continue left. Pick up Fury Boost on your way. At thenext intersection, take the right path to get Shield Elixir. Now go back andtake the south path to exit th cave. Now you're in underground Octam. Octam (Underground) : Items : Door Of Wind, Healing Flower, Fury Boost, Life Water, Medicine, Magic Water. Buy some new equipment and after an earthquake sequence, talk to the girl in red and follow her to Hari's house. Go inside and talk to people. Now goto the big house in the middle and go to the 3rd floor to talk to the mayor.Hari will wake up. You can pick up the treasure first before talk to Hari.In the third floor of the big house, take the Medicine in the chest andcheck the barrel near the desk for Magic Water. Check the shelf in the basement of the Inn for Door Of Wind. Go north from the Inn and take the Healing Flower in the chest. Go to the house left to the big house and checkthe barrel (close to the bed) near the right wall for Fury Boost. Go back toHari house and check the shelf for Life Water. Talk to Hari from the past,present and future. Exit the house and head for the Fire Path tunnel (upperleft corner of the town). Fire Path : Items : Wisdom Water, Speed Elixir, Healing Bloom X3, Magic Leaf, Gala Mace, Healing Flower, Phoenix/Life Water, Door Of Light/Magic Water, Wind Book II, Guardian Chain, Incense, Power Water. This is a long way and Xain (boss) is waiting for you at the end. Conserve your MP for healing purpose. When you enter the first cave, just follow the path. At the first intersection, go to the right to get Wisdom Water in thechest. Now take the left path and continue following the path. At the nextintersection where the big pillar in the middle, go down and take the southpath. At the next big pillar go to the right and follow the path to get SpeedElixir. Now back to the second intersection and go to the right. Pick up theHealing Bloom on your way to the next cave. In the next cave, enter the bigpillar (look for the light from the pillar) and get the Magic Leaf. Continueto the second pillar and enter it from the left to get Healing Bloom. Exitthe pillar and head to the south first. Enter the big pillar there to get GalaMace. Go back to the 2nd big pillar and proceed to the left. Go to the bigpillar on the left to get Healing Flower. Now go to the north. Save your gamebefore enter the cave. After a sequence, hop onto the floating stone toproceeed. When the stone stop, take the treasure nearby for Phoenix (if youwait until the magma frozen, it will become Life Water). Hop onto the stoneagain and choose to go on. At the next area (you can see Xain), take the northpath first to get Door Of Light (if you wait until the magma frozen, it willbecome Magic Water). Heal your party first before talk to Xain. You need to talk twice to Xain (try to answer no if he ask if you're his enemy). Anyway,you need to answer yes when he ask if you're his enemy. If you equip Gala withSpeed Ring, his speed should be fast enough right know and you can make himthe healer. If not, then Vahn should be the healer. Give him the best comboyou have. If he hit you with Bloody Horns (600 plus damage) heal that person.If he use Bull Charge, use spirit at the next turn to reduce the damage of hisTerio Punch (attack all). You'll get Wind Book II if you beat him. After that,he will freeze the magma. Go to the right first to pick up Guardian Chain.Head to the left and go down and right to get Incense in the chest. Go backand head north. Follow the path and pick up another Healing Bloom on your way.At the next intersection, go to the right first and take the stair. Follow thepath to get Power Water. Go back (you can slide your way back) and take thenorth path to enter the cave. Make your way back to Octam. Octam (Underground) : Items : Miracle Water. Talk to the mayor and we will ask you to get Spring Salts. Do not forget tocheck the statue of future Hari near Hari ex-house for miracle water. Now goto Vidna. Vidna (revisited) : Items : Shield Elixir, Healing Flower, Magic Ring, Spring Salts. When you enter the town, you'll notice that the windwill stop working. Youcan play the slot machine now because there is a man selling coins. Go toDanpa's house and go down to the basement. Use the elevator to go down. There is a man beside the slot machine that sell coins. You can play if youwant to get some good accessories. Talk to the people to find out what happened to this town. After that, go to the machine room (the house in theupper right part of the town) to pick up the Spring Salts. When you enter theroom, take the stair down to the intersection. Go to the right to pick upHealing Flower. Go back and go to the south to pick up Shield Elixir. If yougo to the left from the intersection, you'll get the Spring Salts. Check themachine on the upper left corner for Magic Ring. After that, head back toOctam. Octam (revisited) : Items : Slowness Chain. Go talk to the mayor inside the shrine and he'll give you Slowness Chain inexchange for the Spring Salts. Now go to Ratayu. Ratayu : Items : Magic Leaf X2, Healing Bloom, Door Of Wind, Ivory Book, Healing Flower, Swift Water, Healing Berry, Fury Boost, Speed Elixir, Letona Key. When you enter the town, there is no one that you can talk to (except Saryu). Just pick up the treasure chest and enter the palace. There is a Magic Leaf inside the Weapon Shop. You can read the letter on the table inside the Inn.Pick up Healing Bloom inside the Item Shop. You can get Door Of Wind insidethe house next to Item Shop. In the house next to this house, you can getIvory Book. Inside the palace, you can get another Magic Leaf on the upperright corner. At the next room of the castle, take the middle left stair andgo outside to get Healing Flower. Go back and take the lower right stair andgo outside to get Swift Water. Go back and head to the throne room (uppernorth room). Pick up the Healing Berry in the chest on the right side of thethrone, and Fury Boost and Speed Elixir on the other side. Talk to Saryu whosit on the throne chair. He'll give you Letona Key without a fight (how nice).Now head to the Mt. Letona. Mt. Letona : Items : Wisdom Ring, Magic Leaf, Guardian Water, Power Ring, Incense, Healing Bloom, Wisdom Water, Healing Fruit, Magic Fruit, Thunder Book II. Enter the mountain by using the Letona Key. Save your game at the save point if you want to and proceed to the north. At the first intersection, go to theleft (a small path to the left) to get Wisdom Ring and Magic Leaf inside thetreasure chest. Go back and continue to the north. At the next intersection,go north and enter the cave to get Guardian Water. Go back and head to theright. Follow the path to the next intersection. Go south first to pick up Power Ring. Go back and continue to the right. Enter the cave. At the nextintersection, go north. At the next intersection, go to the left and followthe path to get Incense and Healing Bloom. Go back to the previous intersec-tion and head to the north. Follow the path and exit the cave. Pick up theWisdom Water before you enter the next cave. At the next intersection, go tothe right to pick up Healing Fruit. Then go to the left. Save your game beforehead to the top. Get the Magic Fruit near the genesis tree before go down.Songi will appear and you must fight him to release the barrier around thegenesis tree. After you beat him, you'll get Thunder Book II. After a sequencewhere you revive the genesis tree, go back to Ratayu. You might want to savebefore enter Ratayu again. Ratayu (revisited) : Items : West Ratayu Key. Talk to people and buy some new equipment before talk to the girl in purple at Inn. After you talk to the girl, there will be some sequence and Noa will take her place. When Noa is in the castle (in front of Juggernaut more precisely), talk to the girl in the middle and she will be swallowed by Juggernaut. After the event, try to go out and Saryu will appear. You then conrol Vahn and Gala. Go straight to the palace and to where Noa is (Juggernaut room). Try to equip Ivory Book on both of them if you want to absorb Kemaro(You will fight 2 Kemaro that guard the entrance). Go straight and follow thepath until you get Noa and fight Van Saryu. Be careful of his Earthquakeattack that can do 500+ damage to all. After he use Jugger Power, hisEarthquake attack can do 700+ damage. After the battle, Saryu will regain sanity and he will give you the West Ratayu Key. Finish your business here and you can stay in Inn for free. After that head to the West Gate. Next stop Dohati's Castle. Dohati's Castle : Items : Wonder Elixir, Healing Flower, Power Elixir, Healing Bloom, Phoenix, Healing Fruit, Life Water, War Soul, Fury Boost, Healing Berry, Magic Fruit, Shield Elixir, Power Water. At the first intersection in Dohati's Castle, go to the left first. At then ext intersection, go to the south to pick up Wonder Elixir. Go back and head to the north. Enter the room (see the light coming out of the room) to the n orth and pick up Healing Flower. Now go back to the first intersection, then go to the right. Enter the room to the north (see the light) to pick up Power Elixir. Go out of the room and continue the path to the right. Step on the moving stair to the 2nd floor. Follow the path and enter the room to the right to get Healing Bloom. Go back and continue to the south pass the moving stair that go down (do not go down). At the next intersection, go down first to get Phoenix. Go back to previous intersection and head to the north Exit the room and follow the path to the next tower. At the next intersection go up to get Healing Fruit. Now head left and follow the path. At the next intersection with the moving stair, go to the left (not the left stair) to get Life Water in the chest. Go back and you can take the left stair right now. Go right and follow the path. At the next intersection, go down to get War Soul in the treasure chest. Go back and head to the right to exit the tower. Follow the path and enter the next tower. At the next intersection, go up to get Fury Boost in the chest. Go back and head south. At the next intersection, go up to get Healing Berry in the chest. Go back and head south Follow the path and take the stair up. Go up first to take Magic Fruit and then go back (do not take the stair down) and head to the left to exit the tower. Proceed to the next tower and save your game. Go up to the next intersection and go right to get Shield Elixir. Go back and head to the left to get Power Water. Go back and head to the north to the mist generator to fight Dohati. Be careful of his Chaos Breath that can do 400+ to all of your characters and give toxic problem. After you beat him, you'll be back at Ratayu Castle again. After a sequence with Saryu,go back to Octam.PS : - If you go back to Jeremi, there will be a sequence where Zalan and Pepe finally meet each other. Pepe then will give you Miracle Water. - If you go back to Vidna and talk to Danpas at the basement of his house, he'll give you Chicken Heart. Octam (revisited) : Items : none. Talk to the people and buy some new equipment. Then go to the right room onthe top of the shrine. Talk to the guy in green and he'll open an elevator for you. Take the elevator up and go to the top to talk to the guy with many hand (Dr. Octopus from Spiderman?). He'll take you to Karisto Station. Exit then station and head to Sol (north from the station).PS : Check the tree left to the store to find 3,000 gold and buy the survival kit for 3,000 gold When the mist is gone, come back again and talk to the owner and tell him the truth and he'll give you Vitality Ring. Karisto Kingdom : Sol : Items : Healing Fruit, Magic Fruit, Miracle Water, Power Elixir, Genesis Seedling, Magic Water, Guardian Water, Life Water, Power Water, Healing Berry, Wisdom Water, Swift Water, Wonder Elixir, Phoenix, Mary's Diary, Speed Elixir, Wonder Amulet, Golden Book, Astral Sword. Sol is a big tower, so I would give you the brief map of Sol. There are 8 floors in Sol, 1 basement and 7 floors (not including the top). Here is the list of room from the basement to the top : B1F : - Control Room 1F : - Item Shop (connect to the Item Shop Back Entrance) - Exit (where you came from) - -Inn (connect to Sol's Diner) 2F : - Arm Shop - Sol's Diner 3F : - Item Shop Back Entrance 4F : - Inn - Jazz Club - Muscle Dome 5F : - Sol Fever Disco - Sol Broadway 6F : - Bakery - Arm Shop - Warehouse 7F : - Community Hall - Sol Cafe - Sol Dayschool Top : - Biron Temple When you first enter Sol, there is no people that you can talk to below 4th floor (except Gaza), so just go up and watch the sequence with Gaza. After that, just go up and talk to the people on the way. Buy some new equipment. You might want to skip the Sol Fever Disco and Muscle Dome for right now. Enter the Community Hall to pick up Healing Fruit. You can also get Magic Fruit inside Sol Dayschool. Now go to the top floor, don'tforget to save your game first. Pick up the Miracle Water on the upperleft corner of the top floor and Power Elixir on the lower left corner. Enter the Biron Temple, and watch the sequence. The leader of the temple(Old Geez) will give you Genesis Seedling. Talk to the monk (the upperleft monk) and he will recover you HP and MP. Go outside and fight Gazafor the first time. Be very careful for his Astral Slash attack that coulddo 1000-1100+ damage to a single character. So keep your HP above thatpoint. After the fight Songi will come and take Gaza away. You can comeback inside the temple and talk to the monk to recover your HP and MP again.Now, all you need to do is to get Soru Bread. The bakery sell Soru Bread,but there are way too expensive. The cheaper way to get Soru Bread is tobuy them from Muscle Dome (you could also buy Gold Card and enter the DanceContest, read the Sol Entertainment section). Eight Soru Bread is equal to800 coins. There are 3 options you can choose. First, it's the easy one ifyou already get at least 50-100 coins is to play the slot machine. With the turbo pad, just do whatever you can to make the square, X and circle buttonto be pressed all the time (with the auto-fire on). Try the machine on thelower right. If you would do this, I would suggest you go for the big prize.See the item list that you could won with the slot machine on the seperatesection. Another alternatif if to play Baka Fighter which is quite easy If your level highenough, you can enter the Muscle Paradise fighting. The Beginner Course willgive you 818 coins if you win. Decide what fit you best. After obtaining8 Soru Bread, go down to the 3rd floor and enter the Item Shop Back Entrance.Take the Magic Water from the Sage Chest and check again the Sage Chest andgive him Soru Bread. Still in this room, take the stair down and get theGuardian Water from the Sage Chest and also give him Soru Bread. Go down thestair and pick up Life Water from Sage Chest and give him Soru Bread. Gooutside and go up pass the exit (where you came) to the next room (Inn).Enter it and take the Power Water from the Sage Chest and give Soru Bread as usual. Go down stair first and pick up Healing Berry Don't forget to givehim Soru Bread. Now go 2 stair up and pick up Wisdom Water from the Sage Chest.Give him Soru Bread as always. Go outside and go down to the next room (ArmShop). Take the Swift Water from the Sage Chest and feed him Soru Bread. Takethe stair up in this room and get the Wonder Elixir in the Sage Chest. Asusual, give him Soru Bread. Don't forget to pick up Phoenix from regulartreasure chest beside the Sage Chest. Go down to exit the room and head to theControl Room (the room before the Sage Guard Dog statue. Check the device andwatch the sequence with Dr. Usha. The path to the basement will be open, andyou can proceed to the basement now. Go down to the next room. Check the book-shelf in this room for Mary's Diary (Bring the diary to the monk on the righton the top of Sol Tower, and the monk will teach you some art). Proceed to thenext room to get Speed Elixir. After the next room, you can pick up WonderAmulet in the chest. Golden Book is in the chest at the next room. Save yourgame at the next room before going down stair. Check the big pannel in frontof you in the next room. Go to the right and check the pink pannel to disablethe electricity that block your path. Go down to the left and take the north path first. Check the light blue pannel to disable the electricity. Now goaround clockwise and go up to the left. Check the dark blue pannel and gosouth. Check the yellow and red pannel. Go down to the north and go to the left.Go up to and go to the north. Check the white and red pannel. Go down and checkthe big pannel to the south. Go right and check the green pannel. Go down andcheck the light blue pannel on the north first to open the path to the middle.Enter the warrior square and you'll fight Gaza again. This time he got Sim-Seru.Be careful of his Astral Wave that could do 800+ on a single character and hisNeo Star Slash could do 1300+ to all of your character. Stay healthy and youcould beat him. After you beat him, he will united with the Genesis Seedlingand there is a genesis tree over there. After that, you will get his Astral Sword(only Vahn can equipt this sword). When the mist gone, the shop and Inn below the4th floor is open again. Go to the Inn and talk to the Emperor Etora at thebasement of the Inn to get the password to enter Usha Research Center. Finishyour business here and head to Usha Research Center. Stop by at Buma to watchsome sequence (there is also another reason why you want to stop by Buma, it'sbecause you can use Door Of Wind later if you want to come here). Usha Research Center : Items : Healing Berry, Magic Fruit X2, Ruin Key. Inside the tower, check the sign and then check the tube next to it. Enter the password (X, X, Triangle, Circle, Square), and Dr. Usha will send an elevator. Get in the elevator and you'll go up. You can talk to the girl next to the item shop to recover your HP and MP. Pick up the Healing Berry inside the chest on the upper right corner (beside the bed). Go upstair and check the shelf for Magic Fruit (next to the desk). Go upstair and take another Magic Fruit inside the chest. Talk to Dr. Usha and after that, go to Uru Mais. When you go down, Mrs. Usha will ask you some question. Answer all correct and you'll get the Ruin Key. (you'll be force to find the correctanswer). Here is the answer : 1. Uru Mais 2. Dream dreams 3. The Fire Doplet 4. Usha Research CenterAfter getting the key, head to Uru Mais. Uru Mais : Items : Healing Berry, Fire Doplet, Magic Grail. After the sequence and you regain control of your characters, take the HealingBerry inside the chest in the room. Head to the top of the shrine after that.After a sequence, there will be 3 doors open, lower left, lower right, andnorth. You gotta enter all three open doors. Lower left door leads you toNoa's Dream and she will learn about her past and about her family. North doorleads you to Gala's Dream and he will learn something about Songi. Lower rightdoor leads you to Vahn's Dream and Vahn will remember about his past and wastelling not to blame himself. After each dream, you'll be back again at thetop of the shrine. You gotta go again to another door until you complete allthe three dreams. Then talk to Tiegs that surround you to learn somethingabout seru. Then talk to the Tieg in the middle. He will then give you d back to Usha Research Center.PS : If you enter Uru Mais again, go around the shrin counter-slockwise and you will find Magic Grail. On the northern part of the shrine Usha Research Center : Items : TimeSpace Bomb X4, Healing Berry X5, Healing Fruit X5, Magic Fruit X5. Back to Usha Research Center, check the tube again and Dr. Usha will send down the elevator. Get inside and go upstair to talk to Dr. Usha. He'll give you4 TimeSpace Bombs in exchange for the Fire Doplet. Go down and Mrd. Usha willask you some question again. Answer all correct and you'll receive 5 HealingBerries, 5 Healing Fruits, and 5 Magic Fruits. Here is the answer 1. Nivora Ravine 2. Entrance to Nivora Ravine 3.Three seconds 4. To awaken Buma's genesis tree Now head to Nivora Ravine (the mountain on the right side of Buma). You canjust teleport to Buma so cut the time. Nivore Ravine : Items : Warrior Icon, Mettle Gem, Rainbow Jewel, Spirit Jewel, Fury Boost, Magic Fruit, Thunder Book III, Wind Book III, Fire Book III, Healing Fruit. Enter the cave after the sequence where you bomb the entrance. Follow the path outside the cave and pick up Warrior Icon in the chest on your way. Saveyour game before proceed. At the next intersection, you'll split into three. Gala will take Thunder Ravine, Noa will take Wind Ravine, and Vahn will takeFire Ravine. You start with Vahn at Fire Ravine. Enter the cave nearby to getMettle Gem. Go back and continue to the left. Follow the path until you can'tmove any further. Change to Noa (press the square button once ), and go to thenearby cave to get Rainbow Jewel. Go back and continue to the left until youstep on the blue sign on the floor. Change to Gala and follow the path. Enterthe cave to the north before you take a left turn. Pick up Spirit Jewel inthe chest and go back and continue to the left. Follow the path until you cannot proceed any longer. Switch back to Vahn and check the obstacle right now.You should be able to push it. Follow the path and enter the next cave to pickup Fury Boost. Go back and continue follow the path until you reach the nextobstacle (the spike). Switch to Noa and proceed to the left. Check the brownpannel on the wall before you go to the north. Follow the path and enter thecave to pick up Magic Fruit. Go back and continue until you arrive in themiddle of the cave. Switch to Gala and follow the path. Push the Snowball downso Vahn can use it as a step to move foward. Follow the path until you reachthe middle of the cave. Switch to Vahn and just follow the path to enter themiddle cave. After a sequence with the Delilas Family, you'd have to fightthem seperately one on one. You got time to change your equipment (if youequip Vahn with Astral Sword, change it back to his regular weapon) and healyour party. The Delilas Family has the same pattern of attack (attack-attack-super attack). Thus, in every three turn you must use spirit to reduce theirsuper attack. The first fight is Gala against Che Delilas. Do not underestimatehis attack. His special attack Megaton Press do more damage than the other two.As long as you use spirit every third turn and heal when necessary, you shouldbe able to win this battle. Try to use miracle since his super attack always charge your AP meter to the max. You'll get Thunder Book III if you win. Thenext battle is Noa and Lu Delilas. Same like previous battle, use spirit every3 turn. Lu is quite weak, so you won't have big problem. You'll get Wind BookIII from her. The last battle is Vahn and Gi Delilas. This guy is a pain inthe butt because he is the same element with Vahn. Thus, Vahn attack can't domuch damage (only 2/3 compare to Noa and Gala damage). His regular attack domore damage than Lu. To reduce the pain, you might want to equip Vahn withDefender Chain. Still it is a long battle. You'll get Fire Book III after youbeat him. After the sequence where the Delilas Family unite with Koru, save your game and heal your party first. The next battle with Koru is very hard.Here the deal, Koru won't kill your party, his attack is weak. The onlyproblem you have is that you have to finish him before he cast Doomsday at the5th turn. Give Vahn Mettle Gem, War Soul, and Power Ring for max damage. Doyour best combo (miracle on him). Gala might want to cast Kemaro (if you haveit) because he is a good magic user. Noa can use miracle (give Noa Power Ringand War Soul if you got an extra one). If you still can't beat him, use yourpoint card (hopefully you do plenty of shopping to earn plenty of points).You'll get Healing Fruit when you beat him. Watch the sequence where the heatescape from Koru's body and melt the ice. Head to Buma (you can stop by atfishing spot near Buma if you want to fishing).PS : You can pick up the Legendary Rod between the two beds in Usha Research Center. This is the best Rod in the game. Buma : Items : Music Score, Healing Fruit, Magic Fruit. When you enter the town, there will be a sequence where you revive the genesistree and Cara will show up. Go down after that, and there will be anothersequence with Soren and Cara will give you her Music Score. Check the fireplace in Cara house (north from the Inn) for Healing Fruit. Pick up Magic Fruitinside the chest in Inn. Buy some new equipment before you go to Sol. Sol (revisited) : Items : none. All you have to do here is go to the Jazz Club and give the Music Score to thepianist. After hearing the song, Grantes will realize something and will leavethe room to go to Buma. You can play in Muscle Dome if you want to. After youfinish your business here, go back to Buma. Buma (revisited) : Items : Light Ra-Seru Egg, Soren Flute. Go to Cara house and after a sequence she will give you her Light Ra-Seru Eggand Grantes will give you his Soren Flute. Bring this Ra-Seru egg to Zalan inJeremi (use door of wind) to turn the egg into Light Talisman (you'll needthis magic soon). After that head to Mt. Dhini. Mt. Dhini : Items : Unholy Icon, Phoenix, Wonder Amulet, Healing Berry, Good Luck Bell. Go north and check the sparkle gold thing to open the entrance. Save your game before proceed to the north. Follow the path and go south at the first inter- section to get Unholy Icon. After that head north and enter the cave. At thenext intersection go to the right to pick up Phoenix. Go back and go south tothe next intersection. Go to the left and follow the path to exit the cave.Follow the path and pick up Wonder Amulet on your way. Pick up Healing Berrywhen you exit the 2nd cave. Enter the third cave, and at the intersection pickup the Good Luck Bell to the left. Go back and exit the cave to the north. Goto the top and play the Soren Flute. Watch the sequence and you'll be in SorenCamp. Soren Camp : Items : Healing Fruit, Wonder Elixir. Talk to people and buy new equipment. Get the Healing Fruit inside the weaponshop. You can sleep free at the Inn. Go to Elder house and pick up WonderElixir inside the chest before talk to the elder. After that, go save yourgame before talk to Luctes. He and the others Soren will take you to Zora'sFloating Castle. Zora's Floating Castle : Items : Healing Berry, Magic Ring, Life Water, Evil God Icon, Soren Secret, Magic Water. Enter the castle, and at the frst intersection go to the left. At the next intersection, go down first to enter the room and pick up Healing Berry. Goback to the previous intersection and go to the right. Follow the path to thenext intersection. Go to the right to get Magic Ring inside the room. Go backand head south. Follow the path until you enter another room with anotherintersection. Go to the right and follow the path and enter the room to thenorth. Move the lever in this room and go outside to step on the elevator thatgo down. Go south to the next intersection and go to the right to get LifeWater. Go to the left and enter the room on your way to get Evil God Icon.Continue following the path to the next room. Go to the left and use thestone there as a step to reach the big tube to the secret room. Talk to theblue folks (Puera) and fight him. After that, move the lever and go back tothe previous room and continue to the north. Enter the room in the next areaand check the switch on the wall first. Then check the device to get SorenSecret. Go back and continue to the left to the next area Go downstair andsave your game before proceed to the next room. Fight the 2 Puera that guardthe entrance. Move the lever to your left and right to open the door. Enterthe room and proceed to the throne. After the sequence where Zora arrive, goto the left room behind the throne to pick up Magic Water. Go back and check the middle door. Whatever answer you choose, try to exit the room to thesouth and you will fight Zora. Be careful of her Glare attack that can turnyour character into stone. While her Dark Typhoon do 1000+ damage to all.After you beat her, follow Songi to the next room and watch the sequence.When you regain control of your character again, exit the castle (you got6 minutes). Luctes will save you and bring you back to Soren Camp again. Soren Camp (revisited) : Items : Door Of Wind. After a sequence with the elder, talk to the guy on the right side of weapon shop and give him Soren Secret. He will teach you some arts, but you already know them by now (see the art list). Talk to Luctes and he will give you Door Of Wind before taking you to Conkram. Conkram : Items : Spirit Jewel, Lost Grail, Healing Fruit, Wonder Elixir, Seru Flame. After a sequence, go to the right and pick up Spirit Jewel in the chest.Go north and take the stair up. However, before you taking the 2nd stairto the top, go to the left to pick up Lost Grail. Now enter the castle.After a sequence, go upstair to meet Queen Minea (Noa's mother). After thesequence, go to the left room to pick up Healing Fruit. Take the stair upfrom the upper right corner to the roof and pick up Wonder Elicir in thechest. Now go to the first floor and go to the upper left to talk to theguard over there. They will let you pass and just go straight to the basementto meet King Nebular (Noa's Father). He will give you Seru Flame. Now go backupstair where the queen is and enter the right room behind the queen (mirrorroom). There will be an event where you go to the past. Conkram (past) : Items : Power Water, Guardian Water, Magic Fruit, Wisdom Water, Swift Water. Not much you can do here, so just pick up the treasure and go sleep at Inn. Go to the first floor of the castle and go to the left and enter the room. Pick up Power Water in the chest and go back to the previous room. Exit the castle to the south and take the Guardian Water near the left stair. Go down and get Magic Fruit to your right (at the corner). Enter the first house to the right to enter Biron Dojo. Pick up Swift Water while you're here. Exit theroom and go to house north from Item Shop to pick up Wisdom Water. Now head tothe Inn and spend a night there for free. In the morning, go outside and watchthe sequence. After that, go to the castle and head to the basement Followthe path down to the laboratory. Save your game before you enter Rouge Tower. Rogue Tower : Items : Magic Armband, Phoenix, Guardian Chain, Fury Boost, Miracle Water X4. You can only get into the teleport when the floor is not shaking, or else youwill be back to the first spot. It is very hard to explain one by one, so Iwould just tell step by step in which teleport you should use. There are fourfloor in Rogue Tower (4th floor is where the Rogue Head is).1st Floor :- Step on the teleport in front of you.- Use the teleport to the right where you are.- Use the teleport on the lower right corner in another room.- Take the next teleport on the left room to get Magic Armband.- Go back to the previous teleport and take the one in the right room.- Use the teleport on the left side of the room.- Use the teleport on the left of the room to get Phoenix.- Go back and use the one on the lower left corner. - Enter the big teleport to go to the second floor.2nd Floor : (you need to beat the sub-boss first to trigger the big teleport)- Use the teleport that far from you (not the close one).- Take the teleport on the lower lef corner - Take the next one on the left inside the room.- Use the teleport on the lower right.- The next one is inside the room to the south to get Guardian Chain.- Go back and use the one on the lower right corner to get Fury Boost. - Go back and step on teleport on the upper right.- Check the Crystal thing to fight the sub-boss (Berserker Lv.2). You'll get Miracle Water if you win. - Use the teleport nearby to go back again to the entrance.- Step out from the teleport and step on again.- Use the teleport on the upper right (outside the room).- Take the one to the left.- Prepare to fight again (Caruban Lv.2). You'll get Miracle Water.- Use the teleport nearby.- Step on the teleport to the south.- Step on the big teleport to go to the third floor.3rd Floor : (same like the 2nd floor)- Take the teleport to the north. - Take the nearby teleport.- Use the upper right teleport to fight Berserker Lv.3 (you'll get Miracle Water if you win).- Go back and use the upper left one.- Use the upper left teleport.- Take the teleport nearby.- Use the one on the upper left.- Take the upper left teleport.- Go inside the room on the upper left and step on the teleport to fight Caruban Lv.3 (you'll get Miracle Water as usual).- Go back and use the one on the right (outside the room).- Save your game before entering the big teleport to the 4th floor. 4th Floor :Just go south until you reach the middle and an event will happen . You thenfight Rogue. Just remember that you can attack him on the first turn and usespirit on the next turn. He will use Element Change at the first turn andattack at the next turn. He will change again and attack again next turn. Sokeep in mind to attack and spirit, attack and spirit, and so on. Don't forgetto heal when necessary. His elemental attack can do around 900-1000+ damageto all even you already use spirit. After you beat him, there will be anevent and you'll be back to Conkram (past). Conkram (past) : Items : Nemesis Gem, Minea's Ring. After a sequence, the king will give you the Nemesis Gem. Go to the room to the left (where you can't enter before) and use the stair to go up and meet the queen. She will give you her ring (Minea's Ring). Now go back downstair and enter the mirror room to the right. You'll be back to the present. Now head to Jette's Absolute Fortress. Jette's Fortress (Absolute Fortress) : Items : Life Armband, Rainbow Jewel, Golden Claw, Wonder Amulet, Unholy Icon, Wonder Elixir, Great Axe, Warrior Icon, Lost Grail. When you enter the fortress, there will be an event where Noa throw the Nemesis Gem into the fortress and open the entrance. Notice that your first enemy would be Gillium, so if you want to fight more Gillium, just exit and re-enter again. Anyway, when the entrance is open, enter it and follow the path. Take the path to the right before the save point to get Life Armband. Go back and save your game. Notice the spring nearby, you can recover your HP and MP here (good place to raise your and your magic level). Proceed to the north to the next area. At the next intersection (after a sequence), go to the right to pick up Rainbow Jewel. Go back and head to the left. Enter the door to the north. Follow the path and enter the next cave (after an event with juggernaut). Enter the room on your way to pick up Golden Claw. When you exit the cave, go north and enter the next area. Go to the upper south and step on the blue sign on the floor outside to pick up Wonder Amulet. Bo back to the previous room and enter the lower nort door first to pick up Unholy Icon. Go back and proceed to the upper north door. Go to the upper right corner to pick up Wonder Elixir. Now check the control panel in the middle of the room. Check the right pannel and make it the default (do not make the left pannel the default or you will fight Jette). Go back to the upper south door and step the blue sign outside to pick up Great Axe. Go back and save your game before enter the control room. Check the left pannel and make it the default and Jette will come and change the default to the middle one. Fight Jette and be careful of his Shadow Break that can do 1000+ damage to all. His regular combo is devastating also. When he use Clone to turn himself into 2, don't be confused by his clone. His clone canonly do 4-10 damage to a single character. Just focus your attack on the realJette (the real one is the one that could cast Shadow Break). You can stealMiracle Water from his clone. Go back to the control pannel and make the leftpannel the default. Go back again to the blue sign on the upper south and steponto it. Enter the next area and follow the path to the next intersection. Goto the right to pick up Warrior icon. Go back and go north. Follow the pathand take the elevator up. Pick up Lost Grail behind the elevator. Exit theroom and save your game before enter the next room. Continue going north tothe next room and go to the mist generator to trigger the event with Cort.You then will fight him. He will cast Mystic Shield at the first turn todisable your regular attack. Thus, only art move that can hit him. Use miraclefor the most damage. His Guilty Cross which do 1000+ damage is not a threatfor you. Be very careful when you break his shield, he will cast Evil SeruMagic (Juggernaut) that can do 2200+ damage to all. His Mystic Circle can do1200+ damage to all. After you beat Cort, the mist generator will destroy andyou got 40 seconds to escape (how the heck can you do that???). Try to exitthe room and the exit will be block (now what?). Hehehehehehe.....Did youhave any Door Of Light? If you do, use it, if not... you're dead. Is it? ^-^Just perform a panic attack (LOL) and eventually Cara will come and save you. Watchthe sequence where the heroes escape the death. After that, go back to Conkramto find another sad story. (you must enter Conkram to trigger the story).After an event, you'll be back at Rim Elm. Final Showdown : Rim Elm (before juggernaut come) : Items : Mettle Gem. Talk to everyone, but first talk to Tetsu and practice with him. Be careful this time is for real. He is very tough to beat, but if you manage to bea him, he will give you Mettle Gem. Talk to Noa at the elder house. Talk to Mei at Mei house. Then head to the genesis tree to talk to Gala. Songi will come and Rim Elm will become seru town. Go south to exit Rim Elm. Now head to Uru Mais. Uru Mais / Seru-Kai (Noaru Valley) : Items : Life Water, Triumph Armor, Magic Fruit, Healing Berry, Magic Water. Just go to the top of the shrine and watch the sequence and you'll be at Seru-Kai World (Noaru Valley). Go up to the first intersection. Go to the right to pick up Life Water. Go back and head to the left. At the next inter-section, go to the south to pick up Triumph Armor before head to the north.At the next intersection, go to the lower right to get Magic Fruit. Take theupper right path after you got the treasure to the next intersection Takethe upper right path to get Healing Berry. Go back and take the left path.At the next intersection, take the upper right path to the next intersection.Take the upper left path to get Magic Water.Go back and take the upper rightpath. Save your game and proceed to the north to the great genesis tree. Youwill then fight Songi for the last time. His Chaos Flare can do 1500+ damageto a single character. While his regular attack in the begining can do around2700+ if he hit successfully (but later on when his HP getting lower, hisregular attack become more and more weak). His Genocidal Cannon can do 2000+damage to all. When you beat Songi, his seru will seperate from him and he'sgone for good. After a sequence where Hari come and give power to the greatgenesis tree and you Ra-Seru is power up, you'll be at Mt. Rikuroa. Check thegenesis tree nearby to get Ra-Seru Terra magic.When you finish, head back to Rim Elm. You might want to stop by at Hunter's Spring to recover your HP and MP before enter Rim Elm. Rim Elm / Juggernaut (Bio Lab) : Items : Ra-Seru Armor, Ra-Seru Robe, Ra-Seru Plate, Crimson Book, Ra-Seru Seal, Ra-Seru Plume, Ra-Seru Helmet, Ra-Seru Boot, Life Armband, Ra-Seru Shoes, Miracle Water, Mettle Goblet, Ra-Seru Thongs, Ra-Seru Club, Magic Armband, Ra-Seru Fangs, Ra-Seru Blade. Go north from Rim Elm entrance. After the sequence, the Ra-Seru will open a path through Juggernaut. Enter it from Juggernaut mouth. Just follow the path down and enter another area. Go down, and enter another area. Just follow the path and you will end up at the first intersection. Go to the right to pick up Ra-Seru Armor. Go back and head to the north. Go left at thenext intersection to pick up Ra-Seru Robe. Then go to the right and followthe path. Pick up the Ra-Seru Plate on your way before you enter the nextarea. Follow thw path to the next area. Go straight and dive into the rapidsfron the sorta branch. Take the Crimson Book nearby where you are after yougetting out from the rapids. Enter the next area, and follow the path to thenext area. Follow the path to the next intersection. Go south and dive intothe rapids. Pick up Ra-Seru Seal when you get out of the rapids. After gettingthe treasure, go dive again into the rapids. When you're out of the rapids, godown and go to the right. There will be a branch on your right side that youcan use to dive into the rapids. Press left while in the rapids to go to theleft path and pick up Ra-Seru Plume. After that go dive again and when you getout of the rapids, go down and head to the right. Jump again on the same spot,but this time press right in the rapids to go to the right and pick up Ra-SeruHelmet. When you get out of the rapids, go down and then right all the way.Save your game before proceed to the next area. Jump from one place to another,and follow the path until you reach another intersection. Go north to get LostGrail, and go back and head to the left. Talk to Maya and pick up Ra-Seru Bootin the chest near Maya before you proceed to the north. Follow the path and talk to Mei and she will give you Life Armband (I think she will give you Mei'spendant if you don't get the pendant at the begining). At the next intersection,after talking to Mei, go to the left to pick up Ra-Seru Shoes. Go back and headnorth. Follow the path to the north and pass the elder. At the next intersec-tion, go north and talk to Val. He will give you Miracle Water. Go back andhead to the left and follow thw path to the next area. At the next area beforeyou pick up Ra-Seru Thongs in the chest, check the big red cell wall on yourright to get Mettle Goble (It's the first big red cell wall on the right whenyou're going north to pick up the chest). Pick up Ra-Seru Thongs on your way before enter the next area. Follow the path to the next area. Follow the path until you reach the next intersection. Go to the right first to get Ra-SeruClub. Go back and head to the south. At the next intersection, go to the leftto get Magic Armband. Go back and head to the south. At the next intersection,go to the right to pick up Ra-Seru Fangs. Go back and head to the north. At thenext intersection, go to the right to get Ra-Seru Blade. Go back and go to theleft to next area. Go down and save your game. Step on the brown thing on thenorth and south. Step it to make it flat and hurry to the next one before thefirst one grow again. Go north to trigger the event before the final fight withCort. Everytime he use Ultra Charge, use spirit next turn because next turn hewill cast Final Crisis which cause 2800+ damage to all. His Doomsday do damagearound 2200+ damage to all. Use your point card here and spend all of your point (hopefully you got plenty of point). Equip everyone with Spirit Talisman and one of your character be equipped with Light Talisman (just in case). Use your Ra-Seru Magic for max damage and use your miracle arts after he hit you with Final Crisis. You can steal Evil Medallion from Cort (you won't get it unlessyou steal it). Just stay healthy and this battle is a piece of cake. After youbeat Cort, there will be a sequence where your Ra-Seru will seperate from youand use all their remaining power to recover Rim Elm and Cort (he become a baby).You then will start at the genesis tree and Dr. Usha will come and ask you a question. Depending on what answer you choose, the ending might different. Here is a brief of what you got from the answer :- To thank the people who helped me Everyone is waiting for your return. Before you leave town, everyone will stand near the entrance and say goodbye to you. - To see the Mist-free world Mei will join you in your adventure, and before you leave town, everyone will stand near the entance and say goodbye to you and Mei. - To tell Noa my true felling Noa is running away with Baby Cort and (for the punishment) Mei will mary with Ixis. When you wanna leave town, Mei will stand next to Ixis along with others to say goodbye to you. - To train at Biron Monastery Ixis will threat you that he will take Mei if you go practice for too long. Maya and Mei won't be at the entrance saying goodbye to you.I think they really need to make a better ending here. The ending is not good.Moreover, there is no ending theme (only instrument). There is a fishy thingat the end when they show you all your stat of the game. Like how many win,how many knockout, how many monster you fight, how many times you escape, etc.Looks like some secret to me, but I can't find the answer yet. Anybody has a guess? ============================================================================ H I D D E N S E R U & S P E L L S ============================================================================ The frist three hidden serus are your own Ra-Serus being summoned (you get the power from 3 certain Genesis Trees), one Ra-Seru you find in East Voz Forest, other 2 Ra-Seru you have to get a huge amount of points in the fishing and battle game in Sol, and you get the Juggernaut Summon Spell at Ratayu (Evil Seru Magic). ---------------------------------------------------------------------------- TERRA ---------------------------------------------------------------------------- Spell Name: Queen Twister MP Used: 240 Function: Attack all enemies. Ra-Seru Type: Wind Item to Equip: None Magical Effects: None TO OBTAIN IT: After defeating Songi in Noaru Valley and obtaining all Arts and Hyper Arts for Noa, visit Mt. Rikuroa and touch it's genesis tree. Terra will be leveled up to level 8 and then Noa can summon Terra. When the spell is at its max Level of 9 it can do 10000+ damage (!!!) to a single opponent.....so can any other Ra-Seru that your characters wear, btw. ---------------------------------------------------------------------------- OZMA ---------------------------------------------------------------------------- Spell Name: Voltagor MP Used: 240 Function: Attack all enemies. Ra-Seru Type: Thunder Item to Equip: None Magical Effects: None TO OBTAIN IT: After defeating Songi in Noaru Valley and obtaining all Arts and Hyper Arts for Gala, visit East Voz Forest and touch it's genesis tree. Ozma will be leveled up to level 7 and Gala will be able to summon Ozma. ---------------------------------------------------------------------------- META ---------------------------------------------------------------------------- Spell Name: Inferno MP Used: 240 Function: Attack all enemies. Ra-Seru Type: Fire Item to Equip: None Magical Effects: None TO OBTAIN IT: After defeating Songi in Noaru Valley and obtaining all Arts and Hyper Arts for Vahn, visit Warrior's Square in Sol (Where Gaza died and became a Genesis Tree) and touch it's genisis tree. Meta will be leveled up to level 9 and Vahn will be able to summon Meta. ---------------------------------------------------------------------------- HORN ---------------------------------------------------------------------------- Spell Name: Resurrector MP Used: 200 Function: Recover HP. All allies. Ra-Seru Type: Light Item to Equip: Light Talisman (Increases Defense Against Light Magic). Magical Effects: None TO OBTAIN IT: After completing Cara's quest for Buma, she will give you the Light Egg. Take this to Zalan in Jeremi and he will make it into the Light Talisman and whoever will equip this will be able to summon the spirit Ra-Seru Horn. ---------------------------------------------------------------------------- JEDO ---------------------------------------------------------------------------- Spell Name: Deadly Promise MP Used: 200 Function: Attack all enemies. Ra-Seru Type: Dark Item to Equip: Dark Talisman (Increases Defense Against Dark Magic). Magical Effects: None TO OBTAIN IT: After defeating Songi in Noaru Valley visit the dead Genesis Tree in West Voz Forest. There you will find a chest containing the Dark Egg. Take this Egg to Zalan in Jeremi and he will make it into the Dark Tailsman. Whoever equips this will be able to summon the dark Ra-Seru Jedo. ---------------------------------------------------------------------------- PALMA ---------------------------------------------------------------------------- Spell Name: Meteor Cluster MP Used: 200 Function: Attack all enemies. Ra-Seru Type: Earth Item to Equip: Earth Talisman (Increases Defense Against Earth Magic). Magical Effects: None TO OBTAIN IT: After reaching Sol and getting to the Muscle Dome, try to get 100,000 coins. After that, you can talk to the prize exchange girl and she'll offer something special to you. Take the Earth Egg and visit Zalan in Jeremi. Let him make it into the Earth Talisman adn whoever will equip it will be able to summon the earth Ra-Seru Palma. ---------------------------------------------------------------------------- MULE ---------------------------------------------------------------------------- Spell Name: Deep Avalanche MP Used: 200 Function: Attack all enemies. Ra-Seru Type: Water Item to Equip: Water Talisman (Increases Defense against Water Magic). Magical Effects: None TO OBTAIN IT: After unfreezing Buma, visit the fishing spot near by after obtaining 20,000 fishing points (takes a while...not hard). You'll have the option to trade them for a Water Egg. Do so and then take it to Zalan in Jeremi and let him make into the Water Talisman. Whoever equips this will be able to summon the water Ra-Seru Mule. This is probably the weakest of all the Ra-Serus. ---------------------------------------------------------------------------- EVIL SERU MAGIC ---------------------------------------------------------------------------- Effects Unknown !!Summons The Sim-Seru, Juggernaut!! Spell Name: Dark Eclipse MP Used: 255 Function: Attack all enemies. Ra-Seru Type: (Its not a Ra-Seru...its a Sim-Seru, thus, Inapplicable). Item to Equip: Evil Talisman (Decrease Enemy Encounter Rate). Magical Effects: None TO OBTAIN IT: After all 3 characters are at level 99 go to Ratayu and talk to Saryu. He will give you the Evil Seru Key. Go to door where you first went through to save Noa from Juggarnaut for the Seru Bride part of the game (two guards are usually blocking it, but won't be anymore). Travel the route until you reach an end pool with a treasure chest. Open it and get the Evil Talisman. Whoever equips this will be able to summon the Sim-Seru Juggernaut. ============================================================================ I T E M S , E T C . ============================================================================ !!: Recommended Item; explanation ++: can be obtained from regular enemies, see next section for the enemy and location.Healing Leaf/Shroom: Recover 200 HP (Early towns)++ Healing Flower: Recover 800 HP++ Healing Berry: Recover all HP++ Healing Bloom: 200 HPs partyHealing Fruit: 800 HPs party++Magic Leaf: 50 MPs++ Magic Fruit: 200 MPs++ Antidote: Cure venom (Rim Elm, Hunter's Spring, Drake Castle) Medicine: Cure all status ailments (Drake Castle) Phoenix: Restore life (about half HP) Fury Boost: Extends action gauge for entire battle (For coins in Vidna,Sol) Door of Light: Teleport out of Dungeons (Nearly everywhere) Door of Wind: Teleport to a city you have been to (Jeremi, etc.) Incense: Decreases enemy encounter rate (Bought with Gold or coins) Power Elixir: Attack up for one battle (For coins in Vidna) Shield Elixir: Defense up for one battle (For coins in Vidna) Speed Elixir: Speed up for one battle (For coins in Vidna) Wonder Elixir: All stats up for one battle Power Water: Permanent increase in power +4 (From Ironman with Bronze Book; On Mt. Dhini)++ Guardian Water: Defense +4 (See new item/enemy list below)++ Swift Water: Speed +4 ++Magic Water: MP +8 ++Life Water: HP +16 ++ Wisdom Water: Perm. increase in INT +4Miracle Water: all stats +4 Life Ring/Mei's Pendant: Max HPs up 10%Life Armband: Max HPs up 25% Magic Ring: Max MPs up 10%Magic Armband: Max MPs up 25% Spirit Jewel: Consume 25% less MP Spirit Talisman: Consume 50% less MP (Defeat Iota with Bronze Book equipped) ++!!Power Ring: Attack up 20% !! Scarlet Jewel: Upper DeFense UDF up 20%Azure Jewel: Lower DeFense LDF up 20% Guardian Ring: UDF and LDF up 20% !! Useful on Noa throughout Speed Ring: Speed up 20% !! Useful on slow GalaWisdom Ring: Intelligence up 20% Vitality Ring: Agility up 20% (Buy from Camper at Karisto Station, after The Floating Train goes to the Station). Mettle Gem: Consume 50% less AP!!! (In a cave on Vahn's path in Nivora Ravine, On a return visit to Rim Elm late in the game, talk to the Monk who trained you at the beginning of the game and say you want to practice. Warning he is very hard, but if you win you get a Mettle Gem). Unholy Icon: Penetrate an enemy's defense. Warrior Icon: Counterattack at a fixed rate. Evil God Icon: Steal items from enemies and attack (Muscle Dome). War God Icon: !!Great item, Allows your character to attack twice in a row; If you use a Miracle, Super, Hyper, or regular art you AP are not deducted for the repeated attack. If Vahn has the Mettle Gem (Consume 50% AP), then it is possible to perform two Miracle attacks for only 49 AP!! (Obtained by winning the Master Tournament at the Muscle Dome). I am not certain if you can acquire more War God Icons by winning the Master level again. Evil Medallion: Character goes in to uncontrollable rage, performing multiple arts attacks. (Defeat Lapis at top of Mt. Dhini on return visit) Speed Chain: Get the first turn in battle (From dance teacher after winning the Dance Tournament). Slowness Chain: Get the last turn in battle. (Ratayu; Mayor of Octam for the Spring Salts). Target Chain: Increase rate of successful hits (Hunter's Spring,Drake Castle, Wind Tunnel). Defender Chain: Increase rate of successful blocks (Spring, Drake Castle, Wind Tunnel)!! **I found this item invaluabe on the Expert and Master modes of the Muscle Dome in Sol. Guardian Chain: Neither you nor your enemy can block attacks. Cure Amulet: Nullify all Venom Attacks. (Wind Tunnel) Pure Amulet: Nullify all venom and toxin attacks. (Jeremi) Forest Amulet: Nullify all rot attacks. Magic Amulet: Nullify all curse attacks. (Jeremi) Wonder Amulet: Nullify all abnormal statuses. **In my opinion the following elemental jewels are not worth obtaining. Earth Jewel: Earth defense up (Biron,Wind Tunnel, Upper Octam). Water Jewel: Water defense up. (Biron,Wind Tunnel, Upper Octam) Fire Jewel: Fire defense up. (Biron, Wind Tunnel, Upper Octam) Tempest Jewel: Wind Defense up. (Biron, Wind Tunnel, Upper Octam) Ebony Jewel: Dark defense up (Upper Octam). Madlight Jewel: Thunder defense up (Upper Octam). Luminous Jewel: Light defense up (Upper Octam). Rainbow Jewel: Defense up against all elements (Noa's path in Life Grail: Recover 200 HP after each turn (Buy from Warehouse in Sol for 40,000 G or from points from fishing at the pond near Buma). !! This item is an absolute necessity for winning in the Master Tournament at Muscle Dome. Magic Grail: Recover 20 MP each turn (Buma Fishing Spot or found in the in the side of the wreckage of Uru Mais after the Juggernaut attack). Lost Grail/Holy Grail: Recover all HPs after HP reach zero. (Can acquire once at Muscle Dome in Sol, With Bronze book by defeating Slipperys).++ Mettle Ring: Increase AP acquired from spirit or hits from enemies by 10% (Vidna, Ratayu)Mettle Armband: Increase AP acquired by 25% War Soul: Increase attacking power of arts (Acquire once in Vidna from man sells coins for 100 G each, With Platinum Card in Buma) Ivory Book: Increases your chance of learning a spell from a Seru you defeat. **Note you cannot use Seru magic to kill an enemy you want to learn a new spell from, you must use weapons or arts. Bronze Book: Increases chance of getting an item from an enemy (Usha Research Center) Golden Book: Increase gold obtained after battle by 25% (Usha Research). Crimson Book: Doubles users EXP earned (In Juggernaut final stage, can use the Door of Light to exit). Golden Compass: Increases party's rate of attacking first (Wind Tunnel) Silver Compass: Decrease rate of being ambushed (Wind Tunnel) Chicken Heart: Increases success rate of escaping from battle. Chicken Safe: Increase defense while escaping (Ratayu). Chicken Guard: Prevent enemy from escaping (Ratayu). Chicken King: Escape from any battle except bosses (Run from 1st battle of all three courses in Muscle Dome) Life Source: Recover 5 HPs per step (Camper at Karisto Station once mist clears, must have Platinum Card: 50,000 G). Magic Source: Recover 1 MP per step (Karisto Station, Platinum Card) Mettle Source: Recover AP while walking (Karisto Station, Platinum Card). Good Luck Bell: Decreases enemy encounter rate. Bad Luck Bell: Increases enemy encounter rate (Usha Research Center). Light Ra-Seru Egg 1: Increases Light Defense (Becomes Ozma Ra-Seru from East Voz Forest Genesis Tree). Light Ra-Seru Egg 2: Increases Light defense (Obtained from Cara late in quest; bring to Zalan in Jeremi) Light Talisman: Increases Light defense; User has new healing spell "Horn" (Created from Light Ra-Seru Egg 2 by Zalan of Jeremi) Dark Stone: Increases Dark defense (Found returning to West Voz Forest later in game; bring to Zalan in Jeremi) Dark Talisman: Increases Dark defense; User has new Death spell "Jedo" (Created from Dark Stone by Zalan in Jeremi) Water Egg: Increases Water defense; 20,000 pts from Buma Fishing Spot (Bring to Zalan in Jeremi) Water Talisman: Water defense up; allows user to cast Mule spell (200 MP) (Zalan makes this item from the Water Egg) Point Card: (Found in desk on the 2nd floor of Rim Elm's item shop on a return visit); Acquires points for purchases, etc. The points accumulated can then be used to inflict damage on an enemy in battle. Fire Book I: Teaches Vahn Tornado Flame Hyper Art (In bookshelf at the save and Drake Castle location at Drake Castle; The door at the top of the throne room). Wind Book I: Teaches Noa's Hyper Art (In chest in the river; Drake Castle). Spring Salts: Used to make a hot spring bath (Vidna Steam Generator room). Mary's Diary: Arts Book found in Bookshelf in Sol basement; return it to the monk at the top of Sol. Soren Book of Arts: Found in Floating Fortress in the Torture machine. Soren Flute: Used to call the Soren on Mountain (given by Gantes) Minea's Ring: HP max up 25% (From Noa's mother in Conkram) Mei's Pendant: HP max up 10% (Given to Vahn from Mei when she is brought to Vahn's house during mist attack). Seru Flame: Increases AP accrual by 25%Zalan Crown: Increases AP accrual by 10% Camera Stone: Take pictures in certain areas (breaks after four uses). Weed Hammer: Breaks weeds blocking path (West Voz Forest). Ruin's Key: Opens Uru Mais Door (From Dr. Usha's wife) Old Rod: Beginner's Fishing Rod (Beach in Vidna) Deluxe Rod: Expert's Fishing Rod (Muscle Dome) Legendary Rod: Master's Fishing Rod (Found in Usha Research Center) Swimsuit: All eyes will be on you (Sol Dance Contest Winner) Gold Card: Membership card for the disco in Sol (Muscle Dome) Platinum Card: Hidden items show up in some shops (Drake Castle--In the door to the top left in the throne room: Search the top left small window; Hidden items are shown in blue.) Fire Droplets: Obtained from dreaming in Uru Mais. TimeSpace Bomb: Bomb created by Dr. Usha using the Fire Droplets; Used in Nivora Ravine. 10,000 G: Prize money for winning the Dance Contest in Sol. Items obtainable from regular enemies:-------------------------------------- Karisto/Sol/Buma Map Region Bronze Book Evil God Icon ---------------------------------------------------------------------- Grude Healing Fruit Fury Boost Queen Bee Antidote Phoenix Acid Slime Healing Berry Silver Compass Moldy Worm Phoenix Inside Nivora Ravine Bronze Book Evil God Icon ---------------------------------------------------------------------- Neo Grude Healing Fruit Fury Boost Lucifer Magic Water Lava Face Magic Fruit Guardian Water Amethyst Magic Leaf Magic Leaf Warfish Medicine Incense Rock Lizard Guardian Water Map Screen near Mt. Dhini Bronze Book Evil God Icon ---------------------------------------------------------------------- Giant Rat Healing Berry Death Trigger Healing Berry Speed Wolf Healing Berry High Mantis Healing Fruit On Mt. Dhini Bronze Book Evil God Icon ---------------------------------------------------------------------- Neo Bison Healing Fruit Healing Flower Ironman Power Water Life Water Garnet Magic Fruit Magic Fruit Conkram Area Bronze Book Evil God Icon ---------------------------------------------------------------------- Heavy Grude Fury Boost Dark Ogre Power Elixir Healing Berry Gold Bison Healing Berry Scale Lizard Door of Wind Swift Water Inside Juggernaut Bronze Book Evil God Icon ---------------------------------------------------------------------- Slippery Lost Grail Iota Spirit Talisman ***This list will be updated further soon. ***Please, note that the Waters are sometimes difficult to get from the enemies and make take several attempts, but they are worth it. If anyone know of a regular enemy that has Miracle Water or a Wonder Elixir, please email me with that info. Fishing Spot near Vidna ----------------------- Mettle Armband 1500 points: AP aquired up 25% Power Ring 1000 points: Power up 20%Healing Fruit 500 pts: 800 HPs party Lippian Flute 200 pts: Never got it to work; used in battle to summon Lippian. Spikefish Flute 200 pts: Spikefish comes, blows up, allowing you to escape the battle. NOTE: There are two fishing spots one near Vidna, the other near Buma. The points acquired from fishing are totaled for use in either pond "store".Fish Spot near Buma------------------- ***Water Egg 20,000 pts: this item is hidden until you get 20,000 points Life Grail 6500 pts: Accessory; Character heals 200 HPs each turn in battle Magic Grail 6500 pts: Accessory; Character gains 20 MPs each turn. Spirit Talisman 5000 pts: Accessory; Consume 50% less MP. Lippian Flute 200 pts Spikefish Flute 200 pts ============================================================================ A R T S L I S T ============================================================================ Below is a listing for all 3 characters their basic physical techniques. The key for this list is as follows: R=Right L=Left U=Up D=Down ---------------------------------------------------------------------------- VAHN'S ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- L R L = HYPER ELBOW 18 D R U = CHARGING SCORCH 18 U D U = SOMERSAULT 18 U D L = SLASH KICK 18 L L D = POWER PUNCH 18 L R U L = PYRO PUMMEL 24 D D D U = CROSS KICK 24 U D R L = SPIN COMBO 24 D U U L = PK COMBO 24 U U D D = HURRICANE 24 D U U U = CYCLONE 24 ---------------------------------------------------------------------------- NOA'S ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- U D U = LIZARD TAIL 18 U D D = ACROBATIC BLITZ 18 R D R = SONIC JAVELIN 18 R L D = BLIZZARD BASH 18 R R U U = MIRAGE LANCER 24 R R L R = DOLPHIN ATTACK 24 D D D U = BIRD STEP 24 D U U U = SWAN DRIVER 24 U U L D R = RUSHING GALE 30 D U D L R = TOUGH LOVE (CONFUSES ENEMY) 30 R R L U U U = TEMPEST BREAK 36 ---------------------------------------------------------------------------- GALA'S ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- D U L = FLYING KNEE ATTACK 18 L R D = BATTERING RAM 18 U D D = IRONHEAD 18 L R L = BACK PUNCH 18 L U U = HEAD SPLITTER 18 L U L = GUILLOTINE 18 D D U U = SIDE KICK 24 U L D D = BLACK RAIN 24 L U R D L = BULL HORNS 30 L L R U L = NEO RAISING 30 U L D R L = ELECTRO THRASH 30 ============================================================================ S U P E R A R T S ============================================================================ Super Arts are just basically pumped-up versions of regular art moves. Unliek otehr arts these don't get recorded in your Arts list. The key for this list is as follows: R=Right L=Left U=Up D=Down ---------------------------------------------------------------------------- VAHN'S SUPER ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- D R U D U D L = POWER SLASH 54 L R L L D R U = FIRE TACKLE 54 D R U D L L D = MAXIMUM BLOW 54 U D U U U D U = TRI-SOMERSAULT 60 U D R L L D U U L = ROLLING COMBO 66 ---------------------------------------------------------------------------- NOA'S SUPER ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- U U L D R D R = SUPER JAVELIN 48 U D U U U D D = DRAGON FANGS 54 D D D U U U D U = TRIPLE LIZARD 66 R R L R R L U U U = SUPER TEMPEST 60 R R U U D U D L R = LOVE YOU 72 ---------------------------------------------------------------------------- GALA'S SUPER ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- L R D U L U U = RUSHING CRUSH 54 D U L U U D D = SUPER IRONHEAD 54 U D D U L R L = BACK PUNCH x2 54 D U L U U L D D = HEAVEN'S DROP 60 L R L U L L R U L = NEO STATIC RAISING 66 ============================================================================ H Y P E R A R T S L I S T ============================================================================ Below is a list for all characters, their Hyper Arts. Hyper Arts are physical techs that attack with magic. You can only learn them from the Books that you pick up after a major boss battle (example: Defeating all the Deliases gets you 3 books of Hyper Arts for Fire Wind, and Lightning.) The key for this list is as follows: R=Right L=Left U=Up D=Down ---------------------------------------------------------------------------- VAHN'S HYPER ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- R R L = TORNADO FLAME 30 R R D L = FIRE BLOW 40 R D L D L = BURNING FLARE 50 ---------------------------------------------------------------------------- NOA'S HYPER ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- L L R R = FROST BREATH 40 L L R L R = VULTURE BLADE 50 L U U U U D R = HURRICANE KICK 70 ---------------------------------------------------------------------------- GALA'S HYPER ARTS NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- R R L = THUNDER PUNCH 30 R R U L = LIGHTNING STORM 40 R R L L L = EXPLOSIVE FIST 50 ============================================================================ M I R A C L E A R T S L I S T ============================================================================ Below is a list of all the character's Miracle Arts Moves. Miracle Arts are a sequence of regular arts, ended by one of that character's Hyper Arts. The key for this list is as follows: R=Right L=Left U=Up D=Down ---------------------------------------------------------------------------- VAHN'S MIRACLE ART NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- R D L U L U R D L = VAHN'S CRAZE 99 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ABOUT 'VAHN'S CRAZE' The moves executed are as follows: Spin Combo, Charging Scorch, Pyro Pummel, Somersault, Hurricane, Tornado Flame. ---------------------------------------------------------------------------- NOA'S MIRACLE ART NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- L U R D U L U D R = NOA'S ARK 99 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ABOUT 'NOA'S ARK' The moves executed are as follows: Acrobatic Blitz, Dolphin Attack, Mirage Lancer, Lizard Tail, Swan Driver, and Hurricane Kick. NOTE: When Noa executes the Hurricane Kick it will say 'Jurassic Blow' on screen while she executes it.....this Art move is nowhere in the game and it is probably just the Japanese Version's name for the Hurricane Kick. ---------------------------------------------------------------------------- GALA'S MIRACLE ART NAME & COMMAND SEQUENCE COST OF AP ----------------------- ---------- R R D U D U D L L = BIRON RAGE 99 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ABOUT 'BIRON RAGE' The moves are executed as follows: Back Punch, Head Splitter, Ironhead, Electro Thrash, Battering Ram, Thunder Punch. ============================================================================ C R E D I T S ============================================================================ Some of the tips above are taken from the Legend Of Legaia Player's Guide. BLACK VANDALIZER for some GS codes. ASURA for the horrid non-grammatically-correct Walkthru ============================================================================ D I S C L A I M E R ============================================================================ IF YOU WANT THIS PAGE ON YOUR WEBPAGE DO-NOT-COPY-IT. JUST ADD A LINK. IF YOU COPY ANY OF THIS INFORMATION WITHOUT_DIRECT_PERMISSION FROM ME YOU'LL BE IN BIG_TROUBLE (DON'T THINK I CANT FIND OUT WHO YOU ARE JUST BECAUSE THIS IS THE NET! I HAVE MY WAYS...) DO NOT CHARGE MONEY FOR THIS. GET PERMISSION FROM ME_ONLY_WHEN YOU WANT TO USE PARTS OF THIS IN YOUR FAQ. AND GIVE ME CREDIT WHERE CREDIT IS DUE. MAIL ME AT TGZ6@YAHOO.COM WITH ANY SUGGESTIONS, QUESTIONS, COMMENTS (DO NOT SEND CHAIN MAIL OR HATE MAIL).