Aug 18th, 2005, 7:08am Good Morning !
I apologize
for getting this out so late. I've been developing MPEG-1
interleave tables and movie filters most of the morning
for directly modifying movie files (*.avi) compressing them to a
very high level, a new MPEG-1.
I have been
interested in video encoding movies to audio CDs that
play in DVD players for some time now. This is not an
exact science; it only plays in DVD players that are
capable of also playing Mp3 files, and the quality is
highly dependent on how good the compression you can get
for an MPEG-1 which by USUAL (VHS quality) is no more than 50
minutes. The original author is KVCD and you can see
their site by clicking .
Their
technique is, well, not bad, to say the least, but they
are using complex ways of interleaving the video so you
do not see so many "jaggies" as usual. The
videos in all cases wind up worse quality than VHS,
especially if they are over 90 minutes for the mere fact
the "filters" made by others do naught but
either sharpen or blur the video. Also their technique is
"unpredictable." They are basing it strongly
upon the ability to "seek/guess" where an image
changes and if a movie has a lot of action, well, it
encodes over 730megs which means, you sigh,
re-encode at 5% less (another 3+ hours) and wish hopefully
then it will fit.
Having now
understood fully what they are doing, I have gone on to
write my own video interleave table and have gone so far
as to write my own graphic filter to clean up movies as
wells. My technique does not use the
"seek/guess" and uses a forced k/sec rate based solely on
the length of the film I am encoding so you use exactly
the entire CD every single time; no guesswork.
My custom
filter written in GFABasic sharpens the sharp and blurs the
blurry. It directly modifies the movie looking at the
difference between each pixel so objects like furniture
in the background definitely look blurry but people
talking, walking, or fighting are very vivid and sharp.
High action scenes look great as well as slow talking
films.
I DID NOT FIND A FILTER TO DO THIS so I had to
write my own !?
My same reason for writing original I suppose
not being satisfied with RPG95/2003/2004. ( *SIGH* )
Results ? A
4-hour movie I prepared looks near DVD quality after
unpacking it completely and repacking it over a period of
6-hours in conversion (while I worked on my GBA project in
the background), fitting as a single MPEG-1 on a CD
at 730megs. I will be making
animated menus in the future so you can select multiple
movies to choose from, making of, and specials, but that
is in the future.
I have made
a nice little animated intro I am putting on all my video
encodes. I will post the compressed MPEG-1 here next week
for all of you to see.
No, I am
not publishing this program or releasing the source, no I
am not interested in any company wanting it for a
commercial venture of any kind.
NO, I AM NOT
SELLING THE VIDEOS I RENDER NOR WOULD I - EVER.
I am just
tinkering and encoding movies on CDs for my friends and
neighbors who have DVD players for the simple fact I can't
afford blank DVDs nor have the time or resources to
work with them. 
. . .
Well, I am
very excited about the promise of a new RPGMaker that the
one I am working for GBA presents. Not
only is it compact, but will have an on-board on-hands
editor that lets you change any of the variables in the
system. Anything from map editor variables, player data,
system switches, etc. !
In this, you
can start coding or hacking at the map/world/player data
long before I get around to writing the menus or wizards
to access that area.

Because of
the way SRAM is handled and for maximum efficiency, it
does seem like I will be limiting any variable name in
the system up to 8 characters and their contents, also
only up to 8 characters.
While there
is a limit of only 133 Sprite Messenger commands at this
time, I will be shifting memory to allow for more in the
future.
Some of the
major differences between this RPGMaker and current is:
1.
Up to 4 players in a game/world party
2. True Warp/Exit capability remembering town/city names
& exits
3. True script defineable tiles, critters, items,
weapons, and spells
4. Up to 16 attackers in a combat round with any critter
using items/spells
5. Ability to animate more than one tile/sprite at a time
with "Shadow"
6. Ability to have one Sprite Message call another
What must
you know to use this ?
1.
Either use a GBA emulator or have a >=8meg Flashcard
for GBA ready
2. You only have 64k SRAM which is room for one world
file at a time
3. There are 16 Sprites facing down. There are no
animation step images.
4. Audio will be limited to on-board music and sound
effects, no custom.
Some of
these limitations are for the reason that in this
version, you can change the image for any or all of the
following with an included on-board hands-on editor:
1.
All 64 16x16 pixel Tiles
2. All 16 16x16 pixel Sprites
3. All 16 16x16 pixel Critters
4. All 96 8x8 pixel chars, both upper & lowercase for
a custom game font
5. 39 additional 8x8 pixel chars, to add to aid visually
in your descripts
6. One 16x16 overlay Sprite Game cursor
7. One 8-char. frame set (8x8 pixel) for custom game
window frames
The
remaining 64k SRAM space I have allocated for:
1.
16 maps sized 25x25 cels, storing 3 bytes per map cel
2. One 8-byte switch name per each of the 16 maps
3. 1187 Sprite Messenger lines at 17-char. across, 1st
char is TYPE of data
Some of the
1187 (projected
200-300 count) Sprite Messenger Lines will be used
to store map, system, player, and world data.
I have up to
8megs of true *.GBA filesize space so I will fill it with
as much high-quality compressed audio and music as I can
find or render myself. 
To post your
Feedback, and/or recommendations/suggestions, you can
join the forum. Click to go there.
. . .
Your
Screenplay for this
week:

Blake's 7 - Dawn Of The Gods
Long
after the production of Doctor Who, a new
British science-fiction series took the airwaves called Blake's 7. A group of
intergalactic outlaws traveling the galaxy in a hi-jacked
alien super-powered star vessel running away from the law
and Federation and their adventures. This then is their
story ...
Click to get it.
Rated
PG
Click
to jump to
the rest of this week's Gifts Area !
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