The object of the game is to score as many points as possible. In each turn a player rolls 5 dice up to 3 times in order to obtain a scoring combination. After completing his turn he must place a score or a zero on one of the score buttons the scoring area by clicking on it with the mouse. The game ends after all of the buttons have been filled. The score is totaled continuously during the game and, at the end of the game, play for the highest possible score. A player's turn begins by rolling all 5 dice. Any dice that the player wishes to keep in order to obtain a scoring combination should be single clicked on with the left mouse button. He may then continue his turn by rolling the remaining dice a second, and, if so desired, a third time. The dice are final after the third roll and must be scored.
Scoring points in the upper section is fairly obvious and straightforward. If you get 3 sixes you may score 18 (6 x 3) points by clicking on the "sixes" button regardless of the value of the other two dice. A roll of 5-5-5-4-4 could either score 15 points on the "fives" button or 8 points on the "fours" button. A roll of 5-5-5-5-2 would either score 20 points on the "fives" button or 2 points on the "twos" button. Any and all of any one number will score on that number's score button. If a player scores 63 or more points in the upper section, he is entitled to a 35 point "bonus." 63 points are equivalent to scoring 3 of each number on top, so plan your strategy accordingly. If you only score 1 or 2 "twos," for example, you will have to compensate by scoring 4 or 5 of a higher number. Don't underestimate the value of getting the bonus. It is very difficult to win without it. Scoring in the lower section is as follows.
To hold or release a die click the die or the hand underneath it. An open hand
shows the die is not being held, and a closed hand
shows the die is being held. To score a set of dice click the score category you would like to use.
To turn off the animation choose animation off, this is done on the fly.