Whispers on the Wind's quest:

Village of the West Wind

I know, I know, you hated all the music. We've stopped RPing it so as not to irritate other GarouMUSHers (ain't peer pressure great?), but there was an incredible bit of background behind it, and here it is.

Burial Mounds
Hope-Star rustles out from between the shadow of two trees, tail down and evidently ensconsed in her evening's rounds. She gives her tribesmate a cordial whuff, however, as she drifts around the edge of the clearing.
Su is in the middle of a huge jackallike yawn and brings her head down to watch Sepdet arrive.
Hope-Star's ears splay in faint bemusement at Su, although her manner, as always nowadays, is distressingly grave.
Su gets up and wanders over toward Sepdet.
Hope-Star alights and settles before the Warderstone. She tilts her head, addressing herself wryly to its black surface rather than directly. You were just sitting, Su curves around and sits quietly, trying to watch Sepdet without bothering her.
Slick pages: I'm late, aren't I? Sorry. Are we ready to go or almost?
You paged Slick with 'A bit. We're ready, but we'll need some sort of signal...in the past, our pack has kept its ears to the wind and gathered when one of us 'sensed' something that seemed to be calling us.'.
Hope-Star hunkers down and peers over her shoulder at her tribesmate, a shy gesture uncannily reminiscent of Therru. I have been dreaming of fire and bad things for so long, I don't know what to do now that those dangers are finished.
Su raises her head, her eyes a little wider than usual, and moves over to nuzzle at Sepdet's side. Do something for yourself.
Hope-Star leans against the older Garou for a moment, then gives a soft, experimental yip, as if testing herself. Her ears straighten. Of course. She glances around at the stones thoughtfully. But not here. I can only do things for those I remember, here.
Su ducks her head in acknowledgement.
Hope-Star licks Su's muzzle, a bit stiffly, but well-meant. Sometime Gauntlet and Whispers must go running together. We cannot fly, but we can bring you a fair wind. Good evening!
Su pants happily and yips a farewell.
Hope-Star turns towards the west, tail swinging a bit, and pads off.

[...]

Dense Forest
Obvious exits:
Faint Trail
ft
You follow the trail to a clearing in the distance.
The Sept Compound(#2075RAM)
Contents:
Joseph
Paul
Wayfinder
Obvious exits:
Ash Grove Groundskeeper's Shelter Faint Trail
The air is almost completely still tonight, the gentle mist hanging thick in the trees and glistening on the rocks and pine needles that litter the ground.
Wayfinder nudges her head under Paul, shand for a scritching. She chuffs a greeting at her arriving packmates.
Casey Scott enters the compound.
Casey Scott has arrived.
Hope-Star trots in from the shadows of the forest, tail wagging faintly, a sight which has been painfully rare of late.
Casey Scott limps in, huffing slightly and mumbling some pop song under her breath.
Casey Scott stops abruptly and straightens up, glancing around at the group. "Quiet night?"
Hope-Star yips a quiet greeting to all, slipping over to Joseph's feet. Wonderfully quiet, yes. It is a welcome change.
Casey Scott grimaces. "Came back too late, then," she mutters. "Fuck."
When you brush against Joseph's feet, you cannot help but notice a gentle breeze tugging at his legs.
Joseph greets Casey with a faint smile and an accompanying nod. His hand runs through the Strider's ruff as she settles before him.
Hope-Star's hackles raise slightly as she drops to her haunches by her friend; whether because of Casey's words or something else is not clear. She rises again and lifts her head, ears turning searchingly as she sniffs the air.
Casey Scott slouches back against a tree and glances around irritably. "I'm gettin' fuckin' soft," she mutters to no one in particular.
Cristoph enters the compound.
Cristoph has arrived.
Wayfinder tilts her head curiously at Casey.
Cristoph approaches through the trees, head down, bent over a sketch, a pencil being toted negligently in his other hand.
Paul says quietly, "I'm relishing the quiet, myself. Too much thunder in my ears, on Monday."
Casey Scott glances over at the new arrival and squints. "More new faces."
Cristoph looks up, puffing out a breath to get a curl of dark hair out from in front of his eyes. Unconsciously, perhaps, he flips the cover of the sketchbook closed.
Wayfinder flops onto her side, with a quick sigh.
Hope-Star gives a sharp bark, eyes darting between the two theurges to catch their attention, though her stance is more excited than anxious. Hey. Wind shifting again, I think. Want to go to the umbra and check?
Casey Scott shifts her weight from one foot to the other, obviously restless. She watches Cristoph for a few moments before asking sharply, "So. Who the hell are /you/?"
Paul grins and moves towards the shelter after bending over to give Wayf another skritch. "Works for me. Let me ditch the ammo out of my pack and get food."
Wayfinder remarks quietly, to no one in particular. Sheshemw is a hero! She leaps up at Hope-Star's words, tail wagging.
Joseph's attention already half divided by a small stirring breeze, smiles and begins to stand. He chuckles at Wayfinder and nods to Sepdet.
Paul says to Casey, "That's Cristoph Silent Jaws," as he ducks into the shelter.
Paul walks around the length of the low mound in the southwest edge of the clearing, ducks down, and disappears from view.
Paul has left.
Cristoph lowers his eyes to the ground when Casey addresses him, and approaches her. He lifts a hand to draw his hair back from the side of his neck, and then tilts his head to one side. The gesture simultaneously gives her his throat, and shows the dull metal plate on his collar.
Paul climbs out of the entrance to the buried shelter nestled among the trees to the southwest.
Paul has arrived.
Paul pats down his pockets and shifts his shoulders to settle the pack.
Casey Scott grunts slightly, studying Cristoph. "Big guy, aren't you?" She shrugs. "I'm Casey. Gibbous, Children, Metis. Member of Blackwatch. And damned pissy tonight."
Hope-Star lifts her head at Wayfinder's words, ears cocking, but does not ask for the story yet. She heard.
Hope-Star glances over at the two other mules, then dances a quick circle of Joseph's feet. All right. If it _is_ the wind, Burns-bright will know. Let's go.


[...]

Lonely Hilltop
Contents:
Flowers
Paul moves quietly from amongst the trees, looking about with an alert gaze.
Soulcatcher steps out of the treeline to the north.
Soulcatcher has arrived.
The calm night extends all the way to his hilltop, but for a few leaves blowing about on the hilltop in a westerly direction.
Wayfinder slips near-silently between the trees, and then treads lightly up to the hilltop. She touches the great stone reverently in a kind of greeting, and settles back to wait for the others.
Paul walks up to the hill, looking a little more worn when he finally reaches the summit. He murmurs, "And so we gather again, on a really lovely night."
Paul looks up at the scudding clouds with a murmured, "Possible rain nonwithstanding."
Before reaching across, Sepdet gives Wayfinder a reassuring nudge with her nose. Her manner is almost playful tonight, though she knows full well the dangers that may be waiting on the strange paths this spirit has led us before. She sets her paws on the stone surface like a dog scratching at the door, yipping softly at Paul's wry commentary, and slips through.

You start to reach through the umbra.
Hope-Star contemplates her reflection in the gleaming side of the stone.
You enter the umbra, with a feeling as though passing through some kind of membrane. Colors jump into brightness and contrasts sharpen.
Hope-Star seems to shimmer momentarily, and then vanishes.
Umbra: Hill of the Stone
[...]
Hope-Star contorts and blurs as she is transformed.
You shift into Glabro form.
The wind is stronger here and it is without question a west wind that blows the leaves around in whorls and eddies.
Seshemw looks around as he changes abruptly to warform, as usual scanning for signs of impending threat.
Soulcatcher's muzzle scents the air, ear cocking.
Wayfinder chases the eddying leaves, yipping playfully.
Sepdet turns instinctively towards the east whence it comes, and whispers a gentle greeting to the evening breezes with hands raised.
Soulcatcher's stance relaxes, tongue lolling mirthfully at the sight of Dylan.
Dylan lifts his head from his paws and looks up with pleasure. Hello.
Seshemw murmurs, ~Hallo, Burns-Bright. How is the wind tonight?~
Sepdet trusts her packmates to scan for any danger, and concentrates most of her attention on the wind's shifting designs. She takes a cautious step into it, away from the others, holding out her hands to let the soft breeze sift through her fingers.
Dylan lifts his muzzle. Calling. It has been singing to me.
Wayfinder stops leaf-chasing, huffing slightly with exertion. We go?
Almost as if in response to the Stargazer's question, a glimmer from the west attracts your attention. A silver glow between the trees.
Soulcatcher lets the air tug at his coat, attention on its every playful tug. The silver glow draws his gaze that way, muzzle lifted to scent.
Seshemw fixes his gaze on the glow, shifting the staff from left hand to right. He starts to cautiously descend the hill towards the light, eyes seeking through the dappled shadows of the trees.
Dylan chuffs with pleasure and pushes himself to his feet. I think we do.
Sepdet murmurs under her breath a simple nursery rhyme she dredged up from somewhere in the human world. "And one that hears/winds whispering/with open ears/knows forests sing." She smiles faintly as the forest flickers back in answer, and pads after Shows-the-Way's lead.
The moon is full and this is no sliver of a Moon Bridge. As wide as a man is tall, jutting out from the umbral ground like a real and solid thing, it arcs up into the sky until it passes beyond sight. The wind twists and turns around it, causing the bridge to sway in the night as if in time to some unheard music.
Dylan stands back to let the others pass before him, falling into place in the rear.
Seshemw murmurs, ~This time, I guess I'm in front?~ He looks around for Selene a moment, and calls out a short bark, then starts moving for the base of the bridge again.
Pack> Dylan starts to smile.
Pack> Sepdet laughs as I was about to pose Dylan's pose, almost verbatim. Yeah, Shows-the-Way, you get to follow your name.
Wayfinder's ears flicker nervously as she sees the height of the moonbridge, waiting for the others to go ahead. This one will go behind.
Soulcatcher falls in just in front of Dylan, his step a light and cheerful gate.
Sepdet's fingers brush Wayfinder's ruff gently. ~Come. I will walk with you,~ she says peaceably, voice a steadying force in contrast, but not in conflict with the shifting winds. ~And I do not fall.~
Seshemw steps foot on the bridge, the silent shadow of the small owl flitting to his shoulder from the darkness as he takes that first magical step.
Sepdet falls into place behind her tribesmate, humming under her breath as she sets bare brown feet upon the shimmering surface.
Wayfinder looks up gratefully at Sepdet, and follows her onto the bridge.
@tel #3260
Western Mountain Slope(#3260RJ)
Contents:
Soulcatcher
Seshemw
Wayfinder has arrived.
Dylan has arrived.
Pack> Sepdet smiles at Dylan peaceably. "I hope so." She's listening to Dead can Dance right now and in the best of moods. :)

The moon bridge is fast and uneventful, depositing you on a mountain slope in the middle of nowhere. It fades into nothingness as the last one steps off onto the hard ground. The cliffs are steep and the valleys narrow. There seems to be only one way up to the mountain's peak, should you choose to walk that way, and it passes through a small bark-hut village halfway to the top.
Selene has arrived.
Selene perches comfortably (well, for her) on Seshemw's broad shoulder.
At this point, a third of the way to the summit with the peak perhaps a mile away, the places looks fairly deserted. The wind blows steadily but softly, masking sound with the gentle white-noise shush of leaves brushing against one another. The way back down the mountain is gentle and easy.
Sepdet braces as we reach the mountain of winds, nostrils flaring as she catches the faint scent of habitation. ~Not the same,~ she notes quietly. ~But I assume we still must seek the heights, by whatever road it presents us.~
Seshemw leans on his staff and surveys the mountainside a moment, then starts climbing towards the summit. He says over his empty shoulder, ~To the peak, this time, then? If nothing else, we'll be able to get a broader view.~
Dylan whuffs a simple assent.
Wayfinder bounds ahead to do point duty with her heroic packmate.
You paged Slick with 'The only trouble with this pack is that it's almost boring...we do everything by gestalt/group telepathy. :)'.
Soulcatcher falls into step alongside Seshemw now, wordlessly.
The journey is not terribly difficult for the first quarter mile, wending your way in and among the sparse trees, through valleys and over ridges. Something ahead of you catches your attention. Laughter. The sound of children. A song on a reed flute.
Seshemw pauses and immediately shifts down.
Seshemw contorts and blurs as he is transformed.
Dylan pauses mid step, then wordlessly blurs up to his birthform.
Seshemw shifts into Homid form.
Dylan contorts and blurs as he is transformed.
Dylan shifts into Homid form.
Soulcatcher's head lifts higher as he pauses, ears cocked.
Paul murmurs quietly, almost disbelievingly, "People?"
Sepdet's head lifts and she glances at the others, debating. But she does not change. ~So far out in the umbra? Perhaps.~
Dylan smiles. "Someone with a flute, human or no. Shall we go?"
You paged Slick with 'From the direction of the apparently deserted village?'.
The village is hidden, occasionally, by the underbrush. This isn't a forest but lightly wooded mountains. The trees and underbrush grow thinner as you ascend. The village, from what you can see of it when the brush opens up enough, is sheltered by its own share of trees, the inhabitants apparently being clever enough to use the shelter that nature provides.
Soulcatcher contorts and blurs as he is transformed.
Soulcatcher pauses, his body losing its continuity and twisting into Homid form.
Paul nods, and starts walking again, confident enough with his family at his side. He murmurs as the village comes into view, "They look like they're kindler gentler sorts with the environment, at least. As opposed to a strip mining community of the spiritlands."
Joseph takes his birthfrm before moving forward. "I'm for it. Let's see."
Sepdet nods. ~I think so. It is on our way. The flute and wind are not strangers, and you speak their language, Burns-bright.~
Wayfinder uses the available cover to approach the village.
Sepdet lags a bit, not throwing caution away completely as she slips silently from tree to tree. She checks for wyrm as well as more friendly scents, more out of habit than worry here.
Paul murmurs a soft word or three to Selene, who goes winging off silently, above and to the side of the moving group.
Far short of the village, maybe three or four hundred yards short, you come upon a clearing. As you get closer more laughter are heard and voices, children singing made up songs as they play. The reed flute becomes clearer, though it falters occasionally, as the player struggles to make up for his mistakes.
Dylan follows behind, bare feet moving silently on the underbrush.
Wayfinder stops at the edge of the clearing, staying out of sight. She waits for her packmates, patiently.
Paul catches up with Wayfinder and looks out from the shelter of that last bit of foliage, turning his own senses to feel what lies ahead.
Paul inhales deeply through his nose, looking up towards the umbral sky for a moment, then back at the village.
Sepdet sinks into the last available cover, eying the gathering carefully before venturing to interrupt it. She glances most to Dylan and Joseph, seeking their reactions.
Joseph takes a place near the edge as well, and gently moves branch to peer through.
Pack> Sepdet . o O (Dylan and Joseph have lived in places somewhat like this. What do they think?)
Dylan comes forward and looks, smiling very faintly even before he can see.
There are, indeed, children playing in the clearing, oblivious to the danger that lurks in the bushes about their playground. Maybe a half dozen of them. Two of the older children, perhaps ten or twelve, are sitting to the side. One plays a reed flute. The other a finely crafted, wooden instrument of an unusual and never-before-seen design. With a long neck and narrow soundbox. The younger children sing as they play.
Dylan watches the children wistfully, but makes no move to break into their play.
Pack> Dylan says "Ouch. Ouch. Ouch."
Pack> Sepdet hugs Dylan. "Homesick Shevek."

Sepdet signs rapidly to Dylan, fingers drawing a straight line and then mimicking the patterns of flute-playing. She arches an eyebrow at him.
Pack> Joseph erases a pose and laughs at Sep. Faster than me.
Joseph nudges Dylan, grinning, and adding his own emphasis with a nod.
Paul's fingers flicker with careful signs, his expression still incredulous.
From afar, Paul signs, "They smell -human-, not spirit. Weird. No wyrm."
Dylan looks at Sepdet and hesitates, some reluctance holding him back. Then he dips his hand into his jerkin and takes out his flute. He listens carefully to the music of the pipe for a moment, then puts the flute to his lips and begins playing softly, not trying to match the unknown child's melody but to compliment it. For the time being, he plays so softly that it is not even clear if the children playing will hear him.
Sepdet's eyes widen at her tribesmate. She purses her lips and turns back to watch the children, fingers tapping against her knees in an echo of the music as she crouches behind the underbrush.
l me
Sepdet(#3589Pceq$)
So young. That's your first impression of this tiny brown elf of a girl, whose gangly lean frame moves with a contained patience that is almost inhuman, and as eloquent as a deer's. With flawlessly rich mahogany skin, dusted over with a velvet sheen of black downy fur, she looks like she was literally born yesterday.
Yet her wide dark eyes are anything but young. The skin around them is taut in the hollows between thin feathered brows and cheekbones as if under terrible strain. Her smoulderingly calm gaze is occasionally as preternaturally intense as a steady, bright gas flame compared to a mundane, flickering fire. A quick flash of her old coyote grin or a jovial mood may mask all this, but an echo always remains.
Her other features are African but unremarkable, except for a disturbing animal-like quality: a broad flat nose, oval head, and small but full lips, jutting slightly forward with the lower half of her face. Her hair is coiled in tight cornrows, one braided priestess' lock falling down behind a tapered ear.

Paul whispers in the barest breath, nearly silent, "They really smell human, not spirit..."
Wayfinder decides to slip quietly farther around the clearing, to look from another point of view.
A soft, plaintive strain runs through Dylan's playing as though he cannot keep it out, a single, achingly homesick ripple of melody. He watches the children but does not come closer.
It is a long time before anybody within the clearing reacts. Finally, the girl playing the reed flute gains more confidence and she starts to wrap her own music back around Dylan's in return, still faltering occasionally.
Dylan's eyes widen at the girl's response. His playing grows a little louder. He starts to move forward, then hesitates again, glancing at his packmates, even as he continues to play.
Sepdet listens longer before venturing to weave her own faltering alto with Dylan's flute, vowels only, no words. She has taken her old soothing lullabye-chant, the piece she knows best, and pulled a part of it to match the children's music. Her untrained voice is hardly talented, but earnest.
Paul nods a little to Dylan, and motions as if he'll walk out with the musician to the clearing.
The girl begins to get a perplexed look on her face as something seems to be confusing her. She looks up, for the first time, and scans the underbrush as she plays, with big brown eyes.
Pack> Paul suddenly wishes he had persuasion, like the seeming majority of the homids on the Mush.
Pack> Dylan does. Has only used it once, though, and it made him feel slimey.
Joseph's hand slip out the rattle he carries and adds its voice to the chorus of sounds. Like gentle rain, its a backdrop to the other music.
Wayfinder watches the children from another part of the clearing's edge, gauging their reactions.
Dylan's eyebrows quirk with something much like humor. He glances around again, and then begins to pick his way forward through the covering brush, to emerge into the children's clearing. He keeps playing, now echoing a strain from Sepdet's song, now mimicking the girl's melody a minor third away, now sliding over Joseph's percussion like a stream over a bed of rocks. He moves slowly, so as not to startle.
At the sound of the rattle, the second older child stops playing and looks up, abruptly. The girl with the reed instrument stops as well. A few of the younger children have stopped their playing and they turn and stare. One whispers something to another. They seem tense, like jackrabbits.
Paul moves just into sight on Dylan's flank, a faint smile on his lips, and squats down to present a less threatening image, staff in hand laying on the ground lengthwise.
Dylan stops, the instant the children stop, preferably before he breaks cover. His flute falls silent.
Sepdet doesn't rise, but instead takes a breath between verses and pushes down under the tangle of saplings and foliage on her belly, emerging with her arms folded on the ground, chin resting on them lightly. Looking like nothing so much as a wood-sprite herself, the young Strider smiles impishly across at the girl and picks up a new verse, as if it were a game.
Long distance to Paul, Joseph, Wayfinder, Dylan, and Slick: Sepdet kicks lag. Oh well. :}
Dylan pages to Paul, Joseph, Sepdet, Wayfinder, and Slick: Okay, so I think we all stopped as soon as the children stopped, before breaking cover, yes?
One of the younger children, a boy of perhaps eight, parrots Sepdet's song back to her. The two older children just stare. A second of the younger children voices a tenuous 'Who are you?' at Sepdet.
Paul says quietly, "Hello," in a quiet voice, still smiling.
Dylan lowers his flute from his lips and dips his head in greeting.
Sepdet finishes the next bit and tilts her head. "Sepdet. We're travellers."
Joseph stills the rattle and steps into sight as well, crouched by Sepdet and offering his own reassuring smile.
By now all of the children have stopped running around and have turned to stare. The youngest ones whisper amongst themselves, giggling. There is silence for a moment and a second of the younger children seems barely able to contain himself. He bursts out with 'Travellers to where?'.
Paul answer with a slightly broader grin, "Wherever the winds take us, I guess."
Dylan lowers himself to a comfortable crouch. "The top of the mountain?" he suggests.
Wayfinder keeps hidden in the brush, both watching the clearing, and its surrounding woodlands.
Paul asks gently, "What village is this?"
Pack> Paul tries to restrain Paul's curiousity and fails miserably. :)
Pack> Dylan grins. It's a noble calling, keeping things moving.
Sepdet reaches up and brushes two fingers against the back of Joseph's hand, a casual affectionate gesture, but makes no other move. Her relaxed posture, hopefully, is contangious.
The one asking the question gets a look on his face that suggests he thinks Paul is pulling his leg. At Dylan's words the two older children exchange a glance. The older girl puts her reeds to her mouth and blows a few scattered notes in response to the Stargazer.
Dylan's face lights in a smile, eyes crinkling with pleasure. He puts his flute to his lips again and repeats the phrase, and then he holds the flute out, offering it to the girl to try, if she likes.
Paul settles his staff across his knees, still crouching, and leans his forearms on it in a relaxed pose.
Joseph looks from the children to Dylan, his posture as casual as any of the others.
The girl shakes her head. The oldest boy, the one with the stringed instrument speaks up for her. "She can't. you'll..." He is interrupted by the giggling of the younger children and then blushes, looking down as if ashamed.
Dylan smiles and lowers his hand. "I'll what?" he wonders, unperturbed.
One of the youngest girls, bearing a familial resemblance to this older boy who spoke, darts off across the clearing towards the village. "I'm telling mom," she taunts as she runs away.
Paul moves his hand in a somewhat odd guesture, then rocks on his heels a little.
From afar, Paul signs,
Dylan lowers his eyes briefly with a touch of apology. "I'm sorry. Looks like I said something wrong. I'm Dylan, by the way."
Joseph's gaze trails after the girl, marking exactly where she goes. Standing from the crouch if necessary.
The younger children, as many children are wont, aren't bothered by the older boy's discomfort. "Weren't your fault," one of them adds to Dylan, crowing at the boy at the same time. He glares back at the child, sulkily. The girl takes this opportunity on her reeds again, sending a spiralling series of notes out like a query.
Wayfinder drops to her belly in the bushes, waiting for her packmates to finish with introductions, while keeping an eye on happening in and outside of the village.
Paul doesn't offer his name, just continues sitting quietly with his staff across his knees. And his eyes on where the young girl ran off to, for the most part.
Paul's fingers move quietly for a moment, pale against the dark wood.
Sepdet holds her question for the moment, content to watch and listen. She glances between Dylan and the girl, eyes darting briefly to Paul's hands.
Pack> Wayfinder will just pretend to be a dog, if she is noticed. Or you can whistle for her. She pretends to be 'rover' quite well. :)
Dylan glances back at Sepdet, Paul, and Joseph, then lifts the flute again. A high, sweet lift of notes, like a wing catching the wind, and then a soft downward rush. Over the wood and his moving fingers, he watches the girl with the flute quite steadily.
From afar, Paul signs carefully, "Rhya, I am thinking we should ask the kids about the mountaintop? Perhaps the area? They may answer more readily than their parents."

Pack> Sepdet likes having one of us hidden and out of sight, just for the nonce. _Just_ in case.
Pack> Paul is happy with it too. And DAMN glad I can talk to Sepdet without opening my fat lips.

The older girl gets that same perplexed look on her face as if she does not understand. She tries a different series of notes. The boy, close to her age, picks up his instrument and also starts to stalk off towards the village after his sister.
Sepdet nods and grins lopsidedly to Paul. "Exactly what I was gonna say," she whispers, and turns back towards the children. Addressing one of the younger ones quietly, so as not to disturb the music, she murmurs, "We are going up to the mountaintop. Have you ever been up there?"
Dylan mimicks the series of notes questioningly, though for a moment his eyes follow the departing boy.

Pack> Paul figures Sepdet, being a nice small person, and a lady, you're maybe not so threatening as some of us. :)
Pack> Dylan says "But she's in glabro!"
Pack> Sepdet frets about Sepdet's choice to stay looking elfish. But this is the deep umbra. There's no _way_ that the rules of the world are the same here.
Pack> Sepdet thinks that's why she's doing it, but it still worries me. :)

The girl laughs and shakes her head sadly at Dylan. To Sepdet she sends out a stream of shrill notes that can only mean no, that she has not. "Aren't allowed," one of the younger boys says. "Not yet, anyway," another adds. Having judged the newcomers not a threat, the very youngest of the children run off to continue playing. Common sense roots a few of the others in place a while longer. From the playing children come songs; even much of their talking is really singing. A few take out hand-carved musical instruments and play on them as part of their games.
Pack> Wayfinder has to resist the urge to bring out Mom's tin whistle.
Paul cocks his head a little, listening to the musical antics of the children, and apparently wondering if this too is 'speech'. Like the speech of spirits, or of birds.
Selene wings her way above the small hamlet, casting about below her as she glides.
Sepdet looks back at her pack, raising an eyebrow in question...stay for the adults, or leave, now?
Dylan's eyes rest on the girl who only plays. "I'm sorry," he says softly. "I missed it, didn't I? Can you help me understand? Or to understand what we will find, if we go to the top?"
Joseph's thumb wanders over the turtle shell in his hand and he looks up again, thoughtfully. Putting the rattle away again, he glances toward the village.
Paul says quietly to Sepdet, "Polite if we chat with the folks, I think. Perhaps we should find them, though. They might not actually come out to meet us."
The girl regards Dylan thoughtfully for a moment. She plays one single, positive note, a note that can only mean yes.

Pack> Wayfinder says "Are they all wind instruments?"
Pack> Joseph thinks Slick had a string instrament in there somewhere.
Pack> Paul wants to learn the gift 'music speech' now.
Pack> Sepdet glances back. "He did, and he says they're not all wind instruments."
Pack> Paul nods.

Dylan smiles slowly, mostly in the eyes. "Please, then."
Paul asks quietly to one of the kids, "You said you weren't allowed yet? When will you be? Allowed to go to the peak, that is."
The child seems about to answer when he is interrupted by a rhythmic though soft drumming. An older woman walks into the clearing, the tattle-tale girl by her side. She carries a tiny drum at her side and taps on it with a delicate stick as she walks. The complexity of the rhythm she is able to produce is astounding on such a simple instrument.
Paul raises his eyebrows and rises quietly to his feet, staff grounded and held loosely in his left hand.
Paul twitches his hand, almost in time with the drum, smile growing a little.
Sepdet sits up--slowly, unthreateningly--and leans back Joseph, whispering, "Rattle?"
Joseph turns at the sound, his eyebrow raising with acute appreciation for the rhythmic sounds and his gaze shifts to take in the woman.
From afar, Paul signs awkwardly,
Dylan stays where he is, but his amusement increases sharply. He murmurs, "I see. I am a child, here. Well, that is appropriate enough."
She is perhaps forty, a bit weathered. Her hands are calloused but she holds the delicate drumstick with ease. She is not threatening or frightening at all, beyond what one might read as a protective streak.
Sepdet nods slightly towards Paul and waits again, dipping her eyes at the woman respectfully.
Paul bows slightly, eyes on the older woman's chin.
Selene circles a bit lower, decidedly unowllike.
Joseph's eyes shift to the drum and then Sepdet's whisper seems to register with him and he again takes out his rattle. He holds it awkwardly, though, in the presence of one who can make a drum talk so.
A few more moments with the drum and the women grows silent. One of the younger children comes over, looking a little frustrated as if this whole scene were disrupting his play time. "She's asking you what it is you want," he tells them, sullenly.
Wayfinder, still hidden, tilts her ears forward, perplexed.
Paul murmurs impulsively, "To live, to grow, to learn wisdom, to earn the favor of the winds, to help my friends and my family."
Dylan smiles at Paul and rises to his feet.
Sepdet sighs shyly at the woman. "We do not speak your language well, yet." She closes her eyes and hums a short snatch of notes, again a piece of her healer's lullabye, which is as much an introduction as she can give.
Joseph adds in a respectful tone, 'We seek the wind which calls us to the mountain top, and wondered what if anything you could tell us of it."

Pack> Sepdet hehs at Dylan and Joseph. "At least you speak their language a bit."
Pack> Paul says "More than me, the lot of you. I've got a good ear, but Paul's no musician yet. Not even close."
Pack> Joseph dreams one day of being able to handle a drum like that. :)
Pack> Paul says "He can sing decently, I guess."

The woman beats her response in a flurry of rhythm, to each of the Garou that have spoken.
Dylan lifts the flute again, and plays that sweet lift of notes again, this time rising off until it runs out of itself, a curling lick of hope and question.
Paul cocks his head, striving to feel the meaning woven into the drumbeats much as he first strove to understand what *run* meant.
She smiles, at least, in response to Dylan's attempt and gestures towards the village.
Pack> Dylan thinks percussion is what grown-ups do here. :)
Sepdet listens intently, trying to muster some inner sense...perhaps through spirit's tongue, or old memories of sitting at the sea's edge with her old friend Hollytoe singing the sun up.
Joseph's hand lifts the rattle again, though he does not play it. He gives a soft chuckle and a faint shake of his head, not understanding more than rudiments of what is played, but he nods at the offer and moves forward.
Dylan dips his head to the woman.
Sepdet gets to her feet. "We have our own song," she reminds her packmates in a soft voice, but not so soft the strangers cannot hear. "But it would be very strange to them."
The pattern woven into the music is a complex thing; that, at least, becomes apparent when you apply yourself to it. Your attempt seems to earn a look of respect, if nothing else, from the woman. She leads you back to the village, forty or fifty bark huts on the mountainside.
Paul brins his attention back to here and now, and moves to follow Joseph, a whistle coming to his lips. A whistling tune for walking the miles away, travelling with friends.
Not the best of whistling, mind, but Paul's spirit is showing clearly in it at least for now.

Pack> Wayfinder uhms. What about me?
Dylan turns, and simply holds out his hand to the bushes that conceal his final packmate.
Pack> Dylan says "Er, sorry to be impulsive."
Pack> Sepdet says "Impulsive keeps things going."
Pack> Dylan says "And that's like a year's quota for me."
Pack> Joseph says "its what I was going to suggest :)"

Selene lands on a branch above Wayfinder, looking down with a hooted, *I am sure she would appreciate your song, Finder of ways, if she took the time to listen and not be afraid.*
The village is no different; it shows, if nothing else, a dizzying array of musical instruments and the same silent adults and boisterous children. No attempt is made to show you the path that leads further up the mountain, though.
Wayfinder steps out of the bushes, head dipped shyly, and pads forwards to Dylan.
Selene flips her wings to her back for a brief moment before taking wing again. *Not like you can't do better than my boy does.*
Paul looks over his shoulder, and mutters, "I heard that, this time. I think?"
Sepdet grins faintly at Paul. "She said your shoe's untied," the Strider mutters helpfully. For the moment, Sepdet seems willing to follow the villagers' directions, though her strange eyes flicker often to the mountaintop above.
Pack> Dylan giggles at Sepdet.
Pack> Paul laughs too. "Nice."
Joseph marvels at the designs, both variant and complexly beautiful, that surround him though he dare not touch any. Looking up, hjis gaze is drawn to the mountain as well, and when it is clear there seems to be nothing further to ask or add, he looks to his packmates.
Paul closes his eyes once the group comes to a halt among the buildings, trying to cut off distractions from the swirl of communication around them.
The woman leads you to a hut in the centre of the village. Other adults gather around, curious about the newcomers. A gathering of sorts forms in one of the huts, maybe a half dozen adults and your pack. The sound of their discussions are like a band coming together.
Wayfinder trots next to Dylan, looking for all the world like a miniature wolfhound at heel.
Sepdet holds her palms forward to the elders, and yips queryingly, resorting to wolf-sounds to convey her request for attention.
Dylan's smile fades a little as they come into the village, and his eyes go again to the peak of the mountain.
Selene swoops down, a little awkwardly admittedly, to perch on the top of Paul's staff. And there, to hoot in a curious tone. *What odd people, even for humans. Their dreams must be full of song. I wonder what they're like?*
After a brief moment the elders stop playing and all eyes turn to Sepdet.
Sepdet attempts to put her words to a simple tune, probably that of some other song she already knows. "Travellers from afar, we came at the wind's calling. The wind's called us to this mountain. The wind is singing, and we hear it. We followed it across the wild lands. We followed it into the mountain's roots. We forded a boiling river at its summons. The wind calls us to the high place, the sacred place. We obey its bidding, to learn and understand its music, and to share our own, which is not like yours."
Several of the people nod, in understanding. One or two offer their music to the discussion, a positive sound.
Wayfinder's ears flicker this way and that, and her nose twitches as she scents everything about her, as well as scanning the surroundings with her dark eyes.
Dylan considers, then sings, words fitting slowly and carefully to a melody which seems to suit them, his voice a little thin, but sure and flexible. "The children give warning, the adult's welcome. Is there anything the wind's followers may do for you on their path to the mountain's peak, or on theoir return?"
One of the men looks at the others of his village. He plays a song, a light and simple song, a children's song, full of children's concerns and children's ways. It starts a bit haltingly and choppy but grows in complexity and sophistication until it is a beautiful and wonderful thing when he is done, its tones drifting out and up to the far reaches of the mountain.
The group looks at you expectantly.
Several of the people nod, in understanding. One or two offer their music to the discussion, a positive sound.
Dylan considers, then sings, words fitting slowly and carefully to a melody which seems to suit them, his voice a little thin, but sure and flexible. "The children give warning, the adult's welcome. Is there anything the wind's followers may do for you on their path to the mountain's peak, or on theoir return?"'.
Sepdet bites her lip. ~My gut says we should go wolf, and sing to them, thus. I _know_ they're human...but that's the only way we can answer them in kind.~
From afar, Paul signs carefully,
Paul moves his hands quietly, shaping them carefully through several positions.
Dylan nods, and tucks his flute away. "It is not the realm. I admit, however, that the thought makes me somewhat uneasy."
Joseph holds the rattle more confidently in his hand, and sets it to its truest purpose as he adds his own song to the general chorus. The rain from the ancient turtle shell wakes, reflecting the Wendigo's hopes for this jounrey. He looks to his packmates, "Its not them we need to communicate with, its ourselves."
Wayfinder tilts back her head and sends out a light, questioning howl.
Dylan turns a smile on Joseph. "Both, perhaps?" But the smile is an agreement enough.
Sepdet sighs wryly at the two philodoxes, whatever they said being a predictable caution. She turns back to the villagers. "We will go," she hums softly, "if you permit. But listen for us. We will make our own song, up there, and perhaps you will find it beautiful."
Paul raises his voice, trying for purity of notes, of sound, to frame his thoughts, halting meaning coming through for those who listen to the spirits. *..Shows the Way.. ..Follow.. ..learn.. ..Fly!.. ..Climb.. ..Seek the wind.. ..Teach.. ..how to listen..*
Joseph's attempt at playing encourages the group, somewhat. They play off of the rhythm he sets up, encouraging and strengthening it.
Joseph lets himself get wrapped in the encouraging music played back to him. He lets the rhythm within the rattle take the lead, growing stronger and moe confident in the complex sound.
Smiles break out all around; or almost all around. One or two of the stodgiest look at Paul as they would a child. But they have no trouble understanding what has been requested. Through gestures, accompanied by music, they discuss things among themselves.
Sepdet smiles and just lets the music go, turning to face the mountain. She tilts back her head and cups her hands to her face, adding a single strange shimmering howl into the music that is midway between a true wolf's song and the keening cry of a bird. It is the same howl she uses to greet the totems in Opening Sky.
Dylan tips his face back to the wind and falls into the silence which comes so naturally, while the songs curl around him.
They seem to come to a concensus and all around. The group are shown to proper lodging, offered food, and generally befriended by at least one of the adults. Or at least those in homid form are. The next day they are encouraged to make their own instruments if they do not already have one and the slow and painstaking process of teaching you how to understand and talk with music begins.
Slick pages to Paul, Joseph, Sepdet, Wayfinder, and Dylan: Oops. Wayfinder shifted. Good. all of you are.

Pack> Dylan says "Oh....Wow......oh... /wow/."
Pack> Paul woahs. "Wow indeed. Guess they liked my request among others. Hope time's still funny."
Slick pages: Remind me not to GM somebody's plot again; its too difficult to follow somebody else's plan.
Long distance to Slick: Sepdet oys. :) "But we're really enjoying this...more than the others. Don't tell BR."
Pack> Dylan nods, and is just glad we're getting fed. :)
Pack> Joseph laughs.
From afar, to Paul, Joseph, Sepdet, Wayfinder, and Dylan, Slick apologizes for fast forwarding a bit but I don't know how to RP these next few poses with you all. :P Please feel free to summarize your experiences learning and the speed with which you do so.
From afar, to Paul, Joseph, Sepdet, Wayfinder, and Slick, Dylan grins, and is so pleased and stunned at the turn of events that she wouldn't object if you hand-waved the next three years. :)
Slick pages to Paul, Joseph, Sepdet, Wayfinder, and Dylan: Thank Paul.
Paul pages: This is the whole of what I actually told Slick: From afar, Paul chuckles. "Paul's not so good.. Intent was: "I am shows the way.. We want to follow the winds to where they lead, learn from them and the world, fly to wherever they take us, climb to the heights or the depths. To seek the winds, teach us how to listen, please!"... Followed by the page: From afar, Paul notes: Song and sound were part of how sepdet was teaching paul spirit speech, so while he was trying for purity of meaning in song, that's pretty much impossible for him. Especially when he's trying not to use words, and JUST learned non verbal communication for spirits.


The teaching is typically done individually, allowing the Garou to learn at their own pace. Some, those more musically inclined, pick up the basics more quickly than the others. The girl from the clearing, the one with the reed instrument, hovers around Dylan and practices with him.
Paul seems to be at first unable to decide what form suits him best. Eventually, percussion and voice seem to grow together under the musicians' tutelage, and sticks on wood, with humming or wordless song, become as natural as sign, or speech, or running through the woods. Not so fast as a musician, perhaps, but something in his soul seems to soak the learning in like a sponge.
Days pass, turning into weeks, and more. In this time should you attempt to find the path to the summit, you are firmly though politely turned back. The children never go there, though the adults sometimes do.
Dylan moves from flute to stringed instruments to the drum, and back again, his old trio of instruments. He learns all of them, but it is the flute he always returns to.
Sepdet's musical talent isn't particularly impressive, but she has a good ear for listening to the sense of things, even if she has a bad habit of lapsing into sign or dance to try to communicate back. Still, she has her lullabyes and chants, snatches of old Egyptian songs, and the melodies of White Veils and Hollytoe, which she gradually adapts enough to bridge the gulf. Her whispered humming is often heard from the treetops or roofs of the village huts.
Wayfinder contorts and blurs as she is transformed.
Wayfinder shifts into Homid form.
Joseph's great love of the drum manifests itself in an immersion of precussion in every way shape and form. The Wendigo picks up the complex rhythms with increasing delight and enthusiasm.
Progress is slow, though, and impatience burns in some of you. It isn't so much musical talent that is built, but a feel for the meaning behind the music; you come to recognize it as a langage in and of itself with its own nuances and feelings.

Long distance to Slick: Sepdet smiles. "Come full circle. Remember Fire-Drums and Sepdet playing, when they were cubs?"

Weeks burn into months; you begin to wonder if its really worth the effort of continuing to struggle with such a difficult subject.
Siobhan's learning is fairly measured, as she learns in fits and starts, suddenly making connections and breakthroughs. Although competant with a drum, she excels rapidly with her own tiny, dented, tin whistle.
Dylan applies himself with a near-inhuman patience, but there are evenings when he falls silent and his eyes go to the peak of the mountain. The passing time etches the lines deeper into his face, and the veins darker on his hands. He begins speaking less and less in any way except with the music.
Pack> Dylan says "Eeep! months! :}"
Sepdet worries about the caern, but she is curiously detatched from the place which has bound her feet for so long. It is more Dylan that she watches carefully, as time passes. Yet when she speaks to her packmates, her feelings for what they are doing is quite certain: these humans have lived with the wind, and they know its language. Sepdet believes the way they teach is the path towards the summit.

Pack> Paul sees Dylan getting old on us, but happy with pure sound. Woof.
Pack> Paul says "Tough trade."
Pack> Dylan grins. Dylan's content with it.
Pack> Sepdet figured he would be. But still.
Pack> Dylan nods.

Joseph's course of learning takes him on a particular tack; he speaks only with the instraments after a while, keeping his spoken voice as silent as he can, though this takes time.
One day, after what might be years; it is so hard to tell the passage of time in this place, Dylan is taken to the path that leads to the summit and told, through music, that he is free to climb if he will. Others that are with him at the time, Sepdet and Paul, are not.
Paul applies himself to his tasks, trying not to worry about things beyond his control. In time, the messages o/~Wind would not lead us so far from home, to meet its favor, at the cost of the Wheel. I'm sure of it. o/~
From afar, to Joseph, Sepdet, Siobhan, Dylan, and Slick, Paul makes bizarre quotes that don't look quite how he wanted for speech through song.
Dylan smiles and shakes his head. His flute says that they will all go together, when it is time.
Siobhan spends more time playing music with the children than she should, and sometimes just plays for the trees and rocks nearby. Even in music-speech, she is shy around adults.
Though Dylan refuses at the time, the offer is made again to Dylan and Joseph later when even more time has passed.
From afar, to Paul, Joseph, Sepdet, Dylan, and Slick, Siobhan figures shyness would be communicated through any kind of speech that Wayf was using...
Sepdet gives Dylan a worried half-whine, half-flurry of notes deep in the back of her throat, the day that he is offered passage, but she abides by his wishes, knowing that this place is nourishing to him in one way even as it takes from him in another.
One day, a child comes up to Paul. "Why doesn't your friend accept what he's worked so hard for?" he child asks.
Paul furrows his brown and replies: o/~We are a family. We travel together, and he wishes us with him. o/~
Sadly, it takes him a few tries to get the thought sounded out.
Paul is next to be offered the path to the summit, again with Dylan and Joseph.
Sepdet asks the elders one night of the full moon if her 'family' can slip away to the woods to try something. She has sung little of what they really are, but her music betrays her jackal's side; the Strider's careful mask doesn't fit in a place without silence.
A few white strands begin to show in Dylan's hair. His peace remains untouched, but his silence grows ever deeper. There is no language in him any longer but music.
Paul rests his staff on his legs, the sticks that are now his constant companions explaining to them too that: o/~Elders, we are a family. I think we will only go to our goal when all of us can follow that road. o/~
The response to Sepdet is that they are free to come and go as they wish.
Pack> Paul forsees our homecoming being... very strange. "I hope we still remember how to talk."
Siobhan grows sadder as she sees her tribesmate aging. Still, her whistling 'language' is directed at trees, birds, children, and even packmates, but rarely at adults, although she grows proficient at understanding them 'speak'.
Sepdet wants to hear how the music has changed the wolfsong. She goes out into the forest that night, and howls for the others. But when they arrive, she is in glabro, and at first hums in this new language we are learning, to see how our music is going to work together.
Pack> Dylan says "I suspect it will take Dylan a bit to remember, Paul. :)"
Paul's own hum, along with the tapping of his sticks joins Sepdet's without much prompting.
Dylan brings the flute's voice out of silence.
Sepdet slips into lupus halfway through that evening, dropping back to blended wolf's song, but there is meaning behind her howl even more than any pack's singing now.
Siobhan 's whistle joins in as an affirmative high tone, later turning to a questioning rill.
Joseph falls into place with little effort, matching Sepdet's song with his deeper voice and a complex rhythm of curious notes on the drum.
Long distance to Paul, Joseph, Siobhan, Dylan, and Slick: Sepdet sorries to slow things down for a minute, but I've got a tape of wolves howling right now, and it just makes sense for a garou pack. :)
Dylan's eyes glimmer. He tips his head back, and tries a human wolf-howl, to see what will happen, then drops down to lupus and joins in again, the closest he has come to his old ways of communicating in a long time.
Siobhan drops gratefuly to wolf-form after being away from it for so long. Her tone joins Hope's in a joyous affimation, and eagerness to be moving on.
Paul sets his sticks aside, to join his family in fur and lift his voice in cheerful dissonance with theirs.
Pack> Siobhan basically says in howl-tones: o/~ This is great! Now can we get going to that mountain...?~/o
Sepdet adds patience to Siobhan's eagerness, reminding her that we all know the journey matters as much as how it will end. But mostly her high shimmering cry is content to say nothing; she has moved into the sounds beyond words.
Joseph lets the drum grow quiet, his form shifting to join the others, his howl risingin complex dissonance as well.
Sepdet's face is flushed and proud, when we finally let the silence come, shift back, and return to the village in the wee hours before dawn. She hums softly to the adults, like a child showing off a picture. Did you hear us? Did you hear?
The following day the path to the summit is laid open, the adults in the village a little awestruck from the previous night's chorus. The entire village is, in fact, abuzz with it.
Dylan pages: Do you accept hugs in two-legs, these days?
You paged Dylan with 'Yep.'.
Dylan notes the village's reaction, smiles, and leans over to give Sepdet a hug. Then he starts climbing toward the peak.
Paul places his sticks in his pockets, drum in his pack, and staff in hand bows deeply to the adults of the village before setting out along the path to the summit with his Pack.
Paul taps out with fingers on wood, o/~Learning is always good, but this gift you've given us is priceless. My thanks to you. o/~
Pack> Dylan has already posed leaving. I think I'll thank them on my way down. :)
Sepdet hums a cheerful thanks to the village, ending it with four sweet notes of her old lullabye which has, during her stay here, become almost her name. Then she turns for the mountain, face to the wind.
The way to the peak after that is not hard, leaving the village far behind. As you approach the summit there is a warm wind blowing on your backs, lifting up in the air. The Aetherial Realm, for those who recognize it, is just above your heads, its clouds floating close to the mountain peaks.
Siobhan contorts and blurs as she is transformed.
Siobhan shifts into Lupus form.
Sepdet's eyes brighten. She hums softly to the others that perhaps the wind is taking us to the clouds. We will See when we reach the top.
Wayfinder has reconnected.
Paul howls wordless victory until his voice starts to hoarsen as the wind lifts him into the air, even music-made-speech lost to him for the moment.
Dylan stops, just before the summit and turns back, one long, wild, howling note of freedom and thanks echoing down to the village below. Then he turns back to the goal of this journey.
The wind, you find, is unable to lift you from the peak. It strips away that part of you which is flesh. It strips away Dylan's age until he is as young as the day in which he set foot in the Caern of the Wheel Renewed. It strips away the scars from you bodies, the callouses from your feet, and the clothes from your body. Still you are too heavy.
Selene dances in the surging wind as long as she is able, fighting to stay with her friend, and his friends, though the wind lofts her higher.
Dylan lifts his arms to the wind like a lost child, tears that have nothing to do with grief streaking down his face.
Wayfinder whirls nervously in place, anxious to go, but nervous to leave the ground.
From afar, to Paul, Joseph, Sepdet, Wayfinder, and Dylan, Slick is going to end it here, for tonight, if you don't mind. I think all we need is a short session to finish up. I need to get you back to the Caern, first, though, so bear with me for some meta-dream stuff.
This revelation lasts only a moment. Before you have a chance to act upon it, the wind whips mists up from the lower valleys and even the peak upon which you stand is obscured. You will wake, tomorrow, back at the Caern. Dylan finds himself, unfortunately, not as young as he was the day he came to the Wheel Renewed. But also find yourselves, fortunately, with your clothes back.


Pack> Dylan giggles at slick.
From afar, to Paul, Joseph, Sepdet, Wayfinder, and Dylan, Slick clarifies that. Dylan finds himself the same age he left, not the age he should be nor, thankfully, does he carry the extra years he gained here. None of you are older because of it. Only a few hours have passed.
Dylan pages to Paul, Joseph, Sepdet, Wayfinder, and Slick: Thank you, thank you, thank you, Slick. It was wunnerful. night, all.
Long distance to Paul, Joseph, Wayfinder, Dylan, and Slick: Sepdet looks vastly relieved, about Dylan. "We would all have felt a wee bit silly if we'd got back to the Wheel and ten years had passed." She grins too.
Paul pages to Joseph, Sepdet, Wayfinder, Dylan, and Slick: Gods yes, it was!
Pack> Sepdet hugs Dylan and crows. :) Slick is God.
Long distance to Paul, Joseph, Wayfinder, and Slick: Sepdet hokays."Go bed, Slick. You earned a GOOD evening."
From afar, to Joseph and Sepdet, Dylan can't seem to stop hugging you. :) Be well, you all you all.
Long distance to Joseph: Sepdet dances up and down.
From afar, Joseph chuckles softly. That was incredible. 1