Last updated 05May1999
These are other images I have generated, but haven't yet removed
enough of the bugs for me to consider the graphics code that
created them to be complete.
Traditional image maps, reflections
These images show a functional image map(currently only with
blocks). They also show some reflection.
Solid textures
These should show that at least the marble is partially working.
The stripes are also working, but from these images, you can't
tell that they are actually solid, instead of just a map on the
surface.
Near-perfect mirrors (with a really wide-angle lens)
This is a single sphere inside of a mirrored box (the camera is in
there too). The top mirror is also a light source. I traced this
image to a depth of 100 reflections.
Instancing, transformations (via matricies)
I forgot to add this one earlier today. The spheres on the left and
right are instances of the sphere in the middle. The left sphere
has had the y components scaled by 2, and the right sphere has
been skewed by 1 in the x direction. The jpeg conversion made
this one look a little bit ugly, so just ignore the weird patterns
in the color.