News room
June.05.2006:
Ok, time flies when you are having fun,
Things did not turn out as planned buy hey, thats life.
I am planning on resuming the project, when time permits, which turns out to be too little :(.

ALL DOWN HERE IS REALLLLLLY OLD.
20.Sep.2001:

Fixed most of the problems, hopefully the last version will run on all ms/win systems.
Game engine is almost done, all the hard-coded stuff I've added for my demoes is going right out of the window, replaced by data files.
I'm starting to build the game's main routins, these will be the heart and soul of the game, I call it my "game logic" module. stay tuned.

23.Sep.2001:
No updates for the next couple of weeks.
I'm busy building the game level editing tools, all the hard-coded stuff is gone, so I have an empty black screen, for now.
Next time I'll update the site there will be something real, a battle scene perhapse???

12.Dec.2001:
The end of the year is near.
This site is not dead, I just have too many things to do, and not so much time.
Anyway, the engine is complete, perhapse a couple of tweaks are needed but the main deal is done.
The game itself is taking shape in my notebook, many new things are going to be implemented, I'm playing with a few Idea's.
Well, I'll update soon, hopefully before the new year. cheers.

10.Mar.2002:
Ok. long time has been since I made any update, well you know, life.
Anyway, I've put aside the game project, temporarily, I'm working on something far less
grandious.
I made several changes, most for optimization, check out the dev. pages.
cheers.

20.Jul.2003:
Again a very long time has past.
So what did I do? nothing much, added 3D engine, optimized the 2D engine.
Worked out most of the problems. Nothing to show for now.
Hope to put something soon. see ya.

19.Feb.2004:
Nothing changed, mainly because I have so much other stuff to do.
I am putting on hold the entire project, I WILL resume it as soon as I have more free time from work.
I hope this happens in 2-3 months.
If everything goes according to plan, I will have enough time to finish this.
We'll have to see won't we ;)
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