Hey all my responses are intermixed... Richard Burk #feori (Nick) wrote I agree that Sacerdos' deal seems pretty unfair, and I certainly don't like him, but I think we are going to have a difficult time convincing others to help us kill him. #Richard writes... Agreed. #feori continues to write So it looks like we are on our own on that one. #Richard writes... Yup. #feori continues to write... I agree that we should try and stop Carcere from getting the arrow, and we have three months to plan our defenses. #Richard writes... We've got less than 3 months. Part of what we will need to do is at the very least visit with Grandpa every week or so just to see how the arrow is coming along. That way we won't have any surprises. Why we have less than three months is 1 due to Carcere having visited about 1-2 weeks ago. 3 months would start from then. Also Grandpa may finsih early. Most good engineers always allow generous slack so that they can produce a miracle. When Grandpa is done he will have produced a miracle, aka a magical arrow without having actually enchanted it. For me at least this qualifies as a miracle. Also Carcere may be planning to return a little early in anticipation of the miracle. This would be the best time for us to can Carcere and Sacerdos. #feori continues to write... I also think we should try and develop a topographical view of the town and the mines. I would be willing to bet that Grandpa is sitting on top of Nal-Arat's prison and that is what was giving Blatz the willies when he was in Grandpa's mind. #Richard writes... I like the idea of the topographical view of the town and mines. Blotz can certainly take care of this (especially considering I don't get lost (absolute direction). However I don't think that Grandpa is sitting on top of Nal-Arat's prison, though it may be nearby (perhaps behind the door with the 7 chains. I don't know the extent of the mines. Could it be that Grandpa is a sort of 'soul-jar' in that he is holding something in his mind that someone put there but doesn't allow to be opened unless you have the "magical" key. Any magical tampering with the mind would not be accessible by me although I would notice that it is there. Also could this 'soul-jar' be the prison of Nal-Arat? Or could some being be hiding there? #feori continues to write... I got hold of one of Mike's books and did some Latin translations: Sacerdos = priest Carcere = prisoner Nexil = to bind Septimus = Seventh one or seven sided one I also agree with you in that Sacerdos probably has the weight. Oh yeah! I got some more details out of Mike about what happened to Carcere. He got really pissed off that I had beat him in the duel (apparently he has some character disadvantage where he has to try and destroy me) and stomped down into the mine and destroyed the chain. Then he picked up the weight and left. When he got outside, spells started flying out of the weight and nearly killed him (apparently he pissed off the Corvidean inside). #Richard writes... Does this imply that no magic works down in the mines? Or does this just mean that the spells that the Corvidean were casting just took awhile to cast? Or both? If magic does not work down in the mines or at the very least near the chained door, then would this mean that the Corvideans in the weights can't do anything and so that would essentially be their prison. Also would this mean that whatever is behind the door would actually be causing this area not to work magically. Further is the area a no mana zone, so to speak? Could whatever (Nal-Arat) is behind the door be causing the area surrounding it to lack 'magical power'? Could whatever is behind the door be draining the area of foci (mana)? #feori continues to write... That is when Sacerdos showed up and healed him and made the deal. I think Carcere hangs out with Sacerdos in order to keep him from getting hurt. If my life depended on keeping someone else alive, I would stay very close to them. #Richard writes... Do you mean Carcere is protecting Sacerdos or vice versa? The reason that I don't understand is that Sacerdos saved Carcere's life. Also I believe that Sacerdos is more powerful than Carcere. Or do you mean that Carcere hangs with Sacerdos in order to keep Carcere safe? #feori continues to write... I think our next move might be to setup to attack Carcere when he shows up to get the arrow. It is going to be tricky since Sacerdos and the Miridim will be with him. #Richard writes... Keep in mind that Blotz has the Miradim repelling rod. This would probably be a good time to use it. Also Blotz has a ring that senses Miradim within a 10 hex radius in addition to Danger Sense with a 16 Hex radius. #feori continues to write... I would like to kill Carcere and take the arrow without killing Sacerdos or my Grandfather. I think killing Sacerdos may come into play later, but if we do it now, we will have the entire world on our butts. They are already pissed at us for blowing up the library. #Richard writes... I am failing to understand why we would have "the entire world on our butts" for killing Sacerdos. One who would know. I would assume that if we were to kill him, we would kill all witnesses because they would be in kahoots with him anyway. And two why would killing him end the spells that he cast anyway when giving out the rag dolls. Unless do you mean that killing Sacerdos means killing everyone with a rag doll first? I thought that we had to kill Nal-Arat in order to kill the people with rag dolls. #feori continues to write... The island we are on should be some good combat and hopefully some good treasure and a bunch of character points. I think the majority of the next game will be there, then we can begin to plan for Carcere's attack. It might help if we could get a battle tactician from the Corvideans to assist us in setting up for the fight. Maybe the Corvideans would know if this guy (Sacerdos) has any enemies that we could pick up as allies. I don't think it would be all that hard to take out Carcere, but twelve Miridim and a kick ass wizard is a tough fight. #Richard writes... That all sounds great to me. I just want to add that my usage of telekinesis against to the Tonqui eyeballs can be put to good use against Carcere and Sacerdos in so far as breaking their concentration when using spells. Plus with teleport and my physiology knowledge of various humanoid races and my clairvoyance abilities, I could just teleport away vital organs such as the heart, the foci. Given my range of 60 miles, I could send the vital organs to the bottom of the ocean where the water would crush them. With the usage of the bow skill to achieve a critical hit I could immobilize just about anyone through the use of my telekinesis skill. All I would have to do would be to raise them a foot above ground and use the strength of telekinesis to pin them there so that they would only be able to use their passive defense only to defend themselves. Darren Brain wrote: > Well, I don't think you can consider someone who uses an innocent as a human shield (since that is > basically what Sacerdos has done to you) a good person. Its a pretty shitty thing to do to someone > without at least letting them know what they're agreeing to first. > > I'm kinda confused as to why Corsere hasn't told/shown Sacerdos the vault where Nal Arat is. Unless he > is planning to bump off Sacerdos and take his place (I'm assuming that this is what the arrow your > great-grandfather is making is to be used for) I'm also wondering where the weight that was at the end > of the chain that Corsere broke is. Perhaps this is what Sacerdos is using for a power source. Maybe > when they were made they had some sort of link to the tether to provide them with the necessary power > to permanently imprision a god. Then again, if he had gotten the weight from Corsere, he probably > would have recognized it for what it was and would have made Corsere show him where it came from. > > At this point I think we should try to acquire the super arrow before Corsere does. Even if we're > right about him wanting to use it to kill Sacerdos, we don't know if it'll avoid the > pass-along-the-death spell or if all of those people will die as well. If the super arrow is capable > of killing Sacerdos, and we can obtain it, we will then have weapons capable of killing BOTH of Nal > Arat's chief agents. (I think we can probably use the white arrow on Corsere. Unless he manages to > become the avatar of Nal Arat - which would mean that the arrow would have been used. And I'm willing > to bet we can't re-use the metal/gem arrow) You should probably work on raising yoiur bow skill since > it looks like we're going to need at least one critical shot to hit. We should also probably try to > acquire a magic bow of some sort (not that we're likely to find one - I think I'll try to see if I can > get one from my Elders on Corvidea) > > Darren > > #feori wrote: > > > Hmm... > > In answer to your question, it is more likely that the Miridim are being dominated by him > > somehow. But, the Miridim hate Corvideans, so maybe he did manage to strike a bargain with them. > > (Corvideans banished their god to a puny little island). > > > > After the game, Leigh proposed an interesting theory. What is it that makes Nal-Arat and Sacerdos > > such bad guys. Sacerdos is healing people all over the place in exchange for a bargain that seems > > perfectly reasonable at the time. Nal-Arat was throw out of his homeland by a bunch of ungrateful > > smart-asses and rode away in hopes of rebuilding his people. Then, the Corvideans chased him down > > and bound him in a whole in the ground. Seems to me that we are not really sure who the bad > > guy(s) is...as usual. The only person I am absolutely sure is evil is Carcere. > > > > Of course, if Nal-Arat were to escape, he would most likely proceed to estract his revenge on the > > Corvideans. This gives you and obvious motivation, but the rest of our characters remain > > unmotivated against Nal-Arat. > > > > Who knows. All I know for sure is the next game is going to be a lot more fighting and a lot less > > information gathering. > > > > Darren Brain wrote: > > > > > #feori wrote: > > > > > > > Corcere, Dawn's character, and mine were all visited by a strange priest who gave us the > > > > trinkets which we are assuming take you to "Nalarott Land". Remeber the Tonqui were using > > > > them to escape during our little fight. I think Corcere opened his at some point in his > > > > youth and ended up joining the Nalarott Cult. He probably learned some basic Corvidean > > > > (Nalarotts are Corvidean descendants) and marked the area in an attempt to bring back his > > > > lost god. I think he managed to get the Tonqui on his side by promising them they would > > > > have the chance to kill lots of Corvideans. I also think that is how he got the Miradeem > > > > to ally with him. Looks like a tough rode ahead of us... > > > > > > Ah. I didn't realize he had one of those dolls too. Hmmm. I can't see any flaws in your logic. > > > You guys should probably be REAL careful with those rag dolls. I don't think Nal-Arat land > > > would be much fun for us. > > > > > > Iam wondering about one thing though. Is it possible that rather than the Miradim being allied > > > with Corcere, they are being controlled/dominate by him? They don't seem like the kind of > > > creatures you can reason with. Why would they have any interest in helping him? They're very > > > capable of killing massive numbers of people on their own. > > > > > > Darren