Pass One and Pass Two Daemon
R1 Daemon
Mini Double Screen Ovidian
Black Moon Rising GRID
Sting RayGRID
Quick WeaveGRID
Razor BackGRID
Comb-OverHellion
Little BoyHellion
Fat ManHellion
QB IQ TestOvidian
Red OmegaGRID
SpectreGRID
Dime RackGRID
More TimeMatt Beaver
Deep Ball Matt Beaver
XLMatt Beaver
XWMatt Beaver
TimexMatt Beaver
XL2Matt Beaver
A4Matt Beaver
A1Matt Beaver
A2Matt Beaver
B2Matt Beaver
Pyske OutGRID
Wheel Of PainOvidain
Sweep WeakDuples
Quo VardisGRID
DEADLY LOTUS BLOSSOM by TAFKAC
SHORT STOP by Ovidian
OLB SCREAM by Ovidian
BLOOD DIME by Ovidian
RED CHUTE by Ovidian
STUTTER & GO - Shotgun/4WR by GRID
SPRINT,ZAG & STREAK - Shotgun/2 HB by GRID
SNAKES & LADDERS - Shotgun/2 HB by GRID
4-3 MAN/ZONE 1 by GRID
4-3 MAN/ZONE 2 by GRID
QB Triple Option by GRID
4 Deep HB Sneak by GRID
Shotgun 5 Wide Razor by Hellion
HOUSEQUAKE!!! by GRID
Train Run 2 by Ovidian
HB Swing 7 by Ovidian
FB Swing 7 by Ovidian
New Blood by Ovidian
2 TE Split by Ovidian
TRAIN RUN by Ovidian
FB FAR SCREEN (the REMIX) by TAFKAC
SEVEN by TAFKAC
East Coast by TAFKAC
2 Man Split by Ovidian
Split Right 384 Omaha by TAFKAC
Bronco Buster by TAFKAC
Ovidian's 4-3 by Ovidian
FB screen option by GRID
WIDE DRAG by GRID
3-4 BLITZ by ptermani
Crack Screen by ptermani
PRO MONEY by Will
PRO SLANTS by Will
I Form "X RT HB Go" by Flexx Armstrong
The 400 Verticle by TAFKAC
Shotgun 5 Wide Get Short by Hellion
Pro HB Dive Weak by Hellion
Single Back Big Dive Left by Hellion
FB Screen Option by GRID
Post-alby GRID
Giants:FB Angleby TAFKAC
Vikings: Train Right Scat Right 85 Dodgeby GRID
Chiefs: Far Right Rip 99 Stutter Goby GRID
3-4: 2-DOG BLITZ by GRID
4-3 2-DOG BLITZ by GRID
4-3: BLOOD (MLB BLITZ) by GRID
Modified 4-3 Blood by Doug
4-3 Blood Revisited by GRID
Primary Cutby Gerritt
Slot Streakby Gerritt
Wingback Clear Outby Glen
Nickel Storm BlitzTAFKAC
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Pass One and Pass TwoDaemon
Becaue I was never good at running the ball, and even worse at passing to anyone other than my 80+ catching wideouts, I was always having trouble winning against defenses with excellent secondaries and highly aware LB corps. I began a new offensive scheme (basically west coast) based on my 90+ o-line and drafting wr's with high speed and break tackle. These kind of WR's are the norm in the drafts I have experienced during my first franchise season. Converting these players to HB and implementing my own sets of custom plays, I was able to not only win, but greatly improve my QB's(another problem factor in my former passing game). These plays may not be spectacularly ingenious-but they definately improve a weak passing game-and when performed correctly, average 20-80 yards(depending on coverage and relative quickness of HB). sometimes an entire drive of one play can make the difference when all else is failing. They main thing is to pass when the HB has ran out past the tackle. Well, here they are if you want them.
BV P1
STRONG normal
QB DROP 3
WR R41
WR B4
HB R14
FB B1
WR R 41
LT B3
LG B1
C B1
RG B6
RT B6
BV P4
I-FORM BIG
QB DROP 3
WR R1
TE B7
HB R13
FB B7
TE B3
LT B10
LG B10
C-RT B1
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Inspired by the 'Quo Vardis' play's creative extension of the play editor(the 'lateral handoff' option when under a 'passing' play), I came up with a run of my own. Keeping in mind that many people expressed their disliking the play for it's exploitation of a glitch, I tried to use a formation that would be less likely to cause that LB to sit around ignoring the ball carrier. The PRO-FORM came to mind; a handoff to the HB from the other side of the formation, drawing defense and trapping the line in blocks, rather than a glitch. Anyway, after some testing and changing things around, I ended up with this play. Sometimes the linebacker would slip through and cut me down under 2 yds. I remedied this by changing the FB's assignment to a passing route that put him in the way. Well, here it is:
DAEMON R1(PRO FORM NORMAL)
QB DROP 3
WR R43
WR R43
HB R1
FB R12
TE B5
LT B3
LG-RT B5
Let me know what happens with it. You should be getting good yardage-because of trap blocks and speed-not a glitch. I know some of the assignments may differ on your respective systems, so change whatever you must. Well-if you aren't sure what it should be changed to, I guess I can give the name of the block or route as well. Just ask.
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I felt bad for "blowing off" the Swammi since he's in Houston and all. So before I go to bed, I thought I'd share a new play that I've been toying around with. It's based on the "PFL Lethal Double Screen".
Earlier in the week, I decided to use the Bronco's playbook again. While updating my custom plays in my profile, I noticed that the Bronco's don't use the Shotgun-2HB formation, so I couldn't use either the Double Screen or my QB IQ Test. So, I decided to go a new route.
I call it the "MINI DOUBLE SCREEN". It's used out of the Pro Form-3WR set. At first, I had all the linemen pulling like in the real Double Screen play. That didn't work out at all since the QB was getting killed. So, I just have the Tackles moving out on the screens. The LG, C, and RG form a "mini" line that's good enough to let the QB get the pass off.
Since the play is a 3WR set, the AI usually uses a Nickel defense. This play works pretty well against almost all the Nickel defenses. It should net you about 5-10 yards, more if you can juke the oncoming Safety. Some of the Dime defenses like DBL WIDE give it some trouble, so if you see a DIME defense, audible out of it.
What I really like about this play is that it's so funny. You hit either the HB or the FB and by the time you catch the pass and turn up field, you catch a glimpse of your pulling Tackle absolutely KILLING some DB. I mean he LAYS HIM OUT!!! LOL If you're lucky, the WR will turn and try to block the Safety.
This isn't the greatest play or anything. Might not work too well against human opponents. But after seeing DB's knock down my WR's so much, it's great seeing a little payback. Falcons LT Whitfield hit 9ers CB Pope so hard that he broke his leg and Pope was out for 7 weeks. Gotta love that....LOL
MINI DOUBLE SCREEN
(PRO FORM-3WR)
QB P-3
WR1 R-3
WR2 R-3
HB R-10
FB R-10
WR3 R-41
LT B-10
LG B-3
C B-1
RG B-7
RT B-6
Just snap the ball, drop a step, and softly throw to either the HB or FB. Gunning the ball at a running back usually ends up on the ground. Follow your Tackle and watch out for the oncoming Safety.
PS. I forgot to write down the exact names of the routes for the PC players. The outside WR's are both on a "15 and out" I think, and the inside WR is simply on a slant. The backs are a typical screen route and both Tackles are pulling on that screen. And the QB takes a 3 step drop (but don't drop back too far...you only have 3 men blocking for you).
Ovidian
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Here's some other Custom Plays I've come up with, from the SHOTGUN, that work pretty good. With all this comotion the Swammi started putting us up to the challenge to find a way to stop his "PFL Lethal Dbl. Screen", and with Ovidian's "QB IQ Test" play and comments he pointed out to me in reguard to my "3-4 RazorBack" play, I began wondering if thier was a way to 1) Stop the Dbl.Screen out of a 4-3 and 2) what other 2-HB Shotgun plays could I come up with. First off, though, Ovidian, here's a play to go with your "Wheel O' Pain" play, I call this one "Black Moon Rising".
Black Moon Rising" - Shotgun/Normal
QB: P3 (DROP 7)
WR: R26 (INSIDE WEAVE)
WR: R43 (STREAK)
HB: R10 (SCREEN R)
WR: R27 (OUT 5)
TE: B6 (PULL SCREEN R)
LT,LG & C: B3 (PASS BLK R)
RG: B6 (PULL SCREEN R)
RT: B6 (PULL SCREEN R)
On this play, either throw a quick strike to the WR on the INSIDE WEAVE route or take the screen to the HB. If all else fails, one of the two WR's on the STRONG side should be open.
Now as Ovidian pointed out in his comments and as I, myself pointed out to TAFKAC, that the one weakness of the 3-4 RazorBack was that you have only a DT running down the QB. So, I played around a little bit and came up with this play that's really just the RazorBack in a 4-3 formation except now you have two DT's rushing the QB, I call this one StingRay.
4-3 StingRay
MLB: Z5 (HOOK CURL)
SLB: Z1 (CURL FLAT L)
CB :M2 (LOCK INSIDE FRONT)
FS :Z1 (DEEP 1/3 R)
SS :Z3 (DEEP 1/3 L)
CB :M2 (LOCK INSIDE FRONT)
RE :Z3 (FLAT ZONE R)
DT :R2 (RUSH M)
DT :R2 (RUSH M)
LE :Z4 (FLAT ZONE L)
WLB:Z1 (CURL FLAT R)
Last week, someone on the board mentioned, that the INISDE and OUTSIDE WEAVE routes were probaly the most useless routes on the PLAY EDITOR. I thought about this and decided to give it a whirl and see how useless these routes really were. I came up with this play, as a "garnish" to the "PFL LETHAL DBL.SCREEN" and to Ovidian's "QB I.Q. TEST" play's. This is a quick release play that is most effective Vs. ZONE coverage. At the SNAP of the ball, count two beats, then hit either WR running then INSIDE WEAVE routes, or hit your TE going across the middle. This one is named "Quick Weave".
"Quick Weave" - Shotgun/2-HB
QB: P3 (DROP 7)
WR: R26 (INSIDE WEAVE)
WR: R26 (INSIDE WEAVE)
HB: R14 (WIDE R)
HB: R14 (WIDE L)
TE: R10 (CUT IN)
LT: B3 (PASS BLK R)
LG,C,RG: B1 (PASS BLK M)
RT: B7 (PASS BLK L)
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Okay, Swammi, you asked for it, and I think I've got it. Everyone, this is (as I have dubbed it) the "3-4 RazorBack". Designed especially for Dbl.screen plays. I wouldn't suggest using this play unless it was agaisnt some sort of SCREEN play. I tried this play with the "PFL Lethal Dbl.Screen" for the last two days and I think it defends the play quite well. I was only able to break for a long one once (25 yards) but for the most part, I was stuffed for a lost or gain zero yards and both WR's really had no chance at the ball. Since the entire Offensive line is SCREEN PULLING to block for both backs, I've made it so that the DT (or whoever you sub in) makes sure the QB won't have time to sit back in the pocket to pass. Try it and let have your feedback. Later.
"3-4 RazorBack"
SILB: Z5 (HOOK CURL)
SLB : Z1 (CURL FLAT L)
CB : M2 (LOCK INSIDE FRONT)
FS : Z1 (DEEP 1/3 R)
SS : Z3 (DEEP 1/3 L)
CB : M2 (LOCK INSIDE FRONT)
RE : Z3 (FLAT ZONE R)
DT : R5 (SLANT R)
LE : Z4 (FLAT ZONE L)
WLB : Z1 (CURL FLAT R)
WILB: Z5 (HOOK CURL
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Here are 4 plays that are currently on my proto (type) user profile and are going to be distributed to my other profiles pretty shortly here. I've gotten good results in games, and want to know what you think of them. It should be noted here that the two other offensive plays on this profile are the Wheel O' Pain by Ovidian (not a prototype play but I thought I'd put it there for awhile anyway) and this weird run play where the FB follows a pulling tight end to the inside. that play sometimes works, sometimes doesn't. These other ones, though, are solid plays I think. I don't specialize in creating plays that "can't" be stopped, just plays that will be of use if you know when and how to use them.
Progressive reads-
singleback-regular formation
QB pass 3 (drop 7)
WR route 37 (post 15)
WR route 10 (hitch 5)
HB route 8 (shoot R)
WR route 28 (out 10)
TE Block 1
LT Block 3 (p. block right)
LG-RT Block 1
With this play my ultimate goal was to create a play where you could make your reads consecutively and easily. First read is the left-outside receiver on his quick hitch, then to the left-inside receiver on his 10 yard out, then to the Right WR on his 15 yard post pattern. If you get any pressure, the HB is an option. *NOTE: an easy way to make this play "safer" would be to give the HB more of a wide-angle route so he's a better release valve. But with the extra blocker, I choose to have him do the shoot pattern. I also "fade" right a little to take advantage of that extra blocker.
Comb over-
Shotgun 2HB-
QB pass 3 (drop 7)
WR route 34 (outside weave)
WR route 43 (streak)
HB route 12 (streak)
HB block 7 (FB or good-blocking HB - make sub)
TE route 46 (step out)
LT Block 3 (pass block r)
LG-RB Block 1 (middle pass block)
RT Block 7 (pass block left)
I was determined to make use of what I believed to be the most pathetic pass route, due to its meandering nature, the outside weave. I think I may have done it. Because it is such a slow route the TE cuts right past him, often times confusing the safety and corner. Especially in Zone coverages. And don't forget about the HB, he's wide open quite often against certain zones.
Little Boy-
singleback BIG
QB pass 3
WR route 43 (streak)
WR route 3 (corner 15
HB Block 3 (pass block right)
TE block 1
TE Route 38 Post 15
LT-RG block 1
RT Block 7
These last two plays are bombs from the big singleback formation, something I thought most of the singleback/big playbooks were lacking. They're just slightly different translations of a similar theme.
Fat man-
Singleback BIG
QB pass 3
WR route 43
WR route 43 (streaks)
HB route 12 (wheel r)
TE route 39 (slant L 5)
TE block 1
Line-block 1
Fat man has better short options than little boy does, making it a better all-round play, in my opinion. Although I find both work well for me. As usual, any feedback on these plays is welcome and will be rewarded with a BRAND spankin' new orange Monopoly bill.
Hellion
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my attempt to play legimate defense against the "PFL Lethal Double Screen", I created a few other Shotgun-2HB plays. That way I would have to play "honest" defense and not cheat against the Double Screen because I knew it was coming.
Anyway, one of the "fake" plays actually works pretty decently. I call it the "QB IQ TEST". Why do I call it that? Well, I'm glad you asked...
There's no correct read on this play. You take what the defense gives you. You can run the play 6 different times during a game against 6 different defenses and end up passing to 5 different players and running once. But I really like what this play does to the defense. It "forces" the defense's hand. The Safeties must commit early, either they hang back to double a WR, which leaves the HB's open. Or they come in to help out against those HB's and that leave's single coverage on the WR's (which can exploited by lobbing the ball deep and inside). When the ball is snapped, many times the TE is open and a quick pass nets you 10 yards. If you hang back to watch the play develop, the TE might get open again since he's coming back towards you. Lastly, if your line holds, once the HB's break up field, there's plenty of green for your QB to run with (and watch the WR's because they're coming back towards you too).
Like the name of the play indicates, this is not a "quick read and throw" play. But it has a lot of nice options that creates a lot of nice spacing for players. It would also be a nice compliment to the PFL's Lethal Double Screen. If people are playing a particular defense against that play, here's another one to throw at them to confuse them and take advantage of their anticipation of the Double Screen.
But I should mention again, this is not a good play if you don't pocess decent QB skills. You must able to read the defense VERY quickly and make a good throw, whether it is a long lob or a quick bullet. A pump fake is also a nice touch if throwing a bomb too.
QB IQ TEST
(Shotgun-2HB)
QB-P2 (DROP 5)
WR1-R18 (HOOK 15)
WR2-R18 (HOOK 15)
HB1-R13 (WHEEL R)
HB2-R13 (WHEEL L)
TE-R5 (CURL 5)
LT-B3 (P BLK R)
LG,C,RG-B1 (P BLK M)
RT-B7 (P BLK L)
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3-4 Red Omega
This is a good anti-screen/flat play but also allows for decent overage all around.
RILB: Z5 (HOOK CURL)
SLB : M1 (INSIDE FRONT)
CB : Z6 (FLAT ZONE R)
FS : Z5 (DEEP 1/4 R)
SS : Z7 (DEEP 1/4 L)
CB : Z6 (FLAT ZONE L)
RE : R5 (SLANT R)
DT : R2 (RUSH M)
LE : R4 (SLANT L)
WLB : M1 (INSIDE FRONT)
LILB: Z1 (CURL TO FLAT R)
4-3 Spectre
This play is my version of Wig-Dog's play he sent me from way back. It put's everyone into coverage to really makes it hard to the ball off to ANY one! I like to call this play when my opponent is inside my twenty trying to score. I can usually get an interception if he passes the ball in my redzone.
MLB: Z5 (HOOK CURL)
SLB: Z1 (CURL-FLAT L)
CB : Z5 (DEEP HALF R)
FS : Z10 (FLAT ZONE R)
SS : Z5 (DEEP 1/4 MR)
CB : Z5 (DEEP HALF L)
RE : Z3 (FLAT ZONE R)
DT : Z1 (CURL FLAT R)
DT : Z2 (CURL FLAT L)
LE : Z4 (FLAT ZONE L)
WLB: Z1 (CURL FLAT R)
Dime - The Rack
This is my "bastardized" version of Ovidian's "Blood Dime" play. Instead of having the MLB blitz he plays man. I usually play this role and eye the HB myself (if any) and cover him manually but if there's no 'Back present, the QB WILL get the RUSH from up the middle! I also like to switch my starting safeties with my "2nd string" DB's, this way my better player's can cover a 4wr set (incase). Also works well against screens.
MLB: M1 (INSIDE FRONT)
SDB: Z2 (DEEP 1/3 M)
CB : Z6 (FLAT ZONE R)
FS : Z5 (DEEP 1/4 R)
SS : Z7 (DEEP 1/4 L)
CB : ZG (FLAT ZONE L)
RE : Z1 (CURL FLAT R)
DT : R5 (SLANT R)
DT : R4 (SLANT L)
LE : Z2 (CURL FLAT L)
WDB: Z4 (DEEP 1/4 MR)
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Here they are (I play on the PSX, so I have just supplied the #'s of the routes, rushes, coverages, etc . . . if any PC players out there want the exact names, get back to me and I'll get them to you) My custom plays are ALL Shotgun Normal
INSTRUCTIONS FOR PLAY EDITING: just go in order, starting with the QB (you know, pressing X to access the next guy)
Offense Play # 1: "Moretime"
QB: Drop 7
WR: R 43
WR: R 43
HB: B 3
WR: B 1
TE: R 47
ENTIRE OFFENSIVE LINE: B 1
This play is designed to allow you time to throw deep when you really need it. The 3 receivers all have good spacing, and you will have time to pump fake. Use the Pump fake!!!
Offensive play # 2: "Deepball"
QB: DROP 7
WR: R 3
WR: R 43
HB: R 10
WR: R 46
TE: B 1
LT: B 3
LG, C, RG: B 1
RT: B 7
This play is designed to catch the MLB napping. At the snap pump fake to the strong side WR, then wait a second or two if you have it, and throw to the HB, who should be turning up his screen route by now. Make sure to use this play when you're on the LEFT hash.
Offensive play # 3: "XL"
QB: DROP 7
WR: R 3
WR: R 3
HB: R 4
WR: R 27
TE: R 46
LT, LG: B 3
C: B 1
RG: B 4
RT: B 7
At the moment I've forgotten exactly what I'm doing on this play, but I know that your primary receiver on the play is the HB (X), and your secondary receiver is the slot receiver (L). That's why I called it "XL."
Offensive Play # 4: "XW"
QB: DROP 5
WR: R 43
WR: R 42
HB: R 1
WR: R 9
TE: B 1
LT, LG, C: B 10
RG, RT; B 7
This is a great play! It's a shotgun screen to the weak side. It's called "XW" because the primary receiver is again the HB (X) and the play is to the weak side (W). This play is almost completely unstoppable against a man coverage. At the snap of the ball move your QB over to the right a few feet because the TE, RG, and RT are all blocking for you there, while the LT, LG, and C are pulling out to the left. Make sure to leave the WR's routes EXACTLY AS THEY ARE because they are designed to pull the corners INSIDE to take them out of position. If your opponent seems to have the play sniffed out, most of the time you can still run this play, because there'll be a blocker right in his face, but if you want a second option, it's the Strong side WR, who is running a deep route. Just remember that you only have those three guys blocking for you so you WILL NOT be able to pump fake.
Offensive play # 5: "Timex"
QB: DROP 7
WR: R 42
WR: R 3
HB: R 12
WR: B 5
TE: B 1
LT, LG: B 3
C: B 1
RG, RT: B 7
This play is specifically designed to hit the HB on a streak route. You'll have plenty of time, so pump fake to the weak side or strong side WR (just make sure to pump fake). This will confuse the the MLB, who is supposed to cover the HB. After the pump, that HB should either be wide open or will have a safety BEHIND him. Zip the ball in there to him. 20 yards is what you'll average, and if there's no safety there, TD!!!
Offensive play # 6: "XL2"
QB: DROP 7
WR: R 42
WR: R 42
HB: R 10
WR: R 34
TE: R 10
LT, LG: B 3
C, RG, RT: B 6
This is a strong side screen play. Again, it's ideally used against man coverage, because the WR and TE routes are designed to take everyone away from the play, BUT it is also effective against zone coverage. The secondary option is the slot receiver (L). If your opponent is in man defense, he should be open ( just make sure he makes his cut! You can duck behind the LT and LG for an extra second to throw.
For my defensive plays, I have to let you guys know that before you start editing you need to back it up to the ROLB, and then follow in order just like the offensive plays. The first 4 plays ( the "A" series ) are 4-3 plays, while the last 2 ( the "B" series ) are 3-4.
Defensive play # 1: "A4"
ROLB: Z 1
LILB: BLITZ 3
LOLB: M 1
RCB: Z 3
FS: Z 6
SS: M 1
LCB: M 1
RE: R 5
DT: R 4
DT: R 7
LE: Z 4
Save this play for when you really need some pressure! When you call it, make sure to SHIFT the line because that's it's design. The secondary is playing a combination; zone on the weak side, man on the strong side. And if your opponent tries to sneak it to a RB on the strong side, don't worry because you have your LE in a flat zone coverage!
Defensive play # 2: "A1"
ROLB, LILB, LOLB, RCB, LCB: M 1
FS: Z 1
SS: Z 3
RE: R 5
DT: R 2
DT: R 2
LE: R 1
This is your standard two deep man coverage. The WR's are double teamed with man coverage on the TE and RB's. Make sure to keep the LE at R 1 because he'll bump the TE as he releases, and this will allow the LB to get up on him.
Defensive play # 3: "A2"
ROLB: Z 1
LILB: Z 5
LOLB: Z 1
RCB: Z 3
FS: Z 6
SS: Z 6
LCB: Z 2
RE: R 3
DT: R 2
DT: R 2
LE: R 1
This is my basic "umbrella zone play." If your opponent tries to throw deep down the sideline, switch immediately to either the FS or SS and go over there and knock it down. If your secondary has high awareness, you could get some big plays out of this one.
Defensive play # 4: "A3"
ROLB: BLITZ 1
LILB: Z 5
LOLB: BLITZ 5
RCB: Z 3
FS: Z 6
SS: Z 6
LCB: M 1
RE: Z 3
DT: R 2
DT: R 2
LE: Z 4
This is a play you should use when you need pressure and an interception. The two outside Backers are coming, while the two DE's are dropping off into zone coverage. I must warn you guys that there is a small glitch on this play that I discovered. If you call this play and your opponent is running a play out of the I-Formation, you need to control the RE, because for some strange reason if you let the computer control him he'll drop towards the middle of the field instead of the right flat where he's supposed to go, and the HB will be wide open.
Defensive play # 5: "B1"
ROLB: Z 3
RILB: BLITZ 3
LILB: Z 5
LOLB: Z 2
RCB: Z 6
FS: Z 8
SS: M 1
LCB: Z 5
RE: R 3
DT: R 1
LE: R 4
Make sure to shift the front line on this play; that LB should get through. You might want to start with control of the SS and guard the TE, because that's probably where your opponent will go.
Defensive play # 6: "B2"
ROLB: Z 2
RILB: BLITZ 3
LILB: Z 5
LOLB: Z 1
RCB: Z 3
FS: Z 6
SS: Z 6
LCB: Z 4
RE: R 3
DT : R 4
LE: R 7
Make sure to shift the line for this one. This play is pretty nice. You got that LB Blitzing, and a stunt on the other side of the line. Again, you might want to control one of the safeties, because your opponent will probably try to go to the TE.
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It's a double jepordy play with the HB and FB running WIDE routes (like a screen) to the WEAK side as your WR (WEAK side also) SPRINTS up the middle. If the WR over the middle isn't open hit your HB for a quick six yards (or more)!
Psyche-Out - I-FORM/NORMAL
QB: P2 (DROP 5)
WR2: R37 (POST 15)
WR1: R41 (SPRINT R)
HB: R13 (WIDE L)
FB: R13 (WIDE L)
TE: R11 (CUT OUT)
LT: B10 (SCREEN PULL L)
OL: B1 (BLOCK M)
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Ghost to the Post - Singleback/Big
QB: P2 (DROP 3)
WR2: R43 (STREAK)
WR1: R1 (CORNER 5)
HB: R14 (WIDE R)
TE2: R2 (CORNER 10)
TE1: R35 (OUTSIDE CURVE)
OL: B1 (BLOCK M)
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Here's another little nasty play that causes problems for the AI's secondary.
WHEEL O' PAIN
Shotgun-Normal
QB- P3 (Drop 7)
WR1- R41 (Sprint L)
WR2- R33 (Out n up 15)
HB- R13 (Wheel R)
WR3- R11 (Hitch 10)
TE- R47 (Streak)
LT- B3 (P BLK R)
LG-RG B1 (P BLK M)
RT- B7 (P BLK L)
Snap the ball and fade back a little. Let the HB run a good 5 to 7 hards and then throw a medium pass to him. I can always get at least 8 yards and a lot of times if you can shake only 1 defender, you're scoring 6 points. You can also hit the inside WR on the left for an 8 yard gain. I should also mention that you should ALWAYS run the play from the inside out. What I mean is that if you're on the right hash mark, the HB should be running left.
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This will be my first posted created play, though I've made a few more. If I ever decide they're good enough, I'll post those too. Here goes:
HB Sweep Weak
Strong I Big
QB-Default
WR-Run Block Middle
HB-Toss Left
FB-Run Block Out Left
TE1-Run Block either Middle or Right, whatever works for you
TE2-Run Block Middle
LT-Pull Left
LG-RT-Run Block Middle
I like to run that play out of Strong I Big where the HB goes around the end with the FB blocking, I don't remember what it's called. I run that a few times then run this play. Note: This play can be very effective out of the Weak I with a few slight modifications (FB's Blocking)
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Okay, I said I would post my version of the Dbl. Lateral play and here it is. I call it, of all things, "Quo Vardis" (which is latin for "Where are you going?". That's what the guy on "D" will be yelling at his players as he watches you zip up field!). It goes a little something like this.
QUO VARDIS - I-Form/Normal
QB: P3 (PASS DROP 3)
WR: R43 (STREAK)
WR: R43 (STREAK)
HB: R14 (WIDE R)
FB: B6 (RUN BLK OUT R)
TE: B5 (PULL R)
OL: B3 (PASS BLK R)
If you follow my instructions on the post below, about the "DBL. LATERAL" and with a little practice you'll be in the groove. Yet as Ovidian stated in a reply to that post, it gets old real quick. You've been warned!!!
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DEADLY LOTUS BLOSSOM
Formation 3-4
LILB Z2 Curl Flat
LOLB Z2 Flat Zone L
RCB Z3 Deep 1/4 R
FS Z6 Deep 1/4 MR
SS Z6 Deep 1/4 ML
LCB Z4 Deep 1/4 L
RE Z1 Curl Flat R
DT R2 Rush M
LE R1 Rush L
ROLB Z2 Flat Zone R
RILB Z5 Hook Curl
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For some reason, I haven't been posting my defensive plays. I've e-mailed a few to several people on the board, but I've never actually posted any except for one I think. Not sure why, it's not like I'm turning Pro soon and need to keep a couple of trade secrets. So, without further ado...the 6 Custom Defensive plays that I always use in all my playbooks.
4-3 BLOOD and NEW BLOOD The 4-3 BLOOD was a defense designed by GIG. The NEW BLOOD is a deviation of that defense that I worked up. Both can be found in the "Custom Plays" section of TAFKAC's site. I feel the key to these 2 plays is the placement of the DT's. I put both DT's, side by side, directly over the Center. I then take control of the one that's on the same side as the TE. When the ball is snapped, jet out and try to run around the Guard, the Center is usually occupied by the LILB or the other DT. Let everyone else do their job.
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SHORT STOP (4-3 Defense) This is a play specifically designed to thwart an offense throwing short on first down when you have a sizable lead. There is virtually no pass rush, you are simply containing the offense here. I take the 2 DT's and usually position them over the RG and RT. Just pass-rush the best that you can and let the coverage do the work. I should mention that calling this play on any down other than first is NOT a good idea. And if the team calls a Shotgun play, audible out to a Nickle defense.
LOLB Z-5
LOLB Z-2
LCB M-2
FS Z-1
SS Z-3
RCB M-2
RE Z-3
DT R-2
DT R-2
LE Z-4
ROLB B-1
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OLB SCREAM (4-3 Defense) This is a "roll the dice" play. Sometimes you come up big, other times you get beat. I like to challenge offenses to beat me. Anyway, your entire secondary is in Man coverage. Call "bump n' run". Take the OLB opposite the TE and hit speed burst on the way to cracking the QB. If you have really fast OLB's, take a DT over the weakest O-L for an extra pass-rusher.
LILB Z-5
LOLB B-5
LCB M-2
FS M-1
SS M-1
RCB M-2
RE Z-3
DT R-2
DT R-2
LE Z-4
ROLB B-1
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BLOOD DIME (Dime Defense)
This is a combination of a few defenses by GIG along with a little flavor by me. Call this on 2nd and 15+ or 3rd and 15+. Call the "bump n' run". Like the 4-3 Blood and New Blood, pair up the DT's over the Center and take control of the one that is playing against the weaker Guard.
ROLB B-4
SS Z-5
RCB M-2
FS Z-5
SS Z-7
LCB M-2
RE Z-1
DT R-5
DT R-4
LE Z-2
RCB Z-2
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RED CHUTE (Dime Defense)
This is a "bastardized" play from Hellion. I can't resist taking a play and making it into my own. Again, call "bump n' run". I usually take the ROLB and rush the QB myself.
ROLB B-6
SS B-5
RCB M-2
FS Z-10
SS Z-5
LCB M-2
RE R-2
DT R-2
DT R-4
LE Z-2
RCB Z-2
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STUTTER & GO - Shotgun/4WR
In this play, my main thought was to try and confuse the secondary to get my SLOT WR open for a quick gain.
QB1:P3
WR2:R41
WR1:R41
HB1:R13
WR3:R38
WR4:R31
LT :B7
LG - RG:B1
RT :B3
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SPRINT,ZAG & STREAK - Shotgun/2 HB
Hopefully, if this is run correctly, you'll get BIG yardage everytime while getting maxium pro- tection by leaving both HB's in to block for the QB! Your "read" should be from the STRONG side over to the WEAK (Z,Y, then X).
QB1:P3
WR2:R43
WR1:R41
HB1:B4
HB2:R14
TE1:R48
LT & LG:B3
C :B1
RG & RT:B7
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SNAKES & LADDERS - Shotgun/2 HB
For want of a better name, I came up with this. I will tell you that the original name for this play was "18&Over" (hahaha) but since I was only getting 13+, I thought it wasn't too appropriate. Both your WR's and your TE go deep, hopefully clearing out the middle of the feild. The big key here is not to "rollout"! Keep the MLB from key- ing in on the HB going out towards the FLAT. Once he gets to his maxium depth, throw him a bullet!
QB1:P3
WR2:R43
WR1:R43
HB1:R13
HB2:R13
TE1:R37
LT :B7
LG - RG:B1
RT :B3
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Now just for good measure, a little defense to round everything out. It's called the MAN/ZONE and I have two different versions of this play. As with all my plays, please feel free to comment or share with me any idea's you may have about them. In MAN/ZONE 1, all the LB's play MAN as the secondary and the DT's play ZONE. In MAN/ZONE 2, yeah you've guess it, the LB's and the DT's play Zone as the secondary plays MAN.
4-3 MAN/ZONE 1
MLB:M1
SLB:M1
CB :Z2
FS :Z5
SS :Z7
CB :Z1
DE :R5
DT :Z1
DT :Z2
DE :Z4
WLB:M1
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4-3 MAN/ZONE 2
MLB:Z5
SLB:Z1
CB :M2
FS :M1
SS :M1
CB :M2
DE :R5
DT :Z1
DT :Z2
DE :Z4
WLB:Z1
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QB TRIPLE OPTION - "I"-Form/Normal
This is sort of a "trick" play, but you really don't need any special talent to pull it off. Your read at the "snap" of the ball goes like this: Check the FS, if he takes two or three steps towards the STRONG-SIDE, hit the WR on that side for a big gain since the only man covering him will be the CB! If the FS stays to play deep, throw the ball to your HB on the wide route or to the FB on the SCREEN. If all else fails, the TE running the CROSSING route over the middle will be open.
QB TRIPLE OPTION - "I"-Form/Normal
QB1:P2
WR2:R41
WR1:R43
HB1:R14
FB1:R6
TE1:R4
LT :B1
LG :B1
C :B1
RT & RG:B6
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4 DEEP HB SNEAK - Shotgun/4WR set
If none of your WR's are open, the HB underneath should be open (this depends on the coverage the DEFENSE calls) but I've been able to run this play agaist the CPU with good results. Quickly, drop back and scan your WR's. If any of them are open go for it. If not the HB running the DRAG behind the LOS will be WIDE OPEN if the MLB either goes into coverage to help out with the WR's or if he BLITZ's the QB!
4 DEEP HB SNEAK - Shotgun/4 WR set
QB1:P3
WR2:R43
WR1:R43
HB1:R1
WR3:R44
WR4:R37
OL :B1
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awhile ago I posted a play called windmill. While I do like that play, Ovidian took a look and made a couple of changes, which I think make it a much better all-around play. Anyway, here she goes, joes.
QB pass 2
WR Route 10
WR Route 42
HB Route 41
WR Route 34
WR Route 3
LT B-7
LG-RG B-1
RT B-3
the ultimate goal of the play is for the slot wideout on the right to get matched up one on one vs. the strong safety. If it's man coverage, the FS will have a hard time helping out because he wants to keep the slot wideout on the left in check. Of course he usually won't be able to, because that guy runs a 10 yard out. The play is unstoppable if used correctly, so go for it.
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Here is another "Custom" play I've come up with. You'll have to excuse the "werid" name I choose to post this play with, but it's some- thing I'm sure TAFKAC will pick up on. It's another defensive play out of the DIME formation.
Like my "2-DOG BLITZ" play, it's designed to put ALOT of pressure on the QB quickly for either the quick SACK or INCOMPLETION, even the occasionaly INT!
Subs in your two fastest DB's in the INSIDE position of the DIME formation (cause they'll be the one's BLITZING!!!) and take control of the DB on the WEAK side. The reason for this is that one of the other faults (and yes there are many!) is that the DB's don't have the proper BLITZ assign- ment available to them (which should be BLITZ R. or HIDE BLITZ R.) and since BLITZ L. doesn't work so well (the LT usually picks him up) the only option left is to BLITZ M., yet the problem with this is that if the DB is left alone (without your guidance) he will run wel past the QB before changing direction to continue his pursuit. The trick is to FORCE the QB to scramble to the STRONG side of the field into the arms of your other BLITZING DB coming from that side. The key word here is containment. Don't let the QB escape out of the pocket where your BLITZING DB's will have to chase him down as he scans the field for an open receiver. As you all know, they usually find one. Well I've said enough (perhaps TOO much!) here's the play.
"HOUSEQUAKE" (2 BK BLITZ) - DIME
MLB:Z5
CB :B6
CB :Z2
FS :Z8
SS :Z9
CB :Z1
RE :Z1
DT :Z2
DT :Z1
LE :Z2
CB :B4
Hope you all enjoy the "HOUSEQUAKE" (you'll know why I choose that name after you first sack, especially those of you who play with Dual-Shock controllers!). Later.
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TRAIN RUN2 (Strong I-Normal)
This is the second most embarrassing run play that I've designed. The worst being the orignal "Train Run" (can be found at TAFKAC's site). Set up the play on the hash mark OPPOSITE of where you are running. Simply following the moving line to daylight. Save your speed burst until you see a little daylight, usually past the other hashmark. Be patient and let your people block for you. These two run plays are so simple, yet I'm telling you...I'm getting good yards with them. The "Train Run" is a bit better than this one, but I thought I'd toss it out there anyway.
QB DEFAULT
WR B-2
WR B-2
HB R-14
FB B-7
TE B-5
LINE B-5
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HB SWING 7 (Shotgun-4WR)
Much like the FB Swing 7. Just snap the ball and fade a bit to the right side. When the d-linemen get close, just pop the ball out to the HB. I can ALWAYS get 7 yards and if the HB can break tackles at all, we're talking 6 points here on occasion. Should be used from far left hash mark.
QB P-1
WR R-9
WR R-43
HB R-10
WR R-17
WR R-3
LINE B-1
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FB SWING 7 (Strong I-3WR)
This play is especially designed for those annoying 3rd and 5's, 3rd and 6's. Your only option is the FB. Since 3 WR's come out on the field, the defense calls Nickel or Dime defenses. The 2 WR's on the right are only decoys. If the defense goes man to man, the LILB can't get over to the FB in time. If they call zone, the SS is usually too deep to recover. Call this play when on the far left hash mark. Snap and wait a little to let the secondary fade back. Then "gently" throw a pass to the FB. If you gun it, he may drop it. This play will usually get me around 7 yards. Also, if your RT can contain the LE, you can run with the QB on this play too.
QB P-1
WR R-38
WR R-7
HB R-9
FB R-10
WR R-22
LT B-7
LG-RG B-1
RT B-3
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I've also been playing around with GIG's 4-3 Blood. It's a great defense that everyone should try. I wanted a little more pressure so I have an extra LB rushing.
New Blood
LILB B-4
LOLB B-6 (that extra rushing LB)
RCB M-2
FS Z-11
SS M-4
LCB M-2
RE R-3 (slight change, just personal preference)
DT R-5
DT R-4
LE R-1
ROLB M-1
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SINGLEBACK-BIG
2TE Split
My friends love to call Nickel-Man Zone against me. This pass play is specifically designed to stop them from calling it. Watch the TE on the left. After he breaks...he's WIDE OPEN. You may want to substitute your #1 TE in that #2 TE slot so he catches it. There are no other decent options except for the other TE. But I'm telling you...that left TE is all by himself.
QB P-2
WR R-3
WR R-3
HB R-9
TE R-46
TE R-46
LT-RT B-1
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Singleback-Big formation:
Train Run
This was the very first play that I ever designed. It's pretty simple run play, kind of embarassing actually, but it seems to work for 5-12 yards a pop. I figured since I was spending millions on quick offensive linemen...well...let's see them run. The key to this play is NOT TO SPEED BURST. Call the play when you're on the right-side hashmark and just follow the moving train to daylight and THEN speed burst. The coolest feature of this play is how it looks on the play-calling screen...it's just one big squiggle line.
QB defaulted to run 1. Toss L
WR B-6
WR B-4
HB R-11
TE1 B-8
TE2 B-9
LT-RT B-9
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THIS IS MY VERSION OF THE FAR FB SCREEN(REMIX)
QB PASS 5
WR PASS 37
WR PASS 11
HB BLK 7
FB PASS 6
TE PASS 42
LT BLK 3
LG BLK 3
C BLK 3
RG BLK 6
RT BLK 6
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This play is called the BANDIT 7
SHOTGUN NORMAL
QB PASS 5
WR PASS 2
WR PASS 28
HB BLK 1
WR PASS 50
TE PASS 23
OL BLK 1 OR WHATEVER YOU WANT
This is another play from coach Jenkins site
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THIS PLAY IS STRAIGHT OUT OF THE EAST COAST OFFENSE PLAYBOOK
STRONG I
QB PASS 3
WR PASS 36
WR PASS 41
HB BLK 6
FB BLK 4
TE PASS 9
OL WHATEVER
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2Man Split
This is run from the Strong I-Big formation.
You want to fade a bit to the right with your QB. You're watching the FB and TE2. They will run up field and the TE2 breaks off. Simply hit the one who is open. When hitting the FB, press down on the d-pad, it's easy to over-shoot him. When hitting the TE2, lead him to the right with the d-pad.
QB P-1
WR R-3
TE1 R-41
HB R-9
FB R-12
TE2 R-46
LT-C B-1
RG,RT B-7
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Split Right 384 Ohmaha
QB Drop 1
FL Pass 27 (out 5)
SE Pass 27 (out 5)
TE Pass 21 (in 5)
HB Pass 2 (far L)
FB Pass 2 (far R)
Offensive Linemen block whichever suits you the best
Taken from The Unofficial Home of the West Coast Offense, this play is good against man or zone defense
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BRONCO BUSTER (or the play formerly known as the 787 Drag)
Formation Single Back
QB Pass 3
SE Pass 22 (In/Out)
FL Pass 22 (In/Out)
SB Pass 44 (Post 15)
TE Pass 39 (Slant 5)
HB Block 3
Offensive Line: whatever floats yo boat
This play was taken from a play from Ron Jenkins West Coast Offense site. Coach Jenkins also has a book on the West Coast Offense due out in September for those of you who want to do some reading up on the subject.
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Here's a 4-3 defense that I've been working on. I've noticed that when I have a lead of 6-21 pts, the AI LOVES to throw to it's backs and short passes to the TE and WR's on first down. This play is designed to give them trouble on that particular down.
LILB Z-5
LOLB Z-2
RCB M-1
FS M-2
SS M-3
LCB M-1
RE R-5
DT R-2
DT R-2
LE R-4
ROLB Z-2
This play really has no pressure on the QB unless your DT's can over-power the Guards. It's more of a "control" play to stop those annoying short passes or at least contain them. Here's the weird part. If you run the play in practice and just let the play run by itself, it gets beat everytime. If you take one of the DT's in practice, you get a ton of sacks. If you use it in a game on first down, you don't get many sacks, but it does contain the short passes. If you use it in a game on any other down, it's trouble... I can't explain why it works so differently.
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After spending most of the weekend in the PLAY EDITOR and shifting through ALL the idea's that were submitted, I've come up with some VERY prom- ising stuff to use in MADDEN'99. I'm submitting two plays for your consideration. Both plays run out the Strong "I"/Big formation and can be used in conjuction with each other.
The first of these plays is what I call a "FB SCREEN OPTION" Play. I took the play that was posted on the board here a while ago and modified it. Now you can run the screen to the FB or go to your second option, the TE on the WEAK side, for a 7-15 yard gain. The trick to throwing to the TE on the WEAK side is using the DIRECTIONAL PASSING and throw the ball to the TE's OUTSIDE shoulder!
Here are your player "assignments" for this play.
FB SCREEN OPTION - Strong "I"/Big
QB1:P2
WR1:R4
TE2:R48
HB1:B7
FB1:R10
TE1:B5
OL :B6
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The second play I call the WIDE DRAG. Some of you may consider this a "Pick Play" (which is not legal, but practiced in the NFL. The trick is trying to fool the Ref's that it wasn't a pick!) and if run correctly your HB will be WIDE open for the first down!
Here's how it goes down. At the snap of the ball, eye the MLB. The HB will run the WIDE route to the STRONG side but the MLB will be frozen in place by the FB running the DRAG route to the WEAK side (WIDE DRAG, get it?). Meanwhile, you TE and the LB covering him will be running up field and once the MLB decides he going to cover the HB he get's "picked off" by the TE and the LB! This moment of hesitation is all your HB needs (espec- ially if your HB got good hands and great speed!)get him the ball and race up field for the first down! The play is set up like this:
WIDE DRAG - Strong "I"/Big
QB1:P2
WR1:R4
TE2:R11
HB1:R14
FB1:R1
TE1:B3
LT & LG:B3
C :B1
RG & RT:B7
Have fun. Later.
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3-4 lb blitz--this is the one that i sent to grid
lilb: z4
lolb: b2
rcb: m1
fs: z2
ss: m1
lcb: m1
re: r3
dt: r3
le: r3
rolb: m1
rilb: b4
the key to this play is to get into the bump and run. no bump and run = going home with a loss under your belt. bump and run = qb sack, deflection, or int. i use it whenever i need to stop a drive or when i want to put them into a 2nd or 3rd and long situation.
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I formation ou crack screen
leftqb: p3
wr: r1
wr: r4
hb: r3
fb: b8
te: b8
lt: b3
lg: b9
c: b2
rg: b4
rt: b2
this is what i call a play action screen pass. ya, the game doesn't give you an option that says play action, but you can still make the defense defend against the run when all you want to do is pass. you'll also notice that this play ask for the o line to make both pass and run blocks. if you shuffle things around, then i can't guarantee success.the keys to this play are: 1) call a draw play earlier in the game (anytime during the game, it doesn't matter when) and 2) call this play ONLY when there is weak side pressure (i.e., 4-3 crash right or 4-3 most blitzes) what i do is wait till i see what the d is going to do and then audible into it.let your qb do a 3 or 5 step drop and let'er rip to the hb. if you want to fake the play, then you can still hit either wr. at best you should have at least 50 or more yards clearing ahead of you (b/c the safties both focus on the fb plowing through the o line) and at worse you should have 1 defender to beat (usually it is the fs b/c the pulling guard takes the db out of the play.
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I really can't pass all that good, so I developed some quick passes. Try these out and tell me how you like them.
PRO-MONEY OUTS
QB-DROP 1
WR2-ROUTE 27
WR1-ROUTE 27
HB-ROUTE12
FB-ROUTE 2
TE-ROUTE 47
OL- BLOCK 1
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PRO-SLANTS
QB-R1
WR2-R39
WR1-R39
HB-R3
FB-B4
TE-R9
OL-B1
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I Form 3-WR "X-RT HB GO"
I finally found some time (not much) for the Play Editor and thought I'd give it a shot. Like most of you have said, it is limited. However I had some success with this one play... just wish I had a little more time to play around with it more. Hopefully one of you will make modifications to it and email me. I'd like to see what you do. Let me know. If it works for you TAFKAC feel free to post. By the way I was playing with the Buc's and just wanted to get J. Green the ball more.
OB: #2 5 step drop
FB: #3 Pass blk R
HB: #9 Streak L
WR1: #1 Corner 5
WR2: #38 Slant L 5
WR3 (Slot): #1 Corner 5
Line: #1 Pass blk M
Worked well for me especially against 4-3. Had success against other D's as well, just not as much. Watch play from Blimp View, Slot receiver is my first option (if you hit him at the right time - big gain), HB second. (The HB will bump into the weakside LB if he blitzes outside while running his route).
I also used this play with the FB: #13 wide L, however I was more open for a blitz from the strong side LB.
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Shotgun 5 Wide-Get Shorty
QB - PASS 1
WR ROUTE 27
WR ROUTE 10
HB R 41
WR R 35
WR R10
LT B7
LG B1
C B1
RG B1
RT B3
ENJOY. AND REMEMBER, PASS CAREFULLY.
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PRO HB DIVE WEAK
similar to the first in a way, but this one works more like the FB dive in the pro form 3 wide set. An effective play, if you ask me.
Just jam yourself between the tackle and the guard.
QB - DEFAULT
WR BLOCK 2
WR BLOCK 2
RB RUN 3
FB BLOCK 8
TE BLOCK 8
LT BLOCK 4
LG BLOCK 4
C BLOCK 8
RG B8
RT B8
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SINGLE BACK BIG DIVE LEFT
QB DEFAULT
WR BLOCK 2
WR BLOCK 2
RB RUN 5
TE BLOCK 2
TE BLOCK 2
LT-RT - BLOCK 2 (SURPRISE!!!)
I guess I belive in the Cowboys' philosophy of blowing the other team off the ball with good line strength and letting the running back pick the hole. I also like the leverage of the weakside TE on this play.
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I made a slight mistake when I posted my play, the FB SCREEN OPTION. The WR is suppose to BLOCK, not go out for a pass. My bad. I'm posting the play again for those of you who may have missed it. I would also like to mention that I've just become aware that there are differances in the PLAY EDITORS for the PSX and PC versions of Madden'99. Apparently, some of the blocking and route schemes in the two versions of the game are different. I don't know why that is, but the fact remains that they are. So with that in mind, I once again introduce to all of you the FB SCREEN OPTION play:
FB SCREEN OPTION - Strong "I"/Big
QB1:P2
WR2:B4 (Not "R4" as I had previously posted!)
TE2:R48 ("ZAG" ROUTE)
HB1:B7
FB1:R10
TE1:B5
OL :B6
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Vikings: Train Right Scat Right 85 Dodge
submitted by the Grid Iron Ghost
QB1: PASS 2
WR2: ROUTE 36
WR1: ROUTE 18
WR3: ROUTE 12
TE1: ROUTE 36
LT : BLOCK 1
LG : BLOCK 1
C : BLOCK 1
RG : BLOCK 1
RT : BLOCK 1
Okay, here's another play from the playbooks of the NFL. This time it's the VIKINGS and the play is out of the SINGLEBACK/NORMAL. The reads for this play are as follows (with CARTER in the SLOT position)CARTER, MOSS, GLOVER and if they are not open REED and SMITH are your FOURTH and FIFTH options! Try it and let me know what you think of these NFL plays on MADDEN'99! Later.
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Chiefs: Far Right Rip 99 Stutter Go
QB Pass 2
WR2 Route 24
WR1 Route 24
HB Route 13
FB Route 13
TE Route 48
LT/LG Block 3
C Block 1
RG/RT Block 7
This is a good play to get the ball deep if your having trouble with the play action or the pump fake. This route features a double move by the WR to fool the CB's into thinking it's a underneath throw. A. Rison and D. Alexander will drive up field, forcing the CB's to retreat. Then at about 10 yards the WR's will cut either in or out to make the play look like a curl or an out. Once the CB's "jump" on the play the WR's will shift into high gear and run by the defender. Timing must be precise. If the coverage is too tight on your WR's dump the ball off to one of your backs. Someone should be open. Pleasee not that your offensive line forms a pocket for the QB to throw from, so don't drop back too far!
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3-4: 2-DOG BLITZ
submitted by GRID IRON GHOST
LILB:Z5
LOLB:B2
RCB :M2
FS :Z1
SS :Z3
LCB :M2
RE :Z1
DT :R2
LE :Z2
ROLB:B6
RILB:Z5
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4-3 DOG BLITZ
Since the 3-4 2-Dog Blitz is popular amoung all of you, I came up with a 4-3 version of the play for all of you. Here it is:
4-3 2 Dog Blitz
MLB:Z5
SLB:B2
CB :M2
FS :Z11
SS :M4
CB :M2
RE :Z1
DT :R1
DT :R1
LE :Z2
WLB:B6
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4-3: BLOOD (MLB BLITZ)
by GRID
LILB:B4
LOLB:M1
RCB :M2
FS :Z11
SS :M4
LCB :M2
RE :R2
DT :R5
DT :R4
LE :R1
ROLB:M1
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MODIFIED 4-3 BLOOD
I tried out the 4-3 Blood MLB Blitz that the Ghost posted, and I loved it. I seemed to be getting just as many sacks from my defensive linemen as I was from the MLB. This led me to the question of what could happen if I used the same rushing routes, but altering the linebacker assignments somewhat. So I submit the following plays for your consideration, asking whether these are any good. This is my first real attempt at playmaking, but I guess you have to start somewhere.
The first play I called the Rushout, because it sends both DEs around the tackles. The LBs all stay in the original Man coverages.
LILB: M1 (Inside Front, clogs middle against the run)
LOLB: M1
RCB: M2
FS: Z11
SS: M4
LCB: M2
RE: R1 (The original Blood had an M2, but I wanted to try more of an outside rush)
DT: R5
DT: R4
LE: R1
ROLB: M1
Now, when I was testing this, I noticed that the CPU was passing a bit to the flats. So I tried modifying this by having the outside linebackers do a Z1 (Outside Flats). This seemed to work pretty well in practice, although I haven't had a chance to actually try this in a game (I had to go to work), which I will be doing so today. I saved both as separate plays.
Any suggestions on how I could improve these plays would be welcome.
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4-3 BLOOD REVISTED
In response to my 4-3 MLB Blitz (BLOOD), I've made one or two slight modifications myself. I thank everyone who tried and enjoyed using the "BLOOD" play. I think these modifications work a tad better (Doug, I will try your "RushOut" when I get home. Sounds good!). Here are my modifications for the "BLOOD" play:
MLB:B4
SLB:Z1 (Strong-side LB)
CB :M2
FS :Z11
SS :M4
CB :M2
RE :Z2
DT :R5
DT :R4
LE :R1
WLB:Z1 (Weak-side LB)
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PRIMARY CUT
I-Form Normal
QB1:P2
WR2:R43
WR1:R19
HB :R11
FB :R14
TE :B1
OL :B1
Your main read is WR1. If he's not open go to your Backs.
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THE SLOT STREAK
Singleback 4WR's
QB1:P2
WR2:R41
WR1:R9
HB :R7
WR3:R50
WR4:R1
OL :B1
The SLOT receiver should either be in one on one with FS or just plain open. Get him the ball! You canb post these whenever you get the chance
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Wingback Clear Out Singelback Big.
QB: 5
WR2: R12
WR1: R42
HB: R14
TE2: R9
TE1: R42
RT-RG: B3
C: B1
LG-LT: B7
Scatback first read, WR1 second, TE1 third, WR2 fourth, HB last.
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Nickel Storm Blitz
by TAFAKC
Ok you have been warned! The is a Blitzer's Blitz. I created it last night after looking at a defensive football site and playing with the idea. Use this play in conjuction with Ovid's speedy linebackers and a fast nickle corner (SPD 100) and plenty of guts to call it.
Nicklel Storm Blitz
LILB Blitz 2
LOLB Man 1
RCB1 Man 1
FS Man 1
SS Man 1
LCB Man 1
RE Rush 2
DT1 Rush 4
DT2 Rush 3
LE Rush 3
RCB2 Blitz 1
Move your ILB between your right end and right tackle. You have 4 men blitzing from the weakside and somebody should get through.
I stole this play from Coach Rice's Nickle and Dime Site
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