The Board of Common Sense
25 Rules of Disinformation
1. Hear no evil, see no evil, speak no evil. Regardless of what
you know, don't discuss it -- especially if you are a public figure,
news anchor, etc. If it's not reported, it didn't happen, and
you never have to deal with the issues.
2. Become incredulous and indignant. Avoid discussing key issues
and instead focus on side issues which can be used show the topic
as being critical of some otherwise sacrosanct group or theme.
This is also known as the "How dare you!" gambit.
3. Create rumor mongers. Avoid discussing issues by describing
all charges, regardless of venue or evidence, as mere rumors and
wild accusations. Other derogatory terms mutually exclusive of
truth may work as well. This method works especially well with
a silent press, because the only way the public can learn of the
facts are through such "arguable rumors". If you can associate
the material with the Internet, use this fact to certify it a
"wild rumor" which can have no basis in fact.
4. Use a straw man. Find or create a seeming element of your opponent's
argument which you can easily knock down to make yourself look
good and the opponent to look bad. Either make up an issue you
may safely imply exists based on your interpretation of the opponent/opponent
arguments/situation, or select the weakest aspect of the weakest
charges. Amplify their significance and destroy them in a way
which appears to debunk all the charges, real and fabricated alike,
while actually avoiding discussion of the real issues.
5. Sidetrack opponents with name calling and ridicule. This is
also known as the primary attack the messenger ploy, though other
methods qualify as variants of that approach. Associate opponents
with unpopular titles such as "kooks", "right-wing", "liberal",
"left-wing", "terrorists", "conspiracy buffs", "radicals", "militia",
"racists", "religious fanatics", "sexual deviates", and so forth.
This makes others shrink from support out of fear of gaining the
same label, and you avoid dealing with issues.
6. Hit and Run. In any public forum, make a brief attack of your
opponent or the opponent position and then scamper off before
an answer can be fielded, or simply ignore any answer. This works
extremely well in Internet and letters-to -the-editor environments
where a steady stream of new identities can be called upon without
having to explain criticism reasoning -- simply make an accusation
or other attack, never discussing issues, and never answering
any subsequent response, for that would dignify the opponent's
viewpoint.
7. Question motives. Twist or amplify any fact which could so
taken to imply that the opponent operates out of a hidden personal
agenda or other bias. This avoids discussing issues and forces
the accuser on the defensive.
8. Invoke authority. Claim for yourself or associate yourself
with authority and present your argument with enough "jargon"
and "minutiae" to illustrate you are "one who knows", and simply
say it isn't so without discussing issues or demonstrating concretely
why or citing sources.
9. Play Dumb. No matter what evidence or logical argument is offered,
avoid discussing issues with denial they have any credibility,
make any sense, provide any proof, contain or make a point, have
logic, or support a conclusion. Mix well for maximum effect.
10. Associate opponent charges with old news. A derivative of
the straw man usually, in any large-scale matter of high visibility,
someone will make charges early on which can be or were already
easily dealt with. Where it can be foreseen, have your own side
raise a straw man issue and have it dealt with early on as part
of the initial contingency plans. Subsequent charges, regardless
of validity or new ground uncovered, can usually them be associated
with the original charge and dismissed as simply being a rehash
without need to address current issues -- so much the better where
the opponent is or was involved with the original source.
11. Establish and rely upon fall-back positions. Using a minor
matter or element of the facts, take the "high road" and "confess"
with candor that some innocent mistake, in hindsight, was made
-- but that opponents have seized on the opportunity to blow it
all out of proportion and imply greater criminalities which, "just
isn't so." Others can reinforce this on your behalf, later. Done
properly, this can garner sympathy and respect for "coming clean"
and "owning up" to your mistakes without addressing more serious
issues.
12. Enigmas have no solution. Drawing upon the overall umbrella
of events surrounding the crime and the multitude of players and
events, paint the entire affair as too complex to solve. This
causes those otherwise following the matter to begin to loose
interest more quickly without having to address the actual issues.
13. Alice in Wonderland Logic. Avoid discussion of the issues
by reasoning backwards with an apparent deductive logic in a way
that forbears any actual material fact.
14. Demand complete solutions. Avoid the issues by requiring opponents
to solve the crime at hand completely, a ploy which works best
for items qualifying for rule 10.
15. Fit the facts to alternate conclusions. This requires creative
thinking unless the crime was planned with contingency conclusions
in place.
16. Vanishing evidence and witnesses. If it does not exist, it
is not fact, and you won't have to address the issue.
17. Change the subject. Usually in connection with one of the
other ploys listed here, find a way to side-track the discussion
with abrasive or controversial comments in hopes of turning attention
to a new, more manageable topic. This works especially well with
companions who can "argue" with you over the new topic and polarize
the discussion arena in order to avoid discussing more key issues.
18. Emotionalize, Antagonize, and Goad Opponents. If you can't
do anything else, chide and taunt your opponents and draw them
into emotional responses which will tend to make them look foolish
and overly motivated, and generally render their material somewhat
less coherent. Not only will you avoid discussing the issues in
the first instance, but even if their emotional response addresses
the issue, you can further avoid the issues by then focusing on
how "sensitive they are to criticism".
19. Ignore proof presented, demand impossible proofs. This is
perhaps a variant of the "play dumb" rule. Regardless of what
material may be presented by an opponent in public forums, claim
the material irrelevant and demand proof that is impossible for
the opponent to come by (it may exist, but not be at his disposal,
or it may be something which is known to be safely destroyed or
withheld, such as a murder weapon). In order to completely avoid
discussing issues may require you to categorically deny and be
critical of media or books as valid sources, deny that witnesses
are acceptable, or even deny that statements made by government
or other authorities have any meaning or relevance.
20. False evidence. Whenever possible, introduce new facts or
clues designed and manufactured to conflict with opponent presentations
as useful tools to neutralize sensitive issues or impede resolution.
This works best when the crime was designed with contingencies
for the purpose, and the facts cannot be easily separated from
the fabrications.
21. Call a Grand Jury, Special Prosecutor, or other empowered
investigative body. Subvert the (process) to your benefit and
effectively neutralize all sensitive issues without open discussion.
Once convened, the evidence and testimony are required to be secret
when properly handled. For instance, if you own the prosecuting
attorney, it can insure a Grand Jury hears no useful evidence
and that the evidence is sealed an unavailable to subsequent investigators.
Once a favorable verdict (usually, this technique is applied to
find the guilty innocent, but it can also be used to obtain charges
when seeking to frame a victim) is achieved, the matter can be
considered officially closed.
22. Manufacture a new truth. Create your own expert(s), group(s),
author(s), leader(s) or influence existing ones willing to forge
new ground via scientific, investigative, or social research or
testimony which concludes favorably. In this way, if you must
actually address issues, you can do so authoritatively.
23. Create bigger distractions. If the above does not seem to
be working to distract from sensitive issues, or to prevent unwanted
media coverage of unstoppable events such as trials, create bigger
news stories (or treat them as such) to distract the multitudes.
24. Silence critics. If the above methods do not prevail, consider
removing opponents from circulation by some definitive solution
so that the need to address issues is removed entirely. This can
be by their death, arrest and detention, blackmail or destruction
of their character by release of blackmail information, or merely
by proper intimidation with blackmail or other threats.
25. Vanish. If you are a key holder of secrets or otherwise overly
illuminated and you think the heat is getting too hot, to avoid
the issues, vacate the kitchen