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Graphically Organizing the "Big6"™

By Miguel Guhlin

"The best ideas," wrote Seneca, "are common property." If you use the Web on a regular basis, then chances are that you've dug for oil on common ground. Three ideas have come together in project-based curriculum development in Texas:

  1. Project-based learning in the form of WebQuests
  2. Graphic organizers
  3. The Big6™

Our students are engaged in problem-solving investigations every day. We can help them by using Mike Eisenberg and Bob Berkowitz's "The Big6™ Skills." Click here to read about the Big6™ and graphic organizers (also known as concept maps or webs).

If the best ideas are common property, then the answers to the following questions will give you a leg up on how to integrate project-based learning via the Internet, the Big6™, and graphic organizer software into the teaching and learning process. The questions are listed as follows:

  1. What are WebQuests?
  2. What are graphic organizers?
  3. Why use graphic organizers with the Big6™ in the context of WebQuests?
  4. Why do teachers and students get excited about all this?
  5. How do you get started?
What Are Webquests?

To paraphrase Dr. Judi Harris, "Information is public. It doesn't become knowledge until we make it private." WebQuests focus students on analysis, synthesis, and evaluation of information as students work collaboratively to solve a real world problem or complete a task. Each team member assumes roles that best represent some aspect of reality. Students engage in problem-solving investigations to construct their own knowledge.

To paraphrase Abraham Lincoln, when we work with new ideas, we must repeat them "over and over again," until we have put them in language plain enough "for any boy to comprehend."

Shared on the Web, we can find the realistic product in language that is comprehensible to children. WebQuest creator Dr. Bernie Dodge refers to the process of comprehension as the "active learning flow." You can read more about his work at the WebQuest Page.

  Inputs Transformations Outcomes
Active Learning Flow
  • references, articles
  • images, sounds
  • news reports, press releases
  • experts
  • dynamic data sources
  • project / field reports
  • comparison / contrast
  • concept creation
  • analysis
  • synthesis
  • evaluation
  • problem solving
  • decision making
  • policy formation
  • oral presentations
  • written reports, letters, etc.
  • creative writing
  • videoconferencing
  • audioconferencing
  • Web publishing

Students gather information from a variety of inputs, transform information into knowledge, and then demonstrate their knowledge to others through Web pages, presentations, or dioramas. The Big6's steps of task definition, information-seeking strategies, use of information, synthesis, and evaluation can make the information problem-solving component of the WebQuest-the process-more meaningful for students.

What Are Graphic Organizers?
Note taking can be an arduous, boring task, whether you are listening to a lecturer or are reading a text. Tony Buzan developed a note-taking method that is designed to satisfy the needs of the whole brain (left and right cortex). This new method would include not only words, numbers, order, sequence, and lines, but also color, images, dimension, symbols. Buzan did this because the human brain works primarily with key concepts in an interlinked and integrated manner. He therefore thought that our notes and word relations might also be structured in this manner. The advantages of graphic organizers are as follow:
  1. The main idea is more clearly defined (central idea).
  2. The relative importance of each idea is clearly indicated (proximity to central idea).
  3. The links between key concepts will be immediately recognized.
  4. Adding new information is easy.
  5. Individuality of maps aids recall.
  6. The open-ended nature of the map will enable the brain to make new connections more readily.

Graphic organizers are different maps, or frameworks, on which students can hang new ideas. Some of the common graphic organizers include fishbones, compare-and-contrast matrices, Venn diagrams, spider maps, cycles, and series chains or time lines. The key is that students build their own maps so as to reflect how new information links to their existing theory, or schema, of the world.

Why Use The Graphically Organized BIG6™ Process With Webquests?
The Big6™ is a systematic approach to information problem solving. As such, it provides students with the support they need in the midst of the transformation component-which usually appears in the WebQuest process component as a summarizing act-of the active learning flow. If we combine the Big6 with graphic organizers, students are able to see how problems have different causes or pieces that have to be dealt with before they can begin to develop a solution. In developing their presentation in the synthesis process, they can put together a storyboard map.
Why Do Teachers And Students Get Excited About All This?
WebQuests and their creation are powerful learning experience for teachers, providing a framework for developing curricula that are multicultural and connected to real life. As we encounter new experiences or information, we work with existing schema to make them all fit together in a way that makes sense. This makes the previously abstract now concrete. Students can be artistic in their production of graphic organizers that represent their understanding of content. This allows them to represent and demonstrate their comprehension in a pictorial way. Click here to see online examples of actual student work with graphic organizers.
How Do You Get Started?
  1. Familiarize yourself with the various graphic organizers that are available.
    Inspiration is a great software program to use for creating graphic organizers with your students.

    You can follow the process for introducing graphic organizers to your students shared by David Hyerle, the author of Visual Tools for Constructing Knowledge (1996). A companion program to the idea of thinking maps is Thinking Maps software.
    1. Present at least one good example of a completed graphic outline.
    2. Model how to construct either the same graphic outline or the one to be introduced.
    3. Provide procedural knowledge.
    4. Coach the students.
    5. Give the students opportunities to practice.
  2. Become familiar with the Big6 and how graphic organizers fit into each of the steps (realize that the steps don't have to be taken in order). The following table provides an overview.

BIG6 SKILL GRAPHIC ORGANIZER
Task Definition

1.1 Define the problem

1.2 Identify information needed.

Chain of Events: Use to plan problem-solving process.

Fishbone Mapping: Use to identify problem causes and interrelationships between them and the problem.

Cycle: Use to show interactions between events.

Information-Seeking-Strategies

2.1 Determine all possible sources

2.2 Select the best source

Clustering: Use to generate ideas about possible sources of information.
Location and Access

3.1 Locate sources

3.2 Find information within sources

Compare and Contrast: Use to compare and contrast information sources.

Spider Map: Use to explore a topic and identify main ideas and details.

Use of Information

4.1 Engage

4.2 Extract

Continuum: Use to develop time lines and rating scales or to show historical progression.

Compare and Contrast: Use to compare and contrast information sources.

Venn Diagram: Use to identify similarities and differences.

Synthesis

5.1 Organize information from multiple sources

5.2 Present the result

Problem and Solution: Use to identify a problem and consider multiple solutions and possible results.

Storyboard: Use to map presentation or Web page.

Evaluation

6.1 Judge the result

6.2 Judge the process

Interaction Outline: Use to judge the problem-solving process and the interactions between team members.


  • Work with a team of teachers to develop a WebQuest that includes actual student samples of work. Creating Web-Based Lessons offers templates and WebQuest concept maps for your use.
  • Use graphic organizer software such as Inspiration.
      Conclusion
      Working with WebQuests, the Big6™, and graphic organizers can seem complicated, but remember that the emphasis is on curriculum development, not any particular program's technical requirements. As students, teachers work together to use graphic organizers and the Big6™ to enhance the information problem-solving component of real-life situations. In doing so, they assume and share ownership of some uncommon ideas. And it is uncommon ideas that sometimes lead to the best ideas.
      References
      Becknell, K., & Alexander, M. (May-June 1999). Jason and the Big6 on the Web: A media specialist and computer applications instructor join forces. The Big6 Newsletter. Vol. 2, No.5, pp.1, 12-14.

      Buzan, T., & Buzan, B. (1996). The mind map book: How to use radiant thinking to maximize your brain's untapped potential. New York: E.P. Dutton. Available at Amazon.com.

      Hyerle, D. (1996). Visual tools for constructing knowledge. California: Association for Supervision and Curriculum Development.

      Thomas, J. (1998). An overview of project-based learning. California: Buck Institute for Education.

      E-Mail: Miguel Guhlin




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