The Virtual Community as Library

Note--this is a draft, and will eventually be removed.

The virtual community is frequently described in terms that evoke the "great good place" [1]; i.e, those public gathering spots that facilitate conversation and social engagement.  Common "place" descriptors for these communities often emphasize this attribute, modulating the description to match the desired tone: discussion forum, cyber-cafe, cyber-inn[2].  The design and creation of "virtual settlements" [3] has typically relied upon this metaphor to shape the format, organization, and policies that manage growth and member interaction.

 

In "Virtual Communities, Virtual Settlements, and Cyber-Archaeology", Quentin Jones suggests that the "material remains" of virtual communities could be considered "virtual tells", the detritus of conversations over long periods of cyber-conversation. [3] This archaeological approach to virtual community data stores is discussed further in "What Do Virtual 'Tells' Tell?":

 

"Archaeology is the study of humanity's past by the analysis of the material remains of cultures. The last 200 years has seen archaeology mature into a science. The result of this change has been a radical shift in Western culture's understanding of both human history and humanity's relationship with the environment. Archaeologists have developed sophisticated classification methods to describe artifacts and other finds. ...We chose archaeology as an analogous field for a number of reasons. First, Archaeologists focus on cultural artifacts, and we are interested in focusing on the artifacts of computer mediated communication. Examples of such artifacts are listserv postings, web site structures, number of spams, Usenet content, user log, etc." [4]

 

This view of virtual community data as artifact--not of interest for itself, but for what it can reveal--is consistent with "gathering place" metaphor for these spaces, with goals aligned to that purpose. In a cafe, or a pub, communication and social exchange is the desired experience; the online construct focuses on the same outcome, facilitating communication through computer mediation.  The exchange record itself is ephemeral, because in the real world construct, there is no recording mechanism available to pick up every interaction.

 

But the online medium provides an extra facet that can substantially enhance the value of all exchanges. Once recorded, exchanges can be collected, referenced, arranged and accessed by anyone.  I have found that the data produced from the communication has considerably more value in addition to its use as a historical artifact. From my earliest exposure to virtual communities, primarily online forums, I have viewed the information produced in the gathering place, through the communication it affords, as an end in itself, and have identified a concept of place that supports both the process of communication and the content it creates.

Early Observations on Forum Content and Use

When I first began posting in online discussion forums in the late 90s, my primary interest was not in the communal aspects of the forum. I appreciated the ability to interact with others, but what fascinated me was that the forum housed a tremendous repository of data that was largely ignored. The forums provided no organized access to this information, despite storing it all on powerful databases. The information was available for manipulation or indexing, but the data didn't seem to have any value to the forum owners or its members. From what I could gather, the intended purpose of the forum was to facilitate exchange; once the exchange had occurred, the data's purpose had been met. 

 

I began indexing this information for general use. The first "publication" was a movie review website, which I created by converting the many movie reviews that were posted and never referenced again. Converting the posts to web pages organized by film name and reviewer was a tedious manual process, but the site was an instant hit that soon became a point of reference and a much used resource. The number of reviews posted increased dramatically; more members gave thought to how their review would appear once "published".

 

I expanded the effort to include exchanges by converting them to web pages and indexing them by subject. Many of the more prolific writers would start linking in the archive to reference previous discussions. New members would read the archives and comment on them, introducing a new discussion that built on the original debate. The archives began showing up in other sites as well, as members who posted in other forums would link in archived debates to demonstrate a point or make everyone aware of a context or approach without restating it. 

 

The use of the indexed and archived information suggests that members see value in the virtual communities database and will use the information if given an organized access method.

 

In 1999, I became involved in designing and creating a new forum, at first focusing primarily on administration policies and standards. During my association with The Mote (www.themote.com), I made observations on the extent to which policies and administration can assist or hinder forum growth and development.  I designed  and requested tools that  automated the organization of the forum content, to eliminate aspects of manual indexing--which by now had become a significant task.

 

During my years of involvement with the Mote, I determined that I preferred a forum-centric, rather than member-centric, approach to policy and administration. A forum-centric approach dictates that the primary administrative interest is the overall health of the forum, not the dictates or desires of the user community. This approach conformed with my emphasis on the forum as a source of content that extended beyond the communications that created the repository.

 

This shift affected the paradigm of "place" that I envisioned for virtual community. Communal gathering places  in the real world are generally customer-centric, with management explicitly committed to meeting the needs of the customer base--due to the entirely reasonable assumption that the customers' satisfaction is the key to a successful community. In a forum, a member-centric administrative approach focuses on maintaining group cohesion, creating a friendly and safe place for communication and engagement. Members believe their comfort and desires are tantamount and that by meeting their needs, the community is providing the desired service.

 

In declaring the forum interest as paramount, the service orientation shifts.  The service-oriented delivery is still paramount, however the focus of the service is the forum, not the members. Rather than focusing on the specific needs of the current group, the community served is expanded to all current and potential members. The future of the forum is more important than the needs of the current group.

 

By shifting the priority to the forum, it became easier to address common problems without having to appease members to accept the outcome. This should not be construed as an indifference to members; clearly, achieving high quality content is impossible without satisfied members interacting in the environment that meets their needs. But administrative authority is a given in most online forums. Members understand that they won't always be content with the decisions. Changing the administrator's primary task to protect the forum provides a different framework for decisions, and prioritizes considerations that otherwise aren't given their due attention.

The Perfect World

In July of 2002, I left the Mote to develop a new forum that incorporated many of my ideas. The Perfect World (www.theperfectworld.us) adopts a forum-centric approach and designs the interface to enable a wide range of behavior norms that are documented on the thread level. The forum uses custom software developed by the co-founder. (The title comes from the phrase, "in the perfect world I'd rule".)

 

The Perfect World has no absolute behavior requirements. Politeness and respect are not officially recognized values. Many members are intense, excitable, and extremely rude--and very often hilarious in tandem. Other members are intimidated by rudeness, or simply repelled by it. The Perfect World takes no position on behavior and only requires that members follow the individual thread requirements.

 

But if TPW is not concerned with rudeness, it is very attentive to classification issues. Almost all forums require topicality, but it is often subjected to member preferences. At TPW, it is a priority.

 

Topicality and member participation are highly valued. An off-topic conversation of any real length creates the following problems:

1. Members interested in the stated thread topic are discouraged from posting on topic until the diversion has ended.
2. Members who may be interested in the off-topic subject matter are completely unaware of the discussion unless they are involved in the thread.
3. New members checking out the forum will be disconcerted to discover no relationship between thread topic and actual discussion subject.

 

Creating a new thread for the new topic will alert other members to the discussion, leave the original thread for its intended topic, and also create more content that can be found and referenced later.

 

This fairly stringent topicality requirement inevitably receives complaints. However, many members have informed us that after an initial irritation at the strictness, they appreciate the fact that threads actually have some relationship to topic. More users find themselves engaging in topics that they normally wouldn't have found interesting because they noticed a new thread topic and checked it out--whereas in other forums the conversation would have just continued on in a thread unobserved by the majority. New users have mentioned that, despite the forum's extensive scope, they find it easy to navigate and comprehend.

 

The forum is still quite new, and it remains to be seen whether our goals for organization and content will foster the growth that we've seen thus far. 

A Dynamic Library

The Perfect World provides content by facilitating communication. It prioritizes content production, but since members are less likely to communicate in a comfortable and congenial environment, it provides a method to create any environment, rather than focusing on one limited standard.

 

A brief conversation with a mildly disgruntled member spurred the development of a new “place” metaphor for the forum. The member was unhappy with the topic segmentation; her preference was to discuss any topic she desired in one or two large threads. This would provide a more congenial atmosphere. In explaining that the forum was not her living room, where she knew that her DVDs were filed in reverse chronological order, but a public facility in which everything was best organized for optimum access, I mentioned that the forum was analogous to a library--infinite resources of entertainment and knowledge, but only accessible if the books are filed in the right order on the correct shelf.

 

As I responded, I realized that this library analogy was an apt, if incomplete, paradigm of place for virtual communities with any datastore. The paradigm holds even if the community doesn't view it through that lens. The data store guarantees that content is produced. Whether organized or not, the content of the communication is accessible to everyone for review and retrieval.  A virtual community is a dynamic library, enabling the creation and organization of content. The communication is the process by which the library grows, not the end in itself.

 

Since a defining aspect of the virtual community is content production, one could argue that a more accurate "place" analogy could be a publishing house, with its emphasis on production as well as classification. But publishing is a commercial enterprise, and a library is a community establishment, with rights, responsibilities, and privileges granted to all users, not just those who wish to buy or can turn a profit. The library metaphor captures the setting appropriately and it seems reasonable to extend the metaphor to include community production. The analogy to a real world library also reinforces the forum-centric administration policy, as well as the overall focus on community needs. A library is a gathering place committed to serving the public, but the public is assumed to have certain responsibilities as well. The library’s overall ability to serve the public is prioritized over specific community preferences.

 

Libraries aren't terribly sexy, and certainly as a metaphor for "place" it isn't as easy to market as a bar or cafe. But while conversational organization may seem onerous, a brief consideration of our regular entertainment purchases reveals that this is an unfair bias. Entertainment content is highly organized and classified; indeed, we require it.  Whether it is Blockbuster, Barnes & Noble, or The Wherehouse,  they are all library variants that organize their content in order to give us easier access, increase participation, and assist in information or entertainment retrieval. Organizing the information produced by a forum is merely an extension of the entertainment concept and content.

Paradigm Change and Impact on Member Behavior

The library/publication paradigm is extremely valuable in setting membership context and expectations.  In a real-world gathering place, communication is achieved through the spoken word; only those who are physically present at the time of the exchange will witness it. Others hear of it after the fact and will have to filter their knowledge through the perception of witnesses. Using this paradigm for virtual communities has its risks, encouraging members to think of their communication as equally ephemeral as in its real life equivalent. But the existence of the data repository ensures that everyone who ever reads the exchange is equally a witness and equally "present" no matter how far removed in time from the original exchange. 

 

The library paradigm, in contrast, emphasizes communication as content. Members are quick to realize that all communication is "published" and available for scrutiny throughout time.

 

By emphasizing the "place" of a dynamic, ever growing library, the member responsibility to the forum becomes apparent. The communication and exchange is still a vital element of the forum, the attraction that keeps the members returning for more. But the sense of "place" within the community increases  in importance. Members realize that they are publishing content, and that the value of their content is increased exponentially by the number of people who see it, not only at this point in time but into the future. The library paradigm emphasizing organized information content supports and reinforces desired behaviors: staying on topic, spawning new topics when interesting subjects arise, using forum tools to draw attention to new content.

 

Desirable community behavior shifts as well. Since the members can set behavior standards for any  topical discussion, there is no single norm for interaction. Members are not rewarded or praised for politeness or congeniality, but for the quality of their content--which, given the vast array of tastes, allows most members to experience the pride of status and ownership. 

 

The desired community behavior, in an environment dedicated to content, is, of course, the production of content. Lurking is discouraged, members who are often praised for being quiet, neighborly companions in other forums are surprised to learn that these attributes aren't considered admirable, that the forum prefers interaction and engagement, even if it is contentious. In the limited time The Perfect World has been in operation, some members who previously lurked in other forums have changed their behavior to the new norm. They are more likely to post (however infrequently), or to create a thread, or  use the “highlight” tool to attract attention to a discussion, in the awareness that participation, not politeness, is considered desirable behavior. While I have no statistics on our lurk to participant ratio at this time, anecdotal evidence suggests that more members are changing their behavior in order to adopt to the change in paradigm of place.

Publishing and Organization Tools

In keeping with the emphasis on organized production and presentation, The Perfect World provides powerful tools that give all members the ability to organize and present content for the entire community.

This again emphasizes the priority on organization and content, as well as reinforces the emphasis on the forum as a resource and tool for engagement. Other tools to further extend this capability are in planning stages.

 

The risk of topic enforcement is the potential for disruption; "moving" the place of conversation from one thread to another can discourage participation, as many members will engage in a spontaneous conversation but not follow it to a new thread. This necessitates the development of tools that minimize the disruption and investment needed to move topic--and members--to a new location.

 

As time goes on and the forum grows in size, it may be necessary to restrict some activities purely to avoid information overload, not because of member ill will. If this becomes desirable, we will also create tools by which all members can have input to the organization, even if sheer volume requires us to restrict authorization for actual modification.

 

Most forum software packages offer organization tools, but the design paradigm is optimized for communication, not content. If more users discover and adopt the library as the appropriate paradigm for virtual communities they may drive the development of other forum software packages.

Metadata

Many virtual communities have data repositories that end up on Google. But if more communities adopted the library paradigm of place and began to value the organization and presentation of content, rather than emphasizing communication, it may be possible to standardize the organization of subject matter and topical identification to provide content that responds to standard queries. This is a subject already under discussion in the weblog community (http://www.truthlaidbear.com/blogmd/), another form of virtual community that might benefit from adopting the library paradigm.

 

Classifications will also facilitate the "cyber-archaeology" of studying the content produced by virtual communities; historians and anthropologists can use the metadata to anticipate the sort of content they will need to identify and examine.

Adoption

Many virtual communities implicitly recognize the value of organization, sorting their conversations by topic. But often the focus is still on the membership, on facilitating communication rather than producing and providing content. Further consideration of the library as an appropriate metaphor may be useful for these communities, both as a management and promotion method.

It may also spur other communities without a "settlement" [4] to move forward and create their own.  Academic and technical email communities may be encouraged to create their own "library" in the realization that the content they produce has value beyond their immediate needs.  The organization and access of content will eliminate repetition of common questions and issues, as well as make their information available to the general public.

Conclusion

While The Perfect World is still new, the shift to a different real world “place” has proved very useful in setting policy, behavior, and member expectations. It may be that other organized public community places will emerge as meaningful analogies for virtual communities, if others find value in shifting to a forum-centric model with the emphasis on communication as content and the information produced as a valuable resource. That this information has continued use is beyond question; what is yet to be determined is the access and classification method that allows us to make use of it.

References:

  1. Oldenburg, R., 1989. The Great Good Place: Cafes, Coffee Shops, Community Centers, Beauty Parlors, General Stores, Bars, Hangouts, and How They Get You Through The Day., Paragon House, New York.

  2. Coate, J., 1992. Innkeeping in Cyberspace, In: Directions and Implications of Advanced Computing (DIAC-92), Computer Professionals for Social Responsibility, Palo Alto, CA.    http://gopher.well.sf.ca.us:70/0/Community/innkeeping.

  3. Jones Q. 1997. Virtual-communities, virtual-settlements & cyber-archaeology: A theoretical outline. J of Comp Mediated Communication 3(3)

  4. Jones, Q., and Rafaeli, S. What do virtual 'Tells' tell ? Placing cybersociety research into a hierarchy of social explanation. In Proceedings of the 33rd Hawaii International Conference on System Sciences, (Hawaii 2000), IEEE Press.

1