The Madden 2000 Newsletter
Rain, rain, go away, comeback another day.
Alright, welcome to another soggy issue of the Madden 2000 newsletter. We got
drenched up in New Jersey by Floyd and I hope everybody wuz safe. I had promised
to do a clinic at the Atlanta Tourney on the West Coast Offense, but
circumstances, prevented me from following up on that so I will just put it in
the latest issue of the newsletter. Also Legionnaire was kind enough to allow
me to use his Guide to Passing, something I am sure everybody will get something
from.
Legionnaire's Guide to Passing
West Coast 2000
As you know I am a big fan of Dallas. I am very obsessed with them. I haven't
sprung for the Satelite dish so i can see all 16 games they play, but I take
notice when I watch them play on national TV. I follow Chan Gailey's playcalling
tedencies. Although Gailey was a QB, as well as a QB coach, he is most famous
for being the dude to get Kordell Stewart to play great (Kordell struggled when
Chan left the Steelers). Everyone thinks he is a passing guru, when in fact he
is simply SMART about setting up passes with the running game. That's where it
all starts... I run the ball frequently (It keeps the Defense honest). Second, I
don't throw a ton of deep balls, as Troy doesnt really do, unless he has to, or
unless they're just taking a shot at the endzone to catch the other team off
guard. And when I do throw it deep... a lot of fades are used. I know they
aren't easy to complete because momentum carries the reciever outta bounds a
lot, but there is no way the DB can pick it off, and INTs can really shift the
balance of a game... avoid them at all costs when your QB is on the field.
My secret is medium ranged passes. I don't mean West Coast offense (screen pass
offense). Avoid screen passes, if the other team has a good quick LB core, or if
they have one of those MLB beasts who always seems to sniff out the ball, and
impale the ball carrier.
I throw a lot of passes where timing is the key issue. Throw the ball early...
if the WR doesn't know it's in the air already, neither does the DB, if he's
coverign the WR.
I usually go against what Troy does, and I call plays with one guy in mind (I do
have a #2 option in mind, too, just in case a DB knocks down my first option
WR). I know it sounds simple, but it helps. So many people think the key to
passing success, is reading all of the WR's, when that really just stops you
from paying attention to the pass-rush, which leads to too many sacks. Looking
from WR 1 to WR 2 to WR 3 is way over-rated. If the WR is good, pay attention,
because there's always gonna be a window of oppurtunity to zip the ball in there
(which reminds me, don't just lob it up there... FIRE it in there). The only
time I watch all of the recievers is when I try to throw the ball when I'm at my
opponents 5 yard line to the endzone. There are two reasons I watch them all in
goalline passing play situations. 1.) There's less room, which means the gusy
are closer together, you don't have to look to far to look from WR 1 to WR 2,
andso on. 2.)There's less room, which means you have to make the smartest
possible throw (throw it where there are the fewest number of opposing players,
to reduce INT's), because the defense doesn't have to cover so much ground when
you're that close to the end-zone.
When doing my medium range passing, I call a lot of slants (be careful, WR's
health can be challenged after he catches the ball... (a lot of big hits). I
also use many different plays where the reciever goes out 10-15 yards, and then
he comes back, which doesn't allow for a lot of running after the catch, but it
usually gets the 1st down( a lot of routes do this, and I feel the curl is the
least affective of them because my WR's seem to turn around a bit too slow for
my liking).
Don't be afraid to have your WR's have very moderate looking averages, either...
getting the 1st down should be the first thing on your mind. I have guys with
large average per catch, because every now and then, I hit them with a slant
pass, and they break it for anywhere in between 50yds. to a TD.
Pick on small CB's... stay away from the dudes who are real big, like J.Sehorn
and B.Taylor, who are both like 6'3.
Also, scope out the other team's speed as it pertains to their secondary and
LB's... use that small, speedy, elusive WR in the slot, and hope a slow S or LB
has to cover him, because that's when you take a shot at the end-zone (remember
not to lob it up there, though).
Before every play, look to the left and right. Occasionally, I notice the CPU is
gonna blitz a CB, or maybe nobody is covering one of my WRs at all, leaving my
WR all open. This is when hot routes are used. IF nobody will be covering your
WR or TE, change his route so that he just takes off towards the endzone (this
is the only time I allow myself to lob the ball up, avoinding serious
overthrows).
Stay in the pocket. I say this, and it's hard to do sometimes, but it's the best
thing. The only time your QB should be doin' soem serious scrabmling to the left
or right, is if the other team's DT are just killin' the o-line. Try to stay in
the pocket, though, beacause it will also reduce the number of yards lost when
sacked. At times, youm ust also be willing (and able) to improvise.
Occasionally, the CPU will do soem kind of all-out-mad-dog-blitz... scrambling
is preferred then, but always try to avoid throwing on the run.
Be smart. WRs can tire quickly, and you always want the best ones to be fresh,
and ready to go on 3rd downs. I like to substitute my best WR out during
short-yardage situations, so I can call a 3 WR formation, without having my best
WR in then.
Look closely at the plays you call. If the play is designed for the QB to
roll-out, you better go or else the O-Line will leave you there and let the
defensive line have it's way with your QB.
Sometimes, you need to forget your QB's completion percentage and just throw the
ball away, because EVERYONE knows that sometimes the defense has everyone
covered, and an incomplete pass looks better on your QB's stats than an INT. I
throw the ball away 3-5 times a game, which has probably saved me 4 or 5 INT's
so far this year.
By the way... famiiarize yourself with the Intentional Grounding Rules, please!
I can't emphasize this enough... RUN THE BALL. This opens up the passing game
more than I can explain. Run it early. Run it often. I know sometimes, it's
halftime, and your HB has 17 carries and like 25 yards, and you think to
yourself, "Why bother?" Well, keep doin' it... you'll probably break a big run
eventually, and raise that sad lookin' average. Plus it does a world of good for
your passing game. It make the Play Action plays more effective than you can
even dream of. SO RUN THE DAMN BALL!
I know from reading this lengthy post, you may think I have a conservative
offense. I guess in principle I do, but my results are all that matter, and my
QB is leading the league in everything, except Pass attempts, INTs and Times
Sacked. It's like they say... "the proof is in the puddin'".
These are the main ideas and concepts behind my high completion percentage, and
very respectable passing success. I know they are all pretty basic things, but I
still hope they are of some use to whoever may have happend to have a whiel to
read this long post!
Feel free to let me know what you think, or add any suggestions, as they are
always welcomed by me.
--Legionnaire
West Coast 2000 by TAFKAC
The West Coast Offense and Madden 2000 are a perfect match. To be successful,
ball control will be the way to go. The first key is not to be afraid to throw
to your backs. I average about 6 to 20 catches per game for my backs. It is
part of the theory of getting the ball into my best players hands. Those short
passes to the backs in the flat will open up things deep. Picking the correct
playbook is important. Choose a playbook that is on the same page as the
offense that you want to run. If you don't utilize you TE alot, choose a
playbook with alot of three WR sets. If you have two good TEs then choose one
with an abundance of those plays.
Pre-Snap Reads-before you even think about snapping the ball, read the defensive
formation. Is it man or zone? Are the corners sneaking up on you and following
your motion man? Then it is probably Man coverage. Later I will talk about
which patterns are the best vs each coverage.
Designing Plays-when designing custom plays, create plays that have easy reads
so you don't waste time looking for the open receiver. Your routes should vary
in depth (one receiver deep, one receiver short, and one guy in the flat) as to
stretch the defensive coverage.
Know who is going where-before the play is called, you should know exactly where
each receiver is going. Once the open man is found, you should instant know
which button to press to get him the ball. Slow reactions could be the
difference between a completion and an interception.
Reading Coverages-probably the most asked question is how to read coverages
(other than how to get rid of the play names screen). As a rule, I read the
defenders drops or the flow of defenders. I am looking at the cornerback and
saftey and linebackers on a certain area of the field, trying to see where the
coverage is. If everybody is dropping back deep, I am going short. If most of
the defenders are smothering the short zone, then I am looking for me deep
receiver. It is less of reading what a particular defender is doing, and more
of reading what the defense is doing and where they are flowing to. So, if I
have one receiver deep, one short, and one in the flat, somebody has to be open,
and I can read my recievers from deep to flat.
Timing-a cruciall factor in the short passing game. Many passes can be
completed before the defense can react due to perfect timing. How is this
accomplished? Practice, practice and more practice. Go to the practice field
and see how long it takes to complete a certain pass vs different coverages. On
quick outs versus a zone, for me it is one-two, stop and throw. Versus a man
coverage, the bump may add a second or two and throw my timing off a bit.
Hot Routes-possibly the best new feature in Madden 2000 is the ability to change
routes for any give receiver. This gives you the option of making each play an
audible. Not only does it keep you opponent off balance, but gives commonly used
plays new life. And the fun part about Hot Routes is that you can change as
many routes as you like!!! Who needs audibles??? Again, go to the practice
field and see which routes work best for you.
Directional Passing-will be essential for Madden 2000. If you find yourself
overthrowing or having passing knocked down by safties, you may have to place
your pass so you receiver can get to it. On a deep pass vs a zone coverage, you
may want to underthrow the pass a little. Vs a zone coverage with the defender
beaten, you may want to lead your receiver a little. Certain passes you may
want to lead to the to the left or right, to keep the ball away from pesky
defenders.
The Routes:
The Corner-possibly the best route vs man coverage. Once the defender is beaten,
throw the ball to the outside and ahead of the receiver.
Out-a short quick timing pattern. Three steps and throw. Try to direct the
pass to the outside of the receiver, but not too much.
Hook-great pattern vs a zone. Throw a bullet pass to the receiver that is a
little short.
Slant-another timing pattern, another bullet pass.
The Madden 2000 Newsletter