Pyros's Pages - Low Tech Games 2

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Worm (Download here - 17kb)
I don't think there's a programmer in the world that didn't make such a game: a Nibbles clone. Altough I've had experience with graphics mode back then, I still chose to do this in text mode. The screenshot width/height ratio is screwed due to windows's lovely windowed-DOS capabilities... NOT.
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Checkers of Fire (Download here - 28kb)
What can I say? It's a 2 players checkers game. This uses Arab rules. Means: Kings movement length in not limited, chain-capturing allows backward movement starting from the second capture, and if you can capture a piece, but move another piece instead, your should-be-capturing peice will be removed from the board.
Screenshot:

 

FireBoard (Download here - 42kb)
The only platform game I've ever made. Also the first game I've made once I learnt how to plot a dot to the screen.
Anyway, to the game, you play as the little skateboard dude. Ducking will charge your jumping strengh, and putting yourself on fire with allow you to charge it even more... There's also a level editor, but I must admit running an external level is a pain. The official levels are quite cool, though the game is hard to completely master.
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Super XO (Download here - 22kb)
Well... When I made the move from Qbasic to C, I didn't want to make games until I learnt how to do graphics in C. Still, I've made this little thang. It's a four in a row game. You place new marks only over existing marks and the floor. The game is basically checker-dropper, checker connector, whatever you wanna call it.
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