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MGC: Terms
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Grappling Terms
- americana
- Type of key lock. Forearm is positioned up.
- clinch
- Fighting range where grabbing the opponent is possible. Also, grabbing and controlling an opponent while standing up.
- gi
- Pronounced "gee", 'g' as in "goat." Classical martial art uniform. Judo and jiu jitsu gis are considerably heavier and thicker than standard karate gis.
- guard
- Defensive position in which you are on your back with the opponent above you. However, your legs are around his waist, allow you to control the opponent.
- key lock
- Any arm crank in which the arm is placed in a chicken-wing form and then torqued, wrenching the shoulder.
- kimura
- Type of key lock. Forearm is positioned down.
- mount
- Aggresive position in which you are on top of your opponent while his/her back is on the ground. Your legs are outside of the opponent's, which keeps yourself free from his/her control.
- pick
- Off-balancing technique where the opponent's leg is grabbed.
- post
- Placing body weight onto a limb.
- roll
- To grapple. Also refers to grappling without strikes.
- scramble
- A situation where neither combatant has a dominant position.
- shrimp
- Explosively turning your hips to the side and out, assuming the shape of a shrimp. Integral to basic escapes from mount and side control.
- shoot
- A quick, bursting rush towards an opponent in order to clinch.
- tap
- To signal defeat by submission, either by tapping the mat or your opponent.
- triangle
- A basic, yet unorthodox-looking, choke in which your legs are figure-four'ed around the opponent's neck, using one of his own arms for choking pressure.
- vale tudo
- Grappling without gis. Also refers to "no holds barred" rules of combat. Literal translation from Brazilian Portuguese is "anything goes."
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Created October 7, 1999 / Last modified
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