Madden 2000 Layout

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SHOTGUN

Red 30 by Hellion

submitted by Dynasty Man

Rocket by Ptermani

fadeby GRID IRON GHOST $F$

Quick Out by GRID IRON GHOST $F$

O Zip by Hellion

Pinwheel by TAFKAC

Pick Flat and Pick and Go by kicksave20

Cash by Tony Starks 2000

Lostman by OregonTrail

RED

QB Pass drop 5

RWR Crack back block

LWR Corner N Up 5 route

HB Wheel right

RSWR Indside fade route

TE Corner N Up 10 route

Line: pass block

This is a play that will help you get crucial first down yardage of 6-10 yards when you're playing on harder levels, it has helped me to get a couple of wins on Madden level so far... From what I've seen it isn't a money play or anything like that, that isn't what I'm saying here.. It has good deep options with good spacing between the three deep receivers, and the RB is usually free on his wheel route. The blocking wideout will take CBs' playing man out of the play (while also possibly blocking a LB or DE) and if he's in zone you'll either have an easy juke (deep zone) or a little more of a challenge, if he's in jam or short zone.

Hope y'all like it,

Hellion .

shotgun two half back

qb: drop 5

wr2: sprint left

wr1: corner n up

hb1: far right

hb2: streak

te: flare out

ol: pass block

wr2 can get good yardage if you have good timing, (remember you can flip the play so wr1 runs this route in a game) but the te is a money play. i've used this one against several passing defenses and the goalline defense. pick up first downs and touch downs with the te! just drop and roll to the te's side of the field and BOOM!

Dynasty Man

Rocket's Tail: SG 5 WR Set

I have three different versions of this play. In each version, the 3 bunched WRs do the same thing, it's only the 2 WRs on the left that change routes. I'm finding that all three are very effective, especially against zone coverage. One of them is the bane of quarters coverage.

QB Drop 5

WR Curl 5

WR Curl 10

HB Post 5

WR Fade

WR Flare Out

QB Drop 5

WR Curl 5

WR Fade

HB Post 5

WR Cut In

WR Flare Out

QB Drop 5

WR Curl 5

WR Corner N Up 5

HB Post 5

WR Curl 5

WR Flare Out

Ptermani

FadeOut - Shotgun / 5WR

This is another "quick read and toss" play. Your read progression will be Wk. Slot, SE or the Flanker.

Assignments

QB: Drop 5

FL: Fade

SE: Fade

HB: Quick In 6

SE2: Quick Out 6

FL2: Cross L

OL: Pass Blk

GRID IRON GHOST $F$

Quick Hit - Shotgun / 5WR

This is a "Qucik! Get rid of the ball, thier Blitzing!" play. Both the Wk.SLOT & the HB will run the "QUICK In" routes, they are your primary reads. If the "D" is playing the FLATS look downfield for you next read.

Assignments

QB: Drop 5

FL: Streak

SE: Streak

HB: Quick In 6

SE2 : Quick In 6

FL2 : Post 15

OL: Pass Blk

The Grid-Iron Ghost $F$

O ZIP 87


Shotgun "normal"
QB drop 3
FL Corner N up 10 
SE Square in
HB Far R
Sl Flat n up
TE Post 15
Pass block

R. Brooks (#87) is my slot guy... Basically with this play I've declared war on short zones and the weakside blitz. Hitting the slot wr right when he begins his cut to the flat (meaning he's still heading upfield rather than toward the sideline) should absolutely kill either of those types of defenses. The SE is "occupying" the man or short zone corner, but is open if the corner is playing a deep zone. The safety has to come up and cover the slot wr, and usually he won't get there in time, especially if you're good at gunning it in there and catching it in stride (without hitting triangle) The TE is supposed to occupy the SS, while the HB is a good dump off option and is open quite a bit.

One note I have to add.. Inside of 5 yards... MONEY. I've never had this play not work for me inside of 5 yards to a TD.

Hellion

Pin Wheel - Shotgun / 5WR

Assignments

QB: Pass 5

FL: Corner 15

SE: Corner 15

HB: Curl 10

Slot1: Curl 10

Slot2: Flare Out

OL: Pass Block

Vs. Man look for the second SLOT Vs. Zone hit your HB and 1st Slot for a quick timing pass. The WR should be open deep

TAFKAC

For those of you who have a shotgun 5-wide set in your playbook, I've created two plays which I have found to be quite reliable. These work best if you have a fast RB. Both plays utilize picks on the outside and they compliment one another.

The first play is "Pick Flat" and it is run towards the "trips" side of the formation. The inside receiver which is a running back runs to the flat, the slot receiver runs a cross left , and the outside receiver runs an inside fade. All three receivers meet at one spot and the RB breaks to the flat with his defender trailing badly 85 to 90 percent of the time. Use th QB on a 5-step drop and hit the RB and you'll have a good gain.

The second play, "Pick n Go", takes off from the first play. This time however the RB runs a flat and up pattern. Both outside receivers run the same as 'Pick Flat" This time after the RB hits the flats he turns it up the sideline. No matter the defensive alignment, the RB is always matched up against a MLB so a speedy RB will have the advantage. As soon as the RB turns upfield fire it in and you'll have another good gain. If you catch the "D" in man coverage it should go for a TD.

Versus a blitz "Pick Flat" is not affected, you will have enough time, but with 'Pick N Go" you'll have to throw it as the RB breaks to the flat because it takes too long to develop.

PICK FLAT:

QB...5-step

Inside (RB)...flat

Middle (slot)...cross L

Outside...inside fade

Line...pass block

Backside Receivers...do as you please

PICK N GO:

Same as above except Inside (RB) runs ...flat&up

Let me know how these work for ya.

kiksave20

CASH/Shotgun 5 wr

Qb Drop 5

Hb Flare out

Wr 1 Flare in

Wr 2 Flare in

Slot WR2 (next to Hb) Streak

Slot Wr1 Post 15

Oline Pass Block

O.K this How this play works..I saw someone post something like it earlier last week, but this comes "READY MADE"!!!

1st option *HB* after the hike, hb goes into flat on the right ALL ALONE..Money

2nd option *wr1 slot* post 15, usually works in man, b/c wr1 is doing a flare in,which leaves the fs in MAN coverage,if you have a fast Slot WR..85% money

3rd option *wr2 slot* streak..just to open up the D, again the flare in from the wr2 will cause traffic which creates MAN ( sometimes double coverage)65% money

Goaline situations *WR2* flare in..defense( if human controlled) will be keying on hb, wr will usually have a step or RIGHT IN THE MIDDLE of a zone for a TD...85%money

either e-mail me or post result of how you like play(all4himm@yahoo.com)

P.S WORKED GREAT FLIPPED!!!!

"the man of steel"

tony starks2000

A play I've learned to hate. Friend of mine came up with it. He has used it with a fair amount of success against me and others. I told him I'd go ahead and share it with the rest of you Madden boys. So.........

LOSTMAN (shotgun 5 WR set)

QB drop 5

WR1 sprint left

WR2 streak

HB flare out

WR3 cross R

WR4 quick screen

OL pass blk

Okay, you need to run the three recievers to the wideside of the field. The HB will be all by his lonesome time and again. I have yet to find a defense to really shut this play down. I am still working on a custom defense to stop it. I can think of some improvements to the play, but I'm not going to tell my buddy about them. As close to a money play as I've seen on Madden. Let me know if you find a way to shut this play down, under game conditions, if you know what I mean.

Oregontrail

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