Marvel Vs Capcom
For The
Sega DreamCast


MARVEL VS. CAPCOM (DC)
So what's the best news since the release of MvC in the arcade? Easy, the release of MvC for the Sega DreamCast!
That's right, Marvel Vs. Capcom is out for the Sega DreamCast! Is it worth it? Hell yeah! It sure beats buying a $1,500 Capcom CPS-II boardset! Want to have it shipped to your doorstep? Just click here to order your copy from actionAce.com!
"So what's the skinny on MvC for the Dreamcast?"
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The DC version of MvP has TRUE FOUR-PLAYER tag-team support. So you can finally use all four of those ports on the front of your DreamCast!
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Full rumble-pack support, and remember you can plug that sucker in to the DC arcade stick!
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MvC is "plug & play" compatable with the DC VGA box, though some say it looks better on a TV because there is no anti-aliasing and the low-res 2D graphics of MvC are too blocky on a VGA monitor.
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I'm not sure about the US version, but the Japanese version had a special directory when viewed with a PC which held several awesome MIDI files (music from the game) and a special webpage that linked to a hidden Japanese site (info on my main MvC page.) Anyone know if there's anything like this on the US version?
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No disc art is displayed when loading the game on the DreamCast in music mode, unlike most other DreamCast games.
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The manual is almost 30 pages and features a LOT of great info including complete move lists for every character. 'Course, its all in Japanese.
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Modes include Arcade, Versus, Survival, Training, Cross Fever, and Options. There may also be hidden modes, but that remains to be seen.
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The save file takes up only 5 blocks of VMS memory.
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According to the news editor of Sega-X (segadreamcast.net), "the graphics appear somewhat altered from it's arcade counterpart. In particular, the characters appear smaller on the home version. Furthermore, the character graphics appear slightly rigid. Perhaps it's because everything is slightly compressed. Please don't misunderstand me, the graphics look near arcade perfect, despite these minor differences. The backgrounds all appear intact from the arcade, and all looking surprisingly good. There's basically no loss in animation from the arcade version, and the game runs remarkably smooth."
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Control has been rumored to be sloppy if near-impossible using the D-Pad and the analog knob-stick appearently does not work with it (not that it would be much better), so the arcade stick would be a highly recommended buy for MvC fans.
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You have the option of reconfiguring the controls at anytime by pressing PAUSE, then A, then choosing the button configure option. You may also configure the game speed and screen setup this way, including the original "screen flash" option (yes!).
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The music and voice samples are rumored to be arcade-perfect. In fact, the voices are said to have been cleared up and finely tuned in the Dreamcast version, making them louder and much less muddy than the arcade version.
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There is almost NO loading time in the DC version whatsoever, it is almost instantaneous.
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As many Callus users know, Capcom's games (CPS1 and CPS2) run at the wacky custom resolution of 384x224. And since this is not a valid DreamCast resolution, I have heard they comprimised by doing the game at 320x200 on the DC, which is what it looks like to me. Some find this to be very dissapointing news, including myself. I had hoped for an anti-aliased 384x224 emulation in 640x240 mode, but I suppose that would have been too slow.