My thoughts are intermixed. Richard Burk wrote: > Hey all my responses are intermixed... > > Richard Burk > > #feori (Nick) wrote > > I agree that Sacerdos' deal seems pretty unfair, and I certainly don't > like him, but I think we are going > to have a difficult time convincing others to help us kill him. > > #Richard writes... > > Agreed. > > #feori continues to write > So it looks like we are on our own on > that one. > #Richard writes... > > Yup. > > #feori continues to write... > > I agree that we should try and stop Carcere from getting the arrow, and > we have three months to > plan our defenses. > > #Richard writes... > > We've got less than 3 months. Part of what we will need to do is at the > very least visit with Grandpa every week or so just to see how the arrow > is coming along. That way we won't have any surprises. Why we have > less than three months is 1 due to Carcere having visited about 1-2 > weeks ago. 3 months would start from then. Also Grandpa may finsih > early. Most good engineers always allow generous slack so that they can > produce a miracle. When Grandpa is done he will have produced a > miracle, aka a magical arrow without having actually enchanted it. For > me at least this qualifies as a miracle. Also Carcere may be planning > to return a little early in anticipation of the miracle. This would be > the best time for us to can Carcere and Sacerdos. > > #feori continues to write... > > I also think we should try and develop a topographical view of the town > and the > mines. I would be willing to bet that Grandpa is sitting on top of > Nal-Arat's prison and that is what was > giving Blatz the willies when he was in Grandpa's mind. > > #Richard writes... > > I like the idea of the topographical view of the town and mines. Blotz > can certainly take care of this (especially considering I don't get lost > (absolute direction). However I don't think that Grandpa is sitting on > top of Nal-Arat's prison, though it may be nearby (perhaps behind the > door with the 7 chains. I don't know the extent of the mines. Could it > be that Grandpa is a sort of 'soul-jar' in that he is holding something > in his mind that someone put there but doesn't allow to be opened unless > you have the "magical" key. Any magical tampering with the mind would > not be accessible by me although I would notice that it is there. Also > could this 'soul-jar' be the prison of Nal-Arat? Or could some being be > hiding there? > If Gramps was possesed or had another being riding in his body, I would have seen it when I was throwing detection spells around. I've got a couple more spells that I can try though I doubt they'll tell us anything useful. > #feori continues to write... > > I got hold of one of Mike's books and did some > Latin translations: > > Sacerdos = priest > Carcere = prisoner > Nexil = to bind > Septimus = Seventh one or seven sided one > > I also agree with you in that Sacerdos probably has the weight. Oh > yeah! I got some more details out of > Mike about what happened to Carcere. He got really pissed off that I > had beat him in the duel (apparently > he has some character disadvantage where he has to try and destroy me) > and stomped down into the mine and > destroyed the chain. Then he picked up the weight and left. When he > got outside, spells started flying > out of the weight and nearly killed him (apparently he pissed off the > Corvidean inside). > I don't understand why the Corvidean in the weight isn't doing his best to blast Sacerdos into itty-bitty pieces if Sacerdos is carrying it around. I think it is more likely that if Sacerdos does have the weight. that he has either destroyed it or has hidden it somwhere. Actually, now that I think about it, I have a spell that might give us an idea of where it is. > #Richard writes... > > Does this imply that no magic works down in the mines? Or does this > just mean that the spells that the Corvidean were casting just took > awhile to cast? Or both? If magic does not work down in the mines or > at the very least near the chained door, then would this mean that the > Corvideans in the weights can't do anything and so that would > essentially be their prison. Also would this mean that whatever is > behind the door would actually be causing this area not to work > magically. Further is the area a no mana zone, so to speak? Could > whatever (Nal-Arat) is behind the door be causing the area surrounding > it to lack 'magical power'? Could whatever is behind the door be > draining the area of foci (mana)? > The prision area (that is the area beyond the first metal doors) seems to be an anti-magic zone (or at least an anti-spell zone). It is NOT a no-mana zone however. I specifically asked if the mana level had gone down (I can tell since I have Magery) and Mike said that it had not. Also, if was a no-mana zone, the Pravi would not be able to exist in it since they are magical creatures. > #feori continues to write... > > That is when > Sacerdos showed up and healed him and made the deal. I think Carcere > hangs out with Sacerdos in order to > keep him from getting hurt. If my life depended on keeping someone else > alive, I would stay very close to > them. > I don't think Corsere is linked to Sacerdos like that. If he was, shouldn't he have been in the human chain below Sacerdos, rather than holding the chain wrapped around Nal Arat? > #Richard writes... > > Do you mean Carcere is protecting Sacerdos or vice versa? The reason > that I don't understand is that Sacerdos saved Carcere's life. Also I > believe that Sacerdos is more powerful than Carcere. Or do you mean > that Carcere hangs with Sacerdos in order to keep Carcere safe? > No. Nick is working under the assumption that Sacerdos used the Nexil spell on Corsere, linking his life to Sacerdos'. So if Sacerdos is killed, Corsere will die instead. So it is in Corsere's best interest to make sure that Sacerdos does not die because it would me his own death rather than Sacerdos' . I don't think he's Nexiled to Sacerdos. If he ever was, then that bond has either been removed or transfered to Nal Arat. I think he hangs out with Sacerdos because he is plotting to remove Sacerdos from the picture and its easiest to do that if he's near Sacerdos. Sacerdos probably doesn't consider him to be a threat, (he's too worried about Stod who leave their pictures on their victims :) > #feori continues to write... > > I think our next move might be to setup to attack Carcere when he shows > up to get the arrow. It is going > to be tricky since Sacerdos and the Miridim will be with him. > > #Richard writes... > > Keep in mind that Blotz has the Miradim repelling rod. This would > probably be a good time to use it. Also Blotz has a ring that senses > Miradim within a 10 hex radius in addition to Danger Sense with a 16 Hex > radius. > I don't think we're going to have to fight Sacerdos when the 2 1/2 - 2 months is up. I doubt he knows anything about the arrow. I think its meant to kill him. Otherwise, why would he have sent Corsere to take care of it, rather than do it himself. If its not meant to kill Sacerdos, then it must have something to do with either freeing Nal Arat or killing Nal Arat (so Sacerdos can take his place). Either way, I think Sacerdos would have considered it too important a task to trust to one of his flunkies (I'm sure the attack on us was not the first time that Corsere demonstrated that he has his own agenda). > #feori continues to write... > > I would like to kill Carcere and take the > arrow without killing Sacerdos or my Grandfather. I think killing > Sacerdos may come into play later, but > if we do it now, we will have the entire world on our butts. They are > already pissed at us for blowing up > the library. > > #Richard writes... > > I am failing to understand why we would have "the entire world on our > butts" for killing Sacerdos. One who would know. I would assume that > if we were to kill him, we would kill all witnesses because they would > be in kahoots with him anyway. And two why would killing him end the > spells that he cast anyway when giving out the rag dolls. Unless do you > mean that killing Sacerdos means killing everyone with a rag doll first? > I thought that we had to kill Nal-Arat in order to kill the people with > rag dolls. > If Sacerdos dies without wanting to die (and we haven't found some way to remove the Nexil curse-link), then someone in the chain (most likely Nick since he was next to Sacerdos in my vision) will die rather than Sacerdos. > #feori continues to write... > > The island we are on should be some good combat and hopefully some good > treasure and a bunch of character > points. I think the majority of the next game will be there, then we > can begin to plan for Carcere's > attack. It might help if we could get a battle tactician from the > Corvideans to assist us in setting up > for the fight. > Maybe the Corvideans would know if this guy (Sacerdos) has any enemies > that we could pick up as allies. I > don't think it would be all that hard to take out Carcere, but twelve > Miridim and a kick ass wizard is a > tough fight. > > #Richard writes... > > That all sounds great to me. I just want to add that my usage of > telekinesis against to the Tonqui eyeballs can be put to good use > against Carcere and Sacerdos in so far as breaking their concentration > when using spells. Plus with teleport and my physiology knowledge of > various humanoid races and my clairvoyance abilities, I could just > teleport away vital organs such as the heart, the foci. Given my range > of 60 miles, I could send the vital organs to the bottom of the ocean > where the water would crush them. With the usage of the bow skill to > achieve a critical hit I could immobilize just about anyone through the > use of my telekinesis skill. All I would have to do would be to raise > them a foot above ground and use the strength of telekinesis to pin them > there so that they would only be able to use their passive defense only > to defend themselves. > > Darren Brain wrote: > > > Well, I don't think you can consider someone who uses an innocent as > a human shield (since that is > > basically what Sacerdos has done to you) a good person. Its a pretty > shitty thing to do to someone > > without at least letting them know what they're agreeing to first. > > > > I'm kinda confused as to why Corsere hasn't told/shown Sacerdos the > vault where Nal Arat is. Unless he > > is planning to bump off Sacerdos and take his place (I'm assuming that > this is what the arrow your > > great-grandfather is making is to be used for) I'm also wondering > where the weight that was at the end > > of the chain that Corsere broke is. Perhaps this is what Sacerdos is > using for a power source. Maybe > > when they were made they had some sort of link to the tether to > provide them with the necessary power > > to permanently imprision a god. Then again, if he had gotten the > weight from Corsere, he probably > > would have recognized it for what it was and would have made Corsere > show him where it came from. > > > > At this point I think we should try to acquire the super arrow before > Corsere does. Even if we're > > right about him wanting to use it to kill Sacerdos, we don't know if > it'll avoid the > > pass-along-the-death spell or if all of those people will die as well. > If the super arrow is capable > > of killing Sacerdos, and we can obtain it, we will then have weapons > capable of killing BOTH of Nal > > Arat's chief agents. (I think we can probably use the white arrow on > Corsere. Unless he manages to > > become the avatar of Nal Arat - which would mean that the arrow would > have been used. And I'm willing > > to bet we can't re-use the metal/gem arrow) You should probably work > on raising yoiur bow skill since > > it looks like we're going to need at least one critical shot to hit. > We should also probably try to > > acquire a magic bow of some sort (not that we're likely to find one - > I think I'll try to see if I can > > get one from my Elders on Corvidea) > > > > Darren > > > > #feori wrote: > > > > > Hmm... > > > In answer to your question, it is more likely that the Miridim are > being dominated by him > > > somehow. But, the Miridim hate Corvideans, so maybe he did manage > to strike a bargain with them. > > > (Corvideans banished their god to a puny little island). > > > > > > After the game, Leigh proposed an interesting theory. What is it > that makes Nal-Arat and Sacerdos > > > such bad guys. Sacerdos is healing people all over the place in > exchange for a bargain that seems > > > perfectly reasonable at the time. Nal-Arat was throw out of his > homeland by a bunch of ungrateful > > > smart-asses and rode away in hopes of rebuilding his people. Then, > the Corvideans chased him down > > > and bound him in a whole in the ground. Seems to me that we are not > really sure who the bad > > > guy(s) is...as usual. The only person I am absolutely sure is evil > is Carcere. > > > > > > Of course, if Nal-Arat were to escape, he would most likely proceed > to estract his revenge on the > > > Corvideans. This gives you and obvious motivation, but the rest of > our characters remain > > > unmotivated against Nal-Arat. > > > > > > Who knows. All I know for sure is the next game is going to be a > lot more fighting and a lot less > > > information gathering. > > > > > > Darren Brain wrote: > > > > > > > #feori wrote: > > > > > > > > > Corcere, Dawn's character, and mine were all visited by a > strange priest who gave us the > > > > > trinkets which we are assuming take you to "Nalarott Land". > Remeber the Tonqui were using > > > > > them to escape during our little fight. I think Corcere opened > his at some point in his > > > > > youth and ended up joining the Nalarott Cult. He probably > learned some basic Corvidean > > > > > (Nalarotts are Corvidean descendants) and marked the area in an > attempt to bring back his > > > > > lost god. I think he managed to get the Tonqui on his side by > promising them they would > > > > > have the chance to kill lots of Corvideans. I also think that > is how he got the Miradeem > > > > > to ally with him. Looks like a tough rode ahead of us... > > > > > > > > Ah. I didn't realize he had one of those dolls too. Hmmm. I can't > see any flaws in your logic. > > > > You guys should probably be REAL careful with those rag dolls. I > don't think Nal-Arat land > > > > would be much fun for us. > > > > > > > > Iam wondering about one thing though. Is it possible that rather > than the Miradim being allied > > > > with Corcere, they are being controlled/dominate by him? They > don't seem like the kind of > > > > creatures you can reason with. Why would they have any interest in > helping him? They're very > > > > capable of killing massive numbers of people on their own. > > > > > > > > Darren