Gods in the FORGOTTEN REALMS

Greater Powers

Chauntea - Goddess of Agriculture

Chauntea is a good-aligned deity, the farmer's goddess and the gardeners's patroness, and attracts many worshipppers from those close to land. She is the bitter oponent of gods of natural destruction, such as Talos and Auril.

Cyric - God of Death, Murder, & Lies

The Prince of Lies is a relative newcomer, having swallowed the powers of three elder evil gods. A schemer and plotter, Cyric has sought to consolidate his power among many factions and schims, but has proved to be very popular among the Red Wizards of Thay.

Lathander - God of Dawn, Spring, & Youth

A very popular god with the people of the North, the Morninglord is the god of beginnings, and his name is invoked at the start of journeys and the bindings of contracts. His priests are both eloquent and relatively wealthy.

Mystra - Goddess of Magic

Mystra, the Lady of Mysteries, is the Goddess of magic, and one of the most powerful entities in the magical Realms. Mystra's followers in the past decade have become more vocal and outgoing, following changes which occured in the goddess herself.

Oghma - God of Knowledge

Oghma the Binder is venerated by mages, sages, and bards, and all who seek knowledge and information. Oghma is served by Deneir and Milil, and is an ally (not always comfortably) with Gond.

Shar - Goddess of Darkness & Loss

The Mistress of the Night, the Lady of Loss, Shar is Selune's enemy, and rules the dark places between the stars and the shadows so deep even Mask shuns them. Her followers have been gaining power over the years, and many thieves worship in her dark, warm shadows.

Silvanus - God of Nature

The Oak Father is particularly venerated by the druids of the North as an embodiment of nature in its original state, untouched by civilization. He is the balancer of Chauntea and Malar, Eldath and Talos, the settled and the savage. His high priests are druids.

Sune - Goddess of Love & Beauty

Sune Firehair is a vain goddess, and her followers follow that vanity, choosing the best-looking of their numbers as their leaders. She is a popular deity in the cities of the North.

Talos - God of Storms & Destruction

Talos the Destroyer, the Raging One, is a fickle and vengeful god, ready to smite his followers as well as his doubters. His priests tend to be violent, short-tempered women and men, ready to call the curses of their god down upon unbelievers.

Tempus - God of War

Tempus, known as the Lord of Battles, is the warrior's god, and turns his favor from one group of warriors to another as a war progresses. He rewards the brave and valiant, and many fighters swear by him.

Tyr - God of Justice

Tyr Grimjaws is a recent god, one increasing in popularity among warriors seeking justice. His priests wear a black right glove and a thin strip of damask over the eyes.


Intermediate Powers

Beshaba - Goddess of Bad Luck

Evil Beshaba is known by many names: the Maid of Misfortune, Black Bess, and Lady Doom. She is the beacon of bad luck, and her name is invoked by those who have felt her fury. Her priests delight in mischief and the misfortune of others.

Gond - God of Artifice and Craft

The Wonderbringer is the god of discovery, of intervenrion, and of construction. With each new creation, magical or mechanical, dedicated in his name, he grows more powerful. His priests are now seen throughout the North, speaking of wondrous new things.

Helm - God of Guardians

He of the Unsleeping Eyesis venerated by those who chooese to be vigilant and watchful, and his shrines may be found near dangerous locations. Both the god and his followers are regarded with suspicion, as their recent actions in Faerun have brought them into conflict with many believers of other gods.

Ilmater - God of Endurance & Perseverance

Called upon by those suffering and hurt, Ilater is a peaceful god who encourages others to endure pain and abuse, for rewards come to those who wait. He is a populargod among the poor in the cities.

Mask - God of Thieves & Intrigue

The Lord of Shadows is venerated by thieves, rogues, spies, and other blackguards who live in the shadows of society. His priests often work in connection with local thieves' guilds and assassin groups.

Mielikki - Goddess of Forests and Rangers

The Lady of the Forest is a strong ally of both Eldat and Silvanus. Most of her fervent followers are rangers, as well as those forest creatures such as dryads who have no other deity.

Selune - Goddess of the Moon

Selune, our Lady of Silver, shares the name of the great moon of Toril, and has come to symbolize the night sky and those who steer by it - caravan drivers and seafarers and adventurers. She is opposed by Shar.

Tymora - Goddess of Fortune & Adventurers

The most popular deity among adventurers and heroes, Tymora is also known as Lady Luck. She is known to be fickle but never cruel (that is the province of Beshaba). Succesful adventurers have made her church very popular.

Umberlee - Goddess of the Ocean

Umberlee the Bitch-Queen is worshipped more out of fear than love, for she has the power of the oceam beneath her and at her command. Those who spun her power soon find their ships destroyed. She is most powerful in seacoast towns.

Waukeen - Goddess of Trade and Money

The goddess Waukeen disappeared during the Time of Troubles, and for several years her priests received no spells. Now they receive them again, but most priests are worshipping Lliira as well as Waukeen, and followers of the Goddess of Trade are dwindling.


Lesser Powers

Auril - Goddess of Cold

Auril is the evil Mistress of Ice, the Snowmistress, the Forestmaiden. Her domain is the cold, and she is strongest in the lands of the North, particularly those lands, which border the Great Glacier. She is much less powerful elsewhere, and is almost unknown in the South.

Azuth - God of Mages

Mystra's servant is Azuth the High One, the god of those who wield magic, as opposed to the god of magic itself. There are both priests and wizards in the clergy of Azuth. Azuth is a servant of the ultimate law, a being of order and organization.

Deneir - God of Literature & Art

The Lord of Glyphs and Images works in service to Oghma in seeing that what is thought is then properly rendered. The patron of artists and scribes, his followers strive for beauty and accuracy.

Eldath - Goddess of Peace & Streams

A quiet goddess, Eldath, the Goddess of the Singing Water, attracts those druids, rangers, and forest creatures who prefer solitude and harmony with their world. Eldath acts in the service of the more powerful Lliira.

Leira - Goddess of Deception & Illusion

The Lady of the Mist is worshipped primarily by illusionists and rogues, and her priesthood wears silvered masks which obscure its memebers' faces. little has been heard of this goddess since the Time of Troubles, but her clergy are still active.

Lliira - Goddess of Happiness & Freedom

Out Lady of Joy is a popular minor goddess, and she is becoming moreso among people throughout the Realms. She is a goddess of revelry and festivals, and her priests stress the advantages of a good life well lived.

Loviatar - Goddess of Pain & Injury

Loviatar is known as the Patroness of Tortures and the Maiden of Pain. Here is a faith devoted to inflicting of agony on others. Her priests are masters of cruelty and oppression.

Malar - God of Wild Beasts & Hunting

The Beastlord is the patron of the savage wilderness, and is worshipped by those who delight is slaughter and the thrills of the hunt. A wild, savage god, his priests are similarly savage and dangerous.

Milil - Gord of Song & Poetry

The Lord of All Song is particularly venerated by bards and other musicians, and is known to provide direct support to devout followers in trouble. Milil is particularly supportive of the Harpers.

Talona - Goddess of Disease & Poison

Talona is an ancient, withered goddess who chooses to attract followers not through worthiness of ideas but through fear of her reprisals and plagues. She is a foul, evil deity, and her priests are similarly unpleasent.

Torm - God of Duty & Loyalty

Torm the True is the god of the faithful servant, the protector, and the good soldier. He is particularly venerated by paladins, and warriors oaths are sworn in his name. he is the servant of Tyr, but his own bravery in the Time of Troubles has brought his faith great respect.


Chauntea

The Power: Chauntea is the goddess of agriculture, and makes her home in the plane of Elysium. She is of neutral good alignment, and attracts followers who are all of neutral or good alignments.

Chauntea has two symbols - the budding flower encircled in a sunburst, and a sheaf of golden weat on a green field. The former symbol is more frequently used than the latter, which is still found in older churches an more orthodox areas.

Chauntea is known as the Great Mother, and is portrayed as an affectionate woman of middle years, wise by virtue of a long life well-lived. She is on excellent terms with the other nature deities (Silvanus, Mielikki, and Eldath) and is a devoted foe of Auril and Talos.

The Ethos: Chauntea's faith is one of nurture and growth. Agricultural sayings and farming parables dot her teachings. Growing and reaping, the ertenal cycle, is a common thread in Chauntea's faith. Destruction for its own sake, or leveling without rebuilding, is anathema to the church. Chauntea is not usually an adventurer's god, but is instead widely worshipped by farmers and gardeners. She has become more powerful with the establishment of more settled and civilized areas in the North.

The Clergy: Chauntea's church has two wings - one of standard priest who administer to the faith in towns and cities, and a branch of druids who work in more outlying and wild areas. With the succes of the town-priests, the druids have been moving further and further afield. Relationships between the two wings are cordial.

Chauntea can have large shrines and temples, but more often her sevices are held in small caverns and temples surrounded by greenery, or even in open fields. Chauntea is not a goddess of spectacle or pageant, but rather of small acts of faith and devotion. Chauntea's priests, both druid and standard, dress simply and without pretension.


Cyric

The Power: Cyric is the god of death, lies, tyranny, and murder, having wrested these portfolios from three dead gods. He makes his home in the plane of Hades, in the reconstructed Bone Castle belonging to one of his predecessors. His realm is known as the City of Strife. Cyric is evil to his very core (neutral evil), and attracts followers of a similar bent.

Cyric's cymbol is a dark sunburst with a jawless skull in its center. He has been called the dark sun, but most commonly is known as the Prince of Lies. Cyric is a new god, less than a decade old, born of the Time of Troubles. He is a mortal raised to the level of godhood. He has gained the followers of many old evil gods, and now fights to retain their loyalty and worship. Cyric is not above masquerading as another deity to gain the worship of mortals and the power derived from that worship. However, 10 years is not enough time to indicate whether he will succed with his attempts to control his new powers and portfolios.

The Ethos: Cyric's faith is one of control by any means necessary. Force and deception is used in equal measure to spread his word. He (or the mask he wears) is highly venerated by those of black hearts and evil deeds, from petty murderers to evil rulers of empires.

Cyric and his faith will be most often encountered by adventurers as foes. Cyric was a plotter in his mortal life, and now with his godly powers he attracts plotters as well.

The Clergy: Cyric has spent a decade trying to put his house in order. In some areas this has been relatively easy: The Red Wizards of Thay, knowing which way the wind was blowing, scraped off the icons of Bhaal from their temples and began singing the hosannas of Cyric's wise nature. In others, it has been a protracted religious conflict, particularly with followers of Bane in the Moonsea area. A religious rebellion took place in Zhentil Keep in 1361 DR, in which Bane worship was driven underground. Cyric grants the rebels their prayers and their priests their spells becuase he needs the power, but plots to fully take over.

Cyric's most devoted followers are young evil men and women seeking to make their way in an uncertain, gathering as much power as possible for themselves. Cyric's powerbase is immense, and he is one of the three greater powers of evil in the Realms.

Cyric's priests favor robes of black or dark purple, trimmed with silver. They wear silver bracelets to symbolize their enslavement to Cyric (in a symbolic reprise of Cyric's one-time captivity).


Lathander

The Power: Lathander, also called the Morninglord, is the god of the spring, dawn, birth, and renewal, a god of beginning and hidden potential, a deity of conception, vitality, youth, renewal, and self-perfection.

He is the Commander of Creativity. A powerful exuberant god, he is by alignment neutral neutral and good, and attracts the veneration of people of those alignments. His native plane is Elysium, and he is on good terms with Chauntea, another deity of similar alignment.

Lathander's symbol is a simple disk of rosy pink hue. These disks are often cut of rose quartz or similar minerals, or magically enchanted to radiate a pink glow dimly.

Lathander is portrayed in old texts and murals as a golden-skinned youth of exceeding beauty. More recently, that portrayal has become a mist of glowing, rose-colored swirls, with golden eyes at the center.

The Ethos: 1