Faking a reflection:
Since Amorphium can't raytrace, here is a way to fake a reflection. First I loaded a Plane object. Then I painted it light green. Then I used Gradient with a darker color.
In composer I locked the X axis and rotated the plane -90 degrees, and dropped it to the floor. I added two more spheres and painted them, then positioned and scaled them in Composer. I found a copy of a sky picture and made a copy of it reversed horizontally.
I loaded the reversed sky picture into Composer as a background picture. I rendered this scene and saved it as a png image.
I loaded this image into PhotoPaint and added background to the sides of the image so it would map better on the sphere using Cylindrical mapping.
I loaded a third sphere in Amorphium and Texture mapped it with the above image, using Cylindrical texturing. Then positioned and scaled this sphere in Composer. I changed the background in composer to the original sky picture. I rendered the scene and this is what I ended up with. Click on the image to see it full size.

 

 

 

 

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