Qb drop 3
Wr1 slant hook 10
Wr2 slant hook 10
Hb go r
Wr3 flare out
Wr4 flare out
Ol passblock
Look for Wr's 3&4
Coach
qb....3step
hb....scrn left
weakwr....anything deep
slotwr....anything across the middle
lt....pullscrnL
lg....pullscrnL
C....pullscrnL
rg....you guessed it, pullscrnL
rt.... passblckm
te....doesnt matter much at all
strwr....deep, its moss, so deep ALWAYS!
you have to throw the ball as fast as you possibly can or half the defensive
line will be in your face, so its more like a no-drop pass, but once away
its an easy 10+ gain on just about any defense, its been stopped but not
often and never consistantly, especially with a good juke move, but it does
make me laugh seeing robert smith trotting out to the flat with stuessie,
mcdaniel, christy, and dixon all in front of him, i feel like im raping the
game but oh well, a slash in the win column is a slash in the win column
ps, this is run just as well to either side, and maybe best of all, the ball
is thrown while the rb is behind the qb, so it goes down as run yards, a
nice way to boost some stats at the end of the game
Later on dood
Loki
singleback/4wr
qb drop2
wr2 flare in
wr1 flare in
rb wide r
slot 1 flare out
slot 2 flare out
offensive line: pass block(default)
As soon as I hike the ball I gun it to either one of my slot receivers and take off. It's not always gonna get you the huge play but the potential is definitley there. I haven't thrown an interception with this play yet. My qb rating is over 140. It works the best on 3rd and short, and its a money play on the goaline if your playing the computer. Let me know what ya think.
dewey
Cyclone - Singleback / 4WR
Assignments
QB: Drop 7
FL: Fade
SE: Fade
HB: Circle L
SE2: Streak
FL2: Streak
OL: Pass Blk
Your reads are your SE & FL on the Fade routes
going deep. If the "D" Dbl. covers your WR's, look to the the SLOT's. If all else fails, hit the HB over the middle.
*NOTE: Also a pretty good running play to catch the "D" thinking pass. At the SNAP of the ball, quickly hit the PITCH (R2) Button and outrun the "D". Just pray there not BLITZING when you go for the run.
GRID IRON GHOST $F$
Shredder - Singleback / 4WR
QB: Drop 7
FL: Corner 15
SE: Quick In 6
HB: Shoot R
SE2: Streak
FL2: Sprint L
OL: Pass Blk
Your HB on the SHOOT route should be the first man open and he is your "HOT" Reciever in case of a BLITZ.
If the Defense plays it "safe" and sticks to either a MAN or ZONE coverage then you'll have time to look down field. Vs. MAN, check the SE on the QUICK IN 6 then the FLANKER running the IN N OUT route.
Vs. ZONE, your progression should be SE, Wk. SLOT, FLANKER.
GRID IRON GHOST $F$