Other Links:
Main FARSE Page
Members' Pages
Members' Profiles
|
This page is designed for all the beginners out
there looking at the page for advice etc.
First thing First
Right, first off we have probably the most important
factor when playing a map:
Part 1: Weapon Selection
The following is a list of the pros and cons
of each weapon in the original unmodified Rainbow Six:
HK MP5 A2
Pros:
-
Best Rate of Entry at 800 rounds/min
-
Medium Accuracy
-
Medium Zoom factor
Cons:
-
Nothing 'Special' about the weapon so to speak.
-
9mm bullets don't inflict that much damage
-
Damage inflicted by bullets isn't that good.
-
Pretty bog-standard weapon.
Notes:
I NEVER use this gun, you can get better in the
way of the SD5 and CAR.
HK MP5 SD5
HK MP5 PDK
CAR-15
Pros:
-
Good accuracy
-
Quite good zoom factor.
-
More Damage inflicted by 5.56 bullets than MP5
Cons:
-
ROE is medium at 700 rounds a min.
-
M16 gives better accuracy than CAR-15
Notes:
This is a good all-rounder. If you are playing
a medium map such as Bio Lab, or anything that you don't know much about,
I would take this.
M-16 A2
Pros:
-
Damage inflicted by bullets is good: 5.56
-
Most accurate gun
-
Zoom factor is best.
Cons:
-
Medium ROE
Notes:
This is a good long range weapon for maps such
as Road and Airport.
Makes a good sniper rifle if you know you are
going to hit the person first time.
Part 2: Know Your Maps!
In this section, I will be taking you through
the most played maps, guiding you on the best weapons to take (this will
vary with your playing style) what to look out for, and good sniping positions.
Killhouse
Good weapons to take:
-
CAR-15 - take this to have more chance of
killing them before they kill you.
-
HK MP5 PDK - it's good ROE makes this a good
choice, but you will need a good head shot to kill first time, or the fact
that it pumps more bullets than any other gun will also make sure your
enemy is dad.
-
FRAG GRENADES - These are handy for throwing
down the stairs and into rooms where you know someone is.
Bad Weapons to take:
-
HEARTBEAT SENSOR - your enemy will kill you
before you can change back to rifle even if you do see them.
Unfortunately there are no good sniping
positions for this map. I would recommend you permanently have your finger
on the run button, it's useful for taking people by surprise, if you peep
round the corner, the element of surprise is gone.
Road Ambush
Starting as GOLD
The weapons you take on this map really
depend on your start point: say you were in the GOLD team. I know for a
fact that they start at the far end of the map near the pillars, and near
the pillars are the two only sniping positions. Once you go past the pillars,
you can either turn right or left so you go off-road. On each side there
are two paths up the kills. Here you have a good chance of sniping the
enemy as they rarely know about the sniping points.
Sniping from the Right side (looking from the
Gold start along the road):
The good thing about the Right side is that you
can see the bridge and the enemy usually before they see you:
When you are up here, I would recommend the HK
MP5 SD5 as the players will not hear your shots usually until it is
too late. There is also reduced muzzle flash so they have less chance of
seeing your shots. Even if the muzzle flash on screen, they have less chance
of associating the shots with the muzzle flash because of there being no
sound and so your position will remain unknown to them. If you were using
the M16 for example, you snap a few shots off at an enemy standing on the
bridge, not only will they hear your shots, they will also see muzzle flash.
They will associate the noise with the muzzle flash they see and notice
where you are, and they fire a few shots and probably kill you. I know
this. It's happened to me.
Sniping from the Left side:
From the left side, you can only see as far as
a cliff that is in the way of the bridge. It would be a good idea to take
an M16 in this situation, as they have no idea that you are there
when they first come round the corner, and so you can just snipe them off,
there is more surprise, as they are fully out in the open. If you don't
miss when you shoot first time, then there's not much they can do about
it. There is virtually no cover for them as opposed to the Right side,
where they can hide round the far corner at the bridge.
Starting as BLUE
You really have a disadvantage when you're
starting as blue: you will always be pipped to the post when getting to
the bridge by the gold team, and you have to hide behind a rocky outcrop.
This will mean that gold will be waiting for you at the other side, usually
just behind the bridge, or sometimes just the other side of the outcrop.
I would be tempted to take the MP5 of the
SD5 variety, as silenced is better than not, right? Reason being that it's
rate of entry is higher than the M16 or CAR, and it's accuracy closely
matches the aforementioned rifles, but the CAR-15 and M16 are still
good choices based on the bullets they use.
Heartbeat sensors are fairly useless on the Road
map given the extreme range and linearity of the map. There are limited
places they could be hiding, however FRAGS are useful if you are
on BLUE as you can use them to get past a stand-off at the outcrop.
Bad places to stand:
-
Next to the small trailers holding the stands to
the floodlights
-
Right on top of the bridge in full view
-
In the middle of the road, anywhere
Airport
Hmm, airport, it could go either way, but in
hiding places, once again Gold has the advantage. They have the window
in the house, and they have the barrel behind the house to hide behind.
One disadvantage for Gold is that if someone is
able to sneak round the back, you are a goner for sure, you should always
watch your back, as cover is scarce. You have to watch your back more than
Road as Road is a much more linear map, whilst players can get past others
without being noticed much easier in Airport.
Handy Hint: Hug the grey walls of the
perimeter: the camo uniform blends in well and you can almost snipe from
the far walls.
Good places to stand:
-
Right up against a wall
-
Behind the barrel next to house (keep checking your
HBS for people coming round the rear)
-
In window of house (beware, a popular place to stand
so many people shoot the window out before anything else)
Bad places to stand
-
In one of the doorways
-
Right in the middle of the airstrip
-
Anywhere you don't blend in right and can be seen
Hacienda
Other Maps and General Hints
Details of other maps will be available soon,
as I haven't had time to go into detail in the other most played. Here
are a few tips to take as general rules:
-
Watch your Six, make sure people can't sneak up on
you, carry an HBS and make sure you have a safe place to check it.
-
Look for bottlenecks in maps, i.e. places where there
is often a stand-off - the outcrop in Road, for example.
-
Make sure you take an appropriate weapon. I.e. if
it's a night mission, use a silenced weapon to keep your position secret
(no muzzle flash) and USE NIGHT SIGHTS!!!
-
If you are following someone, make sure you get a
good shot in, else they would hear you, turn around and shoot you. Wait
till they are stationary if need be.
-
Running diagonally towards people generally puts
them off shots: they could be in the sniper view, where they'll have to
zoom out, which will take time. If they don't then they have to move the
mouse faster to get you in the reticule. They also know you are moving
towards them so you will have a better chance of hitting them, which forces
them to withdraw and move either to the side or away, so you have
a chance to fire. And remember: while they are moving, you stop and take
a good shot, while you are still, you have good accuracy, while THEY are
moving, their accuracy will be considerably less.
|