The Wit and Wisdom of the Realms
"But that's the problem with Undermountain. It's a whole lot easier to get in than it is to get out, as you're bound to discover yourself."
Escape from Undermountain, Beckla Shadesar
Corin eyed the others speculatively. "You know, I'm beginning to
get the distinct impression that neither of you likes me very much."
"Wherever would you get such an idea?" Artek replied facetiously.
"Oh I don't know," Corin mused. "I suppose it's all this
talk about wanting to kill me. One might construe that as an indication
of dislike."
Escape from Undermountain
"Very well," Corin agreed weakly. "But if any more corpses pop out of coffins, we're leaving."
Escape from Undermountain, Corin
"That was fun!" Muragh giggled. "I like being a prophet
of Malar."
"You're going to be a snack of Malar if we don't get out of
here," Beckla said breathlessly.
"May I suggest that we run for it?" Guss proposed.
Escape from Undermountain
"Really, Artek," the skull grumbled. "Why don't you clean the orc cheese out of your ears? I'm getting tired of repeating myself."
Escape from Undermountain, Muragh
"What?" the old man interrupted. "You're still here?" He blew a snort of disgust through his ratty mustache. "I must have forgotten to oil the trigger on the boulder over the door as well. Well, if you're not going to have the decency to die, at least stop being such a nuisance with all your chatter."
Escape from Undermountain, Halaster
On reflection, Jehan Wands realized why most adventures begin in taverns. It takes a combination of noise, bustle, the late hour, wrong-headed opinions, and ale, all in specific amounts, to convince otherwise rational people to stupid things like go on quests and slay dragons. And only a tavern could bring all this together in one spot.
Realms of Magic--Smoke Powder and Mirrors
One thing Sunbright knew about heroes: they were simple. Leaving mysteries
to others, they made decisions, then acted on them. They never waffled
or backed down
Of course, often they died.
Sword Play, Sunbright
"Explore your mind," Catti-brie said to him, and then she added under her breath, so that only Drizzt and Deudermont could hear, "Better take a big lantern and a dwarf's cave pack."
Catti-brie, Passage to Dawn
"I'd be mean too, if I was that ugly," Bruenor remarked, moving
close to Drizzt so they could calculate their next move.
"You are," Regis said from his prone position.
Passage to Dawn
The taers were out of iceballs then, and on they came, fearlessly, brandishing
clubs and howling like the north wind.
"There's only a hunnerd o' the durned things!" Bruenor blustered,
hoisting his axe.
"An four of us!" yelled Catti-brie.
Passage to Dawn
"A desperate chance," Drizzt remarked
"Yeah," Bruenor agreed dryly. "Not like walking into the
middle of a tanar'ri horde."
Passage to Dawn