Caracter statistics fall into three catagories (1-10, 1-100, no range)
depending on their range. If it is not stated, the characteristic is
a percentage score. These are the different characteristics which
give your character differing abilites from others:
M
Movement. This is from 1 to 10, and an indication of how far
you can move in a specified time. This generally is fixed.
WS
Weapon skill. This is the percentage chance that when you attack
with a hand to hand weapon that you might cause damage.
BS
Ballistic skill. This is the percetage chance that you hit when
you throw something, or launch a projectile.
S
Strength. This is from 1 to 10, and measures your raw brute
strength; or lack of it.
T
Toughness. This is from 1 to 10, and measures your resistance
to damage either from blows in combat or from disease.
W
Wounds. This represents how much damage you can take before
you take possibly fatal critical hits. Can be any number.
I
Initiative. This is a percentage score, used for initiative in
combat and tests for alertness.
A
Attacks. The number of separate attacks you can have in
one round of combat. Can be any number.
Dex
Dexterity. A percentage score for your dexterity; nimbleness or
whatever you like.
Ld
Leadership. A percentage score reflecting how well your character
commands respect and loyalty.
Int
Intelligence. The little grey cells. Reasoning, clear thinking, etc.
Cl
Cool. This represents the characters natural bravery, ability to
remain carm under pressure situations.
WP
Will power. This is the characters self-will, which is the
characters resistance to magic, hypnotism, etc.
Fel
Fellowship. The character's ability to impress others; their
force of personality. Also represents whether the character
is a 'babe'.