Fleury attacks the eleven Ghouls. Drirr dances in. A disc hovers in. Fleury tickles the left leg of the eleven Ghouls with his right hand. Fleury smashs the head of the eleven Ghouls with his left hand. One of the Ghouls dies and crumbles to dust. kill ghoul You need to change your fighting mood first. > Fleury skips out west. It's Night. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. Fleury[Satai]. Dralork stomps in. Kedrin arrives. You see a dark shadow grow out of Cadderly's hands, and you feel a cold hand grabbing after your soul. You feel very afraid for a moment, but you resist the urge to run away ! Kedrin bangs his head against the ornamented wooden door. Kedrin tried, but failed to run away. Fleury skips out north. The Padorn Inn. This is the tap-room of the Padorn Inn, you can have a drink here, eat something or just enjoy yourself talking with others. To the south you can leave the Inn to the main road and a door to the east leads on the market place. Upstairs are the rooms for visitors of the Inn. You can get a key from the bar keeper. ( Just look at the price list ). A portal leads into the players' meeting rooms. There are four obvious exits: east, portal, south, up. A corpse of red-eyed dreadlocked male elf, a cuckooclock, two heavy clubs, a knife, a small club and two waters. Fleury[Satai], Maren is sitting at the massive wooden table in the center of the room, Squeak[Protector of Peace], a dimpled ancient male human, a green-eyed red-haired female human is sitting at the massive wooden table in the center of the room, a purple-haired hook-nosed male human is sitting at the small round table in the corner and a red-eyed dreadlocked male elf ghost. Dralork stomps in. Kedrin arrives. Maren stands up and leaves the massive wooden table in the center of the room. mood brave A grey-eyed olive-skinned male human arrives. You changed your fighting mood. > It gets lighter. s You hear the barking of a dog from somewhere. It's Night. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. Prophet. > kill ghoul A middle-aged animated female fairy flutters in. You find no such living creature. > l west [near] Nothing. > l east Cadderly dances in. A red-scaled slithering imp flaps in. A ten Ghouls arrive. A hideous neuter zombie arrives. A disc hovers in. A red-robed tall female elf arrives. [near] Marian[Padorn Pickpockets] > It gets lighter. Fleury dances in. Dralork stomps in. Kedrin arrives. kill ghoul The middle-aged animated female fairy smiles and greets you! Ok. > Fleury attacks the ten Ghouls. You massacre the left arm of the ten Ghouls with your tschekal. Fleury grazes the right leg of the ten Ghouls with his right hand. Fleury grazes the left leg of the ten Ghouls with his left hand. Ghoul aims at you with its right claw, but you parry. Ghoul hits your abdomen with its left claw, but your armour absorbs the damage. Ghoul tickles your head with its fangs. Your wounds start to bleed. 1 You are already wielding the red shimmering tschekal. > The middle-aged animated female fairy flutters south. Your wounds stopped bleeding. sfist With the hilt of your red shimmering tschekal you hit the ten Ghouls hard in the thorax. > Fleury tickles the right arm of the ten Ghouls with his right hand. Fleury tickles the torso of the ten Ghouls with his left hand. A cat strolls around, looks at a bit of rubbish and leaves. A grey-eyed olive-skinned male human arrives. sfist Cadderly skips out west. The red-scaled slithering imp flaps west. The ten Ghouls leave west. The hideous neuter zombie leaves west. A disc hovers out. The red-robed tall female elf leaves with he. Punch whom? > It gets lighter. Kedrin wields a light frost-axe in his right hand. Kedrin wields a falconsword of Rokoon in his left hand. Fleury draws a blacksilver tschekal from his large scabbard. Fleury wields a blacksilver tschekal in his right hand and left hand. w > It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a dull black disc, a rotten left leg and a strange rock. Cadderly[Necromancer], a four Zombies, a red-robed tall female elf, a red-scaled slithering imp and a ten Ghouls. sfist You turn to attack Zombie. You massacre the left leg of the hideous neuter zombie with your tschekal. With the hilt of your red shimmering tschekal you hit the hideous neuter zombie hard in the thorax. > sfist Some chatting and laughing women are passing by. A red-eyed blond-haired male elf dances in. You have to wait a moment to prepare your next attack. > The red-scaled slithering imp raises its arms and a shower of tiny, faintly shimmering stars follows its hands. Cadderly's fingers move quickly through the air. Zombie aims at you with its right hand, but you parry. Zombie hits your right arm with its left hand, but your armour absorbs the damage. ;sfist What? > sfist With the hilt of your red shimmering tschekal you hit the hideous neuter zombie hard in the thorax. One of the Zombies dies and crumbles to dust. > A grey-eyed olive-skinned male human arrives. You massacre the fouling body of the hideous neuter zombie with your tschekal. It gets lighter. sfist cadderly You cannot attack from your position. > Fleury dances in. Dralork stomps in. Cadderly throws a black sphere at you and you feel your lifeforce drain away. The red-scaled slithering imp throws a black sphere at you and you feel your lifeforce drain away. The grey-eyed olive-skinned male human yells in xyllic: STOP THIS> kill cadderly You cannot attack from your position. > hp Cadderly raises his arms and mumbles some arcane syllables. You are physically in a bad shape and mentally slightly degraded. You are very weary. > Dralork attacks the ten Ghouls. Fleury attacks the hideous neuter zombie. e Dralork massacres the torso of the ten Ghouls with his tschekal. Cadderly looks at you. e Damned! Your enemy is fast and blocks your way. Try again! > Zombie aims at you with its right hand, but you parry. Zombie aims at you with its left hand, but you parry. Fleury massacres the ugly head of the hideous neuter zombie with his tschekal. One of the Zombies dies and crumbles to dust. e Damned! Your enemy is fast and blocks your way. Try again! > Damned! Your enemy is fast and blocks your way. Try again! > e The red-eyed blond-haired male elf skips out north. The ten Ghouls grazes the torso of Dralork with its right claw. Dralork's wounds start to bleed. The ten Ghouls tickles the abdomen of Dralork with its fangs. e e It's Night. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. Prophet and a red-eyed dreadlocked male elf ghost. > > > It's Night. The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. A glowing blue disc. Drirr[Mage]. Drirr skips out east. A disc hovers out. It's Night. You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A black top hat, a dark black disc, a dark wooden gallows, a glowing blue disc, a knife, a picturesque padorn shirt, a rotten left arm and three copper coins. Drirr[Mage], Kedrin[Cleric of Rokoon] with a stone barrier to protect himself, Marian[Padorn Pickpockets], Teleute[Cleric of Rokoon], Torham[Mage] and an ageless white-haired male gnome. Kedrin leaves west. Marian skips out north. 'shit Marian dances in. You say in xyllic: shit > Marian skips out west. 'I am hurt bad You say in xyllic: I am hurt bad > Teleute chants: tininn ferlah lahmon You translate: tininn ferlah lahmon The ageless white-haired male gnome slips west. Marian dances in. 'He drained my lifeforce Torham looks at you. You feel your discipline fading. You say in xyllic: He drained my lifeforce > 'heal me fast You say in xyllic: heal me fast > Teleute opens her eyes and smiles Teleute spreads her arms and looks up. dis Teleute says in xyllic: i can heal you You start to concentrate... > Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. 'hurry! You say in xyllic: hurry! > ...and you feel more prepared. You feel your discipline fading. You feel your discipline increasing. Torham raises his arms and mumbles some arcane syllables. dis A falcon swoops down in front of you. Satisfied she gets up and collects her stuff. A ebony-skinned hairless male fairy flutters in. You start to concentrate... > Teleute chants a prayer to her deity. ...you fail your concentration. dis You are healed by Torham. Torham touches Tremains wounds and they close. You start to concentrate... > The ebony-skinned hairless male fairy flutters northwest. Torham looks at you. Marian skips out west. Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. ...and you feel more prepared. You feel your discipline increasing. hp You are cured by Teleute. You are physically not in a good shape and mentally somewhat degraded. You are very weary. > dis Torham raises his arms and mumbles some arcane syllables. You start to concentrate... > Teleute looks at you. You are healed by Torham. Torham touches Tremains wounds and they close. ...you fail your concentration. 'sigh I need mana You say in xyllic: sigh I need mana > hp You are physically not feeling very well and mentally somewhat degraded. You are very weary. > Teleute chants a prayer to her deity. Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. Torham whispers in xyllic: magic here--it is not good. 'torham can I borrow your staff? You say in xyllic: torham can I borrow your staff? > hp You are physically not feeling very well and mentally somewhat degraded. You are very weary. > You are cured by Teleute. Torham rolls his eyes in exasperation. srest You start to meditate... > l west [near] Nothing. > Teleute looks at you. 'nevermind You say in xyllic: nevermind > Drirr offers you two restore Mana potions. l west [near] Nothing. > ...and you feel much better. Teleute chants a prayer to her deity. accept all from drirr Torham whispers in xyllic: Its empty ;) You accept two black potions from Drirr. > Drirr raises his arms and mumbles some arcane syllables. drink potion The rotten left arm decays to dust. You feel your discipline fading. You drink from a black potion. > That tastes holy. drop vial l You drop a vial. > It's Night. You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A black top hat, a dark black disc, a dark wooden gallows, a glowing blue disc, a knife, a picturesque padorn shirt, three copper coins and a vial. Drirr[Mage], Teleute[Cleric of Rokoon] and Torham[Mage]. > w > It's Night. The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. l west [near] Prophet > l east w [near] Drirr[Mage], Teleute[Cleric of Rokoon] and Torham[Mage] > > It's Night. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. Prophet. w > It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a dull black disc, a rotten left leg, a strange rock and a web in the air. Cadderly[Necromancer], Dralork, Fleury[Satai], Kedrin[Cleric of Rokoon] (unconscious) with a stone barrier to protect himself, Marian[Padorn Pickpockets], an ageless white-haired male gnome, a grey-eyed olive-skinned male human, a nine Ghouls, a red-eyed blond-haired male elf, a red-eyed dreadlocked male elf ghost, a red-robed tall female elf and a red-scaled slithering imp. Dralork is fighting Cadderly, the red-scaled slithering imp and one of the Ghouls. Fleury is fighting Cadderly, the red-scaled slithering imp and one of the Ghouls. Kedrin is fighting one of the Ghouls, Cadderly and the red-scaled slithering imp. One of the Ghouls is fighting Fleury, you, Dralork and Kedrin. The red-scaled slithering imp is fighting you, Fleury, Dralork and Kedrin. Cadderly is fighting Fleury, Dralork, you and Kedrin. Dralork massacres the right arm of the nine Ghouls with his tschekal. One of the Ghouls dies and crumbles to dust. The red-eyed blond-haired male elf skips out west. The red-scaled slithering imp throws a black sphere at Kedrin. Fleury hits the eight Ghouls with a hard blow to the left leg. Marian skips out east. kill cadderly You cannot attack from your position. > The ageless white-haired male gnome slips east. Fleury massacres the right leg of the eight Ghouls with his tschekal. Cadderly points his wand at Kedrin and shouts: lurlumbra. Cadderly casts an inferno at Kedrin. *CRASH* kill ghoul Ok. > l Marian dances in. It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a dull black disc, a rotten left leg and a strange rock. Cadderly[Necromancer], Dralork, Fleury[Satai], Kedrin[Cleric of Rokoon] (unconscious) with a stone barrier to protect himself, Marian[Padorn Pickpockets], an eight Ghouls, a grey-eyed olive-skinned male human, a red-eyed dreadlocked male elf ghost, a red-robed tall female elf and a red-scaled slithering imp. Dralork is fighting Cadderly, the red-scaled slithering imp and one of the Ghouls. Fleury is fighting Cadderly, the red-scaled slithering imp and one of the Ghouls. Kedrin is fighting one of the Ghouls, Cadderly and the red-scaled slithering imp. One of the Ghouls is fighting Fleury, you, Dralork and Kedrin. The red-scaled slithering imp is fighting you, Fleury, Dralork and Kedrin. Cadderly is fighting Fleury, Dralork, you and Kedrin. > The red-scaled slithering imp raises its arms and a shower of tiny, faintly shimmering stars follows its hands. You massacre the head of the eight Ghouls with your tschekal. Cadderly quickly moves his hands, creating a glowing pattern in the air. Fleury massacres the head of the eight Ghouls with his tschekal. sfist With the hilt of your red shimmering tschekal you hit the eight Ghouls hard in the thorax. > Dralork massacres the torso of the eight Ghouls with his tschekal. hp You are physically somewhat hurt and mentally slightly degraded. You are extremely alert. > A squall of wind sweeps through the road. A red-eyed blond-haired male elf dances in. sfist The red-scaled slithering imp throws a black sphere at Kedrin. Cadderly throws a black sphere at Kedrin. Kedrin died. With the hilt of your red shimmering tschekal you hit the eight Ghouls hard in the thorax. > sfist Cadderly turns to attack Dralork. You have to wait a moment to prepare your next attack. > Dralork looks at the eight Ghouls. 'shit The grey-eyed olive-skinned male human looks at the eight Ghouls. You say in xyllic: shit > The red-eyed blond-haired male elf skips out east. sfist The red-scaled slithering imp turns to attack Dralork. Kedrin blows east. With the hilt of your red shimmering tschekal you hit the eight Ghouls hard in the thorax. > You massacre the right arm of the eight Ghouls with your tschekal. One of the Ghouls dies and crumbles to dust. Dralork goes back. The red-scaled slithering imp's fingers move quickly through the air. Cadderly's fingers move quickly through the air. Fleury massacres the head of the seven Ghouls with his tschekal. Marian skips out east. sfist Fleury spins around, but the seven Ghouls defends against the fast attack. The red-scaled slithering imp throws a black sphere at Dralork. With the hilt of your red shimmering tschekal you hit the seven Ghouls hard in the thorax. > You massacre the torso of the seven Ghouls with your tschekal. Cadderly looks at you. sfist With the hilt of your red shimmering tschekal you hit the seven Ghouls hard in the thorax. > Cadderly throws a black sphere at Dralork. Fleury massacres the head of the seven Ghouls with his tschekal. Dralork advances. The grey-eyed olive-skinned male human looks at you. sfist Kedrin drifts around. With the hilt of your red shimmering tschekal you hit the seven Ghouls hard in the thorax. One of the Ghouls dies and crumbles to dust. > sfist The red-scaled slithering imp raises its arms and a shower of tiny, faintly shimmering stars follows its hands. With the hilt of your red shimmering tschekal you hit the six Ghouls hard in the thorax. > Cadderly's fingers move quickly through the air. The grey-eyed olive-skinned male human looks at Dralork. The six Ghouls grazes the right arm of Fleury with its fangs. Fleury's wounds start to bleed. kill imp Dralork massacres the left arm of the six Ghouls with his tschekal. You cannot attack from your position. > You massacre the torso of the six Ghouls with your tschekal. tema What? > Fleury hits the six Ghouls with a hard blow to the head. team Dralork looks at Fleury. Fleury massacres the head of the six Ghouls with his tschekal. Your team order: First row: Fleury (Leader) He is slightly hurt Tremain He is slightly hurt Dralork He is in a bad shape > h Cadderly looks at Dralork. kil ghoul Cadderly throws a black sphere at Dralork. Kedrin looks at Fleury. Fleury hits the six Ghouls hard in the thorax with the hilt of his blacksilver tschekal. Drirr dances in. A disc hovers in. What? > What? > Cadderly looks at the ritual blade. Marian dances in. sfist The red-eyed dreadlocked male elf ghost looks at Dralork. With the hilt of your red shimmering tschekal you hit the six Ghouls hard in the thorax. > You massacre the torso of the six Ghouls with your tschekal. One of the Ghouls dies and crumbles to dust. Fleury massacres the left leg of the five Ghouls with his tschekal. Dralork massacres the left leg of the five Ghouls with his tschekal. > The five Ghouls tickles the torso of Fleury with its right claw. sfist Fleury rescued Dralork. A squall of wind sweeps through the road. Torham flutters in. A disc hovers in. With the hilt of your red shimmering tschekal you hit the five Ghouls hard in the thorax. > It gets lighter. Fleury's wounds stopped bleeding. sfist With the hilt of your red shimmering tschekal you hit the five Ghouls hard in the thorax. > You massacre the left arm of the five Ghouls with your tschekal. One of the Ghouls dies and crumbles to dust. Fleury massacres the head of the four Ghouls with his tschekal. sfist Cadderly skips out west. The red-scaled slithering imp flaps west. The four Ghouls leave west. A disc hovers out. The red-robed tall female elf leaves with he. Punch whom? > hp It gets darker. You are physically somewhat hurt and mentally somewhat degraded. You are extremely alert. > Kedrin blows east. w > It's Night. You entered the proud capital of Xyllomer. Further to the east you can see the famous market place. North of you the back of the satai guild raises up and to the west you can leave the city through the west gate. From the south you can hear several animals and smell fresh hay. A door is leading into the stable to the south. An open iron citygate is leading west. There are two obvious exits: east, south. Marian dances in. w > It's Night. You are at the Western Gate. To the east, the quiet sounds of Padorn at night reach your ears. To the west, the green, open expanse of the Padorn plains fill your field of vision. The great citywalls of Padorn extend far off to the north and south. A large sign is suspended over the gateway, visible in the flickering light cast by the lamp. Stairs lead up from here inside the citywall. An open iron citygate is leading east. An ageless jug-eared male human, an old red-nosed male human and a very young black-eyed male human. The ageless jug-eared male human looks at you. You hear the barking of a dog from somewhere. Marian dances in. The ageless jug-eared male human looks at Marian. w > It's Night. You are on the road to Padorn. To the east is the gate to Padorn. To the west, the road continues. And to the north a small path begins winding through the fields. There are three obvious exits: east*, north, west*. A sign. Marian dances in. w > It's Night. You are on the road to Padorn. To the east you see Padorn. The road continues to the west and east . To the north are some fields. There are three obvious exits: east*, north, west*. An old weather-beaten tree. w Marian dances in. > w w It's Night. You are on the road to Padorn. Far to the east you see Padorn. The road continues to the west and east. To the north are some fields. There are three obvious exits: east*, north, west*. > It's Night. You are on the road to Padorn. To the east you see Padorn, off in the distance. The road continues to the west and east. To the south, there is the beginning of a path leading into an otherwise dense forest. There are four obvious exits: east*, north, south, west*. > It's Night. You are on the road to Padorn. The road continues to the west and east. To the north are some fields. There are three obvious exits: east*, north, west*. w > It's Night. You are at a junction on the road to Padorn. Roads continue to the east and north and south. To the west is the mighty Crystal River. There are three obvious exits: east*, north*, south*. l north [near] Nothing. > track You failed to read the tracks. > track n You don't find any tracks. > > It's Night. On either side of you are fields of corn and rice; to the west, you can see the faint blue of the crystal river. The road continues to the north and south. Luckily it doesn't rain right now, so the road isn't wet. Dandelions and other bright, spring flowers are growing alongside. There is a light breeze from the north. There are four obvious exits: east, north*, south*, west. track You failed to read the tracks. > track n You don't find any tracks. > > It's Night. track Fields of rice extend to the west, and to the east you can see cornstalks rising overhead. To the north and south, this road continues. Luckily it doesn't rain right now, so the road isn't wet. Dandelions and other bright, spring flowers are growing alongside. There is a light breeze from the north. There are four obvious exits: east, north*, south*, west. You failed to read the tracks. > n > track It's Night. Rye, wheat, and rice fields surround you on all sides, and in the distance to the northwest you can see the deep blue water of the crystal river. The road continues to the northwest, and also to the south. Luckily it doesn't rain right now, so the road isn't wet. Dandelions and other bright, spring flowers are growing alongside. There is a light breeze from the north. There are five obvious exits: east, north, northwest*, south*, west. There are human tracks coming from the west. There are elf tracks coming from the south. There are human tracks leading northwest. There are human tracks leading north. There are human tracks coming from the east. > 2 You unwield the red shimmering tschekal. > put tschekal in backpack s s s You put a red shimmering tschekal into the backpack. > > It's Night. Fields of rice extend to the west, and to the east you can see cornstalks rising overhead. To the north and south, this road continues. Luckily it doesn't rain right now, so the road isn't wet. Dandelions and other bright, spring flowers are growing alongside. There is a light breeze from the north. There are four obvious exits: east, north*, south*, west. > It's Night. On either side of you are fields of corn and rice; to the west, you can see the faint blue of the crystal river. The road continues to the north and south. Luckily it doesn't rain right now, so the road isn't wet. Dandelions and other bright, spring flowers are growing alongside. There is a light breeze from the north. There are four obvious exits: east, north*, south*, west. > It's Night. You are at a junction on the road to Padorn. Roads continue to the east and north and south. To the west is the mighty Crystal River. There are three obvious exits: east*, north*, south*. e e e e > e e e It's Night. You are on the road to Padorn. The road continues to the west and east. To the north are some fields. There are three obvious exits: east*, north, west*. > It's Night. You are on the road to Padorn. To the east you see Padorn, off in the distance. The road continues to the west and east. To the south, there is the beginning of a path leading into an otherwise dense forest. There are four obvious exits: east*, north, south, west*. e > It's Night. You are on the road to Padorn. Far to the east you see Padorn. The road continues to the west and east. To the north are some fields. There are three obvious exits: east*, north, west*. > It's Night. You are on the road to Padorn. To the east you see Padorn. The road continues to the west and east . To the north are some fields. There are three obvious exits: east*, north, west*. An old weather-beaten tree. An agile little male ermine. hp > It's Night. You are on the road to Padorn. To the east is the gate to Padorn. To the west, the road continues. And to the north a small path begins winding through the fields. There are three obvious exits: east*, north, west*. A sign. > A squall of wind sweeps through the road. It's Night. You are at the Western Gate. To the east, the quiet sounds of Padorn at night reach your ears. To the west, the green, open expanse of the Padorn plains fill your field of vision. The great citywalls of Padorn extend far off to the north and south. A large sign is suspended over the gateway, visible in the flickering light cast by the lamp. Stairs lead up from here inside the citywall. An open iron citygate is leading east. Maren, an ageless jug-eared male human, a green-eyed red-haired female human, an old red-nosed male human and a very young black-eyed male human. > The ageless jug-eared male human looks at you. It's Night. You entered the proud capital of Xyllomer. Further to the east you can see the famous market place. North of you the back of the satai guild raises up and to the west you can leave the city through the west gate. From the south you can hear several animals and smell fresh hay. A door is leading into the stable to the south. An open iron citygate is leading west. There are two obvious exits: east, south. > It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a corpse of long bearded black-haired male human, a dark black disc, a glowing blue disc, a rotten left leg and a strange rock. Drirr[Mage], Marian[Padorn Pickpockets], Squeak[Protector of Peace], Torham[Mage], an ageless white-haired male gnome, a ghost of Kedrin[Cleric of Rokoon] and a red-eyed dreadlocked male elf ghost. Torham raises his arms and mumbles some arcane syllables. A melancholy light-haired female fairy flutters in. You are physically somewhat hurt and mentally somewhat degraded. You are somewhat alert. > Drirr skips out east. A disc hovers out. Kedrin yells in xyllic: Can u get my stuff marian ? 'I think we chased him out You say in xyllic: I think we chased him out > l The melancholy light-haired female fairy flutters north. It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a corpse of long bearded black-haired male human, a dark black disc, a rotten left leg and a strange rock. Marian[Padorn Pickpockets], Squeak[Protector of Peace], Torham[Mage], an ageless white-haired male gnome, a ghost of Kedrin[Cleric of Rokoon] and a red-eyed dreadlocked male elf ghost. > e > It's Night. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. A glowing blue disc. Dralork, Drirr[Mage], Fleury[Satai], Prophet and a green-skinned pug-nosed female fairy. e Fleury says in xyllic: leave team > It's Night. The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. e > It's Night. You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A black top hat, a dark wooden gallows, a knife, a picturesque padorn shirt, three copper coins and a vial. hp e You are physically somewhat hurt and mentally somewhat degraded. You are somewhat alert. > > It's Night. The eastern part of the market place. The Main Road passes through the middle of the market, towards the west and the east. Red paving stones make up the market place, worn down by many years of travel. To the northwest, you see the cathedral, whilst in the northeast, you see Terences' General Store - 'Suppliers to Adventurers' There are five obvious exits: east, north, south, southwest, west. e > It's Night. Padorn Main Road. To the north, you see Terences' General Stores, 'Suppliers to Adventurers' - so they claim. To the south, you see a rather large billboard, stating the latest happenings in Padorn City. The Main road runs west and east, straight through the central marketplace which is west of here. There are three obvious exits: east, north, west. A fairy fashionable female lady. e > Some chatting and laughing women are passing by. It's Night. Padorn Main Road. You are at an intersection of the Main Road. The Main Road carries on straight through the middle of the junction. To the north the Baker Street starts and to your south starts the Wizards' Road. Here a number of wizards have set up their homes, some of whom welcome visitors. Here in the middle of the road is a well. A sign above Wizard's Road catches your attention. There are four obvious exits: east, north, south, west. Teleute[Cleric of Rokoon]. w Teleute skips out west. > It's Night. Padorn Main Road. To the north, you see Terences' General Stores, 'Suppliers to Adventurers' - so they claim. To the south, you see a rather large billboard, stating the latest happenings in Padorn City. The Main road runs west and east, straight through the central marketplace which is west of here. There are three obvious exits: east, north, west. A fairy fashionable female lady. w > w It's Night. The eastern part of the market place. The Main Road passes through the middle of the market, towards the west and the east. Red paving stones make up the market place, worn down by many years of travel. To the northwest, you see the cathedral, whilst in the northeast, you see Terences' General Store - 'Suppliers to Adventurers' There are five obvious exits: east, north, south, southwest, west. Teleute[Cleric of Rokoon]. > It's Night. You are in the middle of the Padorn Marketplace. A few people are wandering around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A black top hat, a dark wooden gallows, a knife, a picturesque padorn shirt, three copper coins and a vial. Teleute dances in. l at wand Maren arrives. A green-eyed red-haired female human arrives. You cannot see any 'wand' here. > Maren leaves east. The green-eyed red-haired female human leaves east. l north [near] Priest > l south w [near] Prophet > > It's Night. The western part of the market place. The main road passes through the centre of this busy market square, running from east to west. To your east you can see the fountain which is in the centre of the square, and to the north you see the cathedral of Padorn. To the northwest, is the Padorn Inn. There are five obvious exits: east, north, south, southeast, west. w > It's Night. Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn, where you surely can get a drink or two. To the south a noble looking house has been built. The house of Dimitri is here. A locked ornamented wooden door is leading south. There are three obvious exits: east, north, west. A glowing blue disc. Dralork, Drirr[Mage] and Prophet. 'we drove him out w You say in xyllic: we drove him out > > It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a corpse of long bearded black-haired male human, a dark black disc, a rotten left leg and a strange rock. Fleury[Satai], Marian[Padorn Pickpockets], Squeak[Protector of Peace], Torham[Mage], an ageless white-haired male gnome, a ghost of Kedrin[Cleric of Rokoon] and a red-eyed dreadlocked male elf ghost. 'we drove him out I think Torham draws a circle into the air with his hands, while he begins to mumble some arcane words. You say in xyllic: we drove him out I think > Fleury is suddenly surrounded with a black aura. Drirr dances in. A disc hovers in. hp You are physically somewhat hurt and mentally somewhat degraded. You are slightly alert. > Kedrin sighs deeply. l west Torham looks at the red-eyed dreadlocked male elf ghost. [near] Nothing. > l east Fleury says in xyllic: hope so [near] Dralork and Prophet > Dralork stomps in. comfort kedrin hp You comfort Kedrin. > i The red-eyed dreadlocked male elf ghost says in zida'ya: cause you two losers attacked and killed me for no apparent reason Fleury comforts Kedrin. You are physically somewhat hurt and mentally somewhat degraded. You are slightly alert. > You are wearing a badge, a black cloak with silver trim, a black headband with four white stars, a black leather boots, a black wristband, a glowing black armlet, two golden rings, a large backpack, a long coat of mail, a sash, a silver helmet, a snake suit, a tight black pants and a tight black shirt. You are carrying a black potion and two blue stones. > Dralork stomps south. Drirr looks at Fleury. get tschekal from backpack 1 You get a red shimmering tschekal. > You wield the red shimmering tschekal in your right hand and left hand. > A grey-eyed olive-skinned male human arrives. It gets lighter. The grey-eyed olive-skinned male human sighs deeply. Drirr looks at you. 'I just attacked ghouls You say in xyllic: I just attacked ghouls > l west [near] Nothing. > Fleury looks at the red-eyed dreadlocked male elf ghost. l east [near] Prophet > comfort kedrin l You comfort Kedrin. > It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. l north On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a dark black disc, a glowing blue disc, a rotten left leg and a strange rock. Drirr[Mage], Fleury[Satai], Marian[Padorn Pickpockets], Squeak[Protector of Peace], Torham[Mage], an ageless white-haired male gnome, a ghost of Kedrin[Cleric of Rokoon], a grey-eyed olive-skinned male human and a red-eyed dreadlocked male elf ghost. > [near] Nothing. > l south Torham looks at you. Squeak looks at the red-eyed dreadlocked male elf ghost. l west [near] Nothing. > [near] Nothing. > hp You are physically somewhat hurt and mentally somewhat degraded. You are slightly alert. > Kedrin yells in xyllic: Can u come to monastery Marian ? Fleury sighs deeply. Marian nods solemnly. Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. Marian skips out east. Drirr is suddenly surrounded with a silver aura. Torham takes a deep breath and looks concentrated. The red-eyed dreadlocked male elf ghost says in zida'ya: oh olive skinned human?? Dralork: Shalinor attackes me. hp You are physically somewhat hurt and mentally somewhat degraded. You are somewhat alert. > The red-eyed dreadlocked male elf ghost says in zida'ya: why did you kill me???????? Kedrin yells in xyllic: Shout up or speak xyllic gline Cadderly possessed him every time that he is around...so no Satais can get healing from him Fleury says in xyllic: shalinor is attacking You feel your discipline fading. Tremain: Cadderly possessed him every time that he is around...so no Satais can get healing from him > The ageless white-haired male gnome agrees with Kedrin. nod You nod solemnly. > hp You are physically slightly hurt and mentally somewhat degraded. You are somewhat alert. > vitals _______________________________/ XYLLOMER \____________________________________ VITALS You are physically slightly hurt and mentally somewhat degraded. You are somewhat alert. You are totally fed up and you are totally soaked. You are sober. _______________________________________________________________________________ ASSESSING STATS You are close to advancing to ultimate Strength. You reached ultimate Dexterity. You are very close to advancing to ultimate Constitution. You are close to advancing to immortal Intelligence. You are halfway to advancing to immortal Wisdom. You are close to advancing to ultimate Discipline. _______________________________________________________________________________ > A spindly animated female human arrives. Fleury sighs deeply. l It's Night. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. You almost miss the well in the center of the crossing. Perhaps you could get water from it? There are four obvious exits: east, north, south, west. Smithys Caravan, a dark black disc, a glowing blue disc, a rotten left leg and a strange rock. A spindly animated female human, Drirr[Mage], Fleury[Satai], Squeak[Protector of Peace], Torham[Mage], an ageless white-haired male gnome, a ghost of Kedrin[Cleric of Rokoon], a grey-eyed olive-skinned male human and a red-eyed dreadlocked male elf ghost. > l west Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. l east [near] Nothing. > The spindly animated female human leaves east. [near] Prophet > Squeak skips out south. Torham looks at the ageless white-haired male gnome. Kedrin yells in xyllic: I am pissed of now Drirr touches Fleury's black aura. Dralork: Im killing him *sigh sadly* 'can Teleute not ress Kedrin? Suddenly your stone glows and some thoughts of Torham come into your mind: who is the gnome. Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. You say in xyllic: can Teleute not ress Kedrin? > Fleury says in xyllic: YOu teamed with the necro Panamon? Suddenly your stone glows and some thoughts of Torham come into your mind: ? stone Mood defend dralork You think 'Mood defend dralork' and then the words fade away. You feel your discipline fading. > Drirr draws a circle into the air with his hands, while he begins to mumble some arcane words. Kedrin waves happily. Drirr stares at you and suddenly you are surrounded with a light blue aura. Fleury unwields a blacksilver tschekal. Fleury sheathes a blacksilver tschekal in his scabbard. Drirr waves happily in Kedrin's direction. Kedrin yells in xyllic: Flery Is Marian on the way to monastery ? hp Fleury looks at Kedrin. You are physically slightly hurt and mentally slightly degraded. You are somewhat alert. > team Your team order: First row: Fleury (Leader) He is slightly hurt Tremain He is slightly hurt > Fleury says in xyllic: yes...I believe so Kedrin nods solemnly. Kedrin blows west. The grey-eyed olive-skinned male human yells in xyllic: Cadderly wishes to meet with me privately. I will speak with him.. perhaps some agreement can be reached. Peacefully. stats _______________________________/ XYLLOMER \____________________________________ Player: Tremain Guild: Satais Email : jsmith@tnaccess.com Age : 34 days 17 hours 4 minutes 25 _______________________________________________________________________________ EXPERIENCE You have made no measurable progress since last you checked. You have reached overlord level. _______________________________________________________________________________ STATS You are a forceful, acrobatic, athletic, ingenious, enlightened and heroic brown-haired blue-eyed male elf. Prefs set to STR: 20, DEX: 25, CON: 20, INT: 5, WIS: 2, DIS: 16 Your ratio of experience added to exp skill is 1 % now. You are capable of carrying 76% more than your current inventory. Your fitness condition is perfect. You believe that you are holy. You believe in Dualdin. _______________________________________________________________________________ > The grey-eyed olive-skinned male human frowns slightly. Fleury says in xyllic: There will be no peace...I will write a note Suddenly your stone glows and some thoughts of Torham come into your mind: who the hell does Hurin think he is?