I agree that Sacerdos' deal seems pretty unfair, and I certainly don't like him, but I think we are going to have a difficult time convincing others to help us kill him. So it looks like we are on our own on that one. I agree that we should try and stop Carcere from getting the arrow, and we have three months to plan our defenses. I also think we should try and develop a topographical view of the town and the mines. I would be willing to bet that Grandpa is sitting on top of Nal-Arat's prison and that is what was giving Blatz the willies when he was in Grandpa's mind. I got hold of one of Mike's books and did some Latin translations: Sacerdos = priest Carcere = prisoner Nexil = to bind Septimus = Seventh one or seven sided one I also agree with you in that Sacerdos probably has the weight. Oh yeah! I got some more details out of Mike about what happened to Carcere. He got really pissed off that I had beat him in the duel (apparently he has some character disadvantage where he has to try and destroy me) and stomped down into the mine and destroyed the chain. Then he picked up the weight and left. When he got outside, spells started flying out of the weight and nearly killed him (apparently he pissed off the Corvidean inside). That is when Sacerdos showed up and healed him and made the deal. I think Carcere hangs out with Sacerdos in order to keep him from getting hurt. If my life depended on keeping someone else alive, I would stay very close to them. I think our next move might be to setup to attack Carcere when he shows up to get the arrow. It is going to be tricky since Sacerdos and the Miridim will be with him. I would like to kill Carcere and take the arrow without killing Sacerdos or my Grandfather. I think killing Sacerdos may come into play later, but if we do it now, we will have the entire world on our butts. They are already pissed at us for blowing up the library. The island we are on should be some good combat and hopefully some good treasure and a bunch of character points. I think the majority of the next game will be there, then we can begin to plan for Carcere's attack. It might help if we could get a battle tactician from the Corvideans to assist us in setting up for the fight. Maybe the Corvideans would know if this guy (Sacerdos) has any enemies that we could pick up as allies. I don't think it would be all that hard to take out Carcere, but twelve Miridim and a kick ass wizard is a tough fight. Darren Brain wrote: > Well, I don't think you can consider someone who uses an innocent as a human shield (since that is > basically what Sacerdos has done to you) a good person. Its a pretty shitty thing to do to someone > without at least letting them know what they're agreeing to first. > > I'm kinda confused as to why Corsere hasn't told/shown Sacerdos the vault where Nal Arat is. Unless he > is planning to bump off Sacerdos and take his place (I'm assuming that this is what the arrow your > great-grandfather is making is to be used for) I'm also wondering where the weight that was at the end > of the chain that Corsere broke is. Perhaps this is what Sacerdos is using for a power source. Maybe > when they were made they had some sort of link to the tether to provide them with the necessary power > to permanently imprision a god. Then again, if he had gotten the weight from Corsere, he probably > would have recognized it for what it was and would have made Corsere show him where it came from. > > At this point I think we should try to acquire the super arrow before Corsere does. Even if we're > right about him wanting to use it to kill Sacerdos, we don't know if it'll avoid the > pass-along-the-death spell or if all of those people will die as well. If the super arrow is capable > of killing Sacerdos, and we can obtain it, we will then have weapons capable of killing BOTH of Nal > Arat's chief agents. (I think we can probably use the white arrow on Corsere. Unless he manages to > become the avatar of Nal Arat - which would mean that the arrow would have been used. And I'm willing > to bet we can't re-use the metal/gem arrow) You should probably work on raising yoiur bow skill since > it looks like we're going to need at least one critical shot to hit. We should also probably try to > acquire a magic bow of some sort (not that we're likely to find one - I think I'll try to see if I can > get one from my Elders on Corvidea) > > Darren > > #feori wrote: > > > Hmm... > > In answer to your question, it is more likely that the Miridim are being dominated by him > > somehow. But, the Miridim hate Corvideans, so maybe he did manage to strike a bargain with them. > > (Corvideans banished their god to a puny little island). > > > > After the game, Leigh proposed an interesting theory. What is it that makes Nal-Arat and Sacerdos > > such bad guys. Sacerdos is healing people all over the place in exchange for a bargain that seems > > perfectly reasonable at the time. Nal-Arat was throw out of his homeland by a bunch of ungrateful > > smart-asses and rode away in hopes of rebuilding his people. Then, the Corvideans chased him down > > and bound him in a whole in the ground. Seems to me that we are not really sure who the bad > > guy(s) is...as usual. The only person I am absolutely sure is evil is Carcere. > > > > Of course, if Nal-Arat were to escape, he would most likely proceed to estract his revenge on the > > Corvideans. This gives you and obvious motivation, but the rest of our characters remain > > unmotivated against Nal-Arat. > > > > Who knows. All I know for sure is the next game is going to be a lot more fighting and a lot less > > information gathering. > > > > Darren Brain wrote: > > > > > #feori wrote: > > > > > > > Corcere, Dawn's character, and mine were all visited by a strange priest who gave us the > > > > trinkets which we are assuming take you to "Nalarott Land". Remeber the Tonqui were using > > > > them to escape during our little fight. I think Corcere opened his at some point in his > > > > youth and ended up joining the Nalarott Cult. He probably learned some basic Corvidean > > > > (Nalarotts are Corvidean descendants) and marked the area in an attempt to bring back his > > > > lost god. I think he managed to get the Tonqui on his side by promising them they would > > > > have the chance to kill lots of Corvideans. I also think that is how he got the Miradeem > > > > to ally with him. Looks like a tough rode ahead of us... > > > > > > Ah. I didn't realize he had one of those dolls too. Hmmm. I can't see any flaws in your logic. > > > You guys should probably be REAL careful with those rag dolls. I don't think Nal-Arat land > > > would be much fun for us. > > > > > > I am wondering about one thing though. Is it possible that rather than the Miradim being allied > > > with Corcere, they are being controlled/dominate by him? They don't seem like the kind of > > > creatures you can reason with. Why would they have any interest in helping him? They're very > > > capable of killing massive numbers of people on their own. > > > > > > Darren