enum BlockingStyle { eBlock, eNoBlock };Used by: Character.Animate, Character.FaceCharacter, Character.FaceLocation, Character.FaceObject, Character.Walk, Character.WalkStraight, Object.Animate, Object.Move
enum Direction { eForwards, eBackwards };Used by: Character.Animate, Object.Animate
enum WalkWhere { eAnywhere, eWalkableAreas };Used by: Character.Walk, Object.Move
enum RepeatStyle { eOnce, eRepeat };Used by: Button.Animate, Character.Animate, Object.Animate
enum Alignment { eAlignLeft, eAlignCentre, eAlignRight };Used by: Character.LockViewAligned
enum TransitionStyle { eTransitionFade, eTransitionInstant, eTransitionDissolve, eTransitionBoxout, eTransitionCrossfade };Used by: SetScreenTransition, SetNextScreenTransition
enum MouseButton { eMouseLeft, eMouseRight, eMouseMiddle, eMouseLeftInv, eMouseRightInv, eMouseWheelNorth, eMouseWheelSouth };Used by: Mouse.IsButtonDown
enum EventType { eEventLeaveRoom, eEventEnterRoom, eEventGotScore, eEventGUIMouseDown, eEventGUIMouseUp, eEventAddInventory, eEventLoseInventory, eEventRestoreGame };Passed into: on_event
enum RoundDirection { eRoundDown, eRoundNearest, eRoundUp };Used by: FloatToInt
enum eSpeechStyle { eSpeechLucasarts, eSpeechSierra, eSpeechSierraWithBackground, eSpeechFullScreen };Used by: SetSpeechStyle
enum eVoiceMode { eSpeechTextOnly, eSpeechVoiceAndText, eSpeechVoiceOnly };Used by: SetVoiceMode
enum DialogOptionState { eOptionOff, eOptionOn, eOptionOffForever };Used by: GetDialogOption, SetDialogOption
enum CutsceneSkipType { eSkipESCOnly, eSkipAnyKey, eSkipMouseClick, eSkipAnyKeyOrMouseClick, eSkipESCOrRightButton };Used by: StartCutscene
enum eCDAudioFunction { eCDIsDriverPresent, eCDGetPlayingStatus, eCDPlayTrack, eCDPausePlayback, eCDResumePlayback, eCDGetNumTracks, eCDEject, eCDCloseTray, eCDGetCDDriveCount, eCDSelectActiveCDDrive };Used by: CDAudio
enum CursorMode { eModeXXXX, eModeXXXX, ... };The CursorMode enumeration is generated automatically based on your mouse cursors. The cursor mode name is taken, all its spaces are removed, and eMode is added to the front.
enum LocationType { eLocationNothing, eLocationHotspot, eLocationCharacter, eLocationObject };Returned by: GetLocationType
enum FileMode { eFileRead, eFileWrite, eFileAppend };Used by: File.Open
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