Camlen looks at the red-scaled slithering imp. Caleb draws a circle into the air with his hands, while he begins to mumble some arcane words. Kyrei nods solemnly to Cadderly. Caleb draws a circle into the air with his hands, while he begins to mumble some arcane words. Camlen: Wonderful Kyrei whispers in xyllic: You have identified it. Now use it. Caleb raises his arms and mumbles some arcane syllables. There is a hissing sound, and some rays of colour stream from Caleb into the room. Kyrei points to the road. Fleury: he has a huge army The green-eyed long haired female human's fingers move quickly through the air while she seems to concentrate on something. Caleb draws a circle into the air with his hands, while he begins to mumble some arcane words. hp Cadderly throws his head back and cackles gleefully! You are physically feeling very well and mentally in full vigour. You are alert. > The massive sabre-toothed neuter creature raises its arms and mumbles some arcane syllables. Macey draws a circle into the air with her hands, while she begins to mumble some arcane words. The massive sabre-toothed neuter creature touches Kyrei's indigo aura. Fleury draws a blacksilver tschekal from his large scabbard. Fleury wields a blacksilver tschekal in his right hand and left hand. Fleury does a neat spin with his tschekal as he draws it. Macey heals Caleb with magic powers. Caleb raises his arms and mumbles some arcane syllables. The massive sabre-toothed neuter creature takes a deep breath and looks concentrated, while it performs some gestures with its hands. gline if the mages cast directly upon him....he will die Caleb touches the humanoid black-skinned neuter creature's light blue aura. The green-eyed long haired female human seems to be slightly unaware of her surroundings for a moment. Tremain: if the mages cast directly upon him....he will die > l at caleb Caleb is a clean shaven green-eyed male human, presenting himself as: Caleb, male human. He has scars on his left leg, left arm, right arm, left hand, right hand, forehead, left cheek and right cheek. He is surrounded with a black aura. He is normal and lean for a human. He looks nice. He is in good shape. He is extremely alert. He is wielding a long, wooden staff. He is wearing a black leather boots, two black wristbands, a forest-green cloth hood, two golden rings, a left black leather glove, a long black tunic, a medium backpack, a right black leather glove, a soft cape and a wooden amulet. You guess he is wearing nothing additionally. > Macey's facial features become tense for a moment. Kyrei's fingers move quickly through the air while she seems to concentrate on something. The green-eyed long haired female human yells in xyllic: macey.....dont Fleury looks at Caleb. hp You are physically feeling very well and mentally slightly degraded. You are alert. > l It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. A bright green disc, a dull black disc, many copper coins, many silver coins, a rotten left arm and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Caleb with a stone barrier to protect himself, Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a blue eyed wolf neuter creature, a fifteen Ghouls, a green-eyed long haired female human, a humanoid black-skinned neuter creature with a stone barrier to protect itself, a little red-fox neuter creature, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. > Macey asks the green-eyed long haired female human in xyllic: huh? The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. The massive sabre-toothed neuter creature is suddenly surrounded with a light blue aura. The barrier around Caleb vanishes. The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. Cadderly looks at Caleb. armourstats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ XYLLOMER /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will fight till the enemy is dead. _______________________________________________________________________________ Hit location | ______________________protective value________________________ ~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ torso | incredible protection head | good protection right leg | incredible protection left leg | incredible protection right arm | incredible protection left arm | incredible protection abdomen | incredible protection _______________________________________________________________________________ > The massive sabre-toothed neuter creature touches Kyrei's indigo aura. Macey asks the green-eyed long haired female human in xyllic: why? whisper macey cast resist on me again please...I think maybe mine is lost from when it was casted before You whisper to Macey in xyllic: cast resist on me again please...I think maybe mine is lost from when it was casted before > hp The green-eyed long haired female human yells in xyllic: why? Cadderly says to you in xyllic: Hey! You are physically feeling very well and mentally in full vigour. You are alert. > Macey takes a deep breath and looks concentrated, while she performs some gestures with her hands. Kyrei looks at the red-robed tall female elf. Camlen: Are we attacking? Cadderly says in xyllic: It is rude to whisper. The barrier around The humanoid black-skinned neuter creature vanishes. Cadderly says to you in xyllic: Show some manners, old boy. hp You are physically feeling very well and mentally in full vigour. You are alert. > Camlen looks at the red-robed tall female elf. Caleb draws a circle into the air with his hands, leaving a trace of glittering red lights. Kyrei whispers in xyllic: Who are you, red-robed female elf? The green-eyed long haired female human yells in xyllic: yall have fun smile cadderly cute You smile cutely at Cadderly. > The green-eyed long haired female human's eyebrows rise slightly, as she weaves some symbols with her hands in the air. Caleb makes a gesture and is suddenly surrounded by a shimmering barrier. Cadderly smiles at the red-robed tall female elf. Camlen yells in xyllic: Most likey a god The green-eyed long haired female human disappears in a puff of smoke. The little red-fox neuter creature disappears in a puff of smoke. It gets darker. tell cadderly not so nice to bring demons and ghouls and zombies into a pieceful place either You say to Cadderly in xyllic: not so nice to bring demons and ghouls and zombies into a pieceful place either > Fleury sighs deeply. 'peaceful even sheesh i You say in xyllic: peaceful even sheesh > You are surrounded with a light blue aura. You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying a jewel gem and an ornamental gem. > Macey sings to Caleb in xyllic: I'm sorry, I Macey shrugs helplessly at Caleb. Cadderly takes a deep breath and looks concentrated. Kyrei whispers in xyllic: Will probably need the help of a god . . . l It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. A bright green disc, a dull black disc, many copper coins, many silver coins, a rotten left arm and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Caleb, Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a blue eyed wolf neuter creature, a fifteen Ghouls, a humanoid black-skinned neuter creature with a stone barrier to protect itself, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. > Cadderly seems to be slightly unaware of his surroundings for a moment. l at red-robed elf This woman is tall and haughty-looking, and wears a long red robe which extends down to the ground. She has a definitely evil look to her eyes.. She is surrounded with a dark red aura. She looks like the image of perfection. She is in good shape. She is extremely alert. She is wielding two black-bladed long daggers. > Caleb draws a circle into the air with his hands, while he begins to mumble some arcane words. A torch goes dark. Caleb touches the humanoid black-skinned neuter creature's light blue aura. It gets darker. Camlen agrees with Kyrei. The massive sabre-toothed neuter creature raises its arms and mumbles some arcane syllables. Macey takes a deep breath and looks concentrated. The massive sabre-toothed neuter creature touches Kyrei's indigo aura. Fleury looks at the red-robed tall female elf. remember red-robed elf as helper who Cadderly's eyes narrow and focus onto some point in midair. You can't remember the red-robed tall female elf..., the image in your head always dissapears again. > The massive sabre-toothed neuter creature raises its arms and mumbles some arcane syllables. Caleb whispers silently in xyllic: Cadd go 22 people are in the world, of these you know: Fleury, male elf Sir Phenglei the abstracted, male elf Tremain, male elf Macey, female elf Teleute, female elf Kyrei, female fairy Camlen, male human > The massive sabre-toothed neuter creature touches the light blue aura. glien I am remembering the red-robed elf as helper l What? > It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. A bright green disc, a dull black disc, many copper coins, many silver coins, a rotten left arm and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Caleb, Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a blue eyed wolf neuter creature, a fifteen Ghouls, a humanoid black-skinned neuter creature with a stone barrier to protect itself, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. > Kyrei agrees with Caleb. Kyrei whispers in xyllic: Leave Drow . .. Cadderly seems to be slightly unaware of his surroundings for a moment. gline I remember the red-robed elf as helper...I think she Cadderly and imp are in back...that is usually how it goes at least Tremain: I remember the red-robed elf as helper...I think she hp Cadderly and imp are in back...that is usually how it goes at least > Cadderly smirks. You are physically feeling very well and mentally slightly degraded. You are very alert. > Macey says in xyllic: Cad, pls stop Kyrei whispers in xyllic: Or get rid of the undeads and enjoy the peace of this place . . . forget helper You do not seem to remember anyone called helper. > Caleb seems to be slightly unaware of his surroundings for a moment. Fleury: yeah usually A dark-eyed pale female elf arrives in a puff of smoke. Caleb seems to be slightly unaware of his surroundings for a moment. hp You are physically feeling very well and mentally in full vigour. You are very alert. > vitals _______________________________/ XYLLOMER \____________________________________ VITALS You are physically feeling very well and mentally in full vigour. You are very alert. You are still satiated with food and you are not thirsty. You are sober. _______________________________________________________________________________ ASSESSING STATS You are close to advancing to ultimate Strength. You reached ultimate Dexterity. You are very close to advancing to ultimate Constitution. You are close to advancing to immortal Intelligence. You are halfway to advancing to immortal Wisdom. You are halfway to advancing to ultimate Discipline. _______________________________________________________________________________ > Camlen: Oh right I remember from last time Cadderly seems to be slightly unaware of his surroundings for a moment. Caleb takes a deep breath and looks concentrated. Kyrei whispers in xyllic: You came here, Drow . . . You may leave the same way. drink water from fountain You can not drink something in here! (If you think it should be possible in this room, please write a 'bug'!) > Cadderly says in xyllic: Hey.. l It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. A bright green disc, a dull black disc, many copper coins, many silver coins, a rotten left arm and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Caleb, Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a blue eyed wolf neuter creature, a dark-eyed pale female elf, a fifteen Ghouls, a humanoid black-skinned neuter creature with a stone barrier to protect itself, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. > s > It's Night. You are on the Southern Street of Atlanta. Further to the north is the central place; to the south is a small, devastated park. Looking west, you can see a small hut. There are three obvious exits: north*, south*, west. drink water from fountain s You can not drink something in here! (If you think it should be possible in this room, please write a 'bug'!) > > It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the east, some hills block the way and westwards is a park. You are on a small path through the plain which continues to the south. At both sides of the path are bushes and grass. There are three obvious exits: north*, south*, west. A sign. An agile little male ermine. s > It's Night. You are on a small path through the plain which continues to the north and southwest. At both sides of the path are bushes and grass. There are five obvious exits: east, north*, south*, southwest, west. n n > It's Night. You are on a plain. There is grass and even some bushes. Looks quite peaceful. To the east, some hills block the way and westwards is a park. You are on a small path through the plain which continues to the south. At both sides of the path are bushes and grass. There are three obvious exits: north*, south*, west. A sign. An agile little male ermine. > It's Night. You are on the Southern Street of Atlanta. Further to the north is the central place; to the south is a small, devastated park. Looking west, you can see a small hut. There are three obvious exits: north*, south*, west. n > It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. A bright green disc, a dull black disc, many copper coins, many silver coins, a rotten left arm and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Caleb, Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a blue eyed wolf neuter creature, a dark-eyed pale female elf, a fifteen Ghouls, a humanoid black-skinned neuter creature with a stone barrier to protect itself, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. Kyrei whispers in xyllic: I agree. So leave. A long-armed animated male gnome arrives in a puff of smoke. Camlen nods solemnly. Caleb's eyes narrow and focus onto some point in midair. Macey raises her arms and mumbles some arcane syllables. Cadderly takes a deep breath and looks concentrated. 'anyone has a waterskin? Macey is suddenly surrounded with a silver aura. You say in xyllic: anyone has a waterskin? > i You are surrounded with a light blue aura. You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying a jewel gem and an ornamental gem. > The long-armed animated male gnome offers in xyllic: hi whats up? The dark-eyed pale female elf's eyes narrow and focus onto some point in midair. hp You are physically feeling very well and mentally in full vigour. You are alert. > Camlen yells in xyllic: Nope The rotten left leg decays to dust. Macey's fingers move quickly through the air. Your skin suddenly feels less solid. Kyrei whispers in xyllic: Slight drow trouble. n > It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. A falcon feather. A falcon. 2 You unwield the red shimmering tschekal. > w > It's Night. You are on the Western Street of Atlanta. Further to the east you can see the central place with a large statue of a strange looking man. The street continues further to the west. To the north and south are shops. There are four obvious exits: east*, north, south, west*. e e > It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. A falcon feather. A falcon. > It's Night. You are on the Eastern Street of Atlanta, leading east and west. The ground is plastered with jade-bricks. You see the central place to the west, a pub to the south. A small path leads north. There are four obvious exits: east*, north, south, west*. s > Inside the pub "Rotten Weazle". The pub is not so bad as its name, it is small but comfy, though there are no chairs, just a long bar. You see a list showing the available drinks. There are two obvious exits: north, south. A bulletin board containing thirtyfour notes. A green-eyed wide-mouthed male human, a parrot (sitting on a stand) and a superior white-haired male fairy. The parrot says in xyllic: How about a date, sweety? Kraaah! buy water Hey! You don't have enough money. > get platinum coin from sash buy water buy ration buy ration buy ration You get a platinum coin. > buy ration buy ration Here you are! You are given a waterskin (1l). > Here you are! You are given a ration. > Here you are! You are given a ration. > Here you are! You are given a ration. > Here you are! You are given a ration. > Here you are! You are given a ration. > eat rations You eat two rations. > drink skin You take a good swallow of the water. You drink from a waterskin (1/4l). > Your magic resistance is gone. drop rations n You drop three rations. > It's Night. You are on the Eastern Street of Atlanta, leading east and west. The ground is plastered with jade-bricks. You see the central place to the west, a pub to the south. A small path leads north. There are four obvious exits: east*, north, south, west*. > e > It's Night. You are on the Eastern Street of Atlanta. The ground is plastered with jade-bricks. To the south you can enter a large but low fountain. To the north is Flagro Snirrebu's small hut. A small path leads to the southeast into a light forest. To the northeast a new smithy has opened! There are six obvious exits: east, north, northeast, south, southeast, west*. A red-eyed black male gnome. w w > It's Night. You are on the Eastern Street of Atlanta, leading east and west. The ground is plastered with jade-bricks. You see the central place to the west, a pub to the south. A small path leads north. There are four obvious exits: east*, north, south, west*. > It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. A falcon feather. A falcon. 1 s You wield the red shimmering tschekal in your right hand and left hand. > > It's Night. You are on the southern street of Atlanta. It leads south into a park to the south and onto the central place to the north. There are two obvious exits: north, south*. A bright green disc, a dull black disc, many copper coins, many silver coins and a rotten left arm. Cadderly[Necromancer] (surrounded by a firewall), Caleb, Camlen, Fleury[Satai], Kyrei[Mage], Macey[Mage], a blue eyed wolf neuter creature, a dark-eyed pale female elf, a fifteen Ghouls, a humanoid black-skinned neuter creature with a stone barrier to protect itself, a long-armed animated male gnome, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. Cadderly looks at the long-armed animated male gnome. The massive sabre-toothed neuter creature makes a magical gesture. hp You are physically feeling very well and mentally in full vigour. You are alert. i > Cadderly says in xyllic: I'm The man in black. You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying eight copper coins, a jewel gem, an ornamental gem, ten gold coins and a waterskin (1/4l). > Macey looks at the dull black disc. Kyrei makes a magical gesture. The massive sabre-toothed neuter creature raises its arms and mumbles some arcane syllables. The long-armed animated male gnome looks at Cadderly. The massive sabre-toothed neuter creature touches Kyrei's indigo aura. Fleury whispers something to Macey. The long-armed animated male gnome offers in xyllic: I'm Torrin Dimion, the mystic. The long-armed animated male gnome offers in xyllic: and you are cadderly? whisper macey I really need resist *sigh* Macey raises her arms and mumbles some arcane syllables. You whisper to Macey in xyllic: I really need resist *sigh* > Fleury is suddenly surrounded with a gold aura. Cadderly nods solemnly. 'the one and only man in black Kyrei takes a deep breath and looks concentrated, while she performs some gestures with her hands. You say in xyllic: the one and only man in black > Fleury thanks Macey. hp Macey's fingers move quickly through the air while she seems to concentrate on something. You are physically feeling very well and mentally in full vigour. You are alert. > You think you heard your name in the spell of Kyrei. armourstats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ XYLLOMER /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will fight till the enemy is dead. _______________________________________________________________________________ Hit location | ______________________protective value________________________ ~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ torso | excellent protection head | some protection right leg | excellent protection left leg | excellent protection right arm | excellent protection left arm | excellent protection abdomen | excellent protection _______________________________________________________________________________ > smile kyrei You smile at Kyrei. > Fleury says in xyllic: doesnt sound too origional to me Fleury smirks. Cadderly's facial features become tense for a moment. Camlen grips the handle of his tschekal. i You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying eight copper coins, a jewel gem, an ornamental gem, ten gold coins and a waterskin (1/4l). > The long-armed animated male gnome offers in xyllic: sorry, i didn't remember the features The long-armed animated male gnome blushes profusely. The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. drop copper coins You drop eight copper coins. > The massive sabre-toothed neuter creature touches Kyrei's indigo aura. Cadderly's facial features become tense for a moment. Cadderly seems to be slightly unaware of his surroundings for a moment. Fleury looks at Cadderly. put gold coins in backpack You put ten gold coins into the backpack. > Caleb raises his arms and a shower of tiny, faintly shimmering stars follows his hands. The dark-eyed pale female elf's facial features become tense for a moment. Kyrei looks at Cadderly. Caleb makes a gesture and is suddenly surrounded by a shimmering barrier. Macey seems to be slightly unaware of her surroundings for a moment. Macey tells you: who's your other Satai? compare stats with cadderly Kyrei seems to be slightly unaware of her surroundings for a moment. You look much stronger than Cadderly. You look much more agile than Cadderly. You look much healthier than Cadderly. > tell macey camlen You say to Macey in xyllic: camlen > Cadderly looks at Camlen. The long-armed animated male gnome offers in xyllic: your reputation preceeds you Camlen goes hmmmm. Cadderly says in xyllic: And you are? Kyrei whispers in xyllic: Like a bad smell. Fleury smirks. smirk Camlen bows deeply. You smirk. > vitals _______________________________/ XYLLOMER \____________________________________ VITALS You are physically feeling very well and mentally in full vigour. You are alert. You are totally fed up and you are totally soaked. You are sober. _______________________________________________________________________________ ASSESSING STATS You are close to advancing to ultimate Strength. You reached ultimate Dexterity. You are very close to advancing to ultimate Constitution. You are close to advancing to immortal Intelligence. You are halfway to advancing to immortal Wisdom. You are halfway to advancing to ultimate Discipline. _______________________________________________________________________________ > The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. Caleb takes a deep breath and looks concentrated. Macey chuckles softly. The long-armed animated male gnome offers in xyllic: who? The massive sabre-toothed neuter creature touches Kyrei's indigo aura. The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. Camlen yells in xyllic: I'm Camlen Bladefist, Satai fighter. Cadderly says to Kyrei in xyllic: Watch your tongue. Macey seems to be slightly unaware of her surroundings for a moment. Kyrei whispers in xyllic: So take your mischief elsewhere. Or dismiss your circus and have free passage . . . Those are the choices. The rotten left arm decays to dust. hp You are physically feeling very well and mentally in full vigour. You are very alert. > Cadderly says in xyllic: Get lost. Cadderly skips out north. The red-scaled slithering imp flaps north. The fifteen Ghouls leave north. The hideous neuter zombie leaves north. A disc hovers out. The red-robed tall female elf leaves with he. It gets darker. l north [near] Cadderly[Necromancer] (surrounded by a firewall), a falcon, a fifteen Ghouls, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies > Fleury skips out north. It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. A falcon feather and a dull black disc. Cadderly[Necromancer] (surrounded by a firewall), Fleury[Satai], a falcon, a fifteen Ghouls, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. Camlen arrives. Macey dances in. A disc hovers in. Caleb arrives. A humanoid black-skinned neuter creature arrives. It gets lighter. Camlen leaves north. Kyrei flutters in. A massive sabre-toothed neuter creature arrives. Cadderly skips out west. The red-scaled slithering imp flaps west. The fifteen Ghouls leave west. The hideous neuter zombie leaves west. A disc hovers out. The red-robed tall female elf leaves with he. It gets lighter. Macey skips out north. A disc hovers out. Camlen arrives. It gets darker. l west Fleury skips out north. You are in the chapel of Atlantis. This is a very nice place with an altar in the centre of it. The whole atmosphere here is very peaceful. This is the place to become of Atlantis.Here stands a black portal leading into the players' meeting rooms. There are two obvious exits: portal, south. A bright green disc and a donation box. Fleury[Satai], Macey[Mage] and a busy black-bearded male fairy. Camlen arrives. Look needs a preposition 'at' or 'in' with an object. > 2 You unwield the red shimmering tschekal. > Macey skips out south. A disc hovers out. l west It gets darker. Look needs a preposition 'at' or 'in' with an object. > Fleury skips out south. It's Night. The central place of Atlantis. Traders from all over the world pass this place, it is also the cultural center of Atlantis. The ground is plastered with jade-bricks, and there is a large statue in the middle of the crossing. To the north there is the local chapel. There are four obvious exits: east*, north, south, west*. A falcon feather and a bright green disc. Caleb with a stone barrier to protect himself, Fleury[Satai], Macey[Mage], a falcon and a humanoid black-skinned neuter creature with a stone barrier to protect itself. Camlen arrives. l portal Look needs a preposition 'at' or 'in' with an object. > Caleb's eyebrows rise slightly, as he weaves some symbols with his hands in the air. Fleury skips out west. It's Night. You are on the Western Street of Atlanta. Further to the east you can see the central place with a large statue of a strange looking man. The street continues further to the west. To the north and south are shops. There are four obvious exits: east*, north, south, west*. A dull black disc. Cadderly[Necromancer] (surrounded by a firewall), Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), a fifteen Ghouls, a grey-haired male fairy, a massive sabre-toothed neuter creature (surrounded by a firewall), a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. Camlen arrives. Macey dances in. A disc hovers in. l west Cadderly's eyes narrow and focus onto some point in midair. Macey skips out south. A disc hovers out. [near] Nothing. > 1 You wield the red shimmering tschekal in your right hand and left hand. > hp You are physically feeling very well and mentally in full vigour. You are alert. > Cadderly laughs. Macey dances in. A disc hovers in. It gets lighter. Cadderly says in xyllic: You plan to follow me everywhere now? Kyrei nods solemnly. Cadderly raises his eyebrow at Kyrei. Camlen nods solemnly. tell cadderly disband...or leave fast You say to Cadderly in xyllic: disband...or leave fast > Camlen yells in xyllic: Yes Fleury says in xyllic: until you leave hp You are physically feeling very well and mentally in full vigour. You are alert. > Kyrei whispers in xyllic: As long as you are in this land and have undeads. Cadderly says in xyllic: Hm, I did not know we were married. Cadderly throws his head back and cackles gleefully! l Macey sighs softly. It's Night. You are on the Western Street of Atlanta. Further to the east you can see the central place with a large statue of a strange looking man. The street continues further to the west. To the north and south are shops. There are four obvious exits: east*, north, south, west*. A bright green disc and a dull black disc. Cadderly[Necromancer] (surrounded by a firewall), Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a fifteen Ghouls, a grey-haired male fairy, a massive sabre-toothed neuter creature (surrounded by a firewall), a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. > hp You are physically feeling very well and mentally in full vigour. You are very alert. > Cadderly raises his arms and mumbles some arcane syllables. Cadderly is suddenly surrounded with a dark red aura. The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. The grey-haired male fairy continues sweeping the street further west. Camlen shows everyone the ring Cadderly gave him. gline Ok...I am sick and tired of his shit...it has happened one too many times Tremain: Ok...I am sick and tired of his shit...it has happened one too many times > The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. The massive sabre-toothed neuter creature touches Kyrei's indigo aura. The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. Camlen yells in xyllic: We are now until you leave Fleury whispers something to Macey. The massive sabre-toothed neuter creature touches the light blue aura. Macey confusedly raises her eyebrow at Camlen. hp You are physically feeling very well and mentally slightly degraded. You are very alert. > Cadderly says in xyllic: I see. The massive sabre-toothed neuter creature raises its arms and mumbles some arcane syllables. The massive sabre-toothed neuter creature touches the light blue aura. Cadderly draws a circle into the air with his hands, while he begins to mumble some arcane words. Macey says in xyllic: aww Cadderly touches the disc. Cadderly's fingers move quickly through the air while he seems to concentrate on something. Macey looks at the waterskin (0l). Fleury whispers something to Macey. Cadderly makes a magical gesture. Cadderly skips out west. The red-scaled slithering imp flaps west. The fifteen Ghouls leave west. The hideous neuter zombie leaves west. A disc hovers out. The red-robed tall female elf leaves with he. It gets darker. Fleury skips out west. It's Night. You are on the Western Street of Atlanta, leading east and west. Far to the east is the central place of this village. To the south is an open place. Out of a small hut in the north comes the smell of healing herbs. There is a small sign pointing south. There are four obvious exits: east*, north, south, west*. A dull black disc. Cadderly[Necromancer] (surrounded by a firewall), Fleury[Satai], a fifteen Ghouls, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. Camlen arrives. Macey dances in. A disc hovers in. Kyrei flutters in. A massive sabre-toothed neuter creature arrives. l west [near] a grey-haired male fairy > A horrible scream comes out of the building to the north. 'No! No! Tell me that I can keep my leg! Tell me that...' A horrible scream comes out of the building to the north. 'No! No! Tell me that I can keep my leg! Tell me that...' Macey's eyes narrow and focus onto some point in midair. Cadderly raises his eyebrow. hp You are physically feeling very well and mentally in full vigour. You are very alert. > l It's Night. You are on the Western Street of Atlanta, leading east and west. Far to the east is the central place of this village. To the south is an open place. Out of a small hut in the north comes the smell of healing herbs. There is a small sign pointing south. There are four obvious exits: east*, north, south, west*. A bright green disc and a dull black disc. Cadderly[Necromancer] (surrounded by a firewall), Camlen, Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), Macey[Mage], a fifteen Ghouls, a massive sabre-toothed neuter creature (surrounded by a firewall), a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. > Kyrei whispers in xyllic: So far so good. 'you are getting there You say in xyllic: you are getting there > Fleury nods solemnly to Macey. Kyrei whispers in xyllic: You have the idea. Now see it through. 'c'mon let's go You say in xyllic: c'mon let's go > hp The massive sabre-toothed neuter creature takes a deep breath and looks concentrated, while it performs some gestures with its hands. You are physically feeling very well and mentally in full vigour. You are very alert. > Kyrei takes a deep breath and looks concentrated, while she performs some gestures with her hands. hp You are physically feeling very well and mentally in full vigour. You are very alert. > hp You are physically feeling very well and mentally in full vigour. You are very alert. > team Your team order: First row: Fleury (Leader) He is in good shape Tremain He is in good shape Camlen He is in good shape Second row: Macey She is in good shape > Cadderly goes hmmmm. Cadderly skips out west. The red-scaled slithering imp flaps west. The fifteen Ghouls leave west. The hideous neuter zombie leaves west. A disc hovers out. The red-robed tall female elf leaves with he. It gets darker. Fleury: I dont think the robed-elf is back row Kyrei flutters west. The massive sabre-toothed neuter creature leaves west. It gets darker. Fleury skips out west. It's Night. You are on the western Street leading out of Atlanta to the west and into the village to the east. To the south a small path starts. A sign pointing west stands in the middle. There are three obvious exits: east*, south, west*. A dull black disc and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), a fifteen Ghouls, a massive sabre-toothed neuter creature (surrounded by a firewall), a red-robed tall west female elf, a red-scaled slithering imp and a sixteen Zombies. Camlen arrives. Macey dances in. A disc hovers in. > > It's Night. You are on a small path leading west deeper into the forest and east into the capital of Atlantis, Atlanta. There are two obvious exits: east*, west*. A grey-haired male fairy. Kyrei flutters in. A massive sabre-toothed neuter creature arrives. It gets lighter. 'you are nearly there You say in xyllic: you are nearly there > l east [near] Cadderly[Necromancer] (surrounded by a firewall), Camlen, Fleury[Satai], Macey[Mage], a fifteen Ghouls, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies > l west [near] Nothing. > e Kyrei flutters west. The massive sabre-toothed neuter creature leaves west. > It's Night. You are on the western Street leading out of Atlanta to the west and into the village to the east. To the south a small path starts. A sign pointing west stands in the middle. There are three obvious exits: east*, south, west*. A bright green disc, a dull black disc and a rotten left leg. Cadderly[Necromancer] (surrounded by a firewall), Camlen, Fleury[Satai], Macey[Mage], a fifteen Ghouls, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. Kyrei flutters in. A massive sabre-toothed neuter creature arrives. 'you are nearly there Cadderly stares at Camlen. Camlen grins madly. It gets lighter. You say in xyllic: you are nearly there > l west [near] a grey-haired male fairy > 'oh geez Cadderly's eyes narrow and focus onto some point in midair. You say in xyllic: oh geez > Camlen yells in xyllic: Shit! Camlen laughs madly. Kyrei guards the east exit. Camlen leaves east. Cadderly skips out south. The red-scaled slithering imp flaps south. The fifteen Ghouls leave south. The hideous neuter zombie leaves south. A disc hovers out. The red-robed tall female elf leaves with he. It gets darker. Kyrei stops guarding east. Kyrei flutters south. The massive sabre-toothed neuter creature leaves south. It gets darker. s > It's Night. You are on a small path through a forest. Further to the north, you can see a road, and beyond that road is an impressive building. The path continues southwest, winding through the forest. To the west is a small hut. There are three obvious exits: north, southwest, west. Kyrei[Mage] (surrounded by a firewall) and a massive sabre-toothed neuter creature (surrounded by a firewall). Kyrei flutters southwest. The massive sabre-toothed neuter creature leaves southwest. Fleury: if he leaves he goes to padorn...then we're screwed It gets darker. Fleury dances in. Macey dances in. A disc hovers in. It gets lighter. Macey says in xyllic: okay this is dumb l southwest Macey leaves Fleury's team. [near] a helpless angry male fairy > l west You don't see anything special. > Camlen arrives. Macey takes a deep breath and looks concentrated. 'he is gone? You say in xyllic: he is gone? > A blue eyed wolf neuter creature arrives in a puff of smoke. Fleury nods solemnly to Macey. tell camlen stay in defend! You say to Camlen in xyllic: stay in defend! > l It's Night. You are on a small path through a forest. Further to the north, you can see a road, and beyond that road is an impressive building. The path continues southwest, winding through the forest. To the west is a small hut. There are three obvious exits: north, southwest, west. A bright green disc. Camlen, Fleury[Satai], Macey[Mage] and a blue eyed wolf neuter creature. > Fleury skips out southwest. It's Night. You are on a small path through a forest, next to the path are some bushes. The path continues west and northeast, winding through the forest. To the south is a small hut. To the east, is a large log cabin, which is home to the Atlantis Court. There are four obvious exits: east, northeast, south, west. Fleury[Satai] and a helpless angry male fairy. 2 You unwield the red shimmering tschekal. > sigh The helpless angry male fairy whispers in xyllic: Come 'ere, I'll cook you, you bastard. You sigh deeply. > 'shit You say in xyllic: shit > l west l esat [near] Kyrei[Mage] (surrounded by a firewall) and a massive sabre-toothed neuter creature (surrounded by a firewall) > Camlen: He was scewing with my mind Look needs a preposition 'at' or 'in' with an object. > Fleury says in xyllic: I dont see his tracks here The helpless angry male fairy whispers in xyllic: Come, eeek, eeek, come on... gline He cast confuse on you it seems...do not leave mood defend...you will feel urged to attack friends Fleury skips out northeast. It's Night. You are on a small path through a forest. Further to the north, you can see a road, and beyond that road is an impressive building. The path continues southwest, winding through the forest. To the west is a small hut. There are three obvious exits: north, southwest, west. Camlen and Fleury[Satai]. Tremain: He cast confuse on you it seems...do not leave mood defend...you will feel urged to attack friends > track Camlen leaves southwest. There are strange tracks leading west. There are human tracks leading southwest. There are elf and strange tracks leading north. > 'strange west You say in xyllic: strange west > Camlen: I'm in defend 'but maybe a creature You say in xyllic: but maybe a creature > 'we cannot tell You say in xyllic: we cannot tell > Fleury says in xyllic: strange is creature 'or ghouls You say in xyllic: or ghouls > 'or imp You say in xyllic: or imp > Macey dances in. A blue eyed wolf neuter creature arrives. A disc hovers in. 'or zombies It gets lighter. You say in xyllic: or zombies > Fleury skips out southwest. It's Night. You are on a small path through a forest, next to the path are some bushes. The path continues west and northeast, winding through the forest. To the south is a small hut. To the east, is a large log cabin, which is home to the Atlantis Court. There are four obvious exits: east, northeast, south, west. Camlen, Fleury[Satai] and a helpless angry male fairy. Fleury skips out west. It's Night. You are on a small path through a forest. It continues southwest and east, winding through the forest. There are two obvious exits: east, southwest. Fleury[Satai]. l northeast Look needs a preposition 'at' or 'in' with an object. > l east [near] Camlen and a helpless angry male fairy > Camlen arrives. sigh Fleury skips out southwest. It's Night. You are on a small path through a forest. It continues southwest and northeast, winding through the forest. To the southwest, the forest lights a little. There are two obvious exits: northeast, southwest. Fleury[Satai]. You sigh deeply. > Camlen arrives. Fleury skips out southwest. It's Night. You have arrived on a clearing at the edge of the forest. A small path leads northeast; you can hardly see it between the trees and bushes. To the south is a lovely lake with a castle in the middle. You can `enter' the `lake south'. There are two obvious exits: east, northeast. Fleury[Satai], a brown-eyed female dwarf child and a dirty male dwarf child. 'he is gone now I think...but to where I do not know 2 You say in xyllic: he is gone now I think...but to where I do not know > You don't wield any 'tschekal'. > A spectral image of Macey appears and tells you: Calem okay? and the image disappears as quickly as it appeared. Fleury asks in xyllic: child people l It's Night. You have arrived on a clearing at the edge of the forest. A small path leads northeast; you can hardly see it between the trees and bushes. To the south is a lovely lake with a castle in the middle. You can `enter' the `lake south'. There are two obvious exits: east, northeast. Fleury[Satai], a brown-eyed female dwarf child and a dirty male dwarf child. > Camlen arrives. ask dwarf people You ask the dirty male dwarf child in xyllic: people > The dirty male dwarf child grumbles in xyllic: I have seen a fifteen Ghouls, a blue-eyed black-haired male elf, a brown-haired blue-eyed male elf, a dark-haired young female human, a friendly willowy female elf, a green-eyed red-haired female human, a hideous neuter zombie, a massive barrel-chested male human, a massive sabre-toothed neuter creature, a nervous willowy female fairy, a red-eyed ancient male drow, a red-eyed black-haired male elf, a red-robed tall female elf and a red-scaled slithering imp lately. Camlen joins Fleury's team. 'he passed here You say in xyllic: he passed here > Fleury says in xyllic: nope Camlen leaves northeast. 'imp Fleury skips out east. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the southeast and west. You can `enter' the `lake south'. There are two obvious exits: southeast, west. Fleury[Satai]. You say in xyllic: imp > 'everything You say in xyllic: everything > Fleury skips out southeast. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the northwest and south. You can `enter' the `lake west'. There are two obvious exits: northwest, south. A rotten left arm. Fleury[Satai]. l south [near] Nothing. > 'signs You say in xyllic: signs > Fleury says in xyllic: just here hp You are physically feeling very well and mentally in full vigour. You are alert. > nod You nod solemnly. > 'very recently You say in xyllic: very recently > track Fleury skips out south. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the north and south of you is a small bridge over a river. Here is a small landing stage for a ferry that shuttles between here and the castle. There is a sign pinned to a tree. You can `enter' the `lake west'. There are two obvious exits: north, south. Fleury[Satai]. You failed to read the tracks. > track l south Fleury skips out south. It's Night. You are on a small bridge over the lower part of the river From here you have a breathtaking look of the river Atlan dropping down the cliff in a huge waterfall. The air aroundyou is filled with it's thundering sound and occasionaly some spray is blown into your face. Looking down the falls you see the river continuing it's way throug the lower parts of the island towards the ocean. Beneath the bridge you notice a strong weir blocking the river. There are two obvious exits: north, southwest. Fleury[Satai]. There are fairy and strange tracks leading southwest. There are elf tracks coming from the north. > Look needs a preposition 'at' or 'in' with an object. > track Fleury skips out southwest. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the west. In the northeast is a small bridge to grant a passing over a gap in the rocky slopes where the water of the lake pours down into the lower part of the river Atlan. You can `enter' the `lake north'. There are two obvious exits: northeast, west. Fleury[Satai]. You failed to read the tracks. > track Fleury skips out west. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the east and west. You can `enter' the `lake north'. A heavy scent of singed earth lies in the air. There are two obvious exits: east, west. Fleury[Satai]. There are fairy and strange tracks leading west. There are elf tracks coming from the east. > Fleury skips out west. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the south. In the middle of the lake you can see a castle on a small isle. The bank continues to the northwest and east. You can `enter' the `lake north'. There are two obvious exits: east, northwest. A dull black disc. Cadderly[Necromancer] (surrounded by a firewall), Fleury[Satai], Kyrei[Mage] (surrounded by a firewall), a fifteen Ghouls, a massive sabre-toothed neuter creature, a red-robed tall female elf, a red-scaled slithering imp and a sixteen Zombies. The massive sabre-toothed neuter creature is fighting the red-robed tall female elf. Kyrei is fighting the red-robed tall female elf. The red-robed tall female elf is fighting the massive sabre-toothed neuter creature and Kyrei. Camlen: Whats wrong with me... I'm moving track You failed to read the tracks. > The massive sabre-toothed neuter creature grazes the robed body of the red-robed tall female elf with its left claw. The massive sabre-toothed neuter creature hurts the robed body of the red-robed tall female elf with its bite. srescue kyrei Kyrei looks at you. Cadderly looks at Kyrei. Kyrei grazes the robed body of the red-robed tall female elf with her right hand. Kyrei is bleeding. You rescued Kyrei. > mood brave You changed your fighting mood. > The massive sabre-toothed neuter creature grazes the robed body of the red-robed tall female elf with its left claw. The massive sabre-toothed neuter creature hurts the left arm of the red-robed tall female elf with its bite. You tickle the robed body of the red-robed tall female elf with your right hand. You hurt the robed body of the red-robed tall female elf with your left hand. The red-robed tall female elf aims at you with her dagger, but you defend yourself. The red-robed tall female elf hurts your head with her dagger. Your wounds start to bleed. Fleury says in xyllic: Camlens possessef Kyrei tickles the robed body of the red-robed tall female elf with her right hand. Kyrei tickles the right leg of the red-robed tall female elf with her left hand. The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. You tickle the robed body of the red-robed tall female elf with your right hand. You aim at elf with your left hand, but she parries. The red-robed tall female elf aims at you with her dagger, but you defend yourself. The red-robed tall female elf aims at you with her dagger, but you defend yourself. Kyrei grazes the robed body of the red-robed tall female elf with her left hand. The massive sabre-toothed neuter creature touches Kyreis wounds and they close. sfist red-robed helf You punch the red-robed tall female elf in the stomach with your clenched fist. > Cadderly seems to be slightly unaware of his surroundings for a moment. The massive sabre-toothed neuter creature tickles the left arm of the red-robed tall female elf with its left claw. You tickle the left leg of the red-robed tall female elf with your right hand. You graze the left leg of the red-robed tall female elf with your left hand. The red-robed tall female elf tickles your right arm with her dagger. The red-robed tall female elf aims at you with her dagger, but you defend yourself. Kyrei tickles the right arm of the red-robed tall female elf with her left hand. sfist red-robed elf You punch the red-robed tall female elf in the stomach with your clenched fist. > The red-scaled slithering imp performs some gestures with its hands. Fleury attacks the red-robed tall female elf. The massive sabre-toothed neuter creature tickles the head of the red-robed tall female elf with its right claw. The massive sabre-toothed neuter creature grazes the right arm of the red-robed tall female elf with its bite. You hurt the robed body of the red-robed tall female elf with your right hand. You graze the robed body of the red-robed tall female elf with your left hand. Fleury massacres the left arm of the red-robed tall female elf with his tschekal. The red-robed tall female elf aims at you with her dagger, but you defend yourself. The red-robed tall female elf aims at you with her dagger, but you defend yourself. Kyrei's facial features become tense for a moment. Fleury spins around, but the red-robed tall female elf parries the fast attack. sfist red-robed elf You punch the red-robed tall female elf in the stomach with your clenched fist. > 1 Kyrei's wounds stopped bleeding. You wield the red shimmering tschekal in your right hand and left hand. > Kyrei wields a long, wooden staff in her right hand and left hand. The massive sabre-toothed neuter creature grazes the robed body of the red-robed tall female elf with its right claw. The massive sabre-toothed neuter creature grazes the robed body of the red-robed tall female elf with its left claw. The massive sabre-toothed neuter creature grazes the robed body of the red-robed tall female elf with its bite. You massacre the left leg of the red-robed tall female elf with your tschekal. The red-robed tall female elf vanishes in a thick cloud of purple smoke. Cadderly shuts his eyes and screams. sfist cadderly You cannot attack from your position. > Your wounds stopped bleeding. You turn to attack Ghoul. sfist cadderly You cannot attack from your position. > Cadderly skips out east. The red-scaled slithering imp flaps east. The fifteen Ghouls leave east. The hideous neuter zombie leaves east. A disc hovers out. It gets darker. e Fleury skips out east. It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the east and west. You can `enter' the `lake north'. A heavy scent of singed earth lies in the air. There are two obvious exits: east, west. Fleury[Satai]. > It's Night. You are at a pretty lake, surrounded by a forest and some steep rocky slopes in the east. In the middle of the lake you can see a castle on a small isle. The bank continues to the west. In the northeast is a small bridge to grant a passing over a gap in the rocky slopes where the water of the lake pours down into the lower part of the river Atlan. You can `enter' the `lake north'. There are two obvious exits: northeast, west. A dull black disc. Cadderly[Necromancer] (surrounded by a firewall), a fifteen Ghouls, a red-scaled slithering imp and a sixteen Zombies. It gets lighter. Cadderly skips out northeast. The red-scaled slithering imp flaps northeast. The fifteen Ghouls leave northeast. The hideous neuter zombie leaves northeast. A disc hovers out. It gets darker. ne > It's Night. You are on a small bridge over the lower part of the river From here you have a breathtaking look of the river Atlan dropping down the cliff in a huge waterfall. The air aroundyou is filled with it's thundering sound and occasionaly some spray is blown into your face. Looking down the falls you see the river continuing it's way throug the lower parts of the island towards the ocean. Beneath the bridge you notice a strong weir blocking the river. There are two obvious exits: north, southwest. A dull black disc. Cadderly[Necromancer] (surrounded by a firewall), a fifteen Ghouls, a red-scaled slithering imp and a sixteen Zombies. kill caddelry You find no such living creature. > Fleury dances in. kill ghoul Ok. > Kyrei flutters in. A massive sabre-toothed neuter creature arrives. Cadderly disappears in a puff of smoke. The red-scaled slithering imp disappears in a puff of smoke. The fifteen Ghouls disappears in a puff of smoke. The hideous neuter zombie disappears in a puff of smoke. A disc hovers out. It gets lighter. clap You clap appreciatively. > Kyrei whispers something to the massive sabre-toothed neuter creature. The massive sabre-toothed neuter creature takes a deep breath and looks concentrated. Camlen: I can't take this I'm going to sleep Fleury growls. 'I killed the bitch! You say in xyllic: I killed the bitch! > Fleury chuckles politely. Camlen: Forgive me Satai... l north [near] Nothing. > hp You are physically not in a good shape and mentally degraded. You are extremely alert. > n You reveal yourself. > You are on Tenaos Avenue. To the north you see the marketplace, full of life, and Tenaos Avenue continues to the south. There is a stone with a bronze plaque here and a tree standing beside it. To the west is the Post Office and to the east you see the Town Hall of Padorn. There are four obvious exits: east, north, south, west. l west You don't see anything special. > l east l north You don't see anything special. > [near] Prophet > n > l north The southern part of the market place. The marketplace continues to the north, west and east. Tenaos Avenue begins in the south. There are six obvious exits: east, north, northeast, northwest, south, west. Prophet. [near] Macey[Mage], Prophet and a blue eyed wolf neuter creature > n > sigh You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A bright green disc, a dark wooden gallows and a decayed remains of red-eyed black-haired male elf. Macey[Mage], Prophet, a blue eyed wolf neuter creature and a bouncy green-haired male elf. The bouncy green-haired male elf skips out south. You sigh deeply. > Kyrei flutters in. A massive sabre-toothed neuter creature arrives. 'damn damn damn You say in xyllic: damn damn damn > l at corpse You cannot see any 'corpse' here. > l at remains You cannot see any 'remains' here. > l east Macey says in xyllic: I got the stuff [near] Nothing. > l west Kyrei whispers in xyllic: Which way did he go? [near] Nothing. > nod You nod solemnly. > Macey says in xyllic: where did he go? 'I don't know You say in xyllic: I don't know > 'he was south of here You say in xyllic: he was south of here > 'for a little while You say in xyllic: for a little while > 'I barely escaped You say in xyllic: I barely escaped > 'a web held me in l You say in xyllic: a web held me in > l west You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A bright green disc and a dark wooden gallows. Kyrei[Mage], Macey[Mage], Prophet, a blue eyed wolf neuter creature and a massive sabre-toothed neuter creature. > [near] Nothing. > Macey says in xyllic: take your stuff to Jygla l east [near] Nothing. > l north Kyrei looks at you. l sout [near] Priest > Look needs a preposition 'at' or 'in' with an object. > l south [near] Prophet > sigh nod You sigh deeply. > Macey says in xyllic: come You nod solemnly. > The massive sabre-toothed neuter creature draws a circle into the air with its hands, while it begins to mumble some arcane words. 'give it to me i You say in xyllic: give it to me > You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying a blue stone, a jewel gem, an ornamental gem and a waterskin (1/4l). > You are healed by the massive sabre-toothed neuter creature. The massive sabre-toothed neuter creature touches Tremains wounds and they close. drink skin You drink all the water in your waterskin (1/4l) and you feel you could use some more. You drink from a waterskin (0l). > sigh Kyrei whispers in xyllic: He will go back to atlantis for us now . . . drop skin You sigh deeply. > You drop a waterskin (0l). > hp Camlen: I'm back.... You are physically not feeling very well and mentally somewhat degraded. You are extremely alert. > A balding nervous male gnome slips in. 'fuck him Macey says in xyllic: you can't carry it all You say in xyllic: fuck him > l at gnome i A balding nervous male gnome. He has scars on his left arm and forehead. He is normal and lean for a gnome. He looks handsome. He is in good shape. He is slightly alert. > You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying a blue stone, a jewel gem and an ornamental gem. > The balding nervous male gnome slips northwest. put gems in backpack You put a jewel gem and an ornamental gem into the backpack. > Macey skips out west. The blue eyed wolf neuter creature leaves west. A disc hovers out. gline *sigh* I had to leave fleury...I was nearly dead too :( Tremain: *sigh* I had to leave fleury...I was nearly dead too :( > hp You are physically not feeling very well and mentally somewhat degraded. You are extremely alert. > Kyrei whispers in xyllic: Which way did he go Tremain? w > The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. e > A tiny rat crosses the road and disappears between some houses. You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows and a waterskin (0l). Kyrei[Mage], Prophet and a massive sabre-toothed neuter creature. Kyrei flutters west. The massive sabre-toothed neuter creature leaves west. w > The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. w > A squall of wind sweeps through the road. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. w > Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan and a strange rock. Kyrei[Mage], an ancient dark-eyed female centaur and a massive sabre-toothed neuter creature. Kyrei flutters west. The massive sabre-toothed neuter creature leaves west. The ancient dark-eyed female centaur canters west. l north [near] Nothing. > l south [near] Nothing. > n > On the West Road. Here stands the Satai Headquarters of Padorn, the defenders of the weak. They welcome visitors, as long as you're friendly no harm will come to you. A sign hangs over the door. To the east is the side wall of the Padorn Inn, the favorite haunt of most adventurers who pass through the city. There are three obvious exits: north, south, west. w > The vigilant smiling male human spills some water over you! You feel blessed. Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can the guild here, if they are aware of the consequences. Those who aren't members themselves can money here to support the guild. There are four obvious exits: east, north, up, west. A vigilant smiling male human. w You pull back the west curtain. The Guild of Satais. This is the main room for members of the Satai guild. The area has been set up for Satais to their superior fighting arts. There is a of skills that the trainer will teach, but before this a member must money for this knowledge. Satais can check their abilities at any time once they have studied some of the skills here. You can also . To set your learning preferences you might . In this room you can check the you are in. There are three obvious exits: east, portal, south. 49 wooden arrows, a black axe, a large granite key, an ornamental gem, a precious gem, two rocks, a semiprecious gem, a sheet of paper, a small granite key, a torch, a waterskin (0l) and a waterskin (1/4l). A scarred friendly female human. > sigh The scarred friendly female human yells in xyllic: Greetings, Sir! You sigh deeply. > e You pull back the curtain. Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can the guild here, if they are aware of the consequences. Those who aren't members themselves can money here to support the guild. There are four obvious exits: east, north, up, west. A vigilant smiling male human. > curse wild e You curse wildly! $&%&%^*& > On the West Road. Here stands the Satai Headquarters of Padorn, the defenders of the weak. They welcome visitors, as long as you're friendly no harm will come to you. A sign hangs over the door. To the east is the side wall of the Padorn Inn, the favorite haunt of most adventurers who pass through the city. There are three obvious exits: north, south, west. > l south [near] Nothing. > l north [near] Nothing. > s > Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan and a strange rock. l esat Look needs a preposition 'at' or 'in' with an object. > l west [near] Nothing. > l east [near] Kyrei[Mage] and a massive sabre-toothed neuter creature > track You failed to read the tracks. > e > Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. Kyrei[Mage] and a massive sabre-toothed neuter creature. 'He was south of gallows for a bit You say in xyllic: He was south of gallows for a bit > 'a couple south You say in xyllic: a couple south > Kyrei flutters east. The massive sabre-toothed neuter creature leaves east. 'I sit one south of him e You say in xyllic: I sit one south of him > > The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. e > i You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows and a waterskin (0l). Kyrei[Mage], Prophet and a massive sabre-toothed neuter creature. Kyrei's fingers move quickly through the air while she seems to concentrate on something. You are wielding a red shimmering tschekal. You are wearing a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a greenish metal medallion, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying a blue stone. > l south Camlen: Where's cadderly? [near] Prophet > l You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows and a waterskin (0l). Kyrei[Mage], Prophet and a massive sabre-toothed neuter creature. > Kyrei flutters east. The massive sabre-toothed neuter creature leaves east. l east [near] Nothing. > track There are elf tracks coming from the west. There are strange tracks coming from the southwest. There are elf tracks coming from the southeast. There are elf tracks leading south. There are strange tracks leading northwest. There are human tracks coming from the northeast. There are fairy and strange tracks coming from the north. There are fairy and strange tracks leading east. > Some chatting and laughing women are passing by. Kyrei flutters in. A massive sabre-toothed neuter creature arrives. Kyrei flutters south. The massive sabre-toothed neuter creature leaves south. A dirty squinty-eyed female human arrives. stone please tell Kyrei...that he must have puffed out...for I was one south of him...and then he was gone in a moment...and they did not see him go beside them at the gallows You think 'please tell Kyrei...that he must have puffed out...for I was one south of him...and then he was gone in a moment...and they did not see him go beside them at the gallows' and then the words fade away. > Camlen: Has anyone found a cleric? The dirty squinty-eyed female human leaves northwest. hp You are physically not feeling very well and mentally somewhat degraded. You are very alert. > l You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows and a waterskin (0l). Prophet. > l esat Look needs a preposition 'at' or 'in' with an object. > l east [near] Nothing. > l west [near] Nothing. > l south [near] Prophet > l north [near] Priest > w w w > The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. > Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. > Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan and a strange rock. A short-legged ancient female gnome. n > On the West Road. Here stands the Satai Headquarters of Padorn, the defenders of the weak. They welcome visitors, as long as you're friendly no harm will w come to you. A sign hangs over the door. To the east is the side wall of the Padorn Inn, the favorite haunt of most adventurers who pass through the city. There are three obvious exits: north, south, west. A lean light-skinned male dwarf. > Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can the guild here, if they are aware of the consequences. Those who aren't members themselves can money here to support the guild. There are four obvious exits: east, north, up, west. A vigilant smiling male human. The vigilant smiling male human yells in xyllic: Greetings, Sir! Ahman: sorry, rather slow tonight... must have missed something.. what happened with Cadderly? u Satai tactical discussion room. This is the room where the Satais hold their important discussions. The furniture here is very spartan. There is one huge table in the centre of the room. This is also the place where the knowledge and wisdom of famous Satais has been written down in some books on a large shelf. At the east wall is a list showing all the names of those who are worthy of being called 'Ally of Satais', as well as those who have betrayed the guild and were banished. As you are a member of the guild, you may write or edit books with 'edit '. You can also remove them with 'burn <title>'. There is one obvious exit: down. 22 copper coins, 25 gold coins, 37 silver coins, Forest-Green robe, Forest-Green wristband, a platinum coin, a black headband with five white stars, a black hilfigers jeans, a black leather boots, four black leather caps, a black obsidian amulet, a black top hat, three cigars, a disc, an emerald ring, a forest-green cloth hood, two golden rings, a knife, a large backpack, a large scabbard (with a blacksilver tschekal sheathed inside), a large vial, a long coat of mail, two ornamentals, a rotten left leg, a sash, a small herbbag, a small mortar, a snake suit, a stylish black leather shirt, a thin long hook, some torches, some vials, a waterskin (0l), four waters and a wooden bookshelf. Macey[Mage] and a blue eyed wolf neuter creature. > Macey gets four black leather caps. Macey puts four black leather caps into the disc. gline *sigh* he just killed fleury....just about killed me <Satais> Tremain: *sigh* he just killed fleury....just about killed me > Macey shrugs softly. Suddenly your stone glows and some thoughts of Neferu come into your mind: I was at gallows and saw no one. Then he and female elf appeared on Tenaos. looks like they head to Elohim Macey hugs you warmly. Macey gets a golden ring. Macey looks at the golden ring. stone I saw him on Teanos...but he did not go south of there...I know because I was south of him You think 'I saw him on Teanos...but he did not go south of there...I know because I was south of him' and then the words fade away. > Macey gets a large vial and some vials. sigh You sigh deeply. > Macey counts her vials. 'fuck You say in xyllic: fuck > l Satai tactical discussion room. This is the room where the Satais hold their important discussions. The furniture here is very spartan. There is one huge table in the centre of the room. This is also the place where the knowledge and wisdom of famous Satais has been written down in some books on a large shelf. At the east wall is a list showing all the names of those who are worthy of being called 'Ally of Satais', as well as those who have betrayed the guild and were banished. As you are a member of the guild, you may write or edit books with 'edit <title>'. You can also remove them with 'burn <title>'. There is one obvious exit: down. 22 copper coins, 25 gold coins, 37 silver coins, Forest-Green robe, Forest-Green wristband, a platinum coin, a black headband with five white stars, a black hilfigers jeans, a black leather boots, a black obsidian amulet, a black top hat, three cigars, a disc, an emerald ring, a forest-green cloth hood, a golden ring, a knife, a large backpack, a large scabbard (with a blacksilver tschekal sheathed inside), a long coat of mail, two ornamentals, a rotten left leg, a sash, a small herbbag, a small mortar, a snake suit, a stylish black leather shirt, a thin long hook, some torches, a waterskin (0l), four waters and a wooden bookshelf. Macey[Mage] and a blue eyed wolf neuter creature. > 'I am still hurting You say in xyllic: I am still hurting > 'bastard You say in xyllic: bastard > Suddenly your stone glows and some thoughts of Neferu come into your mind: But I was south of him also *scratch* hp You are physically not feeling very well and mentally somewhat degraded. You are alert. > Macey says in xyllic: you better get to the house and sleep hp You are physically not feeling very well and mentally somewhat degraded. You are alert. > Macey looks at you. Suddenly your stone glows and some thoughts of Neferu come into your mind: I ran south Macey raises her arms and mumbles some arcane syllables. You are healed by Macey. Macey raises her arms and mumbles some arcane syllables. You are healed by Macey. Macey looks at you. stone *laugh* I was one south of him...I was in a web...I ran all the way south when I got out...I went north till I was one south of him...I was sneaking in the shadows You think '*laugh* I was one south of him...I was in a web...I ran all the way south when I got out...I went north till I was one south of him...I was sneaking in the shadows' and then the words fade away. hp > Your sensitive mind notices a wrongness in the fabric of space. You are physically hurt and mentally somewhat degraded. You are alert. > hp Macey draws a circle into the air with her hands, while she begins to mumble some arcane words. You are physically hurt and mentally slightly degraded. You are alert. > sigh You sigh deeply. > You are healed by Macey. 'damn Cadderly You say in xyllic: damn Cadderly > who Macey says in xyllic: Fleury back? 23 people are in the world, of these you know: Glome, male gnome Kassor, male human Tremain, male elf Macey, female elf Camlen, male human Turan, male human Ahman, male centaur Kyrei, female fairy > 'I don't know Macey looks at you. You say in xyllic: I don't know > 'I have not heard from him! You say in xyllic: I have not heard from him! > You hear a horn blowing in the distance. TROOEEET TROOEEET TROOEEE 'He has said nothing You say in xyllic: He has said nothing > Macey cleans her mortar. Macey puts some herbs into her mortar. Macey pours some water into a mortar. gline horns at a gate! d <Satais> Tremain: horns at a gate! > Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can <leave> the guild here, if they are aware of the consequences. Those who aren't members themselves can <pay> money here to support the guild. There are four obvious exits: east, north, up, west. e A vigilant smiling male human. > On the West Road. Here stands the Satai Headquarters of Padorn, the defenders of the weak. They welcome visitors, as long as you're friendly no harm will come to you. A sign hangs over the door. To the east is the side wall of the Padorn Inn, the favorite haunt of most adventurers who pass through the city. There are three obvious exits: north, south, west. > s > l east Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan and a strange rock. l west [near] Nothing. > [near] Nothing. > <Satais> Camlen: I'm dead! stone horns at one of the gates w You think 'horns at one of the gates' and then the words fade away. > > You entered the proud capital of Xyllomer. Further to the east you can see the famous market place. North of you the back of the satai guild raises up and to the west you can leave the city through the west gate. From the south you can hear several animals and smell fresh hay. A door is leading into the stable to the south. An open iron citygate is leading west. There are two obvious exits: east, south. l west [near] a chinless young male human, a long haired double-chinned male human and a purple-haired hook-nosed male human > hp You are physically somewhat hurt and mentally somewhat degraded. You are alert. > mood You are currently fighting in brave mood. > mood defend You changed your fighting mood. > w > You are at the Western Gate. To the east, you can hear the exciting city sounds of Padorn. To the west, the green, open expanse of the Padorn plains fill your field of vision. The great citywalls of Padorn extend far off to the north and south. A large sign is suspended over the gateway, gleaming in the daylight. Stairs lead up from here inside the citywall. An open iron citygate is leading east. A chinless young male human, a long haired double-chinned male human and a purple-haired hook-nosed male human. The purple-haired hook-nosed male human looks at you. l at corpse You cannot see any 'corpse' here. > l at humans Chinless young male human. He is normal and lean for a human. He looks hideous. He is in good shape. He is extremely alert. He is wielding a halberd. He is wearing a battle-helmet and a chainmail. Long haired double-chinned male human. He is normal and lean for a human. He looks ugly. He is in good shape. He is extremely alert. He is wielding a halberd. He is wearing a battle-helmet and a chainmail. Purple-haired hook-nosed male human. He is normal and lean for a human. He looks nice. He is in good shape. He is extremely alert. He is wielding a halberd. He is wearing a battle-helmet and a chainmail. > l west [near] Nothing. [far] Nothing. > track There are fairy and strange tracks coming from the west. There are gnome tracks leading up. There are elf tracks coming from the east. > e > You entered the proud capital of Xyllomer. Further to the east you can see the famous market place. North of you the back of the satai guild raises up and to the west you can leave the city through the west gate. From the south you can hear several animals and smell fresh hay. A door is leading into the stable to the south. An open iron citygate is leading west. There are two obvious exits: east, south. e > Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan and a strange rock. l south [near] Nothing. [far] Nothing. > l north [near] Nothing. [far] Nothing. > n > w On the West Road. Here stands the Satai Headquarters of Padorn, the defenders of the weak. They welcome visitors, as long as you're friendly no harm will come to you. A sign hangs over the door. To the east is the side wall of the Padorn Inn, the favorite haunt of most adventurers who pass through the city. There are three obvious exits: north, south, west. > Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can <leave> the guild here, if they are aware of the consequences. Those who aren't members themselves can <pay> money here to support the guild. There are four obvious exits: east, north, up, west. A vigilant smiling male human. u sigh Satai tactical discussion room. This is the room where the Satais hold their important discussions. The furniture here is very spartan. There is one huge table in the centre of the room. This is also the place where the knowledge and wisdom of famous Satais has been written down in some books on a large shelf. At the east wall is a list showing all the names of those who are worthy of being called 'Ally of Satais', as well as those who have betrayed the guild and were banished. As you are a member of the guild, you may write or edit books with 'edit <title>'. You can also remove them with 'burn <title>'. There is one obvious exit: down. 22 copper coins, 25 gold coins, 37 silver coins, Forest-Green robe, Forest-Green wristband, a platinum coin, a black headband with five white stars, a black hilfigers jeans, a black leather boots, a black obsidian amulet, a black top hat, three cigars, a disc, an emerald ring, a forest-green cloth hood, a golden ring, a knife, a large backpack, a large scabbard (with a blacksilver tschekal sheathed inside), a long coat of mail, two ornamentals, a rotten left leg, a sash, a small herbbag, a small mortar, a snake suit, a stylish black leather shirt, a thin long hook, some torches, a waterskin (0l), four waters and a wooden bookshelf. Macey[Mage] and a blue eyed wolf neuter creature. > <Satais> Ahman: where are you at? You sigh deeply. > You hear the bells of the Padorn Cathedral in the distance. 'Nothing at the west gate You say in xyllic: Nothing at the west gate > 'I am afraid to go You say in xyllic: I am afraid to go > 'for I might die You say in xyllic: for I might die > Macey offers you a lesser healing potion. You accept a lesser healing potion from Macey. hp You are physically somewhat hurt and mentally slightly degraded. You are somewhat alert. > thank macey You thank Macey. > hp You are physically somewhat hurt and mentally slightly degraded. You are somewhat alert. > <Satais> Camlen: I'm with turan... on main street 'I go searching You say in xyllic: I go searching > wave Macey cleans her mortar. Macey puts some herbs into her mortar. Macey pours some water into a mortar. You wave happily. > d Entrance to the Guild of Satais. You are standing in the entrance of the Satai Headquarters in Padorn. The guard Faysor sits behind a desk working on some administrative tasks. Behind a thick curtain to the west is the training room, where members can learn their fighting arts. To the north is another curtain, behind which is the public administration room, open to all visitors. A narrow set of stairs leads up into the library. Satais can <leave> the guild here, if they are aware of the consequences. Those who aren't members themselves can <pay> money here to support the guild. There are four obvious exits: east, north, up, west. A vigilant smiling male human. > e On the West Road. Here stands the Satai Headquarters of Padorn, the defenders of the weak. They welcome visitors, as long as you're friendly no harm will come to you. A sign hangs over the door. To the east is the side wall of the Padorn Inn, the favorite haunt of most adventurers who pass through the city. There are three obvious exits: north, south, west. > s > e n Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan and a strange rock. > Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. > The Padorn Inn. This is the tap-room of the Padorn Inn, you can have a drink here, eat something or just enjoy yourself talking with others. To the south you can leave the Inn to the main road and a door to the east leads on the market place. Upstairs are the rooms for visitors of the Inn. You can get a key from the bar keeper. ( Just look at the price list ). A portal leads into the players' meeting rooms. There are four obvious exits: east, portal, south, up. A cuckooclock, many glasses, a glass of fresh milk, a glass of liqueur, many glasses, a leather trousers, a picturesque padorn shirt and two skins. <Satais> Camlen: Right outside the court house gline Seems he killed Arnal and gordon e <Satais> Tremain: Seems he killed Arnal and gordon > The north western corner of the market place. To the east you can enter the cathedral, or the Dome of Padorn, as it is known worldwide. The Padorn Inn invites you to the west. There are four obvious exits: east, south, southeast, west. Prophet. > e > l south You are at the entrance to the big dome, dedicated to Orades. Lanterns line the road, leading here. There's not much light here compared to that you spot ahead. The floor is made of white marble, and you can see your reflection in it. The stone, the walls are made of, isn't as impressive as the marble, but it's extremely polished. You get the impression, that this dome has been built, spending huge amounts of money. Hanging on the wall, is a black box. Entrance is gained through a wide corridor to the north. There are four obvious exits: east, north, south, west. Priest. [near] Prophet [far] Prophet > s > You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows and a waterskin (0l). Prophet. l east [near] Nothing. [far] Nothing. > l west [near] Nothing. [far] Nothing. > e > The eastern part of the market place. The Main Road passes through the middle of the market, towards the west and the east. Red paving stones make up the market place, worn down by many years of travel. To the northwest, you see the cathedral, whilst in the northeast, you see Terences' General Store - 'Suppliers to Adventurers' There are five obvious exits: east, north, south, southwest, west. e > Padorn Main Road. To the north, you see Terences' General Stores, 'Suppliers to Adventurers' - so they claim. To the south, you see a rather large billboard, stating the latest happenings in Padorn City. The Main road runs west and east, straight through the central marketplace which is west of here. There are three obvious exits: east, north, west. l east [near] Nothing. [far] Nothing. > l west [near] Nothing. [far] Prophet > e > l east Padorn Main Road. You are at an intersection of the Main Road. The Main Road carries on straight through the middle of the junction. To the north the Baker Street starts and to your south starts the Wizards' Road. Here a number of wizards have set up their homes, some of whom welcome visitors. Here in the middle of the road is a well. A sign above Wizard's Road catches your attention. There are four obvious exits: east, north, south, west. [near] Nothing. [far] Turan and a ghost of Camlen > e > Padorn Main Road. This is the Main road running through the middle of the City. A normal cobbled road, nothing of anything of great importance, but it is the Main Road, nevertheless. North of you is the Padorn Coach station, where you can wait for the Grasslands Coach which usually terminates its journey right outside here. There are three obvious exits: east, north, west. A stage coach. e > sigh Padorn Main Road You are on the Main Road, standing in front of a large glistening building which represents the court of Padorn. Houses are also tucked in along here, at various positions, the house belonging to Sangdrax being one of those here. There is also a small plaque on the wall of the courthouse. There are three obvious exits: east, north, west. A corpse of massive barrel-chested male human. Camlen and Turan. You sigh deeply. > l at corpse This is the dead body of massive barrel-chested male human. The corpse contains: 29 gold coins, a black cape, a black headband with two white stars, a clock, four copper coins, two golden rings, a greenish metal medallion, a large scabbard (with a silver tschekal sheathed inside), a long coat of mail, an ornamental gem, a pair of dwarfish combat boots, seven silver coins, a small herbbag and a small mortar. > 'I will get stuff You say in xyllic: I will get stuff > 'and take to Jylga You say in xyllic: and take to Jylga > 'what happened? Camlen gets a black cape, a black headband with two white stars, a clock, four copper coins, two golden rings, a greenish metal medallion, a large scabbard (with a silver tschekal sheathed inside), many gold coins, an ornamental gem, a pair of dwarfish combat boots, seven silver coins, a small herbbag and a small mortar from the corpse. You say in xyllic: what happened? > hp Turan sits down to rest a while. You are physically somewhat hurt and mentally slightly degraded. You are slightly weary. > As the corpse of massive barrel-chested male human rapidly decays a long coat of mail appears from it. A long-armed long-legged male dwarf stomps in. l at dwarf l A long-armed long-legged male dwarf. He has scars on his nose and forehead. He is normal and lean for a dwarf. He looks like an image of perfection. He is in good shape. He is extremely alert. > Padorn Main Road You are on the Main Road, standing in front of a large glistening building which represents the court of Padorn. Houses are also tucked in along here, at various positions, the house belonging to Sangdrax being one of those here. There is also a small plaque on the wall of the courthouse. There are three obvious exits: east, north, west. A decayed remains of massive barrel-chested male human and a long coat of mail. A long-armed long-legged male dwarf, Camlen and Turan is resting here. > sigh You sigh deeply. > Camlen yells in xyllic: Cadderly confused me The long-armed long-legged male dwarf stomps east. 'but you were in defend weren't you? You say in xyllic: but you were in defend weren't you? > l east [near] Nothing. [far] a bald dimpled male human, a furry-eared blue-haired male human, a jug-eared adolescent male human and a very young black-eyed male human > l west [near] Nothing. [far] Nothing. > stone *sigh* now he has killed camlen You think '*sigh* now he has killed camlen' and then the words fade away. > stone from confusion You think 'from confusion' and then the words fade away. > Camlen yells in xyllic: And I was looking for turan... and I ran into guards wich I attacked Camlen yells in xyllic: Yes Suddenly your stone glows and some thoughts of Neferu come into your mind: Oh no! And Kyrei as well ;( Camlen sighs deeply. Camlen yells in xyllic: I don't understand it gline *curse* He killed Kyrei <Satais> Tremain: *curse* He killed Kyrei > Turan sighs deeply.