Mega Man 5
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MEG5CODE KEY IN . . . EFFECT . . .
1 GXSEYZSA Infinite MegaMan(tm) energy 2 GXXAAIVG Infinite lives 3 XAKSUTEA Start with at least 2 energy tanks 4 VAKSUTEA Start with at least 6 energy tanks 5 XASIOTEA Start with at least 2 mega-tanks 6 VASIOTEA Start with at least 6 mega-tanks 7 GXSEPZVG Infinite mega-tanks on pick-up 8 GZSATPVG Infinite energy tanks on pick-up 9 YEXETAIA + ONUELEUN Super-jumping MegaMan 10 PEXETAIA + NNUELEUY Mega-jumping MegaMan 11 OVNLZISV + OTKPYISV Infinite energy for most weapons 12 PEVLLPGA Starting weapons use less energy MegaMan 5 and MegaMan are trademarks of Capcom U.S.A |
GAME GENIE(tm) FOR NES(r) CODES(c) 1990, 1991, 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE ONLY as long as it is not altered and all text remains intact.Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.200.