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Wearable Computers
MotherBoards
 PC/104 Mobo |
Form Factors:
PC/104 boards are typicaly about 3.6"x3.8"x.9"
  or about the size of a 3.5" Floppy Disk
  With male and female bus connectors on each side,
  that allow them to be "stacked". Uses an ISA based bus
PC/104+ is an enhanced version of the PC/104
  standard that uses a PCI-based bus
Dimm
PC, the size of a DIMM, requires backplane carrier board
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  Ampro
  Jumptec
  ZFmicro
Keyboards
Chording
Keyboard - allows one handed keyboarding through programmable
  combinations of buttons, sometimes includes joystick.
 HandyKey
Corp. - Makers of Twiddler
Half-Querty
Keyboard - Half keyboard with an alternate key that switches
  keyboard halfs.
Compact
Keyboards - Small keyboards that strap on to the arm.
  L3 System's
WristPC FA4 Keyboard - Cool arm mounted keyboard.
Key
Glove - Glove interface that works by touching fingers together in
different
  patterns
Pointing Devices
Trackpoints - (mini joystick)
Trackballs
Eyemouse - Tracks eye movements
Displays
HUD - (Heads Up Display) One eye is shown the image, binnocular
vision
  combines the 2 images so the data appears superimposed on what
you see.
  Mit shows what this looks like here
Storage devices
Battery
Backed up Ram - Advantages: Cheap, Fast, shock-Resistant;
  Disadvantages: Requires constant Power
Flash
Ram - Non-Volatile RAM (holds information without power)
Flash
Disk - Flash Ram with a IDE/SCSI drive interface to emulate
  a hard drive. Advantages: Shock-Resistant, Solid State,
energy-efficient,
  faster than a harddrive, Reliable Disadvantages: Expensive
  M-Systems   SanDisk
2.5" laptop
hard drives - Advantages: Cheap; Disadvantages: Moving Parts
  are shock sensitive, energy-eater, slow (vs ram),
limited reliability
Processors
Strong
ARM - Low wattage, fast processor, has linux distribution :)
  see Intels
Strong Arm Page
X86/Pentium - Most Popular, due to familiarity, Power Hungry
Specialized Wearable Applications
Augmented/Mediated Reality uses a wearable as an interface to
the real world
   The computer could supply addition information about
objects/places
   or people seen, to enhance or modify senses.
Rememberence Agent uses a wearable as a reminding device
Context
Aware Applications provide tools and information relevant to where
   you are.
Wireless Networking
Richochet from Metricom
allows up to 128kbps, but in limited areas
CDPD (Cellular Digital Packet Data)
  Uses frequency hopping to utilize "holes" in cellular
  channels not being used for voice at any one instant.
  Up to 19.2Kbps
802.11 - A standard for Wireless LAN's
  Heres a quick
Tutorial
Bluetooth - Close range (up to 10 meters) wireless networking,
up to 721Kbits/s
  The Official
BlueTooth Site
PAN - Personal Area Network
Parasitic
Networks - Utilize wireless devices between as relays.
WAP - (Wireless Applications Protocol) A low bandwidth standard
for wireless
  devices accessing the internet consisting of WML (Wireless Markup Language)
  and WML Script (like Java
Script).
More Information
Wearables Central - Lots of Links,
Archive of the Wearables mailing List.
MIT
Wearables Department - Leading wearables College
Eyetap.org - Steve Manns site on Wearable
Computing, Personal Imaging,
  Humanistic Intelligence. Often Regarded as "the father of
wearable computing"
Wearcam.org - WearComp.org, WearCam.org,
UTWCHI, and Steve Mann's Personal
  Web Page/research
Conventions
ISWC (International Symposium on
Wearable Computers)
General parts
TekGear - Products for Wearable
Computing
xtremecomputing - All kinds
of discounted Computer stuff
EMJ - Distributor for several PC/104 &
embedded device manufacurers
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